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  • nagios levels of escalation

    - by com
    I try to configure nagios in the following way for every service (for example "mysql seconds behind master") I need to define few levels of escalations, when level is warning I want to send only email and when level is critical I want to send email and sms . What is the right way to do this? Do be stick we the levels definition (critical or warning), if there is different way to differentiate email level and sms level of escalation? Thanks!

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  • 'Can't convert nil into String' error upon Puppet run

    - by Adrian
    When attempting to use modules copied into the Puppet modules directory, my puppet client returns ' Could not retrieve catalog from remote server: Error 400 on SERVER: can't convert nil in String' errors when connecting to the Puppet master server. [root@puppetmaster modules]# rpm -qa *puppet* puppet-2.7.18-1.el6.noarch puppet-server-2.7.18-1.el6.noarch [root@puppetmaster modules]# uname -sr Linux 2.6.32-279.el6.x86_64 Code all checks out and is valid. SELinux is turned on.

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  • git post-receive hook doesn't get promised arguments

    - by Zimno
    From the post-receive file: # This script is run after receive-pack has accepted a pack and the # repository has been updated. It is passed arguments in through stdin # in the form # <oldrev> <newrev> <refname> # For example: # aa453216d1b3e49e7f6f98441fa56946ddcd6a20 68f7abf4e6f922807889f52bc043ecd31b79f814 refs/heads/master # But when I test it with echo "$1 $2 $3", I get a blank line only. Does any-one know why?

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  • automated GUI tests fails when running from Jenkins

    - by adm
    Jenkins(master) is installed on the Linux system and runs automated tests on the node slave (Win-XP) via ssh connection. But all the GUi tests are failed, when GUI tests are running locally(WINXP system) testst are passed. I tried tscon.exe 0 /dest:console for forwards the calls to the console but I am getting the error: Could not connect sessionID 0 to sessionname console, Error code 7045 Error [7045]:The requested session access is denied. thanks

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  • A name was started with an invalid character. Error processing resource

    - by Gallen
    Here is the exact error I'm getting when I try to launch my default.aspx file from the published folder. Can anybody point me in the right direction? The XML page cannot be displayed Cannot view XML input using XSL style sheet. Please correct the error and then click the Refresh button, or try again later. -------------------------------------------------------------------------------- A name was started with an invalid character. Error processing resource 'file:///C:/inetpub/wwwroot/MHNProServices/Default.... <%@ Page Title="" Language="C#" MasterPageFile="~/ProServices.Master" AutoEventWireup="true" CodeBehind="Default.aspx.cs"... Here are the contents of default.aspx <%@ Page Title="" Language="C#" MasterPageFile="~/ProServices.Master" AutoEventWireup="False" CodeBehind="Default.aspx.cs" Inherits="MHNProServices.Default" %> <asp:Content ID="Content1" ContentPlaceHolderID="head" runat="server"> <link type="text/css" href="css/Default.css" rel="Stylesheet" /> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" runat="server"> <div id="contentHead"> <img src="css/img/heading_landing.jpg" /> </div> <div id="contentTop"></div> <div id="content"> <div id="contentLeft"> <asp:Image ID="displayPicture" runat="server" /> <img id="displayOverlay"src="css/img/profilepicture_overlay.gif" /> <a id="contentButton_makeAppointment" href="Appointments.aspx?step=start"></a> <a id="contentButton_cancelAppointment" href="Appointments.aspx?step=cancel"></a> </div> <div id="contentRight"> <h3><asp:Label ID="lbl_homepageHeader" runat="server" Text=""></asp:Label></h3> <hr /> <asp:Label ID="lbl_homepageContent" runat="server" Text=""></asp:Label> </div> </div> <div id="contentBottom"></div> </asp:Content>

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  • how to record video

    - by lego 69
    hello, I'm watching video from one server via Windows Media Player, is it possible to record this video while I'm watching it? thanks in advance, I tried with download master but it doesn't work, thanks in advance

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  • How do you get autofs and updatedb to work together?

    - by Veek.M
    /etc/my.misc sda1 -fstype=ntfs,user,exec :/dev/sda1 sda3 -fstype=ntfs,user,exec :/dev/sda3 sda4 -fstype=ntfs,user,exec :/dev/sda4 /etc/auto.master /my /etc/my.misc --ghost When I run locate .pdf, I get nothing because though the mount points (sda1, sda2, ..) are created in /my - there's nothing in them till I access them. Unfortunately this is not good enough for updatedb and it purges its cache of /my/sdaX files. How do I prevent/solve this problem?

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  • domain/IN: has no NS records

    - by thejartender
    I have set up a home web server using Ubuntu 12.10 and I can safely say that it works with regards to router forwarding and ports being found. I know this, because switched my hosting provider's VPS SOA record to use my ISP IP with an 'A' value and had my website running from home. This verified that my server was configured correctly so I started what I believe to be the final step in making my old desktop into a full DNS server. I found this tutorial that got me started My LAN network consists of the following: My router with a gateway of 10.0.0.zzz My server with an IP of 10.0.0.xxx A laptop with an IP of 10.0.0.yyy Step 1: I installed bind via sudo apt-get install bind9 Step2: I configured /etc/bind/named.conf.local with: zone "sognwebdesign.no" { type master; file "/etc/bind/zones/sognwebdesign.no.db"; }; zone "0.0.10.in-addr.arpa" { type master; file "/etc/bind/zones/rev.0.0.10.in-addr.arpa"; }; Step3: Updated /etc/bind/named.conf.options with two ISP DNS addresses Step 4: Updated /etc/resolv.confwith: nameserver 10.0.0.xxx search lan search sognwebdesign.no Step5: created a ``/etc/bind/zones directory Step6: Created /etc/bind/zones/sognwebdesign.no.dbwith: $TTL 3D @ IN SOA ns.sognwebdesign.no. admin.sognwebdesign.no. ( 2007062001 28800 3600 604800 38400 ); sognwebdesign.no. IN NS ns1.sognwebdesign.no. sognwebdesign.no. IN NS ns2.sognwebdesign.no. sognwebdesign.no. IN NS ns3.sognwebdesign.no. NS1 IN A 10.0.0.1 NS2 IN A 10.0.0.2 NS3 IN A 10.0.0.3 www IN A 10.0.0.4 yuccalaptop IN A 10.0.0.19 gw IN A 10.0.0.138 TXT "Network Gateway" Step 7: created/etc/bind/zones/rev.0.0.10.in-addr.arpawith: $TTL 3D @ IN SOA ns.sognwebdesign.no. admin.sognwebdesign.no. ( 2007062001 28800 604800 604800 86400 ); zzz IN PTR gw.sognwebdesign.no. 1 IN PTR ns1.sognwebdesign.no. 2 IN PTR ns2.sognwebdesign.no. 3 IN PTR ns3.sognwebdesign.no. yyy IN PTR yuccalaptop.sognwebdesign.no. I then restart bind and dig-x sognwebdesign.no and it works Lastly I perform named-checkzoneon each of my zone files, but me reverse zone fail fails with: sognwedesign.no/IN: has no NS records Can anyone explain what I am doing wrong here or assist me in getting this configured correctly?

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  • How to deal with LVM encryption on remote restart?

    - by hydroparadise
    Is there a way to handle the LVM mounting password remotely? This is usually presented during boot on the main console (where the machine physically resides at). I am able to ssh in during the prompt, but other services (like http, ftp, etc) will not run until the password is succesfully entered in at boot. However, ssh does not show the same password prompt that master console shows. How do I enter the LVM password remotely on boot?

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  • Ubuntu + SSL ports + AVAST

    - by jurajvt
    I have an interesting problem with communication via standard SSL ports. Fresh installed Ubuntu 14.04 server + Postfix + Dovecot, SASL authentication provided by Dovecot, self-signed certificate generated trough the Dovecot script mkcert.sh. Redirected ports on ZyWALL USG 200. I can send and receive e-mails from outside with standard ports 25 and 110, but not over 587. I am connecting to my server from machine with Windows 8.1 + VMWare Player + Ubuntu 14.04 Desktop + ssh. On Windows host I have installed Avast! antivirus. When I am trying to telnet from virtual machine to server over 587, it refused connection. But when I turn on Avast! it let me in to message Connected to... Same with nmap. When Avast! is turned on it is show me all SSL ports. When I turned it off, only standard ports appeared. OpenSSL shows me CONNECTED(00000003). But outside virtual machine directly in Windows 8.1 using nmap with zenmap there are not opened SSL ports in both Avast! states. From other external linux machines are problems with touching SSL ports same - refused. I have turned on submission in master.cf and 587 port is correctly listening on 0.0.0.0 in process master.pid which belongs to Postfix. I can telnet, or nmap over port 587 to my domain directly from server. Other ports like 995, 993 are OK on localhost, too. It is true, that I can't send emails via 587 anyway (Avast! turned on/off), but I can see ports opened. It is possible, that I have simply bad certificate and Avast! has right one, so with turned it on I can see opened ports? EDIT: To be more clear, I can't see or using port 587 everywhere from outside (tried Thunderbird, telnet, openssl, nmap, putty, swaks; both from Linux or Windows machines) and that is my problem. It was only by chance that I saw opened ports when Avast! is turned on.

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  • What is the usual procedure for working with remote Git repositories?

    - by James
    A slightly open question regarding best practices, I can find lots of functional guides for git but not much info about standard ordering of operations etc: Whats the standard/nice way of working with remote repositories, specifically for making a change and taking it all the way back to the remote master. Can someone provide a step-by-step list of procedures they normally follow when doing this. i.e. something like: 1) clone repo 2) create new local branch of head 3) make changes locally and commit to local branch 4) ...

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  • A name was started with an invalid character. Error processing resource

    - by Gallen
    Here is the exact error I'm getting when I try to launch my default.aspx file from the published folder. Can anybody point me in the right direction? The XML page cannot be displayed Cannot view XML input using XSL style sheet. Please correct the error and then click the Refresh button, or try again later. -------------------------------------------------------------------------------- A name was started with an invalid character. Error processing resource 'file:///C:/inetpub/wwwroot/MHNProServices/Default.... <%@ Page Title="" Language="C#" MasterPageFile="~/ProServices.Master" AutoEventWireup="true" CodeBehind="Default.aspx.cs"... Here are the contents of default.aspx <%@ Page Title="" Language="C#" MasterPageFile="~/ProServices.Master" AutoEventWireup="False" CodeBehind="Default.aspx.cs" Inherits="MHNProServices.Default" %> <asp:Content ID="Content1" ContentPlaceHolderID="head" runat="server"> <link type="text/css" href="css/Default.css" rel="Stylesheet" /> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" runat="server"> <div id="contentHead"> <img src="css/img/heading_landing.jpg" /> </div> <div id="contentTop"></div> <div id="content"> <div id="contentLeft"> <asp:Image ID="displayPicture" runat="server" /> <img id="displayOverlay"src="css/img/profilepicture_overlay.gif" /> <a id="contentButton_makeAppointment" href="Appointments.aspx?step=start"></a> <a id="contentButton_cancelAppointment" href="Appointments.aspx?step=cancel"></a> </div> <div id="contentRight"> <h3><asp:Label ID="lbl_homepageHeader" runat="server" Text=""></asp:Label></h3> <hr /> <asp:Label ID="lbl_homepageContent" runat="server" Text=""></asp:Label> </div> </div> <div id="contentBottom"></div> </asp:Content>

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  • ntp.conf sync to local machines

    - by anonym
    I have 2 linux machines, they do not have internet connectivity or any other means of getting an external clock. I need one of them to act as the "master"/server and the other machine to sync it's clock to that server. It's not important that the time is correct, it's only important that the time is the same on these 2 machines. So, give I have a server (192.168.1.10) and a client (192.168.1.11), how do I set up /etc/ntp.conf on these 2 machines respectivly ?

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  • git pull-push giving error

    - by ntidote
    Hi i cloned a local repository on another server http://localipaddress/git/project . It created an empty repository. When i tried to pull from the repository, it gave me an error Your configuration specifies to merge with the ref 'master' from the remote but no such ref was detected. On push i get the following message error:Cannot access url "http://localipaddress/git/project" , return code 22 . Fatal git-http-push failed What could have been wrong.

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  • Exchange 2003 very reliant of 1 on 4 AD servers, Freezes without it

    - by user56717
    On-site we have 3 of 4 AD servers (AD1,AD2 and AD4) with AD1 having most of the Operational Master Roles, however when AD2 goes down, freezes or reboots outlook says 'waiting for exchange server AD2', when exchange is on a different box completely. AD4 was just built from scratch and added hoping to get around this reliance on AD2 but it doesn't seem to have any effect, had a look through exchange settings and couldn't find any locations it points to AD2 and no other active directory servers. Would appreciate some help on the matter, Thank You

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  • ATX power: 20 or 24 pins?

    - by djechelon
    What is the difference between 20-pins ATX power cables and 24-pins ATX power cables for motherboard? I see that Cooler Master Silent Pro PSU has an extensible plug, showing 20 pins + 4 pluggable pins. Since I'm having troubles with my motherboard, which has 24 pins, I tried to connect only the first 20 and the system booted up fine. I'm curious: can any ATX motherboard run with 20-pins power? Will I simply experience lower performance?

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  • What's wrong with Bundler working with RubyGems to push a Git repo to Heroku?

    - by stanigator
    I've made sure that all the files are in the root of the repository as recommended in this discussion. However, as I follow the instructions in this section of the book, I can't get through the section without the problems. What do you think is happening with my system that's causing the error? I have no clue at the moment of what the problem means despite reading the following in the log. Thanks in advance for your help! stanley@ubuntu:~/rails_sample/first_app$ git push heroku master Warning: Permanently added the RSA host key for IP address '50.19.85.156' to the list of known hosts. Counting objects: 96, done. Compressing objects: 100% (79/79), done. Writing objects: 100% (96/96), 28.81 KiB, done. Total 96 (delta 22), reused 0 (delta 0) -----> Heroku receiving push -----> Ruby/Rails app detected -----> Installing dependencies using Bundler version 1.2.0.pre Running: bundle install --without development:test --path vendor/bundle --binstubs bin/ --deployment Fetching gem metadata from https://rubygems.org/....... Installing rake (0.9.2.2) Installing i18n (0.6.0) Installing multi_json (1.3.5) Installing activesupport (3.2.3) Installing builder (3.0.0) Installing activemodel (3.2.3) Installing erubis (2.7.0) Installing journey (1.0.3) Installing rack (1.4.1) Installing rack-cache (1.2) Installing rack-test (0.6.1) Installing hike (1.2.1) Installing tilt (1.3.3) Installing sprockets (2.1.3) Installing actionpack (3.2.3) Installing mime-types (1.18) Installing polyglot (0.3.3) Installing treetop (1.4.10) Installing mail (2.4.4) Installing actionmailer (3.2.3) Installing arel (3.0.2) Installing tzinfo (0.3.33) Installing activerecord (3.2.3) Installing activeresource (3.2.3) Installing coffee-script-source (1.3.3) Installing execjs (1.3.2) Installing coffee-script (2.2.0) Installing rack-ssl (1.3.2) Installing json (1.7.3) with native extensions Installing rdoc (3.12) Installing thor (0.14.6) Installing railties (3.2.3) Installing coffee-rails (3.2.2) Installing jquery-rails (2.0.2) Using bundler (1.2.0.pre) Installing rails (3.2.3) Installing sass (3.1.18) Installing sass-rails (3.2.5) Installing sqlite3 (1.3.6) with native extensions Gem::Installer::ExtensionBuildError: ERROR: Failed to build gem native extension. /usr/local/bin/ruby extconf.rb checking for sqlite3.h... no sqlite3.h is missing. Try 'port install sqlite3 +universal' or 'yum install sqlite-devel' and check your shared library search path (the location where your sqlite3 shared library is located). *** extconf.rb failed *** Could not create Makefile due to some reason, probably lack of necessary libraries and/or headers. Check the mkmf.log file for more details. You may need configuration options. Provided configuration options: --with-opt-dir --without-opt-dir --with-opt-include --without-opt-include=${opt-dir}/include --with-opt-lib --without-opt-lib=${opt-dir}/lib --with-make-prog --without-make-prog --srcdir=. --curdir --ruby=/usr/local/bin/ruby --with-sqlite3-dir --without-sqlite3-dir --with-sqlite3-include --without-sqlite3-include=${sqlite3-dir}/include --with-sqlite3-lib --without-sqlite3-lib=${sqlite3-dir}/lib --enable-local --disable-local Gem files will remain installed in /tmp/build_3tplrxvj7qa81/vendor/bundle/ruby/1.9.1/gems/sqlite3-1.3.6 for inspection. Results logged to /tmp/build_3tplrxvj7qa81/vendor/bundle/ruby/1.9.1/gems/sqlite3-1.3.6/ext/sqlite3/gem_make.out An error occurred while installing sqlite3 (1.3.6), and Bundler cannot continue. Make sure that `gem install sqlite3 -v '1.3.6'` succeeds before bundling. ! ! Failed to install gems via Bundler. ! ! Heroku push rejected, failed to compile Ruby/rails app To [email protected]:growing-mountain-2788.git ! [remote rejected] master -> master (pre-receive hook declined) error: failed to push some refs to '[email protected]:growing-mountain-2788.git' ------Gemfile------------------------ As requested, here's the auto-generated gemfile: source 'https://rubygems.org' gem 'rails', '3.2.3' # Bundle edge Rails instead: # gem 'rails', :git => 'git://github.com/rails/rails.git' gem 'sqlite3' gem 'json' # Gems used only for assets and not required # in production environments by default. group :assets do gem 'sass-rails', '~> 3.2.3' gem 'coffee-rails', '~> 3.2.1' # See https://github.com/sstephenson/execjs#readme for more supported runtimes # gem 'therubyracer', :platform => :ruby gem 'uglifier', '>= 1.0.3' end gem 'jquery-rails' # To use ActiveModel has_secure_password # gem 'bcrypt-ruby', '~> 3.0.0' # To use Jbuilder templates for JSON # gem 'jbuilder' # Use unicorn as the app server # gem 'unicorn' # Deploy with Capistrano # gem 'capistrano' # To use debugger # gem 'ruby-debug'

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  • Game Design Dilemma

    - by Chris Williams
    I'm working on a 2d tilemapped RPG. I've actually made quite a fair amount of progress, but I'm at a point where I need to make a UI decision. I have the overland world completely mapped out, and I have several towns and special areas. I'm on the fence about how to integrate the two. Scenario 1: I have one ginormous map, where everything is the same scale. This means you can walk in and out of towns without having to load or wait and transition in any way. With everything the same scale, movement costs the same no matter where you are (in terms of time/turns/energy/hunger/whatever/etc...)  The potential downside to this is that it could take quite a long time to get anywhere on foot. Scenario 2: I have an overland map, a set of town maps, overland tactical maps, dungeon maps & special area maps. The overland map is at a different scale than the other maps. This means that time/turns/energy/hunger/whatever/etc is calculated at a different rate than on the other maps, which have a 1:1 scale. When entering a town, dungeon, special area or having a random encounter, you would effectively zoom in from the overland scale to the tactical scale. When you are done with combat, or exit a dungeon or town, it would zoom back out to the overland map. The downside to this is that at the zoomed out scale, the overland map isn't all that big (comparitively) and you can traverse it fairly quickly (in real time, not game world time.) Options: 1) Go with scenario 1, as is. 2) Go with scenario 1 and introduce a slightly speedier version of overland travel, such as a horse. 3) Go with scenario 1 and introduce "instant" travel, via portals or some kind of "click the big map" mechanism. This would only work with places you've already been, or somehow unlocked (perhaps via a quest.) 4) Go with Scenario 2, as is.   Thoughts, opinions, suggestions?  Feedback appreciated.

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  • Character Stats and Power

    - by Stephen Furlani
    I'm making an RPG game system and I'm having a hard time deciding on doing detailed or abstract character statistics. These statistics define the character's natural - not learned - abilities. For example: Mass Effect: 0 (None that I can see) X20 (Xtreme Dungeon Mastery): 1 "STAT" Diablo: 4 "Strength, Magic, Dexterity, Vitality" Pendragon: 5 "SIZ, STR, DEX, CON, APP" Dungeons & Dragons (3.x, 4e): 6 "Str, Dex, Con, Wis, Int, Cha" Fallout 3: 7 "S.P.E.C.I.A.L." RIFTS: 8 "IQ, ME, MA, PS, PP, PE, PB, Spd" Warhammer Fantasy Roleplay (1st ed?): 12-ish "WS, BS, S, T, Ag, Int, WP, Fel, A, Mag, IP, FP" HERO (5th ed): 14 "Str, Dex, Con, Body, Int, Ego, Pre, Com, PD, ED, Spd, Rec, END, STUN" The more stats, the more complex and detailed your character becomes. This comes with a trade-off however, because you usually only have limited resources to describe your character. D&D made this infamous with the whole min/max-ing thing where strong characters were typically not also smart. But also, a character with a high Str typically also has high Con, Defenses, Hit Points/Health. Without high numbers in all those other stats, they might as well not be strong since they wouldn't hold up well in hand-to-hand combat. So things like that force trade-offs within the category of strength. So my original (now rejected) idea was to force players into deciding between offensive and defensive stats: Might / Body Dexterity / Speed Wit / Wisdom Heart Soul But this left some stat's without "opposites" (or opposites that were easily defined). I'm leaning more towards the following: Body (Physical Prowess) Mind (Mental Prowess) Heart (Social Prowess) Soul (Spiritual Prowess) This will define a character with just 4 numbers. Everything else gets based off of these numbers, which means they're pretty important. There won't, however, be ways of describing characters who are fast, but not strong or smart, but absent minded. Instead of defining the character with these numbers, they'll be detailing their character by buying skills and powers like these: Quickness Add a +2 Bonus to Body Rolls when Dodging. for a character that wants to be faster, or the following for a big, tough character Body Building Add a +2 Bonus to Body Rolls when Lifting, Pushing, or Throwing objects. [EDIT - removed subjectiveness] So my actual questions is what are some pitfalls with a small stat list and a large amount of descriptive powers? Is this more difficult to port cross-platform (pen&paper, PC) for example? Are there examples of this being done well/poorly? Thanks,

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  • Investment scheme for a PC game the project

    - by Alex Kamen
    Good day everyone, I am working on a PC game project that has 3 phases planned, micro, macro and mmo versions [if confused, see a brief description at the bottom]. I have found a potential investor for the micro version of the game, but naturally, he requested a detailed plan of how the game will pay back. And the problem is that micro version itself is not supposed to be monetized much, other than some ads and limited in-game currency utilization. The idea is that with this combat demo already at hand, it should be possible to get a really large enough investment (millions of dollars) and use it to pay back the initial small one (thousands of dollars) and take the project into macro phase, which will really make profit. This way, everybody is going to win, provided that I can deliver the end-product. Yet while I am confident of that both the conception of the macro and the real game-play of the micro versions are going to be appealing, I don’t know how to obtain any guarantee of that I will be able to get funded once I have the prototype ready. And without that, I won’t receive the funds for the prototype in the first place! To summarize, my question is: how to figure out my future possibilities of getting funded once I have combat demo out, basically “whom to write to and what”. Ideally, I would like some sort of a preliminary agreement with a game publisher, something that would basically state “If the developer provides the product in time and in quality corresponding to the specifications given, the publisher guarantees to allocate funds for distribution and further development, thereby acquiring the right to X part of all future profits”. Does this sound sane? It’s just that I don’t want to sell all of my rights out straight away by taking a big outside investment while the project is in such early stage. I would appreciate if you would share your thoughts on this kind of scheme, and be sure to ask questions as I am sure I must have forgotten to mention a ton of important things, like the fact that initial funds are going to be spent on outsourcing (living in Siberia is really just great). [here’s a brief outline of what each version will feature] [micro] 1) turn based tactical combat rules 2) character development 3) arena/tournament system [macro] 4) ai-ruled dynamic interactive worlds 5) global map adventuring 6) strategic rpg + god simulator gameplay [mmo] 7) Persistent worlds system 8) Social structures system (“guilds/clans”) 9) god-simulation on the mmo scale P.S. Obviously, these features are incremental, so that mmo version has all 9.

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  • what would be a good way to implement/render a 2d tiled map for a browser game?

    - by jj_
    I've made this little rpg ruby game I did while learning and now I'd like to make it into a browser game. I've already set up Sinatra framework to serve it, so what I am looking for, before everything else, is a way to represent the game map in browser (location attributes are stored in db). A new map is randomly generated by code for each new game at each game start. For now forget db, and let's say a map (say 100x100 "squares") is stored as a tridimensional array. (x,y, ...) Last "dimension" of array stores who & what is at that map cell: a player, a building, whatever. So all I have to do is render those "squares" or array cells to a 2d tiled map in the browser. The map does not need to refresh or be dynamically fetched as you scroll it, (at least at this stage of development) but, a technology which would allow me to do so in future would be a good reason for choosing it. Things that I thought of: html tables, html5 canvas, some js framework which is designed exactly with this purpose (which I do not know of = please advice). Yes I know about gamequery-js framework, but I've never used it, and I don't know if it's going to slow down everything down to inusability as I'm adding new features (scrolling, ajax). I really don't know of any other alternatives.. maybe there are lighter approaches? Easier or more minimalistic ways ? More targeted js framework which is the right tool for the job? Maybe just some html canvas code, or even simple image maps, or images with absolute positioning will be enough? The thing is I'd like to start simple, and then gradually make it better, so, as I said before, I'd prefer something that will give me room for improvement or is headed toward new web tendencies but which will also give me a bit of gratification in the beginning :) So.. advices are needed! And appreciated! :) Thanks p.s. Flash is excluded because I don't like it.

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  • efficient collision detection - tile based html5/javascript game

    - by Tom Burman
    Im building a basic rpg game and onto collisions/pickups etc now. Its tile based and im using html5 and javascript. i use a 2d array to create my tilemap. Im currently using a switch statement for whatever key has been pressed to move the player, inside the switch statement. I have if statements to stop the player going off the edge of the map and viewport and also if they player is about to land on a tile with tileID 3 then the player stops. Here is the statement: canvas.addEventListener('keydown', function(e) { console.log(e); var key = null; switch (e.which) { case 37: // Left if (playerX > 0) { playerX--; } if(board[playerX][playerY] == 3){ playerX++; } break; case 38: // Up if (playerY > 0) playerY--; if(board[playerX][playerY] == 3){ playerY++; } break; case 39: // Right if (playerX < worldWidth) { playerX++; } if(board[playerX][playerY] == 3){ playerX--; } break; case 40: // Down if (playerY < worldHeight) playerY++; if(board[playerX][playerY] == 3){ playerY--; } break; } viewX = playerX - Math.floor(0.5 * viewWidth); if (viewX < 0) viewX = 0; if (viewX+viewWidth > worldWidth) viewX = worldWidth - viewWidth; viewY = playerY - Math.floor(0.5 * viewHeight); if (viewY < 0) viewY = 0; if (viewY+viewHeight > worldHeight) viewY = worldHeight - viewHeight; }, false); My question is, is there a more efficient way of handling collisions, then loads of if statements for each key? The reason i ask is because i plan on having many items that the player will need to be able to pickup or not walk through like walls cliffs etc. Thanks for your time and help Tom

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