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  • Announcing MySQL Enterprise Backup 3.7.1

    - by Hema Sridharan
    The MySQL Enterprise Backup (MEB) Team is pleased to announce the release of MEB 3.7.1, a maintenance release version that includes bug fixes and enhancements to some of the existing features. The most important feature introduced in this release is Automatic Incremental Backup. The new  argument syntax for the --incremental-base option is introduced which makes it simpler to perform automatic incremental backups. When the options --incremental & --incremental-base=history:last_backup are combined, the mysqlbackup command  uses the metadata in the mysql.backup_history table to determine the LSN to use as the lower limit of the incremental backup. You no longer need to keep track of the actual LSN (as in the option --start-lsn=LSN) or even the location of the previous backup (as in the option --incremental-base=dir:directory_path)This release also incudes various bug fixes related to some options used in MEB. The most important are few of them as listed below,1. The option --force now allows overwriting InnoDB data and log files in  combination with the apply-log and apply-incremental-backup options, and replacing the image file in combination with the backup-to-image and backup-dir-to-image options. 2. Resolved a bug that prevented MEB to interface with third-party storage managers to execute backup and restore jobs in combination with the SBT interface and associated --sbt* options for mysqlbackup. 3. When MEB is run with the copy-back option,  it now displays warnings as existing files are overwritten.For more information about other bug fixes, please refer to the change-log in http://dev.mysql.com/doc/mysql-enterprise-backup/3.7/en/meb-news.html The complete MEB documentation is located at http://dev.mysql.com/doc/mysql-enterprise-backup/3.7/en/index.html. You will find the binaries for the new release in My Oracle Support,  https://support.oracle.comChoose the "Patches & Updates" tab, and then use the "Product or Family (Advanced Search)" feature. If you haven't looked at MEB 3.7.1 recently, please do so now and let us know how MEB works for you. Send your feedback to [email protected].

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  • A Perspective on Database Performance Tuning

    Fundamentally, database performance tuning is done for two basic reasons, to reduce response time and to reduce resource usage, both of which can apply for any given situation. Julian Stuhler looks at database performance tuning, and why it remains one of the most important topics for any DBA, developer or systems administrator.

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  • Is an undergraduate degree in CS required?

    - by Girish
    I will complete my undergrad in Material Science this spring. I am not interested in the subject but I am very interested in Computer Science and programming and have decided to make the shift. Do you think I should first get an undergraduate degree in Computer Science or should I apply for a master's program? My programming skills are pretty decent, but I lack a lot of concrete knowledge in algorithms and data structures? Will a master's degree help me with the basics?

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  • RightNow CX Cloud Service Combined with Oracle Fusion CRM in the Cloud

    - by Richard Lefebvre
    ·        The May 2012 release of Oracle’s RightNow CX Cloud Service, the customer experience suite, is now integrated with Oracle Fusion CRM, helping organizations to achieve sustainable business growth through relevant, cross-channel customer interactions that can increase revenue opportunities and drive organizational efficiencies. Relevant Interactions Build Stronger Customer Relationships ·          Armed with a comprehensive view of all customer interactions across channels, the context and status of these interactions, and an awareness of the customer’s value to the organization, companies can now offer more relevant products and services to customers. ·         Using the combined Oracle RightNow CX Cloud Service and Oracle Fusion CRM solutions, organizations can increase customer retention, drive higher levels of customer advocacy, and increase sales conversion rates with tools designed to: - Provide a complete, cross-channel view of the customer to sales, marketing and service. - Empower sales and service departments to easily collaborate to proactively solve customer issues, using opportunities to provide purchase advice at the right time and with the right solutions. - Allow sales to easily review service history in preparation for sales calls. - Enable agents to understand customer value based upon prior buying habits and existing opportunities. Deeper Insight Enables Targeted, Personalized Opportunities ·          The combination of Oracle RightNow CX Cloud Service and Oracle Fusion CRM allows sales and marketing organizations to simultaneously leverage service interactions from RightNow CX and sales prediction and segmentation capabilities from Fusion Sales. This helps companies to: - Better match products and services to specific customer needs based on customer service history.  - Deliver targeted, personalized interactions intended to help customers derive more value from purchases and to inform future buying decisions. - Identify new opportunities to increase deal size and conversion rates. Supporting Quotes ·         “Every interaction is a relationship opportunity to grow your business. When these interactions are relevant and add value for customers, customers are more likely to trust the relationship and seek purchase advice,” said David Vap, group vice president, Oracle. “This customer trust provides an opportunity to increase customer product adoption and to reduce the cost of customer acquisition, thereby increasing company profitability.” Supporting Resources ·         Oracle Fusion CRM ·         Oracle Fusion Applications ·         Oracle RightNow CX Cloud Service ·         OracleCRM on Facebook ·         OracleCRM on YouTube

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  • A Complete Customer Experience Solution (3 of 3 in 'No Customer Left Behind' Series)

    - by Kathryn Perry
    A guest post by David Vap, Group Vice President, Oracle Applications Product Development In my previous post, I talked about taking three concrete steps to improve your customers' overall experiences: 1) understand your customer, 2) empower your ecosystem, and 3) adapt your business. To do these effectively and efficiently, it's important to find the right technology that can bridge the gaps across your channels, interactions, departments, and repositories. Oracle has spent the past three years and more than six billion dollars acquiring and developing some of the world's best-of-breed applications. The result is the most comprehensive customer experience (CX) portfolio offering in the World - bar none: ATG Best in Class Selling Experiences Fatwire Best in Class Marketing Experiences Inquira Best in Class Support Experiences Endecca Best in Class Search Experiences RightNow Best in Class Service Experiences Vitrue & Involver Best in Class Social Marketing Collective Intellect Best In Class Social Listening We don't expect organizations to eat the CX elephant in one bite, nor should they try to. There are key strategic initiatives within each of the four main pillars of our customer experience offering for which we deliver solutions: 1. Customer Experience for Marketing Social Listening and Engagement Social Marketing Marketing Websites Demand Generation and Lead Management Marketing and Loyalty Management 2. Customer Experience for Commerce Search, Navigation & Content Delivery Cross-Channel Commerce Targeting & Product Recommendations Social Commerce Order Management & Fulfillment Retail Store Operations 3. Customer Experience for Sales Sales Force Automation Social Selling Territory & Quota Management Revenue Forecasting Partner Relationship Management Quote to Cash Incentive Compensation 4. Customer Experience for Service Cross-Channel Customer Service Knowledge Management Social Customer Service Eligibility Management Contracts, Assets, and Entitlements Industry-Specific Solutions eBilling Oracle's customer experience portfolio is socially infused at each layer of our pillars rather than simply bolted on as a side process. This combines with the power of the Cloud to run the parts of the solution that need the access, efficiency, and agility from a managed infrastructure. You can get the compliance control from on-premise backbone infrastructure systems that run your business and don't change that often. Please take advantage of our teams of Oracle customer experience professionals and our key agency and technology partner ecosystem. They can help you develop strategic solution roadmaps that build and deliver customer experience and that are tailored to your business needs and objectives. No one has built a better customer service portfolio to manage the entire customer journey than Oracle. It is backed by CX thought leadership programs, a commitment from our executives, and a worldview that your technology decisions must be driven by your customer experiences to succeed. If you’d like to follow up on this conversation, please leave a comment or contact me at [email protected]. You can get more information on Oracle’s complete customer experience solution here.

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  • Where is /dev/dsp or /dev/audio?

    - by YumYumYum
    I have to apply sudo chmod a+r /dev/dsp or /dev/audio but in my Ubuntu 12.10 i do not have such. Where is then the PCM sound file for ssh? chmod: cannot access `/dev/dsp': No such file or directory chmod: cannot access `/dev/audio': No such file or directory Follow up: http://superuser.com/questions/244173/missing-dev-dsp-under-ubuntu I want to stream the sound output and input. So that i can capture any audio in/out to a file for recording.

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  • Outrageous Work Conditions for a Developer analyst

    - by akjoshi
    Recently came across a job opening sent to me by a HR person on LinkedIn; The service based company is a very big name in IT but the work conditions mentioned in the job description were extremely unusual - I mean who the hell would like to apply for a job where a company wants you to be ready for lifting and transporting of computers, that too on top of extended work hours and weekends. I used to think that JD’s are supposed to encourage candidates to join the company but this one here looks totally...(read more)

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  • Daily tech links for .net and related technologies - June 8-11, 2010

    - by SanjeevAgarwal
    Daily tech links for .net and related technologies - June 8-11, 2010 Web Development ASPNET MVC: Handling Multiple Buttons on a Form with jQuery - Donn Building a MVC2 Template, Part 14, Logging Services - Eric Simple Accordion Menu With jQuery & ASP.NET - Steve Boschi Conditional Validation in MVC -Simonince Creating a RESTful Web Service Using ASP.Net MVC Part 23 – Bug Fixes and Area Support - Shoulders of Giants Web Design The Principles Of Cross-Browser CSS Coding - Louis Lazaris Transparency...(read more)

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  • Set and Verify the Retention Value for Change Data Capture

    - by AllenMWhite
    Last summer I set up Change Data Capture for a client to track changes to their application database to apply those changes to their data warehouse. The client had some issues a short while back and felt they needed to increase the retention period from the default 3 days to 5 days. I ran this query to make that change: sp_cdc_change_job @job_type='cleanup', @retention=7200 The value 7200 represents the number of minutes in a period of 5 days. All was well, but they recently asked how they can verify...(read more)

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  • Game of Phones

    - by Carlos Chang
    Game  of  Phones There’s an excellent DZone article titled: 2014 Guide to Mobile Development. It’s loaded with excellent information including some results from a mobile related survey to more than 1000 IT professionals. Without giving away too much, these highlights should convince you to read the entire article.  Web and Hybrid apps are gaining tons of traction particularly in the enterprise. If you want to better understand the differences between Web, Native and Hybrid, this article has you covered. Enterprise developers are increasingly more interested in cross platform tools. Makes sense right?  I mean, unless you have infinite resources (e.g. Facebook) and can afford to write native apps to every platform, finding something that can meet your needs for iOS and Android makes sense.  And toss in the possibility of Windows Phone …and oh, just to be current, the addition of Apple’s new mobile language, Swift, to add to Objective C.. and oh boy.  Why not check out cross platform tools? BTW, don’t  forget testing on each platform, and maintenance and the next versions of the app. It’s not one and done. If you’re successful, you’re never done. Various mobile vendors are represented and many provide some great information.  Oracle's own Suhas Uliyar, VP of Mobile Strategy, represented with some great insights into the challenges of mobile back end integration (SOA, mBaaS, etc.) and moving from "mobile first" to a mobile plus world. BTW, Suhas was recently named Top 100 Wireless Technology Experts for 2014 by Today's Wireless World magazine.  And if your not yet convinced, DZone did a very nice job with their mobile infographic stylized after the insanely popular series, Game of Thrones.  Even though there were no dragons illustrated, worth the price of admission just for that.   Check it out here.

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  • A Perspective on Database Performance Tuning

    Fundamentally, database performance tuning is done for two basic reasons, to reduce response time and to reduce resource usage, both of which can apply for any given situation. Julian Stuhler looks at database performance tuning, and why it remains one of the most important topics for any DBA, developer or systems administrator.

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  • ISE (Germany) and Techdata Azlan: Exadata win over IBM at Immonet

    - by Javier Puerta
    Immonet, a subsidiary of German media company Axel Springer, provides cross-media real estate marketing via the Internet, newspapers, and other channels. The Immonet.de website is the number two German property portal with approximately 1.8 million unique visitors per month and over than 950,000 current online offerings. Read here how ISE solved with Exadata the performance problems that Immonet was experiencing.

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  • Encrypted Hidden Redux : Let's Get Salty

    - by HeartattacK
    In this article, Ashic Mahtab shows an elegant, reusable and unobtrusive way in which to persist sensitive data to the browser in hidden inputs and restoring them on postback without needing to change any code in controllers or actions. The approach is an improvement of his previous article and incorporates a per session salt during encryption. Note: Cross posted from Heartysoft.com. Permalink

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  • Unity: Spin wheels to move vehicle

    - by Paul Manta
    I am just getting started with Unity and I'd like to ask a question. If I have a "Vehicle" object that has two children: "FrontWheel" and "BackWheel" (both 'wheels' are cylinders), how should I set everything up such that I can move the entire vehicle by turning its wheels? When I apply a torque to "FrontWheel", the vehicle starts to move, but instead of the whole thing the moving together, the chassis is rolling on the cylinders and eventually falls off. How can I prevent it from doing that?

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  • How to Format a USB Drive in Ubuntu Using GParted

    - by Trevor Bekolay
    If a USB hard drive or flash drive is not properly formatted, then it will not show up in the Ubuntu Places menu, making it hard to interact with. We’ll show you how to format a USB drive using the tool GParted. Note: Formatting a USB drive will destroy any data currently stored on it. If you think that your USB drive is already properly formatted, but Ubuntu just isn’t picking it up, try unplugging it and plugging it back in to a different USB slot, or restarting your machine with the device plugged in on start-up. Open a terminal by clicking on Applications in the top-left of the screen, then Accessories > Terminal. GParted should be installed by default, but we’ll make sure it’s installed by entering the following command in the terminal: sudo apt-get install gparted To open GParted, enter the following command in the terminal: sudo gparted Find your USB drive in the drop-down box at the top right of the GParted window. The drive should be unallocated – if it has a valid partition on it, then you may be looking at the wrong drive. Note: Make sure you’re on the correct drive, as making changes on the wrong hard drive with GParted can delete all data on a hard drive! Assuming you’re on the right drive, right-click on the unallocated grey block and click New. In the window that pops up, change the File System to fat32 for USB Flash Drives, NTFS for USB Hard Drives that will be used in Windows, or ext3/ext4 for USB Hard Drives that will be used exclusively in Linux. Add a label if you’d like, and then click Add. Click the green checkmark and then the Apply button to apply the changes. GParted will now format your drive. If you’re formatting a large USB Hard Drive, this can take some time. Once the process is done, you can close GParted, and the drive will now show up in the Places menu. Clicking on the drive will mount it and open it in a File Browser window. It will also add a shortcut to the drive on the Desktop by default. Your USB drive is now ready to store your files! Similar Articles Productive Geek Tips Using GParted to Resize Your Windows Vista PartitionInstall an RPM Package on Ubuntu LinuxCreate a Persistent Bootable Ubuntu USB Flash DriveShare Ubuntu Home Directories using SambaCreate a Samba User on Ubuntu TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Fun with 47 charts and graphs Tomorrow is Mother’s Day Check the Average Speed of YouTube Videos You’ve Watched OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott

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  • The View-Matrix and Alternative Calculations

    - by P. Avery
    I'm working on a radiosity processor in DirectX 9. The process requires that the camera be placed at the center of a mesh face and a 'screenshot' be taken facing 5 different directions...forward...up...down...left...right... ...The problem is that when the mesh face is facing up( look vector: 0, 1, 0 )...a view matrix cannot be determined using standard trigonometry functions: Matrix4 LookAt( Vector3 eye, Vector3 target, Vector3 up ) { // The "look-at" vector. Vector3 zaxis = normal(target - eye); // The "right" vector. Vector3 xaxis = normal(cross(up, zaxis)); // The "up" vector. Vector3 yaxis = cross(zaxis, xaxis); // Create a 4x4 orientation matrix from the right, up, and at vectors Matrix4 orientation = { xaxis.x, yaxis.x, zaxis.x, 0, xaxis.y, yaxis.y, zaxis.y, 0, xaxis.z, yaxis.z, zaxis.z, 0, 0, 0, 0, 1 }; // Create a 4x4 translation matrix by negating the eye position. Matrix4 translation = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -eye.x, -eye.y, -eye.z, 1 }; // Combine the orientation and translation to compute the view matrix return ( translation * orientation ); } The above function comes from http://3dgep.com/?p=1700... ...Is there a mathematical approach to this problem? Edit: A problem occurs when setting the view matrix to up or down directions, here is an example of the problem when facing down: D3DXVECTOR4 vPos( 3, 3, 3, 1 ), vEye( 1.5, 3, 3, 1 ), vLook( 0, -1, 0, 1 ), vRight( 1, 0, 0, 1 ), vUp( 0, 0, 1, 1 ); D3DXMATRIX mV, mP; D3DXMatrixPerspectiveFovLH( &mP, D3DX_PI / 2, 1, 0.5f, 2000.0f ); D3DXMatrixIdentity( &mV ); memcpy( ( void* )&mV._11, ( void* )&vRight, sizeof( D3DXVECTOR3 ) ); memcpy( ( void* )&mV._21, ( void* )&vUp, sizeof( D3DXVECTOR3 ) ); memcpy( ( void* )&mV._31, ( void* )&vLook, sizeof( D3DXVECTOR3 ) ); memcpy( ( void* )&mV._41, ( void* )&(-vEye), sizeof( D3DXVECTOR3 ) ); D3DXVec4Transform( &vPos, &vPos, &( mV * mP ) ); Results: vPos = D3DXVECTOR3( 1.5, -6, -0.5, 0 ) - this vertex is not properly processed by shader as the homogenous w value is 0 it cannot be normalized to a position within device space...

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  • cocos2d: syncing CCAnimation frames with Box2d Shape manipulations

    - by Hezi Cohen
    hi everybody! my cocos2d game currently has a ccsprite attached to a box2d body. during the game i apply different CCAnimations on my sprite, i would like to perform certain manipulations to the box2d body according to the frame currently displayed by the sprite (change rotation of the body, etc.) my current idea on implementing this is to subclass ccsprite and change the setDisplayFrame implementation but i thought somebody here probably did the same and already has a solution, so any suggestions on how to implement this? thanks!

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  • Warning: E-Business Suite Issues with Sun JRE 1.6.0_19

    - by Steven Chan
    Sadly, the issues reported in the following article also apply to JRE 1.6.0_19:Warning: E-Business Suite Issues with Sun JRE 1.6.0_18Once again, if you haven't already upgraded your end-users to JRE 1.6.0_18 or 1.6.0_19, we recommend that you to keep them on a prior JRE release such as 1.6.0_17 (6u17).We're working closely with the Sun JRE team to get this issue resolved as quickly as possible.  Please monitor this blog for updates.

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  • Improve mouse movement in First person game

    - by brainydexter
    In my current FPS game, I have the mouse setup in a way, that it always forces the position of the mouse to be centered at the screen. This gets the job done, but also gets very annoying, since the mouse is "fixed" at the center of the screen. Here is what I am doing: get mouse current position find offset from center of the screen set mouse current position to center of the screen apply difference to m_pTransformation (transformation matrix of the player) Is there a better way to deal with this ?

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  • Enabling Code Coverage in Visual Studio 2010

    - by Anthony Trudeau
    You'll quickly find out that enabling code coverage in Visual Studio 2010 has changed.  With the new version you enable this functionality through the test settings.  The following steps will enable code coverage: Open the local.testsettings which you can access from Test -> Edit Test Settings -> Local (local.testsettings) Select Data and Diagnostics from the list Select the Enabled checkbox on the Code Coverage row Double-click the Code Coverage row Select the assemblies you want to instrument Specify a re-signing key file if your assemblies are strong-named Click OK Click Apply Click Close

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  • c# class naming standards/guidelines

    - by Ben
    Over the years I've used various naming conventions for services in my applications for example: [ClassName]Service [ClassName]Manager [ClassName]Factory [ClassName]Provider [ClassName]Helper I generally only use the "Helper" suffix for utility classes that have no external dependencies. However I find that there is a bit of a cross-over between the others, and wondered if there was any recommendations/standards/guidelines on what to use and when?

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  • Multiple render targets and gamma correctness in Direct3D9

    - by Mario
    Let's say in a deferred renderer when building your G-Buffer you're going to render texture color, normals, depth and whatever else to your multiple render targets at once. Now if you want to have a gamma-correct rendering pipeline and you use regular sRGB textures as well as rendertargets, you'll need to apply some conversions along the way, because your filtering, sampling and calculations should happen in linear space, not sRGB space. Of course, you could store linear color in your textures and rendertargets, but this might very well introduce bad precision and banding issues. Reading from sRGB textures is easy: just set SRGBTexture = true; in your texture sampler in your HLSL effect code and the hardware does the conversion sRGB-linear for you. Writing to an sRGB rendertarget is theoretically easy, too: just set SRGBWriteEnable = true; in your effect pass in HLSL and your linear colors will be converted to sRGB space automatically. But how does this work with multiple rendertargets? I only want to do these corrections to the color textures and rendertarget, not to the normals, depth, specularity or whatever else I'll be rendering to my G-Buffer. Ok, so I just don't apply SRGBTexture = true; to my non-color textures, but when using SRGBWriteEnable = true; I'll do a gamma correction to all the values I write out to my rendertargets, no matter what I actually store there. I found some info on gamma over at Microsoft: http://msdn.microsoft.com/en-us/library/windows/desktop/bb173460%28v=vs.85%29.aspx For hardware that supports Multiple Render Targets (Direct3D 9) or Multiple-element Textures (Direct3D 9), only the first render target or element is written. If I understand correctly, SRGBWriteEnable should only be applied to the first rendertarget, but according to my tests it doesn't and is used for all rendertargets instead. Now the only alternative seems to be to handle these corrections manually in my shader and only correct the actual color output, but I'm not totally sure, that this'll not have any negative impact on color correctness. E.g. if the GPU does any blending or filtering or multisampling after the Linear-sRGB conversion... Do I even need gamma correction in this case, if I'm just writing texture color without lighting to my rendertarget? As far as I know, I DO need it because of the texture filtering and mip sampling happening in sRGB space instead, if I don't correct for it. Anyway, it'd be interesting to hear other people's solutions or thoughts about this.

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  • Heightmap in Shader not working

    - by CSharkVisibleBasix
    I'm trying to implement GPU based geometry clipmapping and have problems to apply a simple heightmap to my terrain. For the heightmap I use a simple texture with the surface format "single". I've taken the texture from here. To apply it to my terrain, I use the following shader code: texture Heightmap; sampler2D HeightmapSampler = sampler_state { Texture = <Heightmap>; MinFilter = Point; MagFilter = Point; MipFilter = Point; AddressU = Mirror; AddressV = Mirror; }; Vertex Shader: float4 worldPos = mul(float4(pos.x,0.0f,pos.y, 1.0f), worldMatrix); float elevation = tex2Dlod(HeightmapSampler, float4(worldPos.x, worldPos.z,0,0)); worldPos.y = elevation * 128; The complete vertex shader (also containig clipmapping transforms) looks like this: float4x4 View : View; float4x4 Projection : Projection; float3 CameraPos : CameraPosition; float LODscale; //The LOD ring index 0:highest x:lowest float2 Position; //The position of the part in the world texture Heightmap; sampler2D HeightmapSampler = sampler_state { Texture = <Heightmap>; MinFilter = Point; MagFilter = Point; MipFilter = Point; AddressU = Mirror; AddressV = Mirror; }; //Accept only float2 because we extract 3rd dim out of Heightmap float4 wireframe_VS(float2 pos : POSITION) : POSITION{ float4x4 worldMatrix = float4x4( LODscale, 0, 0, 0, 0, LODscale, 0, 0, 0, 0, LODscale, 0, - Position.x * 64 * LODscale + CameraPos.x, 0, Position.y * 64 * LODscale + CameraPos.z, 1); float4 worldPos = mul(float4(pos.x,0.0f,pos.y, 1.0f), worldMatrix); float elevation = tex2Dlod(HeightmapSampler, float4(worldPos.x, worldPos.z,0,0)); worldPos.y = elevation * 128; float4 viewPos = mul(worldPos, View); float4 projPos = mul(viewPos, Projection); return projPos; }

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