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  • MVC4 dynamically changing master layout page doesn't work on first load

    - by Kelvin
    I have an MVC4 mobile project that I want to add a desktop (non mobile) page to for some users. I have added a new desktop master page and assigned my view to use it. The first time I navigate to the page it renders using jquerymobile which appears to somehow be cached from the previous screen. If I hit F5 to refresh the page it displays using the assigned desktop masterpage correctly. Can anyone tell me how to fix this? Any insight appreciated

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  • Force application to restart on first activity android

    - by Sephy
    Hi, For an unknown reason, I can't get my application leaving properly so that when I push the home button and the app icon again I resume where I was in the app.... But I would like to force the application to restart at the first activity... I suppose this has something to do with onDestroy() or maybe onPause() but I don't know what to do. thanks for any help.

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  • append row after first row in a html table

    - by loviji
    I have var row=<tr><td>val</td><td>val2</td></tr>. and i tried this: $("#mainTable tbody").append(row); but he appends to the end of the table. I also tried $("#mainTable tr:first").after().append(row); but have not got a result yet. Please, help me to understand

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  • Learn C first before learning Objective-C

    - by Lark
    Being an aspiring Apple developer, I want to get the opinions of the community if it is better to learn C first before moving into Objective-C and ultimately the Cocoa Framework? My gut says learn C, which will give me a good foundation.

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  • Only replace first matching element using PHP's mb_ereg_replace

    - by Mark L
    Hello, I want to replace only the first matching element in a string instead of replacing every matching element in a string $str = 'abc abc abc'; $find = 'abc'; $replace = 'def'; echo mb_ereg_replace( $find, $replace, $str ); This will return "def def def". What would I need to change in the $find or $replace parameter in order to get it to return "def abc abc"?

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  • UpdatePanel on masterpage does postback on first button click

    - by gevjen
    I have an update panel on a masterpage and for reasons unbeknown to me our content placeholder is within the updatepanel. But when I click on a button on one of our pages that uses the masterpage the page postsback. If I then click the button for a second time it does not postback and does an ajax call. Im wondering why it does a postback the first time when I dont want it to. Below is how I have the updatepanel set up

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  • How to order by column with non-null values first in sql

    - by devlife
    I need to write a sql statement to select all users ordered by lastname, firstname. This is the part I know how to do :) What I don't know how to do is to order by non-null values first. Right now I get this: null, null null, null p1Last, p1First p2Last, p2First etc I need to get: p1Last, p1First p2Last, p2First null, null null, null Any thoughts?

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  • Understanding CLR 2.0 Memory Model

    - by Eloff
    Joe Duffy, gives 6 rules that describe the CLR 2.0+ memory model (it's actual implementation, not any ECMA standard) I'm writing down my attempt at figuring this out, mostly as a way of rubber ducking, but if I make a mistake in my logic, at least someone here will be able to catch it before it causes me grief. Rule 1: Data dependence among loads and stores is never violated. Rule 2: All stores have release semantics, i.e. no load or store may move after one. Rule 3: All volatile loads are acquire, i.e. no load or store may move before one. Rule 4: No loads and stores may ever cross a full-barrier (e.g. Thread.MemoryBarrier, lock acquire, Interlocked.Exchange, Interlocked.CompareExchange, etc.). Rule 5: Loads and stores to the heap may never be introduced. Rule 6: Loads and stores may only be deleted when coalescing adjacent loads and stores from/to the same location. I'm attempting to understand these rules. x = y y = 0 // Cannot move before the previous line according to Rule 1. x = y z = 0 // equates to this sequence of loads and stores before possible re-ordering load y store x load 0 store z Looking at this, it appears that the load 0 can be moved up to before load y, but the stores may not be re-ordered at all. Therefore, if a thread sees z == 0, then it also will see x == y. If y was volatile, then load 0 could not move before load y, otherwise it may. Volatile stores don't seem to have any special properties, no stores can be re-ordered with respect to each other (which is a very strong guarantee!) Full barriers are like a line in the sand which loads and stores can not be moved over. No idea what rule 5 means. I guess rule 6 means if you do: x = y x = z Then it is possible for the CLR to delete both the load to y and the first store to x. x = y z = y // equates to this sequence of loads and stores before possible re-ordering load y store x load y store z // could be re-ordered like this load y load y store x store z // rule 6 applied means this is possible? load y store x // but don't pop y from stack (or first duplicate item on top of stack) store z What if y was volatile? I don't see anything in the rules that prohibits the above optimization from being carried out. This does not violate double-checked locking, because the lock() between the two identical conditions prevents the loads from being moved into adjacent positions, and according to rule 6, that's the only time they can be eliminated. So I think I understand all but rule 5, here. Anyone want to enlighten me (or correct me or add something to any of the above?)

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  • how to disable NumericUpDownExtender after first click?

    - by Ali
    I'm using NumericUpDownExtender inside updatepanel which is inside repeater displays comments on article. I use NumericUpDownExtender as thumbs up/down and I need to disable it after first click so that no one can rate the comment more than once. How can I do that? Thanks in advance for your help!

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  • Get all but first from an array

    - by Stacey
    Is there a one-line easy linq expression to just get everything from a simple array except the first element? for (int i = 1; i <= contents.Length - 1; i++) Message += contents[i]; I just wanted to see if it was easier to condense.

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  • Sort specific items of an array first

    - by Matt Huggins
    I have a ruby array that looks something like this: my_array = ['mushroom', 'beef', 'fish', 'chicken', 'tofu', 'lamb'] I want to sort the array so that 'chicken' and 'beef' are the first two items, then the remaining items are sorted alphabetically. How would I go about doing this?

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  • Sinatra on Passenger always fails on first attempt

    - by fatnic
    I have a small Sinatra app I'm running on a shared hosting account using Passenger. However, the first time the app is accessed after a while, I get a Passenger error page saying the application could not be started. Usually because Sinatra could not be found. I am assuming this is just a normal delay from when a new instance is spawned. However, is there a way to delay trying to load Siantra until it Passenger has fully loaded?

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  • Opengl problem with texture in model from obj

    - by subSeven
    Hello! I writing small program in OpenGL, and I have problem ( textures are skew, and I dont know why, this model work in another obj viewer) What I have: http://img696.imageshack.us/i/obrazo.png/ What I want http://img88.imageshack.us/i/obraz2d.jpg/ This code where I load texture: bool success; ILuint texId; GLuint image; ilGenImages(1, &texId); ilBindImage(texId); success = ilLoadImage((WCHAR*)fileName.c_str()); if(success) { success = ilConvertImage(IL_RGB, IL_UNSIGNED_BYTE); if(!success) { return false; } } else { return false; } glGenTextures(1, &image); glBindTexture(GL_TEXTURE_2D, image); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, ilGetInteger(IL_IMAGE_BPP), ilGetInteger(IL_IMAGE_WIDTH), ilGetInteger(IL_IMAGE_HEIGHT), 0, ilGetInteger(IL_IMAGE_FORMAT), GL_UNSIGNED_BYTE, ilGetData()); ilDeleteImages(1, &texId); Code to load obj: triangles.clear(); std::ifstream in; std::string cmd; in.open (fileName.c_str()); if (in.is_open()) { while(!in.eof()) { in>>cmd; if(cmd=="v") { Vector3d vector; in>>vector.x; in>>vector.y; in>>vector.z; points.push_back(vector); } if(cmd=="vt") { Vector2d texcord; in>>texcord.x; in>>texcord.y; texcords.push_back(texcord); } if(cmd=="vn") { Vector3d normal; in>>normal.x; in>>normal.y; in>>normal.z; normals.push_back(normal); } if(cmd=="f") { Triangle triangle; std::string str; std::string str1,str2,str3; std::string delimeter("/"); int pos; int n; std::stringstream ss (std::stringstream::in | std::stringstream::out); in>>str; pos = str.find(delimeter); str1 = str.substr(0,pos); str2 = str.substr(pos+delimeter.length()); pos = str2.find(delimeter); str3 = str2.substr(pos+delimeter.length()); str2 = str2.substr(0,pos); ss<<str1; ss>>n; triangle.a= n-1; ss.clear(); ss<<str3; ss>>n; triangle.an =n-1; ss.clear(); ss<<str2; ss>>n; ss.clear(); triangle.atc = n-1; in>>str; pos = str.find(delimeter); str1 = str.substr(0,pos); str2 = str.substr(pos+delimeter.length()); pos = str2.find(delimeter); str3 = str2.substr(pos+delimeter.length()); str2 = str2.substr(0,pos); ss<<str1; ss>>n; triangle.b= n-1; ss.clear(); ss<<str3; ss>>n; triangle.bn =n-1; ss.clear(); ss<<str2; ss>>n; ss.clear(); triangle.btc = n-1; in>>str; pos = str.find(delimeter); str1 = str.substr(0,pos); str2 = str.substr(pos+delimeter.length()); pos = str2.find(delimeter); str3 = str2.substr(pos+delimeter.length()); str2 = str2.substr(0,pos); ss<<str1; ss>>n; triangle.c= n-1; ss.clear(); ss<<str3; ss>>n; triangle.cn =n-1; ss.clear(); ss<<str2; ss>>n; ss.clear(); triangle.ctc = n-1; triangles.push_back(triangle); } cmd = ""; } in.close(); return true; } return false; Code to draw model: glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glBindTexture(GL_TEXTURE_2D,image); glBegin(GL_TRIANGLES); for(int i=0;i<triangles.size();i++) { glTexCoord2f(texcords[triangles[i].ctc].x, texcords[triangles[i].ctc].y); glNormal3f(normals[triangles[i].cn].x, normals[triangles[i].cn].y, normals[triangles[i].cn].z); glVertex3f( points[triangles[i].c].x, points[triangles[i].c].y, points[triangles[i].c].z); glTexCoord2f(texcords[triangles[i].btc].x, texcords[triangles[i].btc].y); glNormal3f(normals[triangles[i].bn].x, normals[triangles[i].bn].y, normals[triangles[i].bn].z); glVertex3f( points[triangles[i].b].x, points[triangles[i].b].y, points[triangles[i].b].z); glTexCoord2f(texcords[triangles[i].atc].x, texcords[triangles[i].atc].y); glNormal3f(normals[triangles[i].an].x, normals[triangles[i].an].y, normals[triangles[i].an].z); glVertex3f( points[triangles[i].a].x, points[triangles[i].a].y, points[triangles[i].a].z); } glEnd(); glDisable(GL_TEXTURE_2D); Mayby someone find mistake in this

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  • error building the first program from Hillegass's book: Cocoa Programming for Mac OS X

    - by lampShade
    I'm trying to build the first program in Aaron Hillegass's book: Cocoa(R) Programming for Mac(R) OS X (3rd Edition). The problem I'm having is that I can't my Interface object to "spawn" for lack of a better term unless I build and run the program. Herein lies the problem. While the program is running I can't connect the code to the interface. I'm coding in objective - c on a mac

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  • ListView ToolTip only in First Cell - VB.NET

    - by Louise
    I'm adding a ToolTip to a ListViewItem. However, the ToolTip only shows up when the user hovers over the first cell in the row to which the ToolTip has been applied. MyListViewItem.ToolTipText = "Important Message" The only other code I have related to ToolTips is this: MyListView.ShowItemToolTips = True Any idea how I can make the ToolTip show up on a specific cell in a row, or even the entire row? Thanks.

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  • Remove first and last characters from a string in Lisp

    - by powerj1984
    I am passing in command line arguments to my Lisp program and they are formatted like this when they hit my main function: ("1 1 1" "dot" "2 2 2") I have a dot function and would like to call it directly from the argument, but first I must strip the " characters. I tried variations of this function: (defun remove-quotes (s) (setf (aref s 0) '"")) to no avail, Lisp complains that "" is not a member of base-char. Thanks!

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