XNA: How to convert a game to be compatible with the Xbox 360?
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        Published on 2010-04-14T03:27:01Z
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            2010/04/14
            3:33 UTC
        
        
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I have a C# XNA game that I'd like to test on the 360. How do I do this, in terms of what I need to do to the Visual Studio project?
For instance, how can I define certain actions will only take place on an Xbox? Something like:
# if XBOX
   // do stuff
# endif
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