How does having the Debugger change the game execution on an XBOX 360?
        Posted  
        
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                Sebastian Gray
            
        on Game Development
        
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        Published on 2012-05-27T06:38:06Z
        Indexed on 
            2012/06/26
            15:25 UTC
        
        
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XNA
So I thought my issue was relating to the difference between a Debug and a Release build as per this question: What's the difference between a "Release" Xbox 360 build and a "Debug" one? but I've since found that if I go ahead and build a Creators Club version of the game using a Debug build and deploy to the XBOX, I get the same experience I had with the Release version of my game.
However if I run the game from Visual Studio using F5 and having set the XBOX as the default platform, then the game runs as expected. If I change from Debug to Release and run with CTRL+F5 then the game also works as expected.
How would running the game with the debugger attached change the results I am getting in game? Is there any way that I can use the same approach or change the default compilation of the game so that I can use this approach to release my game?
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