What should I do if my text exceeds my text render target boundaries?
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                user1423893
            
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        Published on 2012-07-06T12:38:50Z
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            2012/07/06
            21:26 UTC
        
        
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XNA
|rendertargets
I have a method for drawing strings in 3D that does the following:
- Set a render target
 - Draw each character as a quadrangle using a orthographic projection to the render target
 - Unset the render target
 - Draw the render target texture using a perspective projection and a world transform
 
My problem is how to deal with strings whose characters length exceeds that of the render target dimensions? For example if I have string "This is a reallllllllllly long string" and the render target can't accommodate it, it will only capture "This is a realllll".
The render target (and its size) could be set each frame but wouldn't that be far too costly?
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