XNA Per-Polygon Collision Check
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        Published on 2012-11-18T11:14:35Z
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            2012/11/18
            11:28 UTC
        
        
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I'm working on a project in XNA for WP7 with a low-poly environment, my problem is I need to setup a working per-polygon collision check between 2 or more 3d meshes.
I've checked tons of tutorials but all of them use bounding-boxes, bounding-spheres,rays etc., but what I really need is a VERY precise way of checking if the polygons of two distinct models have intersected or not.
If you could redirect me to an example or at least give me some pointers I would be grateful.
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