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Articles indexed in August 2014

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  • Laptop, unable to install discrete graphics card GTX 880M

    - by FoxyShadoww
    So I've bought the GT70 2PE Dominator Pro a few weeks ago and I installed Zorin OS 9 Ultimate on it. Today I tried to install the Nvidia drivers on my laptop since it has the GTX 880M, but my system became unbootable. Can anyone help me with this issue? I will write down what I've tried so far. This is what I've tried so far: Downloaded the newest Nvidia drivers from their website. Pressed CTRL+ALT+F2 to open the terminal page thingy. Logged in and got root access. Stopped the lightdm service. Ran the NVIDIA-Linux-x86_64-340.32.run installer. Pressed the accept button and right after that it told me the following message: The distribution-provided pre-install script failed! Continue installation anyway?. When I install anyway, it will crash my system and makes it unbootable, Does anyone know how to use my GTX 880M? Do I need to enable it on boot time somehow? Thanks for the support, Sapphire ~

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  • Resolution changes when using switch

    - by Edward D
    So, the "real" resolution of my monitor is 1024x768. That's what I'd use on my docked Windows laptop, and what I'd use on my Xubuntu desktop connected directly. When I connect a switch, to switch between the two, however, the ubuntu machine's resolution changes. Everything's still proportional, and it still thinks it's doing 1024x768, but the icons and fonts appear larger. Not 800x600 larger, but still big. When I used Xubuntu Precise, I created an xorg.conf file to set a resolution of 1280x1024 which made it look the way it does without the switch ... as a workaround. When I upgraded to Trusty, I lost this. I tried to re-create it, but doesn't seem to load my file. Ideally, I'd like to correct the original problem, but I'd settle for being able to up the resolution. I searched for a while, and tried to do it, but I'm giving up ... please help me out. Controller: Intel Corporation 82915G/P/GV/GL/PL/910GL Memory Controller Hub (rev 04) Monitor: NEC MultiSync LCD 1850e http://www.necdisplay.com/documents/UserManuals/LCD1850E_manual.pdf OS: Xubuntu 14.04 Trusty /etc/X11/xorg.conf: # YOU CREATED THIS FILE # sudo leafpad /etc/X11/xorg.conf Section "Device" Identifier "Configured Video Device" EndSection Section "Monitor" Identifier "NEC LCD1850E" # I found Synchronization Range at: # http://www.necdisplay.com/documents/UserManuals/LCD1850E_manual.pdf HorizSync 31.0-82.0 VertRefresh 55.0-85.0 EndSection Section "Screen" Identifier "Default Screen" Monitor "NEC LCD1850E" Device "Configured Video Device" SubSection "Display" Depth 24 Modes "1280x1024" "1280x960" "1024x768" "800x600" "848x480" "640x480" EndSubSection EndSection

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  • Cannot Enter Repro Admin Web Interface at Port 5080

    - by aqua
    I have followed the instructions on this website www.rtcquickstart.org to set up my firewall, DNS settings, TLS, and have installed the TURN server and repro proxy as instructed, and have restarted repro. However, I am not able to access the web interface of repro on port 5080, either at localhost:5080 / 127.0.0.1:5080 or at the server's IP address: IPADDRESS:5080 (I have set the server's IP for binding in repro.config). I get the browser error message: 'Unable to connect to server' whenever trying to connect to the web interface via port 5080. I initially had Apache2 installed, which loaded pages correctly at port 80 / address root, and when checked it 'listened' at port 5080 after it was configured in /etc/apache2/ports.conf, however the repro web interface still did not work at port 5080. I have tried uninstalling Apache2 in case that was conflicting with repro's web server, but the problem persists, and testing port 5080 now shows that nothing is 'listening' on port 5080. I have tried reinstalling / purging repro but it has not helped. My router is correctly set to allow all ports; port 5080 is open and forwarding correctly. I can connect to the internet and ping all websites through the server and everything else is working correctly. I would be gateful if anyone could offer advice on how to solve this problem.

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  • Trouble dual booting Ubuntu 14.04 & Windows 8

    - by AkBKukU
    My motherboard (MSI G45-Z87) has efi, I still can't figure out how to make stuff work with it. I had Ubuntu working with Windows 8 before 14.04 came out and I did a clean install of Ubuntu when it did to upgrade. Since then I hadn't been able to boot Windows but I don't use it anyway so it didn't effect me. I tried getting it working today so I could use some adobe software. The last time I had tried to do something with the boot it was giving me warnings that my boot files were to far in the drive. So I followed this guide to use gparted and boot-repair to add a boot partition. I was able to reboot Ubuntu after that. I then proceeded to install Windows 8.1 to a different drive. Now the computer will only boot straight into Windows and if I manually select Ubuntu, but not the drive Ubuntu is on, to boot it stops on a black screen during boot after showing the Ubuntu logo. I've run boot-repair in several different ways but have had no luck. Here is the boot summary info from the recommended settings for it. I could really use some help.

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  • "unresolvable problem" error when upgrading from 12.04 to 14.04

    - by flyingfisch
    So I have solved this issue, but now I have another problem: An unresolvable problem occurred while calculating the upgrade. This can be caused by: * Upgrading to a pre-release version of Ubuntu * Running the current pre-release version of Ubuntu * Unofficial software packages not provided by Ubuntu If none of this applies, then please report this bug using the command 'ubuntu-bug ubuntu-release-upgrader-core' in a terminal. I am not upgrading to a pre-release version of Ubuntu and I am not running a pre-release either. I have unchecked all my 3rd-party packages using Ubuntu Software Manager, EditSoftware Sources... What else might be wrong? UPDATE After doing sudo update-manager -d and sudo apt-get update;sudo apt-get dist-upgrade as per JimB's post, and then running sudo do-release-upgrade, here what I get: Err http://extras.ubuntu.com trusty/main Translation-en Err http://extras.ubuntu.com trusty/main Translation-en_US Err http://extras.ubuntu.com trusty/main Translation-en Ign http://extras.ubuntu.com trusty/main Translation-en_US Ign http://extras.ubuntu.com trusty/main Translation-en Fetched 0 B in 0s (0 B/s) Checking package manager Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done Calculating the changes Calculating the changes Could not calculate the upgrade An unresolvable problem occurred while calculating the upgrade. This can be caused by: * Upgrading to a pre-release version of Ubuntu * Running the current pre-release version of Ubuntu * Unofficial software packages not provided by Ubuntu If none of this applies, then please report this bug using the command 'ubuntu-bug ubuntu-release-upgrader-core' in a terminal. Restoring original system state Aborting Reading package lists... Done Building dependency tree Reading state information... Done Building data structures... Done === Command detached from window (Mon Aug 18 23:53:10 2014) === === Command terminated with exit status 1 (Mon Aug 18 23:53:10 2014) ===

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  • After 14.04 update video/totem won't play midi

    - by bruce
    Prior to the upgrade, I could be on wikipedia and play the 'play' links fine where totem would open a window and have screen graphics go on. Now, after researching, installing VLC and it's extensions, making sure the gnome codec installer is activated, and on and on, all I get is : "The parameters passed to the application had an invalid format. Please file a bug! The parameters were: --transient-for=16777296 gstreamer|1.0|totem-plugin-viewer|audio/x-midi-event decoder|decoder-audio/x-midi-event" When totem/video opens and I'm not sure whether the bug is being reported or not. Meaning I don't know if APPOrt is active for this as there's no box with a checkmark in it display. AND the window for totem/video ALWAYS has the sound muted when it opens.

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  • ZFS pool broken after upgrading to 14.04 LTS

    - by cruiserparts
    Well, I have been putting off upgrading to 14.04 for fear that I would break something. Actually for fear that it would break zfs (or I would break it). I am bascially slightly better than novice at linux. Spent the last couple of hours trying to get the pool back. Now I am at the stage where I don't think I have a complete failure, but I am worried that I may break it. So if could help me not break it, and recover it, I would be thankful. My zfs is file storage and not boot. It was working fine for a year and was working perfectly before the upgrade (scrub and everything was fine). I was confident that the upgrade would work (or at least I could fix it) because I had upgraded once in the past, the pool went missing, but I was able to get it back. I have reinstalled zfs, zfs utilities, and some dependencies (after searching this forum) I think what happened is 14.04 deleted some config file, or specified disk names differntly, but I could be wrong. When I set the pool up originally, I was using specific device Ids as I recall (because I did not want to break things if they got reassigned at boot) So see if this helps. I can confirm that old mountpoint folders are there but empty. no talloc stackframe at ../source3/param/loadparm.c:4864, leaking memory pool: naspool1 state: UNAVAIL status: One or more devices could not be used because the label is missing or invalid. There are insufficient replicas for the pool to continue functioning. action: Destroy and re-create the pool from a backup source. see: http://zfsonlinux.org/msg/ZFS-8000-5E scan: none requested config: NAME STATE READ WRITE CKSUM naspool1 UNAVAIL 0 0 0 insufficient replicas raidz1-0 UNAVAIL 0 0 0 insufficient replicas scsi-SATA_WDC_WD1001FALS-_WD-WMATV0990825 UNAVAIL 0 0 0 scsi-SATA_WDC_WD1001FALS-_WD-WMATV2995365 UNAVAIL 0 0 0 scsi-SATA_WDC_WD10EARS-00_WD-WMAV51894349 UNAVAIL 0 0 0 ___@ourserver:~$ sudo zpool import naspool1 cannot import 'naspool1': a pool with that name is already created/imported, and no additional pools with that name were found ___@ourserver:~$ sudo zfs list no datasets available What other output can I post to help? I'm thinking the update deleted some zfs config files. It seems like the pool exists and certainly 3 perfectly working disks did not fail at once. I am worried that I may break something without a little bit of guideance. Thanks.

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  • iscsitarget suddenly broken after upgrade of the 12.04 Hardware Stack

    - by RapidWebs
    After an upgrade to the latest Hardware Stack using Ubuntu 12.04, my iscsi service is not longer operational. The error from the service is such: FATAL: Module iscsi_trgt not found. I have learned that I might need to reinstall the package iscsitarget-dkms. this package builds a driver or something during installation, from source. During this build process, it reports and error, and now has also broke my package manager. Here is the relevant output: Building module: cleaning build area.... make KERNELRELEASE=3.13.0-34-generic -C /lib/modules/3.13.0-34-generic/build M=/var/lib/dkms/iscsitarget/1.4.20.2/build........(bad exit status: 2) Error! Bad return status for module build on kernel: 3.13.0-34-generic (i686) Consult /var/lib/dkms/iscsitarget/1.4.20.2/build/make.log for more information. Errors were encountered while processing: iscsitarget E: Sub-process /usr/bin/dpkg returned an error code (1) and this is the information provided by make.log: or iscsitarget-1.4.20.2 for kernel 3.13.0-34-generic (i686) Fri Aug 15 22:07:15 EDT 2014 make: Entering directory /usr/src/linux-headers-3.13.0-34-generic LD /var/lib/dkms/iscsitarget/1.4.20.2/build/built-in.o LD /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/built-in.o CC [M] /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/tio.o CC [M] /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/iscsi.o CC [M] /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/nthread.o CC [M] /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/wthread.o /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/wthread.c: In function ‘worker_thread’: /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/wthread.c:73:28: error: void value not ignored as it ought to be /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/wthread.c:74:3: error: implicit declaration of function ‘get_io_context’ [-Werror=implicit-function-declaration] /var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/wthread.c:74:21: warning: assignment makes pointer from integer without a cast [enabled by default] cc1: some warnings being treated as errors make[2]: * [/var/lib/dkms/iscsitarget/1.4.20.2/build/kernel/wthread.o] Error 1 make[1]: * [/var/lib/dkms/iscsitarget/1.4.20.2/build/kernel] Error 2 make: * [module/var/lib/dkms/iscsitarget/1.4.20.2/build] Error 2 make: Leaving directory `/usr/src/linux-headers-3.13.0-34-generic' I am at a loss on how to resolve this issue. any help would be appreciated!

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  • Why dhclient is still running when I choose static IP?

    - by user276851
    I modify dhcp to static in /etc/network/interfaces (like below). # The primary network interface auto eth0 iface eth0 inet static netmask 255.255.0.0 address 10.10.130.128 gateway 10.10.1.1 Then restart the interface. $ sudo ifdown eth0; sudo ifup eth0 ... $ ifconfig eth0 Link encap:Ethernet inet addr:10.10.130.128 Bcast:10.10.255.255 Mask:255.255.0.0 So the new address kicks in. But DHCP is still there? $ ps aux | grep dhc root ... dhclient3 -e IF_METRIC=100 -pf /var/run/dhclient.eth0.pid -lf /var/lib/dhcp/dhclient.eth0.leases -1 eth0 Is that normal? If not, how to restart interface in static IP while stop DHCP at the same time? Thanks a lot.

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  • Synaptics drivers are not loading on Kubuntu 13.10 on Dell Vostro 2420

    - by Alok Singh Mahor
    I freshly installed Kubuntu 13.10, 32 bit version on newly purchased Dell Vostro 2420. everything is working fine except scrolling and multitouch features through touchpad. I am able to change position of cursor using touchpad and able to tap (single click and double click) but scrolling is not working I tried to find out solution by searching on google but could not find proper solution to load synaptics drivers. i am listing some details: Laptop: Dell Vostro 2420 Linux Kernel version and distribution: 3.11.0-12-generic, Kubuntu 13.10 output of xinput list is ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Generic Mouse id=12 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Power Button id=8 [slave keyboard (3)] ? Sleep Button id=9 [slave keyboard (3)] ? Laptop_Integrated_Webcam_HD id=10 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=11 [slave keyboard (3)] ? Dell WMI hotkeys id=13 [slave keyboard (3)] Output of synclient -l is Couldn't find synaptics properties. No synaptics driver loaded? output of lshw is at http://paste.ubuntu.com/6645687/ xserver log and dmesg dont have trace of synaptics kindly tell me how to troubleshoot this problem.

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  • Problem with Mono and .exe file

    - by Vere Nicolson
    I have purchased a piece of software to configure programable radio control transmitters. It says it will run on Linux, see below: Digital Radio runs on: Microsoft Windows 2000/2003/XP Microsoft Windows Vista/Seven/2008, Linux Ubuntu or a distribution with Mono, 32 or 64 bit, also in a virtual machine. Linux requires the Mono package installed, with also the Visual Basic 2005 runtime library. The Linux version is the same executable file of the Windows platform, and can be execute using Mono. You don't need Wine. All the tests have been done on Ubuntu Desktop 10.10 I have tried for weeks to get the drivers for the cable to work in XP or Win7 and I admit defeat. It looks like Ubuntu can run the cable effortlessly but now I can't get the software going. Tried to run in Ubuntu 10.04 with mono, GUI failed and I got the following message in terminal. $ mono ~/Desktop/GigRadioLinux/DigitalRadio/DigitalRadio.exe The entry point method could not be loaded Windows installation requires using a 30 odd character Passkey and a 4.24k text file as a "license" to be entered during running of the exe file. Can someone tell me how I enter the passkey and license into terminal, or is that not my primary problem? I don't understand "entry point method". Tried Wine and that didn't work either. The developer responded to my earlier emails re the cable drivers, but hasn't replied to questions regarding this. If I have left out anything important let me know and I will try to supply more information.

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  • Stateless layout switching in Ubuntu 14.04

    - by ulidtko
    I use extensively two keyboard layouts (latin for English, and cyrillic for Ukrainian and Russian), and it bothers me to experience my mode errors because of the additional bit of UI state: the current layout. I used to eliminate them completely by using stateless layout switching, whereby one has no next layout action (as such an action is based on the current state, which is easy to forget for the user, and so leads to errors), rather only two actions: enable latin layout; enable cyrillic layout. This was trivially accomplishable in pre-Saucy releases. As illustrated on the screenshot above. However, that settings window was destroyed in Saucy. How do I get my stateless switching now?

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  • Simple collision detection in Unity 2D

    - by N1ghtshade3
    I realise other posts exist with this topic yet none have gone into enough detail for me. I am attempting to create a 2D game in Unity using C# as my scripting language. Basically I have two objects, player and bomb. Both were created simply by dragging the respective PNG to the stage. I have set up touch controls to move player left and right; gravity of any kind is not needed as I only require it to move x units when I tap either the left or right side of the screen. This movement is stored in a script called playerController.cs and works just fine. I also have a variable health = 3 for player, which is stored in healthScript.cs. I am now at a point where I am stuck. I would like it so that when player collides with bomb, health decreases by one and the bomb object is destroyed. So what I tried doing is using a new script called playerPhysics.cs, I added the following: void OnCollisionEnter2D(Collision2D coll){ if(coll.gameObject.name=="bomb") GameObject.Destroy("bomb"); healthScript.health -= 1; } While I'm fairly sure I don't know the proper way to reference a variable in another script and that's why the health didn't decrease when I collided, bomb never disappeared from the stage so I'm thinking there's also a problem with my collision. Initially, I had simply attached playerPhysics.cs to player. After searching around though, it appeared as though player also needed a rigidBody attached to it, so I did that. Still no luck. I tried using a circleCollider (player is a circle), using a rigidBody2D, and using all manner of colliders on one and/or both of the objects. If you could please explain what colliders (if any) should be attached to which objects and whether I need to change my script(s), that would be much more helpful than pointing me to one of the generic documentation examples I've already read. Also, if it would be simple to fix the health thing not working that would be an added bonus but not exactly the focus of this question. Bear in mind that this game is 2D; I'm not sure if that changes anything. Thanks!

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  • What resources do I need to start developing games? [on hold]

    - by Matt
    I'm in a unique situation here. I'm only just now a sophomore in high school and I've had a passion for gaming and technology since I was a child. I picked up python at age 9 and have learned 3 other languages since then. I never was good at art or such things, but I can imagine amazing logic devices to carry out game elements I would like to try. I've been researching and finding very vague advice on what needs to be present in order for me to develop. I've attempted at many things, but they never become more than a text-based mess. What education in specific would I need to advance in the game industry? Workflows are never clear to me. I've watched videos on Valve, Zenimax, and many others on how to get from an idea to a product. I've never gotten a finished product, but I've always had the idea clearly in my head.

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  • speed up the update of glutidle()

    - by CroCo
    I have a client that sends data at 1KHz (i.e. 0.001 sec) to a master over Internet using UDP protocol. In Master, I need to draw an object, but the problem is that the update of GLUT is slower than the client's update. I have tried to use glutTimerFunc(0,glutIdle, 0); but still slow. Is there a way to speed up the update rate of drawing? I need to update Display() every 0.001 sec. Any suggestions? I'm using windows 7.

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  • How could I implement 3D player collision with rotation in LWJGL?

    - by Tinfoilboy
    I have a problem with my current collision implementation. Currently for player collision, I just use an AABB where I check if another AABB is in the way of the player, as shown in this code. (The code below is a sample of checking for collisions in the Z axis) for (int z = (int) (this.position.getZ()); z > this.position.getZ() - moveSpeed - boundingBoxDepth; z--) { // The maximum Z you can get. int maxZ = (int) (this.position.getZ() - moveSpeed - boundingBoxDepth) + 1; AxisAlignedBoundingBox aabb = WarmupWeekend.getInstance().currentLevel.getAxisAlignedBoundingBoxAt(new Vector3f(this.position.getX(), this.position.getY(), z)); AxisAlignedBoundingBox potentialCameraBB = new AxisAlignedBoundingBox(this, "collider", new Vector3f(this.position.getX(), this.position.getY(), z), boundingBoxWidth, boundingBoxHeight, boundingBoxDepth); if (aabb != null) { if (potentialCameraBB.colliding(aabb) && aabb.COLLIDER_TYPE.equalsIgnoreCase("collider")) { break; } else if (!potentialCameraBB.colliding(aabb) && z == maxZ) { if (this.grounded) { playFootstep(); } this.position.z -= moveSpeed; break; } } else if (z == maxZ) { if (this.grounded) { playFootstep(); } this.position.z -= moveSpeed; break; } } Now, when I tried to implement rotation to this method, everything broke. I'm wondering how I could implement rotation to this block (and as all other checks in each axis are the same) and others. Thanks in advance.

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  • Problem with sprite direction and rotation

    - by user2236165
    I have a sprite called Tool that moves with a speed represented as a float and in a direction represented as a Vector2. When I click the mouse on the screen the sprite change its direction and starts to move towards the mouseclick. In addition to that I rotate the sprite so that it is facing in the direction it is heading. However, when I add a camera that is suppose to follow the sprite so that the sprite is always centered on the screen, the sprite won't move in the given direction and the rotation isn't accurate anymore. This only happens when I add the Camera.View in the spriteBatch.Begin(). I was hoping anyone could maybe shed a light on what I am missing in my code, that would be highly appreciated. Here is the camera class i use: public class Camera { private const float zoomUpperLimit = 1.5f; private const float zoomLowerLimit = 0.1f; private float _zoom; private Vector2 _pos; private int ViewportWidth, ViewportHeight; #region Properties public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < zoomLowerLimit) _zoom = zoomLowerLimit; if (_zoom > zoomUpperLimit) _zoom = zoomUpperLimit; } } public Rectangle Viewport { get { int width = (int)((ViewportWidth / _zoom)); int height = (int)((ViewportHeight / _zoom)); return new Rectangle((int)(_pos.X - width / 2), (int)(_pos.Y - height / 2), width, height); } } public void Move(Vector2 amount) { _pos += amount; } public Vector2 Position { get { return _pos; } set { _pos = value; } } public Matrix View { get { return Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(ViewportWidth * 0.5f, ViewportHeight * 0.5f, 0)); } } #endregion public Camera(Viewport viewport, float initialZoom) { _zoom = initialZoom; _pos = Vector2.Zero; ViewportWidth = viewport.Width; ViewportHeight = viewport.Height; } } And here is my Update and Draw-method: protected override void Update (GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; TouchCollection touchCollection = TouchPanel.GetState (); foreach (TouchLocation tl in touchCollection) { if (tl.State == TouchLocationState.Pressed || tl.State == TouchLocationState.Moved) { //direction the tool shall move towards direction = touchCollection [0].Position - toolPos; if (direction != Vector2.Zero) { direction.Normalize (); } //change the direction the tool is moving and find the rotationangle the texture must rotate to point in given direction toolPos += (direction * speed * elapsed); RotationAngle = (float)Math.Atan2 (direction.Y, direction.X); } } if (direction != Vector2.Zero) { direction.Normalize (); } //move tool in given direction toolPos += (direction * speed * elapsed); //change cameracentre to the tools position Camera.Position = toolPos; base.Update (gameTime); } protected override void Draw (GameTime gameTime) { graphics.GraphicsDevice.Clear (Color.Blue); spriteBatch.Begin (SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, Camera.View); spriteBatch.Draw (tool, new Vector2 (toolPos.X, toolPos.Y), null, Color.White, RotationAngle, originOfToolTexture, 1, SpriteEffects.None, 1); spriteBatch.End (); base.Draw (gameTime); }

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  • Unity mouse input not working in webplayer build

    - by Califer
    I have a button script with the following code void OnMouseDown() { animation.Play("button-squish"); enlarged = true; audio.PlayOneShot(buttonSound); } void OnMouseUpAsButton() { if (enlarged) { SelectThisButton(); enlarged = false; animation.Play("button-return"); } } void OnMouseExit() { if (enlarged) { enlarged = false; animation.Play("button-return"); } } It works great in the editor, but when I made a build and tested it in Chrome none of the buttons had any response. Further testing revealed that it did work in Firefox. Rather than telling people to change their browser if they want to play, I want to make the button code work. How else can I get the buttons to know when they're being pressed if the built-in stuff isn't working?

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  • Unity3d and Windows 8 run game in frame

    - by floAr
    How do I set Unity3D to run my game on Windows 8 in a fixed size frame (with a border around it) and not in fullscreen? I tried setting this in the Unity script and in the final C# project, but nothings seems to work. I have set the players resolution to 1366x786 (the desired size) and while this works fine with the webplayer the windows 8 solution seems really unimpressed by it. I also tinkered with the 'Default Is Full Screen' option

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  • problem adding bumpmap to textured gluSphere in JOGL

    - by ChocoMan
    I currently have one texture on a gluSphere that represents the Earth being displayed perfectly, but having trouble figuring out how to implement a bumpmap as well. The bumpmap resides in "res/planet/earth/earthbump1k.jpg".Here is the code I have for the regular texture: gl.glTranslatef(xPath, 0, yPath + zPos); gl.glColor3f(1.0f, 1.0f, 1.0f); // base color for earth earthGluSphere = glu.gluNewQuadric(); colorTexture.enable(); // enable texture colorTexture.bind(); // bind texture // draw sphere... glu.gluDeleteQuadric(earthGluSphere); colorTexture.disable(); // texturing public void loadPlanetTexture(GL2 gl) { InputStream colorMap = null; try { colorMap = new FileInputStream("res/planet/earth/earthmap1k.jpg"); TextureData data = TextureIO.newTextureData(colorMap, false, null); colorTexture = TextureIO.newTexture(data); colorTexture.getImageTexCoords(); colorTexture.setTexParameteri(GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR); colorTexture.setTexParameteri(GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST); colorMap.close(); } catch(IOException e) { e.printStackTrace(); System.exit(1); } // Set material properties gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR); gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST); colorTexture.setTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_S); colorTexture.setTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_WRAP_T); } How would I add the bumpmap as well to the same gluSphere?

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  • Windows Azure Mobil Services first connection in Android

    - by egente
    my application based windows azure mobil services. Application connecting time is well normally but when login to application first time azure mobile services connection is very slow like 10 second, after connection speed is normally. how can i solve this problem? my codes; private MobileServiceClient mClient; private MobileServiceTable<products> mProductsTable; mClient = new MobileServiceClient( "https://example.azure-mobile.net/", "aaaaaaaaaaaaaaaaaaaaaaaa", this).withFilter(new ProgressFilter());; mProductsTable = mClient.getTable(products.class); mProductsTable.where() .execute(new TableQueryCallback<products>() { public void onCompleted(List<products> result, int count, Exception exception, ServiceFilterResponse response) { if (exception == null) { } else{ Toast.makeText(Product.this, "Ops!!! Error.", 1000).show(); }} });

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  • 301 redirects in .htaccess on apache

    - by WhitechapelTom
    I guess this should be straightforward but my host got me to switch server from zeus to apache following which the .htaccess file with existing individual 301 redirects failed to work causing an internal server error, so have commented them out for the time being. Could someone explain how to set these up to work in their new apache context? Have no apache experience Example redirect: Redirect 301 /pages/exhibitions/thegreatindoors.html http://www.klassnik.com/pages/thegreatindoors.html Read a lot about mod rewrites etc but not sure what to write. Thanks

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  • Installation error: INSTALL_FAILED_OLDER_SDK in eclipse

    - by user3014909
    I have an unexpe`ted problem with my Android project. I have a real android device with ice_cream sandwich installed. My app was working fine during the development but after I added a class to the project, I got an error: Installation error: INSTALL_FAILED_OLDER_SDK The problem is that everything is good in the manifest file. The minSdkversion is 8. Here is my manifest file: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="zabolotnii.pavel.timer" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="18 " /> <application android:allowBackup="true" android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name="zabolotnii.pavel.timer.TimerActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest> I don't know, if there is any need to attach the new class ,but I didn't any changes to other code that should led to this error: package zabolotnii.pavel.timer; import android.app.AlertDialog; import android.content.Context; import android.content.DialogInterface; import android.graphics.Paint; import android.graphics.Point; import android.graphics.Rect; import android.graphics.drawable.Drawable; import android.os.Environment; import android.util.DisplayMetrics; import android.util.TypedValue; import android.view.*; import android.widget.*; import java.io.File; import java.io.FilenameFilter; import java.util.*; public class OpenFileDialog extends AlertDialog.Builder { private String currentPath = Environment.getExternalStorageDirectory().getPath(); private List<File> files = new ArrayList<File>(); private TextView title; private ListView listView; private FilenameFilter filenameFilter; private int selectedIndex = -1; private OpenDialogListener listener; private Drawable folderIcon; private Drawable fileIcon; private String accessDeniedMessage; public interface OpenDialogListener { public void OnSelectedFile(String fileName); } private class FileAdapter extends ArrayAdapter<File> { public FileAdapter(Context context, List<File> files) { super(context, android.R.layout.simple_list_item_1, files); } @Override public View getView(int position, View convertView, ViewGroup parent) { TextView view = (TextView) super.getView(position, convertView, parent); File file = getItem(position); if (view != null) { view.setText(file.getName()); if (file.isDirectory()) { setDrawable(view, folderIcon); } else { setDrawable(view, fileIcon); if (selectedIndex == position) view.setBackgroundColor(getContext().getResources().getColor(android.R.color.holo_blue_dark)); else view.setBackgroundColor(getContext().getResources().getColor(android.R.color.transparent)); } } return view; } private void setDrawable(TextView view, Drawable drawable) { if (view != null) { if (drawable != null) { drawable.setBounds(0, 0, 60, 60); view.setCompoundDrawables(drawable, null, null, null); } else { view.setCompoundDrawables(null, null, null, null); } } } } public OpenFileDialog(Context context) { super(context); title = createTitle(context); changeTitle(); LinearLayout linearLayout = createMainLayout(context); linearLayout.addView(createBackItem(context)); listView = createListView(context); linearLayout.addView(listView); setCustomTitle(title) .setView(linearLayout) .setPositiveButton(android.R.string.ok, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { if (selectedIndex > -1 && listener != null) { listener.OnSelectedFile(listView.getItemAtPosition(selectedIndex).toString()); } } }) .setNegativeButton(android.R.string.cancel, null); } @Override public AlertDialog show() { files.addAll(getFiles(currentPath)); listView.setAdapter(new FileAdapter(getContext(), files)); return super.show(); } public OpenFileDialog setFilter(final String filter) { filenameFilter = new FilenameFilter() { @Override public boolean accept(File file, String fileName) { File tempFile = new File(String.format("%s/%s", file.getPath(), fileName)); if (tempFile.isFile()) return tempFile.getName().matches(filter); return true; } }; return this; } public OpenFileDialog setOpenDialogListener(OpenDialogListener listener) { this.listener = listener; return this; } public OpenFileDialog setFolderIcon(Drawable drawable) { this.folderIcon = drawable; return this; } public OpenFileDialog setFileIcon(Drawable drawable) { this.fileIcon = drawable; return this; } public OpenFileDialog setAccessDeniedMessage(String message) { this.accessDeniedMessage = message; return this; } private static Display getDefaultDisplay(Context context) { return ((WindowManager) context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay(); } private static Point getScreenSize(Context context) { Point screeSize = new Point(); getDefaultDisplay(context).getSize(screeSize); return screeSize; } private static int getLinearLayoutMinHeight(Context context) { return getScreenSize(context).y; } private LinearLayout createMainLayout(Context context) { LinearLayout linearLayout = new LinearLayout(context); linearLayout.setOrientation(LinearLayout.VERTICAL); linearLayout.setMinimumHeight(getLinearLayoutMinHeight(context)); return linearLayout; } private int getItemHeight(Context context) { TypedValue value = new TypedValue(); DisplayMetrics metrics = new DisplayMetrics(); context.getTheme().resolveAttribute(android.R.attr.listPreferredItemHeightSmall, value, true); getDefaultDisplay(context).getMetrics(metrics); return (int) TypedValue.complexToDimension(value.data, metrics); } private TextView createTextView(Context context, int style) { TextView textView = new TextView(context); textView.setTextAppearance(context, style); int itemHeight = getItemHeight(context); textView.setLayoutParams(new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, itemHeight)); textView.setMinHeight(itemHeight); textView.setGravity(Gravity.CENTER_VERTICAL); textView.setPadding(15, 0, 0, 0); return textView; } private TextView createTitle(Context context) { TextView textView = createTextView(context, android.R.style.TextAppearance_DeviceDefault_DialogWindowTitle); return textView; } private TextView createBackItem(Context context) { TextView textView = createTextView(context, android.R.style.TextAppearance_DeviceDefault_Small); Drawable drawable = getContext().getResources().getDrawable(android.R.drawable.ic_menu_directions); drawable.setBounds(0, 0, 60, 60); textView.setCompoundDrawables(drawable, null, null, null); textView.setLayoutParams(new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT)); textView.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { File file = new File(currentPath); File parentDirectory = file.getParentFile(); if (parentDirectory != null) { currentPath = parentDirectory.getPath(); RebuildFiles(((FileAdapter) listView.getAdapter())); } } }); return textView; } public int getTextWidth(String text, Paint paint) { Rect bounds = new Rect(); paint.getTextBounds(text, 0, text.length(), bounds); return bounds.left + bounds.width() + 80; } private void changeTitle() { String titleText = currentPath; int screenWidth = getScreenSize(getContext()).x; int maxWidth = (int) (screenWidth * 0.99); if (getTextWidth(titleText, title.getPaint()) > maxWidth) { while (getTextWidth("..." + titleText, title.getPaint()) > maxWidth) { int start = titleText.indexOf("/", 2); if (start > 0) titleText = titleText.substring(start); else titleText = titleText.substring(2); } title.setText("..." + titleText); } else { title.setText(titleText); } } private List<File> getFiles(String directoryPath) { File directory = new File(directoryPath); List<File> fileList = Arrays.asList(directory.listFiles(filenameFilter)); Collections.sort(fileList, new Comparator<File>() { @Override public int compare(File file, File file2) { if (file.isDirectory() && file2.isFile()) return -1; else if (file.isFile() && file2.isDirectory()) return 1; else return file.getPath().compareTo(file2.getPath()); } }); return fileList; } private void RebuildFiles(ArrayAdapter<File> adapter) { try { List<File> fileList = getFiles(currentPath); files.clear(); selectedIndex = -1; files.addAll(fileList); adapter.notifyDataSetChanged(); changeTitle(); } catch (NullPointerException e) { String message = getContext().getResources().getString(android.R.string.unknownName); if (!accessDeniedMessage.equals("")) message = accessDeniedMessage; Toast.makeText(getContext(), message, Toast.LENGTH_SHORT).show(); } } private ListView createListView(Context context) { ListView listView = new ListView(context); listView.setOnItemClickListener(new AdapterView.OnItemClickListener() { @Override public void onItemClick(AdapterView<?> adapterView, View view, int index, long l) { final ArrayAdapter<File> adapter = (FileAdapter) adapterView.getAdapter(); File file = adapter.getItem(index); if (file.isDirectory()) { currentPath = file.getPath(); RebuildFiles(adapter); } else { if (index != selectedIndex) selectedIndex = index; else selectedIndex = -1; adapter.notifyDataSetChanged(); } } }); return listView; } }

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  • WPF MVVM TreeView item source losing context after command

    - by user3955716
    I have a treeview which contains files, every view model holds an item source which is an ObservableCollection with files items: public ObservableCollection<CMItemFileNode> SubItemNode On each item i have context menu options (Delete, Execute..). If i move from one viewModel to another the ObservableCollection of files updated correctly and presented correctly but, when i perform a context menu command like delete file item, the command execute good but when i move to another view model (which holds SubItemNode ObservableCollection of is own) after the command executed the WPF still thinks i'm in the last view model i was in and not the one i'm really on. Very important to mention is that when i update to .net 4.5 (which unfortunantly i can't do) everything is ok and the ObservableCollection addresses the correct view model. Here is the treeView: <TreeView x:Name="Files" Margin="0,5,5,0" Grid.Row="6" Grid.Column="2" ItemsSource="{Binding SubItemNode}" HorizontalAlignment="Stretch" HorizontalContentAlignment="Stretch" VerticalAlignment="Stretch" Height="300" Grid.RowSpan="6" Width="300" dd:DragDrop.IsDragSource="True" dd:DragDrop.IsDropTarget="True" dd:DragDrop.DropHandler="{Binding}" dd:DragDrop.UseDefaultDragAdorner="True"> <TreeView.Resources> <Style TargetType="{x:Type TreeView}"> <Setter Property="local:CMTreeViewFilesBehavior.IsTreeViewFilesBehavior" Value="True"/> </Style> <Style TargetType="{x:Type TreeViewItem}"> <Setter Property="IsSelected" Value="{Binding IsSelected}" /> <Setter Property="local:CMTreeViewFilesItemBehavior.IsTreeViewFilesItemBehavior" Value="True"/> </Style> <SolidColorBrush x:Key="{x:Static SystemColors.HighlightBrushKey}" Color="Transparent" /> <SolidColorBrush x:Key="{x:Static SystemColors.HighlightTextBrushKey}" Color="Black" /> </TreeView.Resources> <TreeView.ContextMenu> <ContextMenu> <MenuItem Header="View File" Command="{Binding ExecuteFileCommand}" /> <Separator /> <MenuItem Header="Delete all" Command="{Binding DeleteAllFilesCommand}" /> <MenuItem Header="Delete selected" Command="{Binding DeleteSelectedFilesCommand}" /> </ContextMenu> </TreeView.ContextMenu> <TreeView.ItemTemplate> <HierarchicalDataTemplate ItemsSource="{Binding SubItemNode}" > <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <Image Grid.Column="0" Margin="2" Width="32" Height="18" Source="{Binding Path=Icon}" HorizontalAlignment="Left" VerticalAlignment="Center" /> <TextBlock Text="{Binding Path=Name}" Grid.Column="1" Margin="2" VerticalAlignment="Center" Foreground="{Binding Path=Status, Converter={StaticResource ItemFileStatusToColor}}" FontWeight="{Binding Path=IsSelected, Converter={StaticResource BoolToFontWidth}}"/> </Grid> </HierarchicalDataTemplate> </TreeView.ItemTemplate> </TreeView> Am I doing somthing wrong? and why in .net 4.5 it works well ?

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  • Python breaks for a certain amount

    - by Brian Cox
    All, I am not very good at explaining so i will let my comments do it! #this script is to calculate some of the times table up to 24X24 and also miss some out #Range of numbers to be calculated numbers=range(1,25) for i in numbers: for w in numbers: print(str(i)+"X"+str(w)+"="+str(i*w)) #here i want to break randomly (skip some out) e.g. i could be doing the 12X1,12X2 and then 12X5 i have no limit of skips. Update Sorry if this is not clear i want it to break from the inner loop for a random amount of times

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