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  • From admin to dev [closed]

    - by Terry
    Recently a friend of mine had gone from a high level NOC position to a developer. Before that he was just doing the help desk stuff. He has no degree, only the usual MIS/networking certifications and as far as I know only tinkers with code on the weekends. I can see where in some scenarios having a good understanding of configurations, packets, users, OU's, etc would be extremely beneficial to a developer. My question is this, how many full time developers started off this way? Even how many people dual wield the responsibility of developer/systems administrator/network administration?

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  • How to show Windows System Reserved partition using Ubuntu live dvd?

    - by Veeggon
    All questions in this site ask how to "hide"! I want to fix my boot (fix mrb wont work, I have GPT Disk) by changing some files at Windows System Reserved. GParted shows the following partitions (but Nautilus doesn't): **/dev/sda1 - file system: Unknown - 128Mb - flags: msftres** (this one shows *"Warning: Unable to detect file system! Possible reasons: -file system is damaged -file system is unknown to GParted -there is no file system available (unformated -the device entry /dev/sda1 is missing)"*) **/dev/sda2 - file system: fat32 -100Mb - flags: boot** **/dev/sda3 - file system: ntfs - 500Gb**

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  • Foreign keys in django admin list display

    - by Olivier
    If a django model contains a foreign key field, and if that field is shown in list mode, then it shows up as text, instead of displaying a link to the foreign object. Is it possible to automatically display all foreign keys as links instead of flat text? (of course it is possible to do that on a field by field basis, but is there a general method?) Example: class Author(models.Model): ... class Post(models.Model): author = models.ForeignKey(Author) Now I choose a ModelAdmin such that the author shows up in list mode: class PostAdmin(admin.ModelAdmin): list_display = [..., 'author',...] Now in list mode, the author field will just use the __unicode__ method of the Author class to display the author. On the top of that I would like a link pointing to the url of the corresponding author in the admin site. Is that possible? Manual method: For the sake of completeness, I add the manual method. It would be to add a method author_link in the PostAdmin class: def author_link(self, item): return '<a href="../some/path/%d">%s</a>' % (item.id, unicode(item)) author_link.allow_tags = True That will work for that particular field but that is not what I want. I want a general method to achieve the same effect. (One of the problems is how to figure out automatically the path to an object in the django admin site.)

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  • How do I flag only one of the formsets in django admin?

    - by azuer88
    I have these (simplified) models: class Question(models.Model): question = models.CharField(max_length=60) class Choices(models.Model): question = models.ForeignKey(Question) text = models.CharField(max_length=60) is_correct = models.BooleanField(default=False) I've made Choices as an inline of Question (in admin). Is there a way to make sure that only one Choice will have is_correct = True? Ideally, is_correct will be displayed as a radio button when it is displayed in the admin formset (TabularInline). my admin.py has: from django.contrib import admin class OptionInline(admin.TabularInline): model = Option extra = 5 max_num = 5 class QuestionAdmin(admin.ModelAdmin): inlines = [OptionInline, ] admin.site.register(QType) admin.site.register(Question, QuestionAdmin)

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  • Introducing Oracle System Assistant

    - by B.Koch
    by Josh Rosen One of the challenges with today's servers is getting the server up and running and understanding what all of the steps are once you plug the server in for the first time. So many different pieces come into play: installing drivers, updating firmware, configuring RAID, and provisioning the operating system. All of these steps must be done before you can even start using the server. Finding the latest firmware and drivers, making sure you have the right versions, and knowing that all the different software and firmware components work together properly can be a real challenge. If not done correctly, such as if you separately downloading disk firmware or controller firmware that doesn't match the existing OS drivers, you could experience bugs, performance problems, and incompatibilities. Gone are the days of having to locate the tools and drivers media that shipped with the server only to find out that newer versions of software and firmware are available on the web. Oracle has solved these challenges in the new X3-2 family of servers by introducing Oracle System Assistant. Oracle System Assistant is an innovative tool that is built-in to every new x86 server. It provides step-by-step assistance with configuring the server, updating firmware and drivers, and provisioning the operating system. Once you have completed all of the steps in the Oracle System Assistant tool, the server is ready to use. Oracle System Assistant was designed to be easy and straightforward. Starting it is as simple as pressing F9 when the server is booting. You'll need a keyboard, monitor, and mouse or you can use the remote console feature of Oracle ILOM (Integrated Lights Out Manager) to access a virtual KVM to the server from any machine. From there Oracle System Assistant will walk you through each of the steps necessary to set up your server. After configuring the network settings for Oracle System Assistant, the next step is to check for any new software or firmware for the server. Oracle System Assistant connects back to Oracle using your My Oracle Support account and downloads any updates that were made available to you for this specific server. This is where you really start to see the innovation that went into Oracle System Assistant. Firmware for Oracle ILOM and BIOS, operating system drivers, and other system firmware (including for option cards and disk drivers) come as a single bundle, downloading as a single unit, that has been engineered and tested to work together by Oracle. Oracle System Assistant figures out the right combination for your server, so you don't have to. Now that the server has the latest firmware, Oracle System Assistant will next walk you through configuring the hardware. From Oracle System Assistant, you can configure many Oracle ILOM settings, including the network settings and initial user accounts. This ensures that ILOM is accessible and ready to use. Oracle System Assistant is where all parts of the server come together. In addition to communicating with Oracle ILOM and interacting with BIOS, Oracle System Assistant understands and can configure the storage subsystem. Before installing the operating system, Oracle System Assistant can detect the storage configuration and configure RAID for all disks in the system. At this point, the server is ready to be provisioned with the host operating system. You can use Oracle System Assistant to provision a supported OS, including Oracle Linux, Oracle VM, RHEL, SuSe Linux, and Windows. And by using Oracle System Assistant, you can be sure that the proper OS drivers are installed for each of the installed hardware components. With Oracle System Assistant, initial setup of the server has never been easier. If we can innovate around problems and find solutions to make our servers easier to manage, this reduces IT costs and makes managing servers simpler. I think with Oracle System Assistant we have done just that. Josh Rosen is a Principal Product Manager at Oracle and previously spent more than a decade as a developer and architect of system management software. Josh has worked on system management for many of Oracle's hardware products ranging from the earliest blade systems to the latest Oracle x86 servers.

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  • Run the system configuration once the system has been installed

    - by dierre
    Hi guys, the problem is the following. I have an old computer that mounts a SATA Dvd Burner. The old MoBo (an AsRock P4VT8+) is not able to recognize the freaking burner when booting. So I had to convert my IDE HD to USB HD and mount it on my laptop and install Ubuntu from there. The problem now is that I'm obviously getting kernel panic every now and then so I was wondering if it is possibile to rerun only the system and the hardware configuration.

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  • Ubuntu 14.04: After login, top- and sidepanel don't load and system settings don't open

    - by Löwe Simon
    I have Ubuntu 14.04 on a Medion Erazer with the Nvidia GTX570M card. At first, while I had not installed the last nvidia driver, each time I would try to suspend my pc it would freeze frame on the login. Once I managed to install the nvidia drivers, everything seemed to work up until I noticed that suddenly the system settings would not open anymore. I then rebooted my pc, but when I logged in I just end up with my cursor but no top panel or side pannel. Thankfully, I had installed the gnome desktops which works, except for the fact the system settings do not open also in the gnome desktop. I have tried following: Problems after upgrading to 14.04 (only background and pointer after login) except for reinstalling nvidia, since then I would be back at square one with suspend not working. When I try to launch system settings through the terminal, I get: simon@simon-X681X:~$ unity-control-center libGL error: No matching fbConfigs or visuals found libGL error: failed to load driver: swrast (unity-control-center:2806): Gdk-ERROR **: The program 'unity-control-center' received an X Window System error. This probably reflects a bug in the program. The error was 'BadLength (poly request too large or internal Xlib length erro'. (Details: serial 229 error_code 16 request_code 155 (GLX) minor_code 1) (Note to programmers: normally, X errors are reported asynchronously; that is, you will receive the error a while after causing it. To debug your program, run it with the GDK_SYNCHRONIZE environment variable to change this behavior. You can then get a meaningful backtrace from your debugger if you break on the gdk_x_error() function.) Trace/breakpoint trap (core dumped) I know the 2 problems seem unrelated, but since they occured together, I am wondering if that is really the case. Your help is much appreciated, Simon

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  • Executing Components in an Entity Component System

    - by John
    Ok so I am just starting to grasp the whole ECS paradigm right now and I need clarification on a few things. For the record, I am trying to develop a game using C++ and OpenGL and I'm relatively new to game programming. First of all, lets say I have an Entity class which may have several components such as a MeshRenderer,Collider etc. From what I have read, I understand that each "system" carries out a specific task such as calculating physics and rendering and may use more that one component if needed. So for example, I would have a MeshRendererSystem act on all entities with a MeshRenderer component. Looking at Unity, I see that each Gameobject has, by default, got components such as a renderer, camera, collider and rigidbody etc. From what I understand, an entity should start out as an empty "container" and should be filled with components to create a certain type of game object. So what I dont understand is how the "system" works in an entity component system. http://docs.unity3d.com/ScriptReference/GameObject.html So I have a GameObject(The Entity) class like class GameObject { public: GameObject(std::string objectName); ~GameObject(void); Component AddComponent(std::string name); Component AddComponent(Component componentType); }; So if I had a GameObject to model a warship and I wanted to add a MeshRenderer component, I would do the following: warship->AddComponent(new MeshRenderer()); In the MeshRenderers constructor, should I call on the MeshRendererSystem and "subscribe" the warship object to this system? In that case, the MeshRendererSystem should probably be a Singleton("shudder"). From looking at unity's GameObject, if each object potentially has a renderer or any of the components in the default GameObject class, then Unity would iterate over all objects available. To me, this seems kind of unnecessary since some objects might not need to be rendered for example. How, in practice, should these systems be implemented?

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  • Entity system and rendering types

    - by Papi75
    I would like to implement entity system in my game and I've got some question about entity system and rendering. Currently, my renderer got two types of elements: Current design Mesh : A default renderable with a Material, a Geometry and a Transformable Sprite : A type of mesh with some methods like "flip" and "setRect" methods and a rect member (With an imposed geometry, a quad) This objects inherit from "Spacial" class. Questions: How can I handle this two types in an entity system? I'm thinking about using "MeshComponent" and "SpriteComponent", but if I do that, an entity could have a Mesh and a Sprite at the same type, it's look stupid, right? I thought the idea to have a parent "rendering" component : "RenderableComponent" for "MeshComponent" and "SpriteComponent" but it will be difficult to handle "cast" in the game (ex: did I need to ask entity-getComponent or SpineComponent, …) Thanks a lot for reading me! My entity system work like that: --------------------------------------------------------------------------- Entity* entity = world->createEntity(); MeshComponent* mesh = entity->addComponent<MeshComponent>(material); mesh->loadFromFile("monkey.obj"); PhysicComponent* physic = entity->addComponent<PhysicComponent>(); physic->setMass(5.4f); physic->setVelocity( 0.5f, 2.f ); --------------------------------------------------------------------------- class RenderingSystem { private: Scene scene; public: void onEntityAdded( Entity* entity ) { scene.addMesh( entity->getComponent<MeshComponent>() ); } } class PhysicSystem { private: World world; public: void onEntityAdded( Entity* entity ) { world.addBody( entity->getComponent<PhysicComponent>()->getBody() ); } void process( Entity* entity ) { PhysicComponent* physic = entity->getComponent<PhysicComponent>(); } } ---------------------------------------------------------------------------

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  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

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  • django admin: Add a "remove file" field for Image- or FileFields

    - by w-
    I was hunting around the net for a way to easily allow users to blank out imagefield/filefields they have set in the admin. I found this http://www.djangosnippets.org/snippets/894/ What was really interesting to me here was the code posted in the comment by rfugger remove_the_file = forms.BooleanField(required=False) def save(self, *args, **kwargs): object = super(self.__class__, self).save(*args, **kwargs) if self.cleaned_data.get('remove_the_file'): object.the_file = '' return object When i try to use this in my own form I basically added this to my admin.py which already had a BlahAdmin class BlahModelForm(forms.ModelForm): class Meta: model = Blah remove_img01 = forms.BooleanField(required=False) def save(self, *args, **kwargs): object = super(self.__class__, self).save(*args, **kwargs) if self.cleaned_data.get('remove_img01'): object.img01 = '' return object when i run it I get this error maximum recursion depth exceeded while calling a Python object at this line object = super(self.__class__, self).save(*args, **kwargs) When i think about it for a bit, it seems obvious that it is just infinitely calling itself causing the error. My problem is i can't figure out what is the correct way i should be doing this. Any suggestions? thanks

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  • Django ValueError at /admin/

    - by mjaz
    Hello, I am running Django with mod_python on a Red Hat Linux box in production. A little while ago, for a reason unknown to me, the admin stopped working, throwing a 500 error. The error is as follows: ValueError at /admin/ Empty module name Request Method: GET Exception Type: ValueError Exception Value: Empty module name Exception Location: /usr/local/lib/python2.6/site-packages/django/utils/importlib.py in import_module, line 35 Python Executable: /usr/bin/python Python Version: 2.6.2 Has anyone encountered this before? I have absolutely no idea how to fix this problem. Thank you for any help.

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  • Django admin causes high load for one model...

    - by Joe
    In my Django admin, when I try to view/edit objects from one particular model class the memory usage and CPU rockets up and I have to restart the server. I can view the list of objects fine, but the problem comes when I click on one of the objects. Other models are fine. Working with the object in code (i.e. creating and displaying) is ok, the problem only arises when I try to view an object with the admin interface. The class isn't even particularly exotic: class Comment(models.Model): user = models.ForeignKey(User) thing = models.ForeignKey(Thing) date = models.DateTimeField(auto_now_add=True) content = models.TextField(blank=True, null=True) approved = models.BooleanField(default=True) class Meta: ordering = ['-date'] Any ideas? I'm stumped. The only reason I could think of might be that the thing is quite a large object (a few kb), but as I understand it, it wouldn't get loaded until it was needed (correct?).

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  • Django admin proper urls inside listview

    - by hinnye
    Hi, My current target is to give users the chance to download CSV files from the admin site of my application. I successfully managed to create an additional column in the model's list view this way: def doc_link(self): return '<a href="files/%s">%s</a>' % (self.output, self.output) doc_link.allow_tags = True This shows the file name and creates the link, but sadly - because it's inside my 'searches' view - it has an URL: my_site/my_app/searches/files/13.csv. This is my problem, I would like to have my files stored in the admin media directory, like this: http://my_site/media/files/13.csv Does somebody know how to give url which points "outer" from the model's directory? Maybe somehow tell Django to use the ADMIN_MEDIA_PREFIX in the link? I'd really appreciate any help, thanks!

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  • How to display more things in admin.StackedInline

    - by FurtiveFelon
    Hi all, I have Article model and a Comment model. Comment is created in admin.py as admin.StackedInline, and it has several fields, notably content and lastUpdate. For lastUpdate, i have specified as follows: lastUpdate = models.DateTimeField('last update', auto_now=True). Understandably, lastUpdate is not displayed when i try to add new comment (or edit old ones). However, i would like it to display for older comments if possible, as a read only thing. Is there anyway of accomplishing that? Thanks a lot! Jason

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  • Django 1.2: Dates in admin forms don't work with Locales (I10N=True)

    - by equalium
    I have an application in Django 1.2. Language is selectable (I18N and Locale = True) When I select the english lang. in the site, the admin works OK. But when I change to any other language this is what happens with date inputs (spanish example): Correctly, the input accepts the spanish format %d/%m/%Y (Even selecting from the calendar, the date inserts as expected). But when I save the form and load it again, the date shows in the english form: %Y-%m-%d The real problem is that when I load the form to change any other text field and try to save it I get an error telling me to enter a valid date, so I have to write all dates again or change the language in the site to use the admin. I haven't specified anything for DATE_INPUT_FORMATS in settings nor have I overridden forms or models. Surely I am missing something but I can't find it. Can anybody give me a hint?

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  • SQL – Quick Start with Admin Sections of NuoDB – Manage NuoDB Database

    - by Pinal Dave
    In the yesterday’s blog post we have seen that it is extremely easy to install the NuoDB database on your local machine. Now that the application is properly set up, let us explore NuoDB a bit more and get you familiar with the how it works and what the important areas of the NuoDB are that you should learn. As we have already installed NuoDB, now we will quickly start with two of the important areas in NuoDB: 1) Admin and 2) Explorer. In this blog post I will explore how the Admin Section of the NuoDB Console works.  In the next blog post we will learn how the Explorer Section works. Let us go to the NuoDB Console by typing the following URL in your browser: http://localhost:8080/ It will bring you to the following screen: On this screen you can see a big Start QuickStart button. Click on the button and it will bring you to following screen. On this screen you will find very important information about Domain and Database Settings. It is our habit that we do not read what is written on the screen and keep on clicking on continue without reading. While we are familiar with most wizards, we can often miss the very important message on the screen. Please note the information of Domain Settings and Database Settings from the following screen before clicking on Create Database. Domain Settings User: quickstart Password: quickstart Database Settings User: dba Password: goalie Database: test Schema: HOCKEY Once you click on the Create Database button it will immediately start creating sample database. First, it will start a Storage Manager and right after that it will start a Transaction Engine. Once the engine is up, it will Create a Schema and Sample Data. On the success of the creating the sample database it will show the following screen. Now is the time where we can explore the NuoDB Admin or NuoDB Explorer. If you click on Admin, it will first show following login screen. Enter for the username “domain” and for the password “bird”. Alternatively you can enter “quickstart”  twice for username and password.  It works as too. Once you enter into the Admin Section, on the left side you can see information about NuoDB and Admin Console and on the right side you can see the domain overview area. From this Administrative section you can do any of the following tasks: Create a view of the entire domain Add and remove databases Start and stop NuoDB Transaction Engines and Storage Managers Monitor transaction across all the NuoDB databases On the right side of the Admin Section we can see various information about a particular NuoDB domain. You can quickly view various alerts, find out information about the number of host machines that are provisioned for the domain, and see the number of databases and processes that are running in the domain. If you click on the “1 host” link you will be able to see various processes, CPU usage and other information. In the Processes Section you can see that there are two different types of processes. The first process (where you can see the floppy drive icon) represents a running Storage Manager process and the second process a running Transaction Engine process. You can click on the links for the Storage Manager and Transaction Engine to see further statistical details right down to the last byte of the data. There are various charts available for analysis as well. I think the product is quite mature and the user can add different monitor charts to the Admin section. Additionally, the Admin section is the place where you can create and manage new databases. I hope today’s tutorial gives you enough confidence that you can try out NuoDB and checkout various administrative activities with the database. I am personally impressed with their dashboard related to various counters. For more information about how the NuoDB architecture works and what a Storage Manager or Transaction Engine does, check out this short video with NuoDB CTO Seth Proctor:  In the next blog post, we will try out the Explorer section of NuoDB, which allows us to run SQL queries and write SQL code.  Meanwhile, I strongly suggest you download and install NuoDB and get yourself familiar with the product. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Big Data, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: NuoDB

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  • SQL Developer: Why Do You Require Semicolons When Executing SQL in the Worksheet?

    - by thatjeffsmith
    There are many database tools out there that support Oracle database. Oracle SQL Developer just happens to be the one that is produced and shipped by the same folks that bring you the database product. Several other 3rd party tools out there allow you to have a collection of SQL statements in their editor and execute them without requiring a statement delimiter (usually a semicolon.) Let’s look at a quick example: select * from scott.emp select * from hr.employees delete from HR_COPY.BEER where HR_COPY.BEER.STATE like '%West Virginia% In some tools, you can simply place your cursor on say the 2nd statement and ask to execute that statement. The tool assumes that the blank line between it and the next statement, a DELETE, serves as a statement delimiter. This is not bad in and of itself. However, it is very important to understand how your tools work. If you were to try the same trick by running the delete statement, it would empty my entire BEER table instead of just trimming out the breweries from my home state. SQL Developer only executes what you ask it to execute You can paste this same code into SQL Developer and run it without problems and without having to add semicolons to your statements. Highlight what you want executed, and hit Ctrl-Enter If you don’t highlight the text, here’s what you’ll see: See the statement at the cursor vs what SQL Developer actually executed? The parser looks for a query and keeps going until the statement is terminated with a semicolon – UNLESS it’s highlighted, then it assumes you only want to execute what is highlighted. In both cases you are being explicit with what is being sent to the database. Again, there’s not necessarily a ‘right’ or ‘wrong’ debate here. What you need to be aware of is the differences and to learn new workflows if you are moving from other database tools to Oracle SQL Developer. I say, when in doubt, back away from the tool, especially if you’re in production. Oh, and to answer the original question… Because we’re trying to emulate SQL*Plus behavior. You end statements in SQL*Plus with delimiters, and the default delimiter is a semicolon.

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  • OBIEE 11.1.1.5 or above: Admin Server as a single point of failure (SPOF) is REALLY not impacting OBIEE work

    - by Ahmed Awan
    Applies To: 11.1.1.5, 11.1.1.6 Admin Server as a single point of failure (SPOF) is REALLY not impacting OBIEE work. By setting virtualize tag to true (in EM) to manage multiple LDAP providers, it is enabling failover and HA on authentication and authorization inside OBIEE.   Following are the test cases used for testing impact on OBIEE, if Admin Server is not available:   a. Test 1: Admin Server crashes and impact on OBIEE Scenario: All OBIEE components are up and running.   b. Test 2: Admin Server had not been started and impact on OBIEE. Scenario: OBIEE Server bi_server1 is started, but Admin Server isn’t   For more details on each of the above test, click here to download the Test Results   Links to Official documentations below: http://docs.oracle.com/cd/E23943_01/bi.1111/e10543/privileges.htm#BIESC6077 http://docs.oracle.com/cd/E23943_01/bi.1111/e10543/privileges.htm#BABHFFEI http://docs.oracle.com/cd/E23943_01/bi.1111/e10543/authentication.htm#BIESC6075

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