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  • BCM2046B1 Bluetooth Dongle connection problem

    - by Andfoy
    Well i have a Blueooth dongle with an BCM2046 IC intrregated, my problem is that when i connect it, Ubuntu recognize it, but it don't work whe i try to scan or scan the PC from other device, i replaced the default Gnome Bluetooth manager and i installed Blueman, but the problem presists. The Bluetooth LED indicator appears to be "working". I'm using 11.10 Oneiric Ocelot hcitool dev: Devices: hci0 89:21:XX:XX:XX:XX lsusb: Bus 002 Device 003: ID 0a5c:4500 Broadcom Corp. BCM2046B1 USB 2.0 Hub (part of BCM2046 Bluetooth) Bus 002 Device 004: ID 0a5c:2100 Broadcom Corp. Bluetooth 2.0+eDR dongle hciconfig -a: hci0: Type: BR/EDR Bus: USB BD Address: 89:21:XX:XX:XX:XX ACL MTU: 1017:8 SCO MTU: 64:0 UP RUNNING PSCAN ISCAN RX bytes:1329 acl:0 sco:0 events:40 errors:0 TX bytes:671 acl:0 sco:0 commands:35 errors:0 Features: 0xff 0xff 0x8d 0xfe 0x9b 0xf9 0x00 0x80 Packet type: DM1 DM3 DM5 DH1 DH3 DH5 HV1 HV2 HV3 Link policy: RSWITCH HOLD SNIFF PARK Link mode: SLAVE ACCEPT Name: 'ubuntu-0' Class: 0x4a0100 Service Classes: Networking, Capturing, Telephony Device Class: Computer, Uncategorized HCI Version: 2.0 (0x3) Revision: 0x4000 LMP Version: 2.0 (0x3) Subversion: 0x430e Manufacturer: Broadcom Corporation (15) Sorry for my English and thanks for any hints.

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  • Price Drop for Processor based License on Exalytics

    - by Mike.Hallett(at)Oracle-BI&EPM
    ·       33% reduction in the list `per processor` license pricing for the Oracle BI Foundation Suite ·       New capacity-based licensing which allows customers to think big & start small, significantly lowering the entry price point for an Exalytics. Oracle BI Software List Price changes In response to new powerful platforms like the in-memory Oracle Exalytics with 40 cpu cores (counted under Oracle pricing policy as 20 “processors”), the list price of “Oracle BI Foundation Suite” (BIFS) is reduced by 33% from $450K per processor to $300K per processor. Capacity-based licensing on Exalytics (Trusted Partitions) “Capacity-based pricing” for the BIFS, Endeca, Essbase and Times Ten for Exalytics software is now available for Exalytics systems. This is delivered using “Oracle VM” (OVM).  We still ship a full Exalytics machine to all customers, but they may choose to only use and license a subset of the processors installed in the machine.   Customers can license Exalytics software in units of 5 “processors”: 5, 10, 15 or the full capacity 20.   As the customer’s implementation and workload increases, it is a simple matter to license additional processors and, using OVM, make them available to the BI or EPM application. Endeca Information Discovery now available on Exalytics Oracle has also announced the certification of “Oracle Endeca Information Discovery” (EID) on the Exalytics machine.    EID can be licensed alone or in combination with the BIFS & Times Ten for an Exalytics stack, and also participates in the capacity based pricing outlined above.   The Exalytics hardware is the perfect platform for EID, and provides superb power and performance for this in-memory hybrid text-search-analytics.   For more information : Oracle Price lists Oracle Partitioning Policy Discussion by Mark Rittman (Rittman Mead Consulting ltd.) on Oracle Trusted Partitions for Oracle Engineered Systems, Oracle Exalytics and Updated BI Foundation Pricing.

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  • Another big year for the ADF EMG at OOW12

    - by Chris Muir
    Oracle Open World 2012 has only just started, but in one way it's just finished!  All the ADF EMG's OOW content is over for another year! The unique highlight this year for me was the first ever ADF EMG social night held on Saturday, where I finally had the chance to meet so many ADF community members who I've known over the internet, but never met in person.  What?  You didn't get an invite?  Oh well, better luck next year ;-) Seriously our budget was limited, so in the happy-dictatorship sort of way I had to limit RSVPs to just 40 people.  Hopefully next year we can do something bigger and better for the wider community. Following directly on from the Saturday social night the ADF EMG ran a full day of sessions at the user group Sunday.  I wont go over the content again, but to say thank you very much to all our presenters and helpers, including Gert Poel, Pitier Gillis, Aino Andriessen, Simon Haslam, Ken Mizuta, Lucas Jellema and the FMW roadshow team, Ronald van Luttikhuizen, Guido Schmutz, Luc Bors, Aino Andriessen and Lonneke Dikmans. Also special thanks must go to Doug Cockroft and Bambi Price for their time and effort in organizing the ADF EMG room behind the scenes via the APOUC. To be blunt Doug and Bambi really do deserve serious thanks because they had to wear a lot of Oracle politics behind the scenes to get the rooms organized (oh, and deal with me fretting too! ;-). Finally thanks to all the members and OOW delegates for turning up and supporting the group on the day.  In the end the ADF EMG exists for you, and I hope you found it worthwhile. Onto 2013 (oh, and the rest of OOW12 ;-) 

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  • Farseer tutorial for the absolute beginners

    - by Bil Simser
    This post is inspired (and somewhat a direct copy) of a couple of posts Emanuele Feronato wrote back in 2009 about Box2D (his tutorial was ActionScript 3 based for Box2D, this is C# XNA for the Farseer Physics Engine). Here’s what we’re building: What is Farseer The Farseer Physics Engine is a collision detection system with realistic physics responses to help you easily create simple hobby games or complex simulation systems. Farseer was built as a .NET version of Box2D (based on the Box2D.XNA port of Box2D). While the constructs and syntax has changed over the years, the principles remain the same. This tutorial will walk you through exactly what Emanuele create for Flash but we’ll be doing it using C#, XNA and the Windows Phone platform. The first step is to download the library from its home on CodePlex. If you have NuGet installed, you can install the library itself using the NuGet package that but we’ll also be using some code from the Samples source that can only be obtained by downloading the library. Once you download and unpacked the zip file into a folder and open the solution, this is what you will get: The Samples XNA WP7 project (and content) have all the demos for Farseer. There’s a wealth of info here and great examples to look at to learn. The Farseer Physics XNA WP7 project contains the core libraries that do all the work. DebugView XNA contains an XNA-ready class to let you view debug data and information in the game draw loop (which you can copy into your project or build the source and reference the assembly). The downloaded version has to be compiled as it’s only available in source format so you can do that now if you want (open the solution file and rebuild everything). If you’re using the NuGet package you can just install that. We only need the core library and we’ll be copying in some code from the samples later. Your first Farseer experiment Start Visual Studio and create a new project using the Windows Phone template can call it whatever you want. It’s time to edit Game1.cs 1 public class Game1 : Game 2 { 3 private readonly GraphicsDeviceManager _graphics; 4 private DebugViewXNA _debugView; 5 private Body _floor; 6 private SpriteBatch _spriteBatch; 7 private float _timer; 8 private World _world; 9 10 public Game1() 11 { 12 _graphics = new GraphicsDeviceManager(this) 13 { 14 PreferredBackBufferHeight = 800, 15 PreferredBackBufferWidth = 480, 16 IsFullScreen = true 17 }; 18 19 Content.RootDirectory = "Content"; 20 21 // Frame rate is 30 fps by default for Windows Phone. 22 TargetElapsedTime = TimeSpan.FromTicks(333333); 23 24 // Extend battery life under lock. 25 InactiveSleepTime = TimeSpan.FromSeconds(1); 26 } 27 28 protected override void LoadContent() 29 { 30 // Create a new SpriteBatch, which can be used to draw textures. 31 _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice); 32 33 // Load our font (DebugViewXNA needs it for the DebugPanel) 34 Content.Load<SpriteFont>("font"); 35 36 // Create our World with a gravity of 10 vertical units 37 if (_world == null) 38 { 39 _world = new World(Vector2.UnitY*10); 40 } 41 else 42 { 43 _world.Clear(); 44 } 45 46 if (_debugView == null) 47 { 48 _debugView = new DebugViewXNA(_world); 49 50 // default is shape, controller, joints 51 // we just want shapes to display 52 _debugView.RemoveFlags(DebugViewFlags.Controllers); 53 _debugView.RemoveFlags(DebugViewFlags.Joint); 54 55 _debugView.LoadContent(GraphicsDevice, Content); 56 } 57 58 // Create and position our floor 59 _floor = BodyFactory.CreateRectangle( 60 _world, 61 ConvertUnits.ToSimUnits(480), 62 ConvertUnits.ToSimUnits(50), 63 10f); 64 _floor.Position = ConvertUnits.ToSimUnits(240, 775); 65 _floor.IsStatic = true; 66 _floor.Restitution = 0.2f; 67 _floor.Friction = 0.2f; 68 } 69 70 protected override void Update(GameTime gameTime) 71 { 72 // Allows the game to exit 73 if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) 74 Exit(); 75 76 // Create a random box every second 77 _timer += (float) gameTime.ElapsedGameTime.TotalSeconds; 78 if (_timer >= 1.0f) 79 { 80 // Reset our timer 81 _timer = 0f; 82 83 // Determine a random size for each box 84 var random = new Random(); 85 var width = random.Next(20, 100); 86 var height = random.Next(20, 100); 87 88 // Create it and store the size in the user data 89 var box = BodyFactory.CreateRectangle( 90 _world, 91 ConvertUnits.ToSimUnits(width), 92 ConvertUnits.ToSimUnits(height), 93 10f, 94 new Point(width, height)); 95 96 box.BodyType = BodyType.Dynamic; 97 box.Restitution = 0.2f; 98 box.Friction = 0.2f; 99 100 // Randomly pick a location along the top to drop it from 101 box.Position = ConvertUnits.ToSimUnits(random.Next(50, 400), 0); 102 } 103 104 // Advance all the elements in the world 105 _world.Step(Math.Min((float) gameTime.ElapsedGameTime.TotalMilliseconds*0.001f, (1f/30f))); 106 107 // Clean up any boxes that have fallen offscreen 108 foreach (var box in from box in _world.BodyList 109 let pos = ConvertUnits.ToDisplayUnits(box.Position) 110 where pos.Y > _graphics.GraphicsDevice.Viewport.Height 111 select box) 112 { 113 _world.RemoveBody(box); 114 } 115 116 base.Update(gameTime); 117 } 118 119 protected override void Draw(GameTime gameTime) 120 { 121 GraphicsDevice.Clear(Color.FromNonPremultiplied(51, 51, 51, 255)); 122 123 _spriteBatch.Begin(); 124 125 var projection = Matrix.CreateOrthographicOffCenter( 126 0f, 127 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Width), 128 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Height), 0f, 0f, 129 1f); 130 _debugView.RenderDebugData(ref projection); 131 132 _spriteBatch.End(); 133 134 base.Draw(gameTime); 135 } 136 } 137 Lines 4: Declare the debug view we’ll use for rendering (more on that later). Lines 8: Declare _world variable of type class World. World is the main object to interact with the Farseer engine. It stores all the joints and bodies, and is responsible for stepping through the simulation. Lines 12-17: Create the graphics device we’ll be rendering on. This is an XNA component and we’re just setting it to be the same size as the phone and toggling it to be full screen (no system tray). Lines 34: We create a SpriteFont here by adding it to the project. It’s called “font” because that’s what the DebugView uses but you can name it whatever you want (and if you’re not using DebugView for your production app you might have several fonts). Lines 37-44: We create the physics environment that Farseer uses to contain all the objects by specifying it here. We’re using Vector2.UnitY*10 to represent the gravity to be used in the environment. In other words, 10 units going in a downward motion. Lines 46-56: We create the DebugViewXNA here. This is copied from the […] from the code you downloaded and provides the ability to render all entities onto the screen. In a production release you’ll be doing the rendering yourself of each object but we cheat a bit for the demo and let the DebugView do it for us. The other thing it can provide is to render out a panel of debugging information while the simulation is going on. This is useful in tracking down objects, figuring out how something works, or just keeping track of what’s in the engine. Lines 49-67: Here we create a rigid body (Farseer only supports rigid bodies) to represent the floor that we’ll drop objects onto. We create it by using one of the Farseer factories and specifying the width and height. The ConvertUnits class is copied from the samples code as-is and lets us toggle between display units (pixels) and simulation units (usually metres). We’re creating a floor that’s 480 pixels wide and 50 pixels high (converting them to SimUnits for the engine to understand). We also position it near the bottom of the screen. Values are in metres and when specifying values they refer to the centre of the body object. Lines 77-78: The game Update method fires 30 times a second, too fast to be creating objects this quickly. So we use a variable to track the elapsed seconds since the last update, accumulate that value, then create a new box to drop when 1 second has passed. Lines 89-94: We create a box the same way we created our floor (coming up with a random width and height for the box). Lines 96-101: We set the box to be Dynamic (rather than Static like the floor object) and position it somewhere along the top of the screen. And now you created the world. Gravity does the rest and the boxes fall to the ground. Here’s the result: Farseer Physics Engine Demo using XNA Lines 105: We must update the world at every frame. We do this with the Step method which takes in the time interval. [more] Lines 108-114: Body objects are added to the world but never automatically removed (because Farseer doesn’t know about the display world, it has no idea if an item is on the screen or not). Here we just loop through all the entities and anything that’s dropped off the screen (below the bottom) gets removed from the World. This keeps our entity count down (the simulation never has more than 30 or 40 objects in the world no matter how long you run it for). Too many entities and the app will grind to a halt. Lines 125-130: Farseer knows nothing about the UI so that’s entirely up to you as to how to draw things. Farseer is just tracking the objects and moving them around using the physics engine and it’s rules. You’ll still use XNA to draw items (using the SpriteBatch.Draw method) so you can load up your usual textures and draw items and pirates and dancing zombies all over the screen. Instead in this demo we’re going to cheat a little. In the sample code for Farseer you can download there’s a project called DebugView XNA. This project contains the DebugViewXNA class which just handles iterating through all the bodies in the world and drawing the shapes. So we call the RenderDebugData method here of that class to draw everything correctly. In the case of this demo, we just want to draw Shapes so take a look at the source code for the DebugViewXNA class as to how it extracts all the vertices for the shapes created (in this case simple boxes) and draws them. You’ll learn a *lot* about how Farseer works just by looking at this class. That’s it, that’s all. Simple huh? Hope you enjoy the code and library. Physics is hard and requires some math skills to really grok. The Farseer Physics Engine makes it pretty easy to get up and running and start building games. In future posts we’ll get more in-depth with things you can do with the engine so this is just the beginning. Enjoy!

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  • Does your programming knowledge decrease if you don't practice?

    - by Codereview
    I'm a beginner programmer, I study languages such as C/C++/Python and Java (Mainly focused on C++). I'm What you'd call "Young and inexperienced" and I admit that because I can't claim otherwise. As a student I have many other problems besides programming.I practice programming as often as I can, and especially because my teacher gives me a lot more exercises than the rest of the class (It's a very low level), so oftentimes I spend weeks doing something else such as school projects or sports, or travelling, anything besides programming. Don't get me wrong though, I love programming, I love to build functional code, to watch as a program comes alive at the push of a button and to learn as much as I can - I simply don't have much time for it. Straight to the question, now: does your programming knowledge decrease as time passes and you don't practice? You may ask "How much time do you mean?". I don't mean a specific amount of time, but for reference you could take a month-two or even a year as an example. By knowledge I mean anything: From syntax to language functionality.

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  • Script/tool to import series of snapshots, each being a new edition, into GIT, populating source tree?

    - by Rob
    I've developed code locally and taken a fairly regular snapshot whenever I reach a significant point in development, e.g. a working build. So I have a long-ish list of about 40 folders, each folder being a snapshot e.g. in ascending date YYYYMMDD order, e.g.:- 20100523 20100614 20100721 20100722 20100809 20100901 20101001 20101003 20101104 20101119 20101203 20101218 20110102 I'm looking for a script to import each of these snapshots into GIT. The end result being that the latest code is the same as the last snapshot, and other editions are accessible and are as numbered. Some other requirements: that the latest edition is not cumulative of the previous snapshots, i.e., files that appeared in older snapshots but which don't appear in later ones (e.g. due to refactoring etc.) should not appear in the latest edition of the code. meanwhile, there should be continuity between files that do persist between snapshots. I would like GIT to know that there are previous editions of these files and not treat them as brand new files within each edition. Some background about my aim: I need to formally revision control this work rather than keep local private snapshot copies. I plan to release this work as open source, so version controlling would be highly recommended I am evaluating some of the current popular version control systems (Subversion and GIT) BUT I definitely need a working solution in GIT as well as subversion. I'm not looking to be persuaded to use one particular tool, I need a solution for each tool I am considering. (I haved posted an answer separately for each tool so separate camps of folks who have expertise in GIT and Subversion will be able to give focused answers on one or the other). The same but separate question for Subversion: Script/tool to import series of snapshots, each being a new revision, into Subversion, populating source tree?

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  • Google+ Platform Office Hours for June 13th, 2012

    Google+ Platform Office Hours for June 13th, 2012 Here are the show notes for this week's office hours. This week was devoted to your questions and our answers. We covered a wide breadth of topics. 0:43 - Introductions 2:54 - About Tabletop Forge's KickStarter - goo.gl 10:00 - Can I run multiple Hangout Apps at the same time? 12:28 - Is Google looking into adding more powerful Hangout moderation controls? 13:47 - How do you use Hangout Apps with Hangouts on Air? - +Fraser Cain's tips and tricks for Hangouts on Air: goo.gl 23:40 - I have an Android game. How do I port it to the Hangouts API? 27:57 - Pre-hangout Apps, Hangouts on Air pre-rolls, scheduling hangouts and other ways to help viewers find your Hangouts on Air 33:55 - How do I bookmark useful Google+ posts with Google+? 38:13 - Can you add a host ID field to the Hangouts API? When will the overlay garbage collection improve? 40:17 - Hand movement tracking as part of the Hangouts API Thanks to everyone who joined the hangout and asked questions on Google+! From: GoogleDevelopers Views: 698 18 ratings Time: 44:16 More in Science & Technology

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  • Seeking for a better solution to restrict access in GRUB2 menu

    - by LiveWireBT
    I just read that in certain situations you should also protect access to your GRUB2 menu by setting a password and may be refining acces by adding --unrestricted or --users as arguments to menuentries und submenus. I read the corresponding pages in the Ubuntu Community Documentation and the Arch Wiki. So, I created /etc/grub.d/01_security, stored usernames and passwords in there, made the file executable and ran update-grub. This is working as intended, every action in the menu prompts for username and password, but I also want to modify the automatically generated entries to either restrict them to certain users (via --users) or make them available for everyone, but not editable by everyone (via --unrestricted). I was able to find the proper lines in 10_linux and edit them accordingly, however I'd love to see an easier solution. Perhaps an option like GRUB_DISABLE_RECOVERY="true" or GRUB_DISABLE_OS_PROBER=true in /etc/default/grub for easy (re)configuration (for linux and os-prober generated entries). Here's a diff from my 13.10 installation: $ diff /etc/grub.d/10_linux /etc/grub.d/10_linux_bak 123c123 < echo "menuentry '$(echo "$title" | grub_quote)' ${CLASS} --unrestriced \$menuentry_id_option 'gnulinux-$version-$type-$boot_device_id' {" | sed "s/^$ --- > echo "menuentry '$(echo "$title" | grub_quote)' ${CLASS} \$menuentry_id_option 'gnulinux-$version-$type-$boot_device_id' {" | sed "s/^/$submenu_inde$ 125c125 < echo "menuentry '$(echo "$os" | grub_quote)' ${CLASS} --unrestricted \$menuentry_id_option 'gnulinux-simple-$boot_device_id' {" | sed "s/^/$submenu_$ --- > echo "menuentry '$(echo "$os" | grub_quote)' ${CLASS} \$menuentry_id_option 'gnulinux-simple-$boot_device_id' {" | sed "s/^/$submenu_indentation/" 323c323 < echo "submenu --unrestricted '$(gettext_printf "Advanced options for %s" "${OS}" | grub_quote)' \$menuentry_id_option 'gnulinux-advanced-$boot_device_$ --- > echo "submenu '$(gettext_printf "Advanced options for %s" "${OS}" | grub_quote)' \$menuentry_id_option 'gnulinux-advanced-$boot_device_id' {" tl;dr: I'd love the see a simple solution for GRUB2 entries that cannot be modified without a password or are limited to certain users. (Yes, GRUB_DISABLE_RECOVERY="true" is active.)

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  • A Brief Soul Session with Joss Stone

    - by Oracle OpenWorld Blog Team
     By Karen Shamban The Oracle OpenWorld Music Festival is thrilled to have Joss Stone as one of its featured artists.  Stone took a few moments from her busy tour and travel schedule to answer a few questions for this blog, so read on:  Q. What do you like best about performing in front of a live audience?A. I love to bring the music to the people! It's all fun and games in the studio, and I love it, but the time comes when the world needs to hear it and it's nice to see their faces when they are hearing new songs. Q. Do you prefer smaller, intimate venues or larger, louder ones?  Why?A. I like the smaller ones sometimes, but it really depends on who is in the audience. I prefer it regardless of size when the audience is with you from the start and they dance and let the music take them over - as it does me when I'm on stage. Q. What about your fans surprises you?A. Not a lot really, they have always been very very sweet and polite and giving and loving. It doesn't surprise me because that's what the effect of music is. For the most part they are beautiful people. Little-known fact: Not only is Stone an award-winning musician, she acted in an award-winning television series, Showtime's The Tudors.  Stone played Anne of Cleves, Henry VIII's fourth wife.  Not only did she keep her cool - she kept her head. More about the Oracle OpenWorld Music Festival. More about Joss Stone.

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  • dpkg reporting as installed, uninstalled kernels

    - by Tony Martin
    I have run the following command to remove old kernels: dpkg -l 'linux-*' | sed '/^ii/!d;/'"$(uname -r | sed "s/\(.*\)-\([^0-9]\+\)/\1/")"'/d;s/^[^ ]* [^ ]* \([^ ]*\).*/\1/;/[0-9]/!d' | xargs sudo apt-get -y purge and only the current kernel is now installed, which I have confirmed in synaptic and by checking my boot partition. However, when I run: dpkg --list | grep linux-image I get the following response: rc linux-image-3.13.0-30-generic 3.13.0-30.55 amd64 Linux kernel image for version 3.13.0 on 64 bit x86 SMP rc linux-image-3.13.0-32-generic 3.13.0-32.57 amd64 Linux kernel image for version 3.13.0 on 64 bit x86 SMP ii linux-image-3.13.0-34-generic 3.13.0-34.60 amd64 Linux kernel image for version 3.13.0 on 64 bit x86 SMP rc linux-image-extra-3.13.0-30-generic 3.13.0-30.55 amd64 Linux kernel extra modules for version 3.13.0 on 64 bit x86 SMP rc linux-image-extra-3.13.0-32-generic 3.13.0-32.57 amd64 Linux kernel extra modules for version 3.13.0 on 64 bit x86 SMP ii linux-image-extra-3.13.0-34-generic 3.13.0-34.60 amd64 Linux kernel extra modules for version 3.13.0 on 64 bit x86 SMP ii linux-image-generic 3.13.0.34.40 amd64 Generic Linux kernel image Probably not a problem, but just wondering why versions -30 and -32 are reported as present. Can it be rectified? TIA

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  • What is the most efficient way to add and removed Slick2D sprites?

    - by kirchhoff
    I'm making a game in Java with Slick2D and I want to create planes which shoots: int maxBullets = 40; static int bullet = 0; Missile missile[] = new Missile[maxBullets]; I want to create/move my missiles in the most efficient way, I would appreciate your advise: public void shoot() throws SlickException{ if(bullet<maxBullets){ if(missile[bullet] != null){ missile[bullet].resetLocation(plane.getCentreX(), plane.getCentreY(), plane.image.getRotation()); }else{ missile[bullet] = new Missile("resources/missile.png", plane.getCentreX(), plane.getCentreY(), plane.image.getRotation()); } }else{ bullet = 0; missile[bullet].resetLocation(plane.getCentreX(), plane.getCentreY(), plane.image.getRotation()); } bullet++; } I created the method resetLocation in my Missile class in order to avoid loading again the resource. Is it correct? In the update method I've got this to move all the missiles: if(bullet > 0 && bullet < maxBullets){ float hyp = 0.4f * delta; if(bullet == 1){ missile[0].move(hyp); }else{ for(int x = 0; x<bullet; x++){ missile[x].move(hyp); } } }

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  • Apress "Pro DLR in .NET 4' - ISBN 978-1-430203066-3 - Initial comments

    - by TATWORTH
    The dynamic language runtime (DLR) is a radical development of Dot Net. In some ways it is like the Laser was 40 years, a solution looking for a problem. At the moment the DLR supports languages such as Iron Ruby and Iron Python, together with dynamic extensions for C# and VB.NET. Where DLR will also score is the ability to write your own Dot Net language for specialist areas. So how does this book fare in introducing the DLR? It is a book that will require careful study and perhaps reading several times before fully understanding the subject. You will need to spend time trying out the sample code. So who would I recommend this book to? I recommend it to C# development teams for their library. I recommend it to individuals who not only know C# but have a good history of learning other computer languages. It is not a book that can just be "dipped into", but will require one or more reads from start to finish. This is no reflection on the skill of the author but of the newness of the material.

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  • Wireless will not connect on an Asus U56? [closed]

    - by ernie
    I have an ASUS U56. I could connect to internet without delay or problems in Ubuntu 11.04. Now, running Ubuntu 11.10, I have not been able to connect. I can see the network and the computer tries to connect, but never makes the connection. I have been trying to fix this problem since the release date of 11.10. I had to install the older kernel 2.6 to get the wifi to work. Any other solutions? ernest@ernest-U56E:~$ ifconfig eth0 Link encap:Ethernet HWaddr 14:da:e9:25:6c:d0 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:53 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) wlan0 Link encap:Ethernet HWaddr 40:25:c2:3f:46:d4 inet addr:192.168.xx.xxx Bcast:192.168.10.255 Mask:255.255.255.0 inet6 addr: fe80::4225:c2ff:fe3f:46d4/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:44962 errors:0 dropped:0 overruns:0 frame:0 TX packets:32287 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:35614976 (35.6 MB) TX bytes:5400816 (5.4 MB) ernest@ernest-U56E:~$

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  • How to prevent window list "confusion" when detaching eclipse views?

    - by amotzg
    I'm detaching eclipse views to float on my other screen in order to get more coding space on the first screen. When doing that, the detached windows appear in ubuntu's window list applet with the eclipse icon but with no title. Then, when pushing the main eclipse button on the window list, one of the detached views will get to front but not the main eclipse window. When using Alt+tab I can also see the extra eclipse icons but choosing the correct one for the main window works and make it the active window while also showing all detached childs. Other applications behave as expected, e.g. gimp floating panels don't show on the windows list and this is also the case with SlickEdit, Firefox child windows all show on window list but gets the focus correctly, etc. I can see the the workspace switcher show my two screens but in 'Monitor preferences' I see my two screens as one big screen. I'm working with ubuntu 10.04.4 under a VMware Workstation 7.1.3 build-324285. 'uname -a' output: Linux ubuntu 2.6.32-40-generic #87-Ubuntu SMP Tue Mar 6 00:56:56 UTC 2012 x86_64 GNU/Linux The desktop screen shot with the problem, ununtu's version, and Monitor preferences. How can I solve it and make only the main window show in window list or at least get activated when pushing it's button on the window list?

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  • Understanding IDAT chunk of PNG file format

    - by DRapp
    From the sample image below, I have a border in yellow just for display purposes only. The actual .png file is a simple black/white image 3 pixels by 3 pixels. I was originally thinking to try as a 2x2, but that would not help trying to interpret low/hi vs hi/low drawing stream. At least this way, I would have two black, one white from the top, or one white, two black from the bottom.. So I read the chunks of data, get to the IDAT chunk, decode that (zlib) and come up with 12 bytes as follows 00 20 00 40 00 80 So, my question, how does the above get broken down into the 3x3 black and white sample... Also, it is saved in palette format and properly recognizes the bit depth of 1 and color palette of 2... color pallet[0] is RGBA all zeros. Palette1 has RGBA of 255, 255, 255, 0 I'll eventually get into the multiple other depth formats later, just wanted to start with what would expect to be the easiest. Part II. Any guidance on handling the other depth formats would help if anything special to be considered especially regarding alpha channel (which I am already looking for in the palette) that might trip me up.

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  • How to decide how backward-compatible my new Mac OS X application should be?

    - by haimg
    I'm currently contemplating writing an OS X version of my Windows software. My Windows application still supports Windows XP, and I know that if I drop support for it now, our customers will cry bloody murder. I'm new to OS X development, and as I learn the technology, APIs, etc., I realized that if I'm going to provide comparable level of backward compatibility (e.g. down to OS X 10.5), I would not be able to use many things that look very useful and relevant in my case (ARC, XPC communications, many others). This is quite different from Windows, in my opinion, where there are very little changed between Windows XP and Windows 7 from desktop application developer's standpoint. So, on one hand, it seems like a complete waste to stick to 2007 or 2009-level API in 2012. On the other hand, according to NetMarketShare report and Stat Owl report Mac OS X 10.5 and 10.6 market share is still 11% and 35%-40% respectively. However, I'm not sure if these older OS users are my target audience (buyers of software utilities) if they didn't bother to upgrade their OS... My question: Are there any other reasons I should take into account when deciding if I target 10.5 or 10.6 or 10.7 for a new application?

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  • Estimate angle to launch missile, maths question

    - by Jonathan
    I've been working on this for an hour or two now and my maths really isn't my strong suit which is definitely not a good thing for a game programmer but that shouldn't stop me enjoying a hobby surely? After a few failed attempts I was hoping someone else out there could help so here's the situation. I'm trying to implement a bit of faked intelligence when the A.I fires it's missiles at a target in a 2D game world. By predicting the likely position the target will be in given it's current velocity and the time it will take the missile to reach it's target. I created an image to demonstrate my thinking: http://i.imgur.com/SFmU3.png which also contains the logic I use for accelerating the missile after launch. The ship that fires the missile can fire within a total of 40 degree angle, 20 either side of itself, but this could likely become variable. My current attempt was to break the space between the two lines into segments which match the targets width. Then calculate the time it would take the missile to get to that location using the formula. So for each iteration of this we total up the values and that tells us the distance travelled, ad it would then just need compared to distance to the segment. startVelocity * ((startVelocity * acceleration)^(currentframe-1) So for example. If we start at a velocity of 1f/frame with an acceleration of 0.1f the formula, at frame 4, would be 1 * (1.1^3) = 1.331 But I quickly realized I was getting lost when trying to put this into practice. Does this seem like a correct starting point or am I going completely the wrong way about it? Any pointers would help me greatly. Maths really isn't my strong suit so I get easily lost in these matters and don't even really know a good phrase to search for with this. So I guess in summary my question is more about the correct way to approach this problem and any additional code samples on top of that would be great but I'm not averse to working out the complete code from helpful pointers.

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  • Why Register for Oracle PartnerNetwork Exchange @ OpenWorld?

    - by Richard Lefebvre
    Oracle Partner Network Exchange @ OpenWorld premiers this year with a dedicated program of keynotes and sessions created to enhance the opportunities for partners to learn from and network with Oracle executives and experts. The new program also provides more informal opportunities than ever throughout the week to meet up with the people who are most important to your business: customers, prospects, and colleagues.   Program Benefits:  • Partner Keynote, hosted by Judson Althoff, SVP, WWA&C, Oracle (September 30) • 35+ Partner specific sessions • Free Certification testing • Exclusive access to the OPN Lounge • All Oracle OpenWorld and JavaOne keynotes • Oracle OpenWorld and JavaOne Exhibition Halls • Executive Solution sessions • Scene and Be Heard Theater • Oracle OpenWorld Welcome Reception (September 30) • Lunch in the Howard Street Tent (October 1 through October 4) • It's A Wrap! closing event (October 4) •Oracle OpenWorld Conference Materials   TOP 5 REASON TO ATTEND:   1.NETWORK WITH YOUR TOP PROSPECTS • Access to 40,000+ customers who will be attending OpenWorld and JavaOne Conferences 2.HEAR FROM TOP ORACLE EXECUTIVES • Partner keynote led by Judson Althoff, SVP, WWA&C, Oracle 3.  GET THE TOOLS TO DIFFERENTIATE YOURSELVES FROM YOUR COMPETITORS • 35+ sessions tailored to Partners • All sessions will be held Monday – Thursday during main OpenWorld conference hours • Sessions led by key Oracle Executives 4.  FREE CERTIFICATION TESTING 5.  OPENWORLD APPRECIATION PASS CAN BE ADDED ON TO THE OPN EXCHANGE PASS FOR ONLY $200!

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  • How would you react if someone told you your code is a mess?

    - by newbie
    I am a good programmer, or so I thought before. I always love to program. And I want to learn many things about programming to make me a better programmer. I studied programming for 1 year and now I am working as a programmer for almost 2 years. So in short, I have almost 3 years programming experience. Our team is composed of 5 programmers, and 4 of us are new, 1 has more than 3 year experience. We've been working for a program for almost a year now and nobody ever review my code and I was given a page to work with. We never had a code review and we are all new so we don't know what is a clean code looks like. I think programmers learn by themselves? We deployed our program to the program without thorough testing. Now it is tight and we need an approval and code review first before we make changes with the code. For the first time, someone reviews my code and he says it is a mess. I feel so sad and hurt. I really love programming and making them say something like that really hurts me. I really want to improve myself. But it seems like I'm not a genius programmer like in the movies. Can you give me advise on how to be better? Have you ever experience something criticizing your code and you feel really hurt? What do you do on those events.. Thank you

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  • December 2012 OTN Member Offers

    - by Cassandra Clark - OTN
    Our partners have answered the special offer call just in time for you to either shop for the tech professional in your life or share the list below with someone who keeps asking you what you want for the holidays.  Go right to the Oracle Technology Network Member Discount Page or read on for more details. Oracle  Store has extended their 10% Savings through December 31st 2012.Oracle Press - Oracle Technology Network members get 40% off the latest Oracle Press book by Oracle ACE Directors Ben Prusinski and Gustavo Gonzalez, Oracle E-Business Suite Financials Handbook, Third Edition in print and ebook format. CRC Press - Has added 3 NEW titles!  Get 20% off the below title at checkout. Secure Java: For Web Application Development Open Source Data Warehousing and Business Intelligence Developing Essbase Applications: Advanced Techniques for Finance and IT Professional Oracle Embedded Programming and Application Development Packt Publishing - Get 25% off the print books and get 35% off the eBooks listed below. You will need to be logged in for the discounts to apply at checkout and codes expire December 31st 2012. Getting Started with Oracle Data Integrator 11g: A Hands-On Tutorial Oracle Business Intelligence Enterprise Edition 11g: A Hands-On Tutorial Oracle Certified Associate, Java SE 7 Programmer Study Guide Safari Online-  Give the Gift of Knowledge This Holiday SeasonGive your friends and colleagues the gift of Safari Books Online! With an ever-expanding library of books and videos from more than 100 publishers (including Oracle Press), a subscription to Safari Books Online is the gift that always fits, helping your friends learn new skills and stay current. Starting at $42.99, gift subscriptions are available for 1, 3, 6 and 12 months. Get all of this and more at the Oracle Technology Network Member Discount Page!

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  • A Quarter Century of SPARC

    - by kemer
    You might have missed an interesting milestone: the 25th anniversary of SPARC. Twenty-five years! Almost 40% of my life: humbling, maybe a little scary. When I joined Sun Microsystems in 1988, SPARC was just starting to shake things up. The next year we introduced the SPARCstation 1, which had basically triple the performance of our Motrolla-based Sun–3 systems. Not too long after that, our competition began a campaign of “SPARC is dead.” We really distressed them with our success, in spite of our small size. “It won’t last.” “It can’t last!” So they told themselves. For a stroll down memory lane take a look at this page. I remember the sales meeting we had in Atlanta to internally announce the SPARCstation 1. Sun hadn’t really hit the big times, yet. Our much bigger competitors viewed us as an ill-mannered pest, certain of our demise. And, why wouldn’t they be certain: other startups more our size, such as Apollo (remember them?), Silicon Graphics (they fought the good fight!), and the incredibly cool Symbolics are memories. Wait! There was also a BIG company, DEC, who scoffed at us: they are history, too. In fact, we really upset them with what was supposed to be an internal-only video production that was a take-off on Bruce Lee movies, in which we battled the evil Doctor DEC – complete with computer mice (or is that “mouses”?) wielded like nun chucks with the new SPARCstation 1 somehow in the middle of everything. The memory is vivid, but the details hazy. After all, that was almost a quarter century ago. So, here’s to Oracle’s SPARC: still going strong after all these years. – Kemer

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  • Native AAA games coming to Ubuntu. Where they will be installed?

    - by user86274
    Many users use SSD disks (and I believe many more in the future) for their OS. 128GB SSD disks are common place nowadays and many users (like me) use their SSD for dual booting (Windows and Ubuntu). Ubuntu installations like this occupies 20-40 GB (/ , /home and swap). Up to now there was no problem. In a few weeks though, triple A games are coming to Ubuntu (i.e. l4d2) that require probably tens of GB for installation. In windows there is no problem, because you can install a game anywhere you want (i.e. I install games in D:/Games/). In Ubuntu, though, programs install files in many places (i.e. /usr/* , /lib, /etc ) so from what I remember, I never had the option to choose where to install a program. So, how will it be possible to install AAA games that require many GBs, when our Ubuntu installations won't have the necessary space? Could a /opt mounted on a mechanical disk (HDD) be the solution? Is it something I am missing?

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  • Extra Life 2012

    - by Chris Gardner
    Greetings, It's that time of year again. The time when I beg you for money for charity. See, unlike those bell ringers outside Wal-Mart, I don't do it when you have ten bazillion holiday obligations... Once again, I will be enduring a 24-hour marathon of gaming to raise money for Children Hospital in Birmingham. All the money goes straight to them, and you get to tell Uncie Samual that you're good for that money. I'd REALLY like to break $1000 this year, as I have come REALLY close for the past 2 year to doing so. Don't live near me? Live closer to a children's hospital in the Children's Miracle Network? It's OK. Go find a participant that is working for your hospital and hook them up. Just left me know, I will will join in with the karmic love you will already receive. This year, the event will take place on October 20th, beginning at 8 A.M. Once again, I will try to provide some web streams, etc, if you want to point and laugh (especially if I have to result to playing Dance Central at 4 AM to stay awake for the last part.) Look at it this way, I'm going to badger you about this for the next month. You might as well donate some money so you can righteously tell me to shut the Smurf up. You can place your bid at the link below. Feel free to spread the word to anyone and everyone. I thank you. The children thank you. Several breeds of feral platypus thank you. Maybe, just maybe, doing so will will help you feel the love felt by re-fried beans when lovingly hugged in a warm tortilla. Enjoy your burrito. http://www.extra-life.org/participant/cgardner

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  • Improving the efficiency of my bloom/glow shader

    - by user1157885
    I'm making a neon style game where everything is glowing but the glow I have is kinda small and I want to know if there's an efficient way to increase the size of it other than increasing the pixel sample iterations. Right now I have something like this: float4 glowColor = tex2D(glowSampler, uvPixel); //Makes the inital lines brighter/closer to white if (glowColor.r != 0 || glowColor.g != 0 || glowColor.b != 0) { glowColor += 0.5; } //Loops over the weights and offsets and samples from the pixels based on those numbers for (int i = 0; i < 20; i++) { glowColor += tex2D(glowSampler, uvPixel + glowOffsets[i] + 0.0018) * glowWeights[i]; } finalColor += glowColor; for the offsets it moves up, down, left and right (5 times each so it loops over 20 times) and the weights just lower the glow amount the further away it gets. The method I was using before to increase it was to increase the number of iterations from 20 to 40 and to increase the size of the offset/weight array but my computer started to have FPS drops when I was doing this so I was wondering how can I make the glow bigger/more vibrant without making it so CPU/Gcard intensive?

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  • After upgrading to trusty, ALSA midi connection (aconnect) doesn't seem to work right

    - by SougonNaTakumi
    Previously in kubuntu 13.10 I was able to open vmpk or plug in a midi keyboard, and provided that TiMidity was running in server mode, I could run aconnect [keyboard port (129:0 for vmpk)] 14:0 aconnect 14:0 128:0 and I could play the keyboard and get sound. But now, a while after upgrading to trusty, I tried to do that, and didn't get any sound. TiMidity itself still plays files fine, but if I try to play them with aplaymidi, I still just get silence. Oddly, the midi files are clearly being read. When I ran (where 130:0 was vmpk's input port) aplaymidi -p 130:0 ~/path/to/midi.mid vmpk was highlighting notes on the piano as if it were playing the midi. One time I tried this, TiMidity (?) very briefly played a fraction of a second of the first chord of my song before everything went silent and vmpk just highlighted the first voice on the keyboard as usual. Now the weirdest part of this is that probably about 40% of the time, when I've played at least one note with either aplaymidi or vmpk, when I run aconnect -x I get a sudden burst of a note or chord from my speakers (that is, if I played one note, I get a note; if I played multiple sequential notes, they turn into a chord), as if the notes were being queued up but not being played and that somehow liberated them. I have no idea what's going on there. A little while ago I remember having a problem with Audacity playing wav files sped up and also locking up if I tried to pause it, which it stopped doing when I set the audio devices to the actual audio devices rather than pulse. But now when I checked again, it's doing the opposite: it won't play audio at all and/or acts weirdly if I don't set the audio devices to pulse, and either way will very occasionally randomly do the speeding up thing regardless. Oddly in the midst of what's looking like a pretty screwed up sound system, sound in VLC and Firefox has been working fine and if I play a wav file with aplay ~/path/to/sound.wav that works fine too. Any idea what I could do to figure out what's wrong with ALSA and/or fix it?

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