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  • Google Top Geek E04

    Google Top Geek E04 In Spanish! Google Top Geek is a weekly show from Google Mexico. This week: 1. Esto es Google, el evento más grande e importante de Google en México, en su segunda edición, se llevó a cabo los días 13 y 14 de noviembre de 2012. Fue un gran evento dirigido a todo el ecosistema en México: desarrolladores, usuarios y negocios. Cerca de 3000 asistentes nos honraron con su presencia en Esto es Google a lo largo de dos intensos días, llenos de conferencias, paneles y espacios para conocer y acercarse a tecnología y startups. Mencionamos durante este segmento, ligas para aprender más de la importancia del mercado de móviles en México y el mundo: Go Mobile, para pasar tu sitio actual a una versión para móviles. The Mobile Playbook, con mucha información para tomar las mejores decisiones con respecto a móviles y tecnologías modernas. 2. De concursos de programación, de negocios hasta internships y trabajo de tiempo completo, Google ofrece una amplia gama de oportunidades en todo el mundo. por ejemplo, está por iniciar el concurso Google Code-in 2012, para chavos de preparatoria, con un formato similar al de Google summer of code, con 10 organizaciones de código abierto como mentoras. 3. Lanzamientos de la semana, el primero interesante para Gmail: búsquedas por tamaño, utilizando size:5m, larger: .., fechas flexibles, etc. En Google Drive ya puedes buscar por persona, no sólo los que han compartido contigo; sino los que involucran a una misma persona. Búsquedas de la semana Las <b>...</b> From: GoogleDevelopers Views: 15 2 ratings Time: 15:50 More in Science & Technology

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  • Clustering in GlassFish with DCOM on Windows 7

    - by ByronNevins
    I've discovered that Windows 7 makes it very difficult to use DCOM and, mainly, the GlassFish clustering commands that rely on DCOM.  I spent a few days trying to solve the problems.  I don't yet have a cookbook for making DCOM work on Windows 7.  But here are a few tips and advice I've found. run asadmin setup-local-dcom -- It now comes automatically with the open source GlassFish 4.  It will write some critical registry entries for you.  run asadmin validate-dcom to test dcom 3.   When I ran validate-dcom on my Windows 7 network I saw the problem below: Successfully resolved host name to: gloin/10.28.51.10 Successfully connected to DCOM Port at port 135 on host gloin. Successfully connected to NetBIOS Session Service at port 139 on host gloin.Successfully connected to Windows Shares at port 445 on host gloin.Can not access the remote file system.  Is UAC on? : Access is denied. I discovered the actual problem is that Windows 7 no longer has the "C$" Administrative file share available by default. If "C$" isn't available then nothing will work. Here is how to expose the "C$" share: Registry Change -- this change allows “C$” to be accessed.  As soon as I set it -- the file copying started working!  [1] regkey: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Policies\System create this key, 32 bit word, with value == 1 LocalAccountTokenFilterPolicy 4.  Turn on the Remote Registry Service -- This is critical and it's easy to do. Windows 7 has it turned off by default. MyComputer-right click, manage, services, then turn on Remote Registry Service and set it to start automatically in the fture. 5. Turn off UAC: %systemroot%\system32\UserAccountControlSettings.exe 6. This is where I discovered that McAfee virus scanner blocks all the NetBios shares!  It has to be disabled.  

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  • Keeping game model and graphics/animation separate but in sync

    - by AJM
    Suppose I'm building a chess game where I want to have animations. Pieces glide to their new squares when moved. Pieces perform attack animations when capturing other pieces. I'm not sure how to effectively separate the data and logic needed for these animations and the actual game model (in the MVC sense). The pieces themselves should ideally not have to worry about their pixel coordinates or current animation frame. At the same time, many changes to the model are effectively driven by animations. A moved piece changes its position after (before?) its sprite is done gliding. A piece is removed from the board after the capturing piece is finished its attack animation. How would you suggest I manage the game model, the graphics and animations, and their relationships? For example, where would the animations "live"? How would animations be created and managed in response to player moves? How would animations drive updates to the game model, or how would the game model drive animations?

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  • Reading source code to learn

    - by perl.j
    As you develop as a programmer, IMO, you begin to see different practices, different Algorithms, and "more than one way to do it". Seeing this code can be a great learning experience for you, even though you did not write the code. But is doing this only going to confuse you? For example, let's say you have a library in any language that was created by a colleague, and you have been using it for a while. You decide to look at the actual source code, regardless of how extensive it is, and get a better look at how this library is written. For the sake of example, the function you use most often from this library is the max function, which finds the largest of two numbers. But this function is a lot more complicated than it needs to be. The way it is written is confusing the heck out of you, and you don't know how this works. Will this make you a better programmer, because you realize how complicated it is for such a simple function, or will it make you a worse coder because you feel less confidant? So my question, in general, is does reading source code make you a better programmer and if so how? If not why do people still do it?.

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  • The spork/platypus average: shameless self promotion

    - by Roger Hart
    This is the video of presentation I gave at UA Europe and TCUK this year. The actual sub-title was "Content strategy at Red Gate Software", but this heading feels more honest. For anybody who missed it, or is just vaguely interested, here's a link to me talking about de-suckifying the web. You can find the slideshare deck here, too* Watching it back is more than a little embarrassing, and makes me really, really want to do a follow up, so I can do three things: explain the rest of the big web project, now we've done it give some data on the outcome of the content review make a grovelling apology to our marketing guys, who I've been unfairly mean to in a childish effort to look cool There are a whole bunch of other TCUK presentations online, too. You can find them all here: http://tiny.cc/tcuk10_videos I'd particularly recommend Chris Atherton's: "Everything you always wanted to know about psychology and technical communication" - it's full of cool stuff. You should probably also watch David Black's opening keynote, which managed to make my hour of precocious grandstanding look measured, meek, and helpful. He actually makes some interesting points, but you'd basically have to ship Richard Dawkins off to Utah, if you wanted to go further out of your way to aggravate your audience. It does give an engaging account of running a large tech comms project, and raise some questions about how we propose to understand a world where increasing amounts of our stuff gets done by increasingly many increasingly complicated tissues of APIs. Well, sort of. That's what all the notes I made were about, anyway.   *Slideshare ate my fonts. Just so we're clear on this: I'd never use badly-kerned Arial in a presentation. Don't worry.

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  • What are some good examples of exuberant in-game instructions for telling the player to repeatedly smash a button?

    - by Michael
    What are some good examples of exuberant in-game instructions for telling the player to repeatedly and quickly press a button or perform an action? I'm especially interested in examples in retro games (e.g., from the NES, SNES, and 1980-90s arcade eras), and I would love to see examples with text, graphics, or both. To illustrate, here are a few examples of the type of instructions that I'm thinking of: Smash the A button to lift something heavy! Toggle the joystick back and forth to break free! Quickly press the button to build power in a meter! I'm working on a 2D iOS game with retro-style pixel art, and there's a point where I want the player to quickly tap on a sprite to complete an action. I have a serviceable starting point -- the word "TAP" flashing with an arrow repeatedly moving downward beneath it: But it still doesn't feel quite right. I would love to see some actual examples from the golden days of 2D gaming to use as reference material. I know examples abound, but I'm just struggling to think of any concrete ones at the moment. Can you think of any examples of this type of thing in old games?

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  • Why am I not getting an sRGB default framebuffer?

    - by Aaron Rotenberg
    I'm trying to make my OpenGL Haskell program gamma correct by making appropriate use of sRGB framebuffers and textures, but I'm running into issues making the default framebuffer sRGB. Consider the following Haskell program, compiled for 32-bit Windows using GHC and linked against 32-bit freeglut: import Foreign.Marshal.Alloc(alloca) import Foreign.Ptr(Ptr) import Foreign.Storable(Storable, peek) import Graphics.Rendering.OpenGL.Raw import qualified Graphics.UI.GLUT as GLUT import Graphics.UI.GLUT(($=)) main :: IO () main = do (_progName, _args) <- GLUT.getArgsAndInitialize GLUT.initialDisplayMode $= [GLUT.SRGBMode] _window <- GLUT.createWindow "sRGB Test" -- To prove that I actually have freeglut working correctly. -- This will fail at runtime under classic GLUT. GLUT.closeCallback $= Just (return ()) glEnable gl_FRAMEBUFFER_SRGB colorEncoding <- allocaOut $ glGetFramebufferAttachmentParameteriv gl_FRAMEBUFFER gl_FRONT_LEFT gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING print colorEncoding allocaOut :: Storable a => (Ptr a -> IO b) -> IO a allocaOut f = alloca $ \ptr -> do f ptr peek ptr On my desktop (Windows 8 64-bit with a GeForce GTX 760 graphics card) this program outputs 9729, a.k.a. gl_LINEAR, indicating that the default framebuffer is using linear color space, even though I explicitly requested an sRGB window. This is reflected in the rendering results of the actual program I'm trying to write - everything looks washed out because my linear color values aren't being converted to sRGB before being written to the framebuffer. On the other hand, on my laptop (Windows 7 64-bit with an Intel graphics chip), the program prints 0 (huh?) and I get an sRGB default framebuffer by default whether I request one or not! And on both machines, if I manually create a non-default framebuffer bound to an sRGB texture, the program correctly prints 35904, a.k.a. gl_SRGB. Why am I getting different results on different hardware? Am I doing something wrong? How can I get an sRGB framebuffer consistently on all hardware and target OSes?

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  • How do you stay productive when dealing with extremely badly written code?

    - by gaearon
    I don't have much experience in working in software industry, being self-taught and having participated in open source before deciding to take a job. Now that I work for money, I also have to deal with some unpleasant stuff, which is normal of course. Recently I was assigned to add logging to a large SharePoint project which is written by some programmer who obviously was learning to code on the job. After 2 years of collaboration, the client switched to our company, but the damage was done, and now somehow I need to maintain this code. Not that the code was too hard to read. Despite problems - each project has one class with several copy-pasted methods, enormous if nestings, Systems Hungarian, undisposed connections — it's still readable. However, I found myself absolutely unproductive despite working on something as simple as adding logging. Basically, I just need to go through the code step by step and add some trace calls. However, the idiocy of the code is so annoying that I get tired within 10 minutes of starting. In the beginning, I used to add using constructs, reduce nesting by reversing if's, rename the variables to readable names—but the project is large, and eventually I gave up. I know this is not the task I should be doing, but at least reducing the mess gave me some kind of psychological reward so I could keep going. Now the trick stopped working, and I still have 60% of my work to do. I started having headaches after work, and I no longer get the feeling of satisfaction I used to get - which would usually allow me to code for 10 hours straight and still feel fresh. This is not just one big rant, for I really do have an actual question: Is there a way to stay productive and not to fight the windmills? Is there some kind of psychological trick to stay focused on the task, instead of thinking “How stupid is that?” each time I see another clever trick by the previous programmer? The problem with adding logging is that I actually have to understand what the code does, and doing so hurts my brain in an unpleasant fashion.

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  • What is the proper SEO handling of pages appearing in popups using IFRAMEs?

    - by Alexis Wilke
    I am working on a CMS which makes use of IFRAMEs to display some forms, for illustration, say a Search form. So the user clicks the Search button and the website reacts by opening a popup window which includes an IFRAME to the actual Search form. This means I have a "bare"¹ page with the search form. Page which, obviously, is directly accessible via its own URI. In terms of SEO, the forms have no content worthy of being indexed, so I was thinking to mark them as NOINDEX. Is that the correct way to handle such pages? From what I read on some other question, Google suggests to put links from IFRAMEs to other pages. However, I definitively do not want a user visible link to the Home page, or whatever page in link with the form, in the content of my forms because that could be misinterpreted by the user. However, if <link> tags would work too, which one should I use? (i.e. "top" would work, right? with the home page in there?) ¹ By bare I mean that the normal theme is not show, it will be a plain white background with just and only the simplest form.

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  • Virtualbox shared folder mount from fstab fails; works once bootup is complete

    - by Ben
    I've got Ubuntu 13.10 installed in Virtualbox 4.3. The host machine is Windows. I have a couple of Virtualbox shared folders being mounted by /etc/fstab. Until recently this setup worked just fine, but after upgrading from Ubuntu 13.04 and Virtualbox 4.2 (at essentially the same time) the fstab mounting stopped working. I get the following error during boot: An error occurred while mounting /home/benme/Documents. keys:Press S to skip mounting or M for manual recovery Pressing M for manual recovery and then trying to mount manually also fails: root@benme-vb:~# cd /home/benme root@benme-vb:/home/benme# mount Documents /sbin/mount.vboxsf: mounting failed with the error: No such device But if I instead skip mounting during boot, wait for Unity to start and then mount manually in a shell, everything works fine: benme-vb ~ % ls Documents benme-vb ~ % sudo mount Documents [sudo] password for benme: benme-vb ~ % ls Documents # actual file list omitted Note that when I mount manually I'm letting mount take all the options from /etc/fstab, and it works. This suggests to me that it's some sort of timing issue, where Virtualbox isn't "ready" to provide the shared file mounts at the point /etc/fstab mounts are run during bootup. Here's the fstab line, just for completeness: Documents /home/benme/Documents vboxsf uid=benme,gid=benme,dmode=774,fmode=664 0 0 Is there something I can do about this from the Ubuntu side? Or does anyone happen to know more about this from the Virtualbox angle? I've found an old report on the Virtualbox bug-tracker with identical symptoms, but in that case the user had updated Virtualbox without updating their guest additions and resolving that fixed the problem; this isn't happening here, I've definitely got the 4.3 guest additions installed.

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  • Better ways to have valuable data indexed, which is ignored currently

    - by Sam
    <a title="">.../a> Hi folks. It seems that my title tag which holds extremely valuable and describes contents on my simple design page is currently compeltely denied by search engines and not indexed at all!! Those descriptions should however be indexed as the describe valuable portions to an otherwise empty page with clean glossary (thats neat and organised to the eye of the viewer. So putting all that descriptive data into visible space would ruin the designish less is more fundamental... So, which alternatives to the title tag do I have, in order to put important contents that are relevant for both user as well as search engines? A <a name="">......</> B <p name="">......</> C <a alt="">.......</> D <p alt="">.......</> From the above list, arose my question: Which of the above is advisable alternative in order to get the valuable actual content indexed? Should it be in a a tag or p tag? Or are there even better tags for this which still keep layout clean? You suggestions are Much appreciated!

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  • What should every programmer know about web development?

    - by Joel Coehoorn
    What things should a programmer implementing the technical details of a web application before making the site public? If Jeff Atwood can forget about HttpOnly cookies, sitemaps, and cross-site request forgeries all in the same site, what important thing could I be forgetting as well? I'm thinking about this from a web developer's perspective, such that someone else is creating the actual design and content for the site. So while usability and content may be more important than the platform, you the programmer have little say in that. What you do need to worry about is that your implementation of the platform is stable, performs well, is secure, and meets any other business goals (like not cost too much, take too long to build, and rank as well with Google as the content supports). Think of this from the perspective of a developer who's done some work for intranet-type applications in a fairly trusted environment, and is about to have his first shot and putting out a potentially popular site for the entire big bad world wide web. Also, I'm looking for something more specific than just a vague "web standards" response. I mean, HTML, JavaScript, and CSS over HTTP are pretty much a given, especially when I've already specified that you're a professional web developer. So going beyond that, Which standards? In what circumstances, and why? Provide a link to the standard's specification.

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  • Auto-mount filesystems on boot fails (12.10)

    - by Joshua Pruitt
    I have a Compaq HP 8200 slim desktop running 12.10 with encrypted partitions (set up with the text-based installer). Everything's working fine, except... When I boot the computer, my /boot and /boot/efi directories refuse to mount automatically. I'm dropped to the root console, where I must enter 'mountall -v', and everything then continues on just fine. This was happening under 12.04. I've recently upgraded to 12.10, and the problem persists. Except now, in addition to /boot and /boot/efi not mounting, roughly 50% of the time /var will not be auto-mounted as well (and again, 'mountall -v' fixes allows me to boot and move on). I'm puzzled about this one. Running 'fsck' doesn't seem to do anything (the filesystems aren't damaged anyway). What can I try to solve this issue? Here's my /etc/fstab: http://paste.ubuntu.com/1338508/ Thanks in advance!!! Addendum: I have tried changing the entries in fstab from UUIDs to the actual devices, to no avail.

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  • Calculating the "power" of a player in a "Defend Your Castle" type game

    - by Jesse Emond
    I'm a making a "Defend Your Castle" type game, where each player has a castle and must send units to destroy the opponent's castle. It looks like this (and yeah, this is the actual game, not a quick paint drawing..): Now, I'm trying to implement the AI of the opponent, and I'd like to create 4 different AI levels: Easy, Normal, Hard and Hardcore. I've never made any "serious" AI before and I'd like to create a quite complete one this time. My idea is to calculate a player's "power" score, based on the current health of its castle and the individual "power" score of its units. Then, the AI would just try to keep a score close to the player's one(Easy would stay below it, Normal would stay near it and Hard would try to get above it). But I just don't know how to calculate a player's power score. There are just too many variables to take into account and I don't know how to properly use them to create one significant number(the power level). Could anyone help me out on this one? Here are the variables that should influence a player's power score: Current castle health, the unit's total health, damage, speed and attack range. Also, the player can have increased Income(the money bag), damage(the + Damage) and speed(the + speed)... How could I include them in the score? I'm really stuck here... Or is there an other way that I could implement AI for this type of game? Thanks for your precious time.

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  • Pursuing violators of software license/copyright

    - by Dmitry Brant
    I've recently discovered a seller on eBay who is selling CDs with my (trialware) software on it. The seller is clearly trying to pass the software off as his own; he's copied all the verbiage from my software's website, except its actual name. This seller also sells a whole bunch of other CDs with free software for which he's misrepresenting authorship. For example, this listing contains screen shots that are obviously of the free program InfraRecorder. However, the name InfraRecorder or its authors aren't mentioned anywhere. Before I splurge on official legal assistance, does the community have any recommendations or past experiences with these kinds of matters? What's the best way to proceed, and at the very least, have the eBay listings taken down? Is it possible to reclaim the earnings from the sales of these CDs (not just for me, but for the other authors of the free software that this person is selling)? I realize that GPL'd software doesn't have any restrictions on "selling" the software, but this person has gone to great lengths to obfuscate the software's authorship, which is surely a violation of the license. (My software is not GPL; it's a custom license, and it does not permit redistribution of any kind without permission)

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  • Packard Bell EasyNote MZ35 freezes when AC unplugged and wireless on

    - by Sense Hofstede
    I would like to ask for some help debugging an irritating problem I'm having with my Packard Bell EasyNote MZ35 and Ubuntu 10.10. Always when the laptop is connected to a wireless network and the AC power lead is unplugged—so it's running on battery power—the system freezes. The screen turns black and shows the error GLib-WARNING **: getpwuid_r(): failed due to unknown user id (0), although this error is completely unrelated to the actual problem. Previous searches on the internet indicate that this error is unrelated to the bug I'm experiencing. It is suggested that Ubuntu tries to hibernate or suspend and that you're seeing the black screen running 'behind' the X server. That would explain the fact that curiously you still see—but cannot move—the mouse cursor. I've already set all the values of the GConf keys in /apps/gnome-power-manager/actions/ to 'nothing', disabled all power management actions I could find, but it didn't solve the problem. It is important to note that the freeze doesn't happen immediately after you unplug the AC power lead. The icon in the notification area may have changed already, but the freeze only occurs when the Notify OSD bubble appears that tells you how many time is left with your battery. Does anyone here have a clue about this problem? A workaround or the cause? If anyone could help me with disabling possible suspend/hibernate behaviour that might be related to this issue, that would be appreciated too. This issue has been reported as bug #666852.

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  • What is the correct way to restart udev in Ubuntu?

    - by zerkms
    I've changed the name of my eth1 interface to eth0. How to ask udev now to re-read the config? service udev restart and udevadm control --reload-rules don't help. So is there any valid way except of rebooting? (yes, reboot helps with this issue) UPD: yes, I know I should prepend the commands with sudo, but either one I posted above changes nothing in ifconfig -a output: I still see eth1, not eth0. UPD 2: I just changed the NAME property of udev-rule line. Don't know any reason for this to be ineffective. There is no any error in executing of both commands I've posted above, but they just don't change actual interface name in ifconfig -a output. If I perform reboot - then interface name changes as expected. UPD 3: let I explain all the case better ;-) For development purposes I write some script that clones virtual machines (VirtualBox-driven) and pre-sets them up in some way. So I perform a command to clone VM, start it and as long as network interface MAC is changed - udev adds the second rule to network persistent rules. Right after machine is booted for the first time there are 2 rules: eth0, which does not exist, as long as it existed in the original VM image MAC eth1, which exists, but all the configuration in all files refers to eth0, so it is not that good for me So I with sed delete the line with eth0 (it is obsolete and useless in cloned image) and replace eth1 with eth0. So currently I have valid persistent rule, but there is still eth1 in /dev. The issue: I don't want to reboot the machine (it will take another time, which is not good thing on building-VM-stage) and just want to have my /dev rebuilt with some command so I have ready-to-use VM without any reboots.

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  • Daily Blog Archives and Duplicate Content

    - by nemmy
    A few weeks back I realised that my blog software was creating daily post archives. Which basically resulted in duplicate content especially if I only had one post a day. The situation is something like this: www.sitename.com/blog/archives/2013/06/01 - daily archive for 1 June 2013 www.sitename.com/blog/archives/2013/06/my-post-name.html So, here we have two pages that are basically identical except the daily archive has some meaningless title like "Daily Archive for 1 June 2003". And I have no control over which content Google decides is the primary content. It's quite possible (and likely) that the daily archive could be the "primary" content and the actual post itself the "duplicate". Once I realised it was doing this I modified the daily archive template to include <meta name="robots" content="noindex"> Here we are a few weeks later and I still see some daily archives coming up in Google search results. I realise some of those deep pages might not be crawled yet but I am worried that the original post (which should be the PRIMARY content) has been marked duplicate content by Google. Now I've no indexed the daily archives I might end up with no indexed content AND the original articles still flagged as duplicates. And nothing will show up in search at all. Have I screwed myself here or is there a way out?

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  • Preffered lambda syntax?

    - by Roger Alsing
    I'm playing around a bit with my own C like DSL grammar and would like some oppinions. I've reserved the use of "(...)" for invocations. eg: foo(1,2); My grammar supports "trailing closures" , pretty much like Ruby's blocks that can be passed as the last argument of an invocation. Currently my grammar support trailing closures like this: foo(1,2) { //parameterless closure passed as the last argument to foo } or foo(1,2) [x] { //closure with one argument (x) passed as the last argument to foo print (x); } The reason why I use [args] instead of (args) is that (args) is ambigious: foo(1,2) (x) { } There is no way in this case to tell if foo expects 3 arguments (int,int,closure(x)) or if foo expects 2 arguments and returns a closure with one argument(int,int) - closure(x) So thats pretty much the reason why I use [] as for now. I could change this to something like: foo(1,2) : (x) { } or foo(1,2) (x) -> { } So the actual question is, what do you think looks best? [...] is somewhat wrist unfriendly. let x = [a,b] { } Ideas?

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  • How to "translate" interdependent object states in code?

    - by Earl Grey
    I have the following problem. My UI interace contains several buttons, labels, and other visual information. I am able to describe every possible workflow scenario that should be be allowed on that UI. That means I can describe it like this - when button A is pressed, the following should follow - In the case of that A button, there are three independent factors that influence the possible result when pushing the A button. The state of the session (blank, single, multi, multi special), the actual work that is being done by the system at the moment of pressing the A button (nothing was happening, work was being done, work was paused) and a separate UI element that has two states (on , off)..This gives me a 3 dimensional cube with 24 possible outcomes. I could write code for this using if cycles, switch cycles etc....but the problem is, I have another 7 buttons on that ui, I can enter this UI from different states..some buttons change the state, some change parameters... To sum up, the combinations are mindbogling and I am not able come up with a methodology that scales and is systematically reliable. I am able to describe EVERY workflow with words, I am sure my description is complete and without logical errors. But I am not able to translate that into code. I was trying to draw flowcharts but it soon became visually too complicated due to too many if "emafors". Can you advice how to proceeed?

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  • Config import on network-manager-openvpn

    - by Toki Tahmid
    I'm trying to use a free service using the OpenVPN protocol using OpenVPN's GUI module in the network manager. The config worked perfectly well as .ovpn on Windows. The behavior in Windows is such that I ran OpenVPN GUI and chose to connect to this particular VPN. It would then show the activity in the attempt to connect and opens a dialog box for username/password authentication. I've successfully imported all the configurations by changing the file type to .conf and using the import feature in network manager. However, attempting to connect would simply display the network manager's attempting to connect animation, but ultimately end with a notification of connection timing out. No prompt asking for authentication would appear at all, nor can I find any feature to prefix the authentication details. client dev tun proto tcp remote miami.proxpn.com 443 resolv-retry infinite nobind persist-key persist-tun ca ca.crt cert client.crt key client.key cipher BF-CBC keysize 512 comp-lzo verb 4 mute 5 tun-mtu 1500 mssfix 1450 auth-user-pass reneg-sec 0 # If you are connecting through an # HTTP proxy to reach the actual OpenVPN # server, put the proxy server/IP and # port number here. See the man page # if your proxy server requires # authentication. ;http-proxy-retry # retry on connection failures ;http-proxy [proxy server] [proxy port #] Needless to say, but I've downloaded all the required packages for setting up OpenVPN connections. By the way, as you can see above, .key and .crt files location are specified to be in the same directory as the config file. After importing the config file, if were to remove them, would it cause any problem? Note, I haven't removed them, so the problem I'm facing is not due to the absence of these files.

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  • What are the possible options for AI path-finding etc when the world is "partitionned"?

    - by Sebastien Diot
    If you anticipate a large persistent game world, and you don't want to end up with some game server crashing due to overload, then you have to design from the ground up a game world that is partitioned in chunks. This is in particular true if you want to run your game servers in the cloud, where each individual VM is relatively week, and memory and CPU are at a premium. I think the biggest challenge here is that the player receives all the parts around the location of the avatar, but mobs/monsters are normally located in the server itself, and can only directly access the data about the part of the world that the server own. So how can we make the AI behave realistically in that context? It can send queries to the other servers that own the neighboring parts, but that sounds rather network intensive and latency prone. It would probably be more performant for each mob AI to be spread over the neighboring parts, and proactively send the relevant info to the part that contains the actual mob atm. That would also reduce the stress in a mob crossing a border between two parts, and therefore "switching server". Have you heard of any AI design that solves those issues? Some kind of distributed AI brain? Maybe some kind of "agent" community working together through message passing?

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  • Inheriting projects - General Rules? [closed]

    - by pspahn
    Possible Duplicate: When is a BIG Rewrite the answer? Software rewriting alternatives Are there any actual case studies on rewrites of software success/failure rates? When should you rewrite? We're not a software company. Is a complete re-write still a bad idea? Have you ever been involved in a BIG Rewrite? This is an area of discussion I have long been curious about, but overall, I generally lack the experience to give myself an answer that I would fully trust. We've all been there, a new client shows up with a half-complete project they are looking to finish and launch. For whatever reason, they fired their previous developer, and it's now up to you to save the day. I am just finishing up a code review for a new client, and in my estimation is would be better to scrap what the previous developers built since and start from scratch. There's a ton of reasons why I am leaning toward this way, but it still makes me nervous since the client isn't going to want to hear "those last guys built you a big turd, and I can either polish it, or throw it in the trash". What are your general rules for accepting these projects? How do you determine whether it will be better to start from scratch or continue with the existing code base? What other extra steps might you take to help control client expectations, since the previous developer may have inflated those expectations beyond a reasonable level? Any other general advice?

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  • E.T. Phone "Home" - Hey I've discovered a leak..!

    - by Martin Deh
    Being a member of the WebCenter ATEAM, we are often asked to performance tune a WebCenter custom portal application or a WebCenter Spaces deployment.  Most of the time, the process is pretty much the same.  For example, we often use tools like httpWatch and FireBug to monitor the application, and then perform load tests using JMeter or Selenium.  In addition, there are the fine tuning of the different performance based tuning parameters that are outlined in the documentation and by blogs that have been written by my fellow ATEAMers (click on the "performance" tag in this ATEAM blog).  While performing the load test where the outcome produces a significant reduction in the systems resources (memory), one of the causes that plays a role in memory "leakage" is due to the implementation of the navigation menu UI.  OOTB in both JDeveloper and WebCenter Spaces, there are sample (page) templates that include a "default" navigation menu.  In WebCenter Spaces, this is through the SpacesNavigationModel taskflow region, and in a custom portal (i.e. pageTemplate_globe.jspx) the menu UI is contructed using standard ADF components.  These sample menu UI's basically enable the underlying navigation model to visualize itself to some extent.  However, due to certain limitations of these sample menu implementations (i.e. deeper sub-level of navigations items, look-n-feel, .etc), many customers have developed their own custom navigation menus using a combination of HTML, CSS and JQuery.  While this is supported somewhat by the framework, it is important to know what are some of the best practices in ensuring that the navigation menu does not leak.  In addition, in this blog I will point out a leak (BUG) that is in the sample templates.  OK, E.T. the suspence is killing me, what is this leak? Note: for those who don't know, info on E.T. can be found here In both of the included templates, the example given for handling the navigation back to the "Home" page, will essentially provide a nice little memory leak every time the link is clicked. Let's take a look a simple example, which uses the default template in Spaces. The outlined section below is the "link", which is used to enable a user to navigation back quickly to the Group Space Home page. When you (mouse) hover over the link, the browser displays the target URL. From looking initially at the proposed URL, this is the intended destination.  Note: "home" in this case is the navigation model reference (id), that enables the display of the "pretty URL". Next, notice the current URL, which is displayed in the browser.  Remember, that PortalSiteHome = home.  The other highlighted item adf.ctrl-state, is very important to the framework.  This item is basically a persistent query parameter, which is used by the (ADF) framework to managing the current session and page instance.  Without this parameter present, among other things, the browser back-button navigation will fail.  In this example, the value for this parameter is currently 95K25i7dd_4.  Next, through the navigation menu item, I will click on the Page2 link. Inspecting the URL again, I can see that it reports that indeed the navigation is successful and the adf.ctrl-state is also in the URL.  For those that are wondering why the URL displays Page3.jspx, instead of Page2.jspx. Basically the (file) naming convention for pages created ar runtime in Spaces start at Page1, and then increment as you create additional pages.  The name of the actual link (i.e. Page2) is the page "title" attribute.  So the moral of the story is, unlike design time created pages, run time created pages the name of the file will 99% never match the name that appears in the link. Next, is to click on the quick link for navigating back to the Home page. Quick investigation yields that the navigation was indeed successful.  In the browser's URL there is a home (pretty URL) reference, and there is also a reference to the adf.ctrl-state parameter.  So what's the issue?  Can you remember what the value was for the adf.ctrl-state?  The current value is 3D95k25i7dd_149.  However, the previous value was 95k25i7dd_4.  Here is what happened.  Remember when (mouse) hovering over the link produced the following target URL: http://localhost:8888/webcenter/spaces/NavigationTest/home This is great for the browser as this URL will navigate to the intended targer.  However, what is missing is the adf.ctrl-state parameter.  Since this parameter was not present upon navigation "within" the framework, the ADF framework produced another adf.ctrl-state (object).  The previous adf.ctrl-state basically is orphaned while continuing to be alive in memory.  Note: the auto-creation of the adf.ctrl state does happen initially when you invoke the Spaces application  for the first time.  The following is the line of code which produced the issue: <af:goLink destination="#{boilerBean.globalLogoURIInSpace} ... Here the boilerBean is responsible for returning the "string" url, which in this case is /spaces/NavigationTest/home. Unfortunately, again what is missing is adf.ctrl-state. Note: there are more than one instance of the goLinks in the sample templates. So E.T. how can I correct this? There are 2 simple fixes.  For the goLink's destination, use the navigation model to return the actually "node" value, then use the goLinkPrettyUrl method to add the current adf.ctrl-state: <af:goLink destination="#{navigationContext.defaultNavigationModel.node['home'].goLinkPrettyUrl}"} ... />  Note: the node value is the [navigation model id]  Using a goLink does solve the main issue.  However, since the link basically does a redirect, some browsers like IE will produce a somewhat significant "flash".  In a Spaces application, this may be an annoyance to the users.  Another way to solve the leakage problem, and also remove the flash between navigations is to use a af:commandLink.  For example, here is the code example for this scenario: <af:commandLink id="pt_cl2asf" actionListener="#{navigationContext.processAction}" action="pprnav">    <f:attribute name="node" value="#{navigationContext.defaultNavigationModel.node['home']}"/> </af:commandLink> Here, the navigation node to where home is located is delivered by way of the attribute to the commandLink.  The actual navigation is performed by the processAction, which is needing the "node" value. E.T. OK, you solved the OOTB sample BUG, what about my custom navigation code? I have seen many implementations of creating a navigation menu through custom code.  In addition, there are some blog sites that also give detailed examples.  The majority of these implementations are very similar.  The code usually involves using standard HTML tags (i.e. DIVS, UL, LI, .,etc) and either CSS or JavaScript (JQuery) to produce the flyout/drop-down effect.  The navigation links in these cases are standard <a href... > tags.  Although, this type of approach is not fully accepted by the ADF community, it does work.  The important thing to note here is that the <a> tag value must use the goLinkPrettyURL method of contructing the target URL.  For example: <a href="${contextRoot}${menu.goLinkPrettyUrl}"> The main reason why this type of approach is popular is that links that are created this way (also with using af:goLinks), the pages become crawlable by search engines.  CommandLinks are currently not search friendly.  However, in the case of a Spaces instance this may be acceptable.  So in this use-case, af:commandLinks, which would replace the <a>  (or goLink) tags. The example code given of the af:commandLink above is still valid. One last important item.  If you choose to use af:commandLinks, special attention must be given to the scenario in which java script has been used to produce the flyout effect in the custom menu UI.  In many cases that I have seen, the commandLink can only be invoked once, since there is a conflict between the custom java script with the ADF frameworks own scripting to control the view.  The recommendation here, would be to use a pure CSS approach to acheive the dropdown effects. One very important thing to note.  Due to another BUG, the WebCenter environement must be patched to BP3 (patch  p14076906).  Otherwise the leak is still present using the goLinkPrettyUrl method.  Thanks E.T.!  Now I can phone home and not worry about my application running out of resources due to my custom navigation! 

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  • What is a currently a good game stack for simple Javascript 2D multiplatform game?

    - by JacobusR
    I'm looking for advice from someone can help me avoid common pitfalls in developing light weight, quick-to-market games. Yeah, I've heard of Google ;-), but a trip down Google lane does not beat solid experience from someone who has been down this path. I'm looking for advice from someone who works alone, or in a small team, and has developed some 2D games for mobile. My game ideas don't require intensive graphics, just simple arcade style glyphs and collision detection. My experience is mostly with Scala, Java and web technologies (Javascript, CSS, SVG, HTML, etc). My question is: Is there a nice stack that someone can suggest that will be a good fit for my skillset? I'm considering Javascript for simple 2D shooter games with simple multiplayer games being supported with a Scala server-side written on Spray. Is this silly? Should I rather look into things such as Unity 3D, and use it in 2D mode? For the actual game engine, something like the Sparrow Framework would be great, but it needs to be multiplatform.

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