Search Results

Search found 4848 results on 194 pages for 'cocoa matters'.

Page 115/194 | < Previous Page | 111 112 113 114 115 116 117 118 119 120 121 122  | Next Page >

  • Why self.view is not available

    - by amok
    I have this code in the main view controller and it is working just fine and as I wanted. loadingActionSheet = [[UIActionSheet alloc] initWithTitle:@"Posting To Twitter..." delegate:nil cancelButtonTitle:@"Cancel" destructiveButtonTitle:nil otherButtonTitles:nil]; [loadingActionSheet showInView:self.view]; I wanted that code to be reusable from different part of the project so I moved it in a separate file (UIView based). The poblem that I am facing is that self.view is not available there and I don't know why because I am learning and I don't know enough to understand what I am missing. What do I have to do/add/change to have the actionsheet shown in my current view even if that code lives somewhere else?

    Read the article

  • UItextView in UITableview, autocorrection bubble not visible

    - by f0rz
    Hello! I have a UITableView with custom cells. The cells containing one UITextView each and the cell is resizing during user type text in the TextView. My problem is when user is on first row in a TextView autocorrection bubbles wont be visible in the current cell. Is there any workaround or can someone point me to another direction?

    Read the article

  • initWithCoder not working as expected?

    - by fuzzygoat
    Does this seem right, the dataFilePath is on disk and contains the right data, but the MSMutable array does not contain any objects after the initWithCoder? I am probably just missing something, but I wanted to quickly check here before moving on. -(id)initWithCoder:(NSCoder *)decoder { self = [super init]; if(self) { [self setReactorCore:[decoder decodeObjectForKey:@"CORE"]]; } return self; } . -(id)init { self = [super init]; if(self) { if([[NSFileManager defaultManager] fileExistsAtPath:[self dataFilePath]]) { NSMutableData *data = [[NSMutableData alloc] initWithContentsOfFile:[self dataFilePath]]; NSKeyedUnarchiver *unArchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; NSMutableArray *newCore = [[NSMutableArray alloc] initWithCoder:unArchiver]; [self setReactorCore:newCore]; [newCore release]; [data release]; [unArchiver release]; } else { NSMutableArray *newCore = [[NSMutableArray alloc] init]; [self setReactorCore:newCore]; [newCore release]; } } return self; } gary

    Read the article

  • Format textfield while typing Ios

    - by BBios
    Ive seen other examples and tried - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string I am not sure what I am doing wrong, I just started coding my first Iphone App This is what I am trying to do I have 4 textfields and each has a limit on number of letters while typing I have done this using the below code - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { int valid; NSString *cs2 = [textField.text stringByReplacingCharactersInRange:range withString:string]; // int charCount = [cs2 length]; if(textField == cvv){ valid = 4; }else if(textField == cardName) { valid=26; }else if(textField == expDate) { valid=5; // if (charCount == 2 ) { // textField.text = [cs2 stringByAppendingString:@"/"]; // textField.text = cs2; // return YES; // } }else if(textField == acNumber) { valid=19; } return !([cs2 length] > valid); Works fine till here, I have a textfield where the user enters Exp date and would like to format it as if I am entering 112 then it should display as 01/12 and if I enter 2 then it should display as 1122 I tried checking if the length of the textfield value is 2 then append a / but then that gives me when I enter 12 it gives 11/22

    Read the article

  • DrawRect on the iPhone vs. the Mac

    - by Joe Cannatti
    I am an experienced iPhone dev beginning to work on my first Mac app. One thing that is really throwing me off is the differences between UIView and NSView. It seems that I cannot set the background color of a NSView via interface builder as I can with a UIView. It also seems that I cannot do it by simply sending a setBackgroundColor: message to it. All the examples I have seen are overriding drawRect: in a subclass of NSView. Is that really the only way to do it? What is the conceptual difference here, and why is it this way? NOTE: I am only trying to set the background color to the default grey.

    Read the article

  • Getting a particular menu item from MainMenu

    - by Garry
    I have a nib (winA.xib) that contains a window. My app delegate contains an NSWindowController subclass called WinAController. WinAController has a property (NSMenu *mainMenu) that I want to point to the MainMenu. I have set it after I instantiate WinAController with this code: WinAController = [[WinAController alloc] initWithWindowNibName:@"WinA"]; WinAController.mainMenu = [NSApp mainMenu]; I have a menu item underneath the "Window" top-level menu item on MainMenu that invokes the [WinAController showWindow] method and displays WinA. I want to toggle the on/off state of this menu item depending on whether WinA is visible or not. WinAController also has another property (NSMenuItem *myMenuItem). How can I get a reference to a sub menu of the "Window" top-level menu item. The title of sub menu item I want to get is "Command". I have tried this: if (mainMenu != nil) { myMenuItem = [mainMenu itemAtIndex:[mainMenu indexOfItemWithTitle:@"Command"]]; } But it doesn't seem to work. Where am I going wrong? Thanks,

    Read the article

  • UIsearch rearrange the indexpath.row

    - by abuyousif
    i have a problem that i have spend about a week trying to solve it, but no luke up to now. i have a uisearchbar implmented into my table view. and i also have two nsarray, one for tilte and one for discription. when i search through the array of the titles it returns the rights search, but when i click on a row that the search came with, i get "row 0" if i click on the first row. my question is how to make a connection between the two arrays so when the search rearrange the titles based on the user search the discription array correspond to the same row the title is at. i appreciate any help.

    Read the article

  • Where to add an observer to the NotificationCenter in a UITableViewController

    - by Saifis
    I want to send a notification from a UITableViewController-A to UITableViewController-B. I was adding the observer in the initwithCoder of the UITableViewController that is supposed to catch the notifications. The classes are correlated as folows RootViewController ===NavigationController-A =====UITableViewController-A ===NavigationController-B =====UITableViewController-B I need to add the observer before the views are actually loaded because notifications may be sent before the view is called. However I have been told that initializing in the initWithCoder method in a UIViewController is not advisable, and was told to add the observer in the AppDelegate. Are there any other suggestions for doing this?

    Read the article

  • Passing a pointer to a function in objective-c

    - by Chiodo
    Hi, i've a stupid questiona about passing pointer. I've this: @interface MyClass : NSObject myobj* foo; -(void)doSomething:(myobj*)aObj; @end @implementation MyClass -(void)doSomething:(myobj*)aObj { cFuncCall(&aObj); //alloc memory and init the object } -(id)init { //init stuff... [self doSomething:foo]; // foo retun 0x0!!! } @end why foo return nil??? It should be initialized by cFuncCall!

    Read the article

  • iPhone: Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

    Read the article

  • UILabel with custom font displays *wrong* custom font

    - by winsmith
    I'm using this method to embed custom fonts in my iPhone app. The embedding works: When I run the following code, the fonts are listed. (Currently, I'm embedding all family members of Myriad Pro in OTF format) for( NSString *familyName in [UIFont familyNames] ){ for( NSString *fntName in [UIFont fontNamesForFamilyName:familyName] ){ NSLog(@"%@", fntName); }} When I try to set the font of a label to MyriadPro or MyriadPro-Bold, this works just as expected. However, when I set the font to MyriadPro-BoldCond, the label is still set in MyriadPro-Bold instead of the condensed version. (The font names are correct, I checked.) My Code: [recommendationLabel setFont:[UIFont fontWithName:@"MyriadPro-BoldCond" size:140]]; recommendationLabel.adjustsFontSizeToFitWidth = YES; What's the deal?

    Read the article

  • What is wrong with my @synchronized block?

    - by hyn
    I have 2 threads in my application, a game update thread and render/IO/main thread. My update thread updates the game state, and the render thread renders the scene based on the updated values of the game state models and a few other variables stored inside an object (gameEngine). The render thread gets executed while the game thread is still updating, which is a problem, so it appeared to me the solution is to use @synchronized like this: @synchronized(gameEngine) { [gameEngine update]; nextUpdate = now + GAME_UPDATE_INTERVAL; gameEngine.lastGameUpdateInterval = now - lastUpdate; gameEngine.lastGameUpdateTime = now; lastUpdate = now; } But the render thread still accesses the gameEngine object between -update and the last 3 lines of the block. Why is this?

    Read the article

  • Changing pointer of self

    - by rob5408
    I have an object that I alloc/init like normal just to get a instance. Later in my application I want to load state from disk for that object. I figure I could unarchive my class (which conforms to NSCoding) and just swap where my instance points to. To this end I use this code... NSString* pathForDataFile = [self pathForDataFile]; if([[NSFileManager defaultManager] fileExistsAtPath:pathForDataFile] == YES) { NSLog(@"Save file exists"); NSData *data = [[NSMutableData alloc] initWithContentsOfFile:pathForDataFile]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; [data release]; Person *tempPerson = [unarchiver decodeObjectForKey:@"Person"]; [unarchiver finishDecoding]; [unarchiver release]; if (tempPerson) { [self release]; self = [tempPerson retain]; } } Now when I sprinkled some NSLogs throughout my application I noticed self.person: <Person: 0x3d01a10> (After I create the object with alloc/init) self: <Person: 0x3d01a10> (At the start of this method) tempPerson: <Person: 0x3b1b880> (When I create the tempPerson) self: <Person: 0x3b1b880> (after i point self to the location of the tempPerson) self.person: <Person: 0x3d01a10> (After the method back in the main program) What am I missing?

    Read the article

  • What's the correct way to represent a linear process in CocoaTouch (UIKit)?

    - by UloPe
    I need to represent a linear process (think wizard) in an iPad app. In principle I could use a UINavigationController and just keep pushing new controllers for each step of the process. But this seems rather inefficient since the process I'm modeling has no notion of navigating backwards so all previous views would pointlessly stay around and use up resources. At the moment I keep adding and removing a subview to one "master" viewcontroller and basically swapping out the contents. This works but feels rather clunky and I hope there is some nicer way to achieve this. Additionally there needs to be an animated transition between the views. (I have this working at the moment via beginAnimations / commitAnimations)

    Read the article

  • iPhone: Switching Views From Outside Root Controller

    - by senfo
    I am using a UINavigationController to switch between views. What I would like is for each view to have the ability to control when it is swapped out for another view by having buttons within the view. All of the samples I've seen thus far have placed buttons on a toolbar, which is located on the root view containing the Switch View Controller rather than the views, them self. Is it possible to do what I want? I can't figure how to wire up the connection back to the UINavigationController. I'm having a difficult time wording this, so please feel free to let me know if you need additional clarification.

    Read the article

  • iPhone memory management: a release after setting self.someProperty = nil

    - by ddawber
    I am reading the LazyTableImages code that Apple have released and they do something to this effect (in an NSOperation subclass): - (void)dealloc { [myProperty release]; [myProperty2 release]; } - (void)main { // // Parse operation undertaken here // self.myProperty = nil; self.myProperty2 = nil; } My thinking is that they do this in case dealloc is called before setting properties to nil. Is my thinking correct here? Are the releases unnecessary, as self.myProperty = nil effectively releases myProperty? One thing I have noticed in this code is that they don't release all retained objects in dealloc, only some of them, which is really the cause for my confusion. Cheers

    Read the article

  • Return NSArray from NSDictionary

    - by Jon
    I have a fetch that returns an array with dictionary in it of an attribute of a core data object. Here is my previous question: Create Array From Attribute of NSObject From NSFetchResultsController This is the fetch: NSFetchRequest *request = [[NSFetchRequest alloc] init]; [request setEntity:entity]; [request setResultType:NSDictionaryResultType]; [request setReturnsDistinctResults:NO]; //set to YES if you only want unique values of the property [request setPropertiesToFetch :[NSArray arrayWithObject:@"timeStamp"]]; //name(s) of properties you want to fetch // Execute the fetch. NSError *error; NSArray *objects = [managedObjectContext executeFetchRequest:request error:&error]; When I log the NSArray data, I get this: The content of data is( { timeStamp = "2011-06-14 21:30:03 +0000"; }, { timeStamp = "2011-06-16 21:00:18 +0000"; }, { timeStamp = "2011-06-11 21:00:18 +0000"; }, { timeStamp = "2011-06-23 19:53:35 +0000"; }, { timeStamp = "2011-06-21 19:53:35 +0000"; } ) What I want is an array with this format: [NSArray arrayWithObjects: @"2011-11-01 00:00:00 +0000", @"2011-12-01 00:00:00 +0000", nil];' Edit: This is the method for which I want to replace the data array with my new data array: - (NSArray*)calendarMonthView:(TKCalendarMonthView *)monthView marksFromDate:(NSDate *)startDate toDate:(NSDate *)lastDate { NSLog(@"calendarMonthView marksFromDate toDate"); NSLog(@"Make sure to update 'data' variable to pull from CoreData, website, User Defaults, or some other source."); // When testing initially you will have to update the dates in this array so they are visible at the // time frame you are testing the code. NSArray *data = [NSArray arrayWithObjects: @"2011-01-01 00:00:00 +0000", @"2011-12-01 00:00:00 +0000", nil]; // Initialise empty marks array, this will be populated with TRUE/FALSE in order for each day a marker should be placed on. NSMutableArray *marks = [NSMutableArray array]; // Initialise calendar to current type and set the timezone to never have daylight saving NSCalendar *cal = [NSCalendar currentCalendar]; [cal setTimeZone:[NSTimeZone timeZoneForSecondsFromGMT:0]]; // Construct DateComponents based on startDate so the iterating date can be created. // Its massively important to do this assigning via the NSCalendar and NSDateComponents because of daylight saving has been removed // with the timezone that was set above. If you just used "startDate" directly (ie, NSDate *date = startDate;) as the first // iterating date then times would go up and down based on daylight savings. NSDateComponents *comp = [cal components:(NSMonthCalendarUnit | NSMinuteCalendarUnit | NSYearCalendarUnit | NSDayCalendarUnit | NSWeekdayCalendarUnit | NSHourCalendarUnit | NSSecondCalendarUnit) fromDate:startDate]; NSDate *d = [cal dateFromComponents:comp]; // Init offset components to increment days in the loop by one each time NSDateComponents *offsetComponents = [[NSDateComponents alloc] init]; [offsetComponents setDay:1]; // for each date between start date and end date check if they exist in the data array while (YES) { // Is the date beyond the last date? If so, exit the loop. // NSOrderedDescending = the left value is greater than the right if ([d compare:lastDate] == NSOrderedDescending) { break; } // If the date is in the data array, add it to the marks array, else don't if ([data containsObject:[d description]]) { [marks addObject:[NSNumber numberWithBool:YES]]; } else { [marks addObject:[NSNumber numberWithBool:NO]]; } // Increment day using offset components (ie, 1 day in this instance) d = [cal dateByAddingComponents:offsetComponents toDate:d options:0]; } [offsetComponents release]; return [NSArray arrayWithArray:marks]; }

    Read the article

  • How can we show the preview image of the video in table view cell ?

    - by srikanth rongali
    I have a table view and if we touch a cell a video plays. I need to show the preview image of the video in the UITableViewCell. I have kept some dummy image in the cell at image place and remaining space ion cell is with some labels and buttons. I need the image preview of the video with play symbol on it. How can I make this ? Should I use any photoshop type of things or any programable things. I do not know photoshop. Thank You.

    Read the article

  • Question about memory usage

    - by sudo rm -rf
    Hi there. I have the following method: +(NSMutableDictionary *)getTime:(float)lat :(float)lon { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSMutableDictionary *dictionary = [[NSMutableDictionary alloc] init]; [dictionary setObject:hour forKey:@"hour"]; [dictionary setObject:minute forKey:@"minute"]; [dictionary setObject:ampm forKey:@"ampm"]; return dictionary; } A lot of the method is chopped off, so I think I need the pool for some other stuff in the method. Here's my question. I know that I need to release the following objects: [dictionary release]; [pool release]; However, I can't release the dictionary before I return it, but as soon as I return it the rest of the method isn't performed. What should I do?

    Read the article

< Previous Page | 111 112 113 114 115 116 117 118 119 120 121 122  | Next Page >