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  • Password authentication in sqlite3 for iphone

    - by user271753
    Hey Guys .. I am new to programming in Objective C . I checked many tutorials on reading data in sqlite3 , but almost all of them have show the data in UITableView . I have a page where the user types in the password, the password lets say 1234 is saved in the database ( I have created a table already ) . I have got the database into the project folder . I just want a statement like if(databasepassword == correct from the uitextfield ) { show next page } else { password is incorrect.text } I will figure out on how to show the next page and display the password is incorrect.text I just want a method to cross check with the password saved in the database . How can I do that ? Regards

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  • iphone - passing an object on an UIToolbarButton action

    - by Mike
    Is that possible to make a UIToolbarButton pass an object to its target by using some exoteric method (as it seems not to be possible using regular button use)? I mean something like UIBarButtonItem *Button = [[UIBarButtonItem alloc] initWithImage:buttonImage style:UIBarButtonItemStylePlain target:self action:@selector(doSomething:) **withObject:usingThis**]; I know I can trigger a method that will launch the full method with the object, but for the sake of elegance I was trying to minimize the code... I suspect it is not possible, but as you guys out there are insanely good you may come with an transcendental answer... who knows...

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  • How can I grab the iTunes-defined name for my iPhone/iPod device?

    - by Christophe Porteneuve
    Hey there, I'm trying to get the name for an iPhone/iPod device that the user entered in their iTunes. This is not, I repeat, not, necessarily what [[UIDevice currentDevice] name] returns (or any of its other methods). For instance, my iPhone is bound in iTunes to "iPhone 3G de Christophe…", to differentiate it from my wife's and other similar devices. That's the name I'd love to be able to grab. Is it stored anywhere on the device, and if so can I access it somehow? Thanks!

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  • Animating removeFromSuperview

    - by brettr
    I'd like to animate the transition from a subview back to the super view. I display the subview using: [UIView beginAnimations:@"curlup" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [self.view addSubview:self.mysubview.view]; [UIView commitAnimations]; The above works fine. It's going back to the super view that I don't get any animation: [UIView beginAnimations:@"curldown" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [self.view removeFromSuperview]; [UIView commitAnimations]; Is there something different I should be doing to get the subview to animate when removed?

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  • UIImage imageNamed not autoreleasing correctly

    - by MrHen
    For some reason, the retain/release behavior in the following code has me completely baffled. selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage release]; This should break but does not. Why? I thought imageNamed autoreleased itself which means the release here is redundant and should break when the autorelease occurs. Here are snippets relevant to selectedImage from the .h and .m files: @property (nonatomic, readonly) UIImage *selectedImage; @synthesize delegate, selectedImage, spacerBottom, currentIndex; Other notes, this does break: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage release]; [selectedImage release]; //objc[55541]: FREED(id): message release sent to freed object=0x59245b0 //Program received signal: “EXC_BAD_INSTRUCTION”. As does this: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage release]; [selectedImage autorelease]; //objc[55403]: FREED(id): message autorelease sent to freed object=0x59b54c0 //Program received signal: “EXC_BAD_INSTRUCTION”. And so does the following: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage autorelease]; [selectedImage release]; //objc[55264]: FREED(id): message release sent to freed object=0x592c9a0 //Program received signal: “EXC_BAD_INSTRUCTION”. And so does this: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage autorelease]; [selectedImage autorelease]; //objc[55635]: FREED(id): message release sent to freed object=0x5b305d0 //Program received signal: “EXC_BAD_INSTRUCTION”.

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  • GeekGameBoard - Klondike does not run.

    - by Tibi
    Hi there, I download the GeekGameBoard framework from Jens Alfke and I can only run the checkers like version on my iPhone and iPad simulator. When running the Klondike version the simulator launches but the game does not start, any idea about what is missing to make it run ?

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  • How to get a list of installed android applications and pick one to run

    - by Jon
    I asked a similar question to this earlier this week but I'm still not understanding how to get a list of all installed applications and then pick one to run. I've tried: Intent intent = new Intent(ACTION_MAIN); intent.addCategory(CATEGORY_LAUNCHER); and this only shows application that are preinstalled or can run the ACTION_MAIN Intent type. I also know I can use PackageManager to get all the installed applications, but how do I use this to run a specific application? Thanks

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  • How can I call the iPhone to draw using other method?

    - by Tattat
    I have a view with a class called "drawingViewController", and I have the drawRect method: - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); CGContextMoveToPoint(context, 0.0f, 0.0f); CGContextAddLineToPoint(context, 100.0f, 100.0f); CGContextStrokePath(context); } But I wanna to define some other drawing method, but it did't work, how can I do so apart from calling drawRect method? thz in advance.

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  • UINavigationBar BarButtonItem with Plain Style

    - by choise
    Hi, i got the following code: - (id)init { if (self = [super init]) { self.title = @"please wait"; UIBarButtonItem *favorite = [[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"star.png"] style:UIBarButtonItemStylePlain target:self action:@selector(buttonFavoriteClicked:)]; self.navigationItem.rightBarButtonItem = favorite; } return self; } but my button looks still like a Button with UIBarButtonItemStyleBordered is there a way to set a button with plain style at this position?

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  • NSZombieEnabled hides EXC_BAD_ACCESS error entirely

    - by David Liu
    So I have a subclass of a UIView that starts causing EXC_BAD_ACCESS errors when I go through a specific set of conditions (run on iPad instead of iPhone or simulator, first login only). It throws the exception when the UIView subclass gets deallocated, during the last line, where I have [super dealloc]. I heard about using NSZombieEnabled, so I tossed that on to see if I could get any more information about it, but now it hides the error completely! Does anyone know a bit more about this type of situation? I thought NSZombie would start spewing stuff into my console like before, but I'm hoping that the nonexistance of errors would tell me some sort of information as well.

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  • Is it posible to Build & Run on TWO iPhones/iPods at once?

    - by Dimitris
    When I connect two iPhones at the same time to my computer and Build and Run a project the app only installs and plays on one of the devices. Now, with the iPhone 3.0, that supports bluetooth peer-to-peer connectivity, to test a multiplayer project you have to install and run it on two devices at the same time. It would be very helpful to be able to do that with one click instead of: install on one phone, disconnect, connect the other, wait a 10 seconds to recognize the phone and install again and run... Is anyone aware of a method to do such a thing? Thanks

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  • iPhone development time...

    - by Tisch
    I have been asked to develop a relatively simple iPhone application. However, it would be my first application. I am a fairly competent programmer and can turn my skills to a new language fairly quickly... what my question is, is... How long has it taken some of you guys to make your first iPhone application and what was your experience like? Also, if you can say this sort of information, how much did you charge for it?! Thanks in advance. Kindest Regards Tom

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  • custom cells uitableview - cannot display all the rows

    - by Matt Facer
    Hi guys, I'm creating a uitableview with custom cells which I created in Interface Builder. There are currently three cells (UITableViewCell). I have a UITableView which is on the view. The code I have is fairly standard, but I cannot work out how to actually SHOW the three custom cells. I am using the cellForRowAtIndexPath method. My aim is to get a grouped uitableview which shows like the following Item - Name Settings - alert - time So the above indented view should be my grouped uitableview. The problem is, I cannot get it to show using code. The uitableview will ALWAYS be this. I am trying to replicate the settings style screen... so I do not have any arrays to display the uitableview cells. How do I actually display my three cells? I have the following code - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 2; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (section == 0) return 1; else return 2; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if(section == 0) return @"Item"; else return @"Settings"; } So all I need to know is how to actually display my custom cells inside the tableview! Thanks for any information. I've searched for AGES in google .. all the tutorials use arrays to display data!

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  • Send POSTs to a PHP script on a server

    - by Sam Jarman
    I have a PHP script on a server <?php // retrieve POST vars $comment = $_POST['comment']; $email = $_POST['email']; // remove trailing whitespace etc $comment = trim($comment); $email = trim($email); // format date accoring to http://www.w3schools.com/php/func_date_date.asp $date_time = date("Y-m-d-H-i-s"); // i.e. 2010-04-15-09-45-23 // prepare message $to = "(removed my email addy)"; //who to send the mail to $subject = "Feedback from iPhone app"; //what to put in the subject line $message = "Name/Email: $email \r\n Comment: $comment"; mail($to, $subject,$message) or "bad"; echo "ok"; ?> How do I now send a POST request from my iPhone app... ive tried this sort of thing... NSURL *url = [NSURL URLWithString:@"mysite.com/script.php"]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url]; [request setHTTPMethod:@"POST"]; NSString *message = boxForSuggestion.text; NSString *userEmailString = usersEmail.text; NSString *requestBodyString = [NSString stringWithFormat:@"comment:%@&email%@", message , userEmailString]; NSData *requestBody = [requestBodyString dataUsingEncoding:NSUTF8StringEncoding]; [request setHTTPMethod:@"POST" [request setHTTPBody:requestBody]; NSURLResponse *response = NULL; NSError *requestError = NULL; NSData *responseData = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&requestError]; NSString *responseString = [[[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding] autorelease]; NSLog(@"%@", responseString); Any ideas? Thanks guys Sam

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  • How to add a TabBar to NavigationController based iPhone app

    - by Alex
    I have a simple NavigationController based app. The main window shows a TableView and selecting an item loads a sub-view. I used Interface Builder for UI views. Now I want to add a TabBar to the app. Where do I put it? Do I need a TabBarController? Should it go in the MainWindow.xib, or RootViewController.xib? How do I tie it together with my NavigationController?

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  • SIGABRT Issues with UIApplication_TVOut and MPVideoView - is there another way??

    - by user365920
    Hi there, I am due to do a demo in a week of an app which i have been working on for a company - until now, i have been using code taken from this useful tutorial here The problem is that this no longer seems to be working - causing a SIGABRT inside of the following (see initWithVideoView): - (void) startTVOut; { // you need to have a main window already open when you call start if (!tvoutWindow) { deviceWindow = [self keyWindow]; MPVideoView *vidView = [[MPVideoView alloc] initWithFrame: CGRectZero]; **tvoutWindow = [[MPTVOutWindow alloc] initWithVideoView:vidView];** [tvoutWindow makeKeyAndVisible]; tvoutWindow.userInteractionEnabled = NO; mirrorView = [[UIImageView alloc] initWithFrame: [[UIScreen mainScreen] bounds]]; [self reformatTVOutOrientation]; mirrorView.center = vidView.center; [vidView addSubview: mirrorView]; [deviceWindow makeKeyAndVisible]; [NSThread detachNewThreadSelector:@selector(updateLoop) toTarget:self withObject:nil]; } } Can anyone help at all??? This was all working fine, but seems to have stopped working recently - none of my code has changed, so assuming Apple have removed that API (yes, i know it was a private API in the first place, so im not moaning!) Just need to know if there is an alternative way of displaying the contents of my iPhone screen in my app... Many thanks in advance!

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  • Problem with entityForName & ManagedObjectContext when extending tutorial material

    - by Martin KS
    Afternoon all, I tried to add a second data entity to the persistent store in the (locations) coredata tutorial code, and then access this in a new view. I think that I've followed the tutorial, and checked that I'm doing a clean build etc, but can't see what to change to prevent it crashing. I'm afraid I'm at my wits end with this one, and can't seem to find the step that I've missed. I've pasted the header and code files below, please let me know if I need to share any more of the code. The crash seems to happen on the line: NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:[self managedObjectContext]]; There is one other line in the code that refers to galleryviewcontroller at the moment, and that's in the main application delegate: galleryViewController.managedObjectContext = [self managedObjectContext]; GalleryViewController.h #import <UIKit/UIKit.h> @interface GalleryViewController : UIViewController { NSManagedObjectContext *managedObjectContext; int rowNumber; IBOutlet UILabel *lblMessage; UIBarButtonItem *addButton; NSMutableArray *imagesArray; } @property (readwrite) int rowNumber; @property (nonatomic,retain) UILabel *lblMessage; @property (nonatomic,retain) NSMutableArray *imagesArray; @property (nonatomic, retain) NSManagedObjectContext *managedObjectContext; @property (nonatomic, retain) UIBarButtonItem *addButton; -(void)updateRowNumber:(int)theIndex; -(void)addImage; @end GalleryViewController.m #import "RootViewController.h" #import "LocationsAppDelegate.h" #import "Album.h" #import "GalleryViewController.h" #import "Image.h" @implementation GalleryViewController @synthesize lblMessage,rowNumber,addButton,managedObjectContext; @synthesize imagesArray; /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } */ -(void)updateRowNumber:(int)theIndex{ rowNumber=theIndex; LocationsAppDelegate *mainDelegate =(LocationsAppDelegate *)[[UIApplication sharedApplication] delegate]; Album *anAlbum = [mainDelegate.albumsArray objectAtIndex:rowNumber]; lblMessage.text = anAlbum.uniqueAlbumIdentifier; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addImage)]; addButton.enabled = YES; self.navigationItem.rightBarButtonItem = addButton; /* Found this in another answer, adding it to the code didn't help. if (managedObjectContext == nil) { managedObjectContext = [[[UIApplication sharedApplication] delegate] managedObjectContext]; } */ NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:[self managedObjectContext]]; [request setEntity:entity]; // Order the albums by creation date, most recent first. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"imagePath" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptor release]; [sortDescriptors release]; // Execute the fetch -- create a mutable copy of the result. NSError *error = nil; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if (mutableFetchResults == nil) { // Handle the error. } [self setImagesArray:mutableFetchResults]; int a = 5; int b = 10; for( int i=0; i<[imagesArray count]; i++ ) { if( a == 325 ) { a = 5; b += 70; } UIImageView *any = [[UIImageView alloc] initWithFrame:CGRectMake(a,b,70,60)]; any.image = [imagesArray objectAtIndex:i]; any.tag = i; [self.view addSubview:any]; [any release]; a += 80; } } -(void)addImage{ NSString *msg = [NSString stringWithFormat:@"%i",rowNumber]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Add image to" message:msg delegate:self cancelButtonTitle:@"No" otherButtonTitles:@"Yes", nil]; [alert show]; [alert release]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; } - (void)dealloc { [lblMessage release]; [managedObjectContext release]; [super dealloc]; } @end

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  • Custom pin animation - MKMapView

    - by user128647
    I have used pin images in application instead of standard pin, now i want to give animation (dropping effect as it was with standard pins) to custom pins. How can i provide dropping animation effect to custom pin images????

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  • Accessing objects on one nib file from another nib file

    - by ASN
    I have two nib files - Main.nib and Preference.nib In Main.nib file I have an instance of NSView class.Its window has a NSPopUpButton which on clicking shows a menu .In the menu I have show Preferences menu item. Menu item on clicking shows a preferences panel containing a color well item. On clicking color well a color panel is displayed to choose the color. The problem is how to apply that color to main application window. My preference panel window is in Preference.nib file. So problem is accessing NSView from another Nib Window. Is there a way so that I can make connection between preference panel and my main application window(NSView)

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  • Direct network transfers C#

    - by Wladek
    I was just curious, is it possible to have direct network transfers in c#, without local caching. e.g. I have response stream which represents GoogleDrive file and request stream to upload file to another GoogleDrive account. At that momment I can download file to local pc and next upload it to the google drive. But is it possible to upload it directly from one google drive to another or, at least, start uploading before full download will be completed. Thank

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