Search Results

Search found 10511 results on 421 pages for 'clear cycle corp'.

Page 127/421 | < Previous Page | 123 124 125 126 127 128 129 130 131 132 133 134  | Next Page >

  • What happens between sprints?

    - by Steve Bennett
    I'm working on a project loosely following the scrum model. We're doing two week sprints. Something I'm not clear on (and don't have a book to consult) is exactly what is supposed to happen between sprints: there should be some "wrap" process, where the product gets built and delivered, but: how long does this typically take? should the whole team be involved? does it strictly have to finish before developers start working on the next sprint items? is this when code review and testing take place? There are three developers, adding up to about 1 FTE. So the sprints are indeed very short.

    Read the article

  • New Job Over Budget

    - by moneylotion
    I recently started a new job as a contract developer, and my non-developer boss of about two weeks ago gave me the task to re-create an app from another language and developer that he will reuse with multiple clients (replacing the front-end), that I estimated would take longer than his estimate of 12 hours. Two weeks later, I'm 230% over-budget. I admit this was my 2nd web app, I had been a wordpress developer in the past, so I am somewhat new to code igniter, but not shabby php by any means. My boss hired me knowing this and I was clear that it would take longer than his 12 hours. He's seen me in the office on task for 2 weeks, he should be somewhat prepared for this bill. Do I expect the full amount of hours, or do I filter against how much of learned? Can I bill for research as a developer?

    Read the article

  • Corona sdk events dispatched with dispatchEvent() are handled directly upon call. Why so?

    - by Amoxus
    I noticed to my surprise that an event created with dispatchEvent(event) gets handled directly when called, and not together with other events at a specific phase of the frame loop. Two main reasons of having an event system are: so that you can call code B from code A, but still want to prioritize code A. to make sure there are no freaky loopedy loops where code A calls code B calls code A ... I wonder what Ansca's rationale behind having events being handled directly this way is. And does Corona handle loopedy loops and other such pitfalls gracefully? The following code demonstrates dispatchEvent(): T= {} Z = display.newRect(100,100,100,100) function T.doSomething() print("T.doSomething: begun") local event = { name="myEventType", target=T } Z:dispatchEvent( event ) print("T.doSomething: ended") end function Z.sayHello(event) print("Z.sayHello: begun and ended") end Z:addEventListener("myEventType", Z.sayHello) print("Main: begun") T.doSomething() print("Main: ended") However Ansca claims the contrary at http://developer.coronalabs.com/reference/index/objectdispatchevent Can anyone clear this up a little? ( Using Corona simulator V 2012.840 )

    Read the article

  • Where to hire a scenario writer for a small interactive story game?

    - by Alexander Gladysh
    I need a scenario for a small dialog-based game / interactive story. The game would be used as an example for a middleware tool we're developing. I would like to buy an existing story (it should be dynamic of course — with branching dialogs etc.), or hire someone to write a new one. Please advise, where to go to find such person / service? We're based in Russia, so getting a talented enough native English writer locally is a bit of a problem. Update: To be extra clear: We must get all necessary rights to reuse the story and make a derived work (i.e. the game we're talking about) from it. This is a commercial product. Borrowing someone else's work at random and using it just not going to work.

    Read the article

  • python factory function best practices

    - by Jason S
    Suppose I have a file foo.py containing a class Foo: class Foo(object): def __init__(self, data): ... Now I want to add a function that creates a Foo object in a certain way from raw source data. Should I put it as a static method in Foo or as another separate function? class Foo(object): def __init__(self, data): ... # option 1: @staticmethod def fromSourceData(sourceData): return Foo(processData(sourceData)) # option 2: def makeFoo(sourceData): return Foo(processData(sourceData)) I don't know whether it's more important to be convenient for users: foo1 = foo.makeFoo(sourceData) or whether it's more important to maintain clear coupling between the method and the class: foo1 = foo.Foo.fromSourceData(sourceData)

    Read the article

  • Installing Broadcom Wireless Drivers

    - by Fer1805
    I'm having serious problems installing the Broadcom drivers for Ubuntu. It worked perfectly on my previous version, but now, it is impossible. What are the steps to install Broadcom wireless drivers for a BCM43xx card? I'm a user with no advance knowledge in Linux, so I would need clear explanations on how to make, compile, etc. lspci -vnn | grep Network showed: Broadcom Corporation BCM4322 802.11a/b/g/n Wireless LAN Controller [14e4:432b] iwconfig showed: lo no wireless extensions. eth0 no wireless extensions.

    Read the article

  • Good, simple reasons for having multiple environments

    - by smp7d
    Throughout my career I had worked at companies that had a collection of different environments for different purposes. We always had more or less our desktop environment, a test environment, a QA environment, a staging environment and a production environment. This went for both servers/applications and any data sources we were using. When I started at my current company I found that 90% of the apps were either developed on a desktop environment against production data sources or developed directly on the production server depending on the platform. I wasn't fazed because I was hired in part to make changes to improve the way the development team functioned, which was clear from my interview process. We slowly started to turn the philosophy and pretty soon, most of the apps could be run in either a desktop, test or production environment. Not too long after that staging came around as well. Now most of our developers see the benefit of this methodology and defend it vigilantly. However, we have a number of legacy apps that never got migrated. We also have a number of legacy programmers who think of this as a waste of time. Unfortunately, we got lip service but never full buy-in from management. We got what we thought was a commitment to invest substantially in this about a year ago, but nothing materialized despite the considerable planning that we put into it. Now we are finding that we need more and more environments. We need help from the server/network administration teams for setup and we need participation from the business stakeholders to support the release cycle. We are at a place now where a project can function what I consider "normally" only if you have the right people on the project and the time to set up the proper environments. I'd love to present a complete argument, but management really has no time and interest in hearing me out until there is a critical issue. I can't really articulate the benefits simply as it always just seemed second nature to me. I was wondering if there are any good, simple, irrefutable reasons for the separation of environments that would get managers with no development experience to get behind this idea. Are there any good resources/literature on the topic?

    Read the article

  • Is ROA a specific form of doing SOA?

    - by JohnDoDo
    I have read somewhere that ROA (Resource Oriented Architecture) is SOA (Service Oriented Architecture) with specific constraints added. SOA is the abstract concept of combining discrete pieces of software and ROA is an implementation of SOA with all of the constraints of RESTful services applied to it: SOA = the concept ROA = the concept + specific implementation details I also had my share of posts saying that ROA is different than SOA, then simply fallback to statements like "ROA is REST" and "SOA is SOAP" and presenting the same more or less pertinent comparisons and differences between SOAP and REST. So just to clear up my confusion: Is ROA a specific form of doing SOA?

    Read the article

  • Artifacts when draw particles with some alpha

    - by piotrek
    I want to draw in my game some particles. But when I draw one particle above another particle, alpha channel from this above "clear" previous drawed particle. I set in OpenGL blend in this way: glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); My fragment shader for particle is very simple: precision highp float; precision highp int; uniform sampler2D u_maps[2]; varying vec2 v_texture; uniform float opaque; uniform vec3 colorize; void main() { vec4 texColor = texture2D(u_maps[0], v_texture); gl_FragColor.rgb = texColor.rgb * colorize.rgb; gl_FragColor.a = texColor.a * opaque; } I attach screenshot from this: Do you know what I made wrong ? I use OpenGL ES 2.0.

    Read the article

  • AutoMatically Creating New Sites When New Users Sign Up [closed]

    - by Eddy Freeman
    I would like to know how hosted eCommerce sites like www.shopify.com, www.3dCart.com etc.. automatically creates new sites when new users sign up. What kind of tools do they use to create those sites into the users profile. I have tried googling but couldn't find an answer. Does any of you guys have any knowledge or experience that you can share with me? Or do you know a tutorial that you can point me to? I hope my question is clear. Thanks for your help.

    Read the article

  • Initialize array in amortized constant time -- what is this trick called?

    - by user946850
    There is this data structure that trades performance of array access against the need to iterate over it when clearing it. You keep a generation counter with each entry, and also a global generation counter. The "clear" operation increases the generation counter. On each access, you compare local vs. global generation counters; if they differ, the value is treated as "clean". This has come up in this answer on Stack Overflow recently, but I don't remember if this trick has an official name. Does it? One use case is Dijkstra's algorithm if only a tiny subset of the nodes has to be relaxed, and if this has to be done repeatedly.

    Read the article

  • Ubuntu 12.04 LTS - Black Screen at boot After changing Nvidia Driver

    - by nDman
    2 days ego i updated my Ubuntu 12.04 LTS to latest updates but i ignored Grub Updating because I thought it will clear my grub settings (I'm so noob!). After restart every things was right, the Ubuntu started normally and every things was working well except graphic which had problem before update. I had the experimental driver before but I changed it to the current-update version. After restart Ubuntu stock on black screen. I tried to reinstall Nvidia driver from recovery but it not worked. Then i used Update Grub in recovery, it not worked too but i see this line on screen at boot: at this time it stops and keyboard not working, but when I push the power button it shows these lines and it will shutdown. OK finally I made it start with older kernel (3.5.0-28-generic). Now how can I keep this kernel or fix Ubuntu to work with new kernel? Should I reinstall Nvidia driver? Which version should I use?

    Read the article

  • How to reinstall latest Ubuntu Touch on Nexus 4?

    - by Galen Gruman
    I've followed the instructions on https://wiki.ubuntu.com/Touch/Install, first doing the steps that lead to phablet-flash -b and then the manual ones. In both cases, I get stuck at the Google boot screen. It does not boot into Touch. No errors during manual install, and adb devices shows the device, but I get the following with phablet-flash or phablet-flash -b (second and subsequent times, not the first time): Device detected as /system/bin/sh: getprop: not found Unsupported device, autodetect fails device When working on flipped images, detection does not work and would require -d Not clear what that all means. The Nexus 4 had the initial Touch dev preview on it, FYI. I saw no separate instructions for upgrading from that.

    Read the article

  • When to use C over C++, and C++ over C?

    - by Dark Templar
    I've been introduced to Computer Science for a little over a year now, and from my experience it seems that C and C++ are both considered one of the "ultrafast" languages out there, whereas others such as Python and such scripting languages are usually deemed somewhat slower. But I've also seen many cases where a software project or even a small one would interleave files where a certain number n of those files would be written in C, and a certain number m of those files would be written in C++. (I also noticed that C++ files almost always have corresponding headers, while C files not so much). But my main point of inquiry is to get a general sense of intuition on when it is appropriate to use C over C++, and when it is better to use C++ over C. Other than the facts that (1) C++ is object-oriented whereas C is not, and (2) the syntaxes are very similar, and C++ was intentionally created to resemble C in many ways, I am not sure what their differences are. It seems to me that they are (almost) perfectly interchangeable in many domains. So it would be appreciated if someone could clear up the situation! Thanks

    Read the article

  • Shared Object Not saving the level Progress

    - by user3536228
    I am making a flash game in which i have a variable levelState that describes the current level in which user has entered I am using SharedObject to save the progress but it does not do so first i declred a clas level variable private var levelState:Number = 1; private var mySaveData:SharedObject = SharedObject.getLocal("levelSave"); in the Main function i am checking if it is a first run of the game like below if (mySaveData.data.levelsComplete == null) { mySaveData.data.levelsComplete = 1; } and in a function where the winning condition is checked so that levelState could be increased i am usin this sharedobject to hold the value of levelState if (/*winniing condition*/) levelState++; mySaveData.data.levelsComplete = levelState; mySaveData.flush(); setNewLevel(levelState); } but when i play the game clear a level and again run the game it does not start from that level it starts from beginning.

    Read the article

  • Windows 8 for productivity?

    - by Charles Young
    At long last I’ve started using Windows 8.  I boot from a VHD on which I have installed Office, Visio, Visual Studio, SQL Server, etc.  For a week, now, I’ve been happily writing code and documents and using Visio and PowerPoint.  I am, very much, a ‘productivity’ user rather than a content consumer.   I spend my days flitting between countless windows and browser tabs displayed across dual monitors.  I need to access a lot of different functionality and information in as fluid a fashion as possible. With that in mind, and like so many others, I was worried about Windows 8.  The Metro interface is primarily about content consumption on touch-enabled screens, and not really geared for people like me sitting in front of an 8-core non-touch laptop and an additional Samsung monitor.  I still use a mouse, not my finger.  And I create more than I consume. Clearly, Windows 8 won’t be viable for people like me unless Metro keeps out of my hair when using productivity and development tools.  With this in mind, I had long expected Microsoft to provide some mechanism for switching Metro off.  There was a registry hack in last year’s Developer Preview, but this capability has been removed.   That’s brave.  So, how have things worked out so far? Well, I am really quite surprised.  When I played with the Developer Preview last year, it was clear that Metro was unfinished and didn’t play well enough with the desktop.  Obviously I expected things to improve, but the context switching from desktop to full-screen seemed a heavy burden to place on users.  That sense of abrupt change hasn’t entirely gone away (how could it), but after a few days, I can’t say that I find it burdensome or irritating.   I’ve got used very quickly to ‘gesturing’ with my mouse at the bottom or top right corners of the screen to move between applications, using the Windows key to toggle the Start screen and generally finding my way around.   I am surprised at how effective the Start screen is, given the rather basic grouping features it provides.  Of course, I had to take control of it and sort things the way I want.  If anything, though, the Start screen provides a better navigation and application launcher tool than the old Start menu. What I didn’t expect was the way that Metro enhances the productivity story.  As I write this, I’ve got my desktop open with a maximised Word window.  However, the desktop extends only across about 85% of the width of my screen.  On the left hand side, I have a column that displays the new Metro email client.  This is currently showing me a list of emails for my main work account.  I can flip easily between different accounts and read my email within that same column.  As I work on documents, I want to be able to monitor my inbox with a quick glance. The desktop, of course, has its own snap feature.  I could run the desktop full screen and bring up Outlook and Word side by side.  However, this doesn’t begin to approach the convenience of snapping the Metro email client.  Consider that when I snap a window on the desktop, it initially takes up 50% of the screen.  Outlook doesn’t really know anything about snap, and doesn’t adjust to make effective use of the limited screen estate.  Even at 50% screen width, it is difficult to use, so forget about trying to use it in a Metro fashion. In any case, I am left with the prospect of having to manually adjust everything to view my email effectively alongside Word.  Worse, there is nothing stopping another window from overlapping and obscuring my email.  It becomes a struggle to keep sight of email as it arrives.  Of course, there is always ‘toast’ to notify me when things arrive, but if Outlook is obscured, this just feels intrusive. The beauty of the Metro snap feature is that my email reader now exists outside of my desktop.   The Metro app has been crafted to work well in the fixed width column as well as in full-screen.  It cannot be obscured by overlapping windows.  I still get notifications if I wish.  More importantly, it is clear that careful attention has been given to how things work when moving between applications when ‘snapped’.  If I decide, say to flick over to the Metro newsreader to catch up with current affairs, my desktop, rather than my email client, obligingly makes way for the reader.  With a simple gesture and click, or alternatively by pressing Windows-Tab, my desktop reappears. Another pleasant surprise is the way Windows 8 handles dual monitors.  It’s not just the fact that both screens now display the desktop task bar.  It’s that I can so easily move between Metro and the desktop on either screen.  I can only have Metro on one screen at a time which makes entire sense given the ‘full-screen’ nature of Metro apps.  Using dual monitors feels smoother and easier than previous versions of Windows. Overall then, I’m enjoying the Windows 8 improvements.  Strangely, for all the hype (“Windows reimagined”, etc.), my perception as a ‘productivity’ user is more one of evolution than revolution.  It all feels very familiar, but just better.

    Read the article

  • Transparent parts of texture are opaque black instead

    - by Aaron
    I render a sprite twice, one on top of the other. The sprites have transparent parts, so I should be able to see the bottom sprite under the top sprite. The transparent parts are black (the clear colour) and opaque instead though and the topmost sprite blocks the bottom sprite. My fragment shader is trivial: uniform sampler2D texture; varying vec2 f_texcoord; void main() { gl_FragColor = texture2D(texture, f_texcoord); } I have glEnable(GL_BLEND) and glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) in my initialization code. My texture comes from a PNG file that I load with libpng. I'm sure to use GL_RGBA when initializing the texture with glTexImage2D (otherwise the sprites look like noise).

    Read the article

  • Is there any performance difference between Ubuntu Unity and Classic/Fallback?

    - by user48949
    is there any difference between using Ubuntu Unity and Ubunt Classic/Fallback? Just to be clear, I'm not talking about the Launcher or the Dash. Of course Ubuntu Classic/Fallback doesn't have the Launcher/Dash, but this is not the difference I'm talking about. I mean differences related to performance, features, functionalities, compatibilities, etc. These kinds of differences. I'm asking this because I've heard the Fallback Mode is kind of "incomplete" when it's compared to Gnome Shell or Ubuntu Unity, so I just wanted to know whether or not it's true, because if it's true, I don't think using Fallback Mode is worth it.

    Read the article

  • Using OpenCl to jiggle the Pipe

    - by TOAOGG
    I've got the Idea to use OpenCL to program a simple Renderer. A clear contra is, that this approach won't benefit from the hardware as the functions on the device (I think). Would it be useful to do this in OpenCL..lets say we want to Cull as early as possible so we won't have many per vertex operations. Is it correct, that Culling is done after the Vertex-Shader? For static-vertecies who won't get effected by the shader it could be interesting to cull them before. Another idea would be an deferred renderer. So the main question is: Would it make sense to program a renderer in OpenCL (aside the effort)? The resulting picture would be drawn in OpenGL.

    Read the article

  • How to deal with characters picking up and dropping objects in a 2D game

    - by pm_2
    I'm quite new to game development, so would like to get a consensus on methods of doing this. My game features a 2D character that is able to pick up and drop objects, for example, a stick. My question is: is it advisable / possible to manipulate the image of the character and image of the stick to make it look like the character is now carrying a stick; or is it best to have a separate sprite sheet for the character with the stick and the character without? EDIT: To be clear - I have a lot of characters, with a few items (4 separate items and over 20 characters)

    Read the article

  • Would it be possible to build a client portal on Squarespace6?

    - by aBathologist
    I'm helping a family member set up a site which will need to include a secure client portal, providing access to documents and a simple database. I have been encouraging them to go with a more established, open source CSM like drupal or joomla, whose capability in this area is evident. However, they have a strong preference for Squarespace. Does any one know if it would be possible to accomplish this with the new developer platform for squarespace 6? I've spent well over an hour searching google, the squarespace site and stackexchange, but can't seem to find any clear answer to this question. I'm grateful for any insight you all can provide.

    Read the article

  • What is the aim of software testing?

    - by user970696
    Having read many books, there is a basic contradiction: Some say, "the goal of testing is to find bugs" while other say "the goal of the testing is to equalize the quality of the product", meaning that bugs are its by-products. I would also agree that if testing would be aimed primarily on a bug hunt, who would do the actual verification and actually provided the information, that the software is ready? Even e.g. Kaner changed his original definiton of testing goal from bug hunting to quality assesement provision but I still cannot see the clear difference. I percieve both as equally important. I can verify software by its specification to make sure it works and in that case, bugs found are just by products. But also I perform tests just to brake things. Also what definition is more accurate?

    Read the article

  • Why not sync folders outside home with ubuntu-one?

    - by peer
    It took me a while to find out that with ubuntu-one I can sync only folders in my home-folder. On all other folders the ubuntu-one - option is available in preferences, but the actual actions are greyed out. The ubuntu-faq is quite clear on that: https://wiki.ubuntu.com/UbuntuOne/FAQ/CanISyncAFolderOutsideMyHomeFolder But I actually wonder why and if this is going to change and if there is a trick around it (an other one than setting my home to /) I personally dont have any important data in my home-folder other than the program-configs. All documents, pictures, music are on a folder called /data that is actually on a different partition. That makes it much easier when one wants to reinstall ubuntu.

    Read the article

  • Microsoft Deal of the Day - 19/June/2012 - HTML5 Step by Step

    - by TATWORTH
    At http://shop.oreilly.com/product/0790145302083.do?code=MSDEAL, Microsoft Press are offering the HTML5 Step by Step e-book at 50% off."Experience learning made easy—and quickly teach yourself how to create Web pages with the HTML5 specification. With Step by Step, you set the pace—building and practicing the skills you need, just when you need them! Use a division-based layout to structure your Web pagesInclude menu bars and hyperlinks for clear navigationApply colors, font sizes, and other formatting with CSSAdd graphics, sound, and video to your pagesUse the Canvas tag to render visual images on the flyBuild user-input forms with buttons, boxes, and menus"

    Read the article

  • Function names - "standardized" prefixes

    - by dnsmkl
    Imagine you have such routines /*just do X. Fail if any precondition is not met*/ doX() /*take care of preconditions and then do X*/ takeCareOfPreconditionsCheckIfNeededAtAllAndThenDoX() A little bit more concrete example: /*create directory. Most probably fail with error if any precondition is not met (folder already exists, parent does not exists)*/ createDirectory(path_name) /*take care of preconditions (creates full path till folder if needed, checks if not exists yet) and then creates the directory*/ CheckIfNotExistsYet_CreateDirectory_andFullPathIfNeeded(path_name) How do you name such routines, so it would be clear what does what? I have come to some my own "convetion" like: naiveCreateDirectory, ForceDirectoryExists, ... But I imagine this is very standard situation. Maybe there already exists some norms/convetions for this?

    Read the article

< Previous Page | 123 124 125 126 127 128 129 130 131 132 133 134  | Next Page >