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  • Application qos involving priority and bandwidth

    - by Steve Peng
    Our manager wants us to do applicaiton qos which is quite different from the well-known system qos. We have many services of three types, they have priorites, the manager wants to suspend low priority services requests when there are not enough bandwidth for high priority services. But if the high priority services requests decrease, the bandwidth for low priority services should increase and low priority service requests are allowed again. There should be an algorithm involving priority and bandwidth. I don't know how to design the algorithm, is there any example on the internet? Somebody can give suggestion? Thanks. UPDATE All these services are within a same process. We are setting the maximum bandwidth for the three types of services via ports of services via TC (TC is the linux qos tool whose name means traffic control).

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  • Making own clothes website [on hold]

    - by Manjushree
    I am BSc student in Mathematics but i would like to create own clothes website. Can anyone help me how can i design the clothes website. I never have any background knowledge about making the webpage online. The clothes website does not have to look professional but simple enough where i can put my clothes to show the items to people or customers. Once I created the clothes website then i can open the business account and starting selling the goods online with that account. Do i need to buy any domains to create the website? Please help me?

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  • Why does F. Wagner consider "NOT (AI_LARGER_THAN_8.1)" to be ambiguous?

    - by oosterwal
    In his article on Virtual Environments (a part of his VFSM specification method) Ferdinand Wagner describes some new ways of thinking about Boolean Algebra as a software design tool. On page 4 of this PDF article, when describing operators in his system he says this: Control statements need Boolean values. Hence, the names must be used to produce Boolean results. To achieve this we want to combine them together using Boolean operators. There is nothing wrong with usage of AND and OR operators with their Boolean meaning. For instance, we may write: DI_ON OR AI_LARGER_THAN_8.1 AND TIMER_OVER to express the control situation: digital input is on or analog input is larger than 8.1 and timer is over. We cannot use the NOT operator, because the result of the Boolean negation makes sense only for true Boolean values. The result of, for instance, NOT (AI_LARGER_THAN_8.1) would be ambiguous. If "AI_LARGER_THAN_8.1" is acceptable, why would he consider "NOT (AI_LARGER_THAN_8.1)" to be ambiguous?

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  • How to play many sounds at once in OpenAL

    - by Krom
    Hello, I'm developing an RTS game and I would like to add sounds to it. My choice has landed on OpenAL. I have plenty of units which from time to time make sounds: fSound.Play(sfx_shoot, location). Sounds often repeat, e.g. when squad of archers shoots arrows, but they are not synced with each other. My questions are: What is the common design pattern to play multiple sounds in OpenAL, when some of them are duplicate? What are the hardware limitations on sounds count and tricks to overcome them?

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  • Comparison of languages by usage type?

    - by Tom
    Does anyone know of a good place to go find comparisons of programming languages by the intended platform/usage? Basically, what I want to know, is of the more popular languages, which ones are meant for high level application development, low level system development, mobile development, web, etc. If there's a good listing out there already, I'm not finding it so far. Does anyone know of a place that would have this? Thanks.

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  • Is scanning the ports considered harmful?

    - by Manoj R
    If any application is scanning the ports of other machines, to find out whether any particular service/application is running, will it be considered harmful? Is this treated as hacking? How else can one find out on which port the desired application is running (without the user input)? Let's say I only know the port range in which the other application could be running, but not the exact port. In this case, my application ping each of the port in range to check whether the other application is listening on it, using already defined protocol. Is this a normal design? Or is this considered harmful for the security?

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  • Result class dependency

    - by Stefano Borini
    I have an object containing the results of a computation. This computation is performed in a function which accepts an input object and returns the result object. The result object has a print method. This print method must print out the results, but in order to perform this operation I need the original input object. I cannot pass the input object at printing because it would violate the signature of the print function. One solution I am using right now is to have the result object hold a pointer to the original input object, but I don't like this dependency between the two, because the input object is mutable. How would you design for such case ?

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  • When should one use the Abstract, Implements, or extends keywords?

    - by kdavis8
    I'm just now moving from a beginner to intermediate level android programmer in the java language. i can successfully write a game framework of classes that work together to accomplish a task beyond basic things, like hello world. but i'm having issues with some pretty basic OOP concepts; When should i derive from an abstract class? When is it more efficient to use an Interface instead of simply sub classing a parent? Basically, between extends, implements, and the abstract keywords, which keywords should be used instead of the others? i'm not looking for a basic definition, as i know them. i need to no when and why i should apply them to my code? what advantages does one have over the other? which is best for game development?

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  • Objected oriented approach to structure inside structure

    - by RishiD
    This is for C++ but should apply to any OO language. Trying to figure out the correct object oriented apporach to do the following (this is what I do in C). struct Container { enum type; union { TypeA a; TypeB b; }; } The type field determines if it TypeA or TypeB object. I am using this to handle responses coming back from a connection, they get parsed and get put into this structure and then based on the message type the appropriate fields get filled in. e.g. struct Container parseResponse(bufferIn, bufferLength); Is there an OO approach for doing this?

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  • Methodology for Documenting Existing Code Base

    - by George Stocker
    I work as part of a team on an existing application that has no inline documentation, nor does it have technical documentation. As I've been working on various bug reports on the application, I've written a sort of breadcrumb trail for myself - bug numbers in various places so that the next developer can refer to that bug number to see what was going on. My question is thus: What is the most effecient method for documenting this code? Should I document as I touch the area (the virus method, if you will), or should I document from each section on its own, and not follow paths that branch out into other areas of the application? Should I insert inline comments where none previously existed (with the fear that I may end up incorrectly identifying what the code does)? What method would you use to accurately and quickly document a rather large application that has no existing inline documentation, nor inline references to external documentation?

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  • How to create a reasonably sized urban area manually but efficiently

    - by Overv
    I have a game concept that only really works in an urban area that is of reasonable scale and diversity. In terms of what it should look like, think GTA, in terms of the size think more like a small neighbourhood with residents and a few local shops, perhaps a supermarket. I'm mostly experienced in programming and not at all with modelling, texturing or drawing, but I've found that SketchUp allows me to design interesting looking buildings that I model after real world buildings in my own neighbourhood. Designing these buildings and other objects can take from a few tens of minutes to a few hours. My question is: what is the best approach for a one man army like me who does manage to model buildings to create an interesting city environment in a reasonable amount of time? My game will not be based on procedural generation, the environment will actually be modelled like GTA cities.

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  • Comparison of languages by usage type? [closed]

    - by Tom
    Does anyone know of a good place to go find comparisons of programming languages by the intended platform/usage? Basically, what I want to know, is of the more popular languages, which ones are meant for high level application development, low level system development, mobile development, web, etc. If there's a good listing out there already, I'm not finding it so far. Does anyone know of a place that would have this? Thanks.

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  • Designing complex query builders in java/jpa/hibernate

    - by Ramraj Edagutti
    I need to build complex sql queries programatically, based on large filter conditions. For example, below are few sample/hypothitical filter conditions, based on which i need to fetch users Country: india States: Andhra Pradesh(AP), Gujarat(GUJ), karnataka(KTK) Districts: All districts in AP except 3 district, 5 any districts from GUJ, all district from KTK except 1 district Cities: All cities in AP, all cities except few, include only 50 specific cities from KTK Villages: similar conditions like above with varies combinations... Currently, we have a query builder, which is very complex in nature, and not easy to modify/re-factory for improvements. So, thinking of complete re-design of it. Any suggesations on how to build this kind of complex query builders programmatically using some best practices/deisgn patterns?

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  • Help to understand the abstract factory pattern

    - by Chobeat
    I'm learning the 23 design patterns of the GoF. I think I've found a way to understand and simplify how the Abstract Factory works but I would like to know if this is a correct assumption or if I am wrong. What I want to know is if we can see the result of the Abstract Factory method as a matrix of possible products where there's a Product for every "Concrete Factory" x "AbstractProduct" where the Concrete Factory is a single implementation among the implementations of an AbstractFactory and an AbstractProduct is an interface among the interfaces to create Products. Is this correct or am I missing something?

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  • Why do programming languages allow shadowing/hiding of variables and functions?

    - by Simon
    Many of the most popular programming languges (such as C++, Java, Python etc.) have the concept of hiding / shadowing of variables or functions. When I've encountered hiding or shadowing they have been the cause of hard to find bugs and I've never seen a case where I found it necessary to use these features of the languages. To me it would seem better to disallow hiding and shadowing. Does anybody know of a good use of these concepts?

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  • Randomly generate directed graph on a grid

    - by Talon876
    I am trying to randomly generate a directed graph for the purpose of making a puzzle game similar to the ice sliding puzzles from Pokemon. This is essentially what I want to be able to randomly generate: http://bulbanews.bulbagarden.net/wiki/Crunching_the_numbers:_Graph_theory. I need to be able to limit the size of the graph in an x and y dimension. In the example given in the link, it would be restricted to an 8x4 grid. The problem I am running into is not randomly generating the graph, but randomly generating a graph, which I can properly map out in a 2d space, since I need something (like a rock) on the opposite side of a node, to make it visually make sense when you stop sliding. The problem with this is that sometimes the rock ends up in the path between two other nodes or possibly on another node itself, which causes the entire graph to become broken. After discussing the problem with a few people I know, we came to a couple of conclusions that may lead to a solution. Including the obstacles in the grid as part of the graph when constructing it. Start out with a fully filled grid and just draw a random path and delete out blocks that will make that path work. The problem then becomes figuring out which ones to delete to avoid introducing an additional, shorter path. We were also thinking a dynamic programming algorithm may be beneficial, though none of us are too skilled with creating dynamic programming algorithms from nothing. Any ideas or references about what this problem is officially called (if it's an official graph problem) would be most helpful. Here are some examples of what I have accomplished so far by just randomly placing blocks and generating the navigation graph from the chosen start/finish. The idea (as described in the previous link) is you start at the green S and want to get to the green F. You do this by moving up/down/left/right and you continue moving in the direction chosen until you hit a wall. In these pictures, grey is a wall, white is the floor, and the purple line is the minimum length from start to finish, and the black lines and grey dots represented possible paths. Here are some bad examples of randomly generated graphs: http://i.stack.imgur.com/9uaM6.png Here are some good examples of randomly generated (or hand tweaked) graphs: i.stack.imgur.com/uUGeL.png (can't post another link, sorry) I've also seemed to notice the more challenging ones when actually playing this as a puzzle are ones which have lots of high degree nodes along the minimum path.

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  • What are some concepts people should understand before programming "big" projects?

    - by Abafei
    A person new to programming may be able to make a good small program. However, when starting to work on anything bigger than a small (think 1 C source file or Python module) program, there are some general concepts which become much more important when working on "big" (think many Python modules or C files) programs; one example is modularity, another is having a set aim. Some of these may be obvious to people who went to school to learn programming; however, people like me who did not go to programming classes sometimes have to learn these things from experience, possibly creating failed projects in the meantime. ================================================== Please explain what the concept is, and why the concept becomes more important for big programs than by small programs. Please give only 1 concept per answer.

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  • How do I get keyboard to write hiragana instead of katakana?

    - by Lisandro
    I added the Japanese Layout in Keyboard preferences, however all the layouts look like being in katakana. I suspect that the key that is left of number 1 (above Tab and under Esc) could be the one to switch from katakana to hiragana however I don't have that key in my keyboard and my other Toshiba laptop does not have it either. I really don't know what to do, I simply want to be able to write in hiragana in Ubuntu. Thanks

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  • Is nesting types considered bad practice?

    - by Rob Z
    As noted by the title, is nesting types (e.g. enumerated types or structures in a class) considered bad practice or not? When you run Code Analysis in Visual Studio it returns the following message which implies it is: Warning 34 CA1034 : Microsoft.Design : Do not nest type 'ClassName.StructueName'. Alternatively, change its accessibility so that it is not externally visible. However, when I follow the recommendation of the Code Analysis I find that there tend to be a lot of structures and enumerated types floating around in the application that might only apply to a single class or would only be used with that class. As such, would it be appropriate to nest the type sin that case, or is there a better way of doing it?

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  • Any enlightenment for understanding Object Oriented Programming? [closed]

    - by ????
    I studied computer science near the end of 1980s, and wasn't taught OOP that formally. With Pascal or C, when I understand the top-down design of functions, and the idea of black box, then everything just seem to make sense, as if there is a "oh I get it!" -- some kind of totally getting it and enlightenment feeling. But with OOP, all I know was the mechanics: the class, instance, method, inheritance, polymorphism, encapsulation. It was like, I knew all the "this is how it is", but never had the feeling of "I totally get it", the enlightened feeling. Would somebody be able to describe it, or point to a chapter in some book or paper which talks about OOP so that the reader can feel: "I totally get it!" on OOP?

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  • Is there an excuse for short variable names?

    - by KChaloux
    This has become a large frustration with the codebase I'm currently working in; many of our variable names are short and undescriptive. I'm the only developer left on the project, and there isn't documentation as to what most of them do, so I have to spend extra time tracking down what they represent. For example, I was reading over some code that updates the definition of an optical surface. The variables set at the start were as follows: double dR, dCV, dK, dDin, dDout, dRin, dRout dR = Convert.ToDouble(_tblAsphere.Rows[0].ItemArray.GetValue(1)); dCV = convert.ToDouble(_tblAsphere.Rows[1].ItemArray.GetValue(1)); ... and so on Maybe it's just me, but it told me essentially nothing about what they represented, which made understanding the code further down difficult. All I knew was that it was a variable parsed out specific row from a specific table, somewhere. After some searching, I found out what they meant: dR = radius dCV = curvature dK = conic constant dDin = inner aperture dDout = outer aperture dRin = inner radius dRout = outer radius I renamed them to essentially what I have up there. It lengthens some lines, but I feel like that's a fair trade off. This kind of naming scheme is used throughout a lot of the code however. I'm not sure if it's an artifact from developers who learned by working with older systems, or if there's a deeper reason behind it. Is there a good reason to name variables this way, or am I justified in updating them to more descriptive names as I come across them?

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  • What are cons of usage only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and there was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are benefits/cons of that approach or when project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

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  • Database for survey

    - by zfm
    One of my job now is to design a database for a survey. Let's say we have a series of questions (web-based), in which one page contains one question. Not every person will be given the same questions, those are based on their previous answers and also randomness. I would like to know whether it is better to have database like this user question answer userX question1 answer1A userX question2 answer2C userX question5 answer5F userY question1 answer1B userY question3 answer3B userY question6 answer6D ... or user q1 q2 q3 q4 q5 q6 userX 1A 2C null null 5F null userY 1B null 3B null null 6D ... My idea here is, using the second approach seems better, however I would like to know whether updating the table is (much) slower than inserting a new row? Also with the first approach, I can omit having some null answers. The total questions given are fix, the client wont add any more question later on. So my question is, what will you do if you were me?

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  • C# WebForms and Ninject

    - by ipohfly
    I'm re-working on the design of an existing application which is build using WebForms. Currently the plan is to work it into a MVP pattern application while using Ninject as the IoC container. The reason for Ninject to be there is that the boss had wanted a certain flexibility within the system so that we can build in different flavor of business logic in the model and let the programmer to choose which to use based on the client request, either via XML configuration or database setting. I know that Ninject have no need for XML configuration, however I'm confused on how it can help to dynamically inject the dependency into the system? Imagine I have a interface IMember and I need to bind this interface to the class decided by a xml or database configuration at the launch of the application, how can I achieve that?

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  • Are two database trips reasonable for a login system?

    - by Randolph Potter
    I am designing a login system for a project, and have an issue about it requiring two trips to the database when a user logs in. User types in username and password Database is polled and password hash is retrieved for comparative purposes (first trip) Code tests hash against entered password (and salt), and if verified, resets the session ID New session ID and username are sent back to the database to write a row to the login table, and generate a login ID for that session. EDIT: I am using a random salt. Does this design make sense? Am I missing something? Is my concern about two trips unfounded? Comments and suggestions are welcome.

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