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  • Releasing an app - Developed on one account, releasing/approving on another

    - by stumac85
    Hi there, We have developed an application for a company who want to release it under their own account. It has been developed on our account and has had provisioning profiles attached to it from our own account. What is the best way to do this? Do I have to send them the xCode project and talk them through how to attack a provisioning profile to the project? Or can I just get their login details and create a provisioning profile from the Mac in the office and do it for them? Or is there a "transfer to different account" option? Many thanks!

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  • How to fix IllegalStateException error when trying to update a listview?

    - by Michael Vetrano
    Hi guys, I am trying to get this code to run, but I get an IllegalStateException when I run this code saying that the content of the listview wasn't notified, yet I have a notification upon updating the data. This is a custom listview adapter. Here is the relevant part of my code: class LoadingThread extends Thread { public void run() { int itemsOriginallyLoaded = 0; synchronized( items ) { itemsOriginallyLoaded = items.size(); } for( int i = itemsOriginallyLoaded ; i < itemsToLoad ; ++i ) { Log.d( LOG_TAG, "Loading item #"+i ); //String item = "FAIL"; //try { String item = "FAIL"; try { item = stockGrabber.getStockString(dataSource.get(i)); } catch (ApiException e) { Log.e(LOG_TAG, "Problem making API request", e); } catch (ParseException e) { Log.e(LOG_TAG, "Problem parsing API request", e); } //} catch (ApiException e) { // Log.e(TAG, "Problem making API request", e); //} catch (ParseException e) { // Log.e(TAG, "Problem parsing API request", e); //} synchronized( items ) { items.add( item ); } itemsLoaded = i+1; uiHandler.post( updateTask ); Log.d( LOG_TAG, "Published item #"+i ); } if( itemsLoaded >= ( dataSource.size() - 1 ) ) allItemsLoaded = true; synchronized( loading ) { loading = Boolean.FALSE; } } } class UIUpdateTask implements Runnable { public void run() { Log.d( LOG_TAG, "Publishing progress" ); notifyDataSetChanged(); } }

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  • AVAudioPlayer not unloading cached memory after each new allocation

    - by Rob
    I am seeing in Instruments that when I play a sound via the standard "AddMusic" example method that Apple provides, it allocates 32kb of memory via the prepareToPlay call (which references the AudioToolBox framework's Cache_DataSource::ReadBytes function) each time a new player is allocated (i.e. each time a different sound is played). However, that cached data never gets released. This obviously poses a huge problem if it doesn't get released and you have a lot of sound files to play, since it tends to keep allocating memory and eventually crashes if you have enough unique sound files (which I unfortunately do). Have any of you run across this or what am I doing wrong in my code? I've had this issue for a while now and it's really bugging me since my code is verbatim of what Apple's is (I think). How I call the function: - (void)playOnce:(NSString *)aSound { // Gets the file system path to the sound to play. NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:aSound ofType:@"caf"]; // Converts the sound's file path to an NSURL object NSURL *soundURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; self.soundFileURL = soundURL; [soundURL release]; AVAudioPlayer * newAudio=[[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error:nil]; self.theAudio = newAudio; // automatically retain audio and dealloc old file if new m4a file is loaded [newAudio release]; // release the audio safely // this is where the prior cached data never gets released [theAudio prepareToPlay]; // set it up and play [theAudio setNumberOfLoops:0]; [theAudio setVolume: volumeLevel]; [theAudio setDelegate: self]; [theAudio play]; } and then theAudio gets released in the dealloc method of course.

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  • Check if NSURL is Local File

    - by golfromeo
    This is a pretty simple question- how can I check if a NSURL is linking to a local file? I know, RTFM, but I checked the documentation and I don't seem to see any methods related to this. The only methods I did find were -isFileReferenceURL and -isFileURL, but I think these only check if the URL directly links to a file. note: I'm making an iPhone app, so by "local file" I mean a .html file stored in the project's resources. Thanks for any help in advance.

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  • Help creating custom iPhone Classes

    - by seanny94
    This should be a simple question, but I just can't seem to figure it out. I'm trying to create my own class which will provide a simpler way of playing short sounds using the AudioToolbox framework as provided by Apple. When I import these files into my project and attempt to utilize them, they just don't seem to work. I was hoping someone would shed some light on what I may be doing wrong here. simplesound.h #import <Foundation/Foundation.h> @interface simplesound : NSObject { IBOutlet UILabel *statusLabel; } @property(nonatomic, retain) UILabel *statusLabel; - (void)playSimple:(NSString *)url; @end simplesound.m #import "simplesound.h" @implementation simplesound @synthesize statusLabel; - (void)playSimple:(NSString *)url { if (url = @"vibrate") { AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); statusLabel.text = @"VIBRATED!"; } else { NSString *paths = [[NSBundle mainBundle] resourcePath]; NSString *audioF1ile = [paths stringByAppendingPathComponent:url]; NSURL *audioURL = [NSURL fileURLWithPath:audioFile isDirectory:NO]; SystemSoundID mySSID; OSStatus error = AudioServicesCreateSystemSoundID ((CFURLRef)audioURL,&mySSID); AudioServicesAddSystemSoundCompletion(mySSID,NULL,NULL,simpleSoundDone,NULL); if (error) { statusLabel.text = [NSString stringWithFormat:@"Error: %d",error]; } else { AudioServicesPlaySystemSound(mySSID); } } static void simpleSoundDone (SystemSoundID mySSID, void *args) { AudioServicesDisposeSystemSoundID (mySSID); } } - (void)dealloc { [url release]; } @end Does anyone see what I'm trying to accomplish here? Does anyone know how to remedy this code that is supposedly wrong?

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  • Android Plugin in Eclipse 3.5 on Ubuntu 64bit got problems with properties

    - by Zordid
    Hi there! I got a huge problem with the Android Development Tools ADT running in Eclipse Galileo (3.5.1) on Ubuntu 9.10, 64bit. On this platform, I do not manage to see any property edit dialogs for layout properties. E.g. the one where you can select a string resource ID for text fields, or a drawable ID for image fields or backgrounds. Whenever I click on the ... button next to the property value - nothing happens, except this button disappears. Properties with a list of possible values, e.g. "wrap_content" or "fill_parent" are displayed in a dropdown box directly in the properties field. On a different system I work in a Windows environment with Eclipse 3.4 and the same ADT: no problems whatsoever, everything works fine, the dialogs come perfectly. Does anyone know what to do here? Where's the problem? Why does Eclipse not tell me that something goes wrong? Thanks! NEW DISCOVERIES: I found out that it might not even be an Android problem, but a general Eclipse problem that I can see with all version (Ganymede, Galileo, Helios) on my Linux (Ubuntu) system. It must be a simple UI problem: the button with ... next to the values does not receive the mouse click!! I managed to see the appropriate dialogs to edit the property values by doubleclicking the button - crazy, strange, ugly behavior! But why on earth does nobody else know about this problem - I cannot find anything else on the net about it! Could it be related to this strange "GDK native window problem" on Gnome? HELP!

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  • wait after presentModalViewController

    - by Cesar
    I need to wait (don't execute the code) after the presentModalViewController until the modal view it's dismissed, it's possible or it's a conceptual error ? -(NSDictionary *)authRequired { [self presentModalViewController:loginRegView animated:YES]; //This view write the settings when dismissed. NSMutableDictionary *ret=[[NSMutableDictionary alloc] init]; [ret setObject:[app.settings get:@"user"] forKey:@"user"]; [ret setObject:[app.settings get:@"pass"] forKey:@"pass"]; return ret; }

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  • When my UIViewController accesses an NSArray in my AppDelegate from an IBAction it crashes the progr

    - by JasonClark
    I have a couple UIViewControllers that I am trying to access an array inside my AppDelegate. When I use an IBAction UIButton and in that method I access my AppDelegate my program dies silently. Nothing in output or the debugger, it just stops. If I run it several times I can see that it is failing to access the array properly. To investigate this problem I created a very basic app. In my AppDelegate.h I declared and set properties for the array #import <UIKit/UIKit.h> @class MyViewController; @interface MyAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MyViewController *viewController; NSArray *images; } @property (nonatomic, retain) NSArray *images; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyViewController *viewController;` In the AppDelegate.m I synthesised and initialized the NSArray (Also made sure the images were added to the Resources folder). @synthesize images; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { images = [NSArray arrayWithObjects: [[NSBundle mainBundle] pathForResource:@"bamboo_nw" ofType:@"jpg"], ..... nil]; NSLog(@"init images size:%i",[images count]); [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } In my UIViewController.h I added class, imported header file, declared, and set properties for my AppDelegate pointer. #import <UIKit/UIKit.h> #import "MyAppDelegate.h" @class MyAppDelegate; @interface MyViewController : UIViewController { MyAppDelegate *mainDelegate; IBOutlet UIButton mybutton; } @property (nonatomic, retain) MyAppDelegate mainDelegate; @property (nonatomic, retain) UIButton *mybutton; -(IBAction) doSomething;` In my UIViewController.m I synthesize and assign my AppDelegate. I set up an IBAction that will log the same count of the NSArray from the AppDelegate. #import "MyViewController.h" #import "MyAppDelegate.h" @implementation MyViewController @synthesize mybutton; - (void)viewDidLoad { mainDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate]; NSLog(@"vdl images size:%i",[mainDelegate.images count]); [super viewDidLoad]; } -(IBAction) doSomething { NSLog(@"ds images size:%i",[mainDelegate.images count]); } I print the size of the NSArray in the AppDelegate when I create it, in the ViewController when I first assign my AppDelegate pointer, and then as a result of my IBAction. I find that everytime I hit the button the program dies. On the third time I hit the button, I saw that it ran my IBAction but printed my array size as 1 instead of 8. Am I missing something? Also, why don't I get stack traces or anything, the debugger just dies silently? Thanks in advance for any help! Debugger Console output for 3 runs: [Session started at 2010-05-10 06:21:32 -0700.] 2010-05-10 06:21:44.865 My[59695:207] init images size:8 2010-05-10 06:21:47.246 My[59695:207] vdl images size:8 [Session started at 2010-05-10 06:22:15 -0700.] 2010-05-10 06:22:18.920 My[59704:207] init images size:8 2010-05-10 06:22:19.043 My[59704:207] vdl images size:8 [Session started at 2010-05-10 06:22:23 -0700.] 2010-05-10 06:22:25.966 My[59707:207] init images size:8 2010-05-10 06:22:26.017 My[59707:207] vdl images size:8 2010-05-10 06:22:27.814 My[59707:207] ds images size:1

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  • Set title of SplitViewController

    - by John
    I am using the SplitViewController template. How do I set the title on the topbar in the detailview? Been trying to work this out for hours. Tried simple: detailViewController.title = @"String"; but no luck. Any help appreciated. Thanks.

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  • Playing audio from a wav file in iPhone SpeakHere example

    - by Mo
    I'm working with the iPhone SpeakHere example, and I would like to be able to play audio from either the mic (as in the example) or from a wav file. I have working code to play from a particular wav file, which looks like this: NSString *path = [[NSBundle mainBundle] pathForResource:@"basketBall" ofType:@"wav"]; AVAudioPlayer* theAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; theAudio.delegate = self; [theAudio play]; So I'm fine with actually getting the wav to play in the application (I can hook it up to a button, etc.) but I would like it to also behave the same way pushing the "Play" button does after recorded speech, in that it should be connected to the same visualization (which I have modified quite a bit, but essentially shows the current volume, among other things). Thanks for your help!

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  • Do I need to rebuild application after adding a new iPhone in ad hoc distribution?

    - by RaYell
    I'm using Ad Hoc distribution to send preview/beta version of my iPhone apps to customers for approval. I'm always sending a zipped application and mobileprovision files. Sometimes however I encountered situation when nothing in the application changed but we needed to add a new device for testing. I've added a device in Provisioning portal and assigned it to a provisioning profile my application uses for ad hoc distribution. I've downloaded new mobileprovision file and imported it to xcode now the question is do I need to rebuild the application to enable the app on a new device or would it be enough to just send old build with updated mobileprovision file?

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  • Getting differences between WVGA800 and WVGA854 in Android Emulator

    - by Droidy
    So far I just have one XML layout file, and one drawable directory, drawable-hdpi. I first want to target the high density screens. I added a bunch of imagebuttons to a relativelayout and everything looks perfect in the WVGA800 emulator. The problem arises when I view it in the WVGA854 emulator. Not only do the imagebuttons not position the same, but the images are blurry. I used dip for the layout margins on the imagebuttons even though it shouldn't matter in this case because WVGA800 and 854 are both high density. What is the problem? Why would it look totally different on emulators that have the same density and almost have the same exact screen dimensions? Thanks!

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  • Search and annotate in MKMapView?

    - by chaitanya
    Hi, In my application I have to search five nearest locations of "medical services" using the user current location and annotate those locations on my MKMapView. Can any one tell me how to search with a particular keyword (eg. medical services, garages) by using user current locations and annotate onto the map and when the user taps on the annotations it should show the complete address of the locations which is annotated. Can anyone help me in this?

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  • Displaying popup images on button click

    - by Anees
    Hi experts, Please refer the image given in the url http://docs.google.com/Doc?docid=0AQhgDtGvE2HgZGZ6cmtua185M2RneG5nYmNm&hl=en My query is, How can I display the messages corresponding to the rounded buttons and the table row , when I click on the rounded button with question mark. I know, I have to use listener for the ? button , but what should I do in listener exactly, such that when I click, it shows those alerts(images) and when I click again, it disappears. Please help. Any help in this regard is well appreciated. Regards, Rony

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  • Checking the time in Objective-c?

    - by Moshe
    how can I get the current time in hh:mm format? I need to be able to tell between AM and PM and compare between the current time and a second time as well. I'm sure it's a silly function but i can't seem to figure it out.

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  • Plist won't copy to documents directory

    - by John
    I have a plist file in my resources group in xcode. I am trying to copy this into my documents directory on app launch. I am using the following code (taken from a sqlite tutorial): BOOL success; NSError *error; NSFileManager *fileManager = [NSFileManager defaultManager]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectory stringByAppendingString:@"ActiveFeedsPlist.plist"]; success = [fileManager fileExistsAtPath:filePath]; if (success) return; NSString *path = [[[NSBundle mainBundle] resourcePath] stringByAppendingFormat:@"ActiveFeedsPlist.plist"]; success = [fileManager copyItemAtPath:path toPath:filePath error:&error]; if (!success) { NSAssert1(0, @"Failed to copy Plist. Error %@", [error localizedDescription]); } I am given the error " * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Failed to copy Plist. Error Operation could not be completed. No such file or directory'" in the console however. Any idea what is wrong? Thanks

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  • Producer Consumer Issue with Core Data

    - by Mugunth Kumar
    I've a Core Data application. In the producer thread, I pull data from a web service and store it in my object and call save. My consumer object is a table view controller that displays the same. However, the app crashes and I get NSFetchedResultsController Error: expected to find object (entity: FeedEntry; id: 0xf46f40 ; data: ) in section (null) for deletion on the console. When I debug it, everything works fine. So I understood that it's like a race issue. How is these kind of problem solved? What's the best way to design a producer-consumer app with core-data?

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  • Set focus on a runing Activity

    - by Raymond
    Hi all, I have an Activity that keeps running after the HOME button is pressed (naturally) and of-course the focus is in the home screen, and when the running process ends i need to restore the focus on that activity... in more PC expression, i need to maximize the application ;) Any help is good. thx in advance.

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  • Getting x/y coordinate of a UITouch...

    - by Tarek
    HI, I have been trying to get the x/y coordinates from a touch on any iDevice. When getting the touch locations, everything looks ok if the touch is in the middle of the screen. But if I drag my finger to the bottom of the screen, I can only get a y coordinate of 1015. It should be getting to 1023. Same thing for dragging my finger to the top of the screen. I get -6. It should be 0. I have explicitly set the window and views to an origin of 0,0 and the width, height of the device's screen. Still nothing. I am really lost on what might be going on. Is something shifted? Am I not reading the x/y coordinates properly. Does something need to be transformed or converted? Any help would be much appreciated. T

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  • ZipArchive memory problems on iPhone for large archive

    - by Mithin
    Hi, I am trying to compress multiple files into a single zip archive and I am running into low memory warning. Since the complete zip file is loaded into the memory I guess that's the problem. Is there a way by which I can manage the compression/decompression better using ZipArchive so that not all the data is in the memory at once? Thanks!

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