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  • NHibernate.MappingException on table insertion.

    - by Suja
    The table structure is : The controller action to insert a row to table is public bool CreateInstnParts(string data) { IDictionary myInstnParts = DeserializeData(data); try { HSInstructionPart objInstnPartBO = new HSInstructionPart(); using (ISession session = Document.OpenSession()) { using (ITransaction transaction = session.BeginTransaction()) { objInstnPartBO.DocumentId = Convert.ToInt32(myInstnParts["documentId"]); objInstnPartBO.InstructionId = Convert.ToInt32(myInstnParts["instructionId"]); objInstnPartBO.PartListId = Convert.ToInt32(myInstnParts["part"]); objInstnPartBO.PartQuantity = Convert.ToInt32(myInstnParts["quantity"]); objInstnPartBO.IncPick = Convert.ToBoolean(myInstnParts["incpick"]); objInstnPartBO.IsTracked = Convert.ToBoolean(myInstnParts["istracked"]); objInstnPartBO.UpdatedBy = User.Identity.Name; objInstnPartBO.UpdatedAt = DateTime.Now; session.Save(objInstnPartBO); transaction.Commit(); } return true; } } catch (Exception ex) { Console.Write(ex.Message); return false; } } This is throwing an exception NHibernate.MappingException was caught Message="No persister for: Hexsolve.Data.BusinessObjects.HSInstructionPart" Source="NHibernate" StackTrace: at NHibernate.Impl.SessionFactoryImpl.GetEntityPersister(String entityName) at NHibernate.Impl.SessionImpl.GetEntityPersister(String entityName, Object obj) at NHibernate.Event.Default.AbstractSaveEventListener.SaveWithGeneratedId(Object entity, String entityName, Object anything, IEventSource source, Boolean requiresImmediateIdAccess) at NHibernate.Event.Default.DefaultSaveOrUpdateEventListener.SaveWithGeneratedOrRequestedId(SaveOrUpdateEvent event) at NHibernate.Event.Default.DefaultSaveEventListener.SaveWithGeneratedOrRequestedId(SaveOrUpdateEvent event) at NHibernate.Event.Default.DefaultSaveOrUpdateEventListener.EntityIsTransient(SaveOrUpdateEvent event) at NHibernate.Event.Default.DefaultSaveEventListener.PerformSaveOrUpdate(SaveOrUpdateEvent event) at NHibernate.Event.Default.DefaultSaveOrUpdateEventListener.OnSaveOrUpdate(SaveOrUpdateEvent event) at NHibernate.Impl.SessionImpl.FireSave(SaveOrUpdateEvent event) at NHibernate.Impl.SessionImpl.Save(Object obj) at HexsolveMVC.Controllers.InstructionController.CreateInstnParts(String data) in F:\Project\HexsolveMVC\Controllers\InstructionController.cs:line 1342 InnerException: Can anyone help me solve this??

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  • File.Move, why do i get a FileNotFoundException? The file exist...

    - by acidzombie24
    Its extremely weird since the program is iterating the file! outfolder and infolder are both in H:/ my external HD using windows 7. The idea is to move all folders that only contain files with the extention db and svn-base. When i try to move the folder i get an exception. VS2010 tells me it cant find the folder specified in dir. This code is iterating through dir so how can it not find it! this is weird. string []theExt = new string[] { "db", "svn-base" }; foreach (var dir in Directory.GetDirectories(infolder)) { bool hit = false; if (Directory.GetDirectories(dir).Count() > 0) continue; foreach (var f in Directory.GetFiles(dir)) { var ext = Path.GetExtension(f).Substring(1); if(theExt.Contains(ext) == false) { hit = true; break; } } if (!hit) { var dst = outfolder + "\\" + Path.GetFileName(dir); File.Move(dir, outfolder); //FileNotFoundException: Could not find file dir. } } }

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  • Boost multi_index_container crash in release mode

    - by Zan Lynx
    I have a program that I just changed to using a boost::multi_index_container collection. After I did that and tested my code in debug mode, I was feeling pretty good about myself. However, then I compiled a release build with NDEBUG set, and the code crashed. Not immediately, but sometimes in single-threaded tests and often in multi-threaded tests. The segmentation faults happen deep inside boost insert and rotate functions related to the index updates and they are happening because a node has NULL left and right pointers. My code looks a bit like this: struct Implementation { typedef std::pair<uint32_t, uint32_t> update_pair_type; struct watch {}; struct update {}; typedef boost::multi_index_container< update_pair_type, boost::multi_index::indexed_by< boost::multi_index::ordered_unique< boost::multi_index::tag<watch>, boost::multi_index::member<update_pair_type, uint32_t, &update_pair_type::first> >, boost::multi_index::ordered_non_unique< boost::multi_index::tag<update>, boost::multi_index::member<update_pair_type, uint32_t, &update_pair_type::second> > > > update_map_type; typedef std::vector< update_pair_type > update_list_type; update_map_type update_map; update_map_type::iterator update_hint; void register_update(uint32_t watch, uint32_t update); void do_updates(uint32_t start, uint32_t end); }; void Implementation::register_update(uint32_t watch, uint32_t update) { update_pair_type new_pair( watch_offset, update_offset ); update_hint = update_map.insert(update_hint, new_pair); if( update_hint->second != update_offset ) { bool replaced _unused_ = update_map.replace(update_hint, new_pair); assert(replaced); } }

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  • Ninject: How do I inject into a class library ?

    - by DennyDotNet
    To start I'm using Ninject 1.5. I have two projects: Web project and a Class library. My DI configuration is within the Web project. Within my class library I have the following defined: public interface ICacheService<T> { string Identifier { get; } T Get(); void Set( T objectToCache, TimeSpan timeSpan ); bool Exists(); } And then a concrete class called CategoryCacheService. In my web project I bind the two: Bind( typeof( ICacheService<List<Category>> ) ).To( typeof(CategoryCacheService)).Using<SingletonBehavior>(); In my class library I have extension methods for the HtmlHelper class, for example: public static class Category { [Inject] public static ICacheService Categories { get; set; } public static string RenderCategories(this HtmlHelper htmlHelper) { var c = Categories.Get(); return string.Join(", ", c.Select(s = s.Name).ToArray()); } } I've been told that you cannot inject into static properties, instead I should use Kernel.Get<() - However... Since the code above is in a class library I don't have access to the Kernel. How can I get the Kernel from this point or is there a better way of doing this? Thanks!

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  • How does one make the camera on the iphone appear from the app delegate? Is it possible?

    - by K-RAN
    I'm just playing around with a simple program that opens the camera. That's literally all that I want to do. I'm a beginner and I believe that I have the basics down in terms of UI management for the iPhone so I decided to give this one a whirl. What I'm trying to do right now is... - (BOOL) application:(UIApplication*) application didFinishLaunchingWithOptions:(NSDictionary*) launchOptions { UIImagePickerController * camera = [[UIImagePickerController alloc] init]; camera.delegate = self; camera.sourceType = UIImagePickerControllerSourceTypeCamera; camera.allowsEditing = NO; camera.showsCameraControls = NO; [viewController presentModalViewController:camera animated:NO]; [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES: } So basically, initialize the camera, set some things and show it in the main view. I set the camera's delegate to self because this code is placed in the delegate class (and yes, the delegate class is conforming to UIImagePickerControllerDelegate && UINavigationControllerDelegate). Main problem right now is that nothing is appearing on the screen. I have absolutely no idea what I'm doing wrong, especially since the program is building correctly with no errors or warnings... Any help is appreciated! Thanks a lot :D

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  • What is a modern C++ approach to structures containing symbolic constants?

    - by Ken
    enum bool { FALSE = 0, TRUE = 1 }; I'm wondering how to translate this in a modern C++ approach and if there is a well suited container for that; i know that the enum are not really that appreciated, but i can't think about a real alternative in the C++ world. What if would like to associate the execution of a particular method with a state? Ok, this is the part where i will be more verbose. I would like to stress the fact that i'm asking about structures symbolic constants and not about TRUE and FALSE, i'm not that "needy". Suppose that i have a structure that can represent several states with their own constants enum semaphore { GREEN = 0, ORANGE = 1, RED = 2 }; this is C code, now my question is about how to do the same in C++ if there is a better way. My question continue when i ask about the possibility to do something like an automatic triggering when a change of state will occur, for example: int main{ ... semaphore = 1; ... } and without any extra statements this has to trigger a method() just because the semaphore is now orange. I hope that is more clear now.

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  • MVC2 Modelbinder for List of derived objects

    - by user250773
    I want a list of different (derived) object types working with the Default Modelbinder in Asp.net MVC 2. I have the following ViewModel: public class ItemFormModel { [Required(ErrorMessage = "Required Field")] public string Name { get; set; } public string Description { get; set; } [ScaffoldColumn(true)] //public List<Core.Object> Objects { get; set; } public ArrayList Objects { get; set; } } And the list contains objects of diffent derived types, e.g. public class TextObject : Core.Object { public string Text { get; set; } } public class BoolObject : Core.Object { public bool Value { get; set; } } It doesn't matter if I use the List or the ArrayList implementation, everything get's nicely scaffolded in the form, but the modelbinder doesn't resolve the derived object type properties for me when posting back to the ActionResult. What could be a good solution for the Viewmodel structure to get a list of different object types handled? Having an extra list for every object type (e.g. List, List etc.) seems to be not a good solution for me, since this is a lot of overhead both in building the viewmodel and mapping it back to the domain model. Thinking about the other approach of binding all properties in a custom model binder, how can I make use the data annotations approach here (validating required attributes etc.) without a lot of overhead?

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  • How do I create an exception-wrapping fubumvc behaviour?

    - by Jon M
    How can I create a fubumvc behaviour that wraps actions with a particular return type, and if an exception occurs while executing the action, then the behaviour logs the exception and populates some fields on the return object? I have tried the following: public class JsonExceptionHandlingBehaviour : IActionBehavior { private static readonly Logger logger = LogManager.GetCurrentClassLogger(); private readonly IActionBehavior _innerBehavior; private readonly IFubuRequest _request; public JsonExceptionHandlingBehaviour(IActionBehavior innerBehavior, IFubuRequest request) { _innerBehavior = innerBehavior; _request = request; } public void Invoke() { try { _innerBehavior.Invoke(); var response = _request.Get<AjaxResponse>(); response.Success = true; } catch(Exception ex) { logger.ErrorException("Error processing JSON request", ex); var response = _request.Get<AjaxResponse>(); response.Success = false; response.Exception = ex.ToString(); } } public void InvokePartial() { _innerBehavior.InvokePartial(); } } But, although I get the AjaxResponse object from the request, any changes I make don't get sent back to the client. Also, any exceptions thrown by the action don't make it as far as this, the request is terminated before execution gets to the catch block. What am I doing wrong? For completeness, the behaviour is wired up with the following in my WebRegistry: Policies .EnrichCallsWith<JsonExceptionHandlingBehaviour>(action => typeof(AjaxResponse).IsAssignableFrom(action.Method.ReturnType)); And AjaxResponse looks like: public class AjaxResponse { public bool Success { get; set; } public object Data { get; set; } public string Exception { get; set; } }

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  • Trying to make a plugin system in C++

    - by Pirate for Profit
    I'm making a task-based program that needs to have plugins. Tasks need to have properties which can be easily edited, I think this can be done with Qt's Meta-Object Compiler reflection capabilities (I could be wrong, but I should be able to stick this in a QtPropertyBrowser?) So here's the base: class Task : public QObject { Q_OBJECT public: explicit Task(QObject *parent = 0) : QObject(parent){} virtual void run() = 0; signals: void taskFinished(bool success = true); } Then a plugin might have this task: class PrinterTask : public Task { Q_OBJECT public: explicit PrinterTask(QObject *parent = 0) : Task(parent) {} void run() { Printer::getInstance()->Print(this->getData()); // fictional emit taskFinished(true); } inline const QString &getData() const; inline void setData(QString data); Q_PROPERTY(QString data READ getData WRITE setData) // for reflection } In a nutshell, here's what I want to do: // load plugin // find all the Tasks interface implementations in it // have user able to choose a Task and edit its specific Q_PROPERTY's // run the TASK It's important that one .dll has multiple tasks, because I want them to be associated by their module. For instance, "FileTasks.dll" could have tasks for deleting files, making files, etc. The only problem with Qt's plugin setup is I want to store X amount of Tasks in one .dll module. As far as I can tell, you can only load one interface per plugin (I could be wrong?). If so, the only possible way to do accomplish what I want is to create a FactoryInterface with string based keys which return the objects (as in Qt's Plug-And-Paint example), which is a terrible boilerplate that I would like to avoid. Anyone know a cleaner C++ plugin architecture than Qt's to do what I want? Also, am I safely assuming Qt's reflection capabilities will do what I want (i.e. able to edit an unknown dynamically loaded tasks' properties with the QtPropertyBrowser before dispatching)?

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  • Segmentation Fault?

    - by user336808
    Hello, when I run this program while inputting a number greater than 46348, I get a segmentation fault. For any values below it, the program works perfectly. I am using CodeBlocks 8.02 on Ubuntu 10.04 64-bit. The code is as follows: int main() { int number = 46348; vector<bool> sieve(number+1,false); vector<int> primes; sieve[0] = true; sieve[1] = true; for(int i = 2; i <= number; i++) { if(sieve[i]==false) { primes.push_back(i); int temp = i*i; while(temp <= number) { sieve[temp] = true; temp = temp + i; } } } for(int i = 0; i < primes.size(); i++) cout << primes[i] << " "; return 0; }

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  • Why doesn't the SplitView iPhone template have a nib file for the RootView?

    - by Dr Dork
    I'm diving into iPad development and am learning a lot quickly, but everywhere I look, I have questions. After creating a new SplitView app in Xcode using the template, it generates the AppDelegate class, RootViewController class, and DetailViewController class. Along with that, it creates a .xib files for MainWinow.xib and DetailView.xib. How do these five files work together? Why is there a nib file for the DetailView, but not the RootView? When I double click on the MainWindow.xib file, Interface Builder launches without a "View" window, why? Below is the code for didFinishLaunchingWithOptions method inside the AppDelegate class. Why are we adding the splitViewController as a subview? (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after app launch rootViewController.managedObjectContext = self.managedObjectContext; // Add the split view controller's view to the window and display. [window addSubview:splitViewController.view]; [window makeKeyAndVisible]; return YES; } Thanks so much in advance for all your help! I still have a lot to learn, so I apologize if this question is absurd in any way. I'm going to continue researching these questions right now!

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  • How to support comparisons for QVariant objects containing a custom type?

    - by Tyler McHenry
    According to the Qt documentation, QVariant::operator== does not work as one might expect if the variant contains a custom type: bool QVariant::operator== ( const QVariant & v ) const Compares this QVariant with v and returns true if they are equal; otherwise returns false. In the case of custom types, their equalness operators are not called. Instead the values' addresses are compared. How are you supposed to get this to behave meaningfully for your custom types? In my case, I'm storing an enumerated value in a QVariant, e.g. In a header: enum MyEnum { Foo, Bar }; Q_DECLARE_METATYPE(MyEnum); Somewhere in a function: QVariant var1 = QVariant::fromValue<MyEnum>(Foo); QVariant var2 = QVariant::fromValue<MyEnum>(Foo); assert(var1 == var2); // Fails! What do I need to do differently in order for this assertion to be true? I understand why it's not working -- each variant is storing a separate copy of the enumerated value, so they have different addresses. I want to know how I can change my approach to storing these values in variants so that either this is not an issue, or so that they do both reference the same underlying variable. It don't think it's possible for me to get around needing equality comparisons to work. The context is that I am using this enumeration as the UserData in items in a QComboBox and I want to be able to use QComboBox::findData to locate the item index corresponding to a particular enumerated value.

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  • Block Cascade Json Serealize?

    - by CrazyJoe
    I have this Class: public class User { public string id{ get; set; } public string name{ get; set; } public string password { get; set; } public string email { get; set; } public bool is_broker { get; set; } public string branch_id { get; set; } public string created_at{get; set;} public string updated_at{get; set;} public UserGroup UserGroup {get;set;} public UserAddress UserAddress { get; set; } public List<UserContact> UserContact {get; set;} public User() { UserGroup = new UserGroup(); UserAddress = new UserAddress(); UserContact = new List<UserContact>(); } } I like to Serealize Only properties , how i block serealization of UserGroup, UserAdress, asn UserContact??? This is my Serealization function: public static string Serealize<T>(T obj) { System.Runtime.Serialization.Json.DataContractJsonSerializer serializer = new System.Runtime.Serialization.Json.DataContractJsonSerializer(obj.GetType()); MemoryStream ms = new MemoryStream(); serializer.WriteObject(ms, obj); return Encoding.UTF8.GetString(ms.ToArray(), 0,(int)ms.Length); }

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  • Creating Settings form using TreeView in C#

    - by Kiran Chandrashekhar
    I am developing the settings form for the software developed in C#. I was looking at how different software have implemented their settings form. In most of the cases that I came across, they seem to be using Treeview on the left pane of the form and configuration settings on the right pane. Ref URL : http://2.bp.blogspot.com/-nMfQoLurxwM/UDXfiZKd4DI/AAAAAAAAAME/IRf6kmxay4w/s1600/bild1.jpg I was wondering, how the different controls are designed/displayed on the right pane. Do they hide all the controls depending which node is selected in the TreeView something like this : if (treeView1.SelectedNode == treeView1.Nodes[0]) { this.groupBox1.Visible = true; this.button1.Visible = true; this.textBox1.Visible = true; this.textBox2.Visible = true; this.label1.Visible = true; this.label2.Visible = true; this.label3.Visible = true; } else { this.groupBox1.Visible = false; this.button1.Visible = false; this.textBox1.Visible = false; this.textBox2.Visible = false; this.label1.Visible = false; this.label2.Visible = false; this.label3.Visible = false; this.groupBox2.Visible = true; this.button2.Visible = true; this.textBox3.Visible = true; this.textBox3.Visible = true; this.labe4.Visible = true; this.label5.Visible = true; this.label6.Visible = true; // bool success = selectColor(); } Is my understanding correct ? Or do we have a better design approach for creating a settings form. Thanks

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  • Reading XML or objects from a Web service

    - by Shawn
    This is my first time working with webservices and I am a bit lost. I successfully called the functions, but I only can get one value from the service. I read that the easiest way is to read xml or create objects and then call their values. Currently I use functions that return the desired value but I need to call them 3 times to get all the data witch is a waste of time and resources. I tried to call the service with the URL and use it as a website or getting the service to work the same way without importing into the program. The thing is that i cant find a way to pass the values into the url, because of that i get only blank pages. What is the fastest way to get my data from the services? I need city name, temperature and a flag if the city is valid. I need to pass the zip code to the service. Thank you. My current code wetther.Weather wether = new wetther.Weather(); string farenhait = wether.GetCityWeatherByZIP(zip).Temperature; string city = wether.GetCityWeatherByZIP(zip).City; bool correct = wether.GetCityWeatherByZIP(zip).Success; I tried it that way // Retrieve XML document XmlTextReader reader = new XmlTextReader("http://xml.weather.yahoo.com/forecastrss?p=94704"); // Skip non-significant whitespace reader.WhitespaceHandling = WhitespaceHandling.Significant; // Read nodes one at a time while (reader.Read()) { // Print out info on node Console.WriteLine("{0}: {1}", reader.NodeType.ToString(), reader.Name); } This one works for the yahoo page but not for mine. I need to use this webservice - http://wsf.cdyne.com/WeatherWS/Weather.asmx

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  • C++ Storing variables and inheritance

    - by Kaa
    Hello Everyone, Here is my situation: I have an event driven system, where all my handlers are derived from IHandler class, and implement an onEvent(const Event &event) method. Now, Event is a base class for all events and contains only the enumerated event type. All actual events are derived from it, including the EventKey event, which has 2 fields: (uchar) keyCode and (bool)isDown. Here's the interesting part: I generate an EventKey event using the following syntax: Event evt = EventKey(15, true); and I ship it to the handlers: EventDispatch::sendEvent(evt); // void EventDispatch::sendEvent(const Event &event); (EventDispatch contains a linked list of IHandlers and calls their onEvent(const Event &event) method with the parameter containing the sent event. Now the actual question: Say I want my handlers to poll the events in a queue of type Event, how do I do that? x Dynamic pointers with reference counting sound like too big of a solution. x Making copies is more difficult than it sounds, since I'm only receiving a reference to a base type, therefore each time I would need to check the type of event, upcast to EventKey and then make a copy to store in a queue. Sounds like the only solution - but is unpleasant since I would need to know every single type of event and would have to check that for every event received - sounds like a bad plan. x I could allocate the events dynamically and then send around pointers to those events, enqueue them in the array if wanted - but other than having reference counting - how would I be able to keep track of that memory? Do you know any way to implement a very light reference counter that wouldn't interfere with the user? What do you think would be a good solution to this design? I thank everyone in advance for your time. Sincerely, Kaa

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  • c++ tables of unions and structures

    - by newbDeveloper
    I was told to write a program, that creates a union and structure, then creates two-element arrays of unions and structures and fills their fields. I have created a union and a structure, but how to fill their fields in arrays ? #include <iostream> #include <stdlib.h> #include <stdio.h> using namespace std; union complex; union complex{ int i1; long double ld1; } u; struct Person { char* name; int age; bool sex; void show(){ printf("name %s, age %2.0d, sex %1d\n", name , age, sex); }; } person; int main(void) { Person *o = new Person[2]; complex *un = new complex[2]; un[0]->i1=i; system("pause"); return 0; } I've tried un[0]-i1=i; but it's not the proper way to do this.

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  • Lock-Free Data Structures in C++ Compare and Swap Routine

    - by slf
    In this paper: Lock-Free Data Structures (pdf) the following "Compare and Swap" fundamental is shown: template <class T> bool CAS(T* addr, T exp, T val) { if (*addr == exp) { *addr = val; return true; } return false; } And then says The entire procedure is atomic But how is that so? Is it not possible that some other actor could change the value of addr between the if and the assignment? In which case, assuming all code is using this CAS fundamental, it would be found the next time something "expected" it to be a certain way, and it wasn't. However, that doesn't change the fact that it could happen, in which case, is it still atomic? What about the other actor returning true, even when it's changes were overwritten by this actor? If that can't possibly happen, then why? I want to believe the author, so what am I missing here? I am thinking it must be obvious. My apologies in advance if this seems trivial.

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  • What data stucture should I use for BigInt class

    - by user1086004
    I would like to implement a BigInt class which will be able to handle really big numbers. I want only to add and multiply numbers, however the class should also handle negative numbers. I wanted to represent the number as a string, but there is a big overhead with converting string to int and back for adding. I want to implement addition as on the high school, add corresponding order and if the result is bigger than 10, add the carry to next order. Then I thought that it would be better to handle it as a array of unsigned long long int and keep the sign separated by bool. With this I'm afraid of size of the int, as C++ standard as far as I know guarantees only that int < float < double. Correct me if I'm wrong. So when I reach some number I should move in array forward and start adding number to the next array position. Is there any data structure that is appropriate or better for this? Thanks in advance.

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  • Do you catch expected exceptions in the controller or business service of your asp.net mvc application

    - by Pascal
    I am developing an asp.net mvc application where user1 could delete data records which were just loaded before by user2. User2 either changes this non-existent data record (Update) or is doing an insert with this data in another table that a foreign-key constraint is violated. Where do you catch such expected exceptions? In the Controller of your asp.net mvc application or in the business service? Just a sidenote: I only catch the SqlException here if its a ForeignKey constraint exception to tell the user that another user has deleted a certain parent record and therefore he can not create the testplan. But this code is not fully implemented yet! Controller:   public JsonResult CreateTestplan(Testplan testplan)   {    bool success = false;    string error = string.Empty;    try   {    success = testplanService.CreateTestplan(testplan);    }   catch (SqlException ex)    {    error = ex.Message;    }    return Json(new { success = success, error = error }, JsonRequestBehavior.AllowGet);   } OR Business service: public Result CreateTestplan(Testplan testplan) { Result result = new Result(); try { using (var con = new SqlConnection(_connectionString)) using (var trans = new TransactionScope()) { con.Open(); _testplanDataProvider.AddTestplan(testplan); _testplanDataProvider.CreateTeststepsForTestplan(testplan.Id, testplan.TemplateId); trans.Complete(); result.Success = true; } } catch (SqlException e) { result.Error = e.Message; } return result; } then in the Controller: public JsonResult CreateTestplan(Testplan testplan)   {    Result result = testplanService.CreateTestplan(testplan);       return Json(new { success = result.success, error = result.error }, JsonRequestBehavior.AllowGet);   }

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  • Correct answer will not output

    - by rEgonicS
    I made a program that returns the sum of all primes under 2 million. I really have no idea what's going on with this one, I get 142891895587 as my answer when the correct answer is 142913828922. It seems like its missing a few primes in there. I'm pretty sure the getPrime function works as it is supposed to. I used it a couple times before and worked correctly than. The code is as follows: vector<int> getPrimes(int number); int main() { unsigned long int sum = 0; vector<int> primes = getPrimes(2000000); for(int i = 0; i < primes.size(); i++) { sum += primes[i]; } cout << sum; return 0; } vector<int> getPrimes(int number) { vector<bool> sieve(number+1,false); vector<int> primes; sieve[0] = true; sieve[1] = true; for(int i = 2; i <= number; i++) { if(sieve[i]==false) { primes.push_back(i); unsigned long int temp = i*i; while(temp <= number) { sieve[temp] = true; temp = temp + i; } } } return primes; }

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  • Program freezing when syncing a ldap database (100+ entries added)

    - by djerry
    Hey guys, I'm updating a ldap database. I need to add a list of users to the db. I've written a simple foreach loop. There are about 180 users i need to add, but at the 128th user, the program freezes. I know ldap is really used for querying (fast), and that adding and modifying entries will not go as smooth as a search query, but is it normal that the program freezes while doing this? I'll post some code just in case. public static void SyncLDAPWithMySql(Novell.Directory.Ldap.LdapConnection _conn) { List<User> users = GetUsers(); int iteller = 0; foreach (User user in users) { if (!UserAlreadyInLdap(user, _conn)) { TelUser teluser = new TelUser(); teluser.Telephone = user.E164; teluser.Uid = user.E164; teluser.Company = "/"; teluser.Dn = ""; teluser.Name = "/"; teluser.DisplayName = "/"; teluser.FirstName = "/"; TelephoneDA.InsertUser(_conn, teluser ); } Console.WriteLine(iteller + " : " + user.E164); iteller++; } } private static bool UserAlreadyInLdap(User user, Novell.Directory.Ldap.LdapConnection _conn) { List<TelUser> users = TelephoneDA.GetAllEntries(_conn); foreach (TelUser teluser in users) { if (teluser.Telephone.Equals(user.E164)) return true; } return false; } public static int InsertUser(LdapConnection conn, TelUser user) { int iResponse = IsTelNumberUnique(conn, user.Dn, user.Telephone); if (iResponse == 0) { LdapAttributeSet attrSet = MakeAttSet(user); string dnForPhonebook = configurationManager.AppSettings.Get("phonebookDn"); LdapEntry ent = new LdapEntry("uid=" + user.Uid + "," + dnforPhonebook, attrSet); try { conn.Add(ent); } catch (Exception ex) { Console.WriteLine(ex.Message); } } return iResponse; } Am i adding too many entries at a time??? Thanks in advance.

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  • Custom UITableViewCell trouble with UIAccessibility elements

    - by ojreadmore
    No matter what I try, I can't keep my custom UITableViewCell from acting like it should under the default rules for UIAccessiblity. I don't want this cell to act like an accessibility container (per se), so following this guide I should be able to make all of my subviews accessible, right?! It says to make each element accessible separately and make sure the cell itself is not accessible. - (BOOL)isAccessibilityElement { return NO; } - (NSString *)accessibilityLabel { return nil; } - (NSInteger)accessibilityElementCount { return 0; } - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier //cells use this reusage stuff { if (self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]) { [self setIsAccessibilityElement:NO]; sub1 = [[UILabel alloc] initWithFrame:CGRectMake(0,0,1,1)]; [sub1 setAccessibilityLanguage:@"es"]; [sub1 setIsAccessibilityElement:YES]; [sub1 setAccessibilityLabel:sub1.text] sub2 = [[UILabel alloc] initWithFrame:CGRectMake(0,0,1,1)]; [sub2 setAccessibilityLanguage:@"es"]; [sub2 setIsAccessibilityElement:YES]; [sub2 setAccessibilityLabel:sub2.text] The voice over system reads the contents of the whole cell all at once, even though I'm trying to stop that behavior. I could say [sub2 setIsAccessibilityElement:NO]; but that would would make this element entirely unreadable. I want to keep it readable, but not have the whole cell be treated like a container (and assumed to be the English language). There does not appear to be a lot of information out there on this, so at the very least I'd like to document it.

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  • close file with fopen() but file still in use

    - by Marco
    Hi all, I've got a problem with deleting/overwriting a file using my program which is also being used(read) by my program. The problem seems to be that because of the fact my program is reading data from the file (output.txt) it puts the file in a 'in use' state which makes it impossible to delete or overwrite the file. I don't understand why the file stays 'in use' because I close the file after use with fclose(); this is my code: bool bBool = true while(bBool){ //Run myprogram.exe tot generate (a new) output.txt //Create file pointer and open file FILE* pInputFile = NULL; pInputFile = fopen("output.txt", "r"); // //then I do some reading using fscanf() // //And when I'm done reading I close the file using fclose() fclose(pInputFile); //The next step is deleting the output.txt if( remove( "output.txt" ) == -1 ){ //ERROR }else{ //Succesfull } } I use fclose() to close the file but the file remains in use by my program until my program is totally shut down. What is the solution to free the file so it can be deleted/overwrited? In reality my code isn't a loop without an end ; ) Thanks in advance! Marco

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  • NSTimer won't stop it only resets when invalidated & released

    - by J Fries
    When I press my stop button to stop the timer it just resets to the original time and begins counting down again. I have looked everywhere and all I have found is "invalidate" and it isn't working. I want the time to stop when I hit stop and the label to display the original time. I also turned off automatic counting so I could try releasing and it is giving me an error: 0x10e20a5: movl 16(%edx), %edx EXC_BAD_ACCESS (code=2, address=0x10) `NSTimer *rockettTimer; int rocketCount; @interface FirstViewController () @property (strong, nonatomic) IBOutlet UILabel *rocketTimer; - (IBAction)stopButton:(id)sender; - (IBAction)startButton:(id)sender; @end @implementation FirstViewController @synthesize rocketTimer; -(void) rocketTimerRun{ rocketCount = rocketCount - 1; int minuts = rocketCount / 60; int seconds = rocketCount - (minuts * 60); NSString *timerOutput = [NSString stringWithFormat:@"%d:%.2d", minuts, seconds]; rocketTimer.text = timerOutput; } - (IBAction)startButton:(id)sender { rocketCount = 180; rockettTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(rocketTimerRun) userInfo:nil repeats:YES]; - (IBAction)stopButton:(id)sender { [rockettTimer invalidate]; //[rockettTimer release]; } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [self setRocketTimer:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } else { return YES; } } @end`

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