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  • CodePlex Daily Summary for Monday, July 01, 2013

    CodePlex Daily Summary for Monday, July 01, 2013Popular ReleasesQuickMon: Version 2.10.3: Mainly just a service release - no major changes. Toolbar buttons on main and config window can now be re-arrange (using ALT key) Added property to disable corrective scriptsDotNetNuke® IFrame: IFrame 04.05.00: New DNN6/7 Manifest file and Azure Compatibility.VidCoder: 1.5.2 Beta: Fixed crash on presets with an invalid bitrate.Roadkill - .NET Wiki engine: Roadkill v1.7: New features in 1.7: New file manager: Multiple file uploads Drag and drop uploads Delete folders (admins only) Delete files (admins only) (Experimental) Syntaxhighlighting custom variable (using https://github.com/alexgorbatchev/SyntaxHighlighter) - use [[[code lang=c#|your code here]]] (Experimental) MathJax custom variable - use [[[Mathjax]]] and $$your tex$$ on the page. Improved black bar theme Site speed improvements for Javascript/CSS files - now just two files files ea...Download Sharepoint Solution package: Release 4: version updated for SP2013WinRT XAML Toolkit: WinRT XAML Toolkit - 1.5: WinRT XAML Toolkit based on the Windows 8.0 and 8.1 Preview SDKs. Do not download the source code from here if you are looking for latest updates! You can download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Composition library for visual tree rende...Gardens Point LEX: Gardens Point LEX version 1.2.1: The main distribution is a zip file. This contains the binary executable, documentation, source code and the examples. ChangesVersion 1.2.1 has new facilities for defining and manipulating character classes. These changes make the construction of large Unicode character classes more convenient. The runtime code for performing automaton backup has been re-implemented, and is now faster for scanners that need backup. Source CodeThe distribution contains a complete VS2010 project for the appli...ZXMAK2: Version 2.7.5.7: - fix TZX emulation (Bruce Lee, Zynaps) - fix ATM 16 colors for border - add memory module PROFI 512K; add PROFI V03 rom image; fix PROFI 3.XX configTwitter image Downloader: Twitter Image Downloader 2 with Installer: Application file with Install shield and Dot Net 4.0 redistributableUltimate Music Tagger: Ultimate Music Tagger 1.0.0.0: First release of Ultimate Music TaggerBlackJumboDog: Ver5.9.2: 2013.06.28 Ver5.9.2 (1) ??????????(????SMTP?????)?????????? (2) HTTPS???????????Outlook 2013 Add-In: Configuration Form: This new version includes the following changes: - Refactored code a bit. - Removing configuration from main form to gain more space to display items. - Moved configuration to separate form. You can click the little "gear" icon to access the configuration form (still very simple). - Added option to show past day appointments from the selected day (previous in time, that is). - Added some tooltips. You will have to uninstall the previous version (add/remove programs) if you had installed it ...Terminals: Version 3.0 - Release: Changes since version 2.0:Choose 100% portable or installed version Removed connection warning when running RDP 8 (Windows 8) client Fixed Active directory search Extended Active directory search by LDAP filters Fixed single instance mode when running on Windows Terminal server Merged usage of Tags and Groups Added columns sorting option in tables No UAC prompts on Windows 7 Completely new file persistence data layer New MS SQL persistence layer (Store data in SQL database)...NuGet: NuGet 2.6: Released June 26, 2013. Release notes: http://docs.nuget.org/docs/release-notes/nuget-2.6Python Tools for Visual Studio: 2.0 Beta: We’re pleased to announce the release of Python Tools for Visual Studio 2.0 Beta. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, HPC, IPython, and cross platform debugging support. For a quick overview of the general IDE experience, please watch this video: http://www.youtube.com/watch?v=TuewiStN...Player Framework by Microsoft: Player Framework for Windows 8 and WP8 (v1.3 beta): Preview: New MPEG DASH adaptive streaming plugin for Windows Azure Media Services Preview: New Ultraviolet CFF plugin. Preview: New WP7 version with WP8 compatibility. (source code only) Source code is now available via CodePlex Git Misc bug fixes and improvements: WP8 only: Added optional fullscreen and mute buttons to default xaml JS only: protecting currentTime from returning infinity. Some videos would cause currentTime to be infinity which could cause errors in plugins expectin...AssaultCube Reloaded: 2.5.8: SERVER OWNERS: note that the default maprot has changed once again. Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we continue to try to package for those OSes. Or better yet, try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compi...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.95: update parser to allow for CSS3 calc( function to nest. add recognition of -pponly (Preprocess-Only) switch in AjaxMinManifestTask build task. Fix crashing bug in EXE when processing a manifest file using the -xml switch and an error message needs to be displayed (like a missing input file). Create separate Clean and Bundle build tasks for working with manifest files (AjaxMinManifestCleanTask and AjaxMinBundleTask). Removed the IsCleanOperation from AjaxMinManifestTask -- use AjaxMinMan...VG-Ripper & PG-Ripper: VG-Ripper 2.9.44: changes NEW: Added Support for "ImgChili.net" links FIXED: Auto UpdaterDocument.Editor: 2013.25: What's new for Document.Editor 2013.25: Improved Spell Check support Improved User Interface Minor Bug Fix's, improvements and speed upsNew ProjectsAerCloud.net Client - Java, Linux & Windows: This project source code provides a step by step guide for using AerCloud.net Framework as a Service API. For more information please visit http://www.aercloudAmiClient – Asterisk Manager Interface (AMI) client based on the Rx Framework: Asterisk Manager Interface (AMI) client based on the Rx Frameworkbaidupan: cdcddddC#??????: C#??????ImageHelper: imagehelperIP switcher: IP switcher is a simple tool for switching settings, and store presets, on networkadapters.MastersProject: A MS project with a goal of creating a fully Code Contracts verified physics engine and a relatively simple game that uses it.Multiplatform card game: Example multipatform project.PhoneTools: A collection of tools designed to help developers create beautiful Windows Phone 8 apps.rodidexter: lllSharePoint 2013 List Item Encryption: This coding exercise project enables you to encrypt/decrypt list item text field in the browser using industry standard algorithms.tvaSoft: simulation, rotor dynamics, Finite Element Analisys, FEM, ODE, torsional vibration, flexural vibrationX3DML Project: X3DML is an xml-based markup language that defines rules for modeling 3D scenes from a tag-based document. It may be usefull in 3D web design and VR.zhuang-tfs: zhuang tfs

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  • Frameskipping in Android gameloop causing choppy sprites (Open GL ES 2.0)

    - by user22241
    I have written a simple 2d platform game for Android and am wondering how one deals with frame-skipping? Are there any alternatives? Let me explain further. So, my game loop allows for the rendering to be skipped if game updates and rendering do not fit into my fixed time-slice (16.667ms). This allows my game to run at identically perceived speeds on different devices. And this works great, things do run at the same speed. However, when the gameloop skips a render call for even one frame, the sprite glitches. And thinking about it, why wouldn't it? You're seeing a sprite move say, an average of 10 pixels every 1.6 seconds, then suddenly, there is a pause of 3.2ms, and the sprite then appears to jump 20 pixels. When this happens 3 or 4 times in close succession, the result is very ugly and not something I want in my game. Therfore, my question is how does one deal with these 'pauses' and 'jumps' - I've read every article on game loops I can find (see below) and my loops are even based off of code from these articles. The articles specifically mention frame skipping but they don't make any reference to how to deal with visual glitches that result from it. I've attempted various game-loops. My loop must have a mechanism in-place to allow rendering to be skipped to keep game-speed constant across multiple devices (or alternative, if one exists) I've tried interpolation but this doesn't eliminate this specific problem (although it looks like it may mitigate the issue slightly as when it eventually draws the sprite it 'moves it back' between the old and current positions so the 'jump' isn't so big. I've also tried a form of extrapolation which does seem to keep things smooth considerably, but I find it to be next to completely useless because it plays havoc with my collision detection (even when drawing with a 'display only' coordinate - see extrapolation-breaks-collision-detection) I've tried a loop that uses Thread.sleep when drawing / updating completes with time left over, no frame skipping in this one, again fairly smooth, but runs differently on different devices so no good. And I've tried spawning my own, third thread for logic updates, but this, was extremely messy to deal with and the performance really wasn't good. (upon reading tons of forums, most people seem to agree a 2 thread loops ( so UI and GL threads) is safer / easier). Now if I remove frame skipping, then all seems to run nice and smooth, with or without inter/extrapolation. However, this isn't an option because the game then runs at different speeds on different devices as it falls behind from not being able to render fast enough. I'm running logic at 60 Ticks per second and rendering as fast as I can. I've read, as far as I can see every article out there, I've tried the loops from My Secret Garden and Fix your timestep. I've also read: Against the grain deWITTERS Game Loop Plus various other articles on Game-loops. A lot of the others are derived from the above articles or just copied word for word. These are all great, but they don't touch on the issues I'm experiencing. I really have tried everything I can think of over the course of a year to eliminate these glitches to no avail, so any and all help would be appreciated. A couple of examples of my game loops (Code follows): From My Secret Room public void onDrawFrame(GL10 gl) { //Rre-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip) { SceneManager.getInstance().getCurrentScene().updateLogic(); nextGameTick += skipTicks; timeCorrection += (1000d / ticksPerSecond) % 1; nextGameTick += timeCorrection; timeCorrection %= 1; loops++; } extrapolation = (float)(System.currentTimeMillis() + skipTicks - nextGameTick) / (float)skipTicks; render(extrapolation); } And from Fix your timestep double t = 0.0; double dt2 = 0.01; double currentTime = System.currentTimeMillis()*0.001; double accumulator = 0.0; double newTime; double frameTime; @Override public void onDrawFrame(GL10 gl) { newTime = System.currentTimeMillis()*0.001; frameTime = newTime - currentTime; if ( frameTime > (dt*5)) //Allow 5 'skips' frameTime = (dt*5); currentTime = newTime; accumulator += frameTime; while ( accumulator >= dt ) { SceneManager.getInstance().getCurrentScene().updateLogic(); previousState = currentState; accumulator -= dt; } interpolation = (float) (accumulator / dt); render(interpolation); }

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  • CodePlex Daily Summary for Thursday, May 20, 2010

    CodePlex Daily Summary for Thursday, May 20, 2010New ProjectsAlphaChannel: Closed projectAragon Online Client: The Aragon Online Client is a front-end application allowing users to play the online game http://aragon-online.net The client fetches game data a...BISBCarManager: Car managerBlammo.Net: Blammo.Net is a simple logging system that allows for multiple files, has simple configuration, and is modular.C# IMAPI2 Samples: This project is my effort to port the VB Script IMAPI2 samples to C# 4.0 and provide CD/DVD Burning capabilities in C#. This takes advantage of th...DemotToolkit: A toolbox to help you enjoy the demotivators.FMI Silverlight Course: This is the site for the final project of the Silverlight course taught at the Sofia University in the summer semester of 2010.InfoPath Publisher Helper: Building a large set of InfoPath Templates? Bored of the repetive stsadm commands to deploy an online form? This tool will allow you to submit ...JSBallBounce - HTML5 Stereocopy: A demo of basic stereoscopy in HTML5Kindler: Kindler allows you to easily convert simply HTML into documents that can be easily read on the Amazon Kindle.Maybe: Maybe or IfNotNull using lambdas for deep expressions. int? CityId= employee.Maybe(e=>e.Person.Address.City);PopCorn Project : play music with system beeps: PopCorn is an application that can play monophonic music through system beeps. You can launch music on the local machine, or on a remote server thr...RuneScape 2 Chronos - Emulation done right.: RuneScape 2 Chronos is a RuneScape 2 Emulator framework. It is completely open-source and is programmed in a way in which should be simpler for it'...RWEntregas: Projeto do Rogrigo e Wender referente a entregasSilverAmp: A media player to demonstrate lots of new Silverlight 4 features. Running out of browser and reading files from the MyMusic folder are two of them....Silverlight Scheduler: A light-weight silverlight scheduler control.SimpleContainer: SimpleContainer is very simple IoC container that consists of one class that implements two remarkable methods: one for registration and one for re...sqlserverextensions: This project will provide some use operations for files and directories. Further development will include extended string operations.TechWorks Portugal Sample BI Project: Techworks is a complete Microsoft BI sample project customized for Portugal to be used in demo and learning scenarios. It is based in SQL Server 20...Test4Proj: Test4ProjTV Show Renamer: TV Show Renamer is a program that is designed to take files downloaded off the internet and rename them to a more user friendly file name. It is fo...UnFreeZeMouSeW7: This small application disable or enable the standby mode on Windows 7 devices. As the mouse pointer freezes or the latency increase on some device...VianaNET - Videoanalysis for physical motion: The VianaNET project targets physics education. The software enables to analyze the motion of colored objects in life-video and video files. The da...Visual Studio 2010 extension for helping SharePoint 2010 debugging: This is a Visual Studio 2010 extensibility project that extends the debugging support for the built-in SharePoint 2010 tools with new menu items an...Visual Studio 2010 Load Test Plugins Library: Useful plugin library for Visual Studio Load Test 2010 version. (Best for web tests).VMware Lab Manager Powershell Cmdlet: This is a simple powershell cmdlet which connects you with the VMware lab manager internal soap api.Webgame UI: Bot to webgameNew ReleasesActipro WPF Controls Contrib: v2010.1: Minor tweaks and updated to target Actipro WPF Studio 2010.1. Addition of Editors.Interop.Datagrid project, which allows Actipro Editors for WPF t...Blammo.Net: Blammo.Net 1.0: This is the initial release of Blammo.Net.Build Version Increment Add-In Visual Studio: Shared Assembly Info Setup: Example solution that makes use of one shared assembly info file.CSS 360 Planetary Calendar: Zero Feature Release: =============================================================================== Zero Feature Release Version: 0.0 Description: This is a binar...DotNetNuke® Community Edition: 05.04.02: Updated the Installation Wizard's Polish & German language packs. Improved performance of Sql script for listing modules by portal. Improved De...DotNetNuke® Store: 02.01.36: What's New in this release? Bugs corrected: - The reference to resource.zip has been commented in the Install package. Sorry for that it's my mista...Extend SmallBasic: Teaching Extensions v.016: added turtle tree quizExtremeML: ExtremeML v1.0 Beta 2: Following the decision to terminate development of the Premium Edition of ExtremeML, this release includes all code previously restricted to the Pr...InfoPath Publisher Helper: 1st Release: InfoPath Publisher Helper Tool The version is mostly stable. There are some UI errors, which can be ignored. The code has not been cleaned up so t...JSBallBounce - HTML5 Stereocopy: HTML5 Stereoscopic Bouncing Balls Demo: Stereoscopic rendering in HTML5kdar: KDAR 0.0.22: KDAR - Kernel Debugger Anti Rootkit - signature's bases updated - ALPC port jbject check added - tcpip internal critical area checks added - some ...Lightweight Fluent Workflow: Objectflow core: Release Notes Fixed minor defects Framework changes Added IsFalse for boolean conditions Defects fixed IsTrue works with Not operator Installati...LiquidSilver SharePoint Framework: LiquidSilver 0.2.0.0 Beta: Changes in this version: - Fixed a bug in HgListItem when parsing double and int fields. - Added the LiquidSilver.Extra project. - Added the Liquid...Matrix: MatrixPlugin-0.5.1: Works with UniqueRoutes plugin on Google Code Works in Linux (path changes, variable usage etc) Builds .st2plugin by default Adapted to ST3MRDS Samples: MRDS Samples 1.0: Initial Release Please read the installation instructions on the Read Me page carefully before you unzip the samples. This ZIP file contains sourc...PopCorn Project : play music with system beeps: Popcorn v0.1: 1st beta releaseRuneScape 2 Chronos - Emulation done right.: Revision 0: Alpha stage of the Chronos source.SCSI Interface for Multimedia and Block Devices: Release 13 - Integrated Shell, x64 Fixes, and more: Changes from the previous version: - Added an integrated shell browser to the program and removed the Add/Remove File/Folder buttons, since the she...Silverlight Console: Silverlight Console Release 2: Release contains: - Orktane.Console.dll - Orktane.ScriptActions.dll Release targets: - Silverlight 4 Dependencies: - nRoute.Toolkit for Silverlig...SimpleContainer: SimpleContainer: Initial release of SimpleContainer library.Springshield Sample Site for EPiServer CMS: Springshield 1.0: City of Springshield - The accessible sample site for EPiServer CMS 6. Read the readme.txt on how to install.SQL Trim: 20100519: Improved releasesqlserverextensions: V 0.1 alpha: Version 0.1 Alphasvchost viewer: svchost viewer ver. 0.5.0.1: Got some feedback from a user, with some nice ideas so here they are: • Made the program resizable. • Program now saves the size and position when...Tribe.Cache: Tribe.Cache RC: Release Candidate There are breaking changes between BETA and RC :- 1) Cache Dictionary is now not exposed to the client. 2) Completly Thread Sa...TV Show Renamer: TV Show Renamer: This is the first public release. Don't worry that it is version 2.1 that is because i keep adding features to it and then upping the version numbe...UnFreeZeMouSeW7: UnFreeZeMouSeW7 0.1: First releaseVCC: Latest build, v2.1.30519.0: Automatic drop of latest buildVianaNET - Videoanalysis for physical motion: VianaNET V1.1 - alpha: This is the first alpha release of the completely rewritten Viana. Known issues are: - sometimes black frame at initial load of video - no abilit...visinia: visinia_1: The beta is gone, the visinia is here with visinia 1. now you can confidently install visinia use visinia and enjoy visinia. This version of visini...visinia: visinia_1_Src: The beta is gone, the visinia is here with visinia 1. now you can confidently install visinia use visinia and enjoy visinia. This version of visini...Visual Studio 2010 extension for helping SharePoint 2010 debugging: 1.0 First public release: The extension is released as a Visual Studio 2010 solution. See my related blog post at http://pholpar.wordpress.com/2010/05/20/visual-studio-2010-...Visual Studio 2010 Load Test Plugins Library: version 1 stable: version 1 stableVMware Lab Manager Powershell Cmdlet: LMCmdlet 1.0.0: first Release. You need to be an Administrator to install this cmdlet. After you run setup open powershell type: Get-PSSnapin -Registered you sh...WF Personalplaner: Personalplaner v1.7.29.10139: - Wenn ein Schema erstellt wird mit der Checkbox "Als neues Schema speichern" wurde pro Person ein Schema erstellt - Wenn ein Pensum geändert wurde...XAM.NET: XAM 1.0p2 + Issue Tracker 8396: Patch release for Issue Tracker 8396Xrns2XMod: Xrns2XMod 1.2: Fixed 32 bit flac conversion - Thanks to Yuri for updating FlacBox librariesMost Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active Projectspatterns & practices – Enterprise LibraryRawrPHPExcelGMap.NET - Great Maps for Windows Forms & PresentationCustomer Portal Accelerator for Microsoft Dynamics CRMBlogEngine.NETWindows Azure Command-line Tools for PHP DevelopersCassiniDev - Cassini 3.5/4.0 Developers EditionSQL Server PowerShell ExtensionsFluent Ribbon Control Suite

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  • In C what is the difference between null and a new line character? Guys help please [migrated]

    - by Siddhartha Gurjala
    Whats the conceptual difference and similarity between NULL and a newline character i.e between '\0' and '\n' Explain their relevance for both integer and character data type variables and arrays? For reference here is an example snippets of a program to read and write a 2d char array PROGRAM CODE 1: int main() { char sort(),stuname(),swap(),(*p)(),(*q)(); int n; p=stuname; q=swap; printf("Let the number of students in the class be \n"); scanf("%d",&n); fflush(stdin); sort(p,q,n); return 0; } char sort(p1,q1,n1) char (*p1)(),(*q1)(); int n1; { (*p1)(n1); (*q1)(); } char stuname(int nos) // number of students { char name[nos][256]; int i,j; printf("Reading names of %d students started--->\n\n",nos); name[0][0]='k'; //initialising as non NULL charecter for(i=0;i<nos;i++) // nos=number of students { printf("Give name of student %d\n",i); for(j=0;j<256;j++) { scanf("%c",&name[i][j]); if(name[i][j]=='\n') { name[i][j]='\0'; j=257; } } } printf("\n\nWriting student names:\n\n"); for(i=0;i<nos;i++) { for(j=0;j<256&&name[i][j]!='\0';j++) { printf("%c",name[i][j]); } printf("\n"); } } char swap() { printf("Will swap shortly after getting clarity on scanf and %c"); } The above code is working good where as the same logic given with slight diff is not giving appropriate output. Here's the code PROGRAM CODE 2: #include<stdio.h> int main() { char sort(),stuname(),swap(),(*p)(),(*q)(); int n; p=stuname; q=swap; printf("Let the number of students in the class be \n"); scanf("%d",&n); fflush(stdin); sort(p,q,n); return 0; } char sort(p1,q1,n1) char (*p1)(),(*q1)(); int n1; { (*p1)(n1); (*q1)(); } char stuname(int nos) // number of students { char name[nos][256]; int i,j; printf("Reading names of %d students started--->\n\n",nos); name[0][0]='k'; //initialising as non NULL charecter for(i=0;i<nos;i++) // nos=number of students { printf("Give name of student %d\n",i); ***for(j=0;j<256&&name[i][j]!='\0';j++)*** { scanf("%c",&name[i][j]); /*if(name[i][j]=='\n') { name[i][j]='\0'; j=257; }*/ } } printf("\n\nWriting student names:\n\n"); for(i=0;i<nos;i++) { for(j=0;j<256&&name[i][j]!='\0';j++) { printf("%c",name[i][j]); } printf("\n"); } } char swap() { printf("Will swap shortly after getting clarity on scanf and %c"); } Here one more instance of same program not giving proper output given below PROGRAM CODE 3: #include<stdio.h> int main() { char sort(),stuname(),swap(),(*p)(),(*q)(); int n; p=stuname; q=swap; printf("Let the number of students in the class be \n"); scanf("%d",&n); fflush(stdin); sort(p,q,n); return 0; } char sort(p1,q1,n1) char (*p1)(),(*q1)(); int n1; { (*p1)(n1); (*q1)(); } char stuname(int nos) // number of students { char name[nos][256]; int i,j; printf("Reading names of %d students started--->\n\n",nos); name[0][0]='k'; //initialising as non NULL charecter for(i=0;i<nos;i++) // nos=number of students { printf("Give name of student %d\n",i); ***for(j=0;j<256&&name[i][j]!='\n';j++)*** { scanf("%c",&name[i][j]); /*if(name[i][j]=='\n') { name[i][j]='\0'; j=257; }*/ } name[i][i]='\0'; } printf("\n\nWriting student names:\n\n"); for(i=0;i<nos;i++) { for(j=0;j<256&&name[i][j]!='\0';j++) { printf("%c",name[i][j]); } printf("\n"); } } char swap() { printf("Will swap shortly after getting clarity on scanf and %c"); } Why the program code 2 and program code 3 are not working as expected as that of the code 1?

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  • CodePlex Daily Summary for Monday, June 07, 2010

    CodePlex Daily Summary for Monday, June 07, 2010New ProjectsAgile Personal Development Methodology: 本项目并不是软件开发项目,它是一个关注个人能力发展的项目,希望通过大家的积极参与和实践,在价值观、原则和最佳实践的基础上不断丰富和完善这些内容。我将主要从生活、工作和个人三个主要方面来指导个人如何快速地提高自己的能力。在工作方面,首先关注的是IT技术人员。 希望本方法论的不断完善,能够对不同阶...Altairis Mail Toolkit: Altairis Mail Toolkit is a component for .NET developers making easy to send templated and localized e-mail messages. Uses standard resource mechan...AmazonPriceTicker: AmazonPriceTicker ist ein kleines ASP.NET-Projekt für unser Studium.CC.Hearts Screen Saver: A complete screensaver that draws pretty hearts. Supports all standard screensaver functionality (preview window, options, multi-monitor). Written...Controle Financeiro com DDD: Projeto para fins de estudo das tencologias: - DDD - TDD - Asp Net MVCDebugWriterTextBox: This is modified TextBox which can catch up Debug.Write() and display log. Also it can write log data to file - all you need is to set up file name!DEIConsultingDev: DEI Consulting DEVEasy Augmented Reality Suite for Silverlight: Easy Augmented Reality Suite for SilverlightEvent Broker: Simple event broker with an hierarchical implementation.fleet It: A WPF Client for Team Space. Developed using WPF and C#. Various URL Shortening services integrated.Gest-Bus: Gest-BusHNV Project: Projects created by Hoàng, Ngọc, VũHotel Management System: Hotel Management System : concerned in making a complete website for a hotel every thing in hotel in just one web application : Finance , managemen...ISEN découverte majeure application mobile: ISEN découverte majeure application mobile contrôle d'un pc par un téléphone portable avec plateforme windows 7 LiveSequence: Based in the sequence diagramming control of Nauman Leghari.NHash: This is a simple project that integrates with Explorer and Computes MD5 and SHA1.NHibernate Sidekick Library: NHibernate Sidekick is a library intended to assist in the development of multi-tiered applications using the NHibernate ORM framework.ScrewTurn ASP.NET Proxy Membership Provider: Plugin for the ScrewTurn Wiki System to use Standard ASP.NET Membership and Role providers.Silverlight SNS: We are going to develop a SNS web application based on Silver lightSilverPoiMap: SilverPoiMap provides interactive searching and management of Points of Interest. It is a Facebook client application which allow you to connect to...Simple Resource Localization Editor: Simple editor that simplifies localization and synchronization of .NET resource files (.resx).SimpleBlog.NET MVC: A very simple blog engine developed in ASP.NET 3.5 MVC2 and C#.Siverlight Project: Hope that everybody continue to develop it.SpaceConquest: Incorporated standard design patterns to build a peer to peer game in Java. The game rules were similar in complexity to games like Civilization an...Yasts: Yasts - Yet Another Space Trading Sim - This is a learning environment project.New ReleasesAgile Personal Development Methodology: 敏捷个人-认识自我,管理自我.pdf: 去年我在blog上写了个人管理系列的一些blog,其中一些文章深受大家的喜欢。想到写这个系列是源于在实施敏捷Scrum方法时,对方法实施是否对人的水平需要高要求的一些思考。自组织团队是建立在敏捷个人之上的,没有个人就没有团队,实施Scrum对人要求不高,但想实施得好,那么对人的要求肯定不低。 ...Altairis Mail Toolkit: 1.0.0 RTM: Initial releaseAndrew's XNA Helpers: Andrew's Xna Helpers V1.1: Currently only supports X86 projects since portions of the code have to be reworked to work with the xbox. I do plan to code it for the 360 though....C#Mail: Higuchi.Mail.dll (2010.6.6 ver): Higuchi.Mail.dll (2010.4.30 ver)Community Forums NNTP bridge: Community Forums NNTP Bridge V31: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...Html Agility Pack: Experimental Xpath Updates: In efforts to update make Html Agility Packs Xpath support to be closer to the System.Xml.Xpath implementation I have updated HAP to have all nodes...imdb movie downloader: myImdb 0.9.2: myImdb 0.9.2 Fully changed...and added some more features.. working with XML movie list... Used Backgroundworker more clever results and guess m...InfoService: InfoService v1.6 - MPE1 or RAR Package: InfoService Release v1.6.0.136 Please read Plugin installation for installation instructions.ISEN découverte majeure application mobile: appli traitement d'image: but : capturer, redimensionner l'image de l'écran d'un pc.Jeremi Stadler: Clipboard Manager: Version 1.0.5.14 It's finally here! I have been working on this one the whole night but it's worth it ;) The program catches clipboard changes an...mesoBoard: mesoBoard 0.9 - Beta: mesoBoard version 0.9 beta Released under the New BSD License. http://mesoboard.codeplex.com/license http://mesoboard.comMiniTwitter: 1.13: MiniTwitter 1.13 変更内容 修正 ダイレクトメッセージの取得に失敗するバグを修正 タイムラインを編集すると落ちるバグを修正 リストのインポートで最初の 20 人しか取得できない問題を修正 追加 URL マウスオーバーでの画像のプレビュー機能を実装MiniTwitter: 1.13.1: MiniTwitter 1.13.1 更新内容 修正 タイムライン追加、編集ダイアログでキャンセルを選ぶと落ちるバグを修正MSTS Editors & Tools: Simis Editor v0.4: Simis Editor v0.4 Open and Save dialogs support full filename filters from BNFs (e.g. "tsection.dat"). Added statusbar and menu help text. Adde...NHibernate Sidekick Library: 0.6.0: v0.6.0 - Initial Release TODONLog - Advanced .NET Logging: Nightly Build 2010.06.06.001: Changes since the last build:2010-06-05 21:50:21 Jarek Kowalski fixed doc for ${document-uri} 2010-06-05 20:21:53 Jarek Kowalski removed Layout re...NQ - Component-oriented Framework: NQ Core 0.90: Main changes in 0.90 release: Introduction of an additional built-in component loader to load component and service information from XML files ins...PhluffyFotos: v4 Windows Azure: This release has been updated to Visual Studio 2010 as well as the latest StorageClient library. Make sure you run the Provision.cmd in order to b...RIA Services Essentials: Book Club Application (June 6, 2010): The initial release of the BookClub application based on the MIX presentation with a few changes: 1. Some bug fixes 2. Added the ability to Like a ...Samurai.Workflow: 1.1 Stable Release: Removed reference to WPF assemblies so non-WPF applications can use the workflow. For WPF apps, the workflow will use reflection to seek out UI thr...SilverPoiMap: SilverPoiMap Beta: Beta VersionSimple Resource Localization Editor: Release 1: First release.Siverlight Project: Auto Arrange Panel Project: Auto Arrange Panel ProjectSmart Voice: Smart Voice 0.2: Changelog: Corrected a few bugsSmart Voice: Smart Voice 0.2.1: Changelog: Fixed a major bug that was slowing the application Added opt in for usage data In order to contribute with user data, please change t...Spider Compiler: Release 0.1: Contains the setup for the spider compiler. This release includes the changeset #66980.Spider Compiler: Release 0.2: This release includes the changeset #67003.The Lounge Repository: Lounge Repo Binary Release: All in one binary download of the Lounge Repository. Improvements: -More tolerant towards schema changes -Bug fixed regarding array normalization ...UrzaGatherer: UrzaGatherer v2.0.1: This release integrate the support of the Full Database Backup.Web/Cloud Applications Development Framework | Visual WebGui: 6.4 beta 3: This is the last beta version before the official release of Visual WebGui, including support for Visual Studio 2010 and it is fully featured with ...WinGet: Alpha 2: This is the second release of WinGet (0.5.0.2). Is is alpha quality not suitable for use in a production environment and it has bugs (see Known Iss...WoW Character Viewer: WoW Viewer: Newly redesigned layout of the original WoW Character Viewer. Faster access, cleaner layout.Most Popular ProjectsCommunity Forums NNTP bridgeASP.NET MVC Time PlannerMoonyDesk (windows desktop widgets)NeatUploadOutSyncFileupload AJAXViperWorks IgnitionAgUnit - Silverlight unit testing with ReSharperSQL Nexus ToolSmith Async .NET Memcached ClientMost Active ProjectsCommunity Forums NNTP bridgepatterns & practices – Enterprise LibraryRawrGMap.NET - Great Maps for Windows Forms & PresentationStyleCopN2 CMSsmark C# LibraryFarseer Physics EngineIonics Isapi Rewrite FilterNB_Store - Free DotNetNuke Ecommerce Catalog Module

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  • CodePlex Daily Summary for Tuesday, December 21, 2010

    CodePlex Daily Summary for Tuesday, December 21, 2010Popular ReleasesSQL Monitor - tracking sql server activities: SQL Monitor 3.0 alpha 7: 1. added script save/load in user query window 2. fixed problem with connection dialog when choosing windows auth but still ask for user name 3. auto open user table when double click one table node 4. improved alert message, added log only methodOpen NFe: Open NFe 2.0 (Beta): Última versão antes da versão final a ser lançada nos próximos dias.EnhSim: EnhSim 2.2.6 ALPHA: 2.2.6 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Fixing up some r...LINQ to Twitter: LINQ to Twitter Beta v2.0.18: Silverlight, OAuth, 100% Twitter API coverage, streaming, extensibility via Raw Queries, and added documentation. Bug fixes.ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.4.3: Helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager new stuff: Improvements for confirm, popup, popup form RenderView controller extension the user experience for crud in live demo has been substantially improved + added search all the features are shown in the live demoGanttPlanner: GanttPlanner V1.0: GanttPlanner V1.0 include GanttPlanner.dll and also a Demo application.N2 CMS: 2.1 release candidate 3: * Web platform installer support available N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) A bunch of bugs were fixed File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the templ...TweetSharp: TweetSharp v2.0.0.0 - Preview 6: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Preview 4 ChangesReintroduced fluent interface support via satellite assembly Added entities support, entity segmentation, and ITweetable/ITweeter interfaces for client development Numer...Team Foundation Server Administration Tool: 2.1: TFS Administration Tool 2.1, is the first version of the TFS Administration Tool which is built on top of the Team Foundation Server 2010 object model. TFS Administration Tool 2.1 can be installed on machines that are running either Team Explorer 2010, or Team Foundation Server 2010.Hacker Passwords: HackerPasswords.zip: Source code, executable and documentationSubtitleTools: SubtitleTools 1.3: - Added .srt FileAssociation & Win7 ShowRecentCategory feature. - Applied UnifiedYeKe to fix Persian search problems. - Reduced file size of Persian subtitles for uploading @OSDB.Facebook C# SDK: 4.1.0: - Lots of bug fixes - Removed Dynamic Runtime Language dependencies from non-dynamic platforms. - Samples included in release for ASP.NET, MVC, Silverlight, Windows Phone 7, WPF, WinForms, and one Visual Basic Sample - Changed internal serialization to use Json.net - BREAKING CHANGE: Canvas Session is no longer support. Use Signed Request instead. Canvas Session has been deprecated by Facebook. - BREAKING CHANGE: Some renames and changes with Authorizer, CanvasAuthorizer, and Authorization ac...NuGet (formerly NuPack): NuGet 1.0 build 11217.102: Note: this release is slightly newer than RC1, and fixes a couple issues relating to updating packages to newer versions. NuGet is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development. This release is a Visual Studio 2010 extension and contains the the Package Manager Console and the Add Package Dialog. This new build targets the newer feed (h...WCF Community Site: WCF Web APIs 10.12.17: Welcome to the second release of WCF Web APIs on codeplex Here is what is new in this release. WCF Support for jQuery - create WCF web services that are easy to consume from JavaScript clients, in particular jQuery. Better support for using JsonValue as dynamic Support for JsonValue change notification events for databinding and other purposes Support for going between JsonValue and CLR types WCF HTTP - create HTTP / REST based web services. This is a minor release which contains fixe...LiveChat Starter Kit: LCSK v1.0: This is a working version of the LCSK for Visual Studio 2010, ASP.NET MVC 3 (using Razor View Engine). this is still provider based (with 1 provider Sql) and this is still using WebService and Windows Forms operator console. The solution is cleaner, with an installer to create tables etc. You can also install it via nuget (Install-Package lcsk) Let me know your feedbackOrchard Project: Orchard 0.9: Orchard Release Notes Build: 0.9.253 Published: 12/16/2010 How to Install OrchardTo install the Orchard tech preview using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard-Using-Web-PI.ashx Web PI will detect your hardware environment and install the application. --OR-- Alternatively, to install the release manually, download the Orchard.Web.0.9.253.zip file. The zip contents are pre-built and ready-to-run. Simply extract the contents of the Orch...DotSpatial: DotSpatial 12-15-2010: This release contains a few minor bug fixes and hopefully the GDAL libraries for the 3.5 x86 build actually built to the correct directory this time.DotNetNuke® Community Edition: 05.06.01 Beta: This is the initial Beta of DotNetNuke 5.6.1. See the DotNetNuke Roadmap a full list of changes in this release.MSBuild Extension Pack: December 2010: Release Blog Post The MSBuild Extension Pack December 2010 release provides a collection of over 380 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GU...Silverlight Contrib: Silverlight Contrib 2010.1.0: 2010.1.0 New FeaturesCompatibility Release for Silverlight 4 and Visual Studio 2010New Projectsaqq2: aqq2aqq2aqq2aqq2aqq2aqq2aqq2aqq2aqq2aqq2aqq2aqq2aqq2aqq2aqq2aqq2aqq2aqq2aqq2aqq2Cameleon CMS: Caméléon, le CMS open-source le plus simple d'utilisation sur le marché.Dail Emulator: Dail Emulator is a software that emulates the server software of Aeonsofts game FlyFF. Specifically made for the now defunct version 6 of the game.Dmitry Lyalin's WP7 Sample Application: A project where im putting all my public samples in a single WP7 client test applicationElixir: DotNetNuke module test framework. Use this DLL to write concise, to-the-point tests for your modules that can target multiple DNN platforms and multiple browsers.FlightTableEditor: This edits the Flight and Healing Tables of Pokémon Fire Red and Pokémon Leaf Green.Genetico UNLaM: Algoritmo Genetico UNLaMHelpCentral HelpDesk Ticket Application: An open-ended framework and client for a helpdesk ticket application and bug tracker. Built to be as extensible and available as possible, the central system is a WCF webservice which can be accessed by any client application.Import Media for Umbraco: This package allows you to import multiple or large files that have been uploaded to the server via FTP or other means. A new media item is created in the media tree and the media is moved from the upload location to the new directory for the media item.LargeCMS full sample (How to call CryptMsg API in streaming mode): LargeCms implements SignedLargeCMS and EnvelopedLargeCMS classes, my own version of .NET SignedCms and EnvelopedCMS to work with large data. It shows a way to call CryptMsg API in streaming mode to overcome the limitations of current .NET classesLinq.Autocompiler: Adds runtime, on demand compilation of Linq queries (in Linq to SQL), which creates CompiledQuery instances and stores them in a cache. Mathetris: it's a game.MonoWiimote: Managed c# library for using Wii Remote device under Mono/Linux enviroment. It requires libcwiimote-0.4 (sudo apt-get install libcwiimote-0.4).Movie Captor: Concorrendo no Desafio .NETNSpotifyLib: A .NET library contains wrapper classes for the Spotify Metadata API. http://developer.spotify.com/en/metadata-api/overview/ This library supports searching for artists, albums and tracks by using the Spotify Metadata API. In the future I'll add support for Lookups as well.Silverhawk: It's developed in C# programming language.SimpleSpy: Detecting object handle on cursor move and get its information. Basically this is a bare bone program for detecting object handle at cursor and add your own logic to detect for further information. SunburnJitter: JitterSunburn contains helper classes and methods to use the jitter physics engine easier in your sunburn projects. Simple component based shapes will provide easy editing in editor. It's developed in C#.Sunrod: Sunrod is a .NET wrapper for the Obsidian Portal API.TouchStack - A MonoTouch ServiceStack.NET client: TouchStack makes it easier for MonoTouch developers to consume Web services created and exposed by the brilliant ServiceStack.NET webservice framework. TouchStack is written in C# and uses the MonoTouch library.VNTViewer: Viewer for notes/memos (VNT files)VpNet: Official .NET Wrapper for Virtual Paradise.xlGUI: Streamlet GUI Framework

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  • CodePlex Daily Summary for Sunday, October 21, 2012

    CodePlex Daily Summary for Sunday, October 21, 2012Popular ReleasesBlogEngine.NET: BlogEngine.NET 2.7 RC: Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! dot This is a Release Candidate version for BlogEngine.NET 2.7. The most current, stable version of BlogEngine.NET is version 2.6. Find out more about the BlogEngine.NET 2.7 RC here. To get started, be sure to check out our installation documentation. If you are upgrading from a previous version, please take a look at the Upgrading to BlogEngine.NET 2.7 instructions...Pulse: Pulse 0.6.3.0: Fixed a number of bugs that showed up since my update yesterday. Fixes included are for: - Weird issue where the initial "Nature" wallbase.cc search would duplicate itself - After changing a providers settings it wouldn't take affect until you restarted Pulse (removing or adding a provider entirely did take effect though) - Another small issue with the regex for the wallbase.cc wallpapers that I tweaked yesterday, seems good now though.Liberty: v3.4.0.0 Release 20th October 2012: Change Log -Added -Halo 4 support (invincibility, ammo editing) -Reach A warning dialog now shows up when you first attempt to swap a weapon -Fixed -A few minor bugsMCEBuddy 2.x: MCEBuddy 2.3.3: 1. MCEBuddy now supports PIPE (2.2.15 style) and the newer remote TCP communication. This is to solve problems with faulty Ceton network drivers and some issues with older system related to load. When using LOCALHOST, MCEBuddy uses PIPE communication otherwise it uses TCP based communication. 2. UPnP is now disabled by Default since it interferes with some TV Tuner cards (CETON) that represent themselves as Network devices (bad drivers). Also as a security measure to avoid external connection...Orchard Project: Orchard 1.6 RC: RELEASE NOTES This is the Release Candidate version of Orchard 1.6. You should use this version to prepare your current developments to the upcoming final release, and report problems. Please read our release notes for Orchard 1.6 RC: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you wil...Rawr: Rawr 5.0.1: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Yahoo! UI Library: YUI Compressor for .Net: Version 2.1.1.0 - Sartha (BugFix): - Revered back the embedding of the 2x assemblies.Visual Studio Team Foundation Server Branching and Merging Guide: v2.1 - Visual Studio 2012: Welcome to the Branching and Merging Guide What is new? The Version Control specific discussions have been moved from the Branching and Merging Guide to the new Advanced Version Control Guide. The Branching and Merging Guide and the Advanced Version Control Guide have been ported to the new document style. See http://blogs.msdn.com/b/willy-peter_schaub/archive/2012/10/17/alm-rangers-raising-the-quality-bar-for-documentation-part-2.aspx for more information. Quality-Bar Details Documentatio...D3 Loot Tracker: 1.5.5: Compatible with 1.05.Write Once, Play Everywhere: MonoGame 3.0 (BETA): This is a beta release of the up coming MonoGame 3.0. It contains an Installer which will install a binary release of MonoGame on windows boxes with the following platforms. Windows, Linux, Android and Windows 8. If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet. The installer will also install a bunch of Project templates for Visual Studio 2010 , 2012 and MonoDevleop. For those of you wish...Windawesome: Windawesome v1.4.1 x64: Fixed switching of applications across monitors Changed window flashing API (fix your config files) Added NetworkMonitorWidget (thanks to weiwen) Any issues/recommendations/requests for future versions? This is the 64-bit version of the release. Be sure to use that if you are on a 64-bit Windows. Works with "Required DLLs v3".Restful Objects for .NET: Restful Objects Server 1.0.1: Version 1.0.1 is a bug fix release - fixing bug #55 - a failure to conform to the Restful Objects spec (v.1.0.0) for the Parameters property on an Action Representation. Please note that the easiest way to use Restful Objects for .NET is as NuGet Packages: search the NuGet Public Gallery for 'restfulobjects'. It is only necessary to download the source (from here) if you wish to build and/or modify the framework yourself.Extensions.js: Extensions.js 0.8.3.6 (Release): Extensions.js provides type extensions to facilitate working with javascript objects in a style familiar to C# programmers.PdfReport: PdfReport 1.2: - Added navigation/nested properties support to StronglyTypedList DataSource. - Moved watermark location to the top layer. - Fixed grouping issue in multi column reports. - Fixed a typo, Pervious to Previous! - Added more than 25 samples. you can download them from the "source code" tab: http://pdfreport.codeplex.com/SourceControl/BrowseLatest - Added NuGet Package: http://nuget.org/packages/PdfReport/Merge PDF: MergePDF 1.0 Released: MergePDF 1.0 Released40FINGERS DotNetNuke StyleHelper: 40FINGERS StyleHelper Skin Object 02.06.04: Version 02.06.04:Bug Fix SuperUser Detection Passing IfRole="SuperUsers" did not detect Host users This has been corrected now and the code has been rewritten. New Attribute ContentFalse This is the content that gets injected when the conditions Version 02.06.03:Changed IfQs behavior: IfQs also to test if a query String Parameter exists You can now pass a QS paramter without value Where IfQS="ProductId:122" would test for a QS parameter ProductId with value 122 IfQS="ProductId" allows you t...Display attachments (list view) SP 2010: Display attachments (in list view) 1.0.0: Version 1.0.0: Display attachments for list item in list view Async loading attachments using library jQuery 1.8.2 Use sharepoint webservice (/vtibin/Lists.asmx) Simple in use Simple installation Localized: English RussianCODE Framework: 4.0.21017.0: See change log in the Documentation section for details.Magelia WebStore Open-source Ecommerce software: Magelia WebStore 2.1: Add support for .net 4.0 to Magelia.Webstore.Client and StarterSite version 2.1.254.3 Scheduler Import & Export feature (for Professional and Entreprise Editions) UTC datetime and timezone support .net 4.5 and Visual Studio 2012 migration client magelia global refactoring release of a nugget package to help developers speed up development http://nuget.org/packages/Magelia.Webstore.Client optimization of the data update mechanism (a.k.a. "burst") Performance improvment of the d...VFPX: FoxcodePlus: FoxcodePlus - Visual Studio like extensions to Visual FoxPro IntelliSense.New Projectsa new super fast css3 selector engine: kquery - A Super Fast And Compatible Css3 Selector Engine.AcfunWP: Acfun for Windows Phone??????MIT??????????,???????????Windows Phone?????????????????????。AdRotator v2: A highly customizable ad rotator component for Windows Phone and Windows 8 platforms, to be used with Silverlight, XNA and Monogame.BackUpCostaRicaProject: SumaryClickOnceTest: projekatCloudClipboardSync: Ha egy felhasználó eszközei közötti kommunikációról van szó, akkor a Dropbox és hasonló fájlszinkronizációs szolgáltatások felhasználhatók, mint korlátozott átvCodeplexTest: Enter two numbers to get the sum of them.cosuagwusumofnumbers: cosuagwu's sum of numberDaf Yomi WP7 App: Daf Yomi is a Windows Phone 7.5 application that let you listen to current Daf Yomi content from www.daf-yomi.com.Doctor Reg: Doctor Regfelixsumofnumbers: task1: getting two numbers from a user and calculating the sumFoxOS: La Volpe nel tuo osGanagro Lite: Windows forms application for handling grass-fed bull raising operations. Uses .net 3.5 and sql server (2005 or later). Written in c#, localized in spanish.GSISW8: ??a Windows Store efa?µ??? ? ?p??a pa???e? ?as??? St???e?a ??a ?? F?s??? ???s?pa ?a? F?s??? ???s?pa ?p?t?de?µat?e?, µ?s? t?? ???s?? t?? a????t?? Web Service t??JavaScript Calculator: ajogjoohon: Ua ua auaKRATOS: Kratos, the personification of power.Logical Disk Indicator: Logical Disk Indicator is a tool to monitor logical disk activity in notification area. Visual Basic.NET and .Net 2.0Media Organiser: This project aims to provide a tool that allows you not only to overview your media collection but also reorganize it following specific rules you can definePolymorphGame: A University project created in XNA integrating farseer physics engine. Contains some bugs and the code is not of the cleanest. Comments and critics welcome!qp: ????????? ??? ??????? ???? ?????? ????????? ? ???????????RAIP (Resonance Assignment by Integer Linear Programming): In progress...SanguoshaCardsCounter: SanguoshaCardsCounter??????????????????????????????。 ?????Microsoft Visual Studio 2012????C#????.NET Framework 4.5??。SimpleCalculatorProject: A simple calculator that adds two integers and displays the resultSJKP.PdfConversion: SharePoint 2010 Service Application framework, containing the infrastructure for easy OCR processing of PDF files in lists. A OCR component is not included.SoftwareTestingConcepts: Website gives information about Software Testing Concepts.SpeakToMe: SpeakToMe is a natural language processor that works by tokenizing the input based on known concepts and then matches the token structure against a set of rulesTododoo: This is my small hobby project - the simpliest todo-list possible.TokenUtil: TokenUtil is a command line program for requesting a token from a Security Token Service.VS2012 MSHA file builder: visual studio 2012 help view msha file creation

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  • Wireless not working on Dell XPS 17 after installing 12.04

    - by user60622
    I (linux newbie) have a Dell XPS 17 and tried to install Ubuntu 12.04. After installation all WLAN accesspoints near are detected. But I can not connect (but I am able to connect with other computers as well as with Dell XPS 17 under windows). Outputs: iwconfig lo no wireless extensions. wlan0 IEEE 802.11bg ESSID:"LerchenPoint" Mode:Managed Frequency:2.412 GHz Access Point: 58:6D:8F:A0:2D:58 Bit Rate=1 Mb/s Tx-Power=14 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=70/70 Signal level=-37 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:19 Missed beacon:0 eth0 no wireless extensions. sudo lshw -class network *-network description: Wireless interface product: Centrino Wireless-N 1000 vendor: Intel Corporation physical id: 0 bus info: pci@0000:04:00.0 logical name: wlan0 version: 00 serial: 00:26:c7:99:98:28 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlwifi driverversion=3.2.0-24-generic firmware=39.31.5.1 build 35138 latency=0 link=no multicast=yes wireless=IEEE 802.11bg resources: irq:50 memory:f0400000-f0401fff *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:0a:00.0 logical name: eth0 version: 06 serial: f0:4d:a2:56:e3:94 size: 1Gbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8168e-2.fw ip=192.168.0.123 latency=0 link=yes multicast=yes port=MII speed=1Gbit/s resources: irq:47 ioport:6000(size=256) memory:f0a04000-f0a04fff memory:f0a00000-f0a03fff dmesg | grep iwl [ 10.157531] iwlwifi 0000:04:00.0: PCI INT A -> GSI 17 (level, low) -> IRQ 17 [ 10.157561] iwlwifi 0000:04:00.0: setting latency timer to 64 [ 10.157598] iwlwifi 0000:04:00.0: pci_resource_len = 0x00002000 [ 10.157599] iwlwifi 0000:04:00.0: pci_resource_base = ffffc90011090000 [ 10.157601] iwlwifi 0000:04:00.0: HW Revision ID = 0x0 [ 10.157731] iwlwifi 0000:04:00.0: irq 50 for MSI/MSI-X [ 10.157834] iwlwifi 0000:04:00.0: Detected Intel(R) Centrino(R) Wireless-N 1000 BGN, REV=0x6C [ 10.157976] iwlwifi 0000:04:00.0: L1 Enabled; Disabling L0S [ 10.179772] iwlwifi 0000:04:00.0: device EEPROM VER=0x15d, CALIB=0x6 [ 10.179775] iwlwifi 0000:04:00.0: Device SKU: 0X50 [ 10.179777] iwlwifi 0000:04:00.0: Valid Tx ant: 0X1, Valid Rx ant: 0X3 [ 10.179796] iwlwifi 0000:04:00.0: Tunable channels: 13 802.11bg, 0 802.11a channels [ 10.574728] iwlwifi 0000:04:00.0: loaded firmware version 39.31.5.1 build 35138 [ 10.726409] ieee80211 phy0: Selected rate control algorithm 'iwl-agn-rs' [ 19.714132] iwlwifi 0000:04:00.0: L1 Enabled; Disabling L0S [ 19.777862] iwlwifi 0000:04:00.0: L1 Enabled; Disabling L0S [ 2251.603089] iwlwifi 0000:04:00.0: PCI INT A disabled [ 2266.578350] iwlwifi 0000:04:00.0: PCI INT A -> GSI 17 (level, low) -> IRQ 17 [ 2266.578399] iwlwifi 0000:04:00.0: setting latency timer to 64 [ 2266.578435] iwlwifi 0000:04:00.0: pci_resource_len = 0x00002000 [ 2266.578437] iwlwifi 0000:04:00.0: pci_resource_base = ffffc90011090000 [ 2266.578439] iwlwifi 0000:04:00.0: HW Revision ID = 0x0 [ 2266.578704] iwlwifi 0000:04:00.0: irq 50 for MSI/MSI-X [ 2266.578808] iwlwifi 0000:04:00.0: Detected Intel(R) Centrino(R) Wireless-N 1000 BGN, REV=0x6C [ 2266.578916] iwlwifi 0000:04:00.0: L1 Enabled; Disabling L0S [ 2266.600709] iwlwifi 0000:04:00.0: device EEPROM VER=0x15d, CALIB=0x6 [ 2266.600712] iwlwifi 0000:04:00.0: Device SKU: 0X50 [ 2266.600713] iwlwifi 0000:04:00.0: Valid Tx ant: 0X1, Valid Rx ant: 0X3 [ 2266.600727] iwlwifi 0000:04:00.0: Tunable channels: 13 802.11bg, 0 802.11a channels [ 2266.605978] iwlwifi 0000:04:00.0: loaded firmware version 39.31.5.1 build 35138 [ 2266.606331] ieee80211 phy0: Selected rate control algorithm 'iwl-agn-rs' [ 2266.614179] iwlwifi 0000:04:00.0: L1 Enabled; Disabling L0S [ 2266.681541] iwlwifi 0000:04:00.0: L1 Enabled; Disabling L0S Solutions I tried: rfkill list all 0: dell-wifi: Wireless LAN Soft blocked: no Hard blocked: no 2: phy0: Wireless LAN Soft blocked: no Hard blocked: no echo "options iwlwifi 11n_disable=1" | sudo tee /etc/modprobe.d/iwlwifi.conf options iwlwifi 11n_disable=1 sudo modprobe -rfv iwlwifi WARNING: All config files need .conf: /etc/modprobe.d/blacklist, it will be ignored in a future release. rmmod /lib/modules/3.2.0-24-generic/kernel/drivers/net/wireless/iwlwifi/iwlwifi.ko rmmod /lib/modules/3.2.0-24-generic/kernel/net/mac80211/mac80211.ko rmmod /lib/modules/3.2.0-24-generic/kernel/net/wireless/cfg80211.ko sudo modprobe iwlwifi WARNING: All config files need .conf: /etc/modprobe.d/blacklist, it will be ignored in a future release. replacing iwlwifi-1000-5.ucode (current driver) against iwlwifi-1000-3.ucode sudo jockey-gtk: (jockey-gtk:2493): Gtk-CRITICAL **: gtk_icon_set_render_icon_pixbuf: assertion icon_set != NULL' failed (jockey-gtk:2493): Gtk-CRITICAL **: gtk_icon_set_render_icon_pixbuf: assertion icon_set != NULL' failed nothing is listet in "Additional drivers" (german: "Zusätzliche Treiber"). gksudo gedit /etc/modprobe.d/blacklist.conf add "blacklist acer_wmi" Any help would be appreciated very much. Thanks!!

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  • CodePlex Daily Summary for Sunday, August 12, 2012

    CodePlex Daily Summary for Sunday, August 12, 2012Popular ReleasesThisismyusername's codeplex page.: Run! Thunderstorm! Classic Multiplatform: The classic edition now on any device, you don't have to get the touch edition for touch screens!SharePoint Developers & Admins: SPTaxCleaner Tool - Cleaner Taxonomy Data: For more information on the tool and how to use it: SPTaxCleaner Run the tool at your own risk!BugNET Issue Tracker: BugNET 1.1: This release includes bug fixes from the 1.0 release for email notifications, RSS feeds, and several other issues. Please see the change log for a full list of changes. http://support.bugnetproject.com/Projects/ReleaseNotes.aspx?pid=1&m=76 Upgrade Notes The following changes to the web.config in the profile section have occurred: Removed <add name="NotificationTypes" type="String" defaultValue="Email" customProviderData="NotificationTypes;nvarchar;255" />Added <add name="ReceiveEmailNotifi...Virtual Keyboard: Virtual Keyboard v2.0 Source Code: This release has a few added keys that were missing in the earlier versions.????: ????2.0.5: 1、?????????????。RiP-Ripper & PG-Ripper: PG-Ripper 1.4.01: changes NEW: Added Support for Clipboard Function in Mono Version NEW: Added Support for "ImgBox.com" links FIXED: "PixHub.eu" links FIXED: "ImgChili.com" links FIXED: Kitty-Kats Forum loginPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 5): Support for Smooth Streaming SDK beta 2 Support for live playback New bitrate meter and SD/HD indicators Auto smooth streaming track restriction for snapped mode to conserve bandwidth New "Go Live" button and SeekToLive API Support for offset start times Support for Live position unique from end time Support for multiple audio streams (smooth and progressive content) Improved intellisense in JS version Support for Windows 8 RTM ADDITIONAL DOWNLOADSSmooth Streaming Client SD...Media Companion: Media Companion 3.506b: This release includes an update to the XBMC scrapers, for those who prefer to use this method. There were a number of behind-the-scene tweaks to make Media Companion compatible with the new TMDb-V3 API, so it was considered important to get it out to the users to try it out. Please report back any important issues you might find. For this reason, unless you use the XBMC scrapers, there probably isn't any real necessity to download this one! The only other minor change was one to allow the mc...Avian Mortality Detection Entry Application: Detection Entry: The most recent and up-to-date version of the Detection Entry application. Please click on the CLICKONCE link above to install.NVorbis: NVorbis v0.3: Fix Ogg page reader to correctly handle "split" packets Fix "zero-energy" packet handling Fix packet reader to always merge packets when needed Add statistics properties to VorbisReader.Stats Add multi-stream API (for Ogg files containing multiple Vorbis streams)The Ftp Library - Most simple, full-featured .NET Ftp Library: TheFtpLibrary v1.0: First version. Please report any bug and discuss how to improve this library in 'Discussion' section.VisioAutomation: Visio Power Tools 2010 (Beta): Visio Power Tools 2010 An Add-in for Visio 2010. In Beta but should be very stable. Some Cool Features Import Colors - From Kuler, ColourLovers, or manually enter RGB values Create a Document containing images of all masters in multiple stencils Toggle text case Copy All text from all shapes Export document to XHTML (with embedded SVG) Export document to XAML Updates2012-08-10 - Fixed path handling when generating the HTML stencil catalogXBMC for LCDSmartie: v 0.7.1: Changes: Version 0.7.1 - Removed unused configuration options: You can remove the user and pass section from your LCDSmartie.exe.config Version 0.7.0 - Changed JSON-Protocol to TCP: This means the plugin will run much faster and chances that LCDSmartie will stutter are minimized Note: You will have to change some settings in your LCDSmartie.exe.config, as TCP uses a different port than HTTP (9090 is default in XBMC)WPF RSS Feed Reader: WPF RSS Feed Reader 4.1: WPF RSS Feed Reader 4.1.x This application has been developed using Visual Studio 2010 with .NET 4.0 and Microsoft Expression Blend. It makes use of the MVVM Light Toolkit, more information can be found here Fixed bug when first installed - handle null reference on _proxySetting Fixed bug if trying to open error log but error log doesn't exist yet Added strings to resources Moved AsssemblyInfo centrally and linked to other projectsScutex: Scutex 4th Preview Release 0.4: This is the fourth preview release for the new Scutex 0.4 Beta. This preview release is unstable and contains some UI issues that are being worked on due to an installation of a brand new GUI. The stable version of the 0.4 Beta will be out shortly as soon as this release passes QA. The following were fixed in this release *Fixed an issue with the Upload Product dialog that would cause it to throw an exception. Known Issues *The download service logs grid does not display properlySystem.Net.FtpClient: System.Net.FtpClient 2012.08.08: 2012.08.08 Release. Several changes, see commit notes in source code section. CHM help as well as source for this release are included in the download. Remember that Windows 7 by default (and possibly older versions) will block you from opening the CHM by default due to trust settings. To get around the problem, right click on the CHM, choose properties and click the Un-block button. Please note that this will be the last release tested to compile with the .net 2.0 framework. I will be remov...Isis2 Cloud Computing Library: Isis2 Alpha V1.1.967: This is an alpha pre-release of the August 2012 version of the system. I've been testing and fixing many problems and have also added a new group "lock" API (g.Lock("lock name")/g.Unlock/g.Holder/g.SetLockPolicy); with this, Isis2 can mimic Chubby, Google's locking service. I wouldn't say that the system is entirely stable yet, and I haven't rechecked every single problem I had seen in May/June, but I think it might be good to get some additional use of this release. By now it does seem to...JSON C# Class Generator: JSON CSharp Class Generator 1.3: Support for native JSON.net serializer/deserializer (POCO) New classes layout option: nested classes Better handling of secondary classesAxiom 3D Rendering Engine: v0.8.3376.12322: Changes Since v0.8.3102.12095 ===================================================================== Updated ndoc3 binaries to fix bug Added uninstall.ps1 to nuspec packages fixed revision component in version numbering Fixed sln referencing VS 11 Updated OpenTK Assemblies Added CultureInvarient to numeric parsing Added First Visual Studio 2010 Project Template (DirectX9) Updated SharpInputSystem Assemblies Backported fix for OpenGL Auto-created window not responding to input Fixed freeInterna...DotSpatial: DotSpatial 1.3: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...New ProjectsAppFabric Cache Admin Tool: Appfabric Admin tool is a GUI tool provided for Cache Administration. This tool can be used for both Appfabric 1.0 and 1.1 versions.Bootstrap XML Navigation: Bootstrap XML Navigation is an ASP.NET Server Control which provide the ability to off-load your Bootstrap navigation structure to external XML files.Classic MVC: Classic MVC is an MVC framework written entirely in JScript for Microsoft's Classic ASP. Separation of concerns, controllers, partial views and more.Component Spectrum: Component Spectrum is an E-Commerce Application project.Developments in Java: Free Develop JavaDongGPrj: DongGPrjEsShop: ???????,????。。。F# Indent Visual Studio addon: The addon to show how to use SmartIndent and change the indent behavior in F# content.FizzBuzzAssignment: This is HeadSpring assignment.hotfighter: a act game!!!iSoilHotel: It is a hotel management system that using Microsoft N-Layer Architecture as the primary thoughts.KVBL (K's VB6 library) VB6????,????????.: KVBL??VB6??????、???????,????????,??????,????VB????,??????????。????:??????、???、??、????、??、????、??、??、?????、?????、???????,???????……Meteorite: c# game 3d wp7 space ship meteoriteMetro App Helpers: Helper classes for building Metro style app on Windows 8.MobileShop: Mobile shop for Iphone & AndroidMomentum: this is q project pqrticipqtion between meir and david concerning student university project on physics.OneLine: dfgfdgPreflight: Summary HereResilient FileSystemWatcher for monitoring network folders: Drop in replacement for FileSystemWatcher that works for network folders and compensate for network outages, server restarts ect.SkyPoint: A Windows Phone 7 app aimed at novice astronomers.test20120811: summary of this projectVS Unbind Source Control: Remove Source Control bindings from Visual Studio Solution and Project FilesWcf SWA (SFTI) implementation: First releasewebstart: new web tech testwinform_framework: winform_frameworkwtopenapi: wtopen sina weibo sdk txweibosdk qzone sdk

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  • Silverlight Cream Monday WP7 App Review # 1

    - by Dave Campbell
    I'm going to try something here... if it seems useful, I'll continue, if it doesn't, I'll stop... so give me feedback! There are *lots* of Apps in the WP7 Marketplace, and heaven help me, but the Marketplace sucks for finding stuff. I won't rehash what's already been said in the blogs, but I agree with one and all. I went out last Saturday to find 2 apps that I knew were released, and couldn't do so on my device. Even in the Zune app, it took quite a while to find them... ok, I'll back off a bit, because I just found out I can do 'Search' now if I know the name... I didn't think that was working before. So my thought is on Monday (like today), I will post a review of 5 apps/games I either use or have played with on my device. These are strictly my opinions, you understand, but hey... it's better than a poke in the eye with an iPhone! A few disclaimers:     Feel free to write me about your app and tell me about it. While it would be very cool to receive a whole bunch of xap files to review, at this point, for technical reasons, I'm unable to side-load my device. Since I plan on only doing this one day a week, and only 5, I may never get caught up, so if you send me some info, be patient. Re: games ... remember I'm old... I'm from the era of Colossal Cave and Zork. Duke-Nukem 2D and Captain Comic were awesome. I don't own an XBOX or any other game system, so take game reviews from my perspective -- who knows, it may be refreshing :) I won't pay for an app or game just to try it. If you expect me to test-drive your app, it's going to have to have a Free Trial. In this Issue:   Jingo! is the first app I bought, just to see what the experience was like. It's very much like a game we used to play in school in the Army in 1971 on paper we passed around. Sort of a cross between hangman and Mastermind, you try to figure out the hidden word in 5 tries. You get really good at 5-letter words after a while. I like this because you have to think, and you're not pressured by a clock Jingo! is by James Furdell and is $1.99 I reviewed René Schulte's Pictures Lab a while back, and have not changed my mind. This is an excellent app for playing with any photo on your device... one you've just taken, one you've synced from your PC, or one you've saved from email. I like this because you can get some cool effects for your photos, and it just works. Pictures Lab is by Schulte Software Development and is $1.99 Since I work as a consultant, and from home, I wanted something I could track my time with. I've test-driven all the contenders I could find so far on the phone, and so far I like ONTRACK! the best. If asked, I have some suggestions, but it's probably just the way I work or think. What I do like is I can tap a project to start/stop/restart a counter, and at the end of the day it shows me how much time I've been working. If there's a way to make an adjustment in case you forget to tap the counter, I don't know how to do it, and that's my biggest complaint. I like this because you can get a daily readout which you can also email as a spreadsheet. The daily results display is very good. ONTRACK! is by Qmino and is $2.99 Remember Item 4 above... I've been playing guitar for 48 years... obviously since before the invention of 'tuners', so I'm not as dependent upon these as some folks are. I've tried some in the past and have always felt I can do just as good by ear (I have perfect relative pitch). So, I gave this app by András Velvárt a dance just to see how it works, and it is surprisingly good. If you're used to one of the stage tuners this may take a little getting used to, but it does the job. The difference with this one is there is no real 'null' point inside which you can think your guitar is in tune. The soundwave stays visible on the device, and if it's moving to the right, your string is flat, if it's moving to the left, your string is sharp. Getting it exact might be tricky, but it is exact! If you need to rely on a tuner, this is a good choice in my opinion, exactly because of the sensitivity.. tune up with this and you're dead-on. Guitar Tuner is by Kinabalu Innovation Limited and is $0.99 Popper 2 is the WP7 version of a wildly popular game by Bill Reiss named Dr. Popper. You can get a trial, or you can now get a free lite version of the game. Popper 2 is a fast-paced bubble breaker game. I find it something fun to play when I just want to buzz out, but maybe the best review is that my daughter didn't want to give my phone back when I showed it to her, and always wants to grab my phone to play 'that game'. A fun distraction with great graphics and a great price Popper 2 is by Blue Rose Systems, LLC and is $1.29 Let me know what you think of the idea of doing reviews, or the layout/whatever, and Stay in the 'Light!   Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Application Development: Python or Java (or PHP)

    - by luckysmack
    I'm looking to get into application development, such as Facebook or Android apps and games. I am doing this for fun and to learn. Once my skills are to par I would like to have some side income from the apps, but I'm not banking on living off that (just so you know where I'm coming from and know what my end goals are). Currently I know and am familiar with PHP and frameworks such as cakephp and yii. However, I have been wanting to learn another language to broaden my horizons and to become a better developer. So I have narrowed it down to 2 languages. Python, and Java (I can already hear people cringing at the difference in the languages I have chosen, but I have some reasons). Python: closer to PHP that Java. Cross platformability. Also great as a general scripting language and has many file system level benefits that PHP does not. Cleaner syntax, readability, blah blah and the list goed on. Python will work great for cross platform apps and can be run on many OS's and is supported by Facebook for app development. But there is no support on Android (for full fledged apps). Java: a much stronger typed language, very robust community and corporate backing. Knowing Java is also good for personal marketability for enterprises, if you're into that. The main benefit here is that Java can write apps natively for Android and the apps can be ported for web versions to play on Facebook. So while I have seen many developers prefer Java over the two, Java has this significant advantage, where I can market my apps in both markets and in the future build more potential income. But like I said it is for fun. While money isn't the goal, it would still be nice. PHP: I'm putting this here because I know it already, and I'm sure a case could be made for it. It obviously works great for Facebook but like Python does not do so well on android. While it's mostly the realm of 'application development' that appeals to me, I do find Android apps fairly interesting and something that has a ton of potential to. But then again Facebook has a ton more users and the apps can also potentially be more immersive (desktop vs. mobile). So this is why I'm kinda stuck on what route to choose. Python for Facebook and web apps, with likely faster development to production times, or Java which can be developed for any of the platforms to make apps. Side note: I'm not really trying to get into 3D development, mostly 2D. And I also want to make an app with real-time play (websockets, etc). Someone mentioned node, js to me for that but Python seems to be more globally versatile for my goals. So, to anyone that does Facebook or Android development in either language: what do you suggest? Any input is valuable and I do appreciate it. And sorry for being long winded. EDIT: as mentioned in one of the answers, my primary goal is gaming. Although I do have some plans for non gaming apps such as general web based and desktop based ones. But gaming is my main goal with the possibility of income. EDIT: Another consideration could be Jython. Writing Python code which is converted into Java bytecode. This would allow the ability to do Android apps using Python. I could be wrong though, I'm still looking into it. Update 1-26-11: I recently acquired a new job which required I learn .NET using C#. Im sure some of you are cringing already but I really like the whole system and how it all works together between desktop and web development. But, as I am still interested in Python very much, and after some research I have decided I will learn Python as well as the IronPython implementation for .NET. But (again: I know...) since .NET is mostly a Windows thing and not as cross-compatible as I like, I will be learning Mono which is a cross platform implementation of .NET where I can use what I learn at work using C# and what I want to learn, Python/IronPython. So while learning and writing C#/.NET @ work I will be learning Python - Mono - Iron Python for what I want to do personally. And the benefit of them all being very closely related will help me out a lot, I think. What do you guys think? I almost feel like that should be another question, but there's not much of a question. Either way, you guys gave very helpful input.

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  • Silverlight Cream Monday WP7 App Review # 2

    - by Dave Campbell
    Today's Review (alphabetic order): GooNews, Grocery Shopping List, Need for Speed, SurfCube, and United Nations News. I'm a day late if these are going to be 'Monday' posts, but there are lots of apps, lots of goodness, and lots of email, so I might try to do 2 a week, we'll see. So once again I've got a small review of 5 apps that are either on my phone or have been. Disclaimers at the end. In this Issue:   GooNews is a very cool app from Shawn Wildermuth (AgiliTrain). I don't know if he uses this as a demo during his instruction, but it definitely serves a purpose... wanna pick up the top news items from Google on a never-ending basis? ... this is it. You can add your own keyword searches, and send stories to InstaPaper or share via email. I like this because it brings me the news quickly and updated, and works great. GooNews is by AgiliTrain and is Free This was a request by the author, and actually surprised me. I'm a big one for lists, but I would have just done a OneNote list to SkyDrive and to my phone. This app is a lot more than that, but will take you some setup to make it be 'yours'. For obvious reasons, there are no unit prices on things, so you have to set that up to get some idea of the cost of what you're shopping for. But if you do that, you'll get a nice total. Lots of thought went into the various categories and you can add your own. There's a bit of animation on the category selection that's nice. He seems to have covered all the bases necessary to use this, even shopping 'plans' that can be saved, and emailing of lists. As I said, I'm more of a raw list person, but if you take the time to set this up, it should work very nicely for you. Grocery Shopping List is by Grocery Shopper and is $0.99 ($1.99 after Feb 1) with a free trial. This was my 2nd commercial game I bought, and the one I've played the most. I ran the trial, thought it worked great, and bought it. I've had a lot of fun with this... there's no gas pedal.. your foot is in the carbeurator from the GO!, and unless you wanna tap the screen and brake like a little girl, just hang onto the steering wheel (the phone), and guide your way through. Hours of fun and challenges here. I like this because it's got some challenge to it, and the cars seem to be very realistic in their reactions. Need for Speed Undercover is by Electronic Arts is $4.99 and has a free trial. SurfCube Browser is another app by the folks that did the GuitarTuner I reviewed on Monday. You have to see SurfCube to believe it. You've probably seen the YouTube video, if not check SilverlightCream number 1017. The app works very solid, and just as the video demonstrates. I downloaded and tried this, and it immediately did 2 things: bought it, and pinned it to my start page. I like this because it's fun to work with, and it works great as a browser. I'm about *this* close to replacing the IE tile on my front page with SurfCube. SurfCube Browser is by Kinabalu Innovation Limited and is $1.99 and has a free trial. Coming in with another News app is United Nations News by Justin Angel. This is definitely a news aggregator for 'grown ups'... news, photos, videos, and radio broadcsts from the international community all in one very slick app. This is an amazingly well thought-out and complete app. Even better yet, Justin has the code on CodePlex. A very well-done International news aggregator. United Nations News is by Justin Angel and is Free. A few disclaimers: Feel free to write me about your app and tell me about it. While it would be very cool to receive a whole bunch of xap files to review, at this point, for technical reasons, I'm unable to side-load my device. Since I plan on only doing this one day a week (twice if I find time), and only 5, I may never get caught up, so if you send me some info, be patient. Re: games ... remember I'm old... I'm from the era of Colossal Cave and Zork. Duke-Nukem 2D and Captain Comic were awesome. I don't own an XBOX or any other game system, so take game reviews from my perspective -- who knows, it may be refreshing :) I won't pay for an app or game just to try it. If you expect me to test-drive your app, it's going to have to have a Free Trial. I'm still playing with the format, comments are welcome. I decided I should alphabetize the list today... so there's no order implied Let me know what you think of the idea of doing reviews, or the layout/whatever, and Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Trying to detect collision between two polygons using Separating Axis Theorem

    - by Holly
    The only collision experience i've had was with simple rectangles, i wanted to find something that would allow me to define polygonal areas for collision and have been trying to make sense of SAT using these two links Though i'm a bit iffy with the math for the most part i feel like i understand the theory! Except my implementation somewhere down the line must be off as: (excuse the hideous font) As mentioned above i have defined a CollisionPolygon class where most of my theory is implemented and then have a helper class called Vect which was meant to be for Vectors but has also been used to contain a vertex given that both just have two float values. I've tried stepping through the function and inspecting the values to solve things but given so many axes and vectors and new math to work out as i go i'm struggling to find the erroneous calculation(s) and would really appreciate any help. Apologies if this is not suitable as a question! CollisionPolygon.java: package biz.hireholly.gameplay; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import biz.hireholly.gameplay.Types.Vect; public class CollisionPolygon { Paint paint; private Vect[] vertices; private Vect[] separationAxes; CollisionPolygon(Vect[] vertices){ this.vertices = vertices; //compute edges and separations axes separationAxes = new Vect[vertices.length]; for (int i = 0; i < vertices.length; i++) { // get the current vertex Vect p1 = vertices[i]; // get the next vertex Vect p2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; // subtract the two to get the edge vector Vect edge = p1.subtract(p2); // get either perpendicular vector Vect normal = edge.perp(); // the perp method is just (x, y) => (-y, x) or (y, -x) separationAxes[i] = normal; } paint = new Paint(); paint.setColor(Color.RED); } public void draw(Canvas c, int xPos, int yPos){ for (int i = 0; i < vertices.length; i++) { Vect v1 = vertices[i]; Vect v2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; c.drawLine( xPos + v1.x, yPos + v1.y, xPos + v2.x, yPos + v2.y, paint); } } /* consider changing to a static function */ public boolean intersects(CollisionPolygon p){ // loop over this polygons separation exes for (Vect axis : separationAxes) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // loop over the other polygons separation axes Vect[] sepAxesOther = p.getSeparationAxes(); for (Vect axis : sepAxesOther) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // if we get here then we know that every axis had overlap on it // so we can guarantee an intersection return true; } /* Note projections wont actually be acurate if the axes aren't normalised * but that's not necessary since we just need a boolean return from our * intersects not a Minimum Translation Vector. */ private Vect minMaxProjection(Vect axis) { float min = axis.dot(vertices[0]); float max = min; for (int i = 1; i < vertices.length; i++) { float p = axis.dot(vertices[i]); if (p < min) { min = p; } else if (p > max) { max = p; } } Vect minMaxProj = new Vect(min, max); return minMaxProj; } public Vect[] getSeparationAxes() { return separationAxes; } public Vect[] getVertices() { return vertices; } } Vect.java: package biz.hireholly.gameplay.Types; /* NOTE: Can also be used to hold vertices! Projections, coordinates ect */ public class Vect{ public float x; public float y; public Vect(float x, float y){ this.x = x; this.y = y; } public Vect perp() { return new Vect(-y, x); } public Vect subtract(Vect other) { return new Vect(x - other.x, y - other.y); } public boolean overlap(Vect other) { if( other.x <= y || other.y >= x){ return true; } return false; } /* used specifically for my SAT implementation which i'm figuring out as i go, * references for later.. * http://www.gamedev.net/page/resources/_/technical/game-programming/2d-rotated-rectangle-collision-r2604 * http://www.codezealot.org/archives/55 */ public float scalarDotProjection(Vect other) { //multiplier = dot product / length^2 float multiplier = dot(other) / (x*x + y*y); //to get the x/y of the projection vector multiply by x/y of axis float projX = multiplier * x; float projY = multiplier * y; //we want to return the dot product of the projection, it's meaningless but useful in our SAT case return dot(new Vect(projX,projY)); } public float dot(Vect other){ return (other.x*x + other.y*y); } }

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  • XNA: Huge Tile Map, long load times

    - by Zach
    Recently I built a tile map generator for a game project. What I am very proud of is that I finally got it to the point where I can have a GIANT 2D map build perfectly on my PC. About 120000pixels by 40000 pixels. I can go larger actually, but I have only 1 draw back. #1 ram, the map currently draws about 320MB of ram and I know the Xbox allows 512MB I think? #2 It takes 20 mins for the map to build then display on the Xbox, on my PC it take less then a few seconds. I need to bring that 20 minutes of generating from 20 mins to how ever little bit I can, and how can a lower the amount of RAM usage while still being able to generate my map. Right now everything is stored in Jagged Arrays, each piece generating in a size of 1280x720 (the mother piece). Up to the amount that I need, every block is exactly 40x40 pixels however the blocks get removed from a List or regenerated in a List depending how close the mother piece is to the player. Saving A LOT of CPU, so at all times its no more then looping through 5184 some blocks. Well at least I'm sure of this. But how can I lower my RAM usage without hurting the size of the map, and how can I lower these INSANE loading times? EDIT: Let me explain my self better. Also I'd like to let everyone know now that I'm inexperienced with many of these things. So here is an example of the arrays I'm using. Here is the overall in a shorter term: int[][] array = new int[30][]; array[0] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }; array[1] = new int[] { 1, 3, 3, 3, 3, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }; that goes on for around 30 arrays downward. Now for every time it hits a 1, it goes and generates a tile map 1280x720 and it does that exactly the way it does it above. This is how I loop through those arrays: for (int i = 0; i < array.Length; i += 1) { for (int h = 0; h < array[i].Length; h += 1) { } { Now how the tiles are drawn and removed is something like this: public void Draw(SpriteBatch spriteBatch, Vector2 cam) { if (cam.X >= this.Position.X - 1280) { if (cam.X <= this.Position.X + 2560) { if (cam.Y >= this.Position.Y - 720) { if (cam.Y <= this.Position.Y + 1440) { if (visible) { if (once == 0) { once = 1; visible = false; regen(); } } for (int i = Tiles.Count - 1; i >= 0; i--) { Tiles[i].Draw(spriteBatch, cam); } for (int i = unWalkTiles.Count - 1; i >= 0; i--) { unWalkTiles[i].Draw(spriteBatch, cam); } } else { once = 0; for (int i = Tiles.Count - 1; i >= 0; i--) { Tiles.RemoveAt(i); } for (int i = unWalkTiles.Count - 1; i >= 0; i--) { unWalkTiles.RemoveAt(i); } } } else { once = 0; for (int i = Tiles.Count - 1; i >= 0; i--) { Tiles.RemoveAt(i); } for (int i = unWalkTiles.Count - 1; i >= 0; i--) { unWalkTiles.RemoveAt(i); } } } else { once = 0; for (int i = Tiles.Count - 1; i >= 0; i--) { Tiles.RemoveAt(i); } for (int i = unWalkTiles.Count - 1; i >= 0; i--) { unWalkTiles.RemoveAt(i); } } } else { once = 0; for (int i = Tiles.Count - 1; i >= 0; i--) { Tiles.RemoveAt(i); } for (int i = unWalkTiles.Count - 1; i >= 0; i--) { unWalkTiles.RemoveAt(i); } } } } If you guys still need more information just ask in the comments.

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  • Error in my Separating Axis Theorem collision code

    - by Holly
    The only collision experience i've had was with simple rectangles, i wanted to find something that would allow me to define polygonal areas for collision and have been trying to make sense of SAT using these two links Though i'm a bit iffy with the math for the most part i feel like i understand the theory! Except my implementation somewhere down the line must be off as: (excuse the hideous font) As mentioned above i have defined a CollisionPolygon class where most of my theory is implemented and then have a helper class called Vect which was meant to be for Vectors but has also been used to contain a vertex given that both just have two float values. I've tried stepping through the function and inspecting the values to solve things but given so many axes and vectors and new math to work out as i go i'm struggling to find the erroneous calculation(s) and would really appreciate any help. Apologies if this is not suitable as a question! CollisionPolygon.java: package biz.hireholly.gameplay; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import biz.hireholly.gameplay.Types.Vect; public class CollisionPolygon { Paint paint; private Vect[] vertices; private Vect[] separationAxes; int x; int y; CollisionPolygon(Vect[] vertices){ this.vertices = vertices; //compute edges and separations axes separationAxes = new Vect[vertices.length]; for (int i = 0; i < vertices.length; i++) { // get the current vertex Vect p1 = vertices[i]; // get the next vertex Vect p2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; // subtract the two to get the edge vector Vect edge = p1.subtract(p2); // get either perpendicular vector Vect normal = edge.perp(); // the perp method is just (x, y) => (-y, x) or (y, -x) separationAxes[i] = normal; } paint = new Paint(); paint.setColor(Color.RED); } public void draw(Canvas c, int xPos, int yPos){ for (int i = 0; i < vertices.length; i++) { Vect v1 = vertices[i]; Vect v2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; c.drawLine( xPos + v1.x, yPos + v1.y, xPos + v2.x, yPos + v2.y, paint); } } public void update(int xPos, int yPos){ x = xPos; y = yPos; } /* consider changing to a static function */ public boolean intersects(CollisionPolygon p){ // loop over this polygons separation exes for (Vect axis : separationAxes) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // loop over the other polygons separation axes Vect[] sepAxesOther = p.getSeparationAxes(); for (Vect axis : sepAxesOther) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // if we get here then we know that every axis had overlap on it // so we can guarantee an intersection return true; } /* Note projections wont actually be acurate if the axes aren't normalised * but that's not necessary since we just need a boolean return from our * intersects not a Minimum Translation Vector. */ private Vect minMaxProjection(Vect axis) { float min = axis.dot(new Vect(vertices[0].x+x, vertices[0].y+y)); float max = min; for (int i = 1; i < vertices.length; i++) { float p = axis.dot(new Vect(vertices[i].x+x, vertices[i].y+y)); if (p < min) { min = p; } else if (p > max) { max = p; } } Vect minMaxProj = new Vect(min, max); return minMaxProj; } public Vect[] getSeparationAxes() { return separationAxes; } public Vect[] getVertices() { return vertices; } } Vect.java: package biz.hireholly.gameplay.Types; /* NOTE: Can also be used to hold vertices! Projections, coordinates ect */ public class Vect{ public float x; public float y; public Vect(float x, float y){ this.x = x; this.y = y; } public Vect perp() { return new Vect(-y, x); } public Vect subtract(Vect other) { return new Vect(x - other.x, y - other.y); } public boolean overlap(Vect other) { if(y > other.x && other.y > x){ return true; } return false; } /* used specifically for my SAT implementation which i'm figuring out as i go, * references for later.. * http://www.gamedev.net/page/resources/_/technical/game-programming/2d-rotated-rectangle-collision-r2604 * http://www.codezealot.org/archives/55 */ public float scalarDotProjection(Vect other) { //multiplier = dot product / length^2 float multiplier = dot(other) / (x*x + y*y); //to get the x/y of the projection vector multiply by x/y of axis float projX = multiplier * x; float projY = multiplier * y; //we want to return the dot product of the projection, it's meaningless but useful in our SAT case return dot(new Vect(projX,projY)); } public float dot(Vect other){ return (other.x*x + other.y*y); } }

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  • Collaborative Whiteboard using WebSocket in GlassFish 4 - Text/JSON and Binary/ArrayBuffer Data Transfer (TOTD #189)

    - by arungupta
    This blog has published a few blogs on using JSR 356 Reference Implementation (Tyrus) as its integrated in GlassFish 4 promoted builds. TOTD #183: Getting Started with WebSocket in GlassFish TOTD #184: Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark TOTD #185: Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket TOTD #186: Custom Text and Binary Payloads using WebSocket One of the typical usecase for WebSocket is online collaborative games. This Tip Of The Day (TOTD) explains a sample that can be used to build such games easily. The application is a collaborative whiteboard where different shapes can be drawn in multiple colors. The shapes drawn on one browser are automatically drawn on all other peer browsers that are connected to the same endpoint. The shape, color, and coordinates of the image are transfered using a JSON structure. A browser may opt-out of sharing the figures. Alternatively any browser can send a snapshot of their existing whiteboard to all other browsers. Take a look at this video to understand how the application work and the underlying code. The complete sample code can be downloaded here. The code behind the application is also explained below. The web page (index.jsp) has a HTML5 Canvas as shown: <canvas id="myCanvas" width="150" height="150" style="border:1px solid #000000;"></canvas> And some radio buttons to choose the color and shape. By default, the shape, color, and coordinates of any figure drawn on the canvas are put in a JSON structure and sent as a message to the WebSocket endpoint. The JSON structure looks like: { "shape": "square", "color": "#FF0000", "coords": { "x": 31.59999942779541, "y": 49.91999053955078 }} The endpoint definition looks like: @WebSocketEndpoint(value = "websocket",encoders = {FigureDecoderEncoder.class},decoders = {FigureDecoderEncoder.class})public class Whiteboard { As you can see, the endpoint has decoder and encoder registered that decodes JSON to a Figure (a POJO class) and vice versa respectively. The decode method looks like: public Figure decode(String string) throws DecodeException { try { JSONObject jsonObject = new JSONObject(string); return new Figure(jsonObject); } catch (JSONException ex) { throw new DecodeException("Error parsing JSON", ex.getMessage(), ex.fillInStackTrace()); }} And the encode method looks like: public String encode(Figure figure) throws EncodeException { return figure.getJson().toString();} FigureDecoderEncoder implements both decoder and encoder functionality but thats purely for convenience. But the recommended design pattern is to keep them in separate classes. In certain cases, you may even need only one of them. On the client-side, the Canvas is initialized as: var canvas = document.getElementById("myCanvas");var context = canvas.getContext("2d");canvas.addEventListener("click", defineImage, false); The defineImage method constructs the JSON structure as shown above and sends it to the endpoint using websocket.send(). An instant snapshot of the canvas is sent using binary transfer with WebSocket. The WebSocket is initialized as: var wsUri = "ws://localhost:8080/whiteboard/websocket";var websocket = new WebSocket(wsUri);websocket.binaryType = "arraybuffer"; The important part is to set the binaryType property of WebSocket to arraybuffer. This ensures that any binary transfers using WebSocket are done using ArrayBuffer as the default type seem to be blob. The actual binary data transfer is done using the following: var image = context.getImageData(0, 0, canvas.width, canvas.height);var buffer = new ArrayBuffer(image.data.length);var bytes = new Uint8Array(buffer);for (var i=0; i<bytes.length; i++) { bytes[i] = image.data[i];}websocket.send(bytes); This comprehensive sample shows the following features of JSR 356 API: Annotation-driven endpoints Send/receive text and binary payload in WebSocket Encoders/decoders for custom text payload In addition, it also shows how images can be captured and drawn using HTML5 Canvas in a JSP. How could this be turned in to an online game ? Imagine drawing a Tic-tac-toe board on the canvas with two players playing and others watching. Then you can build access rights and controls within the application itself. Instead of sending a snapshot of the canvas on demand, a new peer joining the game could be automatically transferred the current state as well. Do you want to build this game ? I built a similar game a few years ago. Do somebody want to rewrite the game using WebSocket APIs ? :-) Many thanks to Jitu and Akshay for helping through the WebSocket internals! Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • In 3D camera math, calculate what Z depth is pixel unity for a given FOV

    - by badweasel
    I am working in iOS and OpenGL ES 2.0. Through trial and error I've figured out a frustum to where at a specific z depth pixels drawn are 1 to 1 with my source textures. So 1 pixel in my texture is 1 pixel on the screen. For 2d games this is good. Of course it means that I also factor in things like the size of the quad and the size of the texture. For example if my sprite is a quad 32x32 pixels. The quad size is 3.2 units wide and tall. And the texcoords are 32 / the size of the texture wide and tall. Then the frustum is: matrixFrustum(-(float)backingWidth/frustumScale,(float)backingWidth/frustumScale, -(float)backingHeight/frustumScale, (float)backingHeight/frustumScale, 40, 1000, mProjection); Where frustumScale is 800 for a retina screen. Then at a distance of 800 from camera the sprite is pixel for pixel the same as photoshop. For 3d games sometimes I still want to be able to do this. But depending on the scene I sometimes need the FOV to be different things. I'm looking for a way to figure out what Z depth will achieve this same pixel unity for a given FOV. For this my mProjection is set using: matrixPerspective(cameraFOV, near, far, (float)backingWidth / (float)backingHeight, mProjection); With testing I found that at an FOV of 45.0 a Z of 38.5 is very close to pixel unity. And at an FOV of 30.0 a Z of 59.5 is about right. But how can I calculate a value that is spot on? Here's my matrixPerspecitve code: void matrixPerspective(float angle, float near, float far, float aspect, mat4 m) { //float size = near * tanf(angle / 360.0 * M_PI); float size = near * tanf(degreesToRadians(angle) / 2.0); float left = -size, right = size, bottom = -size / aspect, top = size / aspect; // Unused values in perspective formula. m[1] = m[2] = m[3] = m[4] = 0; m[6] = m[7] = m[12] = m[13] = m[15] = 0; // Perspective formula. m[0] = 2 * near / (right - left); m[5] = 2 * near / (top - bottom); m[8] = (right + left) / (right - left); m[9] = (top + bottom) / (top - bottom); m[10] = -(far + near) / (far - near); m[11] = -1; m[14] = -(2 * far * near) / (far - near); } And my mView is set using: lookAtMatrix(cameraPos, camLookAt, camUpVector, mView); * UPDATE * I'm going to leave this here in case anyone has a different solution, can explain how they do it, or why this works. This is what I figured out. In my system I use a 10th scale unit to pixels on non-retina displays and a 20th scale on retina displays. The iPhone is 640 pixels wide on retina and 320 pixels wide on non-retina (obsolete). So if I want something to be the full screen width I divide by 20 to get the OpenGL unit width. Then divide that by 2 to get the left and right unit position. Something 32 units wide centered on the screen goes from -16 to +16. Believe it or not I have an excel spreadsheet do all this math for me and output all the vertex data for my sprite sheet. It's an arbitrary thing I made up to do .1 units = 1 non-retina pixel or 2 retina pixels. I could have made it .01 units = 2 pixels and someday I might switch to that. But for now it's the other. So the width of the screen in units is 32.0, and that means the left most pixel is at -16.0 and the right most is at 16.0. After messing a bit I figured out that if I take the [0] value of an identity modelViewProjection matrix and multiply it by 16 I get the depth required to get 1:1 pixels. I don't know why. I don't know if the 16 is related to the screen size or just a lucky guess. But I did a test where I placed a sprite at that calculated depth and varied the FOV through all the valid values and the object stays steady on screen with 1:1 pixels. So now I'm just calculating the unityDepth that way. If someone gives me a better answer I'll checkmark it.

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  • On REST: WADL or not IDL, is the following approach right ?

    - by redben
    This question is a bit long, please bear with me. In REST, i think we should not need WADL or any IDL. But rather something that would implicitly cover its concept. The way I think about it is when we (humans) surf the Web, when we go to a web site for the first time, we don't know what services it provides. You discover those on the html home page (or a sitemap page in a help section) or maybe just the main menu on the home page. If you make an analogy, the homepage or site map to us humans is what WSDL is to WS-* or what WADL could be to a REST service. Only that its just like any other html content. I think that in REST the following is a good way to do things, respecting the HATEOS paradigm. Have a top level (or default) resource that lists links to your other resources. For a library example, say RestLibrary.com/ it could be something like: <root xmlns:lib="http://librarystandards.com/libraryml"> <resource class="lib:book"> <link type="application/vnd.libraryml+xml" template="mylib.com/book/{isbn}" /> <link type="application/vnd.libraryml+xml" rel="add" href="mylib.com/book" method="POST" /> <link type="application/vnd.libraryml+xml" rel="update" template="mylib.com/book/{isbn}" method="PUT" /> </resource> <resource class="lib:bookList"> <link template="mylib.com/book?keywords={keywords}" type="application/vnd.openlibrary+xml" rel="search" /> </resource> </root> Note that it is assumed that the media type "application/vnd.libraryml+xml" is a defined standard or (may be just proprietary vocabulary) named libraryml. Also, the client should be able to understand this "homepage" resource (elements root, resource and link). This is the part that could be used instead of WADL : an Abstract vocabulary that should be understandable by any client. You could use an existing standard like Atom for example. But the main idea is to have an abstract vocabulary understandable by any client. Why not WADL then ? well wadl is only for service discovery. The idea here is to have an light abstract vocabulary that would serve as a base for hypermedia. A "root" vocabulary. Like in owl we have owl:thing...etc Now if the client knows the "libraryml" standard it can follow the links to the things it understands (after parsing the media type properties and xmlns). If not, it just won't. When i can't understand how to deal with something in REST architecture i tend to see how we Humans do it in the Web. In the Web, we have the Generic language that is HTML that enables site builders to deliver any specific content, regardless of its meaning to the client (the user), Browsers understand HTML but not the "meaning" of its content. It is the user that understands the (domain specific) content. If i go to say QuantumPhysics.org, my browser can render the home page (it is just html after all) and i can read the home page. If i understand quantum then fine i can continue browsing. If i don't i just get out (unless i want to learn the hardway :) ) In the RetsLibrary.com example the client app is just like me+my browser on QuantumPhysics.org. the media type "application/vnd.libraryml+xml" is quantum physics (knowledge). http is http in both examples. Now HTML of QuantumPhysics.org is in RestLibrary.com is XML + that tiny little abstract vocabulary (root resource and link, that you could replace with something like Atom). So does this approach have any value ? don't we need a root tiny hyper-vocabulary so we can succeed with hypermedia and the "initial URI" concept ? edit Yeah why not RDF as the root vocabulary !

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  • Why does my Opengl es android testbed app not render anything besides a red screen?

    - by nathan
    For some reason my code here (this is the entire thing) doesnt actually render anything besides a red screen.. can anyone tell me why? package com.ntu.way2fungames.earth.testbed; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.app.Activity; import android.content.Context; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.os.Bundle; public class projectiles extends Activity { GLSurfaceView lGLView; Renderer lGLRenderer; float projectilesX[]= new float[5001]; float projectilesY[]= new float[5001]; float projectilesXa[]= new float[5001]; float projectilesYa[]= new float[5001]; float projectilesTheta[]= new float[5001]; float projectilesSpeed[]= new float[5001]; private static FloatBuffer drawBuffer; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); SetupProjectiles(); Context mContext = this.getWindow().getContext(); lGLView= new MyView(mContext); lGLRenderer= new MyRenderer(); lGLView.setRenderer(lGLRenderer); setContentView(lGLView); } private void SetupProjectiles() { int i=0; for (i=5000;i>0;i=i-1){ projectilesX[i] = 240; projectilesY[i] = 427; float theta = (float) ((i/5000)*Math.PI*2); projectilesXa[i] = (float) Math.cos(theta); projectilesYa[i] = (float) Math.sin(theta); projectilesTheta[i]= theta; projectilesSpeed[i]= (float) (Math.random()+1); } } public class MyView extends GLSurfaceView{ public MyView(Context context) { super(context); // TODO Auto-generated constructor stub } } public class MyRenderer implements Renderer{ private float[] projectilecords = new float[] { .0f, .5f, 0, -.5f, 0f, 0, .5f, 0f, 0, 0, -5f, 0, }; @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); //gl.glLoadIdentity(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); for (int i=5000;i>4500;i=i-1){ //drawing section gl.glLoadIdentity(); gl.glColor4f(.9f, .9f,.9f,.9f); gl.glTranslatef(projectilesY[i], projectilesX[i],1); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, drawBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 12); //physics section projectilesX[i]=projectilesX[i]+projectilesXa[i]; projectilesY[i]=projectilesY[i]+projectilesYa[i]; } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { if (height == 0) height = 1; // draw on the entire screen gl.glViewport(0, 0, width, height); // setup projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0,width,height,0, -100, 100); } @Override public void onSurfaceCreated(GL10 gl, EGLConfig arg1) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearColor(1f, .01f, .01f, 1f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); drawBuffer = FloatBuffer.wrap(projectilecords); } } }

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  • MVC design in Cocoa - are all 3 always necessary? Also: naming conventions, where to put Controller

    - by Nektarios
    I'm new to MVC although I've read a lot of papers and information on the web. I know it's somewhat ambiguous and there are many different interpretations of MVC patterns.. but the differences seem somewhat minimal My main question is - are M, V, and C always going to be necessary to be doing this right? I haven't seen anyone address this in anything I've read. Examples (I'm working in Cocoa/Obj-c although that shouldn't much matter).. 1) If I have a simple image on my GUI, or a text entry field that is just for a user's convenience and isn't saved or modified, these both would be V (view) but there's no M (no data and no domain processing going on), and no C to bridge them. So I just have some aspects that are "V" - seems fine 2) I have 2 different and visible windows that each have a button on them labeled as "ACTIVATE FOO" - when a user clicks the button on either, both buttons press in and change to say "DEACTIVATE FOO" and a third window appears with label "FOO". Clicking the button again will change the button on both windows to "ACTIVATE FOO" and will remove the third "FOO" window. In this case, my V consists of the buttons on both windows, and I guess also the third window (maybe all 3 windows). I definitely have a C, my Controller object will know about these buttons and windows and will get their clicks and hold generic states regarding windows and buttons. However, whether I have 1 button or 10 button, my window is called "FOO" or my window is called "BAR", this doesn't matter. There's no domain knowledge or data here - just control of views. So in this example, I really have "V" and "C" but no "M" - is that ok? 3) Final example, which I am running in to the most. I have a text entry field as my View. When I enter text in this, say a number representing gravity, I keep it in a Model that may do things like compute physics of a ball while taking in to account my gravity parameter. Here I have a V and an M, but I don't understand why I would need to add a C - a controller would just accept the signals from the View and pass it along to the Model, and vice versa. Being as the C is just a pure passthrough, it's really "junk" code and isn't making things any more reusable in my opinion. In most situations, when something changes I will need to change the C and M both in nearly identical ways. I realize it's probably an MVC beginner's mistake to think most situations call for only V and M.. leads me in to next subject 4) In Cocoa / Xcode / IB, I guess my Controllers should always be an instantiated object in IB? That is, I lay all of my "V" components in IB, and for each collection of View objects (things that are related) I should have an instantiated Controller? And then perhaps my Models should NOT be found in IB, and instead only found as classes in Xcode that tie in with Controller code found there. Is this accurate? This could explain why you'd have a Controller that is not really adding value - because you are keeping consistent.. 5) What about naming these things - for my above example about FOO / BAR maybe something that ends in Controller would be the C, like FancyWindowOpeningController, etc? And for models - should I suffix them with like GravityBallPhysicsModel etc, or should I just name those whatever I like? I haven't seen enough code to know what's out there in the wild and I want to get on the right track early on Thank you in advance for setting me straight or letting me know I'm on the right track. I feel like I'm starting to get it and most of what I say here makes sense, but validation of my guessing would help me feel confident..

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  • ActionScript 3 Cant see Movieclip

    - by user3697993
    When I play my game it does not show my _Player Movieclip, but it does collide with the ground which is very confusing. So I believe the movieclip is there but not showing the texture/Sprite. I think the problem is in "function Spawn" (First Function). public class PewdyBird extends MovieClip { //Player variables public var Up_Speed:int = 25; public var speed:Number = 0; public var _grav:Number = 0.5; public var isJump:Boolean = false; public var Score:int = 0; public var Player_Live:Boolean = true; public var _Player:Player = new Player(); //Other variables //Environment variables var Floor:int = 480; var Clock:Number = 0; var Clock_restart:Number = 0; var Clock_ON:Boolean = false; var Clock_max:int = 15; var Player_Stage:Boolean = true; private var _X:int; private var _Y:int; private var hit_ground:Boolean = false; private var width_BG:int = 479; //SPAWN function Spawn(e:Event){ _Player.x = 200; _Player.y = 200; stage.addChild(_Player); } //Keyboard Input private function KeyboardListener(e:KeyboardEvent){ if(e.keyCode == Keyboard.SPACE){ Clock = Clock_restart; Clock_ON = true; isJump = true; if(isJump){ _Player.gotoAndPlay("Fly"); speed = -Up_Speed; isJump = false; } } } //Mouse Input & Spawn Listener private function MouseListener(m:MouseEvent){ if(MouseEvent.CLICK){ Clock = Clock_restart; Clock_ON = true; isJump = true; if(isJump){ _Player.gotoAndPlay("Fly"); speed = -Up_Speed; isJump = false; } } } //Rotation Fly function Rot_Fly(){ if(Clock < Clock_max){ _Player.rotation = -15; }else if(Clock >= Clock_max){ if(_Player.rotation < 90){ _Player.rotation += 10; }else if(_Player.rotation >= 90){ _Player.rotation = 90; } } } //END //Update Function function enter_frame(e:Event):void{ Rot_Fly(); //Clock if(Clock_ON){ Clock++; }else if(Clock > Clock_max){ Clock = Clock_max; } //Fall Limits if(speed >= 20){ _Player.y += 20; return; _Player.gotoAndPlay("Fall"); } //Physics speed += _grav*3; _Player.y += speed; } //Hit Ground function Hit_Ground(e:Event){ if(_Player.hitTestObject(Ground1)){ _grav = 0; speed = 0; trace("HIT GROUND"); }else if(_Player.hitTestObject(Ground2)){ _grav = 0; speed = 0; trace("HIT GROUND"); }else if(_Player.hitTestObject(Ground1) == false){ _grav = 1; }else if(_Player.hitTestObject(Ground2) == false){ _grav = 1; } } //Background Slide (Left) private function Background_Move(e:Event):void{ Background1.x -= 1.5; Background2.x -= 1.5; Ground1.x -= 4; Ground2.x -= 4; if(Background1.x < -width_BG){ Background1.x = width_BG; } else if(Background2.x < -width_BG){ Background2.x = width_BG; } else if(Ground1.x < -width_BG){ Ground1.x = width_BG; } else if(Ground2.x < -width_BG){ Ground2.x = width_BG; } } } The eventListeners are in flash it self stage.addEventListener(Event.ENTER_FRAME, enter_frame); stage.addEventListener(Event.ENTER_FRAME, Hit_Ground); stage.addEventListener(KeyboardEvent.KEY_UP, KeyboardListener); stage.addEventListener(MouseEvent.CLICK, MouseListener); stage.addEventListener(Event.ENTER_FRAME, Background_Move); stage.addEventListener(Event.ADDED_TO_STAGE, Spawn);

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  • drawing thick, textured lines in OpenGL

    - by NateS
    I need to draw thick textured line segments in OpenGL. Actually I need curves made out of short line segments. Here is what I have: In the upper left is an example of two connected line segments. The second image shows once the lines are given width, they overlap. If I apply a texture that uses translucency, the overlap looks terrible. The third image shows that both lines are shortened by half the amount necessary to make the thick line corners just touch. This way I can fill the space between the lines with a triangle. On the right you can see this works well (ignore the horizontal line when the crappy texture repeats). But it doesn't always work well. In the bottom left the curve is made of many short line segments. Note the incorrect texture application. My program is written in Java, making use of the LWJGL OpenGL binding (and minor use of Slick, a 2D helper framework). I've made a zip file that contains an executable JAR so you can easily see the problem. It also has the Java code (there is only one source file) and an Eclipse project, so you can instantly run it through Eclipse and hack at it if you like. Here she is: http://n4te.com/temp/lines.zip To run, execute "java -jar lines.jar". You may need "-Djava.library.path=." before -jar if you are not on Windows. Press space to toggle texture/wireframe. The wireframe only shows the line segments, the triangle between them isn't drawn. I don't need to draw arbitrary lines, just bezier curves similar to what you see in the program. Sorry the code is a bit messy, once I have a solution I will refactor. I have investigated using GLUtessellator. It greatly simplified construction of the line, but I found that applying the texture was perfect. It worked most of the time (top image below), but long vertical curves would have severe texture distortion (bottom image below): This turned out to be much easier to code, but in the end worse than my approach. I believe what I'm trying to do is called "line tessellation" or "stroke tessellation". I assume this has been solved already? Is there standard code I can leverage? Otherwise, how can I fix my code so that the texture does not freak out on short, vertical curves?

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  • Resgen al.exe generated resources do not work within .net library

    - by Raj G
    Hi, I am currently working on a library in .Net and I planned to make the strings that are used within the library into culture specific resource files. I made Resources.resx, Resources.en-US.resx and Resources.ja-JP.resx file. I also deleted the Resources.designer.cs file autogenerated by visual studio 2008. I am loading Resources through my custom ResourceManager object [using GetString method]. The problem that I am facing is that when I compile the library within visual studio and set the culture from the calling application, everything is working fine. But if I manually go to the directory and change a string for a culture and regenerate the satellite assembly with resgen and al.exe, the string displayed, falls back to the invariant culture. I have attached the ildasm view of both the dlls en-US generated from within visual studio //Metadata version: v2.0.50727 .assembly extern mscorlib { .publickeytoken = (B7 7A 5C 56 19 34 E0 89 ) // .z\V.4.. .hash = (71 05 4D 54 C4 8D C2 90 7D 8B CF 57 2E B5 98 22 // q.MT....}..W..." F5 5B 2E 06 ) // .[.. .ver 2:0:0:0 } .assembly EmailEngine.resources { .custom instance void [mscorlib]System.Reflection.AssemblyTitleAttribute::.ctor(string) = ( 01 00 0B 45 6D 61 69 6C 45 6E 67 69 6E 65 00 00 ) // ...EmailEngine.. .custom instance void [mscorlib]System.Reflection.AssemblyDescriptionAttribute::.ctor(string) = ( 01 00 FF 00 00 ) .custom instance void [mscorlib]System.Reflection.AssemblyCompanyAttribute::.ctor(string) = ( 01 00 FF 00 00 ) .custom instance void [mscorlib]System.Reflection.AssemblyProductAttribute::.ctor(string) = ( 01 00 0B 45 6D 61 69 6C 45 6E 67 69 6E 65 00 00 ) // ...EmailEngine.. .custom instance void [mscorlib]System.Reflection.AssemblyCopyrightAttribute::.ctor(string) = ( 01 00 12 43 6F 70 79 72 69 67 68 74 20 C2 A9 20 // ...Copyright .. 20 32 30 30 38 00 00 ) // 2008.. .custom instance void [mscorlib]System.Reflection.AssemblyTrademarkAttribute::.ctor(string) = ( 01 00 FF 00 00 ) .custom instance void [mscorlib]System.Reflection.AssemblyFileVersionAttribute::.ctor(string) = ( 01 00 07 31 2E 30 2E 30 2E 30 00 00 ) // ...1.0.0.0.. .hash algorithm 0x00008004 .ver 1:0:0:0 .locale = (65 00 6E 00 2D 00 55 00 53 00 00 00 ) // e.n.-.U.S... } .mresource public 'EmailEngine.Properties.Resources.en-US.resources' { // Offset: 0x00000000 Length: 0x00000111 } .module EmailEngine.resources.dll // MVID: {D030D620-4E59-46F4-94F4-5EA0F9554E67} .imagebase 0x00400000 .file alignment 0x00000200 .stackreserve 0x00100000 .subsystem 0x0003 // WINDOWS_CUI .corflags 0x00000001 // ILONLY // Image base: 0x008B0000 ja-JP generated by me using resgen and al.exe // Metadata version: v2.0.50727 .assembly EmailEngine.resources { .hash algorithm 0x00008004 .ver 0:0:0:0 .locale = (6A 00 61 00 00 00 ) // j.a... } .mresource public 'EmailEngine.Properties.Resources.ja-JP.resources' { // Offset: 0x00000000 Length: 0x0000012F } .module EmailEngine.resources.dll // MVID: {0F470BCD-C36D-4B9F-A8ED-205A0E5A9F6F} .imagebase 0x00400000 .file alignment 0x00000200 .stackreserve 0x00100000 .subsystem 0x0003 // WINDOWS_CUI .corflags 0x00000001 // ILONLY // Image base: 0x007F0000 Can anyone help me as to why these two files are different and what is going on here? Why would the same Japanese resource file work when generated from within visual studio and not when generated using tools. TIA Raj

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  • Finding edge and corner values of an image in matlab

    - by James
    Hi, this problem links to two other questions i've asked on here. I am tracing the outline of an image and plotting this to a dxf file. I would like to use the bwboundaries function to find the coordinates of the edges of the image, find the corner coordinates using the cornermetric function and then remove any edge coordinates that are not a corner. The important thing I need to be able to do is keep the order of the corner elements obtained from bwboundaries, so that the section traces properly. The dxf function I have that draws from the coordinates draws lines between coordinates that are next to each other, so the line has to be drawn "around" the section rather than straight between the corner points. The reason I am doing this is because there are less coordinates obtained this way, so it is easier to amend the dxf file (as there are less points to manipulate). The code I have so far is: %# Shape to be traced bw = zeros(200); bw(20:40,20:180) = 1; bw(20:180,90:110) = 1; bw(140:180,20:185) = 1; %# Boundary Finding Section [Boundary] = bwboundaries(bw); %Traces the boundary of each section figure, imshow(bw); hold on; colors=['b' 'g' 'r' 'c' 'm' 'y']; for k=1:length(Boundary) perim = Boundary{k}; %Obtains perimeter coordinates (as a 2D matrix) from the cell array cidx = mod(k,length(colors))+1;% Obtains colours for the plot plot(perim(:,2), perim(:,1),... colors(cidx),'LineWidth',2); end Coordmat = cell2mat(Boundary) %Converts the traced regions to a matrix X = Coordmat(:,1) Y = Coordmat(:,2) % This gives the edge coordinates in matrix form %% Corner Finding Section (from Jonas' answer to a previous question %# get corners cornerProbability = cornermetric(bw); cornerIdx = find(cornerProbability==max(cornerProbability(:))); %# Label the image. bwlabel puts 1 for the first feature, 2 for the second, etc. %# Since concave corners are placed just outside the feature, grow the features %# a little before labeling bw2 = imdilate(bw,ones(3)); labeledImage = bwlabel(bw2); %# read the feature number associated with the corner cornerLabels = labeledImage(cornerIdx); %# find all corners that are associated with feature 1 corners_1 = cornerIdx(cornerLabels==1) [Xcorners, Ycorners] = ind2sub(200,corners_1) % Convert subscripts The code I have is, to give a matrix Xfin for the final x coordinates (which are on the edge AND at a corner. Xfin = zeros(length(X),1) for i = Xcorners XFin(i) = Xcorners if i~= Xcorners XFin(i) = [] end end However, this does not work correctly, because the values in the solution are sorted into order, and only one of each value remains. As I said, I would like the corner elements to be in the same order as obtained from bwboundaries, to allow the image to trace properly. Thanks

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  • Connecting to Active Directory Application Mode from Perl

    - by Khurram Aziz
    I am trying to connect to Active Directory Application Mode instance. The instance is conenctable from third party LDAP clients like Softerra LDAP Browser. But I am getting the following error when connecting from Perl Net::LDAP=HASH(0x876d8e4) sending: Net::LDAP=HASH(0x876d8e4) received: 30 84 00 00 00 A7 02 01 02 65 84 00 00 00 9E 0A 0........e...... 01 01 04 00 04 84 00 00 00 93 30 30 30 30 30 34 ..........000004 44 43 3A 20 4C 64 61 70 45 72 72 3A 20 44 53 49 DC: LdapErr: DSI 44 2D 30 43 30 39 30 36 32 42 2C 20 63 6F 6D 6D D-0C09062B, comm 65 6E 74 3A 20 49 6E 20 6F 72 64 65 72 20 74 6F ent: In order to 20 70 65 72 66 6F 72 6D 20 74 68 69 73 20 6F 70 perform this op 65 72 61 74 69 6F 6E 20 61 20 73 75 63 63 65 73 eration a succes 73 66 75 6C 20 62 69 6E 64 20 6D 75 73 74 20 62 sful bind must b 65 20 63 6F 6D 70 6C 65 74 65 64 20 6F 6E 20 74 e completed on t 68 65 20 63 6F 6E 6E 65 63 74 69 6F 6E 2E 2C 20 he connection., 64 61 74 61 20 30 2C 20 76 65 63 65 00 __ __ __ data 0, vece.` My directory structure is Partition: CN=Apps,DC=MyCo,DC=COM User exists as CN=myuser,CN=Apps,DC=MyCo,DC=COM I have couple of other entries of the custom class which I am interested to browse; those instances appear fine in ADSI Edit, Softerra LDAP Browser etc. I am new to Perl....My perl code is #!/usr/bin/perl use Net::LDAP; $ldap = Net::LDAP->new("127.0.0.1", debug => 2, user => "CN=myuser,CN=Apps,DC=MyCo,DC=COM", password => "secret" ) or die "$@"; $ldap->bind(version => 3) or die "$@"; print "Connected to ldap\n"; $mesg = $ldap->search( filter => "(objectClass=*)" ) or die ("Failed on search.$!"); my $max = $mesg->count; print "$max records found!\n"; for( my $index = 0 ; $index < $max ; $index++) { my $entry = $mesg->entry($index); my $dn = $entry->dn; @attrs = $entry->attributes; foreach my $var (@attrs) { $attr = $entry->get_value( $var, asref => 1 ); if ( defined($attr) ) { foreach my $value ( @$attr ) { print "$var: $value\n"; } } } } $ldap->unbind();

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