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  • Simple iOS glDrawElements - BAD_ACCESS

    - by user699215
    You can copy paste this into the default OpenGl template created in Xcode. Why am I not seeing anything :-) It is strange as the glDrawArrays(GL_TRIANGLES, 0, 3); is working fine, but with glDrawElements(GL_TRIANGLE_STRIP, sizeof(indices)/sizeof(GLubyte), GL_UNSIGNED_BYTE, indices); Is giving BAD_ACCESS? Copy paste this into Xcode default OpenGl template: ViewController #import "ViewController.h" #define BUFFER_OFFSET(i) ((char *)NULL + (i)) // Uniform index. enum { UNIFORM_MODELVIEWPROJECTION_MATRIX, UNIFORM_NORMAL_MATRIX, NUM_UNIFORMS }; GLint uniforms[NUM_UNIFORMS]; // Attribute index. enum { ATTRIB_VERTEX, ATTRIB_NORMAL, NUM_ATTRIBUTES }; @interface ViewController () { GLKMatrix4 _modelViewProjectionMatrix; GLKMatrix3 _normalMatrix; float _rotation; GLuint _vertexArray; GLuint _vertexBuffer; NSArray* arrayOfVertex; } @property (strong, nonatomic) EAGLContext *context; @property (strong, nonatomic) GLKBaseEffect *effect; - (void)setupGL; - (void)tearDownGL; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; GLKView *view = (GLKView *)self.view; view.context = self.context; view.drawableDepthFormat = GLKViewDrawableDepthFormat24; [self setupGL]; } - (void)dealloc { [self tearDownGL]; if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; if ([self isViewLoaded] && ([[self view] window] == nil)) { self.view = nil; [self tearDownGL]; if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } self.context = nil; } // Dispose of any resources that can be recreated. } GLuint vertexBufferID; GLuint indexBufferID; static const GLfloat vertices[9] = { -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5 }; static const GLubyte indices[3] = { 0, 1, 2 }; - (void)setupGL { [EAGLContext setCurrentContext:self.context]; // [self loadShaders]; self.effect = [[GLKBaseEffect alloc] init]; self.effect.light0.enabled = GL_TRUE; self.effect.light0.diffuseColor = GLKVector4Make(1.0f, 0.4f, 0.4f, 1.0f); glEnable(GL_DEPTH_TEST); // glGenVertexArraysOES(1, &_vertexArray); // glBindVertexArrayOES(_vertexArray); glGenBuffers(1, &vertexBufferID); glBindBuffer(GL_ARRAY_BUFFER, vertexBufferID); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glGenBuffers(1, &indexBufferID); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBufferID); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, // Specifies the index of the generic vertex attribute to be modified. 3, // Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. GL_FLOAT, // GL_FALSE, // 0, // BUFFER_OFFSET(0)); // // glBindVertexArrayOES(0); } - (void)tearDownGL { [EAGLContext setCurrentContext:self.context]; glDeleteBuffers(1, &_vertexBuffer); glDeleteVertexArraysOES(1, &_vertexArray); self.effect = nil; } #pragma mark - GLKView and GLKViewController delegate methods - (void)update { float aspect = fabsf(self.view.bounds.size.width / self.view.bounds.size.height); GLKMatrix4 projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(65.0f), aspect, 0.1f, 100.0f); self.effect.transform.projectionMatrix = projectionMatrix; GLKMatrix4 baseModelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -4.0f); baseModelViewMatrix = GLKMatrix4Rotate(baseModelViewMatrix, _rotation, 0.0f, 1.0f, 0.0f); // Compute the model view matrix for the object rendered with GLKit GLKMatrix4 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); self.effect.transform.modelviewMatrix = modelViewMatrix; // Compute the model view matrix for the object rendered with ES2 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, 1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); _normalMatrix = GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3(modelViewMatrix), NULL); _modelViewProjectionMatrix = GLKMatrix4Multiply(projectionMatrix, modelViewMatrix); _rotation += self.timeSinceLastUpdate * 0.5f; } int i; - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect { glClearColor(0.65f, 0.65f, 0.65f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // glBindVertexArrayOES(_vertexArray); // Render the object with GLKit [self.effect prepareToDraw]; //glDrawArrays(GL_TRIANGLES, 0, 3); // Render the object again with ES2 // glDrawArrays(GL_TRIANGLES, 0, 3); glDrawElements(GL_TRIANGLE_STRIP, sizeof(indices)/sizeof(GLubyte), GL_UNSIGNED_BYTE, indices); } @end

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  • Subterranean IL: Generics and array covariance

    - by Simon Cooper
    Arrays in .NET are curious beasts. They are the only built-in collection types in the CLR, and SZ-arrays (single dimension, zero-indexed) have their own commands and IL syntax. One of their stranger properties is they have a kind of built-in covariance long before generic variance was added in .NET 4. However, this causes a subtle but important problem with generics. First of all, we need to briefly recap on array covariance. SZ-array covariance To demonstrate, I'll tweak the classes I introduced in my previous posts: public class IncrementableClass { public int Value; public virtual void Increment(int incrementBy) { Value += incrementBy; } } public class IncrementableClassx2 : IncrementableClass { public override void Increment(int incrementBy) { base.Increment(incrementBy); base.Increment(incrementBy); } } In the CLR, SZ-arrays of reference types are implicitly convertible to arrays of the element's supertypes, all the way up to object (note that this does not apply to value types). That is, an instance of IncrementableClassx2[] can be used wherever a IncrementableClass[] or object[] is required. When an SZ-array could be used in this fashion, a run-time type check is performed when you try to insert an object into the array to make sure you're not trying to insert an instance of IncrementableClass into an IncrementableClassx2[]. This check means that the following code will compile fine but will fail at run-time: IncrementableClass[] array = new IncrementableClassx2[1]; array[0] = new IncrementableClass(); // throws ArrayTypeMismatchException These checks are enforced by the various stelem* and ldelem* il instructions in such a way as to ensure you can't insert a IncrementableClass into a IncrementableClassx2[]. For the rest of this post, however, I'm going to concentrate on the ldelema instruction. ldelema This instruction pops the array index (int32) and array reference (O) off the stack, and pushes a pointer (&) to the corresponding array element. However, unlike the ldelem instruction, the instruction's type argument must match the run-time array type exactly. This is because, once you've got a managed pointer, you can use that pointer to both load and store values in that array element using the ldind* and stind* (load/store indirect) instructions. As the same pointer can be used for both input and output to the array, the type argument to ldelema must be invariant. At the time, this was a perfectly reasonable restriction, and maintained array type-safety within managed code. However, along came generics, and with it the constrained callvirt instruction. So, what happens when we combine array covariance and constrained callvirt? .method public static void CallIncrementArrayValue() { // IncrementableClassx2[] arr = new IncrementableClassx2[1] ldc.i4.1 newarr IncrementableClassx2 // arr[0] = new IncrementableClassx2(); dup newobj instance void IncrementableClassx2::.ctor() ldc.i4.0 stelem.ref // IncrementArrayValue<IncrementableClass>(arr, 0) // here, we're treating an IncrementableClassx2[] as IncrementableClass[] dup ldc.i4.0 call void IncrementArrayValue<class IncrementableClass>(!!0[],int32) // ... ret } .method public static void IncrementArrayValue<(IncrementableClass) T>( !!T[] arr, int32 index) { // arr[index].Increment(1) ldarg.0 ldarg.1 ldelema !!T ldc.i4.1 constrained. !!T callvirt instance void IIncrementable::Increment(int32) ret } And the result: Unhandled Exception: System.ArrayTypeMismatchException: Attempted to access an element as a type incompatible with the array. at IncrementArrayValue[T](T[] arr, Int32 index) at CallIncrementArrayValue() Hmm. We're instantiating the generic method as IncrementArrayValue<IncrementableClass>, but passing in an IncrementableClassx2[], hence the ldelema instruction is failing as it's expecting an IncrementableClass[]. On features and feature conflicts What we've got here is a conflict between existing behaviour (ldelema ensuring type safety on covariant arrays) and new behaviour (managed pointers to object references used for every constrained callvirt on generic type instances). And, although this is an edge case, there is no general workaround. The generic method could be hidden behind several layers of assemblies, wrappers and interfaces that make it a requirement to use array covariance when calling the generic method. Furthermore, this will only fail at runtime, whereas compile-time safety is what generics were designed for! The solution is the readonly. prefix instruction. This modifies the ldelema instruction to ignore the exact type check for arrays of reference types, and so it lets us take the address of array elements using a covariant type to the actual run-time type of the array: .method public static void IncrementArrayValue<(IncrementableClass) T>( !!T[] arr, int32 index) { // arr[index].Increment(1) ldarg.0 ldarg.1 readonly. ldelema !!T ldc.i4.1 constrained. !!T callvirt instance void IIncrementable::Increment(int32) ret } But what about type safety? In return for ignoring the type check, the resulting controlled mutability pointer can only be used in the following situations: As the object parameter to ldfld, ldflda, stfld, call and constrained callvirt instructions As the pointer parameter to ldobj or ldind* As the source parameter to cpobj In other words, the only operations allowed are those that read from the pointer; stind* and similar that alter the pointer itself are banned. This ensures that the array element we're pointing to won't be changed to anything untoward, and so type safety within the array is maintained. This is a typical example of the maxim that whenever you add a feature to a program, you have to consider how that feature interacts with every single one of the existing features. Although an edge case, the readonly. prefix instruction ensures that generics and array covariance work together and that compile-time type safety is maintained. Tune in next time for a look at the .ctor generic type constraint, and what it means.

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  • Using Delegates in C# (Part 1)

    - by rajbk
    This post provides a very basic introduction of delegates in C#. Part 2 of this post can be read here. A delegate is a class that is derived from System.Delegate.  It contains a list of one or more methods called an invocation list. When a delegate instance is “invoked” with the arguments as defined in the signature of the delegate, each of the methods in the invocation list gets invoked with the arguments. The code below shows example with static and instance methods respectively: Static Methods 1: using System; 2: using System.Linq; 3: using System.Collections.Generic; 4: 5: public delegate void SayName(string name); 6: 7: public class Program 8: { 9: [STAThread] 10: static void Main(string[] args) 11: { 12: SayName englishDelegate = new SayName(SayNameInEnglish); 13: SayName frenchDelegate = new SayName(SayNameInFrench); 14: SayName combinedDelegate =(SayName)Delegate.Combine(englishDelegate, frenchDelegate); 15: 16: combinedDelegate.Invoke("Tom"); 17: Console.ReadLine(); 18: } 19: 20: static void SayNameInFrench(string name) { 21: Console.WriteLine("J'ai m'appelle " + name); 22: } 23: 24: static void SayNameInEnglish(string name) { 25: Console.WriteLine("My name is " + name); 26: } 27: } We have declared a delegate of type SayName with return type of void and taking an input parameter of name of type string. On line 12, we create a new instance of this delegate which refers to a static method - SayNameInEnglish.  SayNameInEnglish has the same return type and parameter list as the delegate declaration.  Once a delegate is instantiated, the instance will always refer to the same target. Delegates are immutable. On line 13, we create a new instance of the delegate but point to a different static method. As you may recall, a delegate instance encapsulates an invocation list. You create an invocation list by combining delegates using the Delegate.Combine method (there is an easier syntax as you will see later). When two non null delegate instances are combined, their invocation lists get combined to form a new invocation list. This is done in line 14.  On line 16, we invoke the delegate with the Invoke method and pass in the required string parameter. Since the delegate has an invocation list with two entries, each of the method in the invocation list is invoked. If an unhandled exception occurs during the invocation of one of these methods, the exception gets bubbled up to the line where the invocation was made (line 16). If a delegate is null and you try to invoke it, you will get a System.NullReferenceException. We see the following output when the method is run: My name is TomJ'ai m'apelle Tom Instance Methods The code below outputs the same results as before. The only difference here is we are creating delegates that point to a target object (an instance of Translator) and instance methods which have the same signature as the delegate type. The target object can never be null. We also use the short cut syntax += to combine the delegates instead of Delegate.Combine. 1: public delegate void SayName(string name); 2: 3: public class Program 4: { 5: [STAThread] 6: static void Main(string[] args) 7: { 8: Translator translator = new Translator(); 9: SayName combinedDelegate = new SayName(translator.SayNameInEnglish); 10: combinedDelegate += new SayName(translator.SayNameInFrench); 11:  12: combinedDelegate.Invoke("Tom"); 13: Console.ReadLine(); 14: } 15: } 16: 17: public class Translator { 18: public void SayNameInFrench(string name) { 19: Console.WriteLine("J'ai m'appelle " + name); 20: } 21: 22: public void SayNameInEnglish(string name) { 23: Console.WriteLine("My name is " + name); 24: } 25: } A delegate can be removed from a combination of delegates by using the –= operator. Removing a delegate from an empty list or removing a delegate that does not exist in a non empty list will not result in an exception. Delegates are invoked synchronously using the Invoke method. We can also invoke them asynchronously using the BeginInvoke and EndInvoke methods which are compiler generated.

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  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

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  • Code refactoring with Visual Studio 2010 Part-4

    - by Jalpesh P. Vadgama
    I have been writing few post with code refactoring features in Visual Studio 2010. This post also will be part of series and this post will be last of the series. In this post I am going explain two features 1) Encapsulate Field and 2) Extract Interface. Let’s explore both features in details. Encapsulate Field: This is a nice code refactoring feature provides by Visual Studio 2010. With help of this feature we can create properties from the existing private field of the class. Let’s take a simple example of Customer Class. In that I there are two private field called firstName and lastName. Below is the code for the class. public class Customer { private string firstName; private string lastName; public string Address { get; set; } public string City { get; set; } } Now lets encapsulate first field firstName with Encapsulate feature. So first select that field and goto refactor menu in Visual Studio 2010 and click on Encapsulate Field. Once you click that a dialog box will appear like following. Now once you click OK a preview dialog box will open as we have selected preview reference changes. I think its a good options to check that option to preview code that is being changed by IDE itself. Dialog will look like following. Once you click apply it create a new property called FirstName. Same way I have done for the lastName and now my customer class code look like following. public class Customer { private string firstName; public string FirstName { get { return firstName; } set { firstName = value; } } private string lastName; public string LastName { get { return lastName; } set { lastName = value; } } public string Address { get; set; } public string City { get; set; } } So you can see that its very easy to create properties with existing fields and you don’t have to change anything there in code it will change all the stuff itself. Extract Interface: When you are writing software prototype and You don’t know the future implementation of that then its a good practice to use interface there. I am going to explain here that How we can extract interface from the existing code without writing a single line of code with the help of code refactoring feature of Visual Studio 2010. For that I have create a Simple Repository class called CustomerRepository with three methods like following. public class CustomerRespository { public void Add() { // Some code to add customer } public void Update() { //some code to update customer } public void Delete() { //some code delete customer } } In above class there are three method Add,Update and Delete where we are going to implement some code for each one. Now I want to create a interface which I can use for my other entities in project. So let’s create a interface from the above class with the help of Visual Studio 2010. So first select class and goto refactor menu and click Extract Interface. It will open up dialog box like following. Here I have selected all the method for interface and Once I click OK then it will create a new file called ICustomerRespository where it has created a interface. Just like following. Here is a code for that interface. using System; namespace CodeRefractoring { interface ICustomerRespository { void Add(); void Delete(); void Update(); } } Now let's see the code for the our class. It will also changed like following to implement the interface. public class CustomerRespository : ICustomerRespository { public void Add() { // Some code to add customer } public void Update() { //some code to update customer } public void Delete() { //some code delete customer } } Isn't that great we have created a interface and implemented it without writing a single line of code. Hope you liked it. Stay tuned for more.. Till that Happy Programming.

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  • A Basic Thread

    - by Joe Mayo
    Most of the programs written are single-threaded, meaning that they run on the main execution thread. For various reasons such as performance, scalability, and/or responsiveness additional threads can be useful. .NET has extensive threading support, from the basic threads introduced in v1.0 to the Task Parallel Library (TPL) introduced in v4.0. To get started with threads, it's helpful to begin with the basics; starting a Thread. Why Do I Care? The scenario I'll use for needing to use a thread is writing to a file.  Sometimes, writing to a file takes a while and you don't want your user interface to lock up until the file write is done. In other words, you want the application to be responsive to the user. How Would I Go About It? The solution is to launch a new thread that performs the file write, allowing the main thread to return to the user right away.  Whenever the file writing thread completes, it will let the user know.  In the meantime, the user is free to interact with the program for other tasks. The following examples demonstrate how to do this. Show Me the Code? The code we'll use to work with threads is in the System.Threading namespace, so you'll need the following using directive at the top of the file: using System.Threading; When you run code on a thread, the code is specified via a method.  Here's the code that will execute on the thread: private static void WriteFile() { Thread.Sleep(1000); Console.WriteLine("File Written."); } The call to Thread.Sleep(1000) delays thread execution. The parameter is specified in milliseconds, and 1000 means that this will cause the program to sleep for approximately 1 second.  This method happens to be static, but that's just part of this example, which you'll see is launched from the static Main method.  A thread could be instance or static.  Notice that the method does not have parameters and does not have a return type. As you know, the way to refer to a method is via a delegate.  There is a delegate named ThreadStart in System.Threading that refers to a method without parameters or return type, shown below: ThreadStart fileWriterHandlerDelegate = new ThreadStart(WriteFile); I'll show you the whole program below, but the ThreadStart instance above goes in the Main method. The thread uses the ThreadStart instance, fileWriterHandlerDelegate, to specify the method to execute on the thread: Thread fileWriter = new Thread(fileWriterHandlerDelegate); As shown above, the argument type for the Thread constructor is the ThreadStart delegate type. The fileWriterHandlerDelegate argument is an instance of the ThreadStart delegate type. This creates an instance of a thread and what code will execute, but the new thread instance, fileWriter, isn't running yet. You have to explicitly start it, like this: fileWriter.Start(); Now, the code in the WriteFile method is executing on a separate thread. Meanwhile, the main thread that started the fileWriter thread continues on it's own.  You have two threads running at the same time. Okay, I'm Starting to Get Glassy Eyed. How Does it All Fit Together? The example below is the whole program, pulling all the previous bits together. It's followed by its output and an explanation. using System; using System.Threading; namespace BasicThread { class Program { static void Main() { ThreadStart fileWriterHandlerDelegate = new ThreadStart(WriteFile); Thread fileWriter = new Thread(fileWriterHandlerDelegate); Console.WriteLine("Starting FileWriter"); fileWriter.Start(); Console.WriteLine("Called FileWriter"); Console.ReadKey(); } private static void WriteFile() { Thread.Sleep(1000); Console.WriteLine("File Written"); } } } And here's the output: Starting FileWriter Called FileWriter File Written So, Why are the Printouts Backwards? The output above corresponds to Console.Writeline statements in the program, with the second and third seemingly reversed. In a single-threaded program, "File Written" would print before "Called FileWriter". However, this is a multi-threaded (2 or more threads) program.  In multi-threading, you can't make any assumptions about when a given thread will run.  In this case, I added the Sleep statement to the WriteFile method to greatly increase the chances that the message from the main thread will print first. Without the Thread.Sleep, you could run this on a system with multiple cores and/or multiple processors and potentially get different results each time. Interesting Tangent but What Should I Get Out of All This? Going back to the main point, launching the WriteFile method on a separate thread made the program more responsive.  The file writing logic ran for a while, but the main thread returned to the user, as demonstrated by the print out of "Called FileWriter".  When the file write finished, it let the user know via another print statement. This was a very efficient use of CPU resources that made for a more pleasant user experience. Joe

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  • Android ASync task ProgressDialog isn't showing until background thread finishes

    - by jackbot
    I've got an Android activity which grabs an RSS feed from a URL, and uses the SAX parser to stick each item from the XML into an array. This all works fine but, as expected, takes a bit of time, so I want to use AsyncActivity to do it in the background. My code is as follows: class AddTask extends AsyncTask<Void, Item, Void> { protected void onPreExecute() { pDialog = ProgressDialog.show(MyActivity.this,"Please wait...", "Retrieving data ...", true); } protected Void doInBackground(Void... unused) { items = parser.getItems(); for (Item it : items) { publishProgress(it); } return(null); } protected void onProgressUpdate(Item... item) { adapter.add(item[0]); } protected void onPostExecute(Void unused) { pDialog.dismiss(); } } Which I call in onCreate() with new AddTask().execute(); The line items = parser.getItems() works fine - items being the arraylist containing each item from the XML. The problem I'm facing is that on starting the activity, the ProgressDialog which i create in onPreExecute() isn't displayed until after the doInBackground() method has finished. i.e. I get a black screen, a long pause, then a completely populated list with the items in. Why is this happening? Why isn't the UI drawing, the ProgressDialog showing, the parser getting the items and incrementally adding them to the list, then the ProgressDialog dismissing?

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  • Context migration in CUDA.NET

    - by Vyacheslav
    I'm currently using CUDA.NET library by GASS. I need to initialize cuda arrays (actually cublas vectors, but it doesn't matters) in one CPU thread and use them in other CPU thread. But CUDA context which holding all initialized arrays and loaded functions, can be attached to only one CPU thread. There is mechanism called context migration API to detach context from one thread and attach it to another. But i don't how to properly use it in CUDA.NET. I tried something like this: class Program { private static float[] vector1, vector2; private static CUDA cuda; private static CUBLAS cublas; private static CUdeviceptr ptr; static void Main(string[] args) { cuda = new CUDA(false); cublas = new CUBLAS(cuda); cuda.Init(); cuda.CreateContext(0); AllocateVectors(); cuda.DetachContext(); CUcontext context = cuda.PopCurrentContext(); GetVectorFromDeviceAsync(context); } private static void AllocateVectors() { vector1 = new float[]{1f, 2f, 3f, 4f, 5f}; ptr = cublas.Allocate(vector1.Length, sizeof (float)); cublas.SetVector(vector1, ptr); vector2 = new float[5]; } private static void GetVectorFromDevice(object objContext) { CUcontext localContext = (CUcontext) objContext; cuda.PushCurrentContext(localContext); cuda.AttachContext(localContext); //change vector somehow vector1[0] = -1; //copy changed vector to device cublas.SetVector(vector1, ptr); cublas.GetVector(ptr, vector2); CUDADriver.cuCtxPopCurrent(ref localContext); } private static void GetVectorFromDeviceAsync(CUcontext cUcontext) { Thread thread = new Thread(GetVectorFromDevice); thread.IsBackground = false; thread.Start(cUcontext); } } But execution fails on attempt to copy changed vector to device because context is not attached? Any ideas how i can get it work?

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  • Finding begin and end of year/month/day/hour

    - by reto
    I'm using the following snipped to find the begin and end of several time periods in Joda. The little devil on my left shoulder says thats the way to go... but I dont believe him. Could anybody with some joda experience take a brief look and tell me that the little guy is right? (It will be only used for UTC datetime objects) Thank you! /* Year */ private static DateTime endOfYear(DateTime dateTime) { return endOfDay(dateTime).withMonthOfYear(12).withDayOfMonth(31); } private static DateTime beginningOfYear(DateTime dateTime) { return beginningOfMonth(dateTime).withMonthOfYear(1); } /* Month */ private static DateTime endOfMonth(DateTime dateTime) { return endOfDay(dateTime).withDayOfMonth(dateTime.dayOfMonth().getMaximumValue()); } private static DateTime beginningOfMonth(DateTime dateTime) { return beginningOfday(dateTime).withDayOfMonth(1); } /* Day */ private static DateTime endOfDay(DateTime dateTime) { return endOfHour(dateTime).withHourOfDay(23); } private static DateTime beginningOfday(DateTime dateTime) { return beginningOfHour(dateTime).withHourOfDay(0); } /* Hour */ private static DateTime beginningOfHour(DateTime dateTime) { return dateTime.withMillisOfSecond(0).withSecondOfMinute(0).withMinuteOfHour(0); } private static DateTime endOfHour(DateTime dateTime) { return dateTime.withMillisOfSecond(999).withSecondOfMinute(59).withMinuteOfHour(59); }

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  • Interoperability between Weblogic 10.3.1 and Oracle BPM 10.3.1

    - by alfredozn
    Hi, Im migrating an ALBPM 6.5 running on a WLS 10.0 to an Oracle BPM 10.3.1 running on WLS 10.3.1 I got some problems with the Oracle driver because the old driver (weblogic.jdbcx.oracle.OracleDataSource) was definitely removed from the server and is not longer supported. Instead I used the thin driver (oracle.jdbc.xa.OracleXADataSource), the database migration was executed succesfully but after that, when I try to deploy the engine ear in WebLogic I got exceptions asociated to the driver: [ (cont) ] Main: Caused by: weblogic.application.ModuleException: [HTTP:101216]Servlet: "engineStartup" failed to preload on startup in Web application: "/albpmServices/albpm_engine". [ (cont) ] Main: fuego.directory.DirectoryRuntimeException: Exception [java.sql.SQLException: Invalid column type]. [ (cont) ] Main: at fuego.directory.DirectoryRuntimeException.wrapException(DirectoryRuntimeException.java:85) [ (cont) ] Main: at fuego.directory.provider.jdbc.oracle.OraclePersistenceManager.mapSQLException(OraclePersistenceManager.java:145) [ (cont) ] Main: at fuego.directory.provider.jdbc.datadirect.oracle.DataDirectOraclePersistenceManager.mapSQLException(DataDirectOraclePersistenceManager.java:51) [ (cont) ] Main: at fuego.directory.provider.jdbc.JDBCServiceAccessor.mapSQLException(JDBCServiceAccessor.java:78) [ (cont) ] Main: at fuego.directory.provider.jdbc.JDBCObjectPropertiesAccessor.fetchAllDirectoryProperties(JDBCObjectPropertiesAccessor.java:442) [ (cont) ] Main: at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) I was looking around for a solution but all is pointing to use the old driver, I think isn't a good practice to force the server to use this driver after Oracle remove it completely. Any suggestions or similar experiences??

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  • java.lang.VerifyError on method that worked a minute ago

    - by Travis
    Apologies in advance but I have never seen this error before and don't know what to include. I am using NetBeans and suddenly began getting this error: Exception in thread "AWT-EventQueue-0" java.lang.VerifyError: (class: market/CostOperations, method: <init> signature: ()V) Constructor must call super() or this() at Bluebuild.Main.refreshTables(Main.java:748) at Bluebuild.Main.formComponentShown(Main.java:649) at Bluebuild.Main.access$100(Main.java:28) at Bluebuild.Main$2.componentShown(Main.java:374) at java.awt.Component.processComponentEvent(Component.java:6095) at java.awt.Component.processEvent(Component.java:6043) at java.awt.Container.processEvent(Container.java:2041) at java.awt.Window.processEvent(Window.java:1836) at java.awt.Component.dispatchEventImpl(Component.java:4630) at java.awt.Container.dispatchEventImpl(Container.java:2099) at java.awt.Window.dispatchEventImpl(Window.java:2478) at java.awt.Component.dispatchEvent(Component.java:4460) at java.awt.EventQueue.dispatchEvent(EventQueue.java:599) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) I have not a clue what happened. I didn't even modify market/CostOperations. Here's the constructor though: public CostOperations() throws ParserConfigurationException, SAXException, IOException { //Open the xml file DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance(); DocumentBuilder builder = factory.newDocumentBuilder(); f = new File(dbName); doc = builder.parse(f); System.out.println(f.canWrite()); //Create the XPath XPathFactory xpfactory = XPathFactory.newInstance(); path = xpfactory.newXPath(); } In Debug Mode I get this: debug: Have no FileObject for C:\Program Files (x86)\Java\jdk1.6.0_20\jre\lib\sunrsasign.jar Have no FileObject for C:\Program Files (x86)\Java\jdk1.6.0_20\jre\classes I just need to know what is causing the error and how to fix it. Thanks!

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  • testing Clojure in Maven

    - by Ralph
    I am new at Maven and even newer at Clojure. As an exercise to learn the language, I am writing a spider solitaire player program. I also plan on writing a similar program in Scala to compare the implementations (see my post http://stackoverflow.com/questions/2571267/modern-java-alternatives-closed). I have configured a Maven directory structure containing the usual src/main/clojure and src/test/clojure directories. My pom.xml file includes the clojure-maven-plugin. When I run "mvn test", it displays "No tests to run", despite my having test code in the src/test/clojure directory. As I misnaming something? Here is my pom.xml file: <?xml version="1.0" encoding="UTF-8"?> <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>SpiderPlayer</groupId> <artifactId>SpiderPlayer</artifactId> <version>1.0.0-SNAPSHOT</version> <inceptionYear>2010</inceptionYear> <packaging>jar</packaging> <properties> <maven.build.timestamp.format>yyMMdd.HHmm</maven.build.timestamp.format> <main.dir>org/dogdaze/spider_player</main.dir> <main.package>org.dogdaze.spider_player</main.package> <main.class>${main.package}.Main</main.class> </properties> <build> <sourceDirectory>src/main/clojure</sourceDirectory> <testSourceDirectory>src/main/clojure</testSourceDirectory> <plugins> <plugin> <groupId>com.theoryinpractise</groupId> <artifactId>clojure-maven-plugin</artifactId> <version>1.3.1</version> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-antrun-plugin</artifactId> <version>1.3</version> <executions> <execution> <goals> <goal>run</goal> </goals> <phase>generate-sources</phase> <configuration> <tasks> <echo file="${project.build.sourceDirectory}/${main.dir}/Version.clj" message="(ns ${main.package})${line.separator}"/> <echo file="${project.build.sourceDirectory}/${main.dir}/Version.clj" append="true" message="(def version &quot;${maven.build.timestamp}&quot;)${line.separator}"/> </tasks> </configuration> </execution> </executions> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-assembly-plugin</artifactId> <version>2.1</version> <executions> <execution> <goals> <goal>single</goal> </goals> <phase>package</phase> <configuration> <descriptorRefs> <descriptorRef>jar-with-dependencies</descriptorRef> </descriptorRefs> <archive> <manifest> <mainClass>${main.class}</mainClass> </manifest> </archive> </configuration> </execution> </executions> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-surefire-plugin</artifactId> <configuration> <redirectTestOutputToFile>true</redirectTestOutputToFile> <skipTests>false</skipTests> <skip>false</skip> </configuration> <executions> <execution> <id>surefire-it</id> <phase>integration-test</phase> <goals> <goal>test</goal> </goals> <configuration> <skip>false</skip> </configuration> </execution> </executions> </plugin> </plugins> </build> <dependencies> <dependency> <groupId>commons-cli</groupId> <artifactId>commons-cli</artifactId> <version>1.2</version> <scope>compile</scope> </dependency> </dependencies> </project> Here is my Clojure source file (src/main/clojure/org/dogdaze/spider_player/Deck.clj): ; Copyright 2010 Dogdaze (ns org.dogdaze.spider_player.Deck (:use [clojure.contrib.seq-utils :only (shuffle)])) (def suits [:clubs :diamonds :hearts :spades]) (def ranks [:ace :two :three :four :five :six :seven :eight :nine :ten :jack :queen :king]) (defn suit-seq "Return 4 suits: if number-of-suits == 1: :clubs :clubs :clubs :clubs if number-of-suits == 2: :clubs :diamonds :clubs :diamonds if number-of-suits == 4: :clubs :diamonds :hearts :spades." [number-of-suits] (take 4 (cycle (take number-of-suits suits)))) (defstruct card :rank :suit) (defn unshuffled-deck "Create an unshuffled deck containing all cards from the number of suits specified." [number-of-suits] (for [rank ranks suit (suit-seq number-of-suits)] (struct card rank suit))) (defn deck "Create a shuffled deck containing all cards from the number of suits specified." [number-of-suits] (shuffle (unshuffled-deck number-of-suits))) Here is my test case (src/test/clojure/org/dogdaze/spider_player/TestDeck.clj): ; Copyright 2010 Dogdaze (ns org.dogdaze.spider_player (:use clojure.set clojure.test org.dogdaze.spider_player.Deck)) (deftest test-suit-seq (is (= (suit-seq 1) [:clubs :clubs :clubs :clubs])) (is (= (suit-seq 2) [:clubs :diamonds :clubs :diamonds])) (is (= (suit-seq 4) [:clubs :diamonds :hearts :spades]))) (def one-suit-deck [{:rank :ace, :suit :clubs} {:rank :ace, :suit :clubs} {:rank :ace, :suit :clubs} {:rank :ace, :suit :clubs} {:rank :two, :suit :clubs} {:rank :two, :suit :clubs} {:rank :two, :suit :clubs} {:rank :two, :suit :clubs} {:rank :three, :suit :clubs} {:rank :three, :suit :clubs} {:rank :three, :suit :clubs} {:rank :three, :suit :clubs} {:rank :four, :suit :clubs} {:rank :four, :suit :clubs} {:rank :four, :suit :clubs} {:rank :four, :suit :clubs} {:rank :five, :suit :clubs} {:rank :five, :suit :clubs} {:rank :five, :suit :clubs} {:rank :five, :suit :clubs} {:rank :six, :suit :clubs} {:rank :six, :suit :clubs} {:rank :six, :suit :clubs} {:rank :six, :suit :clubs} {:rank :seven, :suit :clubs} {:rank :seven, :suit :clubs} {:rank :seven, :suit :clubs} {:rank :seven, :suit :clubs} {:rank :eight, :suit :clubs} {:rank :eight, :suit :clubs} {:rank :eight, :suit :clubs} {:rank :eight, :suit :clubs} {:rank :nine, :suit :clubs} {:rank :nine, :suit :clubs} {:rank :nine, :suit :clubs} {:rank :nine, :suit :clubs} {:rank :ten, :suit :clubs} {:rank :ten, :suit :clubs} {:rank :ten, :suit :clubs} {:rank :ten, :suit :clubs} {:rank :jack, :suit :clubs} {:rank :jack, :suit :clubs} {:rank :jack, :suit :clubs} {:rank :jack, :suit :clubs} {:rank :queen, :suit :clubs} {:rank :queen, :suit :clubs} {:rank :queen, :suit :clubs} {:rank :queen, :suit :clubs} {:rank :king, :suit :clubs} {:rank :king, :suit :clubs} {:rank :king, :suit :clubs} {:rank :king, :suit :clubs}]) (def two-suits-deck [{:rank :ace, :suit :clubs} {:rank :ace, :suit :diamonds} {:rank :ace, :suit :clubs} {:rank :ace, :suit :diamonds} {:rank :two, :suit :clubs} {:rank :two, :suit :diamonds} {:rank :two, :suit :clubs} {:rank :two, :suit :diamonds} {:rank :three, :suit :clubs} {:rank :three, :suit :diamonds} {:rank :three, :suit :clubs} {:rank :three, :suit :diamonds} {:rank :four, :suit :clubs} {:rank :four, :suit :diamonds} {:rank :four, :suit :clubs} {:rank :four, :suit :diamonds} {:rank :five, :suit :clubs} {:rank :five, :suit :diamonds} {:rank :five, :suit :clubs} {:rank :five, :suit :diamonds} {:rank :six, :suit :clubs} {:rank :six, :suit :diamonds} {:rank :six, :suit :clubs} {:rank :six, :suit :diamonds} {:rank :seven, :suit :clubs} {:rank :seven, :suit :diamonds} {:rank :seven, :suit :clubs} {:rank :seven, :suit :diamonds} {:rank :eight, :suit :clubs} {:rank :eight, :suit :diamonds} {:rank :eight, :suit :clubs} {:rank :eight, :suit :diamonds} {:rank :nine, :suit :clubs} {:rank :nine, :suit :diamonds} {:rank :nine, :suit :clubs} {:rank :nine, :suit :diamonds} {:rank :ten, :suit :clubs} {:rank :ten, :suit :diamonds} {:rank :ten, :suit :clubs} {:rank :ten, :suit :diamonds} {:rank :jack, :suit :clubs} {:rank :jack, :suit :diamonds} {:rank :jack, :suit :clubs} {:rank :jack, :suit :diamonds} {:rank :queen, :suit :clubs} {:rank :queen, :suit :diamonds} {:rank :queen, :suit :clubs} {:rank :queen, :suit :diamonds} {:rank :king, :suit :clubs} {:rank :king, :suit :diamonds} {:rank :king, :suit :clubs} {:rank :king, :suit :diamonds}]) (def four-suits-deck [{:rank :ace, :suit :clubs} {:rank :ace, :suit :diamonds} {:rank :ace, :suit :hearts} {:rank :ace, :suit :spades} {:rank :two, :suit :clubs} {:rank :two, :suit :diamonds} {:rank :two, :suit :hearts} {:rank :two, :suit :spades} {:rank :three, :suit :clubs} {:rank :three, :suit :diamonds} {:rank :three, :suit :hearts} {:rank :three, :suit :spades} {:rank :four, :suit :clubs} {:rank :four, :suit :diamonds} {:rank :four, :suit :hearts} {:rank :four, :suit :spades} {:rank :five, :suit :clubs} {:rank :five, :suit :diamonds} {:rank :five, :suit :hearts} {:rank :five, :suit :spades} {:rank :six, :suit :clubs} {:rank :six, :suit :diamonds} {:rank :six, :suit :hearts} {:rank :six, :suit :spades} {:rank :seven, :suit :clubs} {:rank :seven, :suit :diamonds} {:rank :seven, :suit :hearts} {:rank :seven, :suit :spades} {:rank :eight, :suit :clubs} {:rank :eight, :suit :diamonds} {:rank :eight, :suit :hearts} {:rank :eight, :suit :spades} {:rank :nine, :suit :clubs} {:rank :nine, :suit :diamonds} {:rank :nine, :suit :hearts} {:rank :nine, :suit :spades} {:rank :ten, :suit :clubs} {:rank :ten, :suit :diamonds} {:rank :ten, :suit :hearts} {:rank :ten, :suit :spades} {:rank :jack, :suit :clubs} {:rank :jack, :suit :diamonds} {:rank :jack, :suit :hearts} {:rank :jack, :suit :spades} {:rank :queen, :suit :clubs} {:rank :queen, :suit :diamonds} {:rank :queen, :suit :hearts} {:rank :queen, :suit :spades} {:rank :king, :suit :clubs} {:rank :king, :suit :diamonds} {:rank :king, :suit :hearts} {:rank :king, :suit :spades}]) (deftest test-unshuffled-deck (is (= (unshuffled-deck 1) one-suit-deck)) (is (= (unshuffled-deck 2) two-suits-deck)) (is (= (unshuffled-deck 4) four-suits-deck))) (deftest test-shuffled-deck (is (= (set (deck 1)) (set one-suit-deck))) (is (= (set (deck 2)) (set two-suits-deck))) (is (= (set (deck 4)) (set four-suits-deck)))) (run-tests) Any idea why the test is not running? BTW, feel free to suggest improvements to the Clojure code. Thanks, Ralph

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  • phusion_passenger/plugin.r b:37:in `load': undefined method `dir' for nil:NilClass (NoMethodError)

    - by dohkoos
    gem install passenger # version 3.0.2 run the command 'passenger start' then I got the error: c:/Ruby187/lib/ruby/gems/1.8/gems/passenger-3.0.2/lib/phusion_passenger/plugin.r b:37:in `load': undefined method `dir' for nil:NilClass (NoMethodError) from c:/Ruby187/lib/ruby/gems/1.8/gems/passenger-3.0.2/lib/phusion_passe nger/plugin.rb:34:in `each' from c:/Ruby187/lib/ruby/gems/1.8/gems/passenger-3.0.2/lib/phusion_passe nger/plugin.rb:34:in `load' from c:/Ruby187/lib/ruby/gems/1.8/gems/passenger-3.0.2/lib/phusion_passe nger/plugin.rb:72:in `initialize' from c:/Ruby187/lib/ruby/gems/1.8/gems/passenger-3.0.2/lib/phusion_passe nger/standalone/start_command.rb:52:in `new' from c:/Ruby187/lib/ruby/gems/1.8/gems/passenger-3.0.2/lib/phusion_passe nger/standalone/start_command.rb:52:in `initialize' from c:/Ruby187/lib/ruby/gems/1.8/gems/passenger-3.0.2/lib/phusion_passe nger/standalone/main.rb:93:in `new' from c:/Ruby187/lib/ruby/gems/1.8/gems/passenger-3.0.2/lib/phusion_passe nger/standalone/main.rb:93:in `run_command' from c:/Ruby187/lib/ruby/gems/1.8/gems/passenger-3.0.2/lib/phusion_passe nger/standalone/main.rb:48:in `each_command' from c:/Ruby187/lib/ruby/gems/1.8/gems/passenger-3.0.2/lib/phusion_passe nger/standalone/main.rb:43:in `each' from c:/Ruby187/lib/ruby/gems/1.8/gems/passenger-3.0.2/lib/phusion_passe nger/standalone/main.rb:43:in `each_command' from c:/Ruby187/lib/ruby/gems/1.8/gems/passenger-3.0.2/lib/phusion_passe nger/standalone/main.rb:91:in `run_command' from c:/Ruby187/lib/ruby/gems/1.8/gems/passenger-3.0.2/lib/phusion_passe nger/standalone/main.rb:62:in `run!' from c:/Ruby187/lib/ruby/gems/1.8/gems/passenger-3.0.2/lib/phusion_passe nger/standalone/main.rb:39:in `run!' from c:/Ruby187/lib/ruby/gems/1.8/gems/passenger-3.0.2/bin/passenger:32 from c:/Ruby187/bin/passenger:19:in `load' from c:/Ruby187/bin/passenger:19 Any ideas would be greatly appreciated.

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  • How to kill unkillable Python-processes running as root

    - by Andrei
    I am experiencing an annoying problem with sshuttle running it on 10.7.3, MBA with the latest firmware update -- after I stop it (ctrl+c twice), or loose connection, or close the lid, I cannot restore it until I restart the system. The restarting takes notably more time, than it would normally take. I have tried to flush ipfw rules - not helping. Could you advice me how to restore sshuttle connection (without restarting os)? The following processes remain running as root, which I do not know how to kill (tried sudo kill -9 <pid> with no luck): root 14464 python ./main.py python -v -v --firewall 12296 12296 root 14396 python ./main.py python -v -v --firewall 12297 12297 root 14306 python ./main.py python -v -v --firewall 12298 12298 root 3678 python ./main.py python -v -v --firewall 12299 12299 root 2263 python ./main.py python -v -v --firewall 12300 12300 The command I use to run proxy: ./sshuttle --dns -r [email protected] 10.0.0.0/8 -vv The last message I get trying to restore the connection: ... firewall manager: starting transproxy. s: Ready: 1 r=[4] w=[] x=[] s: < channel=0 cmd=PING len=7 s: > channel=0 cmd=PONG len=7 (fullness=554) s: mux wrote: 15/15 s: Waiting: 1 r=[4] w=[] x=[] (fullness=561/0) >> ipfw -q add 12300 check-state ip from any to any >> ipfw -q add 12300 skipto 12301 tcp from any to 127.0.0.0/8 >> ipfw -q add 12300 fwd 127.0.0.1,12300 tcp from any to 10.0.0.0/8 not ipttl 42 keep-state setup >> ipfw -q add 12300 divert 12300 udp from any to 10.0.1.1/32 53 not ipttl 42 >> ipfw -q add 12300 divert 12300 udp from any 12300 to any not ipttl 42 Update: $ ps -ax|grep python 1611 ?? 0:06.49 python ./main.py python -v -v --firewall 12300 12300 48844 ?? 0:00.05 python ./main.py python -v -v --firewall 12299 12299 49538 ttys000 0:00.00 grep python

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  • Debian 5.0 (lenny) apt sources fail?

    - by Tronic
    For the past few days, I couldn't update our apt-sources on Debian 5.0 (lenny). I get the following errors. W: Failed to fetch http://ftp.debian.org/debian/dists/lenny/main/binary-amd64/Packages 404 Not Found [IP: 130.89.148.12 80] W: Failed to fetch http://ftp.debian.org/debian/dists/lenny/contrib/binary-amd64/Packages 404 Not Found [IP: 130.89.148.12 80] W: Failed to fetch http://ftp.debian.org/debian/dists/lenny/non-free/binary-amd64/Packages 404 Not Found [IP: 130.89.148.12 80] W: Failed to fetch http://ftp.debian.org/debian/dists/lenny/main/source/Sources 404 Not Found [IP: 130.89.148.12 80] W: Failed to fetch http://ftp.debian.org/debian/dists/lenny/contrib/source/Sources 404 Not Found [IP: 130.89.148.12 80] W: Failed to fetch http://ftp.debian.org/debian/dists/lenny/non-free/source/Sources 404 Not Found [IP: 130.89.148.12 80] How do I fix this problem? Edit: My current sources are: # Debian Lenny deb http://ftp.de.debian.org/debian/ lenny main non-free contrib deb-src http://ftp.de.debian.org/debian/ lenny main non-free contrib # Debian Lenny Non-US deb http://non-us.debian.org/debian-non-US lenny/non-US main contrib non-free deb-src http://non-us.debian.org/debian-non-US lenny/non-US main contrib non-free # Debian Lenny Security deb http://security.debian.org/ lenny/updates main contrib non-free

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  • Setting up a "cookieless domain" to improve site performance

    - by Django Reinhardt
    I was reading in Google's documentation about improving site speed. One of their recommendations is serving static content (images, css, js, etc.) from a "cookieless domain": Static content, such as images, JS and CSS files, don't need to be accompanied by cookies, as there is no user interaction with these resources. You can decrease request latency by serving static resources from a domain that doesn't serve cookies. Google then says that the best way to do this is to buy a new domain and set it to point to your current one: To reserve a cookieless domain for serving static content, register a new domain name and configure your DNS database with a CNAME record that points the new domain to your existing domain A record. Configure your web server to serve static resources from the new domain, and do not allow any cookies to be set anywhere on this domain. In your web pages, reference the domain name in the URLs for the static resources. This is pretty straight forward stuff, except for the bit where it says to "configure your web server to serve static resources from the new domain, and do not allow any cookies to be set anywhere on this domain". From what I've read, there's no setting in IIS that allows you to say "serve static resources", so how do I prevent ASP.NET from setting cookies on this new domain? At present, even if I'm just requesting a .jpg from the new domain, it sets a cookie on my browser, even though our application's cookies are set to our old domain. For example, ASP.NET sets an ".ASPXANONYMOUS" cookie that (as far as I'm aware) we're not telling it to do. Apologies if this is a real newb question, I'm new at this! Thanks.

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  • Something very strange with network

    - by Rodnower
    Hello, I have Windows 7 and I have very strange thing with my network. Some time I was connected through wireless router and my IP was 192.168.2.103, router's IP was 192.168.2.1 and some other IP was 192.168.2.100. The last I get from page "active DHCP clients" of web interface of the router and from "wireless clients" I may to see that 192.168.2.100 not (!) belong to my MAC address. Router build by EDimax. So after that I disabled wireless function of the router and restarted it. In this time I had not ping to 192.168.2.1. Also I had not any other connection, not wireless nor cable, but (!) I still had ping to 192.168.2.100 and I not understand what this voodoo is... C:\Users\Andrey>ping 192.168.2.100 Pinging 192.168.2.100 with 32 bytes of data: Reply from 192.168.2.100: bytes=32 time<1ms TTL=128 Reply from 192.168.2.100: bytes=32 time<1ms TTL=128 Reply from 192.168.2.100: bytes=32 time<1ms TTL=128 Reply from 192.168.2.100: bytes=32 time<1ms TTL=128 Ping statistics for 192.168.2.100: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 0ms, Maximum = 0ms, Average = 0ms This is what I had: C:\Users\Andrey>ipconfig /all Windows IP Configuration Host Name . . . . . . . . . . . . : Andrey-PC Primary Dns Suffix . . . . . . . : Node Type . . . . . . . . . . . . : Hybrid IP Routing Enabled. . . . . . . . : No WINS Proxy Enabled. . . . . . . . : No Wireless LAN adapter Wireless Network Connection 3: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Microsoft Virtual WiFi Miniport Adapter #2 Physical Address. . . . . . . . . : 06-1D-7D-40-61-EB DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes Wireless LAN adapter Wireless Network Connection: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Gigabyte GN-WS50G (mini) PCI-E WLAN Card Physical Address. . . . . . . . . : 00-1D-7D-40-61-EB DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes Ethernet adapter Local Area Connection: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Marvell Yukon 88E8055 PCI-E Gigabit Ethernet Controller Physical Address. . . . . . . . . : 00-1B-24-B6-09-91 DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes C:\Users\Andrey>arp -a -v Interface: 127.0.0.1 --- 0x1 Internet Address Physical Address Type 224.0.0.22 static 239.255.255.250 static Interface: 0.0.0.0 --- 0xffffffff Internet Address Physical Address Type 192.168.2.1 00-0e-2e-d2-8c-af invalid 192.168.2.255 ff-ff-ff-ff-ff-ff static 224.0.0.22 01-00-5e-00-00-16 static 224.0.0.252 01-00-5e-00-00-fc static 239.255.255.250 01-00-5e-7f-ff-fa static 255.255.255.255 ff-ff-ff-ff-ff-ff static Interface: 0.0.0.0 --- 0xffffffff Internet Address Physical Address Type 192.168.2.1 00-0e-2e-ff-f1-f6 dynamic 192.168.2.101 00-27-19-bc-8b-9c dynamic 192.168.2.102 00-16-e6-6c-ae-d4 dynamic 192.168.2.255 ff-ff-ff-ff-ff-ff static 224.0.0.22 01-00-5e-00-00-16 static 224.0.0.252 01-00-5e-00-00-fc static 239.255.255.250 01-00-5e-7f-ff-fa static 255.255.255.255 ff-ff-ff-ff-ff-ff static Interface: 0.0.0.0 --- 0xffffffff Internet Address Physical Address Type 224.0.0.22 01-00-5e-00-00-16 static 255.255.255.255 ff-ff-ff-ff-ff-ff static C:\Users\Andrey>route print =========================================================================== Interface List 14...06 1d 7d 40 61 eb ......Microsoft Virtual WiFi Miniport Adapter #2 13...00 1d 7d 40 61 eb ......Gigabyte GN-WS50G (mini) PCI-E WLAN Card 11...00 1b 24 b6 09 91 ......Marvell Yukon 88E8055 PCI-E Gigabit Ethernet Controller 1...........................Software Loopback Interface 1 =========================================================================== IPv4 Route Table =========================================================================== Active Routes: Network Destination Netmask Gateway Interface Metric 127.0.0.0 255.0.0.0 On-link 127.0.0.1 306 127.0.0.1 255.255.255.255 On-link 127.0.0.1 306 127.255.255.255 255.255.255.255 On-link 127.0.0.1 306 224.0.0.0 240.0.0.0 On-link 127.0.0.1 306 255.255.255.255 255.255.255.255 On-link 127.0.0.1 306 =========================================================================== Persistent Routes: None IPv6 Route Table =========================================================================== Active Routes: If Metric Network Destination Gateway 1 306 ::1/128 On-link 1 306 ff00::/8 On-link =========================================================================== Persistent Routes: None Only after reboot I lost ping to there: C:\Users\Andrey>ping 192.168.2.100 Pinging 192.168.2.100 with 32 bytes of data: PING: transmit failed. General failure. PING: transmit failed. General failure. PING: transmit failed. General failure. PING: transmit failed. General failure. Ping statistics for 192.168.2.100: Packets: Sent = 4, Received = 0, Lost = 4 (100% loss), So what this mysterious cache is? Thank you for ahead.

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  • JDK-7 SwingWorker deadlocks?

    - by kd304
    I have a small image processing application which does multiple things at once using SwingWorker. However, if I run the following code (oversimplified excerpt), it just hangs on JDK 7 b70 (windows) but works in 6u16. It starts a new worker within another worker and waits for its result (the real app runs multiple sub-workers and waits for all this way). Did I use some wrong patterns here (as mostly there is 3-5 workers in the swingworker-pool, which has limit of 10 I think)? import javax.swing.SwingUtilities; import javax.swing.SwingWorker; public class Swing { static SwingWorker<String, Void> getWorker2() { return new SwingWorker<String, Void>() { @Override protected String doInBackground() throws Exception { return "Hello World"; } }; } static void runWorker() { SwingWorker<String, Void> worker = new SwingWorker<String, Void>() { @Override protected String doInBackground() throws Exception { SwingWorker<String, Void> sw2 = getWorker2(); sw2.execute(); return sw2.get(); } }; worker.execute(); try { System.out.println(worker.get()); } catch (Exception e) { e.printStackTrace(); } } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { @Override public void run() { runWorker(); } }); } }

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  • Wrappers/law of demeter seems to be an anti-pattern...

    - by Robert Fraser
    I've been reading up on this "Law of Demeter" thing, and it (and pure "wrapper" classes in general) seem to generally be anti patterns. Consider an implementation class: class Foo { void doSomething() { /* whatever */ } } Now consider two different implementations of another class: class Bar1 { private static Foo _foo = new Foo(); public static Foo getFoo() { return _foo; } } class Bar2 { private static Foo _foo = new Foo(); public static void doSomething() { _foo.doSomething(); } } And the ways to call said methods: callingMethod() { Bar1.getFoo().doSomething(); // Version 1 Bar2.doSomething(); // Version 2 } At first blush, version 1 seems a bit simpler, and follows the "rule of Demeter", hide Foo's implementation, etc, etc. But this ties any changes in Foo to Bar. For example, if a parameter is added to doSomething, then we have: class Foo { void doSomething(int x) { /* whatever */ } } class Bar1 { private static Foo _foo = new Foo(); public static Foo getFoo() { return _foo; } } class Bar2 { private static Foo _foo = new Foo(); public static void doSomething(int x) { _foo.doSomething(x); } } callingMethod() { Bar1.getFoo().doSomething(5); // Version 1 Bar2.doSomething(5); // Version 2 } In both versions, Foo and callingMethod need to be changed, but in Version 2, Bar also needs to be changed. Can someone explain the advantage of having a wrapper/facade (with the exception of adapters or wrapping an external API or exposing an internal one).

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  • Incorrect deployment of WSGI app to AWS using Elastic Beanstalk

    - by Dzmitry Zhaleznichenka
    cross-link to AWS forums I have developed a simple Python web service using WSGI and would like to deploy it to AWS cloud using Elastic Beanstalk. My problem is I cannot make all the options I specify in Elastic Beanstalk configuration to be correctly configured in the cloud. For deployment, I use Elastic Beanstalk CLI utility. I have run eb init command and set up the required parameters. After this, a directory named .elasticbeanstalk was created in my source tree. It has two config files that are used for deployment, namely config and optionsettings. The latter one among the other options contains the WSGI configuration that has to update /etc/httpd/conf.d/wsgi.conf at the instances. After some of my adjustments the file has the following settings: [aws:elasticbeanstalk:application:environment] DJANGO_SETTINGS_MODULE = PARAM1 = PARAM2 = PARAM4 = PARAM3 = PARAM5 = [aws:elasticbeanstalk:container:python] WSGIPath = handler.py NumProcesses = 2 StaticFiles = /static= NumThreads = 10 [aws:elasticbeanstalk:container:python:staticfiles] /static = static/ [aws:elasticbeanstalk:hostmanager] LogPublicationControl = false [aws:autoscaling:launchconfiguration] InstanceType = t1.micro EC2KeyName = zmicier-aws [aws:elasticbeanstalk:application] Application Healthcheck URL = [aws:autoscaling:asg] MaxSize = 10 MinSize = 1 Custom Availability Zones = [aws:elasticbeanstalk:monitoring] Automatically Terminate Unhealthy Instances = true [aws:elasticbeanstalk:sns:topics] Notification Endpoint = Notification Protocol = email It turns out that not all of these options are considered when I start the environment or update it. Thus, when I update NumThreads or NumProcesses, the respective parameters get changed in wsgi.conf as expected. But whatever I write to the WSGIPath and StaticFiles parameters, I'm not able to automatically change the respective values of wsgi.conf, they remain Alias /static /opt/python/current/app/ WSGIScriptAlias / /opt/python/current/app/application.py which drives me nuts. Moreover, when I deploy my application using git aws.push and having the following contents of .ebextensions/python.config file, neither of options I specify in it affects the deployment. option_settings: - namespace: aws:elasticbeanstalk:container:python option_name: WSGIPath value: mysite/wsgi.py - namespace: aws:elasticbeanstalk:container:python option_name: NumProcesses value: 5 - namespace: aws:elasticbeanstalk:container:python option_name: NumThreads value: 25 - namespace: aws:elasticbeanstalk:container:python:staticfiles option_name: /static/ value: app/static/ I wonder what I should do to force AWS use all the parameters I specify in the configuration, namely the WSGI Path and path to my static data.

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  • web service - client classes

    - by Noona
    The web service that I implemented is up and running, when I try to run the client I get the following error with regard to the classes that were generated using wsimport, Caused by: java.security.PrivilegedActionException: com.sun.xml.internal.bind.v2.runtime.IllegalAnnotationsException: 4 counts of IllegalAnnotationExceptions Two classes have the same XML type name "{http://server.agency.hw2/}userJoined". Use @XmlType.name and @XmlType.namespace to assign different names to them. this problem is related to the following location: at hw2.chat.backend.main.generatedfromserver.UserJoined at public javax.xml.bind.JAXBElement hw2.chat.backend.main.generatedfromserver.ObjectFactory.createUserJoined(hw2.chat.backend.main.generatedfromserver.UserJoined) at hw2.chat.backend.main.generatedfromserver.ObjectFactory this problem is related to the following location: at ChatCompany.BackendChatServer.hw2.chat.backend.main.generatedfromserver.UserJoined Two classes have the same XML type name "{http://server.agency.hw2/}userJoinedResponse". Use @XmlType.name and @XmlType.namespace to assign different names to them. this problem is related to the following location: at hw2.chat.backend.main.generatedfromserver.UserJoinedResponse at public javax.xml.bind.JAXBElement hw2.chat.backend.main.generatedfromserver.ObjectFactory.createUserJoinedResponse(hw2.chat.backend.main.generatedfromserver.UserJoinedResponse) But I can't figure out what exactly is meant by the error. I am assuming I need to change something in annotations in this class as pointed out by the compiler: @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "userJoinedResponse") public class UserJoinedResponse { } could someone please point out why there's a name collision and what annotations I need to change? thanks

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  • What is stopping postfix from delivering mail to the local transport agent?

    - by Dark Star1
    I have the following settings ( as grabbed from my postconf -n output) alias_database = hash:/etc/aliases alias_maps = hash:/etc/aliases append_dot_mydomain = no biff = no broken_sasl_auth_clients = yes config_directory = /etc/postfix content_filter = smtp-amavis:[127.0.0.1]:10024 inet_interfaces = all mailbox_command = procmail -a "$EXTENSION" mailbox_size_limit = 0 maximal_backoff_time = 8000s maximal_queue_lifetime = 7d minimal_backoff_time = 1000s mydestination = $mydomain, localhost.$mydomain, localhost myhostname = //redacted mynetworks = 127.0.0.0/8 [::ffff:127.0.0.0]/104 [::1]/128 myorigin = /etc/mailname readme_directory = no recipient_delimiter = + relayhost = smtp_helo_timeout = 60s smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtpd_banner = $myhostname ESMTP $mail_name (Ubuntu) smtpd_hard_error_limit = 12 smtpd_recipient_limit = 10 smtpd_sasl_auth_enable = yes smtpd_sasl_authenticated_header = yes smtpd_sasl_local_domain = smtpd_sasl_path = private/auth smtpd_sasl_security_options = noanonymous smtpd_sasl_type = dovecot smtpd_soft_error_limit = 3 smtpd_tls_cert_file = /etc/ssl/certs/ssl-cert-snakeoil.pem smtpd_tls_key_file = /etc/ssl/private/ssl-cert-snakeoil.key smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtpd_use_tls = yes unknown_local_recipient_reject_code = 450 virtual_alias_maps = mysql:/etc/postfix/mysql_virtual_alias_maps.cf, mysql:/etc/postfix/mysql_virtual_alias_domainaliases_maps.cf virtual_gid_maps = static:8 virtual_mailbox_base = /var/vmail virtual_mailbox_domains = mysql:/etc/postfix/mysql_virtual_domains_maps.cf virtual_mailbox_maps = mysql:/etc/postfix/mysql_virtual_mailbox_maps.cf, mysql:/etc/postfix/mysql_virtual_mailbox_domainaliases_maps.cf virtual_transport = virtual virtual_uid_maps = static:5000 postconf: warning: /etc/postfix/main.cf: unused parameter: virtual_overquota_bounce=yes postconf: warning: /etc/postfix/main.cf: unused parameter: virtual_mailbox_limit_maps=mysql:/etc/postfix/mysql_virtual_mailbox_limit_maps.cf postconf: warning: /etc/postfix/main.cf: unused parameter: virtual_maildir_limit_message=Sorry, the your maildir has overdrawn your diskspace quota, please free up some of spaces of your mailbox try again. postconf: warning: /etc/postfix/main.cf: unused parameter: virtual_create_maildirsize=yes postconf: warning: /etc/postfix/main.cf: unused parameter: virtual_mailbox_extended=yes postconf: warning: /etc/postfix/main.cf: unused parameter: virtual_mailbox_limit_override=yes postconf: warning: /etc/postfix/main.cf: unused parameter: smtpd_relay_restrictions=reject_unauth_pipelining, permit_mynetworks, permit_sasl_authenticated, reject_non_fqdn_recipient, reject_unauth_destination, check_policy_service inet:127.0.0.1:10023, permit I am nwe to mail server configurations but as I understand it from this message: status=deferred (mail transport unavailable) It means it can't deliver to the LDA. I am using postifx 2.9.6 on ubuntu 12.04 with dovecot 2.0.19

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  • Android java.lang.VerifyError for private method with annotated argument.

    - by alex2k8
    I have a very simple project that compiles, but can't be started on Emulator. The problem is with this method: private void bar(@Some String a) {} // java.lang.VerifyError The issue can be avoided if annotation removed private void bar(String a) {} // OK or the method visibility changed: void bar(@Some String a) {} // OK public void bar(@Some String a) {} // OK protected void bar(@Some String a) {} // OK Any idea what is wrong with original method? Is this a dalvik bug, or? If some one whould like to experiment with code, here it is: Test.java: public class Test { private void bar(@Some String a) {} public void foo() { bar(null); } } Some.java: public @interface Some {} MainActivity.java: public class MainActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); new Test().foo(); } } Stack trace: ERROR/dalvikvm(1358): Could not find method com.my.Test.bar, referenced from method com.my.Test.foo WARN/dalvikvm(1358): VFY: unable to resolve direct method 11: Lcom/my/Test;.bar (Ljava/lang/String;)V WARN/dalvikvm(1358): VFY: rejecting opcode 0x70 at 0x0001 WARN/dalvikvm(1358): VFY: rejected Lcom/my/Test;.foo ()V WARN/dalvikvm(1358): Verifier rejected class Lcom/my/Test; DEBUG/AndroidRuntime(1358): Shutting down VM WARN/dalvikvm(1358): threadid=3: thread exiting with uncaught exception (group=0x4000fe70) ERROR/AndroidRuntime(1358): Uncaught handler: thread main exiting due to uncaught exception ERROR/AndroidRuntime(1358): java.lang.VerifyError: com.my.Test ERROR/AndroidRuntime(1358): at com.my.MainActivity.onCreate(MainActivity.java:13) ERROR/AndroidRuntime(1358): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) ERROR/AndroidRuntime(1358): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2231) ERROR/AndroidRuntime(1358): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2284) ERROR/AndroidRuntime(1358): at android.app.ActivityThread.access$1800(ActivityThread.java:112) ERROR/AndroidRuntime(1358): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1692) ERROR/AndroidRuntime(1358): at android.os.Handler.dispatchMessage(Handler.java:99) ERROR/AndroidRuntime(1358): at android.os.Looper.loop(Looper.java:123) ERROR/AndroidRuntime(1358): at android.app.ActivityThread.main(ActivityThread.java:3948) ERROR/AndroidRuntime(1358): at java.lang.reflect.Method.invokeNative(Native Method) ERROR/AndroidRuntime(1358): at java.lang.reflect.Method.invoke(Method.java:521) ERROR/AndroidRuntime(1358): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:782) ERROR/AndroidRuntime(1358): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540) ERROR/AndroidRuntime(1358): at dalvik.system.NativeStart.main(Native Method)

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  • Problems when I try to see databases in SQLite

    - by Sabau Andreea
    I created in code a database and two tables: static final String dbName="graficeCirculatie"; static final String ruteTable="Rute"; static final String colRuteId="RutaID"; static final String colRuta="Ruta"; static final String statiaTable="Statia"; static final String colStatiaID="StatiaID"; static final String colIdRuta="IdRuta"; static final String colStatia="Statia"; public DatabaseHelper(Context context) { super(context, dbName, null,33); } public void onCreate(SQLiteDatabase db) { // TODO Auto-generated method stub db.execSQL("CREATE TABLE " + statiaTable + " (" + colStatiaID + " INTEGER PRIMARY KEY , " + colIdRuta + " INTEGER, " + colStatia + " TEXT)"); db.execSQL("CREATE TABLE " + ruteTable + "(" + colRuteId + " INTEGER PRIMARY KEY AUTOINCREMENT, " + colRuta + " TEXT);"); InsertDepts(db); } void InsertDepts(SQLiteDatabase db) { ContentValues cv = new ContentValues(); cv.put(colRuteId, 1); cv.put(colRuta, "Expres8"); db.insert(ruteTable, colRuteId, cv); cv.put(colRuteId, 2); cv.put(colRuta, "Expres2"); db.insert(ruteTable, colRuteId, cv); cv.put(colRuteId, 3); cv.put(colRuta, "Expres3"); db.insert(ruteTable, colRuteId, cv); } Now I want to see tables inputs from command line. I try in this way: C:\Program Files\Android\android-sdk\tools sqlite3 SQLite version 3.7.4 Enter ".help" for instructions Enter SQL statements terminated with a ";" sqlite sqlite3 graficeCirculatie ... select * from ruteTable; And I got an error: Error: near "squlite3": syntax error. Can someone help me?

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  • Java the little console game won't repeat?

    - by Jony Kale
    Okay, what I have so far is: You enter the game, and write "spin" to the console. Program will enter the while loop. In the while loop, if entered int is -1, return to the back (Set console input back to "", and let the user select what game he would like to play). Problem: Instead of going back, and selecting "spin" again, the program exits? Why is it happening? How can I fix this? private static Scanner console = new Scanner(System.in); private static Spin spin = new Spin(); private static String inputS = ""; private static int inputI = 0; private static String[] gamesArray = new String[] {"spin", "tof"}; private static boolean spinWheel = false; private static boolean tof = false; public static void main (String[] args) { if (inputS.equals("")) { System.out.println("Welcome to the system!"); System.out.print("Please select a game: "); inputS = console.nextLine(); } while (inputS.equals("spin")) { System.out.println("Welcome to the spin game! Please write 1 to spin. and -1 to exit back"); inputI = console.nextInt(); switch (inputI) { case 1: break; case -1: inputI = 0; inputS = ""; break; } } }

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