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  • Drawing triangle/arrow on a line with CGContext

    - by Pete
    Hi, I am using the framework of route-me for working with locations. In this code the path between two markers(points) will be drawn as a line. My Question: "What code should I add if I want to add an arrow in the middle(or top) of the line, so that it points the direction" Thanks - (void)drawInContext:(CGContextRef)theContext { renderedScale = [contents metersPerPixel]; float scale = 1.0f / [contents metersPerPixel]; float scaledLineWidth = lineWidth; if(!scaleLineWidth) { scaledLineWidth *= renderedScale; } //NSLog(@"line width = %f, content scale = %f", scaledLineWidth, renderedScale); CGContextScaleCTM(theContext, scale, scale); CGContextBeginPath(theContext); CGContextAddPath(theContext, path); CGContextSetLineWidth(theContext, scaledLineWidth); CGContextSetStrokeColorWithColor(theContext, [lineColor CGColor]); CGContextSetFillColorWithColor(theContext, [fillColor CGColor]); // according to Apple's documentation, DrawPath closes the path if it's a filled style, so a call to ClosePath isn't necessary CGContextDrawPath(theContext, drawingMode); }

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  • Push different views from a table.

    - by Tanner
    Hello All, Ive been following a tutorial to implement a search bar ( http://www.iphonesdkarticles.com/2009/01/uitableview-searching-table-view.html ) However I cant seem to push different views. Here is what my didsSelectRowAtIndexPath looks like. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *selectedCountry = nil; if(searching) selectedCountry = [copyListOfItems objectAtIndex:indexPath.row]; else { NSDictionary *dictionary = [listOfItems objectAtIndex:indexPath.section]; NSArray *array = [dictionary objectForKey:@"Countries"]; selectedCountry = [array objectAtIndex:indexPath.row]; } //Initialize the detail view controller and display it. if ([[listOfItems objectAtIndex:indexPath.row] isEqual:@"neon"]){ Neon *abo = [[Neon alloc] initWithNibName:@"Neon" bundle:nil]; //dvController.selectedCountry = selectedCountry; [self.navigationController pushViewController:abo animated:YES]; [abo release]; } } And here is the debuger message when I click on neon: 2010-05-09 08:47:27.516 iTeachU[3821:307] * Terminating app due to uncaught exception 'NSRangeException', reason: ' -[NSMutableArray objectAtIndex:]: index 60 beyond bounds [0 .. 0]' ** Call stack at first throw: terminate called after throwing an instance of 'NSException' Program received signal: “SIGABRT”. If anyone has a way to push views based on the cells text it would be greatly appreciated. Thanks

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  • webViewDidFinishLoad exception

    - by Nava Carmon
    Hi, I have a screen with a webView in my navigation controller stack and when I navigate from this view back to a previous before the page completely loaded I get a EXCEPTION_BAD_ACCESS. Seems, that the view with a webView being released before it comes to webViewDidFinishLoad function. My question is how to overcome this problem? I don't expect from the user to wait till the page loads... The code is very simple: - (void) viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; NSURL *url = [NSURL URLWithString:storeUrl]; //URL Requst Object NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; //Load the request in the UIWebView. [browser loadRequest:requestObj]; } TIA

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  • UIKeyboard turn Caps Lock on

    - by Daniel Granger
    I need my user to input some data like DF-DJSL so I put this in the code: theTextField.autocapitalizationType = UITextAutocapitalizationTypeAllCharacters; But unfortunately what happens is the first to letter type in CAPS but then letter immediately after typing the hyphen will be in lower case and then the rest return to CAPS therefore producing output like this (unless the user manually taps the shift button after typing a hyphen): DF-dJSL How can I fix this? Many Thanks

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  • Resize a UITableView to accomodate a translucent header before it becomes visible

    - by scotru
    I have a UITableView inside a UINavigationController. The navigation controller uses a translucent navigation bar--as a result, my table view is displayed behind the navigation bar and it's height includes the height of the navigation bar. However, I want the table view to appear below the navigation bar (as it would if it were not translucent). I'm working in MonoTouch, but I think the principles are language independent. Here's the code I'm using to resize the UITableView frame: RectangleF rect = tableView.Frame; tableView.Frame = new RectangleF (rect.Left, rect.Top + 44, rect.Width, rect.Height - 44); tableView.ContentInset = new UIEdgeInsets (0, 0, 0, 0); This works fine if I place it in the viewDidAppear method, but will not work in the viewWillAppear method. In the viewDidAppear method, however I can see the resize occurring briefly in the form of a flicker. I want to do the resize before the frame appears. But if I put this code in viewWillAppear or viewDidLoad, it has no effect. Thanks in advance for any help!

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  • TableView frame not resizing properly when pushing a new view controller and the keyboard is hiding

    - by Pete
    Hi, I must be missing something fundamental here. I have a UITableView inside of a NavigationViewController. When a table row is selected in the UITableView (using tableView:didSelectRowAtIndexPath:) I call pushViewController to display a different view controller. The new view controller appears correctly, but when I pop that view controller and return the UITableView is resized as if the keyboard was being displayed. I need to find a way to have the keyboard hide before I push the view controller so that the frame is restored correctly. If I comment out the code to push the view controller then the keyboard hides correctly and the frame resizes correctly. The code I use to show the keyboard is as follows: - (void) keyboardDidShowNotification:(NSNotification *)inNotification { NSLog(@"Keyboard Show"); if (keyboardVisible) return; // We now resize the view accordingly to accomodate the keyboard being visible keyboardVisible = YES; CGRect bounds = [[[inNotification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue]; bounds = [self.view convertRect:bounds fromView:nil]; CGRect tableFrame = tableViewNewEntry.frame; tableFrame.size.height -= bounds.size.height; // subtract the keyboard height if (self.tabBarController != nil) { tableFrame.size.height += 48; // add the tab bar height } [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(shrinkDidEnd:finished:contextInfo:)]; tableViewNewEntry.frame = tableFrame; [UIView commitAnimations]; } The keyboard is hidden using: - (void) keyboardWillHideNotification:(NSNotification *)inNotification { if (!keyboardVisible) return; NSLog(@"Keyboard Hide"); keyboardVisible = FALSE; CGRect bounds = [[[inNotification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue]; bounds = [self.view convertRect:bounds fromView:nil]; CGRect tableFrame = tableViewNewEntry.frame; tableFrame.size.height += bounds.size.height; // add the keyboard height if (self.tabBarController != nil) { tableFrame.size.height -= 48; // subtract the tab bar height } tableViewNewEntry.frame = tableFrame; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(_shrinkDidEnd:finished:contextInfo:)]; tableViewNewEntry.frame = tableFrame; [UIView commitAnimations]; [tableViewNewEntry scrollToNearestSelectedRowAtScrollPosition:UITableViewScrollPositionMiddle animated:YES]; NSLog(@"Keyboard Hide Finished"); } I trigger the keyboard being hidden by resigning first responser for any control that is the first responder in ViewWillDisappear. I have added NSLog statements and see things happening in the log file as follows: Show Keyboard ViewWillDisappear: Hiding Keyboard Hide Keyboard Keyboard Hide Finished PushViewController (an NSLog entry at the point I push the new view controller) From this trace, I can see things happening in the right order, but It seems like when the view controller is pushed that the keyboard hide code does not execute properly. Any ideas would be really appreciated. I have been banging my head against the keyboard for a while trying to find out what I am doing wrong.

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  • loading and formating the rtf file in uiwebview

    - by Jayshree
    Hello everybody. I am trying to load the contents of a rtf file in the uiwebview. I am successful in loading the contents, but it is unformatted. the fonts are too large and it doesnt have any format. it displays the color of the rtf content, but not the font or size. So what should i do now. is there anyother way to load the rtf and format it???? I load the rtf in following way: NSString *path = [[NSBundle mainBundle] pathForResource:@"Home" ofType:@"rtf"]; NSURL *url=[NSURL fileURLWithPath:path]; NSURLRequest *req=[NSURLRequest requestWithURL:url]; [menuWeb loadRequest:req]; So what should i do now. can anybody help me????

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  • Cannot show scene with Cocos2D when using UITabBarController

    - by gw1921
    Hi I'm new to Cocos2D but am having serious issues when trying to load a cocos scene in one of the UIViewControllers mixed with other normal UIKit UIViewControllers. My project uses a UITabBarController to manage four view controllers. Three are normal UIKit view controllers while one of them I want to use cocos2D for (to draw some sprites and animate them). The following is what I've done so far. In the applicationDidFinishLaunching method, I initialize cocos2D to use the window and take the first tabbarcontroller view: - (void)applicationDidFinishLaunching:(UIApplication *)application { if( ! [CCDirector setDirectorType:CCDirectorTypeDisplayLink] ) { [CCDirector setDirectorType:CCDirectorTypeDefault]; } [[CCDirector sharedDirector] setPixelFormat:kPixelFormatRGBA8888]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888]; [[CCDirector sharedDirector] setDisplayFPS:YES]; [[CCDirector sharedDirector] attachInView: window]; [[[CCDirector sharedDirector] openGLView] addSubview: tabBarController.view]; [window makeKeyAndVisible]; } Then in the third UIViewController code (where I want to use cocos2D) I do this (note: the view is being loaded from a NIB file which has a blank UIView and nothing else):\ - (void)viewDidLoad { [super viewDidLoad]; // 'scene' is an autorelease object. CCScene *myScene = [CCScene node]; // 'layer' is an autorelease object. MyLayer *myLayer = [MyLayer node]; // add layer as a child to scene [myScene addChild: myLayer]; [[CCDirector sharedDirector] runWithScene: myScene]; } However all I see is a blank white view and nothing else. If I call the following in viewdidLoad: [[CCDirector sharedDirector] attachInView: self.view]; The app crashes complaining that CCDirector is already attached. Please help!

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  • How to add UIView to MKMap ??

    - by user128647
    How to add UIView to MKMap so that when we move map around, UIView also moves with map, i mean to say that generally when we add UIView (or any UI component) to MKMap and then if we either zoom / move map around, UIView remain fixed at its initial position, i need as map moves UIView also moves with it.

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  • Insert new relationship data in core data

    - by michael
    Hoping someone can shed some light on what I might be doing wrong here. Trying to add an "event" to a list of events, represented by a one to many (inverse) relationship: MyEvents <--- Event This is the code: MyEvents *myEvents = (MyEvents *)[NSEntityDescription insertNewObjectForEntityForName:@"MyEvents" inManagedObjectContext:context]; NSLog(@"MYEVENTS: %@", myEvents); NSLog(@"EVENT: %@", event); [myEvents addEventObject:event]; My context is fine, and both the myEvents and event print perfectly valid information. When I try to add the event that I have (which is passed into this view controller, having been retrieved from core data previously) with this code [myEvents addEventObject:event]; It falls over with *** -[NSComparisonPredicate evaluateWithObject:]: message sent to deallocated instance MyEvents and Event are just the default generated code. MyEvents contains only the relationship to event. Thanks.

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  • How to save video from a url to disk, also how to begin playback after some buffering?

    - by Shizam
    First question is, given a url to an mp4 video, how can I save that file to disk? The followup to that is while its saving, can I begin playback after its buffered some of the video to disk or do I have to wait for the entire file to be written and then: MPMoviePlayerController* theMovie=[[MPMoviePlayerController alloc] initWithContentURL:theURL]; using the path to the local file. Thanks, Sam

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  • How to save video from a url to disk, also how to begin playback after some buffering?

    - by Shizam
    First question is, given a url to an mp4 video, how can I save that file to disk? The followup to that is while its saving, can I begin playback after its buffered some of the video to disk or do I have to wait for the entire file to be written and then: MPMoviePlayerController* theMovie=[[MPMoviePlayerController alloc] initWithContentURL:theURL]; using the path to the local file. Thanks, Sam

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  • XCode can't find base SDK

    - by Moshe
    XCode 3.2.3 Beta does not allow building for below 3.2. I opened a project that was made in an earlier XCode. For some reason, the base SDK is reported as missing even after changing it to 4.0. Other projects from earlier XCode do not have this issue. What can I do?

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  • Are these AVAudioSettings right?

    - by Dyldo42
    self.recordSettings = [NSMutableDictionary dictionary]; [recordSettings setValue:[NSNumber numberWithInt:kAudioFormatAppleIMA4] forKey:AVFormatIDKey]; [recordSettings setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey]; [recordSettings setValue:[NSNumber numberWithInt:1] forKey:AVNumberOfChannelsKey]; recordSettings is declared in my view's header file and initialised in its viewDidLoad method. For some reason, everything is working in the simulator, but on a device, the [recorder record] method is returning NO. The only theory I have is that something in the recordSettings isn't compatible with an actual device. Any ideas?

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  • TableVIew scrolling vertically

    - by senthilmuthu
    hi, i i want to activate scrolling vertically through programming for 2 UITableview at sametime?(one table view length 160,another one has 160).is it possible ?In one Viewcontroller's view i have scrollview, on that i have two tableviews(instead of one,like two column)..how can i scroll vertically both at same time?any help please?

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  • Easiest way to support multiple orientations? How do I load a custom NIB when the application is in

    - by Peter Hajas
    Hi there, I have an application in which I would like to support multiple orientations. I have two .xib files that I want to use, myViewController.xib and myViewControllerLandscape.xib. myViewController.xib exists in project/Resources and myViewControllerLandscape.xib exists in the root project directory. What I want to do is use a separate NIB (myViewControllerLandscape.xib) for my rotations. I try detecting rotation in viewDidLoad like this: if((self.interfaceOrientation == UIInterfaceOrientationLandscapeLeft) || (self.interfaceOrientation == UIInterfaceOrientationLandscapeRight)) { NSLog(@"Landscape detected!"); [self initWithNibName:@"myViewControllerLandscape" bundle:nil]; } But I can see in gdb that this isn't executed when the app is started with the device in landscape. The NSLog message doesn't fire. Why is this? What have I done wrong? Also, if I explicitly put the initWithNibName function call in the viewDidLoad method, that nib is not loaded, and it continues with the myViewController.xib file. What's wrong with my call? Should I specify a bundle? Thanks!

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  • UIImages on UITableView?

    - by babu Kong
    what is the best method to display about 300 png images into a UITableView.. i dont wanna display them at the same time... i have 3 tableViewControllers that will each display about 100 imgaes.. (its for a catalog so the images are important to display) i used [uiimage imageNamed:] but that method caches the images and they dont get released so the memory usage is big.... is there any way to release the cache when the nav controller pushes a different view controller? i also tried [uiimage alloc] initWithContentsOfFile] but the images wont display.... any help?

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