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  • implementing a high level function in a script to call a low level function in the game engine

    - by eat_a_lemon
    In my 2d game engine I have a function that does pathfinding, find_shortest_path. It executes for each time step in the game loop and calculates the next coordinate pair in the series of coordinates to reach the destination object. Now I want to call this function in a scripting language and have it only return the last coordinate pair result. I want the game engine to go about the business of rendering the incremental steps but I don't want the high level script to care about the rendering. The high level script is only for ai game logic. Now I know how to bind a method from C to python but how can I signal and coordinate the wait time between the incremental steps without the high level function returning until its time for the last step?

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  • How to store an iOS game save file in multiple devices? (Without remote servers)

    - by Omega
    I've been developing an iOS game for iPhone. My game saves the progress as a couple of .plist documents in the device. I have come to realize that when I install a game in my iPhone, this same game is installed in my iPad. And then it struck me: how would I manage save files? I mean, I'd like the player to be able to continue playing from where they left no matter what device are they using... without using remote servers. What have you done to address this issue?

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  • What suggestions for a 3d game engine to support a huge terrain?

    - by codist
    There are a lot of 3d game engines around, does anyone with experience with them have advice on which one would likely be able to handle these (arbitrary) requirements? opengl mac/pc 1000x1000km terrain 1000 towns varying in size from 10 to 1000 buildings 128 people in any one location MMO type networking (no solo play) physics engine including airfoil c++ with optional scripting

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  • Ubuntu 12.10 beta 2 has awfull 3d performance and Video Tearing do something about this [closed]

    - by digitalcrow
    Ubuntu 12.10 beta 2 has awfull 3d performance and Video Tearing do something about this. Tearing is common issue on linux and makes linux sucks. Ubuntu also is bloated and uses compiz , i hope ubuntu developers should be more serious cause even a noob should know that compiz sucks now. I have no screen tearing and full opengl 3d performance on cinnamon ! And thats why i like linux mint 13. Ubuntu is so slow applications launching time is bigger compared to linux mint or xubuntu and many many times slower compared to arch linux. I was sattisfied before the 12.04 version now i'm just dissapointed..... (downvoters are simply noobs or silly fanboys and they deserve ubuntu)

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  • Video Bug in Ubuntu 12.10 MSI CX623 laptop

    - by user104731
    http://www.youtube.com/watch?v=5xyJkS8XjgA&feature=youtu.be I managed to take a video with what happens on my Ubuntu 12.10 laptop when I play with the volume and hover with the mouse over the slider and when I press Ctrl + Alt + D (show Desktop/minimize all) The real bugs are those in which the panel becomes transparent on the down side, exactly above the volume slider (and not only when that slider appears, but also when brightness slider appears, and when blocking my touchpad applet appears) and when I have a maximized window, more maximized windows or a non maximized window that touches the panel, while I use Ctrl+Alt+D (show Desktop/hide all normal windows). Is there a way to solve this bug? PS: The other bugs are from Record My Desktop. I didn't have the mentioned bugs in ubuntu 12.04, but I like more the graphics in 12.10.

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  • What video encoder services do you use with s3?

    - by Trip
    We were using FFmpeg which is free. And when a bug occurred that broke the system, a previous developer installed PandaStream. My question is, what do you recommend for quality video encoders? Is it best to stick with ffmpeg and keep it free, or does a small website really need a heavy duty service like Panda?

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  • No video signal during: grub, for a moment when I log out and during shut down

    - by hushs
    When I should see the GRUB menu I only see my monitor writes out this: "No optimum mode. Recommended mode: 1600*1200". If i wait for a short while, ubuntu starts to boot and it reaches the desktop. So I guess there is no video signal during that time, there's the grub menu but i cant see it and after the wait time everything is fine. I have the same problem when I log out for a short moment, before the log in screen is reached. and this also happens when i shut down ubuntu. The VGA is an onboard NVIDIA GeForce 7025. Kinda strange problem, I have no idea how to solve this. Please help :)

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  • Drupal, Video: why the thumbnails image src links to a video instead of an image ?

    - by Patrick
    hi, I'm using Video module with CCK Video Upload field and I want to play videos in a lightbox when the user clicks on video thumbnails. I can select any option in the "Display Field" tab in "Content Type" settings, such as: LightBox2: galleryVideo -> original The src attribute of the thumbnail image always links to the video instead of the image... what's the reason of this bug ? <a rel="lightbox[field_video][Video Number 2&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;/lancelmaat/content/stalkshow&quot; id=&quot;node_link_text&quot; class=&quot;active&quot;&gt;View Image Details&lt;/a&gt;]" href="http://localhost/lancelmaat/sites/default/files/files/projects/Stalkshow/videos/stalkshowdvd21Mbps.flv" class="lightbox-processed"> <img title="" alt="Video Number 2" src="http://localhost/lancelmaat/sites/default/files/imagecache/galleryVideo/files/projects/Stalkshow/videos/stalkshowdvd21Mbps.flv"> </a> thanks

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  • What are the advantages and limitations of using Qt for game development? [on hold]

    - by Gagege
    I know there is already a thread asking for example 3d games written using Qt. What I'd like to have a discussion about is whether or not Qt is a good framework for game development. In my experience Qt is a joy to work with and thanks to QML and QML/3d it's looking like it could be a viable framework for game development. The thought of using signals and slots for gamedev is exciting. I'd like to hear some opinions on Qt in general as a game development platform. What are it's limitations? What are it's advantages? Edit: I found an official Qt game development forum.

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  • Cross-platform & 3D mobile game development [on hold]

    - by Sylvia MBemba
    I am not a developer or programmer and, I am planning an educative project that will involve having students to develop a cross-platform, 3D mobile game, similar to the SimCity concept. I need to write a project requirement and I'd like to pick someone's brain to understand what's involved in developing such a project: Is it realistic to have one or two students to do it? and along their other modules at uni? How much time can it take to develop from scratch? what are the different skills required?

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  • Dualboot - Windows partition does not work [0xc000000e] + video

    - by Chestnutjam
    Some may claim that this has already been asked, but I don't see MY problem in any of those posts. And if they actually have the same problem as mine, I may not understand what they've been trying to point out, actually. I hope you understand as to why I require a direct answer to the problem I'm having. Here's a video: https://www.youtube.com/watch?v=lyu_BsUTk5Q Some information that may help: This is a Lenovo laptop which came with Windows 8. I installed Ubuntu 14.04 along my Windows using a USB stick. It is possible to access my Windows (8.1) files from the folder page. I took off the Windows sticker, so I cannot get a Windows CD or anything from the support guys. I would delete my Windows partition then, but it's also tangled in this geeky mystery. Thank you in advance!

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  • Variable-step update() in game loop is falling behind, how can I get around this?

    - by ThatsGobbles
    I'm working on a minimal game engine for my next game. I'm using the delta update method like shown: void update(double delta) { // Update code that uses `delta` goes here } I have a deep hierarchy of updatable objects, with a root updatable that contains several updatables, each of which contains more updatables, etc. Normally I'd just iterate through each of the root's children and update each one, which would then do the same for its children, and so on. However, passing a fixed value of delta to the root means that by the time the leaf updatables are reached, it's been longer since delta seconds that have elapsed. This is causing noticable desyncing in my game, and time synchronization is very important in my case (I'm working on a rhythm game). Any ideas on how I should tackle this? I've considered using StopWatches and a global readable timer, but any advice would be helpful. I'm also open to moving to fixed timesteps as opposed to variable.

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  • IIS Media Services 4 Changing the Game

    The more I see of IIS Media Services 4 the more I observe the fundamental shift away from specialised and expense media servers to core services that run on top of any windows web server. In this case change is good as it provides options to the growing number of people that want to create and broadcast video online. Key Announcement #1: IIS Media Services will support a version of PlayReady DRM to enable protected HTTP streaming. The PlayReady DRM IIS Media Services solution will deploy on a single...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Variable-step update() in game loop is falling behind, how can I get around this?

    - by ThatsGobbles
    I'm working on a minimal game engine for my next game. I'm using the delta update method like shown: void update(double delta) { // Update code that uses `delta` goes here } I have a deep hierarchy of updatable objects, with a root updatable that contains several updatables, each of which contains more updatables, etc. Normally I'd just iterate through each of the root's children and update each one, which would then do the same for its children, and so on. However, passing a fixed value of delta to the root means that by the time the leaf updatables are reached, it's been longer since delta seconds that have elapsed. This is causing noticable desyncing in my game, and time synchronization is very important in my case (I'm working on a rhythm game). Any ideas on how I should tackle this? I've considered using StopWatches and a global readable timer, but any advice would be helpful. I'm also open to moving to fixed timesteps as opposed to variable.

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  • How many people should be involved in a game startup? [on hold]

    - by Elemecca
    I want to start an indie game company, and I understand that you need a designer, an engineer, and an artist at the very least. I also know that professional game companies like Bethesda http://bgs.bethsoft.com/ have around 40 people. I want to have a good start, and many of you have been in the industry for a good while. What is a good number of employees to start with for an independent game company? Reasons?

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  • How to get the duration of the video uploaded ?

    - by Holicreature
    i'm using ffmpeg to convert videos to desired formats and to generate the thumbnails.. I want to find the total duration of the video to display in the main page along with the thumbnails.. Can i use ffmpeg to find the duration when its being uploaded and store them on the database.? Is storing the duration in db is necessary or else is there any other method?

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  • Introducing SSIS Reporting Pack for SQL Server code-named Denali

    - by jamiet
    In recent blog posts I have introduced the new SSIS Catalog that is forthcoming in SQL Server Code-named Denali: What's new in SSIS in Denali Introduction to SSIS Projects in Denali Parameters in SSIS In Denali SSIS Server, Catalogs, Environments and Environment Variables in SSIS in Denali The SSIS Catalog is responsible for executing SSIS packages and also for capturing the metadata from those executions. However, at the time of writing there is no mechanism provided to view analyse and drill into that metadata and that is the reason that I am, in this blog post, introducing a suite of SSIS Catalog reports called the SSIS Reporting Pack which you can download from my SkyDrive at http://cid-550f681dad532637.office.live.com/self.aspx/Public/SSIS%20Reporting%20Pack/SSISReportingPack%20v0.1.zip. In this first release the SSIS Reporting Pack includes five reports: Catalog – A high-level summary of all activity in the Catalog Folders – A summary of activity in each Catalog Folder Folder – Project-level activity per single Folder Executions – A visualisation of all executions per Folder/Project/Package/Environment or subset thereof Execution – Information about an individual execution Here is a screenshot of the Executions report: Notice that the SSIS Reporting Pack provides a visual overview of all executions in the Catalog. Each execution is represented as a bar on the bar chart, the success or otherwise of each execution is indicated by the colour of the bar and the execution time is indicated by the bar height. I have recorded a video that gives an overview of the SSIS Reporting which I have embedded below. If you are having any trouble viewing the video go see it at http://vimeo.com/17617974 I must stress that this is a very early version of the SSIS Reporting Pack and I am expecting it to change a lot over the coming year. I am very keen to get some feedback about this, specifically: let me know if anything does not work as you expect give me your feature requests The easiest way to get hold of of me for now is within the comments section of this blog post. That’s all for now. I hope the SSIS Reporting Pack proves useful and I look forward to hearing your feedback. Lastly, that download link again: http://cid-550f681dad532637.office.live.com/self.aspx/Public/SSIS%20Reporting%20Pack/SSISReportingPack%20v0.1.zip. @jamiet

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  • Mouse pointer strange problem...

    - by Paska
    Hi all, i have last ubuntu installed (10.10), but from an year and thousand updates, video drivers updates, an hundreds of tricks, the mouse pointer is showed like an UGLY square... These are the screenshots: First Second I have no idea what to do to solve this problem. Anyone of you have an idea to solve it? Edit: this problem was encountered from 8.10+! Edit 2, Video card specifications: paska@ubuntu:~$ hwinfo --gfxcard 35: PCI 100.0: 0300 VGA compatible controller (VGA) [Created at pci.318] UDI: /org/freedesktop/Hal/devices/pci_1106_3230 Unique ID: VCu0.QX54AGQKWeE Parent ID: vSkL.CP+qXDDqow8 SysFS ID: /devices/pci0000:00/0000:00:01.0/0000:01:00.0 SysFS BusID: 0000:01:00.0 Hardware Class: graphics card Model: "VIA K8M890CE/K8N890CE [Chrome 9]" Vendor: pci 0x1106 "VIA Technologies, Inc." Device: pci 0x3230 "K8M890CE/K8N890CE [Chrome 9]" SubVendor: pci 0x1043 "ASUSTeK Computer Inc." SubDevice: pci 0x81b5 Revision: 0x11 Memory Range: 0xd0000000-0xdfffffff (rw,prefetchable) Memory Range: 0xfa000000-0xfaffffff (rw,non-prefetchable) Memory Range: 0xfbcf0000-0xfbcfffff (ro,prefetchable,disabled) IRQ: 16 (10026 events) I/O Ports: 0x3c0-0x3df (rw) Module Alias: "pci:v00001106d00003230sv00001043sd000081B5bc03sc00i00" Driver Info #0: Driver Status: viafb is not active Driver Activation Cmd: "modprobe viafb" Config Status: cfg=new, avail=yes, need=no, active=unknown Attached to: #17 (PCI bridge) Primary display adapter: #35 paska@ubuntu:~$ thanks, A

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  • Mission 26 Captures Endeavour’s Last Trip in Stop Motion

    - by Jason Fitzpatrick
    On September 21, 2012 the Space Shuttle Endeavour was delivered to the Los Angeles International Airport and spent the next three days being slowly transported 12 miles to the California Science Center. One dedicated team of photographers captured the whole thing. Lead by Matthew Givot, the group followed the shuttle for three straight days, photographing it around the clock. The Endeavor started on Thursday night and went on until Sunday night, with very little sleep to no sleep. The only thing that kept us going was pure love of the art and adrenaline. One thing that stood out the most for me, while I was shooting, was the people of Los Angeles. It was so powerful to see the excitement on peoples faces and the pride of their home town. No matter how many times I would see the Shuttle it would never get old. This has been an amazing experience that I will never forget. My hope is that this film will show you the amount of dedicated people and teamwork that it took to get the Endeavour to its new home. Enjoy. The end result of their labor is the above video, a beautiful time-lapse video of Endeavour’s journey from the airport to its hanger at the California Science Center. Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked

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  • SQL SERVER – Contest Winner – What Next on SQL in Sixty Seconds – Poll Result

    - by Pinal Dave
    A few days ago, I have asked a question on this blog. The question was - What would you like to see in the next episodes of SQL in Sixty Seconds. The poll is still active and posted over here: SQL SERVER – Poll – What would you love to see in SQL in Sixty Seconds? The contest was to suggest the next item of SQL in Sixty Seconds and vote for the your choice of subject. There have been plenty of votes to this contest, however, there were only 4 comments to this blog post. Hence, selecting a winner was very simple. Result of Poll It is very clear from result, most of the people would like to watch Performance Tuning subjects. I will continue to build video on this subject in future. Contest Winner Now is the time for the winner of the contest, who left comments on the blog. The winner is Raelyard. Here is the comment which he has left on the blog. raelyard please reach out to me via email and I will send you the gift card. Current Contest Here is the contest which is currently running on this blog. You can take part in the contest and can win a Drone. SQL in Sixty Seconds Here are few of the episodes of SQL in Sixty Seconds, which you can watch. We will have more episodes of SQL in Sixty Seconds from next week which are focused on performance. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Video

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