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  • CSS: my side bar overflow the container div's border when I set it's height to 100%

    - by mnml
    Hi, My side bar overflow the container div's border when I set it's height to 100%, I would like to know if there is any way I can have it's height 100% minus some px. Here is the source: <div id="main"> <br /><br /> <div class="content"> <div id="sidecontent"> <h1 id="title">Title</h1> ***** </div> <div id="sidebar"> <div class="sidebox"> **** </div> </div> </div> <div class="bottom"></div> </div> #main { position: relative; background:transparent url('/public/images/main_bg.png') top left repeat-y; padding:37px 37px 37px 37px; margin-left: auto ; margin-right: auto ; width:940px; min-height: 363px; } #main div.top, #main div.bottom { height:70px; width:1015px; position: absolute; left:0px; } #main div.content { padding:0 15px 0 15px; } #sidecontent { width: 675px; } #sidebar { background: #fff url('/public/images/bg_side.png') top right repeat-y; position: absolute; height: 100%; right:34px; top:42px; width: 200px; padding: 10px 10px 0px 40px; z-index:50; } .created_at { color:gray; } .sidebox { margin-bottom: 5px; } #main div.top { top:-70px; background: transparent url(/public/images/main_top.png) bottom no-repeat; } #main div.bottom { bottom:-70px; background: transparent url(/public/images/main_bottom.png) top no-repeat; }

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  • libvirt upgrade caused vms to not see drives (boot media not found)

    - by bias
    I upgraded to Ubuntu 12.04.1 and now libvirt (via open nebula) successfully runs vms but they aren't finding the 2 drives (specifically, the boot drive). One is "hd" the other is "cdrom". The machine boots but fails and displays something like "boot media not found hd" (this was in a vnc terminal and I didn't copy the output anywhere so that's not the verbatim message). I tried constructing a new disk using the new version of qemu (via vmbuilder) and this new machine has the same problem as the old machine. In case it matters (I can't see why it would) I'm using open nebula to manage the machines. There's nothing relevant in any of the logs: syslog, libvirtd, oned. Which is to say nothing interesting/anomalous is reported when the machine is brought up. Versions libvirt 0.9.8-2ubuntu17.4 qemu-kvm 1.0+noroms-0ubuntu14.3 The libvirt xml config portions (relavent) <os> <type arch='x86_64' machine='pc-1.0'>hvm</type> <boot dev='hd'/> </os> ... <devices> <emulator>/usr/bin/kvm</emulator> <disk type='file' device='disk'> <driver name='qemu' type='qcow2'/> <source file='/var/lib/one//203/images/disk.0'/> <target dev='sda' bus='scsi'/> <alias name='scsi0-0-0'/> <address type='drive' controller='0' bus='0' unit='0'/> </disk> <disk type='file' device='cdrom'> <driver name='qemu' type='raw'/> <source file='/var/lib/one//203/images/disk.1'/> <target dev='sdc' bus='scsi'/> <readonly/> <alias name='scsi0-0-2'/> <address type='drive' controller='0' bus='0' unit='2'/> </disk> <controller type='scsi' index='0'> <alias name='scsi0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x05' function='0x0'/> </controller> <memballoon model='virtio'> <alias name='balloon0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x06' function='0x0'/> </memballoon> ... </devices> The libvirt/qemu log contains 2012-11-25 22:19:24.328+0000: starting up LC_ALL=C PATH=/usr/local/sbin:/usr/local/bin:/usr/bin:/usr/sbin:/sbin:/bin QEMU_AUDIO_DRV=none /usr/bin/kvm -S -M pc-1.0 -enable-kvm -m 256 -smp 1,sockets=1,cores=1,threads=1 -name one-204 -uuid 4be6c276-19e8-bdc2-e9c9-9ca5352f2be3 -nodefconfig -nodefaults -chardev socket,id=charmonitor,path=/var/lib/libvirt/qemu/one-204.monitor,server,nowait -mon chardev=charmonitor,id=monitor,mode=control -rtc base=utc -no-shutdown -device lsi,id=scsi0,bus=pci.0,addr=0x5 -drive file=/var/lib/one//204/images/disk.0,if=none,id=drive-scsi0-0-0,format=qcow2 -device scsi-disk,bus=scsi0.0,scsi-id=0,drive=drive-scsi0-0-0,id=scsi0-0-0,bootindex=1 -drive file=/var/lib/one//204/images/disk.1,if=none,media=cdrom,id=drive-scsi0-0-2,readonly=on,format=raw -device scsi-disk,bus=scsi0.0,scsi-id=2,drive=drive-scsi0-0-2,id=scsi0-0-2 -netdev tap,fd=18,id=hostnet0 -device rtl8139,netdev=hostnet0,id=net0,mac=02:00:c0:a8:00:68,bus=pci.0,addr=0x3 -netdev tap,fd=19,id=hostnet1 -device rtl8139,netdev=hostnet1,id=net1,mac=02:00:ad:f0:1b:94,bus=pci.0,addr=0x4 -usb -vnc 0.0.0.0:204 -vga cirrus -device virtio-balloon-pci,id=balloon0,bus=pci.0,addr=0x6 kvm: -device rtl8139,netdev=hostnet0,id=net0,mac=02:00:c0:a8:00:68,bus=pci.0,addr=0x3: pci_add_option_rom: failed to find romfile "pxe-rtl8139.rom" kvm: -device rtl8139,netdev=hostnet1,id=net1,mac=02:00:ad:f0:1b:94,bus=pci.0,addr=0x4: pci_add_option_rom: failed to find romfile "pxe-rtl8139.rom"

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  • Windows Azure: Announcing release of Windows Azure SDK 2.2 (with lots of goodies)

    - by ScottGu
    Earlier today I blogged about a big update we made today to Windows Azure, and some of the great new features it provides. Today I’m also excited to also announce the release of the Windows Azure SDK 2.2. Today’s SDK release adds even more great features including: Visual Studio 2013 Support Integrated Windows Azure Sign-In support within Visual Studio Remote Debugging Cloud Services with Visual Studio Firewall Management support within Visual Studio for SQL Databases Visual Studio 2013 RTM VM Images for MSDN Subscribers Windows Azure Management Libraries for .NET Updated Windows Azure PowerShell Cmdlets and ScriptCenter The below post has more details on what’s available in today’s Windows Azure SDK 2.2 release.  Also head over to Channel 9 to see the new episode of the Visual Studio Toolbox show that will be available shortly, and which highlights these features in a video demonstration. Visual Studio 2013 Support Version 2.2 of the Window Azure SDK is the first official version of the SDK to support the final RTM release of Visual Studio 2013. If you installed the 2.1 SDK with the Preview of Visual Studio 2013 we recommend that you upgrade your projects to SDK 2.2.  SDK 2.2 also works side by side with the SDK 2.0 and SDK 2.1 releases on Visual Studio 2012: Integrated Windows Azure Sign In within Visual Studio Integrated Windows Azure Sign-In support within Visual Studio is one of the big improvements added with this Windows Azure SDK release.  Integrated sign-in support enables developers to develop/test/manage Windows Azure resources within Visual Studio without having to download or use management certificates.  You can now just right-click on the “Windows Azure” icon within the Server Explorer inside Visual Studio and choose the “Connect to Windows Azure” context menu option to connect to Windows Azure: Doing this will prompt you to enter the email address of the account you wish to sign-in with: You can use either a Microsoft Account (e.g. Windows Live ID) or an Organizational account (e.g. Active Directory) as the email.  The dialog will update with an appropriate login prompt depending on which type of email address you enter: Once you sign-in you’ll see the Windows Azure resources that you have permissions to manage show up automatically within the Visual Studio Server Explorer (and you can start using them): With this new integrated sign in experience you are now able to publish web apps, deploy VMs and cloud services, use Windows Azure diagnostics, and fully interact with your Windows Azure services within Visual Studio without the need for a management certificate.  All of the authentication is handled using the Windows Azure Active Directory associated with your Windows Azure account (details on this can be found in my earlier blog post). Integrating authentication this way end-to-end across the Service Management APIs + Dev Tools + Management Portal + PowerShell automation scripts enables a much more secure and flexible security model within Windows Azure, and makes it much more convenient to securely manage multiple developers + administrators working on a project.  It also allows organizations and enterprises to use the same authentication model that they use for their developers on-premises in the cloud.  It also ensures that employees who leave an organization immediately lose access to their company’s cloud based resources once their Active Directory account is suspended. Filtering/Subscription Management Once you login within Visual Studio, you can filter which Windows Azure subscriptions/regions are visible within the Server Explorer by right-clicking the “Filter Services” context menu within the Server Explorer.  You can also use the “Manage Subscriptions” context menu to mange your Windows Azure Subscriptions: Bringing up the “Manage Subscriptions” dialog allows you to see which accounts you are currently using, as well as which subscriptions are within them: The “Certificates” tab allows you to continue to import and use management certificates to manage Windows Azure resources as well.  We have not removed any functionality with today’s update – all of the existing scenarios that previously supported management certificates within Visual Studio continue to work just fine.  The new integrated sign-in support provided with today’s release is purely additive. Note: the SQL Database node and the Mobile Service node in Server Explorer do not support integrated sign-in at this time. Therefore, you will only see databases and mobile services under those nodes if you have a management certificate to authorize access to them.  We will enable them with integrated sign-in in a future update. Remote Debugging Cloud Resources within Visual Studio Today’s Windows Azure SDK 2.2 release adds support for remote debugging many types of Windows Azure resources. With live, remote debugging support from within Visual Studio, you are now able to have more visibility than ever before into how your code is operating live in Windows Azure.  Let’s walkthrough how to enable remote debugging for a Cloud Service: Remote Debugging of Cloud Services To enable remote debugging for your cloud service, select Debug as the Build Configuration on the Common Settings tab of your Cloud Service’s publish dialog wizard: Then click the Advanced Settings tab and check the Enable Remote Debugging for all roles checkbox: Once your cloud service is published and running live in the cloud, simply set a breakpoint in your local source code: Then use Visual Studio’s Server Explorer to select the Cloud Service instance deployed in the cloud, and then use the Attach Debugger context menu on the role or to a specific VM instance of it: Once the debugger attaches to the Cloud Service, and a breakpoint is hit, you’ll be able to use the rich debugging capabilities of Visual Studio to debug the cloud instance remotely, in real-time, and see exactly how your app is running in the cloud. Today’s remote debugging support is super powerful, and makes it much easier to develop and test applications for the cloud.  Support for remote debugging Cloud Services is available as of today, and we’ll also enable support for remote debugging Web Sites shortly. Firewall Management Support with SQL Databases By default we enable a security firewall around SQL Databases hosted within Windows Azure.  This ensures that only your application (or IP addresses you approve) can connect to them and helps make your infrastructure secure by default.  This is great for protection at runtime, but can sometimes be a pain at development time (since by default you can’t connect/manage the database remotely within Visual Studio if the security firewall blocks your instance of VS from connecting to it). One of the cool features we’ve added with today’s release is support that makes it easy to enable and configure the security firewall directly within Visual Studio.  Now with the SDK 2.2 release, when you try and connect to a SQL Database using the Visual Studio Server Explorer, and a firewall rule prevents access to the database from your machine, you will be prompted to add a firewall rule to enable access from your local IP address: You can simply click Add Firewall Rule and a new rule will be automatically added for you. In some cases, the logic to detect your local IP may not be sufficient (for example: you are behind a corporate firewall that uses a range of IP addresses) and you may need to set up a firewall rule for a range of IP addresses in order to gain access. The new Add Firewall Rule dialog also makes this easy to do.  Once connected you’ll be able to manage your SQL Database directly within the Visual Studio Server Explorer: This makes it much easier to work with databases in the cloud. Visual Studio 2013 RTM Virtual Machine Images Available for MSDN Subscribers Last week we released the General Availability Release of Visual Studio 2013 to the web.  This is an awesome release with a ton of new features. With today’s Windows Azure update we now have a set of pre-configured VM images of VS 2013 available within the Windows Azure Management Portal for use by MSDN customers.  This enables you to create a VM in the cloud with VS 2013 pre-installed on it in with only a few clicks: Windows Azure now provides the fastest and easiest way to get started doing development with Visual Studio 2013. Windows Azure Management Libraries for .NET (Preview) Having the ability to automate the creation, deployment, and tear down of resources is a key requirement for applications running in the cloud.  It also helps immensely when running dev/test scenarios and coded UI tests against pre-production environments. Today we are releasing a preview of a new set of Windows Azure Management Libraries for .NET.  These new libraries make it easy to automate tasks using any .NET language (e.g. C#, VB, F#, etc).  Previously this automation capability was only available through the Windows Azure PowerShell Cmdlets or to developers who were willing to write their own wrappers for the Windows Azure Service Management REST API. Modern .NET Developer Experience We’ve worked to design easy-to-understand .NET APIs that still map well to the underlying REST endpoints, making sure to use and expose the modern .NET functionality that developers expect today: Portable Class Library (PCL) support targeting applications built for any .NET Platform (no platform restriction) Shipped as a set of focused NuGet packages with minimal dependencies to simplify versioning Support async/await task based asynchrony (with easy sync overloads) Shared infrastructure for common error handling, tracing, configuration, HTTP pipeline manipulation, etc. Factored for easy testability and mocking Built on top of popular libraries like HttpClient and Json.NET Below is a list of a few of the management client classes that are shipping with today’s initial preview release: .NET Class Name Supports Operations for these Assets (and potentially more) ManagementClient Locations Credentials Subscriptions Certificates ComputeManagementClient Hosted Services Deployments Virtual Machines Virtual Machine Images & Disks StorageManagementClient Storage Accounts WebSiteManagementClient Web Sites Web Site Publish Profiles Usage Metrics Repositories VirtualNetworkManagementClient Networks Gateways Automating Creating a Virtual Machine using .NET Let’s walkthrough an example of how we can use the new Windows Azure Management Libraries for .NET to fully automate creating a Virtual Machine. I’m deliberately showing a scenario with a lot of custom options configured – including VHD image gallery enumeration, attaching data drives, network endpoints + firewall rules setup - to show off the full power and richness of what the new library provides. We’ll begin with some code that demonstrates how to enumerate through the built-in Windows images within the standard Windows Azure VM Gallery.  We’ll search for the first VM image that has the word “Windows” in it and use that as our base image to build the VM from.  We’ll then create a cloud service container in the West US region to host it within: We can then customize some options on it such as setting up a computer name, admin username/password, and hostname.  We’ll also open up a remote desktop (RDP) endpoint through its security firewall: We’ll then specify the VHD host and data drives that we want to mount on the Virtual Machine, and specify the size of the VM we want to run it in: Once everything has been set up the call to create the virtual machine is executed asynchronously In a few minutes we’ll then have a completely deployed VM running on Windows Azure with all of the settings (hard drives, VM size, machine name, username/password, network endpoints + firewall settings) fully configured and ready for us to use: Preview Availability via NuGet The Windows Azure Management Libraries for .NET are now available via NuGet. Because they are still in preview form, you’ll need to add the –IncludePrerelease switch when you go to retrieve the packages. The Package Manager Console screen shot below demonstrates how to get the entire set of libraries to manage your Windows Azure assets: You can also install them within your .NET projects by right clicking on the VS Solution Explorer and using the Manage NuGet Packages context menu command.  Make sure to select the “Include Prerelease” drop-down for them to show up, and then you can install the specific management libraries you need for your particular scenarios: Open Source License The new Windows Azure Management Libraries for .NET make it super easy to automate management operations within Windows Azure – whether they are for Virtual Machines, Cloud Services, Storage Accounts, Web Sites, and more.  Like the rest of the Windows Azure SDK, we are releasing the source code under an open source (Apache 2) license and it is hosted at https://github.com/WindowsAzure/azure-sdk-for-net/tree/master/libraries if you wish to contribute. PowerShell Enhancements and our New Script Center Today, we are also shipping Windows Azure PowerShell 0.7.0 (which is a separate download). You can find the full change log here. Here are some of the improvements provided with it: Windows Azure Active Directory authentication support Script Center providing many sample scripts to automate common tasks on Windows Azure New cmdlets for Media Services and SQL Database Script Center Windows Azure enables you to script and automate a lot of tasks using PowerShell.  People often ask for more pre-built samples of common scenarios so that they can use them to learn and tweak/customize. With this in mind, we are excited to introduce a new Script Center that we are launching for Windows Azure. You can learn about how to scripting with Windows Azure with a get started article. You can then find many sample scripts across different solutions, including infrastructure, data management, web, and more: All of the sample scripts are hosted on TechNet with links from the Windows Azure Script Center. Each script is complete with good code comments, detailed descriptions, and examples of usage. Summary Visual Studio 2013 and the Windows Azure SDK 2.2 make it easier than ever to get started developing rich cloud applications. Along with the Windows Azure Developer Center’s growing set of .NET developer resources to guide your development efforts, today’s Windows Azure SDK 2.2 release should make your development experience more enjoyable and efficient. If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using all of the above features today.  Then visit the Windows Azure Developer Center to learn more about how to build apps with it. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • CodePlex Daily Summary for Friday, February 18, 2011

    CodePlex Daily Summary for Friday, February 18, 2011Popular ReleasesCatel - WPF and Silverlight MVVM library: 1.2: Catel history ============= (+) Added (*) Changed (-) Removed (x) Error / bug (fix) For more information about issues or new feature requests, please visit: http://catel.codeplex.com =========== Version 1.2 =========== Release date: ============= 2011/02/17 Added/fixed: ============ (+) DataObjectBase now supports Isolated Storage out of the box: Person.Save(myStream) stores a whole object graph in Silverlight (+) DataObjectBase can now be converted to Json via Person.ToJson(); (+)...Game Files Open - Map Editor: Game Files Open - Map Editor v1.0.0.0 Beta: Game Files Open - Map Editor beta v1.0.0.0Image.Viewer: 2011: First version of 2011Silverlight Toolkit: Silverlight for Windows Phone Toolkit - Feb 2011: Silverlight for Windows Phone Toolkit OverviewSilverlight for Windows Phone Toolkit offers developers additional controls for Windows Phone application development, designed to match the rich user experience of the Windows Phone 7. Suggestions? Features? Questions? Ask questions in the Create.msdn.com forum. Add bugs or feature requests to the Issue Tracker. Help us shape the Silverlight Toolkit with your feedback! Please clearly indicate that the work items and issues are for the phone t...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 29 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) Build 29 (beta)New: Added VsTortoise Solution Explorer integration for Web Project Folder, Web Folder and Web Item. Fix: TortoiseProc was called with invalid parameters, when using TSVN 1.4.x or older #7338 (thanks psifive) Fix: Add-in does not work, when "TortoiseSVN/bin" is not added to PATH environment variable #7357 Fix: Missing error message when ...Sense/Net CMS - Enterprise Content Management: SenseNet 6.0.3 Community Edition: Sense/Net 6.0.3 Community Edition We are happy to introduce you the latest version of Sense/Net with integrated ECM Workflow capabilities! In the past weeks we have been working hard to migrate the product to .Net 4 and include a workflow framework in Sense/Net built upon Windows Workflow Foundation 4. This brand new feature enables developers to define and develop workflows, and supports users when building and setting up complicated business processes involving content creation and response...thinktecture WSCF.blue: WSCF.blue V1 Update (1.0.11): Features Added a new option that allows properties on data contract types to be marked as virtual. Bug Fixes Fixed a bug caused by certain project properties not being available on Web Service Software Factory projects. Fixed a bug that could result in the WrapperName value of the MessageContractAttribute being incorrect when the Adjust Casing option is used. The menu item code now caters for CommandBar instances that are not available. For example the Web Item CommandBar does not exist ...Document.Editor: 2011.5: Whats new for Document.Editor 2011.5: New export to email New export to image New document background color Improved Tooltips Minor Bug Fix's, improvements and speed upsTerminals: Version 2 - RC1: The "Clean Install" will overwrite your log4net configuration (if you have one). If you run in a Portable Environment, you can use the "Clean Install" and target your portable folder. Tested and it works fine. Changes for this release: Re-worked on the Toolstip settings are done, just to avoid the vs.net clash with auto-generating files for .settings files. renamed it to .settings.config Packged both log4net and ToolStripSettings files into the installer Upgraded the version inform...AllNewsManager.NET: AllNewsManager.NET 1.3: AllNewsManager.NET 1.3. This new version provide several new features, improvements and bug fixes. Some new features: Online Users. Avatars. Copy function (to create a new article from another one). SEO improvements (friendly urls). New admin buttons. And more...Facebook Graph Toolkit: Facebook Graph Toolkit 0.8: Version 0.8 (15 Feb 2011)moved to Beta stage publish photo feature "email" field of User object added new Graph Api object: Group, Event new Graph Api connection: likes, groups, eventsDJME - The jQuery extensions for ASP.NET MVC: DJME2 -The jQuery extensions for ASP.NET MVC beta2: The source code and runtime library for DJME2. For more product info you can goto http://www.dotnetage.com/djme.html What is new ?The Grid extension added The ModelBinder added which helping you create Bindable data Action. The DnaFor() control factory added that enabled Model bindable extensions. Enhance the ListBox , ComboBox data binding.Jint - Javascript Interpreter for .NET: Jint - 0.9.0: New CLR interoperability features Many bugfixesBuild Version Increment Add-In Visual Studio: Build Version Increment v2.4.11046.2045: v2.4.11046.2045 Fixes and/or Improvements:Major: Added complete support for VC projects including .vcxproj & .vcproj. All padding issues fixed. A project's assembly versions are only changed if the project has been modified. Minor Order of versioning style values is now according to their respective positions in the attributes i.e. Major, Minor, Build, Revision. Fixed issue with global variable storage with some projects. Fixed issue where if a project item's file does not exist, a ...Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.1: Coding4Fun.Phone.Toolkit v1.1 release. Bug fixes and minor feature requests addedTV4Home - The all-in-one TV solution!: 0.1.0.0 Preview: This is the beta preview release of the TV4Home software.Finestra Virtual Desktops: 1.2: Fixes a few minor issues with 1.1 including the broken per-desktop backgrounds Further improves the speed of switching desktops A few UI performance improvements Added donations linksNuGet: NuGet 1.1: NuGet is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development. This release is a Visual Studio 2010 extension and contains the the Package Manager Console and the Add Package Dialog. The URL to the package OData feed is: http://go.microsoft.com/fwlink/?LinkID=206669 To see the list of issues fixed in this release, visit this our issues listEnhSim: EnhSim 2.4.0: 2.4.0This release supports WoW patch 4.06 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 Changes since 2.3.0 - Upd...PDF Rider: PDF Rider 0.5.1: Changes from the previous version * Use dynamic layout to better fit text in other languages * Includes French and Spanish localizations Prerequisites * Microsoft Windows Operating Systems (XP - Vista - 7) * Microsoft .NET Framework 3.5 runtime * A PDF rendering software (i.e. Adobe Reader) that can be opened inside Internet Explorer. Installation instructionsChoose one of the following methods: 1. Download and run the "pdfRider0.5.1-setup.exe" (reccomended) 2. Down...New ProjectsAbstractSpoon: Development Code by AbstractSpoonBetchRenamer: ????????ChromeTabControl: I want to create wpf tab control. It will have same behavior that chrome.CLASonline: CS 307 Software Engineering - Purdue University A web based social and collaborative learning system.ElearningProject: ELearning TutorialEPICS .NET - Experimental Physics and Industrial Control System for .NET: EPICS .NET is the Experimental Physics and Industrial Control System for .NET Framework 4.0 and above. Written in C#, this control toolkit consists of three sub projects: * EPICS .NET Library, * Virtual Accelerator: Demonstrates full capabilities of the library, * EPICS SimulatorException Manager: Having trouble with unhandled exceptions? Exception Manager will catch these exceptions for you and log them, and then continue running the program. You can choose whether or not to display a dialog box. Only invoked when *not* running from the debugger (Run without Debugging)FileTransferTool: The program is a file transfer client, it monitor one or several local directories, verify,ftp and backup files found to the directory or ftp server you assign. the program is developed by c# + .framework 2.0(to support previous windows version). Hope it can help.httpdSharp: Simple multi-threaded console http server written in C# and .NET 2.0. Simple configuration of wwwroot folder, port and mime-types served. Useful for serving static content when you are in a hurry.Image.Viewer: Basic Ribbon based image viewer for Windows XP, Vista and Windows 7.Imtihan: Imtihan is an online assessment system (OAS).Iphone: Project about I-PhotoKunalPishewsccsemb: KunalPishewsccsembMAT04 Integrationsprojekt - Stadt- und Sehenswürdigkeitenführer Bern: Für die Stadt Bern soll ein "Stadt- und Sehenswürdigkeitenführer" für Smartphones implementiert werden. Touristen und Besuchern sollen die Sehenswürdigkeiten von Bern näher gebracht, sowie das Zurechtfinden in der Altstadt erleichtert werden.MediaBrowser Silverlight: MediaBrowser Silverlight is a small application designed with Silverlight in an educational purpose. This application allows you to consult a series of media (Movies, Albums, Images, Books) and to administer them.MovieCalc: A small tool to calc the bitrate of a movie with given audio bitrate and destination size of the movie (divx, xvid)MPC Pattern for Microsoft Silverlight 4.0: If you have struggled with MVVM in Silverlight line of business applications and you want a good framework for building an application, MPC is for you. MPC is a Model, ViewModel, Presenter and Controller pattern enhanced with XAML defined States, Actions, and Async WCF.News Man: Rss feed News readerOpenQuestions: OpenQuestions is the leading open source source for exam simulators. Main features: * All type of questions supported (single choice, multiple choice, open answers, matching, fill the gaps, etc) * Customisable appearance (look and feel) with themes. * Multi-lingual support.Ordered images loading: Ordered image loading controls enables you to load images on pages in order you specify. It is nice for sites with lot of images where you want to control which images should be loaded first. It is developed using ASP.NET AJAX Extensions and jQuery.Over the fence: Share your gardening tips. This is a community site for gardeners to share their experiences. Discuss your successes and failures. Swap tips. Which plants grow well in your soil? Where is the best place to source plants? What are your favourites?Phoenix iBooking: Phoenix iBooking is an appointment management system. For salons, sports centers etc. It was originally written in VB .NET as a salon booking and till system. This project will see the conversion to C# .NET 4 and removal of the till functionality.PointlessBends: Simply move the four points around the white area and waste time! Yes, that’s right, its pointless!PRISMvvM: MvvM guidance and framework built on top of the PRISM framework. Makes it easier for developers to properly utilize PRISM to achieve best practices in creating a Silverlight project with MVVM. Sponsored and written by: http://www.architectinginnovation.comrsvp: Projectwork on the IT University in Copenhagen, building a survey system.SharePoint 2010 Silverlight Web Part JavaScript Bridge: This is a project template containing a number of base classes and JavaScript which allows SharePoint 2010 Silverlight web parts to communicate with each other inside the browser. It provides Silverlight web parts with the functionality normal web parts get from interfaces.StatlightTeamBuild: StatlightTeamBuild is a build activity plugin for TFS build 2010. The unittest results, generated by statlight, are processed and publish to TFS. After which, the results are shown in your build summary. TFS to TeamCity Build Notification Plugin: Have you ever wanted to turn VCS polling off? TFS to TeamCity Build Notification Plugin is a tool that will initiate a build request when your source code is checked in. The only configuration includes deploying the notification website and supplying your VCS roots to notify .tipolog: tipologTower Defense 3D with C# and XNA: A classical Tower Defense but in 3D. Developped in C# and using XNA, this game is aimed to be released on both Windows and Xbox 360. This project is a part of a course for the 1st y of IT MASTER in Besancon, France.Utility4Net: some base class such as xml,string,data,secerity,web... etc.. under Microsoft.NET Framework 4.0Windows Azure Starter Kit for Java: This starter kit was designed to work as a simple command line build tool or in the Eclipse integrated development environment (IDE) to help Java developers deploy their applications to the Windows Azure cloud.WSCCSemesterB: Web Scripting Semester BXaml Physics: Xaml Physics makes it possible to make a physics simulation with only xaml code. It is a wrapper around the Farseer Physics Engine.

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  • UIImagePickerController, UIImage, Memory and More!

    - by Itay
    I've noticed that there are many questions about how to handle UIImage objects, especially in conjunction with UIImagePickerController and then displaying it in a view (usually a UIImageView). Here is a collection of common questions and their answers. Feel free to edit and add your own. I obviously learnt all this information from somewhere too. Various forum posts, StackOverflow answers and my own experimenting brought me to all these solutions. Credit goes to those who posted some sample code that I've since used and modified. I don't remember who you all are - but hats off to you! How Do I Select An Image From the User's Images or From the Camera? You use UIImagePickerController. The documentation for the class gives a decent overview of how one would use it, and can be found here. Basically, you create an instance of the class, which is a modal view controller, display it, and set yourself (or some class) to be the delegate. Then you'll get notified when a user selects some form of media (movie or image in 3.0 on the 3GS), and you can do whatever you want. My Delegate Was Called - How Do I Get The Media? The delegate method signature is the following: - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info; You should put a breakpoint in the debugger to see what's in the dictionary, but you use that to extract the media. For example: UIImage* image = [info objectForKey:UIImagePickerControllerOriginalImage]; There are other keys that work as well, all in the documentation. OK, I Got The Image, But It Doesn't Have Any Geolocation Data. What gives? Unfortunately, Apple decided that we're not worthy of this information. When they load the data into the UIImage, they strip it of all the EXIF/Geolocation data. Can I Get To The Original File Representing This Image on the Disk? Nope. For security purposes, you only get the UIImage. How Can I Look At The Underlying Pixels of the UIImage? Since the UIImage is immutable, you can't look at the direct pixels. However, you can make a copy. The code to this looks something like this: UIImage* image = ...; // An image NSData* pixelData = (NSData*) CGDataProviderCopyData(CGImageGetDataProvider(image.CGImage)); unsigned char* pixelBytes = (unsigned char *)[pixelData bytes]; // Take away the red pixel, assuming 32-bit RGBA for(int i = 0; i < [pixelData length]; i += 4) { pixelBytes[i] = 0; // red pixelBytes[i+1] = pixelBytes[i+1]; // green pixelBytes[i+2] = pixelBytes[i+2]; // blue pixelBytes[i+3] = pixelBytes[i+3]; // alpha } However, note that CGDataProviderCopyData provides you with an "immutable" reference to the data - meaning you can't change it (and you may get a BAD_ACCESS error if you do). Look at the next question if you want to see how you can modify the pixels. How Do I Modify The Pixels of the UIImage? The UIImage is immutable, meaning you can't change it. Apple posted a great article on how to get a copy of the pixels and modify them, and rather than copy and paste it here, you should just go read the article. Once you have the bitmap context as they mention in the article, you can do something similar to this to get a new UIImage with the modified pixels: CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; Do remember to release your references though, otherwise you're going to be leaking quite a bit of memory. After I Select 3 Images From The Camera, I Run Out Of Memory. Help! You have to remember that even though on disk these images take up only a few hundred kilobytes at most, that's because they're compressed as a PNG or JPG. When they are loaded into the UIImage, they become uncompressed. A quick over-the-envelope calculation would be: width x height x 4 = bytes in memory That's assuming 32-bit pixels. If you have 16-bit pixels (some JPGs are stored as RGBA-5551), then you'd replace the 4 with a 2. Now, images taken with the camera are 1600 x 1200 pixels, so let's do the math: 1600 x 1200 x 4 = 7,680,000 bytes = ~8 MB 8 MB is a lot, especially when you have a limit of around 24 MB for your application. That's why you run out of memory. OK, I Understand Why I Have No Memory. What Do I Do? There is never any reason to display images at their full resolution. The iPhone has a screen of 480 x 320 pixels, so you're just wasting space. If you find yourself in this situation, ask yourself the following question: Do I need the full resolution image? If the answer is yes, then you should save it to disk for later use. If the answer is no, then read the next part. Once you've decided what to do with the full-resolution image, then you need to create a smaller image to use for displaying. Many times you might even want several sizes for your image: a thumbnail, a full-size one for displaying, and the original full-resolution image. OK, I'm Hooked. How Do I Resize the Image? Unfortunately, there is no defined way how to resize an image. Also, it's important to note that when you resize it, you'll get a new image - you're not modifying the old one. There are a couple of methods to do the resizing. I'll present them both here, and explain the pros and cons of each. Method 1: Using UIKit + (UIImage*)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize; { // Create a graphics image context UIGraphicsBeginImageContext(newSize); // Tell the old image to draw in this new context, with the desired // new size [image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)]; // Get the new image from the context UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext(); // End the context UIGraphicsEndImageContext(); // Return the new image. return newImage; } This method is very simple, and works great. It will also deal with the UIImageOrientation for you, meaning that you don't have to care whether the camera was sideways when the picture was taken. However, this method is not thread safe, and since thumbnailing is a relatively expensive operation (approximately ~2.5s on a 3G for a 1600 x 1200 pixel image), this is very much an operation you may want to do in the background, on a separate thread. Method 2: Using CoreGraphics + (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSize:(CGSize)newSize; { CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } if (sourceImage.imageOrientation == UIImageOrientationLeft) { CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth, targetHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } The benefit of this method is that it is thread-safe, plus it takes care of all the small things (using correct color space and bitmap info, dealing with image orientation) that the UIKit version does. How Do I Resize and Maintain Aspect Ratio (like the AspectFill option)? It is very similar to the method above, and it looks like this: + (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSizeWithSameAspectRatio:(CGSize)targetSize; { CGSize imageSize = sourceImage.size; CGFloat width = imageSize.width; CGFloat height = imageSize.height; CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGFloat scaleFactor = 0.0; CGFloat scaledWidth = targetWidth; CGFloat scaledHeight = targetHeight; CGPoint thumbnailPoint = CGPointMake(0.0,0.0); if (CGSizeEqualToSize(imageSize, targetSize) == NO) { CGFloat widthFactor = targetWidth / width; CGFloat heightFactor = targetHeight / height; if (widthFactor > heightFactor) { scaleFactor = widthFactor; // scale to fit height } else { scaleFactor = heightFactor; // scale to fit width } scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the image if (widthFactor > heightFactor) { thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; } else if (widthFactor < heightFactor) { thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5; } } CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } // In the right or left cases, we need to switch scaledWidth and scaledHeight, // and also the thumbnail point if (sourceImage.imageOrientation == UIImageOrientationLeft) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } The method we employ here is to create a bitmap with the desired size, but draw an image that is actually larger, thus maintaining the aspect ratio. So We've Got Our Scaled Images - How Do I Save Them To Disk? This is pretty simple. Remember that we want to save a compressed version to disk, and not the uncompressed pixels. Apple provides two functions that help us with this (documentation is here): NSData* UIImagePNGRepresentation(UIImage *image); NSData* UIImageJPEGRepresentation (UIImage *image, CGFloat compressionQuality); And if you want to use them, you'd do something like: UIImage* myThumbnail = ...; // Get some image NSData* imageData = UIImagePNGRepresentation(myThumbnail); Now we're ready to save it to disk, which is the final step (say into the documents directory): // Give a name to the file NSString* imageName = @"MyImage.png"; // Now, we have to find the documents directory so we can save it // Note that you might want to save it elsewhere, like the cache directory, // or something similar. NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString* documentsDirectory = [paths objectAtIndex:0]; // Now we get the full path to the file NSString* fullPathToFile = [documentsDirectory stringByAppendingPathComponent:imageName]; // and then we write it out [imageData writeToFile:fullPathToFile atomically:NO]; You would repeat this for every version of the image you have. How Do I Load These Images Back Into Memory? Just look at the various UIImage initialization methods, such as +imageWithContentsOfFile: in the Apple documentation.

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  • how to generate tinymce to ajax generated textarea

    - by Jai_pans
    Hi, i have a image multi-uloader script which also each item uploaded was preview 1st b4 it submitted and each images has its following textarea which are also generated by javascript and my problem is i want to use the tinymce editor to each textarea generated by the ajax. Any help will be appreciated.. here is my script function fileQueueError(file, errorCode, message) { try { var imageName = "error.gif"; var errorName = ""; if (errorCode === SWFUpload.errorCode_QUEUE_LIMIT_EXCEEDED) { errorName = "You have attempted to queue too many files."; } if (errorName !== "") { alert(errorName); return; } switch (errorCode) { case SWFUpload.QUEUE_ERROR.ZERO_BYTE_FILE: imageName = "zerobyte.gif"; break; case SWFUpload.QUEUE_ERROR.FILE_EXCEEDS_SIZE_LIMIT: imageName = "toobig.gif"; break; case SWFUpload.QUEUE_ERROR.ZERO_BYTE_FILE: case SWFUpload.QUEUE_ERROR.INVALID_FILETYPE: default: alert(message); break; } addImage("images/" + imageName); } catch (ex) { this.debug(ex); } } function fileDialogComplete(numFilesSelected, numFilesQueued) { try { if (numFilesQueued 0) { this.startUpload(); } } catch (ex) { this.debug(ex); } } function uploadProgress(file, bytesLoaded) { try { var percent = Math.ceil((bytesLoaded / file.size) * 100); var progress = new FileProgress(file, this.customSettings.upload_target); progress.setProgress(percent); if (percent === 100) { progress.setStatus("Creating thumbnail..."); progress.toggleCancel(false, this); } else { progress.setStatus("Uploading..."); progress.toggleCancel(true, this); } } catch (ex) { this.debug(ex); } } function uploadSuccess(file, serverData) { try { var progress = new FileProgress(file, this.customSettings.upload_target); if (serverData.substring(0, 7) === "FILEID:") { addRow("tableID","thumbnail.php?id=" + serverData.substring(7),file.name); //setup(); //generateTinyMCE('itemdescription[]'); progress.setStatus("Thumbnail Created."); progress.toggleCancel(false); } else { addImage("images/error.gif"); progress.setStatus("Error."); progress.toggleCancel(false); alert(serverData); } } catch (ex) { this.debug(ex); } } function uploadComplete(file) { try { /* I want the next upload to continue automatically so I'll call startUpload here */ if (this.getStats().files_queued 0) { this.startUpload(); } else { var progress = new FileProgress(file, this.customSettings.upload_target); progress.setComplete(); progress.setStatus("All images received."); progress.toggleCancel(false); } } catch (ex) { this.debug(ex); } } function uploadError(file, errorCode, message) { var imageName = "error.gif"; var progress; try { switch (errorCode) { case SWFUpload.UPLOAD_ERROR.FILE_CANCELLED: try { progress = new FileProgress(file, this.customSettings.upload_target); progress.setCancelled(); progress.setStatus("Cancelled"); progress.toggleCancel(false); } catch (ex1) { this.debug(ex1); } break; case SWFUpload.UPLOAD_ERROR.UPLOAD_STOPPED: try { progress = new FileProgress(file, this.customSettings.upload_target); progress.setCancelled(); progress.setStatus("Stopped"); progress.toggleCancel(true); } catch (ex2) { this.debug(ex2); } case SWFUpload.UPLOAD_ERROR.UPLOAD_LIMIT_EXCEEDED: imageName = "uploadlimit.gif"; break; default: alert(message); break; } addImage("images/" + imageName); } catch (ex3) { this.debug(ex3); } } function addRow(tableID,src,filename) { var table = document.getElementById(tableID); var rowCount = table.rows.length; var row = table.insertRow(rowCount); rowCount + 1; row.id = "row"+rowCount; var cell0 = row.insertCell(0); cell0.innerHTML = rowCount; cell0.style.background = "#FFFFFF"; var cell1 = row.insertCell(1); cell1.align = "center"; cell1.style.background = "#FFFFFF"; var imahe = document.createElement("img"); imahe.setAttribute("src",src); var hidden = document.createElement("input"); hidden.setAttribute("type","hidden"); hidden.setAttribute("name","filename[]"); hidden.setAttribute("value",filename); /*var hidden2 = document.createElement("input"); hidden2.setAttribute("type","hidden"); hidden2.setAttribute("name","filename[]"); hidden2.setAttribute("value",filename); cell1.appendChild(hidden2);*/ cell1.appendChild(hidden); cell1.appendChild(imahe); var cell2 = row.insertCell(2); cell2.align = "left"; cell2.valign = "top"; cell2.style.background = "#FFFFFF"; //tr1.appendChild(td1); var div2 = document.createElement("div"); div2.style.padding ="0 0 0 10px"; div2.style.width = "400px"; var alink = document.createElement("a"); //alink.style.margin="40px 0 0 0"; alink.href ="#"; alink.innerHTML ="Cancel"; alink.onclick= function () { document.getElementById(row.id).style.display='none'; document.getElementById(textfield.id).disabled='disabled'; }; var div = document.createElement("div"); div.style.margin="10px 0"; div.appendChild(alink); var textfield = document.createElement("input"); textfield.id = "file"+rowCount; textfield.type = "text"; textfield.name = "itemname[]"; textfield.style.margin = "10px 0"; textfield.style.width = "400px"; textfield.value = "Item Name"; textfield.onclick= function(){ //textfield.value=""; if(textfield.value=="Item Name") textfield.value=""; if(desc.innerHTML=="") desc.innerHTML ="Item Description"; if(price.value=="") price.value="Item Price"; } var desc = document.createElement("textarea"); desc.name = "itemdescription[]"; desc.cols = "80"; desc.rows = "4"; desc.innerHTML = "Item Description"; desc.onclick = function(){ if(desc.innerHTML== "Item Description") desc.innerHTML = ""; if(textfield.value=="Item name" || textfield.value=="") textfield.value="Item Name"; if(price.value=="") price.value="Item Price"; } var price = document.createElement("input"); price.id = "file"+rowCount; price.type = "text"; price.name = "itemprice[]"; price.style.margin = "10px 0"; price.style.width = "400px"; price.value = "Item Price"; price.onclick= function(){ if(price.value=="Item Price") price.value=""; if(desc.innerHTML=="") desc.innerHTML ="Item Description"; if(textfield.value=="") textfield.value="Item Name"; } var span = document.createElement("span"); span.innerHTML = "View"; span.style.width = "auto"; span.style.padding = "10px 0"; var view = document.createElement("input"); view.id = "file"+rowCount; view.type = "checkbox"; view.name = "publicview[]"; view.value = "y"; view.checked = "checked"; var div3 = document.createElement("div"); div3.appendChild(span); div3.appendChild(view); var div4 = document.createElement("div"); div4.style.padding = "10px 0"; var span2 = document.createElement("span"); span2.innerHTML = "Default Display"; span2.style.width = "auto"; span2.style.padding = "10px 0"; var radio = document.createElement("input"); radio.type = "radio"; radio.name = "setdefault"; radio.value = "y"; div4.appendChild(span2); div4.appendChild(radio); div2.appendChild(div); //div2.appendChild(label); //div2.appendChild(table); div2.appendChild(textfield); div2.appendChild(desc); div2.appendChild(price); div2.appendChild(div3); div2.appendChild(div4); cell2.appendChild(div2); } function addImage(src,val_id) { var newImg = document.createElement("img"); newImg.style.margin = "5px 50px 5px 5px"; newImg.style.display= "inline"; newImg.id=val_id; document.getElementById("thumbnails").appendChild(newImg); if (newImg.filters) { try { newImg.filters.item("DXImageTransform.Microsoft.Alpha").opacity = 0; } catch (e) { // If it is not set initially, the browser will throw an error. This will set it if it is not set yet. newImg.style.filter = 'progid:DXImageTransform.Microsoft.Alpha(opacity=' + 0 + ')'; } } else { newImg.style.opacity = 0; } newImg.onload = function () { fadeIn(newImg, 0); }; newImg.src = src; } function fadeIn(element, opacity) { var reduceOpacityBy = 5; var rate = 30; // 15 fps if (opacity < 100) { opacity += reduceOpacityBy; if (opacity > 100) { opacity = 100; } if (element.filters) { try { element.filters.item("DXImageTransform.Microsoft.Alpha").opacity = opacity; } catch (e) { // If it is not set initially, the browser will throw an error. This will set it if it is not set yet. element.style.filter = 'progid:DXImageTransform.Microsoft.Alpha(opacity=' + opacity + ')'; } } else { element.style.opacity = opacity / 100; } } if (opacity < 100) { setTimeout(function () { fadeIn(element, opacity); }, rate); } } /* ************************************** * FileProgress Object * Control object for displaying file info * ************************************** */ function FileProgress(file, targetID) { this.fileProgressID = "divFileProgress"; this.fileProgressWrapper = document.getElementById(this.fileProgressID); if (!this.fileProgressWrapper) { this.fileProgressWrapper = document.createElement("div"); this.fileProgressWrapper.className = "progressWrapper"; this.fileProgressWrapper.id = this.fileProgressID; this.fileProgressElement = document.createElement("div"); this.fileProgressElement.className = "progressContainer"; var progressCancel = document.createElement("a"); progressCancel.className = "progressCancel"; progressCancel.href = "#"; progressCancel.style.visibility = "hidden"; progressCancel.appendChild(document.createTextNode(" ")); var progressText = document.createElement("div"); progressText.className = "progressName"; progressText.appendChild(document.createTextNode(file.name)); var progressBar = document.createElement("div"); progressBar.className = "progressBarInProgress"; var progressStatus = document.createElement("div"); progressStatus.className = "progressBarStatus"; progressStatus.innerHTML = "&nbsp;"; this.fileProgressElement.appendChild(progressCancel); this.fileProgressElement.appendChild(progressText); this.fileProgressElement.appendChild(progressStatus); this.fileProgressElement.appendChild(progressBar); this.fileProgressWrapper.appendChild(this.fileProgressElement); document.getElementById(targetID).appendChild(this.fileProgressWrapper); fadeIn(this.fileProgressWrapper, 0); } else { this.fileProgressElement = this.fileProgressWrapper.firstChild; this.fileProgressElement.childNodes[1].firstChild.nodeValue = file.name; } this.height = this.fileProgressWrapper.offsetHeight; } FileProgress.prototype.setProgress = function (percentage) { this.fileProgressElement.className = "progressContainer green"; this.fileProgressElement.childNodes[3].className = "progressBarInProgress"; this.fileProgressElement.childNodes[3].style.width = percentage + "%"; }; FileProgress.prototype.setComplete = function () { this.fileProgressElement.className = "progressContainer blue"; this.fileProgressElement.childNodes[3].className = "progressBarComplete"; this.fileProgressElement.childNodes[3].style.width = ""; }; FileProgress.prototype.setError = function () { this.fileProgressElement.className = "progressContainer red"; this.fileProgressElement.childNodes[3].className = "progressBarError"; this.fileProgressElement.childNodes[3].style.width = ""; }; FileProgress.prototype.setCancelled = function () { this.fileProgressElement.className = "progressContainer"; this.fileProgressElement.childNodes[3].className = "progressBarError"; this.fileProgressElement.childNodes[3].style.width = ""; }; FileProgress.prototype.setStatus = function (status) { this.fileProgressElement.childNodes[2].innerHTML = status; }; FileProgress.prototype.toggleCancel = function (show, swfuploadInstance) { this.fileProgressElement.childNodes[0].style.visibility = show ? "visible" : "hidden"; if (swfuploadInstance) { var fileID = this.fileProgressID; this.fileProgressElement.childNodes[0].onclick = function () { swfuploadInstance.cancelUpload(fileID); return false; }; } }; i am using a swfuploader an i jst added a input fields and a textarea when it preview the images which ready to be uploaded and from my html i have this script var swfu; window.onload = function () { swfu = new SWFUpload({ // Backend Settings upload_url: "../we_modules/upload.php", // Relative to the SWF file or absolute post_params: {"PHPSESSID": ""}, // File Upload Settings file_size_limit : "20 MB", // 2MB file_types : "*.*", //file_types : "", file_types_description : "jpg", file_upload_limit : "0", file_queue_limit : "0", // Event Handler Settings - these functions as defined in Handlers.js // The handlers are not part of SWFUpload but are part of my website and control how // my website reacts to the SWFUpload events. //file_queued_handler : fileQueued, file_queue_error_handler : fileQueueError, file_dialog_complete_handler : fileDialogComplete, upload_progress_handler : uploadProgress, upload_error_handler : uploadError, upload_success_handler : uploadSuccess, upload_complete_handler : uploadComplete, // Button Settings button_image_url : "../we_modules/images/SmallSpyGlassWithTransperancy_17x18.png", // Relative to the SWF file button_placeholder_id : "spanButtonPlaceholder", button_width: 180, button_height: 18, button_text : 'Select Files(2 MB Max)', button_text_style : '.button { font-family: Helvetica, Arial, sans-serif; font-size: 12pt;cursor:pointer } .buttonSmall { font-size: 10pt; }', button_text_top_padding: 0, button_text_left_padding: 18, button_window_mode: SWFUpload.WINDOW_MODE.TRANSPARENT, button_cursor: SWFUpload.CURSOR.HAND, // Flash Settings flash_url : "../swfupload/swfupload.swf", custom_settings : { upload_target : "divFileProgressContainer" }, // Debug Settings debug: false }); }; where should i put on the tinymce function as you mention below?

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  • Refreshing Your PC Won’t Help: Why Bloatware is Still a Problem on Windows 8

    - by Chris Hoffman
    Bloatware is still a big problem on new Windows 8 and 8.1 PCs. Some websites will tell you that you can easily get rid of manufacturer-installed bloatware with Windows 8′s Reset feature, but they’re generally wrong. This junk software often turns the process of powering on your new PC from what could be a delightful experience into a tedious slog, forcing you to spend hours cleaning up your new PC before you can enjoy it. Why Refreshing Your PC (Probably) Won’t Help Manufacturers install software along with Windows on their new PCs. In addition to hardware drivers that allow the PC’s hardware to work properly, they install more questionable things like trial antivirus software and other nagware. Much of this software runs at boot, cluttering the system tray and slowing down boot times, often dramatically. Software companies pay computer manufacturers to include this stuff. It’s installed to make the PC manufacturer money at the cost of making the Windows computer worse for actual users. Windows 8 includes “Refresh Your PC” and “Reset Your PC” features that allow Windows users to quickly get their computers back to a fresh state. It’s essentially a quick, streamlined way of reinstalling Windows.  If you install Windows 8 or 8.1 yourself, the Refresh operation will give your PC a clean Windows system without any additional third-party software. However, Microsoft allows computer manufacturers to customize their Refresh images. In other words, most computer manufacturers will build their drivers, bloatware, and other system customizations into the Refresh image. When you Refresh your computer, you’ll just get back to the factory-provided system complete with bloatware. It’s possible that some computer manufacturers aren’t building bloatware into their refresh images in this way. It’s also possible that, when Windows 8 came out, some computer manufacturer didn’t realize they could do this and that refreshing a new PC would strip the bloatware. However, on most Windows 8 and 8.1 PCs, you’ll probably see bloatware come back when you refresh your PC. It’s easy to understand how PC manufacturers do this. You can create your own Refresh images on Windows 8 and 8.1 with just a simple command, replacing Microsoft’s image with a customized one. Manufacturers can install their own refresh images in the same way. Microsoft doesn’t lock down the Refresh feature. Desktop Bloatware is Still Around, Even on Tablets! Not only is typical Windows desktop bloatware not gone, it has tagged along with Windows as it moves to new form factors. Every Windows tablet currently on the market — aside from Microsoft’s own Surface and Surface 2 tablets — runs on a standard Intel x86 chip. This means that every Windows 8 and 8.1 tablet you see in stores has a full desktop with the capability to run desktop software. Even if that tablet doesn’t come with a keyboard, it’s likely that the manufacturer has preinstalled bloatware on the tablet’s desktop. Yes, that means that your Windows tablet will be slower to boot and have less memory because junk and nagging software will be on its desktop and in its system tray. Microsoft considers tablets to be PCs, and PC manufacturers love installing their bloatware. If you pick up a Windows tablet, don’t be surprised if you have to deal with desktop bloatware on it. Microsoft Surfaces and Signature PCs Microsoft is now selling their own Surface PCs that they built themselves — they’re now a “devices and services” company after all, not a software company. One of the nice things about Microsoft’s Surface PCs is that they’re free of the typical bloatware. Microsoft won’t take money from Norton to include nagging software that worsens the experience. If you pick up a Surface device that provides Windows 8.1 and 8 as Microsoft intended it — or install a fresh Windows 8.1 or 8 system — you won’t see any bloatware. Microsoft is also continuing their Signature program. New PCs purchased from Microsoft’s official stores are considered “Signature PCs” and don’t have the typical bloatware. For example, the same laptop could be full of bloatware in a traditional computer store and clean, without the nasty bloatware when purchased from a Microsoft Store. Microsoft will also continue to charge you $99 if you want them to remove your computer’s bloatware for you — that’s the more questionable part of the Signature program. Windows 8 App Bloatware is an Improvement There’s a new type of bloatware on new Windows 8 systems, which is thankfully less harmful. This is bloatware in the form of included “Windows 8-style”, “Store-style”, or “Modern” apps in the new, tiled interface. For example, Amazon may pay a computer manufacturer to include the Amazon Kindle app from the Windows Store. (The manufacturer may also just receive a cut of book sales for including it. We’re not sure how the revenue sharing works — but it’s clear PC manufacturers are getting money from Amazon.) The manufacturer will then install the Amazon Kindle app from the Windows Store by default. This included software is technically some amount of clutter, but it doesn’t cause the problems older types of bloatware does. It won’t automatically load and delay your computer’s startup process, clutter your system tray, or take up memory while you’re using your computer. For this reason, a shift to including new-style apps as bloatware is a definite improvement over older styles of bloatware. Unfortunately, this type of bloatware has not replaced traditional desktop bloatware, and new Windows PCs will generally have both. Windows RT is Immune to Typical Bloatware, But… Microsoft’s Windows RT can’t run Microsoft desktop software, so it’s immune to traditional bloatware. Just as you can’t install your own desktop programs on it, the Windows RT device’s manufacturer can’t install their own desktop bloatware. While Windows RT could be an antidote to bloatware, this advantage comes at the cost of being able to install any type of desktop software at all. Windows RT has also seemingly failed — while a variety of manufacturers came out with their own Windows RT devices when Windows 8 was first released, they’ve all since been withdrawn from the market. Manufacturers who created Windows RT devices have criticized it in the media and stated they have no plans to produce any future Windows RT devices. The only Windows RT devices still on the market are Microsoft’s Surface (originally named Surface RT) and Surface 2. Nokia is also coming out with their own Windows RT tablet, but they’re in the process of being purchased by Microsoft. In other words, Windows RT just isn’t a factor when it comes to bloatware — you wouldn’t get a Windows RT device unless you purchased a Surface, but those wouldn’t come with bloatware anyway. Removing Bloatware or Reinstalling Windows 8.1 While bloatware is still a problem on new Windows systems and the Refresh option probably won’t help you, you can still eliminate bloatware in the traditional way. Bloatware can be uninstalled from the Windows Control Panel or with a dedicated removal tool like PC Decrapifier, which tries to automatically uninstall the junk for you. You can also do what Windows geeks have always tended to do with new computers — reinstall Windows 8 or 8.1 from scratch with installation media from Microsoft. You’ll get a clean Windows system and you can install only the hardware drivers and other software you need. Unfortunately, bloatware is still a big problem for Windows PCs. Windows 8 tries to do some things to address bloatware, but it ultimately comes up short. Most Windows PCs sold in most stores to most people will still have the typical bloatware slowing down the boot process, wasting memory, and adding clutter. Image Credit: LG on Flickr, Intel Free Press on Flickr, Wilson Hui on Flickr, Intel Free Press on Flickr, Vernon Chan on Flickr     

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  • Uploadify Minimum Image Width And Height

    - by Richard Knop
    So I am using the Uplodify plugin to allow users to upload multiple images at once. The problem is I need to set a minimum width and height for images. Let's say 150x150px is the smallest image users can upload. How can I set this limitation in the Uploadify plugin? When user tries to upload smaller picture, I would like to display some error message as well. Here is the PHP file that is called bu the plugin to upload images: <?php define('BASE_PATH', substr(dirname(dirname(__FILE__)), 0, -22)); // set the include path set_include_path(BASE_PATH . '/../library' . PATH_SEPARATOR . BASE_PATH . '/library' . PATH_SEPARATOR . get_include_path()); // autoload classes from the library function __autoload($class) { include str_replace('_', '/', $class) . '.php'; } $configuration = new Zend_Config_Ini(BASE_PATH . '/application' . '/configs/application.ini', 'development'); $dbAdapter = Zend_Db::factory($configuration->database); Zend_Db_Table_Abstract::setDefaultAdapter($dbAdapter); function _getTable($table) { include BASE_PATH . '/application/modules/default/models/' . $table . '.php'; return new $table(); } $albums = _getTable('Albums'); $media = _getTable('Media'); if (false === empty($_FILES)) { $tempFile = $_FILES['Filedata']['tmp_name']; $extension = end(explode('.', $_FILES['Filedata']['name'])); // insert temporary row into the database $data = array(); $data['type'] = 'photo'; $data['type2'] = 'public'; $data['status'] = 'temporary'; $data['user_id'] = $_REQUEST['user_id']; $paths = $media->add($data, $extension, $dbAdapter); // save the photo move_uploaded_file($tempFile, BASE_PATH . '/public/' . $paths[0]); // create a thumbnail include BASE_PATH . '/library/My/PHPThumbnailer/ThumbLib.inc.php'; $thumb = PhpThumbFactory::create(BASE_PATH . '/public/' . $paths[0]); $thumb->adaptiveResize(85, 85); $thumb->save(BASE_PATH . '/public/' . $paths[1]); // add watermark to the bottom right corner $pathToFullImage = BASE_PATH . '/public/' . $paths[0]; $size = getimagesize($pathToFullImage); switch ($extension) { case 'gif': $im = imagecreatefromgif($pathToFullImage); break; case 'jpg': $im = imagecreatefromjpeg($pathToFullImage); break; case 'png': $im = imagecreatefrompng($pathToFullImage); break; } if (false !== $im) { $white = imagecolorallocate($im, 255, 255, 255); $font = BASE_PATH . '/public/fonts/arial.ttf'; imagefttext($im, 13, // font size 0, // angle $size[0] - 132, // x axis (top left is [0, 0]) $size[1] - 13, // y axis $white, $font, 'HunnyHive.com'); switch ($extension) { case 'gif': imagegif($im, $pathToFullImage); break; case 'jpg': imagejpeg($im, $pathToFullImage, 100); break; case 'png': imagepng($im, $pathToFullImage, 0); break; } imagedestroy($im); } echo "1"; } And here's the javascript: $(document).ready(function() { $('#photo').uploadify({ 'uploader' : '/flash-uploader/scripts/uploadify.swf', 'script' : '/flash-uploader/scripts/upload-public-photo.php', 'cancelImg' : '/flash-uploader/cancel.png', 'scriptData' : {'user_id' : 'USER_ID'}, 'queueID' : 'fileQueue', 'auto' : true, 'multi' : true, 'sizeLimit' : 2097152, 'fileExt' : '*.jpg;*.jpeg;*.gif;*.png', 'wmode' : 'transparent', 'onComplete' : function() { $.get('/my-account/temporary-public-photos', function(data) { $('#temporaryPhotos').html(data); }); } }); $('#upload_public_photo').hover(function() { var titles = '{'; $('.title').each(function() { var title = $(this).val(); if ('Title...' != title) { var id = $(this).attr('name'); id = id.substr(5); title = jQuery.trim(title); if (titles.length > 1) { titles += ','; } titles += '"' + id + '"' + ':"' + title + '"'; } }); titles += '}'; $('#titles').val(titles); }); }); Now bear in mind that I know how to check images dimensions in the PHP file. But I'm not sure how to modify the javascript so it won't upload images with very small dimensions.

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  • Blogging tips for SQL Server professionals

    - by jamiet
    For some time now I have been intending to put some material together relating my blogging experiences since I began blogging in 2004 and that led to me submitting a session for SQLBits recently where I intended to do just that. That didn’t get enough votes to allow me to present however so instead I resolved to write a blog post about it and Simon Sabin’s recent post Blogging – how do you do it? has prompted me to get around to completing it. So, here I present a compendium of tips that I’ve picked up from authoring a fair few blog posts over the past 6 years. Feedburner Feedburner.com is a service that can consume your blog’s default RSS feed and provide another, replacement, feed that has exactly the same content. You can then supply that replacement feed on your blog site for other people to consume in their RSS readers. Why would you want to do this? Well, two reasons actually: It makes your blog portable. If you ever want to move your blog to a different URL you don’t have to tell your subscribers to move to a different feed. The feedburner feed is a pointer to your blog content rather than being a copy of it. Feedburner will collect stats telling you how many people are subscribed to your feed, which RSS readers they use, stuff like that. Here’s a sample screenshot for http://sqlblog.com/blogs/jamie_thomson/: It also tells you what your most viewed posts are: Web stats like these are notoriously inaccurate but then again the method of measurement here is not important, what IS important is that it gives you a trustworthy ranking of your blog posts and (in my opinion) knowing which are your most popular posts is more important than knowing exactly how many views each post has had. This is just the tip of the iceberg of what Feedburner provides and I recommend every new blogger to try it! Monitor subscribers using Google Reader If for some reason Feedburner is not to your taste or (more likely) you already have an established RSS feed that you do not want to change then Google provide another way in which you can monitor your readership in the shape of their online RSS reader, Google Reader. It provides, for every RSS feed, a collection of stats including the number of Google Reader users that have subscribed to that RSS feed. This is really valuable information and in fact I have been recording this statistic for mine and a number of other blogs for a few years now and as such I can produce the following chart that indicates how readership is trending for those blogs over time: [Good news for my fellow SQLBlog bloggers.] As Stephen Few readily points out, its not the numbers that are important but the trend. Search Engine Optimisation (SEO) SEO (or “How do I get my blog to show up in Google”) is a massive area of expertise which I don’t want (and am unable) to cover in much detail here but there are some simple rules of thumb that will help: Tags – If your blog engine offers the ability to add tags to your blog post, use them. Invariably those tags go into the meta section of the page HTML and search engines lap that stuff up. For example, from my recent post Microsoft publish Visual Studio 2010 Database Project Guidance: Title – Search engines take notice of web page titles as well so make them specific and descriptive (e.g. “Configuring dtsConfig connection strings”) rather than esoteric and meaningless in a vain attempt to be humorous (e.g. “Last night a DJ saved my ETL batch”)! Title(2) – Make your title even more search engine friendly by mentioning high level subject areas, not dissimilar to Twitter hashtags. For example, if you look at all of my posts related to SSIS you will notice that nearly all contain the word “SSIS” in the title even if I had to shoehorn it in there by putting it in square brackets or similar. Another tip, if you ARE putting words into your titles in this artificial manner then put them at the end so that they’re not that prominent in search engine results; they’re there for the search engines to consume, not for human beings. Images – Always add titles and alternate text (ALT attribute) to images in your blog post. If you use Windows 7 or Windows Vista then you can use Live Writer (which Simon recommended) makes this easy for you. Headings – If you want to highlight section headings use heading tags (e.g. <H1>, <H2>, <H3> etc…) rather than just formatting the text appropriately – again, Live makes this easy. These tags give your blog posts structure that is understood by search engines and RSS readers alike. (I believe it makes them more amenable to CSS as well – though that’s not something I know too much about). If you check the HTML source for the blog post you’re reading right now you’ll be able to scan through and see where I have used heading tags. Microsoft provide a free tool called the SEO Toolkit that will analyse your blog site (for free) and tell you what things you should change to improve SEO. Go read more and download for free at Search Engine Optimization Toolkit. Did I mention that it was free? Miscellaneous Tips If you are including code in your blog post then ensure it is formatted correctly. Use SQL Server Central’s T-SQL prettifier for formatting T-SQL code. Use images and videos. Personally speaking there’s nothing I like less when reading a blog than paragraph after paragraph of text. Images make your blog more appealing which means people are more likely to read what you have written. Be original. Don’t plagiarise other people’s content and don’t simply rewrite the contents of Books Online. Every time you publish a blog post tweet a link to it. Include hashtags in your tweet that are more likely to grab people’s attention. That’s probably enough for now - I hope this blog post proves useful to someone out there. If you would appreciate a related session at a forthcoming SQLBits conference then please let me know. This will likely be my last blog post for 2010 so I would like to take this opportunity to thank everyone that has commented on, linked to or read any of my blog posts in that time. 2011 is shaping up to be a very interesting for SQL Server observers with the impending release of SQL Server code-named Denali and I promise I’ll have lots more content on that as the year progresses. Happy New Year. @Jamiet

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  • Silverlight with using of DependencyProperty and ControlTemplate

    - by Taras
    Hello everyone, I'm starting to study Silverlight 3 and Visual Studio 2008. I've been trying to create Windows sidebar gadget with button controls that look like circles (I have couple of "roundish" png images). The behavior, I want, is the following: when the mouse hovers over the image it gets larger a bit. When we click on it, then it goes down and up. When we leave the button's image it becomes normal sized again. Cause I'm going to have couple of such controls I decided to implement custom control: like a button but with image and no content text. My problem is that I'm not able to set my custom properties in my template and style. What am I doing wrong? My teamplate control with three additional properties: namespace SilverlightGadgetDocked { public class ActionButton : Button { /// <summary> /// Gets or sets the image source of the button. /// </summary> public String ImageSource { get { return (String)GetValue(ImageSourceProperty); } set { SetValue(ImageSourceProperty, value); } } /// <summary> /// Gets or sets the ratio that is applied to the button's size /// when the mouse control is over the control. /// </summary> public Double ActiveRatio { get { return (Double)GetValue(ActiveRatioProperty); } set { SetValue(ActiveRatioProperty, value); } } /// <summary> /// Gets or sets the offset - the amount of pixels the button /// is shifted when the the mouse control is over the control. /// </summary> public Double ActiveOffset { get { return (Double)GetValue(ActiveOffsetProperty); } set { SetValue(ActiveOffsetProperty, value); } } public static readonly DependencyProperty ImageSourceProperty = DependencyProperty.Register("ImageSource", typeof(String), typeof(ActionButton), new PropertyMetadata(String.Empty)); public static readonly DependencyProperty ActiveRatioProperty = DependencyProperty.Register("ActiveRatio", typeof(Double), typeof(ActionButton), new PropertyMetadata(1.0)); public static readonly DependencyProperty ActiveOffsetProperty = DependencyProperty.Register("ActiveOffset", typeof(Double), typeof(ActionButton), new PropertyMetadata(0)); public ActionButton() { this.DefaultStyleKey = typeof(ActionButton); } } } And XAML with styles: <UserControl x:Class="SilverlightGadgetDocked.Page" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:SilverlightGadgetDocked="clr-namespace:SilverlightGadgetDocked" Width="130" Height="150" SizeChanged="UserControl_SizeChanged" MouseEnter="UserControl_MouseEnter" MouseLeave="UserControl_MouseLeave"> <Canvas> <Canvas.Resources> <Style x:Name="ActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="SilverlightGadgetDocked:ActionButton"> <Grid> <Image Source="{TemplateBinding ImageSource}" Width="{TemplateBinding Width}" Height="{TemplateBinding Height}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="DockedActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource ActionButtonStyle}"> <Setter Property="Canvas.ZIndex" Value="2"/> <Setter Property="Canvas.Top" Value="10"/> <Setter Property="Width" Value="30"/> <Setter Property="Height" Value="30"/> <Setter Property="ActiveRatio" Value="1.15"/> <Setter Property="ActiveOffset" Value="5"/> </Style> <Style x:Key="InfoActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource DockedActionButtonStyle}"> <Setter Property="ImageSource" Value="images/action_button_info.png"/> </Style> <Style x:Key="ReadActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource DockedActionButtonStyle}"> <Setter Property="ImageSource" Value="images/action_button_read.png"/> </Style> <Style x:Key="WriteActionButtonStyle" TargetType="SilverlightGadgetDocked:ActionButton" BasedOn="{StaticResource DockedActionButtonStyle}"> <Setter Property="ImageSource" Value="images/action_button_write.png"/> </Style> </Canvas.Resources> <StackPanel> <Image Source="images/background_docked.png" Stretch="None"/> <TextBlock Foreground="White" MaxWidth="130" HorizontalAlignment="Right" VerticalAlignment="Top" Padding="0,0,5,0" Text="Name" FontSize="13"/> </StackPanel> <SilverlightGadgetDocked:ActionButton Canvas.Left="15" Style="{StaticResource InfoActionButtonStyle}" MouseLeftButtonDown="imgActionInfo_MouseLeftButtonDown"/> <SilverlightGadgetDocked:ActionButton Canvas.Left="45" Style="{StaticResource ReadActionButtonStyle}" MouseLeftButtonDown="imgActionRead_MouseLeftButtonDown"/> <SilverlightGadgetDocked:ActionButton Canvas.Left="75" Style="{StaticResource WriteAtionButtonStyle}" MouseLeftButtonDown="imgActionWrite_MouseLeftButtonDown"/> </Canvas> </UserControl> And Visual Studio reports that "Invalid attribute value ActiveRatio for property Property" in line 27 <Setter Property="ActiveRatio" Value="1.15"/> VERY BIG THANKS!!!

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  • Trying to get these list items to display inline

    - by Joel
    I have several unordered lists that I want to display like this: <ul> <li><img></li> <li><p></li> //inline </ul> //linebreak <ul> <li><img></li> <li><p></li> //inline </ul> ...etc I'm not able to get the li items to be inline with eachother. They are stacking vertically. I have stripped away most styling but still can't figure out what I'm doing wrong: html: <ul class="instrument"> <li class="imagebox"><img src="/images/matepe.jpg" width="247" height="228" alt="Matepe" /></li> <li class="textbox"><p>The matepe is a 24 key instrument that is played by the Kore-Kore people in North-Eastern Zimbabwe and Mozambique. It utilizes four fingers-each playing an individual melody. These melodies also interwieve to create resultant melodies that can be manipulated thru accenting different fingers. The matepe is used in Rattletree as the bridge from the physical world to the spirit world. The matepe is used in the Kore-Kore culture to summon the Mhondoro spirits which are thought to be able to communicate directly with Mwari (God) without the need of an intermediary.</p></li> </ul> <ul class="instrument"> <li class="imagebox"><img src="/images/soprano_little.jpg" border="0" width="247" height="170" alt="Soprano" /></li> <li class="textbox"><p>The highest voice of the Rattletree Marimba orchestra is the Soprano marimba. The soprano is used to whip up the energy on the dancefloor and help people reach ecstatic state with it's high and clear singing voice. The range of these sopranos goes much lower than 'typical' Zimbabwean style sopranos. The sopranos play the range of the right hand of the matepe and go two notes higher and five notes lower. Rattletree uses two sopranos.</p></li> </ul> <ul class="instrument"> <li class="imagebox"><img src="/images/bari_little.jpg" border="0" width="247" height="170" alt="Baritone" /></li> <li class="textbox"><p>The Baritone is the next lower voice in the orchestra. The bari is where the funk is. Generally bubbling over the Bass line, the baritone creates the syncopations and polyrhythms that messes with the 'minds' of the dancers and helps seperate the listener from the physical realm of thought. The range of the baritone covers the full range of the left hand side of the matepe.</p></li> </ul> <ul class="instrument"> <li class="imagebox"><img src="/images/darren_littlebass.jpg" border="0" width="247" height="195" alt="Bass"/><strong>Bass Marimba</strong></li> <li class="textbox"><p>The towering Bass Marimba is the foundation of the Rattletree Marimba sound. Putting out frequencies as low as 22hZ, the bass creates the drive that gets the dancefloor moving. It is 5.5' tall, 9' long, and 4' deep. It is played by standing on a platform and struck with mallets that have lacross-ball size heads (they are actually made with rubber dog balls). The Bass marimba's range covers the lowest five notes of the matepe and goes another five notes lower.</p></li> </ul> <ul class="instrument"> <li class="imagebox"><img src="/images/wayne_little.jpg" border="0" width="247" height="177" alt="Drums"/><strong>Drumset</strong></li> <li class="textbox"><p>All the intricate polyrhythms are held together tastefully with the drumset. The drums provides the consistancy and grounding that the dancers need to keep going all night. While the steady kick and high-hat provide that grounding function, the toms and snare and allowed to be another voice in the poylrhythmic texture-helping the dancers abandon the concept of a "one" within this cyclical music.</p></li> </ul> css: ul.instrument { text-align:left; display:inline; } ul.instrument li { list-style-type: none; } li.imagebox { } li.textbox { } li.textbox p{ width: 247px; }

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  • Trying to create scrolling horizontal thumbnail navigation that hides on left side when not in use

    - by user346602
    Hi, I am trying recreate the following type of scrolling thumbnail navigation as described in the following tutorial: http://tympanus.net/codrops/2010/05/10/scrollable-thumbs-menu/ I require my thumbs to slide out horizontally from the left. I have amended the code to the best of my abilities, but I can't get it to work. (Think the problem is in the top third of the jquery). Here is what I have to date: HTML <ul class="menu" id="menu"> <li> <a href="#"></a> <div class="sc_menu_wrapper"> <div class="sc_menu"> <a href="#"><img src="images/gallery/1.jpg" alt=""/></a> <a href="#"><img src="images/gallery/2.jpg" alt=""/></a> <a href="#"><img src="images/gallery/3.jpg" alt=""/></a> <a href="#"><img src="images/gallery/4.jpg" alt=""/></a> <a href="#"><img src="images/gallery/5.jpg" alt=""/></a> </div> </div> </li> </ul> CSS /* Navigation Style */ ul.menu{ position: fixed; top: 0px; left:0px; width: 100%; } ul.menu li{ position:relative; width: 100% } ul.menu li > a{ position:absolute; top:300px; left:0px; width:40px; height:200px; background-color:#e7e7e8; } /* Thumb Scrolling Style */ div.sc_menu_wrapper { position: absolute; right: 0px; height: 220px; overflow: hidden; top: 300px; left:0px; visibility:hidden; } div.sc_menu { height: 200px; visibility:hidden; } .sc_menu a { display: block; background-color:#e7e7e8; } .sc_menu img { display: block; border: none; opacity:0.3; filter:progid:DXImageTransform.Microsoft.Alpha(opacity=30); } JQUERY $(function(){ // function to make the thumbs menu scrollable function buildThumbs($elem){ var $wrapper = $elem.next(); var $menu = $wrapper.find('.sc_menu'); var inactiveMargin = 220; // move the scroll down to the beggining (move as much as the height of the menu) $wrapper.scrollRight($menu.outerHeight()); //when moving the mouse up or down, the wrapper moves (scrolls) up or down $wrapper.bind('mousemove',function(e){ var wrapperWidth = $wrapper.width(); var menuWidth = $menu.outerWidth() + 2 * inactiveMargin; var top = (e.pageX - $wrapper.offset().right) * (menuWidth - wrapperWidth) / wrapperWidth - inactiveMargin; $wrapper.scrollRight(right+10); }); } var stacktime; $('#menu li > a').bind('mouseover',function () { var $this = $(this); buildThumbs($this); var pos = $this.next().find('a').size(); var f = function(){ if(pos==0) clearTimeout(stacktime); $this.next().find('a:nth-child('+pos+')').css('visibility','visible'); --pos; }; // each thumb will appear with a delay stacktime = setInterval(f , 50); }); /// on mouseleave of the whole <li> the scrollable area is hidden $('#menu li').bind('mouseleave',function () { var $this = $(this); clearTimeout(stacktime); $this.find('.sc_menu').css('visibility','hidden').find('a').css('visibility','hidden'); $this.find('.sc_menu_wrapper').css('visibility','hidden'); }); // when hovering a thumb, change its opacity $('.sc_menu a').hover( function () { var $this = $(this); $this.find('img') .stop() .animate({'opacity':'1.0'},400); }, function () { var $this = $(this); $this.find('img') .stop() .animate({'opacity':'0.3'},400); } ); }); Wondering if some eagle eye might be able to point out where I am going wrong. As my knowledge of JQuery is limited, I'm guessing it is in there. I really appreciate anyone taking the time to look this over. Thank you!

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  • I have this broken php upload script

    - by Anders Kitson
    I have this script for uploading a image and content from a form, it works in one project but not the other. I have spent a good few hours trying to debug it, I am hoping someone could point out the issue I might be having. Where there are comments is where I have tried to debug. The first error I got was the "echo invalid file" at the beginning of the last comment. With these specific areas commented out the upload name and type that I am supposed to be grabbing from the form is not being echoed, I am thinking this is where the error is occurring, but can't quite seem to find it. Thanks. <?php include("../includes/connect.php"); /* if ((($_FILES["file"]["type"] == "image/gif") || ($_FILES["file"]["type"] == "image/jpeg") || ($_FILES["file"]["type"] == "image/pjpeg")) && ($_FILES["file"]["size"] < 2000000)) { */ if ($_FILES["file"]["error"] > 0) { echo "Return Code: " . $_FILES["file"]["error"] . "<br />"; } else { echo "Upload: " . $_FILES["file"]["name"] . "<br />"; echo "Type: " . $_FILES["file"]["type"] . "<br />"; echo "Size: " . ($_FILES["file"]["size"] / 1024) . " Kb<br />"; echo "Temp file: " . $_FILES["file"]["tmp_name"] . "<br />"; /* GRAB FORM DATA */ $title = $_POST['title']; $date = $_POST['date']; $content = $_POST['content']; $imageName1 = $_FILES["file"]["name"]; echo $title; echo "<br/>"; echo $date; echo "<br/>"; echo $content; echo "<br/>"; echo $imageName1; $sql = "INSERT INTO blog (title,date,content,image)VALUES( \"$title\", \"$date\", \"$content\", \"$imageName1\" )"; $results = mysql_query($sql)or die(mysql_error()); echo "<br/>"; if (file_exists("../images/blog/" . $_FILES["file"]["name"])) { echo $_FILES["file"]["name"] . " already exists. "; } else { move_uploaded_file($_FILES["file"]["tmp_name"], "../images/blog/" . $_FILES["file"]["name"]); echo "Stored in: " . "../images/blog/" . $_FILES["file"]["name"]; } } /* } else { echo "Invalid file" . "<br/>"; echo "Type: " . $_FILES["file"]["type"] . "<br />"; } */ //lets create a thumbnail of this uploaded image. /* $fileName = $_FILES["file"]["name"]; createThumb($fileName,310,"../images/blog/thumbs/"); function createThumb($thisFileName, $thisThumbWidth, $thisThumbDest){ $thisOriginalFilePath = "../images/blog/". $thisFileName; list($width, $height) = getimagesize($thisOriginalFilePath); $imgRatio =$width/$height; $thisThumbHeight = $thisThumbWidth/$imgRatio; $thumb = imagecreatetruecolor($thisThumbWidth,$thisThumbHeight); $source = imagecreatefromjpeg($thisOriginalFilePath); imagecopyresampled($thumb, $source, 0, 0, 0, 0, $thisThumbWidth,$thisThumbHeight, $width, $height); $newFileName = $thisThumbDest.$thisFileName; imagejpeg($thumb,$newFileName, 80); echo "<p><img src=\"$newFileName\" /></p>"; //header("location: http://www.google.ca"); } */ ?>

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  • Help for CSS Menu Dropdown, FF OK and IE6 Problem

    - by Taruhku
    IE Problem, FF OK. Please help..???? Screen Shoot problem click here This is my CSS dolphincontainer { position:relative; height:56px; color:#E0E0E0; background:#143D55; width:100%; font-family:Tahoma; left: 0px; } dolphinnav {position:absolute;;height:33px;font-size:12px;font-weight:bold;background:#fff url(images/dolphin_bg.gif) repeat-x bottom left;padding:0 0 0 10px;width:975px;} dolphinnav ul {margin:0;padding:0;list-style-type:none;width:auto;float:left;} dolphinnav ul li {display:block;float:left;margin:0 1px;} dolphinnav ul li a {display:block;float:left;color:#001b2c;text-decoration:none;padding:0 0 0 10px;height:33px;} dolphinnav ul li a span {padding:12px 20px 0 0;height:21px;float:left;font-weight:bold;} dolphinnav ul li a:hover {color:#fff;background:transparent url(images/dolphin_bg-OVER.gif) repeat-x bottom left;} dolphinnav ul li a:hover span {display:block;width:auto;cursor:pointer;} dolphinnav ul li a.current,#dolphinnav ul li a.current:hover {color:#fff;background:#00517e url(images/dolphin_left-ON.gif) no-repeat top left;line-height:275%;} dolphinnav ul li a.current span {display:block;padding:0 20px 0 0;width:auto;background:#00517e url(images/dolphin_right-ON.gif) no-repeat top right;height:33px;} .tuckUp { display:block; width:90px; height:30px; overflow:hidden; cursor:pointer; } .pullDown { width:90px; height:56px; } .item a:link, .item a:visited { display:inline; float:left; background:#fff url(images/dolphin_bg.gif) repeat-x top left;padding:0 0 0 10px; text-align:left; color:#444; font-size:11px; font-weight:bold; text-decoration:none; line-height:25px; margin:0 5px 0px 0px; width:80px; } .item a:hover { display:inline; float:left; background:#39c; color:#FFF; text-decoration:none; text-align:left; font-size:11px; font-weight:700; font-weight:bold; line-height:25px; padding:0 0 0 10px; margin:0 5px 0px 0px; width:80px; } HTML: <div id="dolphincontainer"> <div id="dolphinnav"> <ul> <li><a href="index.php"><span>Home</span></a></li> <li><a href="chooseus.php"><span>Why Choose Us</span></a></li> <li><a href="peraturan.php"><span>Rules</span></a></li> <li class="tuckUp" onmousemove="this.className='pullDown'" onmouseout="this.className='tuckUp'"><a href="#"><span>Transaction</span></a> <div class="item"> <a href="drop1.php">Drop Down 1</a><br /> <a href="drop2.php">Drop Down 2</a></a><br /> <a href="drop3.php">Drop Down 3</a><br /> </div> </li> <li><a href="download.php"><span>Download</span></a></li> <li><a href="aboutus.php"><span>About Us</span></a></li> <li><a href="help.php" class="current"><span>Support</span></a></li> <li><a href="promo.php"><span><font color="#FF0000"><blink>PROMO</blink> </font></span></a></li> </ul> </div> </div>

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  • Android Video Camera : still picture

    - by Alex
    I use the camera intent to capture video. Here is the problem: If I use this line of code, I can record video. But onActivityResult doesn't work. Intent intent = new Intent("android.media.action.VIDEO_CAMERA"); If I use this line of code, after press the recording button, the camera is freezed, I mean, the picture is still. Intent intent = new Intent(MediaStore.ACTION_VIDEO_CAPTURE); BTW, when I use $Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); to capture a picture, it works fine. The java file is as follows: package com.camera.picture; import java.io.File; import java.text.SimpleDateFormat; import java.util.Date; import android.app.Activity; import android.content.ContentValues; import android.content.Intent; import android.net.Uri; import android.os.Bundle; import android.os.Environment; import android.provider.MediaStore; import android.util.Log; import android.view.View; import android.widget.Button; import android.widget.ImageView; import android.widget.Toast; import android.widget.VideoView; public class PictureCameraActivity extends Activity { private static final int IMAGE_CAPTURE = 0; private static final int VIDEO_CAPTURE = 1; private Button startBtn; private Button videoBtn; private Uri imageUri; private Uri videoUri; private ImageView imageView; private VideoView videoView; /** Called when the activity is first created. * sets the content and gets the references to * the basic widgets on the screen like * {@code Button} or {@link ImageView} */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); imageView = (ImageView)findViewById(R.id.img); videoView = (VideoView)findViewById(R.id.videoView); startBtn = (Button) findViewById(R.id.startBtn); startBtn.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { startCamera(); } }); videoBtn = (Button) findViewById(R.id.videoBtn); videoBtn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub startVideoCamera(); } }); } public void startCamera() { Log.d("ANDRO_CAMERA", "Starting camera on the phone..."); String fileName = "testphoto.jpg"; ContentValues values = new ContentValues(); values.put(MediaStore.Images.Media.TITLE, fileName); values.put(MediaStore.Images.Media.DESCRIPTION, "Image capture by camera"); values.put(MediaStore.Images.Media.MIME_TYPE, "image/jpeg"); imageUri = getContentResolver().insert( MediaStore.Images.Media.EXTERNAL_CONTENT_URI, values); Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); intent.putExtra(MediaStore.EXTRA_OUTPUT, imageUri); intent.putExtra(MediaStore.EXTRA_VIDEO_QUALITY, 1); startActivityForResult(intent, IMAGE_CAPTURE); } protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == IMAGE_CAPTURE) { if (resultCode == RESULT_OK){ Log.d("ANDROID_CAMERA","Picture taken!!!"); imageView.setImageURI(imageUri); } } if (requestCode == VIDEO_CAPTURE) { if (resultCode == RESULT_OK) { Log.d("ANDROID_CAMERA","Video taken!!!"); Toast.makeText(this, "Video saved to:\n" + data.getData(), Toast.LENGTH_LONG).show(); videoView.setVideoURI(videoUri); } } } private void startVideoCamera() { // TODO Auto-generated method stub //create new Intent Log.d("ANDRO_CAMERA", "Starting camera on the phone..."); String fileName = "testvideo.mp4"; ContentValues values = new ContentValues(); values.put(MediaStore.Video.Media.TITLE, fileName); values.put(MediaStore.Video.Media.DESCRIPTION, "Video captured by camera"); values.put(MediaStore.Video.Media.MIME_TYPE, "video/mp4"); videoUri = getContentResolver().insert( MediaStore.Video.Media.EXTERNAL_CONTENT_URI, values); Intent intent = new Intent("android.media.action.VIDEO_CAMERA"); //Intent intent = new Intent(MediaStore.ACTION_VIDEO_CAPTURE); intent.putExtra(MediaStore.EXTRA_OUTPUT, videoUri); intent.putExtra(MediaStore.EXTRA_VIDEO_QUALITY, 1); // start the Video Capture Intent startActivityForResult(intent, VIDEO_CAPTURE); } private static File getOutputMediaFile() { // TODO Auto-generated method stub // To be safe, you should check that the SDCard is mounted // using Environment.getExternalStorageState() before doing this. File mediaStorageDir = new File(Environment.getExternalStoragePublicDirectory( Environment.DIRECTORY_PICTURES), "MyCameraApp"); // This location works best if you want the created images to be shared // between applications and persist after your app has been uninstalled. // Create the storage directory if it does not exist if (! mediaStorageDir.exists()){ if (! mediaStorageDir.mkdirs()){ Log.d("MyCameraApp", "failed to create directory"); return null; } } // Create a media file name String timeStamp = new SimpleDateFormat("yyyyMMdd_HHmmss").format(new Date()); File mediaFile; mediaFile = new File(mediaStorageDir.getPath() + File.separator + "VID_"+ timeStamp + ".mp4"); return mediaFile; } /** Create a file Uri for saving an image or video */ private static Uri getOutputMediaFileUri(){ return Uri.fromFile(getOutputMediaFile()); } }

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  • Rendering Linear Gradients using the HTML5 Canvas

    - by dwahlin
    Related HTML5 Canvas Posts: Getting Started with the HTML5 Canvas Rendering Text with the HTML5 Canvas Creating a Line Chart using the HTML5 Canvas New Pluralsight Course: HTML5 Canvas Fundamentals Gradients are everywhere. They’re used to enhance toolbars or buttons and help add additional flare to a web page when used appropriately. In the past we’ve always had to rely on images to render gradients which works well, but isn’t necessarily the most efficient (although 1 pixel wide images do work well). CSS3 provides a great way to render gradients in modern browsers (see http://www.colorzilla.com/gradient-editor for a nice online gradient generator tool) but it’s not the only option. If you’re working with charts, games, multimedia or other HTML5 Canvas applications you can also use gradients and render them on the client-side without relying on images. In this post I’ll introduce how to use linear gradients and discuss the different functions that can be used to create them.   Creating Linear Gradients Linear gradients can be created using the 2D context’s createLinearGradient function. The function takes the starting x,y coordinates and ending x,y coordinates of the gradient:   createLinearGradient(x1, y1, x2, y2);   By changing the start and end coordinates you can control the direction that the gradient renders. For example, adding the following coordinates causes the gradient to render from left to right since the y value stays at 0 for both points while the x value changes from 0 to 200. var lgrad = ctx.createLinearGradient(0, 0, 200, 0); Here’s an example of how changing the coordinates affects the gradient direction:   Once a linear gradient object has been created you can set color stops using the addColorStop() function. It takes the location where the color should appear in the gradient with 0 being the beginning and 1 being at the end (0.5 would be in the middle) as well as the color to display in the gradient. lgrad.addColorStop(0, 'white'); lgrad.addColorStop(1, 'gray');   An example of combining createLinearGradient() with addColorStop() is shown next:   Using createLinearGradient() var canvas = document.getElementById('myCanvas'); var ctx = canvas.getContext('2d'); var lgrad = ctx.createLinearGradient(0, 0, 200, 0); lgrad.addColorStop(0, 'white'); lgrad.addColorStop(1, 'gray'); ctx.fillStyle = lgrad; ctx.fillRect(0, 0, 200, 200); ctx.strokeRect(0, 0, 200, 200); This code renders a white to gray gradient as shown next: A live example of using createLinearGradient() is shown next. Click the Result tab to see the code in action.   In the next post on the HTML5 Canvas I’ll take a look at radial gradients and how they can be used. In the meantime, if you’re interested in learning more about the HTML5 Canvas and how it can be used in your Web or Windows 8 applications, check out my HTML5 Canvas Fundamentals course from Pluralsight. It has over 4 1/2 hours of canvas goodness packed in it.

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  • Beginner Geek: How to Burn an ISO Image to a Disc

    - by Mysticgeek
    There may be a time when you have an ISO image that you need to burn to a CD or DVD for use in a computer or other device. Today we show you how to do it using ImgBurn, ISO Recorder, and Windows Disc Image Burner in Windows 7. You might need to burn an ISO of an operating system, software app, CD, DVD…etc. It doesn’t matter what the ISO image is, burning an image is a fairly straight-forward process and here we’ll take a look at three free options to accomplish it. Using ImgBurn ImgBurn is an awesome free utility that will create ISO images, allow out burn almost anything, and a lot more. Although there are a lot advanced features available, burning an ISO to disc is easy. Download and install ImgBurn (link below) taking the defaults in the install wizard. The main thing to watch for and uncheck during installation is when it offers the worthless Ask Toolbar. The easiest way to use ImgBurn is to burn an image to disc is pop in a blank disc to the CD/DVD drive, right-click on the ISO file, and select Burn using ImgBurn. ImgBurn opens up with the source and destination fields already filled in. You can leave the default settings, then click the Write button. You’ll notice that the ImgBurn Log screen opens, this is by default and is meant to show error messages you may receive during the writing process.   A successful burn! That is all there is to it…click Ok and close out of ImgBurn. Use ISO Recorder ISO Recorder (link below) is another great utility for burning ISO images to disc. They have a version for XP, Vista, and Windows 7 (32 & 64-bit Versions). Pop your blank disc into your CD/DVD drive and right-click on the ISO image file and select Copy image to CD from the Context Menu. In the next screen the image file path is in the Source Image file field. Under Recorder select the drive with your blank disc, select a recording speed and click Next. You’ll see a progress screen while the data is written to the disc and finalizing… That’s it! Your disc will pop out and you can click Finish to close out of ISO Recorder. Use Windows 7 If You’re using Windows 7, use the built in Windows Disc Image Burner feature to burn ISO images to disc. The process is very straight-forward, and for a full walkthrough on this, check out our article on how to burn an ISO image in Windows 7. Conclusion You don’t need an expensive commercial application to burn an ISO image to disc. Using any one of these free utilities will get the job done quite nicely. Download ImgBurn Download ISO Recorder Similar Articles Productive Geek Tips How to Make a Windows Vista Repair Disk If You Don’t Have OneHow to Create a Windows ISO from a Disc Using ImgBurnEasily Burn Discs With BurnAware Free EditionCreate A Windows Home Server Home Computer Restore DiscWhy is Amarok’s "Burn This Album" Disabled in Ubuntu? TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Google Translate (for animals) Out of 100 Tweeters Roadkill’s Scan Port scans for open ports Out of band Security Update for Internet Explorer 7 Cool Looking Screensavers for Windows If it were only this easy

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  • Combining Scrum, TFS2010 and Email to keep everyone in the loop

    - by Martin Hinshelwood
    Often you will receive rich information from your Product Owner (Customer) about tasks. That information can be in the form of Word documents, HTML Emails and Pictures, but you generally receive them in the context of an Email. You need to keep these so your Team can refer to it later, and so you can send a “done” when the task has been completed. This preserves the “history” of the task and allows you to keep relevant partied included in any future conversation. At SSW we keep the original email so that we can reply Done and delete the email. But keeping it in your email does not help other members of the team if they complete the task and need to send the “done”. Worse yet, the description field in Team Foundation Server 2010 (TFS 2010) does not support HTML and images, nor does the default task template support an “interested parties” or CC field. You can attach this content manually, but it can be time consuming. Figure: Description only supports plain text, and History supports HTML with no images   What should we do? At SSW we always follow the rules, and it just so happened that we have rules to both achieve this, and to make it easier. You should follow the existing Rules to Better Project Management  and attach the email to your task so you can refer to and reply to it later when you close the task: Do you know what Outlook add-ins you need? Describe the work item request in an email Use Outlook Add-in to move the email to a TFS Work Item When replying to an email with “done” you should follow: Do you update Team Companion template, so the email "subject" doesn't change? Do you update Team Companion template, so you can generate a proper "done" mail? Following these simple rules will help your Product Owner understand you better, and allow your team to more effectively collaborate with each other. An added bonus is that as we are keeping the email history in sync with TFS. When you “reply all” to the email all of the interested partied to the Task are also included. This notified those that may have been blocked by your task to keep up to date with its status. This has been published as Do you know to ensure that relevant emails are attached to tasks in our Rules to Better Scrum using TFS. What could we do better? I would like to see this process automated so that we capture the information correctly in the task without the need to use email. This would require a change to the process template in Team Foundation Server to add an “Interested Parties” field. Each reply to the email would need to be automatically processed into a Work Item. This could be done by adding a task identifier as the first item in the “Relates to” email header, and copying in an email address that you watch. This would then parse out the relevant information and add the new message to the history, update the “Interested parties” field and attach the Images. Upon reflection, it may even be possible, but more difficult to do this using ONLY the History field and including some of the header information in there to the build a done email with history. This would not currently deal with email “forks” well, but I think it would be adequate for our needs. It would be nice if we could find time to implement this, but currently it is but a pipe dream. Maybe Microsoft could implement something in the next version of Team Foundation Server, and in the mean time we have a process that works well. Technorati Tags: Scrum,SSW Rules,TFS 2010,TFS 2008

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  • Day 5 - Tada! My Game Menu Screen Graphics

    - by dapostolov
    So, tonight I took some time to mash up some graphics for my game menu screen. My artistic talent sucks...but here goes nothing...voila, my menu screen!! The Menu Screen The screen above is displaying 4 sprites, even though it looks like maybe 7... I guess one of the first things for me to test in the future is ... is it more memory efficient (and better frame rate) to draw one big background image OR tp paint the screen black, and place each sprite in set locations? To display the 4 sprites above, I borrowed my code from yesterday ... I know, tacky, but...I wanted to see it, feel it. Do you feel it? FEEL IT! (homer voice & shakes fist) Note: the menu items won't scale properly as it stands with this code, well pretty much they do nothing except look pretty... Paint.Net & Google Fun So how did I create that image above? Well, to create the background and 3 menu items I used Paint.Net. Basically, I scoured Google images for: a stone doorway, a stone pillar, an old book, a wizards hat, and...that's it pretty much it! I'll let you type in those searches and see if you can locate the images I used. I know, bad developer...but I figured since I modified the images considerably it doesn't count...well for a personal project it shouldn't count...*shrug* Anyhow, I extracted each key assest I wanted from each image and applied lots of matting, blurring, color changes, glow effects and such. Then, using my vivid imagination I placed / composed each of the layered assets into the mashed up the "scene" above. Pretty cool, eh? Hey, did you know, the cool mist effect is actually a fire rendition in Paint.net? I set it to black & white with opacity set next to nothing. I'm also very proud of the yellow "light" in the stone doorway. I drew that in and then applied gausian blur to it to give it the effect of light creeping out around the door and into the room...heheh. So did I achieve the dark, mysterious ritual as I stated in my design doc? I think I had a great stab at it! Maybe down the road I can get a real artist to crank out some quality graphics for the game... =) So, What's Next? Well, I don't have that animated brazier yet...however, I thought it would be even cooler if I can get that door pulsing that yellow light and it would be extremely cool to have the smoke / mist moving across the screen! Make the creative ideas stop!! (clutches head) haha! I'm having great fun working on this project =) I recommend others giving something like this a try, it's really fulfilling. OK. Tomorrow... I think I'm going to start creating some game / menu objects as per the design doc, maybe even get a custom mouse cursor up on the screen and handle a couple of mouse events, and lastly, maybe a feature to toggle a framerate display... D.

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  • Internet Explorer and margins

    - by Hailwood
    Hi there. I have some pretty simple html which is meant to make a layout as below. To push the tabs down from the userbar I am using margin-top: 35px; However in internet explorer the tabs are completly misaligned(the top of the tabs is where the bottom should be). So I need to use margin-top: -50px; for internet explorer. Why is this and how can I fix it without using a ie specific stylesheet <div id="pageHead"> <div id="userBar"> <span class="bold">Hi Matthew Hailwood | <a href="#">Logout</a> </div> <a href="http://localhost/buzz/" id="pageLogo"></a> <div id="pageTabs" class="clearfix"> <ul> <li><a href="http://localhost/buzzil/templates">Templates</a></li> <li><a href="http://localhost/buzzil/messaging">Messaging</a></li> <li><a href="http://localhost/buzzil/contacts">Contacts</a></li> </ul> </div> </div> With the css being #pageHead { height: 100px; } #pageLogo { float: left; width: 149px; height: 77px; margin-top: 11px; background: transparent url('../images/logo.png') no-repeat; } #userBar { text-align: right; color: #fff; margin-top: 10px; } #userBar a:link, #userBar a:visited, #userBar a:active { font-weight: normal; color: #E0B343; text-decoration: none; } .clearfix:after { content: "."; display: block; clear: both; visibility: hidden; line-height: 0; height: 0; } .clearfix { display: inline-block; } html[xmlns] .clearfix { display: block; } * html .clearfix { height: 1%; } #pageTabs { float: right; margin-top: 35px; } #pageTabs ul { position: relative; width: 100%; list-style: none; margin: 0; padding: 0; border-left: 1px solid #000; } #pageTabs ul li { float: right; background: url(../images/tabsBg.png) no-repeat 0% 0%; border-left: 1px solid #000; margin-left: -1px; } #pageTabs ul li a:link, #pageTabs ul li a:visited, #pageTabs ul li a:active { color: #fff; background: url(../images/tabsBg.png) no-repeat 100% 0%; display: block; font-size: 14px; font-weight: bold; line-height: 42px; text-transform: uppercase; padding: 4px 32px; text-decoration: none; } #pageTabs ul li a:hover, #pageTabs ul li a:focus { text-decoration: underline; }

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  • The inevitable Hello World post!

    - by brendonpage
    Greetings to anyone reading this! This is my first of hopefully many posts. I would like to use this post to introduce myself and to let you know what to expect from this blog in future. Okay so a bit about myself. In case you missed the name of this blog, my name is Brendon Page! I am a Software Developer from South Africa and work for a small company who’s main focus is producing software for the kitchen cupboard industry, although from time to time we do produce custom solutions for other industries. I work in a small team of 3, including myself, and am fortunate enough to work from home! I have been involved in IT since 1996, which is when I got my first PC, and started working as a junior programmer in 2003. Outside of work I enjoy playing squash, PC Games and of course LANing with my friends. If I get any free time between all of that I will usually dedicate some of it to a personal project, these are mainly prototypes for an idea I have had or for something that could be useful at work. I was in 2 minds on whether to include a photo of myself. The reason for this was because while I was looking for a suitable photo to use, it dawned on me how much time I dedicate to pulling funny faces in photos! I also realized how little I shave, which I blame completely on working form home. So after much debate here I am, funny face, beard and all!   Now that you know a bit about me lets move onto what expect from this blog. I work predominantly with Microsoft technologies so most if not all of my posts will be related to something Microsoft. Since most of my job entails Software Development you can expect a lot of posts which will deal with the .NET Framework. I am currently working on a large Silverlight project, so my first few posts will be targeted at in that direction. I will be striving to make the content of my posts as useful as possible from both an explanation and code perspective, I aim to include a working solution for every post, which I will put up on my skydrive for download. Here is what I have planned for my next few posts: Where did my session variables go?  Here I will take you through the lessons I learnt the hard way about the ASP.NET session. I am not going to go into to much depth in this post, as there is already a lot of information available on it. I mainly want to cover it in an effort to keep the scope creep of my posts to a minimum, some the solutions I upload will use it and I would like to have a post that I can reference to explain why I am doing something a certain way. Uploading files through SIlverlight Again there is a lot of existing information on this topic, so I wont be going into to much depth, but I will be using the solution from this as a base for my next post. Generating and Displaying DeepZoom images dynamically in Silverlight Well the title pretty much speaks for it’s self on this one. As I mentioned I will be building off the solution that I create in my ‘Uploading files through Silverlight’ post. Securing DeepZoom images using a custom implementation of the MultiScaleTileSource In this post I will look at the privacy issue surrounding the default usage of DeepZoom images in Silverlight and how to overcome it. This makes the use of DeepZoom in privacy conscious applications more viable. Thanks to anyone who actually read this post! I look forward to producing more which will hopefully be helpful to you.

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  • django/python: is one view that handles two sibling models a good idea?

    - by clime
    I am using django multi-table inheritance: Video and Image are models derived from Media. I have implemented two views: video_list and image_list, which are just proxies to media_list. media_list returns images or videos (based on input parameter model) for a certain object, which can be of type Event, Member, or Crag. The view alters its behaviour based on input parameter action (better name would be mode), which can be of value "edit" or "view". The problem is that I need to ask whether the input parameter model contains Video or Image in media_list so that I can do the right thing. Similar condition is also in helper method media_edit_list that is called from the view. I don't particularly like it but the only alternative I can think of is to have separate (but almost the same) logic for video_list and image_list and then probably also separate helper methods for videos and images: video_edit_list, image_edit_list, video_view_list, image_view_list. So four functions instead of just two. That I like even less because the video functions would be very similar to the respective image functions. What do you recommend? Here is extract of relevant parts: http://pastebin.com/07t4bdza. I'll also paste the code here: #urls url(r'^media/images/(?P<rel_model_tag>(event|member|crag))/(?P<rel_object_id>\d+)/(?P<action>(view|edit))/$', views.image_list, name='image-list') url(r'^media/videos/(?P<rel_model_tag>(event|member|crag))/(?P<rel_object_id>\d+)/(?P<action>(view|edit))/$', views.video_list, name='video-list') #views def image_list(request, rel_model_tag, rel_object_id, mode): return media_list(request, Image, rel_model_tag, rel_object_id, mode) def video_list(request, rel_model_tag, rel_object_id, mode): return media_list(request, Video, rel_model_tag, rel_object_id, mode) def media_list(request, model, rel_model_tag, rel_object_id, mode): rel_model = tag_to_model(rel_model_tag) rel_object = get_object_or_404(rel_model, pk=rel_object_id) if model == Image: star_media = rel_object.star_image else: star_media = rel_object.star_video filter_params = {} if rel_model == Event: filter_params['event'] = rel_object_id elif rel_model == Member: filter_params['members'] = rel_object_id elif rel_model == Crag: filter_params['crag'] = rel_object_id media_list = model.objects.filter(~Q(id=star_media.id)).filter(**filter_params).order_by('date_added').all() context = { 'media_list': media_list, 'star_media': star_media, } if mode == 'edit': return media_edit_list(request, model, rel_model_tag, rel_object_id, context) return media_view_list(request, model, rel_model_tag, rel_object_id, context) def media_view_list(request, model, rel_model_tag, rel_object_id, context): if request.is_ajax(): context['base_template'] = 'boxes/base-lite.html' return render(request, 'media/list-items.html', context) def media_edit_list(request, model, rel_model_tag, rel_object_id, context): if model == Image: get_media_edit_record = get_image_edit_record else: get_media_edit_record = get_video_edit_record media_list = [get_media_edit_record(media, rel_model_tag, rel_object_id) for media in context['media_list']] if context['star_media']: star_media = get_media_edit_record(context['star_media'], rel_model_tag, rel_object_id) else: star_media = None json = simplejson.dumps({ 'star_media': star_media, 'media_list': media_list, }) return HttpResponse(json, content_type=json_response_mimetype(request)) def get_image_edit_record(image, rel_model_tag, rel_object_id): record = { 'url': image.image.url, 'name': image.title or image.filename, 'type': mimetypes.guess_type(image.image.path)[0] or 'image/png', 'thumbnailUrl': image.thumbnail_2.url, 'size': image.image.size, 'id': image.id, 'media_id': image.media_ptr.id, 'starUrl':reverse('image-star', kwargs={'image_id': image.id, 'rel_model_tag': rel_model_tag, 'rel_object_id': rel_object_id}), } return record def get_video_edit_record(video, rel_model_tag, rel_object_id): record = { 'url': video.embed_url, 'name': video.title or video.url, 'type': None, 'thumbnailUrl': video.thumbnail_2.url, 'size': None, 'id': video.id, 'media_id': video.media_ptr.id, 'starUrl': reverse('video-star', kwargs={'video_id': video.id, 'rel_model_tag': rel_model_tag, 'rel_object_id': rel_object_id}), } return record # models class Media(models.Model, WebModel): title = models.CharField('title', max_length=128, default='', db_index=True, blank=True) event = models.ForeignKey(Event, null=True, default=None, blank=True) crag = models.ForeignKey(Crag, null=True, default=None, blank=True) members = models.ManyToManyField(Member, blank=True) added_by = models.ForeignKey(Member, related_name='added_images') date_added = models.DateTimeField('date added', auto_now_add=True, null=True, default=None, editable=False) class Image(Media): image = ProcessedImageField(upload_to='uploads', processors=[ResizeToFit(width=1024, height=1024, upscale=False)], format='JPEG', options={'quality': 75}) thumbnail_1 = ImageSpecField(source='image', processors=[SmartResize(width=178, height=134)], format='JPEG', options={'quality': 75}) thumbnail_2 = ImageSpecField(source='image', #processors=[SmartResize(width=256, height=192)], processors=[ResizeToFit(height=164)], format='JPEG', options={'quality': 75}) class Video(Media): url = models.URLField('url', max_length=256, default='') embed_url = models.URLField('embed url', max_length=256, default='', blank=True) author = models.CharField('author', max_length=64, default='', blank=True) thumbnail = ProcessedImageField(upload_to='uploads', processors=[ResizeToFit(width=1024, height=1024, upscale=False)], format='JPEG', options={'quality': 75}, null=True, default=None, blank=True) thumbnail_1 = ImageSpecField(source='thumbnail', processors=[SmartResize(width=178, height=134)], format='JPEG', options={'quality': 75}) thumbnail_2 = ImageSpecField(source='thumbnail', #processors=[SmartResize(width=256, height=192)], processors=[ResizeToFit(height=164)], format='JPEG', options={'quality': 75}) class Crag(models.Model, WebModel): name = models.CharField('name', max_length=64, default='', db_index=True) normalized_name = models.CharField('normalized name', max_length=64, default='', editable=False) type = models.IntegerField('crag type', null=True, default=None, choices=crag_types) description = models.TextField('description', default='', blank=True) country = models.ForeignKey('country', null=True, default=None) #TODO: make this not null when db enables it latitude = models.FloatField('latitude', null=True, default=None) longitude = models.FloatField('longitude', null=True, default=None) location_index = FixedCharField('location index', length=24, default='', editable=False, db_index=True) # handled by db, used for marker clustering added_by = models.ForeignKey('member', null=True, default=None) #route_count = models.IntegerField('route count', null=True, default=None, editable=False) date_created = models.DateTimeField('date created', auto_now_add=True, null=True, default=None, editable=False) last_modified = models.DateTimeField('last modified', auto_now=True, null=True, default=None, editable=False) star_image = models.ForeignKey('Image', null=True, default=None, related_name='star_crags', on_delete=models.SET_NULL) star_video = models.ForeignKey('Video', null=True, default=None, related_name='star_crags', on_delete=models.SET_NULL)

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  • django/python: is one view that handles two separate models a good idea?

    - by clime
    I am using django multi-table inheritance: Video and Image are models derived from Media. I have implemented two views: video_list and image_list, which are just proxies to media_list. media_list returns images or videos (based on input parameter model) for a certain object, which can be of type Event, Member, or Crag. It alters its behaviour based on input parameter action, which can be either "edit" or "view". The problem is that I need to ask whether the input parameter model contains Video or Image in media_list so that I can do the right thing. Similar condition is also in helper method media_edit_list that is called from the view. I don't particularly like it but the only alternative I can think of is to have separate logic for video_list and image_list and then probably also separate helper methods for videos and images: video_edit_list, image_edit_list, video_view_list, image_view_list. So four functions instead of just two. That I like even less because the video functions would be very similar to the respective image functions. What do you recommend? Here is extract of relevant parts: http://pastebin.com/07t4bdza. I'll also paste the code here: #urls url(r'^media/images/(?P<rel_model_tag>(event|member|crag))/(?P<rel_object_id>\d+)/(?P<action>(view|edit))/$', views.video_list, name='image-list') url(r'^media/videos/(?P<rel_model_tag>(event|member|crag))/(?P<rel_object_id>\d+)/(?P<action>(view|edit))/$', views.image_list, name='video-list') #views def image_list(request, rel_model_tag, rel_object_id, action): return media_list(request, Image, rel_model_tag, rel_object_id, action) def video_list(request, rel_model_tag, rel_object_id, action): return media_list(request, Video, rel_model_tag, rel_object_id, action) def media_list(request, model, rel_model_tag, rel_object_id, action): rel_model = tag_to_model(rel_model_tag) rel_object = get_object_or_404(rel_model, pk=rel_object_id) if model == Image: star_media = rel_object.star_image else: star_media = rel_object.star_video filter_params = {} if rel_model == Event: filter_params['media__event'] = rel_object_id elif rel_model == Member: filter_params['media__members'] = rel_object_id elif rel_model == Crag: filter_params['media__crag'] = rel_object_id media_list = model.objects.filter(~Q(id=star_media.id)).filter(**filter_params).order_by('media__date_added').all() context = { 'media_list': media_list, 'star_media': star_media, } if action == 'edit': return media_edit_list(request, model, rel_model_tag, rel_model_id, context) return media_view_list(request, model, rel_model_tag, rel_model_id, context) def media_view_list(request, model, rel_model_tag, rel_object_id, context): if request.is_ajax(): context['base_template'] = 'boxes/base-lite.html' return render(request, 'media/list-items.html', context) def media_edit_list(request, model, rel_model_tag, rel_object_id, context): if model == Image: get_media_record = get_image_record else: get_media_record = get_video_record media_list = [get_media_record(media, rel_model_tag, rel_object_id) for media in context['media_list']] if context['star_media']: star_media = get_media_record(star_media, rel_model_tag, rel_object_id) star_media['starred'] = True else: star_media = None json = simplejson.dumps({ 'star_media': star_media, 'media_list': media_list, }) return HttpResponse(json, content_type=json_response_mimetype(request)) # models class Media(models.Model, WebModel): title = models.CharField('title', max_length=128, default='', db_index=True, blank=True) event = models.ForeignKey(Event, null=True, default=None, blank=True) crag = models.ForeignKey(Crag, null=True, default=None, blank=True) members = models.ManyToManyField(Member, blank=True) added_by = models.ForeignKey(Member, related_name='added_images') date_added = models.DateTimeField('date added', auto_now_add=True, null=True, default=None, editable=False) def __unicode__(self): return self.title def get_absolute_url(self): return self.image.url if self.image else self.video.embed_url class Image(Media): image = ProcessedImageField(upload_to='uploads', processors=[ResizeToFit(width=1024, height=1024, upscale=False)], format='JPEG', options={'quality': 75}) thumbnail_1 = ImageSpecField(source='image', processors=[SmartResize(width=178, height=134)], format='JPEG', options={'quality': 75}) thumbnail_2 = ImageSpecField(source='image', #processors=[SmartResize(width=256, height=192)], processors=[ResizeToFit(height=164)], format='JPEG', options={'quality': 75}) class Video(Media): url = models.URLField('url', max_length=256, default='') embed_url = models.URLField('embed url', max_length=256, default='', blank=True) author = models.CharField('author', max_length=64, default='', blank=True) thumbnail = ProcessedImageField(upload_to='uploads', processors=[ResizeToFit(width=1024, height=1024, upscale=False)], format='JPEG', options={'quality': 75}, null=True, default=None, blank=True) thumbnail_1 = ImageSpecField(source='thumbnail', processors=[SmartResize(width=178, height=134)], format='JPEG', options={'quality': 75}) thumbnail_2 = ImageSpecField(source='thumbnail', #processors=[SmartResize(width=256, height=192)], processors=[ResizeToFit(height=164)], format='JPEG', options={'quality': 75}) class Crag(models.Model, WebModel): name = models.CharField('name', max_length=64, default='', db_index=True) normalized_name = models.CharField('normalized name', max_length=64, default='', editable=False) type = models.IntegerField('crag type', null=True, default=None, choices=crag_types) description = models.TextField('description', default='', blank=True) country = models.ForeignKey('country', null=True, default=None) #TODO: make this not null when db enables it latitude = models.FloatField('latitude', null=True, default=None) longitude = models.FloatField('longitude', null=True, default=None) location_index = FixedCharField('location index', length=24, default='', editable=False, db_index=True) # handled by db, used for marker clustering added_by = models.ForeignKey('member', null=True, default=None) #route_count = models.IntegerField('route count', null=True, default=None, editable=False) date_created = models.DateTimeField('date created', auto_now_add=True, null=True, default=None, editable=False) last_modified = models.DateTimeField('last modified', auto_now=True, null=True, default=None, editable=False) star_image = models.OneToOneField('Image', null=True, default=None, related_name='star_crags', on_delete=models.SET_NULL) star_video = models.OneToOneField('Video', null=True, default=None, related_name='star_crags', on_delete=models.SET_NULL)

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  • How can I make this script output each categories item per category [closed]

    - by Duice352
    Ok so here is the deal currently this script outputs all the products in a parent category as well as the products in the child categories. What i would like to do is seperate the output based on child categories. All the child categories are in the array $children and the string $childs. The parent category is the first array element of $children with the following ones being the actual children. The category names are stored in the database $result as " $cat_name ". I want to first Display the cat_name then the products that fall in that category and then display the next child cat_name and items, ect. Any suggestions of how to manipulate the while loop that cylcles through the rows? <?php $productsPerRow = 3; $productsPerPage = 15; //$productList = getProductList($catId); $children = array_merge(array($catId), getChildCategories(NULL, $catId)); $childs = ' (' . implode(', ', $children) . ')'; $sql = "SELECT pd_id, pd_name, pd_price, pd_thumbnail, pd_qty, c.cat_id, c.cat_name FROM tbl_product pd, tbl_category c WHERE pd.cat_id = c.cat_id AND pd.cat_id IN $childs ORDER BY pd_name"; $result = dbQuery(getPagingQuery($sql, $productsPerPage)); $pagingLink = getPagingLink($sql, $productsPerPage, "c=$catId"); $numProduct = dbNumRows($result); // the product images are arranged in a table. to make sure // each image gets equal space set the cell width here $columnWidth = (int)(100 / $productsPerRow); ?> <p><?php if(isset($_GET['m'])){echo "You must select a model first! After you select your model you can customize your dragster parts.";} ?> </p> <p align="center"><?php echo $pagingLink; ?></p> <table width="100%" border="0" cellspacing="0" cellpadding="20"> <?php if ($numProduct > 0 ) { $i = 0; while ($row = dbFetchAssoc($result)) { extract($row); if ($pd_thumbnail) { $pd_thumbnail = WEB_ROOT . 'images/product/' .$pd_thumbnail; } else { $pd_thumbnail = 'images/no-image-small.png'; } if ($i % $productsPerRow == 0) { echo '<tr>'; } // format how we display the price $pd_price = displayAmount($pd_price); echo "<td width=\"$columnWidth%\" align=\"center\"><a href=\"" . $_SERVER['PHP_SELF'] . "?c=$catId&p=$pd_id" . "\"><img src=\"$pd_thumbnail\" border=\"0\"><br>$pd_name</a><br>Price : $pd_price <br> $cat_id - $cat_name"; // if the product is no longer in stock, tell the customer if ($pd_qty <= 0) { echo "<br>Out Of Stock"; } echo "</td>\r\n"; if ($i % $productsPerRow == $productsPerRow - 1) { echo '</tr>'; } $i += 1; } if ($i % $productsPerRow > 0) { echo '<td colspan="' . ($productsPerRow - ($i % $productsPerRow)) . '">&nbsp;</td>'; }

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  • CGBitmapContextCreate on the iPhone/iPad

    - by toastie
    Hello, I have a method that needs to parse through a bunch of large PNG images pixel by pixel (the PNGs are 600x600 pixels each). It seems to work great on the Simulator, but on the device (iPad), i get an EXC_BAD_ACCESS in some internal memory copying function. It seems the size is the culprit because if I try it on smaller images, everything seems to work. Here's the memory related meat of method below. + (CGRect) getAlphaBoundsForUImage: (UIImage*) image { CGImageRef imageRef = [image CGImage]; NSUInteger width = CGImageGetWidth(imageRef); NSUInteger height = CGImageGetHeight(imageRef); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); unsigned char *rawData = malloc(height * width * 4); memset(rawData,0,height * width * 4); NSUInteger bytesPerPixel = 4; NSUInteger bytesPerRow = bytesPerPixel * width; NSUInteger bitsPerComponent = 8; CGContextRef context = CGBitmapContextCreate(rawData, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef); CGContextRelease(context); /* non-memory related stuff */ free(rawData); When I run this on a bunch of images, it runs 12 times and then craps out, while on the simulator it runs no problem. Do you guys have any ideas?

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