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  • Creating customized .dmg files upon download

    - by Marten
    I want to distribute a cross-platform application for which the executable file is slightly different, depending on the user who downloaded it. This is done by having a placeholder string somewhere in the executable that is replaced with something user-specific upon download. The webserver that has to do these string replacements is a Linux machine. For Windows, the executable is not compressed in the installer .exe, so the string replacement is easy. For uncompressed Mac OS X .dmg files, this is also easy. However, .dmg files that are compressed with either gzip or bzip2 are not so easy. For example, in the latter case, the compressed .dmg is not one big bzip2-compressed disk image, but instead consists of a few different bzip2-compressed parts (with different block sizes) and a plist suffix. Also, decompressing and recompressing the different parts with bzip2 does not result in the original data, so I'm guessing Apple uses some different parameters to bzip2 than the command-line tool. Is there a way to generate a compressed .dmg from an uncompressed one on Linux (which does not have hdiutil)? Or maybe another suggestion for creating customized applications without pregenerating them? It should work without any input by the user.

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  • Subversion import error 200030 (accessed from SCM in Xcode 3.2.2, OS X 10.6.3)

    - by Global nomad
    Hi, I'm encountering the following error when attempting to (svn) import from within Xcode). Import Failed Error: 200030 (SQLite error) Description: no such table: rep_cache This is a new repository.The svnserve process runs normally. Existing repositories work fine (import, commit, and export) from within Xcode. Neither MacPorts nor Fink are installed. The binaries in /usr/bin comes with Mac OS X 10.6. I've googled but am unable to find others encountering the same issue. Thanks in advance for any shared insights.

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  • dlopen() with dependencies between libraries

    - by peastman
    My program uses plugins, that are loaded dynamically with dlopen(). The locations of these plugins can be arbitrary, so they aren't necessarily in the library path. In some cases, one plugin needs to depend on another plugin. So if A and B are dynamic libraries, I'll first load A, then load B which uses symbols defined in A. My reading of the dlopen() documentation implies that if I specify RTLD_GLOBAL this should all work. But it doesn't. When I call dlopen() on the second library, it fails with an error saying it couldn't find the first one (which had already been loaded with dlopen()): Error loading library /usr/local/openmm/lib/plugins/libOpenMMRPMDOpenCL.dylib: dlopen(/usr/local/openmm/lib/plugins/libOpenMMRPMDOpenCL.dylib, 9): Library not loaded: libOpenMMOpenCL.dylib Referenced from: /usr/local/openmm/lib/plugins/libOpenMMRPMDOpenCL.dylib Reason: image not found How can I make this work?

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  • Problem using yaml-cpp on OS X

    - by Thomas
    So I'm having trouble compiling my application which is using yaml-cpp I'm including "yaml.h" in my source files (just like the examples in the yaml-cpp wiki) but when I try compiling the application I get the following error: g++ -c -o entityresourcemanager.o entityresourcemanager.cpp entityresourcemanager.cpp:2:18: error: yaml.h: No such file or directory make: *** [entityresourcemanager.o] Error 1 my makefile looks like this: CC = g++ CFLAGS = -Wall APPNAME = game UNAME = uname OBJECTS := $(patsubst %.cpp,%.o,$(wildcard *.cpp)) mac: $(OBJECTS) $(CC) `pkg-config --cflags --libs sdl` `pkg-config --cflags --libs yaml-cpp` $(CFLAGS) -o $(APPNAME) $(OBJECTS) pkg-config --cflags --libs yaml-cpp returns: -I/usr/local/include/yaml-cpp -L/usr/local/lib -lyaml-cpp and yaml.h is indeed located in /usr/local/include/yaml-cpp Any idea what I could do? Thanks

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  • Fish Interactive Shell full path

    - by Milhous
    Is there a way in the Fish Interactive shell for the full path to be displayed. Currently when I navigate to a directory I get the following shell. millermj@Dodore ~/o/workspace but I would rather see millermj@Dodore ~/o-town/workspace

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  • NSKeyedArchiver on NSArray has large size overhead

    - by redguy
    I'm using NSKeyedArchiver in Mac OS X program which generates data for iPhone application. I found out that by default, resulting archives are much bigger than I expected. Example: NSMutableArray * ar = [NSMutableArray arrayWithCapacity:10]; for (int i = 0; i < 100000; i++) { NSString * s = [NSString stringWithFormat:@"item%06d", i]; [ar addObject:s]; } [NSKeyedArchiver archiveRootObject:ar toFile: @"NSKeyedArchiver.test"]; This stores 10 * 100000 = 1M bytes of useful data, yet the size of the resulting file is almost three megabytes. The overhead seems to be growing with number of items in the array. In this case, for 1000 items, the file was about 22k. "file" reports that it is a "Apple binary property list" (not the XML format). Is there an simple way to prevent this huge overhead? I wanted to use the NSKeyedArchiver for the simplicity it provides. I can write data to my own, non-generic, binary format, but that's not very elegant. Also, aggregating the data into large chunks and feeding these to the NSKeyedArchiver should work, but again, that kinda beats the point of using simple&easy&ready to use archiver. Am I missing some method call or usage pattern that would reduce this overhead?

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  • Networking Multiplayer games in Cocoa?

    - by Conor Taylor
    I have made this game for Mac OS, but I realised that i need to make it better with multiplayer. Im an experienced Cocoa developer (so please, no RTFM's) but for some reason I never even touched on networking. I was wondering how I could send game date from com1 to com2, and vice versa, over different wifi networks. Cheers, Conor Edit: When I say different wifi networks, I mean no bonjour. I want to be able to play the game in the US with a guy in china!

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  • Creating a bundle - What's going wrong?

    - by joeylange
    Hello everyone, I've got a relatively simple one here. I'm making bundles to live inside the Resources folder of my application (and possibly in the Application Support folder). These bundles will contain template information for the data the application handles. I've constructed a bundle, with extension "booksprintstyle", and the directory structure is up to spec. I have an Info.plist all set and I think I've filled in all the values I need to. Do I need to change something in my App to have these folders-with-extensions recognized as bundle files, or am I missing something in my bundle structure? I noticed that some bundles have a file called PkgInfo; is that important? Below is the Info.plist from my bundle. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>English</string> <key>CFBundleGetInfoString</key> <string>1.0, Copyright © 2009 Joey Lange</string> <key>CFBundleIdentifier</key> <string>net.atherial.books.exporter.printingpress.printstyle</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>Books Print Style - Generic</string> <key>CFBundlePackageType</key> <string>BNDL</string> <key>CFBundleShortVersionString</key> <string>1.0</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleDisplayName</key> <string>Books Print Style - Generic</string> <key>NSHumanReadableCopyright</key> <string>Copyright © 2009 Joey Lange</string> <key>CFBundleVersion</key> <string>1.0</string> </dict> </plist>

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  • Why does "enable-shared failed" happen on libjpeg build for os X?

    - by BryanWheelock
    I'm trying to install libjpeg on os X to fix a problem with the Python Imaging Library JPEG setup. I downloaded libjpeg from http://www.ijg.org/files/jpegsrc.v7.tar.gz I then began to setup the config file cp /usr/share/libtool/config.sub . cp /usr/share/libtool/config.guess . ./configure –enable-shared However, the enable-shared flag didn't seem to work. $ ./configure –-enable-shared configure: WARNING: you should use --build, --host, --target configure: WARNING: invalid host type: –-enable-shared checking build system type... Invalid configuration `–-enable-shared': machine `–-enable' not recognized configure: error: /bin/sh ./config.sub –-enable-shared failed I've done lot's of google searches and I can't figure out where the error is or how to work around this error.

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  • Ruby on Rails / PostgreSQL - Library not Loaded error when starting server- libq.5.dylib

    - by Mike McCoy
    I have app that is running Ruby 1.9.2, Rails 3, and postgreSQL 8.3. It was originally setup and working with postgreSQL 9.1, but I uninstalled 9.1 and installed and changed to 8.3 insure compatibility on a Heroku shared database setup. It was running ok, but it's not now Now, when working on this app, when I run a database upgrade I get this error: dlopen(/Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/pg-0.12.2/lib/pg_ext.bundle, 9): Library not loaded: libpq.5.dylib Referenced from: /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/pg-0.12.2/lib/pg_ext.bundle Reason: no suitable image found. Did find: /usr/lib/libpq.5.dylib: no matching architecture in universal wrapper - /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/pg-0.12.2/lib/pg_ext.bundle And when I try to run the server I get this error message: /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/pg-0.12.2/lib/pg.rb:4:in `require': dlopen(/Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/pg-0.12.2/lib/pg_ext.bundle, 9): Library not loaded: libpq.5.dylib (LoadError) Referenced from: /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/pg-0.12.2/lib/pg_ext.bundle Reason: no suitable image found. Did find: /usr/lib/libpq.5.dylib: no matching architecture in universal wrapper - /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/pg-0.12.2/lib/pg_ext.bundle from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/pg-0.12.2/lib/pg.rb:4:in `<top (required)>' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290@global/gems/bundler-1.0.21/lib/bundler/runtime.rb:68:in `require' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290@global/gems/bundler-1.0.21/lib/bundler/runtime.rb:68:in `block (2 levels) in require' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290@global/gems/bundler-1.0.21/lib/bundler/runtime.rb:66:in `each' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290@global/gems/bundler-1.0.21/lib/bundler/runtime.rb:66:in `block in require' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290@global/gems/bundler-1.0.21/lib/bundler/runtime.rb:55:in `each' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290@global/gems/bundler-1.0.21/lib/bundler/runtime.rb:55:in `require' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290@global/gems/bundler-1.0.21/lib/bundler.rb:122:in `require' from /Users/michaeljmccoy/www/mikemccoy/config/application.rb:7:in `<top (required)>' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/railties-3.2.0.rc2/lib/rails/commands.rb:53:in `require' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/railties-3.2.0.rc2/lib/rails/commands.rb:53:in `block in <top (required)>' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/railties-3.2.0.rc2/lib/rails/commands.rb:50:in `tap' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/railties-3.2.0.rc2/lib/rails/commands.rb:50:in `<top (required)>' from script/rails:6:in `require' from script/rails:6:in `<main>' I know they are very similar errors and probably has to do with a missing path. However, when I add the path to my .profile file and restart the terminal window, I get the same errors.

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  • setting library include paths in c++

    - by Drew
    Hi all, I just installed gd2 using mac ports (sudo install gd2), which installed libraries in the following places: /opt/local/include/gd.h /opt/local/lib/libgd.dylib (link) /opt/local/lib/libgd.la /opt/local/lib/libgd.a So when I create my c++ app I add '#include "gd.h"', which throws: main.cpp:4:16: error: gd.h: No such file or directory If I set gd.h as an absolute path (as above)(not a solution, but was curious), I am thrown: g++ -L/opt/local/include -L/opt/local/lib main.o Heatmap_Map.o Heatmap_Point.o -o heatmap Undefined symbols: "_gdImagePng", referenced from: _main in main.o "_gdImageLine", referenced from: _main in main.o "_gdImageColorAllocate", referenced from: _main in main.o _main in main.o "_gdImageDestroy", referenced from: _main in main.o "_gdImageCreate", referenced from: _main in main.o "_gdImageJpeg", referenced from: _main in main.o ld: symbol(s) not found So, I understand this means that ld can not find the libraries it needs (hence trying to give it hints with the "-L" values). So after giving g++ the -L hints and the absolute path in #include, I can get it to work, but I don't think I have to do this, how can I make g++/ld search int eh right places for the libraries? Drew J. Sonne.

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  • Getting libjpeg/libTIFF.dylib error after recompiling php in OS X 10.6.3 Server

    - by leggo-my-eggo
    I've recompiled php 5.3.0 under OS X Server (10.6.3) in order to gain Freetype support in GD. As part of the process, I recompiled libjpeg-8a (and before that I tried libjpeg-7). But when I run apachectcl configtest, I get the following error: httpd: Syntax error on line 155 of /private/etc/apache2/httpd.conf: Cannot load /usr/libexec/apache2/mod_auth_user_host_apple.so into server: dlopen(/usr/libexec/apache2/mod_auth_user_host_apple.so, 10): Symbol not found: __cg_jpeg_resync_to_restart\n Referenced from: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib\n Expected in: /usr/lib/libJPEG.dylib\n in /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib I don't really understand the error. Is there anyone who could help me figure out how to fix it? In php the gd library now seems unaware of libjpeg support.

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  • Mac OS X software always order files alphabetically rather than by type.

    - by george
    I have noticed many Mac applications sort the files alphabetically rather than by type. A good example would be Coda by panic.com. The files in the file menu are organized alphabetically. I requested for them to add the feature to organize files by type, and they've said that it's a Finder thing. So I looked at other applications to see if they were organizing by type. I noticed Dreamweaver CS4 had this same problem and now including Dreamweaver CS5. There has to be something in the Mac that does this and that I can modify. I played with Spotlight and it now displays its files by type (thinking that's what I can do) but it didn't take effect in other applications. What library are these applications using to display a file menu for their files? here is an example-- file menu layout of coda by panic.com. (i couldnt post another link because it wouldnt let me). can you see how everything is organised alphabetically rather than by folder? i just want the file menu to show all folders first then all the files. 1) http://www.iaddesign.com/coda.png there must be a way to modify mac to let me to do this.

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  • Connection Refused running multiple environments on Selenium Grid 1.04 via Ubuntu 9.04

    - by ReadyWater
    Hello, I'm writing a selenium grid test suite which is going to be run on a series of different machines. I wrote most of it on my macbook but have recently transfered it over to my work machine, which is running ubuntu 9.04. That's actually my first experience with a linux machine, so I may be missing something very simple (I have disabled the firewall though). I haven't been able to get the multienvironment thing working at all, and I've been trying and manual reviewing for a while. Any recommendations and help would be greatly, greatly appreciated! The error I'm getting when I run the test is: [java] FAILED CONFIGURATION: @BeforeMethod startFirstEnvironment("localhost", 4444, "*safari", "http://remoteURL:8080/tutor") [java] java.lang.RuntimeException: Could not start Selenium session: ERROR: Connection refused I thought it might be the mac refusing the connection, but using wireshark I determined that no connection attempt was made on the mac . Here's the code for setting up the session, which is where it seems to be dying @BeforeMethod(groups = {"default", "example"}, alwaysRun = true) @Parameters({"seleniumHost", "seleniumPort", "firstEnvironment", "webSite"}) protected void startFirstEnvironment(String seleniumHost, int seleniumPort, String firstEnvironment, String webSite) throws Exception { try{ startSeleniumSession(seleniumHost, seleniumPort, firstEnvironment, webSite); session().setTimeout(TIMEOUT); } finally { closeSeleniumSession(); } } @BeforeMethod(groups = {"default", "example"}, alwaysRun = true) @Parameters({"seleniumHost", "seleniumPort", "secondEnvironment", "webSite"}) protected void startSecondEnvironment(String seleniumHost, int seleniumPort, String secondEnvironment, String webSite) throws Exception { try{ startSeleniumSession(seleniumHost, seleniumPort, secondEnvironment, webSite); session().setTimeout(TIMEOUT); } finally { closeSeleniumSession(); } } and the accompanying build script used to run the test <target name="runMulti" depends="compile" description="Run Selenium tests in parallel (20 threads)"> <echo>${seleniumHost}</echo> <java classpathref="runtime.classpath" classname="org.testng.TestNG" failonerror="true"> <sysproperty key="java.security.policy" file="${rootdir}/lib/testng.policy"/> <sysproperty key="webSite" value="${webSite}" /> <sysproperty key="seleniumHost" value="${seleniumHost}" /> <sysproperty key="seleniumPort" value="${seleniumPort}" /> <sysproperty key="firstEnvironment" value="${firstEnvironment}" /> <sysproperty key="secondEnvironment" value="${secondEnvironment}" /> <arg value="-d" /> <arg value="${basedir}/target/reports" /> <arg value="-suitename" /> <arg value="Selenium Grid Java Sample Test Suite" /> <arg value="-parallel"/> <arg value="methods"/> <arg value="-threadcount"/> <arg value="15"/> <arg value="testng.xml"/> </java>

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  • FireLog: proper installation...

    - by kent
    I have installed the firewiresdk26 on my dev mac... and in the Tools/ directory is FireLog. I have run the FireLog 2.0.0.pkg installer on my dev mac, but the payload it deploys is installed in my /System/Library tree, as opposed to my /Developer/SDKs tree. so when I try to include the header iokit/firewire/FireLog.h it does not get found. am I missing something? or doing something wrong? or is this an error in the installer (either FW26 or FireLog installers?) I realize that the FireLog installer is intended to be run on the machine to be debugged remotely and thus it makes sense that the framework is placed in the /System/Library path, however none of the installers gets it into my developer path... I guess I just have to move it over there by hand, but before I do that I wanted to see if I'm just overlooking something silly and need to read the docs with more concentration or something... anyone run into this before? [thx]

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  • Graceful termination of NSApplication with Core Data and Grand Central Dispatch (GCD)

    - by Vincent Mac
    I have an Cocoa Application (Mac OS X SDK 10.7) that is performing some processes via Grand Central Dispatch (GCD). These processes are manipulating some Core Data NSManagedObjects (non-document-based) in a manner that I believe is thread safe (creating a new managedObjectContext for use in this thread). The problem I have is when the user tries to quit the application while the dispatch queue is still running. The NSApplication delegate is being called before actually quitting. - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender I get an error "Could not merge changes." Which is somewhat expected since there are still operations being performed through the different managedObjectContext. I am then presented with the NSAlert from the template that is generated with a core data application. In the Threading Programming Guide there is a section called "Be Aware of Thread Behaviors at Quit Time" which alludes to using replyToApplicationShouldTerminate: method. I'm having a little trouble implementing this. What I would like is for my application to complete processing the queued items and then terminate without presenting an error message to the user. It would also be helpful to update the view or use a sheet to let the user know that the app is performing some action and will terminate when the action is complete. Where and how would I implement this behavior?

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  • record output sound in python

    - by aaronstacy
    i want to programatically record sound coming out of my laptop in python. i found PyAudio and came up with the following program that accomplishes the task: import pyaudio, wave, sys chunk = 1024 FORMAT = pyaudio.paInt16 CHANNELS = 1 RATE = 44100 RECORD_SECONDS = 5 WAVE_OUTPUT_FILENAME = sys.argv[1] p = pyaudio.PyAudio() channel_map = (0, 1) stream_info = pyaudio.PaMacCoreStreamInfo( flags = pyaudio.PaMacCoreStreamInfo.paMacCorePlayNice, channel_map = channel_map) stream = p.open(format = FORMAT, rate = RATE, input = True, input_host_api_specific_stream_info = stream_info, channels = CHANNELS) all = [] for i in range(0, RATE / chunk * RECORD_SECONDS): data = stream.read(chunk) all.append(data) stream.close() p.terminate() data = ''.join(all) wf = wave.open(WAVE_OUTPUT_FILENAME, 'wb') wf.setnchannels(CHANNELS) wf.setsampwidth(p.get_sample_size(FORMAT)) wf.setframerate(RATE) wf.writeframes(data) wf.close() the problem is i have to connect the headphone jack to the microphone jack. i tried replacing these lines: input = True, input_host_api_specific_stream_info = stream_info, with these: output = True, output_host_api_specific_stream_info = stream_info, but then i get this error: Traceback (most recent call last): File "./test.py", line 25, in data = stream.read(chunk) File "/Library/Python/2.5/site-packages/pyaudio.py", line 562, in read paCanNotReadFromAnOutputOnlyStream) IOError: [Errno Not input stream] -9975 is there a way to instantiate the PyAudio stream so that it inputs from the computer's output and i don't have to connect the headphone jack to the microphone? is there a better way to go about this? i'd prefer to stick w/ a python app and avoid cocoa.

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  • Program received signal from GDB: EXC_BAD_ACCESS

    - by user577185
    Well, I'm starting development on the Mac OS X this code that you'll see is in a book that I bought, really basic like Chapter 3. And I can't run it. PLEASE HELP ME: C301.m : #import <Foundation/Foundation.h> int main (int argc, const char * argv[]) { if (argc == 1) { NSLog (@"You need to provide a file name"); return -1; } FILE *wordFile = fopen("tmp/words.txt", "r"); char word[100]; while (fgets(word, 100, wordFile)) { word[strlen(word) - 1] = '\0'; NSLog(@"%s is %d characters long", word, strlen(word)); } fclose(wordFile); return 0; } //main The file is in its place. Thank you so much!

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  • Why is Standard Input is not displayed as I type in Mac OS X Terminal application?

    - by BryanWheelock
    I'm confused by some behavior of my Mac OS X Terminal and my Django manage.py shell and pdb. When I start a new terminal, the Standard Input is displayed as I type. However, if there is an error, suddenly Standard Input does not appear on the screen. This error continues until I shut down that terminal window. The Input is still being captured as I can see the Standard Output. E.g. in pdb.set_trace() I can 'l' to display where I'm at in the code. However, the 'l' will not be displayed, just an empty prompt. This makes it hard to debug because I can't determine what I'm typing in. What could be going wrong and what can I do to fix it?

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  • Mac OS X, Can't start/stop MySQL via System Preferences

    - by Steve Kuo
    I downloaded and installed MySQL 5.1.47 for OS X 10.6 using the DMG archive: mysql-5.1.47-osx10.6-x86_64.dmg I also installed MySQL.prefPane and MySQLStartupItem.pkg. MySQL.prefPane is a Preference Pane. The problem is, whenever I attempt to start/stop MySQL from the Preference Pane, System Preferences just hangs. It runs at about 50% CPU forever, eventually I have for force quit System Preferences. The same thing happens if I toggle "Automatically Start MySQL Server on Startup". Basically the MySQL Preference Pane is not functional. Note that I have no problem starting MySQL from the command line: sudo /usr/local/mysql/bin/mysqld_safe I have tried reinstalling MySQL and the Preference Pane. I'm using the standard installation location, nothing out of the ordinary. Every time the MySQL Preference Pane just hangs. I'm doing this on a Macbook Pro (Intel) running OS X 10.6.3. There are no old versions of MySQL on this machine.

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  • How can I obtain raw data from a CVImageBuffer object.

    - by jslap
    Hi, I'm trying to use cocoa to grab images from a webcam. I'm able to get the image in RGBA format using the QTKit and the didOutputVideoFrame delegate call, and converting the CVImageBuffer to a CIImage and then to a NSBitmapImageRep. I know my camera grabs natively in YUV, what I want is to get the YUV data directly from the CVImageBuffer, and proccess the YUV frame before displaying it. My question is: How can I get the YUV data from the CVImageBuffer? thanks.

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