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  • Cocoa app not launching on build & go but launching manually

    - by Matt S.
    I have quite the interesting problem. Yesterday my program worked perfectly, but now today I'm getting exc_bad_access when I hit build and go, but if I launch the app from the build folder it launches perfectly and there seems to be nothing wrong. The last bunch of lines from the debugger are: #0 0xffff07c2 in __memcpy #1 0x969f7961 in CFStringGetBytes #2 0x96a491b9 in CFStringCreateMutableCopy #3 0x991270cc in -[NSCFString mutableCopyWithZone:] #4 0x96a5572a in -[NSObject(NSObject) mutableCopy] #5 0x9913e6c7 in -[NSString stringByReplacingOccurrencesOfString:withString:options:range:] #6 0x9913e62f in -[NSString stringByReplacingOccurrencesOfString:withString:] #7 0x99181ad0 in -[NSScanner(NSDecimalNumberScanning) scanDecimal:] #8 0x991ce038 in -[NSDecimalNumberPlaceholder initWithString:locale:] #9 0x991cde75 in -[NSDecimalNumberPlaceholder initWithString:] #10 0x991ce44a in +[NSDecimalNumber decimalNumberWithString:] Why did my app work perfectly yesterday but not today?

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  • Xcode: Application name in OS X cannot be localized?

    - by Andrew Chang
    I have an project named "Multi-Camera Supervisor". I make the "MainMenu.xib" file localized. Here are the menu bar in localized nib file of Xcode: For English: For Japanese: But when I ran my application in Xcode, The first item doesn't work. Here are the menu bars when my application ran: For English: For Japanese You can see that the application name was still "Multi-Camera Supervisor". Meanwhile, the application name appeared in Dock icon was not localized either. How should I solve this? How can I localize the application name not only in main menu but also in Dock?

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  • ImageCaptureCore documentation

    - by Marc Rochkind
    There are a few overviews in the OS X 10.6 docs that I access via XCode, and a bunch of examples, but the actual reference docs seem to be absent. I was able to figure things out by reading the inline comments in the header files (e.g., ICCameraDevice.h), which looks like the source for the XCode docs. Is there a way to install these docs? The biggest problem with the overview writeups and the examples is that they assume you have a GUI. The whole point of ImageCaptureCore, vs. ImageKit, as I understand it is that you don't have a GUI, or want to have your own (my case). Anyone else have a good time figuring out how these APIs work? Way too much work! --Marc

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  • Error when using --static option with macrubyc

    - by Jakub Hampl
    I want to create a binary executable for a relatively simple script that would not require people to install macruby or HotCocoa. The script is here. I've understood that I want to use the --static option for the compiler and I'm using the following command: macrubyc -o postprocessor --static postprocessor.rb I get the following error: ld: library not found for -lLLVMBitWriter collect2: ld returned 1 exit status Error when executing `/usr/bin/g++ -o "postprocessor" -arch x86_64 -L/Library/Frameworks/MacRuby.framework/Versions/0.6/usr/lib -lmacruby-static -L/usr/local/lib -lpthread -lffi -lm -lLLVMBitWriter -lLLVMX86CodeGen -lLLVMX86Info -lLLVMSelectionDAG -lLLVMAsmPrinter -lLLVMJIT -lLLVMExecutionEngine -lLLVMCodeGen -lLLVMScalarOpts -lLLVMTransformUtils -lLLVMipa -lLLVMAnalysis -lLLVMTarget -lLLVMMC -lLLVMCore -lLLVMSupport -lLLVMSystem -lpthread -ldl -lxml2 -lobjc -lauto -licucore -framework Foundation "/var/folders/wU/wUGgoG1JGeKBgwalWLPMAU+++TI/-Tmp-/main-72203.o" "./postprocessor.o"' What should I do to get this running?

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  • Scripting window positioning in OS X

    - by Matt Trent
    My primary computing setup is a macbook pro with a large external monitor. I'm looking for a convenient way of moving a number of the windows of open programs from the laptop screen to the external monitor when I plug it in. I've seen a few partial scripts for accomplishing this, but nothing comprehensive. Ideally I'd like to specify the laptop screen location and external monitor location for each window and be able to toggle between them. Is anyone aware of any existing utility or Applscripts that can perform this?

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  • How to activate nVidia cards programmatically on new MacBookPros for CUDA programming?

    - by Carsten Kuckuk
    The new MacBookPros come with two graphic adapters, the Intel HD Graphics, and the NVIDIA GeForce GT 330M. OS X switches back and forth between them, depending on the workload, detection of an external monitor, or activation of Rosetta. I want to get my feet wet with CUDA programming, and unfortunately the CUDA SDK doesn't seem to take care of this back-and-forth switching. When Intel is active, no CUDA device gets detected, and when the NVidia card is active, it gets detected. So my current work-around is to use the little tool gfxCardStatus (http://codykrieger.com/gfxCardStatus/) to force the card on or off, just as I need it, but that's not satisfactory. Does anybody here know what the Apple-blessed, Apple-recommended way is to (1) detect the presence of a CUDA card, (2) to activate this card when present?

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  • How to- NSAttributedString to CGImageRef

    - by kroko
    Hello! I'm writing a QuickLook plugin. Well, everything works. Just want to try it make better ;). Thus the question. Here is a function that returns thumbnail image and that I'm using now. QLThumbnailRequestSetImageWithData( QLThumbnailRequestRef thumbnail, CFDataRef data, CFDictionaryRef properties); ); http://developer.apple.com/mac/library/documentation/UserExperience/Reference/QLThumbnailRequest_Ref/Reference/reference.html#//apple_ref/c/func/QLThumbnailRequestSetImageWithData Right now I'm creating a TIFF - encapsulated it into NSData. An example // Setting CFDataRef CGSize thumbnailMaxSize = QLThumbnailRequestGetMaximumSize(thumbnail); NSMutableAttributedString *attributedString = [[[NSMutableAttributedString alloc] initWithString:@"dummy" attributes:[NSDictionary dictionaryWithObjectsAndKeys: [NSFont fontWithName:@"Monaco" size:10], NSFontAttributeName, [NSColor colorWithCalibratedRed:0.0 green:0.0 blue:0.0 alpha:1.0], NSForegroundColorAttributeName, nil] ] autorelease]; NSImage *thumbnailImage = [[[NSImage alloc] initWithSize:NSMakeSize(thumbnailMaxSize.width, thumbnailMaxSize.height)] autorelease]; [thumbnailImage lockFocus]; [[NSColor whiteColor] set]; NSRectFill(NSMakeRect(0, 0, thumbnailMaxSize.width, thumbnailMaxSize.height)); [attributedString drawInRect:NSMakeRect(0, 0, thumbnailMaxSize.width, thumbnailMaxSize.height)]; [thumbnailImage unlockFocus]; (CFDataRef)[thumbnailImage TIFFRepresentation]; // This is data // Setting CFDictionaryRef (CFDictionaryRef)[NSDictionary dictionaryWithObjectsAndKeys:@"kUTTypeTIFF", (NSString *)kCGImageSourceTypeIdentifierHint, nil ]; // this is properties However QuickLook provides another function to return thumbnail image, namely QLThumbnailRequestSetImage( QLThumbnailRequestRef thumbnail, CGImageRef image, CFDictionaryRef properties); ); http://developer.apple.com/mac/library/documentation/UserExperience/Reference/QLThumbnailRequest_Ref/Reference/reference.html#//apple_ref/c/func/QLThumbnailRequestSetImage I have a feeling that passing CGImage to the QL instead of TIFF data would help in speeding things up. However- I have never worked with CG context before. I know, the documentation is there :), but anyways- could anyone give an example how to turn that NSAttributed string into CGImageRef. An example is worth 10 times reading the documentation ;) Any help appreciated. Thanks in advance!

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  • Generating C++ BackTraces in OS/X (10.5.7)

    - by phillipwei
    I've been utilizing backtrace and backtrace_symbols to generate programmatic stack traces for the purposes of logging/diagnosis. It seems to roughly work, however, I'm getting a little bit of mangling and there are no accompanying file/line numbers associated with each function invocation (as I'd expect within a gdb bt call or something). Here's an example: 1 leonardo 0x00006989 _ZN9ExceptionC2E13ExceptionType + 111 2 leonardo 0x00006a20 _ZN9ExceptionC1E13ExceptionType + 24 3 leonardo 0x0000ab64 _ZN5Rules11ApplyActionER16ApplicableActionR9GameState + 1060 4 leonardo 0x0000ed15 _ZN9Simulator8SimulateEv + 2179 5 leonardo 0x0000eec9 _ZN9Simulator8SimulateEi + 37 6 leonardo 0x00009729 main + 45 7 leonardo 0x000025c6 start + 54 Anything I'm missing something, doing something silly, or is this all I can expect out of backtrace on OS/X? Some other tidbits: I don't see a rdynamic link option for the g++ version (4.0.1) I'm using. -g/-g3 doesn't make any difference. abi::__cxa__demangle doesn't seem to do anything

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  • Untar, ungz, gz, tar - how do you remember all the useful options?

    - by deadprogrammer
    I am pretty sure I am not the only one with the following problem: every time I need to uncompress a file in *nix I can't remember all the switches, and end up googling it, which is surprizing considering how often I need to do this. Do you have a good compression cheat sheet? Or how about a mnemonic for all those nasty switches in tar? I am making this article a wiki so that we can create a nice cheat sheet here. Oh, and about man pages: is there's one thing they are not helpful for, it's for figuring out how to uncompress a file.

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  • Bring a subview to the top on mouseDown: AND keep receiving events (for dragging)

    - by d11wtq
    Ok, basically I have a view with a series of slightly overlapping subviews. When a subview is clicked, it moves to the top (among other things), by a really simple two-liner: -(void)mouseDown:(NSEvent *)theEvent { if (_selected) { // Don't do anything this subview is already in the foreground return; } NSView *superview = [self superview]; [self removeFromSuperview]; [superview addSubview:self position:NSWindowAbove relativeTo:nil]; } This works fine and seems to be the "normal" way to do this. The problem is that I'm now introducing some drag logic to the view, so I need to respond to -mouseDragged:. Unfortunately, since the view is removed from the view hierarchy and re-added in the process, I can have the view come to the foreground and be dragged in the same mouse action. It only drags if I leave go of the mouse and click on the view again, since the second click doesn't do any view hierarchy juggling. Is there anything I can do that will allow the view to move to the foreground like this, AND continue to receive the subsequent -mouseDragged: and -mouseUp: events that follow? I started along the lines of thinking of overriding -hitTest: in the superview and intercepting the mouseDown event in order to bring the view to the foreground before it actually receives the event. The problem here is, from within -hitTest:, how do I distinguish what type of event I'm actually performing the hit test for? I wouldn't want to move the subview to the foreground for other mouse events, such as mouseMoved etc.

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  • Mac OS X: java.lang.ClassNotFoundException: com.sun.java.browser.plugin2.DOM

    - by Thilo
    I am trying to use the new LiveConnect features introduced in Java 6 Update 10. Code looks like this (copied from the applet tutorial): Class<?> c = Class.forName("com.sun.java.browser.plugin2.DOM"); Method m = c.getMethod("getDocument", java.applet.Applet.class); Document document = (Document) m.invoke(null, this); But all I am getting is a ClassNotFoundException for the entry-point class. This on the Mac, 10.6, with both Firefox and Safari. Java Plug-in 1.6.0_22 Using JRE version 1.6.0_22-b04-307-10M3261 Java HotSpot(TM) 64-Bit Server VM Is this not implemented on the Mac? Or do I need to configure something? All I need to do is get and set the value of form elements on the page, so I would be fine with an older (pre-6u10) API if that works better.

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  • Getting RSSIValue from IOBluetoothHostController

    - by Tanner Ezell
    I'm trying to write a simple application that gathers the RSSIValue and displays it via NSLog, my code is as follows: #import <Foundation/Foundation.h> #import <Cocoa/Cocoa.h> #import <IOBluetooth/objc/IOBluetoothDeviceInquiry.h> #import <IOBluetooth/objc/IOBluetoothDevice.h> #import <IOBluetooth/objc/IOBluetoothHostController.h> #import <IOBluetooth/IOBluetoothUtilities.h> @interface getRSSI: NSObject {} -(void) readRSSIForDeviceComplete:(id)controller device:(IOBluetoothDevice*)device info:(BluetoothHCIRSSIInfo*)info error:(IOReturn)error; @end @implementation getRSSI - (void) readRSSIForDeviceComplete:(id)controller device:(IOBluetoothDevice*)device info:(BluetoothHCIRSSIInfo*)info error:(IOReturn)error { if (error != kIOReturnSuccess) { NSLog(@"readRSSIForDeviceComplete return error"); CFRunLoopStop(CFRunLoopGetCurrent()); } if (info->handle == kBluetoothConnectionHandleNone) { NSLog(@"readRSSIForDeviceComplete no handle"); CFRunLoopStop(CFRunLoopGetCurrent()); } NSLog(@"RSSI = %i dBm ", info->RSSIValue); [NSThread sleepUntilDate: [NSDate dateWithTimeIntervalSinceNow: 5]]; [device closeConnection]; [device openConnection]; [controller readRSSIForDevice:device]; } @end int main (int argc, const char * argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSLog(@"start"); IOBluetoothHostController *hci = [IOBluetoothHostController defaultController]; NSString *addrStr = @"xx:xx:xx:xx:xx:xx"; BluetoothDeviceAddress addr; IOBluetoothNSStringToDeviceAddress(addrStr, &addr); IOBluetoothDevice *device = [[IOBluetoothDevice alloc] init]; device = [IOBluetoothDevice withAddress:&addr]; [device retain]; [device openConnection]; getRSSI *rssi = [[getRSSI alloc] init]; [hci setDelegate:rssi]; [hci readRSSIForDevice:device]; CFRunLoopRun(); [hci release]; [rssi release]; [pool release]; return 0; } The problem I am facing is that the readRSSIForDeviceComplete seems to work just fine, info passes along a value. The problem is that the RSSI value is drastically different from the one I can view from OS X via option clicking the bluetooth icon at the top. It is typical for my application to print off 1,2,-1,-8,etc while the menu displays -64 dBm, -66, -70, -42, etc. I would really appreciate some guidance.

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  • Learn Obj-C Memory Management

    - by Joshua Brickner
    I come from a web development background. I'm good at XHTML, CSS, JavaScript, PHP and MySQL, because I use all of those technologies at my day job. Recently I've been tinkering with Obj-C in Xcode in the evenings and on weekends. I've written code for both the iPhone and Mac OS X, but I can't wrap my head around the practicalities of memory management. I understand the high-level concepts but am unclear how that plays out in implementation. Web developers typically don't have to worry about these sorts of things, so it is pretty new to me. I've tried adding memory management to my projects, but things usually end up crashing. Any suggestions of how to learn? Any suggestions are appreciated.

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  • Adobe After Effects Plugin With Cocoa (Overriding malloc)

    - by mustISignUp
    Messing about a bit, i have a working Adobe After Effects plugin with a bit of Obj-c / Cocoa in it (NSArray and custom objects - not ui stuff). The SDK guide states:- Always use After Effects memory allocation functions. In low-memory conditions (such as during RAM preview), it’s very important that plug-ins not compete with After Effects for OS memory, and deal gracefully with out-of-memory conditions. Failing to use our functions can cause lock-ups, crashes, and tech support calls. Don’t do that. If you’re wrapping existing C++ code, overloading new and delete to use our functions will save substantial reimplementation. On Windows, derive all classes from a common base class which implements new and delete. so my question.. is something compatible with the above statement possible in Obj-c?

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  • How to package up a Python 3 script with modules

    - by Brian
    I created a small script that uses a few 3rd-party modules. I'm not sure how to distribute it. I tried Pyinstaller, but that doesn't seem to work. It can't find the modules. When I give the binary to a co-worker, it says it is looking for files in my home directory ( not his ) and dies. I have found that Pyinstaller is not able to find most modules. I am running Python 3 and installed Pyinstaller with pip from Python 2. It did not work trying to use pip from Python 3. When, I give it a path to my modules, it complains that they are python 3 modules. Just looking for some clarification. Ultimately, I'd like to run this on a linux or OS X box where python and my modules probably won't be installed. I just started Python yesterday and have a ton to learn.

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  • Cocoa for the non-techinical

    - by annoyed
    How would you describe and explain Cocoa in non-technical terms, with lots of analogies to common, everyday things. For example, imagine you are describing it to a 5-year-old who keeps asking why? at the end if each explanation. This would invariable delve into the theory of OO so it could get lengthy, but the concept is important to the 'why' of Cocoa.

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  • Git index resets itself

    - by trobrock
    Every so often when I run git add . to add new files to my repo my git index will reset and think all the files in the repo have been deleted. I run these commands: git status git add . git status git commit -a -m "Commit message" everything looks fine at all those points until I commit and it says every file was deleted, all I have to do it run git add . and commit again to get the files back, but this becomes a pain. And this doesnt happen every time, maybe about 40% of the time. Anyone know why this might happen? I am on Mac OS 10.6.3 with Git 1.6.6

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  • Mac OS X and static boost libs -> std::string fail

    - by Ionic
    Hi all, I'm experiencing some very weird problems with static boost libraries under Mac OS X 10.6.6. The error message is main(78485) malloc: *** error for object 0x1000e0b20: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug [1] 78485 abort (core dumped) and a tiny bit of example code which will trigger this problem: #define BOOST_FILESYSTEM_VERSION 3 #include <boost/filesystem.hpp> #include <iostream> int main (int argc, char **argv) { std::cout << boost::filesystem::current_path ().string () << '\n'; } This problem always occurs when linking the static boost libraries into the binary. Linking dynamically will work fine, though. I've seen various reports for quite a similar OS X bug with GCC 4.2 and the _GLIBCXX_DEBUG macro set, but this one seems even more generic, as I'm neither using XCode, nor setting the macro (even undefining it does not help. I tried it just to make sure it's really not related to this problem.) Does anybody have any pointers to why this is happening or even maybe a solution (rather than using the dynamic library workaround)? Best regards, Mihai

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  • How to use NSTableView's selectedRowIndexes?

    - by Jakub Lédl
    Hi guys, I'm just learning some basic programming in Objective C and Cocoa. I'm trying to get some data from NSTableView. Based on what I read in one tutorial, I wrote this: NSArray * items = [[itemsTableView selectedRowEnumerator] allObjects]; But then I learned that selectedRowEnumerator was deprecated already in 10.3 Panther and that I should use selectedRowIndexes. The problem is, I didn't find how to actually use the returned NSIndexSet to achieve the same result as with code written above. So, If anyone could give me a tip, I would be very grateful. Thanks.

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  • Arduino crashes when sending bytes from Java [on hold]

    - by francisaugusto
    I used the sample program from the arduino website in order to send and receive data via serial to my Arduino one. However, for some reason, even when I try to send only one byte, the Arduino crashes after a while. It doesn't happen if I send the chars manually via the IDE's own serial monitor. I wrote the following method to output the character to Arduino: public synchronized void serialWrite(char sendIt){ try { output.write((byte)'0'); output.flush(); for (int j=0;j<1000000000;j++){ } }catch (Exception e){System.out.println("Not connected...");} notify(); } What I try above is to send just one character when the method is called. I send just a '0' char for testing. After manually calling the method two or three times, Arduino crashes. Is there anything I should be looking into? The Arduino code: #include <SoftwareSerial.h> int buttonState=0; int lastButtonState=0; int buttonPushCounter=0; long previousMillis=0; long interval=250; int ledState=LOW; int ledState2=LOW; int ledState3=LOW; long timeElapsed=0; SoftwareSerial portOne(10,11); void setup(){ pinMode(3,OUTPUT); pinMode(4,OUTPUT); pinMode(5,OUTPUT); pinMode(2,INPUT); Serial.begin(9600); portOne.begin(9600); } boolean turnoff; void loop(){ if(portOne.overflow()){ Serial.println("There's an overflow here!"); } buttonState= digitalRead(2); if(buttonState!=lastButtonState){ if (buttonState==HIGH){ buttonPushCounter++; } } lastButtonState=buttonState; if (turnoff){ unsigned long currentMillis=millis(); if (currentMillis-previousMillis>0 && currentMillis-previousMillis<interval){ ledState=HIGH; ledState2=LOW; ledState3=LOW; }else if (currentMillis-previousMillis>interval && currentMillis-previousMillis<interval*2){ ledState=LOW; ledState2=LOW; ledState3=HIGH; }else if (currentMillis-previousMillis>interval*2 && currentMillis-previousMillis<interval*3){ ledState=LOW; ledState2=HIGH; ledState3=LOW; }else if (currentMillis-previousMillis>interval*3){ previousMillis=currentMillis; } digitalWrite(3,ledState); digitalWrite(4,ledState2); digitalWrite(5,ledState3); }else{ digitalWrite(3,LOW); digitalWrite(4,LOW); digitalWrite(5,LOW); } if (buttonPushCounter==1){ Serial.print("Button pressed!\n"); turnoff=!turnoff; buttonPushCounter=0; } noInterrupts(); char ch=Serial.read(); delay(1); if(ch=='0'){ Serial.println("Changed by serial"+turnoff); Serial.println(ch); turnoff=!turnoff; } interrupts(); }

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  • glCreateShaderObjectARB( GL_FRAGMENT_SHADER_ARB ); crashes !

    - by gutsblow
    Hello there, I have an iMac with ATI Radeon 2600HD which supports Fragment_shader_arb. But whenever I use that function, it crashes the program. Ironically, it works on a windows installation in the same machine without any problems. I'm running OS X 10.6.2; Can anyone please help me out! P.S. Vertex shaders work fine without any problem. Thank you!

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  • How to Programmatically Identify a PI Font (a Dingbat) under OS X

    - by Glenn Howes
    There is a class of fonts called Pi fonts whose glyphs, under OS X, get mapped to the private Unicode space 0xF021-0xF0FF such that if you subtract 0xF000 from each unicode character to retrieve the 8-bit version of the character and be able to draw that character as if it were a standard Roman character. My question is how do I recognize these fonts? It's obvious the system can do so because there is a category on the Special Characters palette called "Pi Fonts" which apparently has the various such fonts installed on my system. In my case they are BookshelSymbolSeven, MSReferenceSpeciality, MT-Extras, Marlett, MonotypeSorts, Webdings, and various Wingdings. If I use the old fashioned QuickDraw routines to ask for the TextEncoding of these fonts, I get a value of 0x20000 which I do not see in the system header file TextCommon.h. Am I supposed to treat any font with a TextEncoding of 0x20000 as a Pi Font? And I'd rather not use any QuickDraw font handling routines for obvious reasons.

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  • How do I get rid of these warnings?

    - by Brian Postow
    This is really several questions, but anyway... I'm working with a big project in XCode, relatively recently ported from MetroWorks (Yes, really) and there's a bunch of warnings that I want to get rid of. Every so often an IMPORTANT warning comes up, but I never look at them because there's too many garbage ones. So, if I can either figure out how to get XCode to stop giving the warning, or actually fix the problem, that would be great. Here are the warnings: It claims that <map.h> is antiquated. However, when I replace it with <map> my files don't compile. Evidently, there's something in map.h that isn't in map... this decimal constant is unsigned only in ISO C90 This is a large number being compared to an unsigned long. I have even cast it, with no effect. enumeral mismatch in conditional expression: <anonymous enum> vs <anonymous enum> This appears to be from a ?: operator. Possibly that the then and else branches don't evaluate to the same type? Except that in at least one case, it's (matchVp == NULL ? noErr : dupFNErr) And since those are both of type OSErr, which is mac defined... I'm not sure what's up. It also seems to come up when I have other pairs of mac constants... multi-character character constant This one is obvious. The problem is that I actually NEED multi-character constants... -fwritable-strings not compatible with literal CF/NSString I unchecked the "Strings are Read-Only" box in both the project and target settings... and it seems to have had no effect...

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