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  • What level/format of access should be given to a client to the issue tracking system?

    - by dukeofgaming
    So, I used to think that it would be a good idea to give the customer access to the issue tracking system, but now I've seen that it creates less than ideal situations, like: Customer judging progress solely on ticket count Developers denied to add issues to avoid customer thinking that there is less progress Customer appointing people on their side to add issues who don't always do a good job (lots of duplicate issues, insufficient information to reproduce, and other things that distract people from doing their real job) However, I think customers should have access to some indicators or proof that there is progress being done, as well as a right to report bugs. So, what would be the ideal solution to this situation?, specially, getting out of or improving the first situation described?

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  • Displaying and updating score in Android (OpenGL ES 2)

    - by user16547
    I'm using a FrameLayout where I have a GLSurfaceView at the bottom and a few Views on top of it. One of those Views is a TextView that displays the current score. Here's how I'm updating the score TextView based on what happens in my game loop: whenever an event happens that increases the score, I call activity.runOnUiThread(updater), where activity is the activity that has the above FrameLayout (my main game activity) and updater is just a Runnable that increments the score. From my understanding, using runOnUiThread() from the OpenGL thread is standard practice - otherwise you'll get an exception, I can't remember its name. The problem is that there's a very noticeable lag between the event and the score update. For example the character gets a coin, but the coin count is not updated quickly. I tried summing all the score events from my game loop and calling runOnUiThread() only once per loop, but it doesn't seem to make much of a difference - the lag is still noticeable. How can I improve my design to avoid this lag?

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  • Google Authorship Image of my blogspot has been disappeared in Google SERP. Why?

    - by Sathiya Kumar
    I have a blogspot and i used my image to appear on the Google SERP for my keywords using Google Authorship Markup. My image was showed for last 2 months but while checking SERP for my blog, i found that my authorship markup is not working. My image, name and G+ followers count is not appearing near my blogspot URL in SERP. I didn't made any changes in my google+ profile or in my blogspot header tag where i had put the authorship code. I tried to find the reason but i didn't find any value answer. May anyone answer this question. Please let me know if you had already experienced like this.

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  • Are unit tests really used as documentation?

    - by stijn
    I cannot count the number of times I read statements in the vein of 'unit tests are a very important source of documentation of the code under test'. I do not deny they are true. But personally I haven't found myself using them as documentation, ever. For the typical frameworks I use, the method declarations document their behaviour and that's all I need. And I assume the unit tests backup everything stated in that documentation, plus likely some more internal stuff, so on one side it duplicates the ducumentation while on the other it might add some more that is irrelevant. So the question is: when are unit tests used as documentation? When the comments do not cover everything? By developpers extending the source? And what do they expose that can be useful and relevant that the documentation itself cannot expose?

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  • How do you set up PhysFS for use in a game?

    - by ThePlan
    After my recent question on GD I've been advised to use PhysFS to pack all my game data in 1 file. So I have, and the decission wasn't light, because I've tried out every library in my answers but none contained a single good tutorial whatsoever, in fact PhysFS is the poorest documented library I've ever seen. After attempting to set up PhysFS in my game I realized it's not as simple as adding the headers to the project, it appears something much more complicated, in fact after my first attempt to install PhysFS the compiler ran out of memory to display errors, it reached the critical count of 50 errors. So basically what I'm asking here is: How can I set up PhysFS on my game? I'm using Code::Blocks IDE on Windows XP SP3;

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  • Using disqus for a website (question on SERP and backlink)

    - by Homunculus Reticulli
    I am building a website and am trying to decide between writing my own commenting system and using disquss. One of the main deciding factors is that (obviously), I want comments left on my page to be show on SERPS. However, I remeber reading somewhere that disqus loads comments into a page using AJAX - and therefore the comments are "invisible" as far as Googlebot and other SE crawlers are concerned. Could someone confirm or refute this? The other question I have is about whether (as a commenter), When I place a comment on another website using disqus (including any links I may add to my comment), do the lionks in my comment count as a backlink (in other words are they "dofollow" or "nofollow" links)?

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  • "Imprinting" as a language feature?

    - by MKO
    Idea I had this idea for a language feature that I think would be useful, does anyone know of a language that implements something like this? The idea is that besides inheritance a class can also use something called "imprinting" (for lack of better term). A class can imprint one or several (non-abstract) classes. When a class imprints another class it gets all it's properties and all it's methods. It's like the class storing an instance of the imprinted class and redirecting it's methods/properties to it. A class that imprints another class therefore by definition also implements all it's interfaces and it's abstract class. So what's the point? Well, inheritance and polymorphism is hard to get right. Often composition gives far more flexibility. Multiple inheritance offers a slew of different problems without much benefits (IMO). I often write adapter classes (in C#) by implementing some interface and passing along the actual methods/properties to an encapsulated object. The downside to that approach is that if the interface changes the class breaks. You also you have to put in a lot of code that does nothing but pass things along to the encapsulated object. A classic example is that you have some class that implements IEnumerable or IList and contains an internal class it uses. With this technique things would be much easier Example (c#) [imprint List<Person> as peopleList] public class People : PersonBase { public void SomeMethod() { DoSomething(this.Count); //Count is from List } } //Now People can be treated as an List<Person> People people = new People(); foreach(Person person in people) { ... } peopleList is an alias/variablename (of your choice)used internally to alias the instance but can be skipped if not needed. One thing that's useful is to override an imprinted method, that could be achieved with the ordinary override syntax public override void Add(Person person) { DoSomething(); personList.Add(person); } note that the above is functional equivalent (and could be rewritten by the compiler) to: public class People : PersonBase , IList<Person> { private List<Person> personList = new List<Person>(); public override void Add(object obj) { this.personList.Add(obj) } public override int IndexOf(object obj) { return personList.IndexOf(obj) } //etc etc for each signature in the interface } only if IList changes your class will break. IList won't change but an interface that you, someone in your team, or a thirdparty has designed might just change. Also this saves you writing a whole lot of code for some interfaces/abstract classes. Caveats There's a couple of gotchas. First we, syntax must be added to call the imprinted classes's constructors from the imprinting class constructor. Also, what happends if a class imprints two classes which have the same method? In that case the compiler would detect it and force the class to define an override of that method (where you could chose if you wanted to call either imprinted class or both) So what do you think, would it be useful, any caveats? It seems it would be pretty straightforward to implement something like that in the C# language but I might be missing something :) Sidenote - Why is this different from multiple inheritance Ok, so some people have asked about this. Why is this different from multiple inheritance and why not multiple inheritance. In C# methods are either virtual or not. Say that we have ClassB who inherits from ClassA. ClassA has the methods MethodA and MethodB. ClassB overrides MethodA but not MethodB. Now say that MethodB has a call to MethodA. if MethodA is virtual it will call the implementation that ClassB has, if not it will use the base class, ClassA's MethodA and you'll end up wondering why your class doesn't work as it should. By the terminology sofar you might already confused. So what happens if ClassB inherits both from ClassA and another ClassC. I bet both programmers and compilers will be scratching their heads. The benefit of this approach IMO is that the imprinting classes are totally encapsulated and need not be designed with multiple inheritance in mind. You can basically imprint anything.

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  • How to correctly create a virtual file system?

    - by Paul
    A task in my homework assignment asks me to create a virtual file system, mount it, and perform some operations on it. I am supposed to create a file of 10 MB whose bits are all set to 0, format it as ext3 and mount it. This is how I've done that: dd if=/dev/zero of=~/filesyst bs=10485760 count=1 sudo mkfs.ext3 ~/filesyst sudo mount –o loop ~/filesyst /media/fuse Even though I've used /dev/sero, the file i still full of gibberish characters (mostly at-signs). The permissions on /media/fuse are drw-rw-rw- (which are alright), but the permissions on the files inside it are something like this: d????????? ? ? ? ? ? lost+found -????????? ? ? ? ? ? secret_bin Where have I gone wrong?

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  • Wubi install: How do I increase swap size

    - by Diogenes Lantern
    I am trying to increase the swapfile size on my WUBI install. I followed the answer here: sudo su swapoff -a cd /host/ubuntu/disks/ mv swap.disk swap.disk.bak dd if=/dev/zero of=swap.disk bs=1024 count=2097152 mkswap swap.disk swapon -a free -m until I reached: mv swap.disk swap.disk.bak At which point I have got got the following: root@ubuntu:/host/ubuntu/disks# mv swap.disk swap.disk.bak mv: cannot move `swap.disk' to `swap.disk.bak': Operation not permitted My 256 M swap space is all used up. I would like to install a total of twice that. Is there a method of setting it which would not include guesswork on my part?

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  • How and when is old-releases.ubuntu.com updated?

    - by muru
    The old-releases.ubuntu.com mirror hosts the repositories for EOL Ubuntu releases. The main page currently lists up to 11.10 (or 12.04.3 if you count point upgrades), but the dists page lists up to 13.04. Why the discrepancy? When will the main page be updated? When will the newest EOL release (13.10) be shifted here? I'd like documentation backing up answers, please. Priority of documentation: Statements by Mark Shuttleworth (on his blog or other public statements) Pages from the Official Ubuntu documentation Ubuntu mailing list discussions, Launchpad bug reports (or questions) or blueprints, etc. IRC discussion logs for official Ubuntu channels Random gossip on the street Community Wiki.

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  • Dimming the backlight is irreversible on a Samsung Q210 notebook, what do I do?

    - by user27304
    I'm new to the community, although I have been using Ubuntu since 2010. I have a Samsung Q210 notebook; Specs: Intel® Core™2 Duo CPU P8400 @ 2.26GHz × 2 4 Gigs RAM Nvidia 9200m GS (although system information in Ubuntu doesn't know) 194 GB HD OS: Ubuntu 11.10 Kernel is 3.0.0-12-generic-pae Although Samsung seems to be infamous for problems with Ubuntu, after upgrading to Oneiric, finally the FN Brightness Buttons are recognized. The only problem is, after dimming the backlight for a fixed amount of steps (3 or 4, I dare not count now because that would mean rebooting because I can't see anything), the display goes completely dark and using the FN buttons to brighten the backlight does not work anymore (before reaching that threshold, going brighter after dimming works). Now what do I do? File a bug report? If not, what then? If yes, how? Not sure... guess I should ask here first.. thanks for answering in advance.

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  • Styling ASP.NET MVC Error Messages

    - by MightyZot
    Originally posted on: http://geekswithblogs.net/MightyZot/archive/2013/11/11/styling-asp.net-mvc-error-messages.aspxOff the cuff, it may look like you’re stuck with the presentation of your error messages (model errors) in ASP.NET MVC. That’s not the case, though. You actually have quite a number of options with regard to styling those boogers. Like many of the helpers in MVC, the Html.ValidationMessageFor helper has multiple prototypes. One of those prototypes lets you pass a dictionary, or anonymous object, representing attribute values for the resulting markup. @Html.ValidationMessageFor( m => Model.Whatever, null, new { @class = “my-error” }) By passing the htmlAttributes parameter, which is the last parameter in the call to the prototype of Html.ValidationMessageFor shown above, I can style the resulting markup by associating styles to the my-error css class.  When you run your MVC project and view the source, you’ll notice that MVC adds the class field-validation-valid or field-validation-error to a span created by the helper. You could actually just style those classes instead of adding your own…it’s really up to you. Now, what if you wanted to move that error message around? Maybe you want to put that error message in a box or a callout. How do you do that? When I first started using MVC, it didn’t occur to me that the Html.ValidationMessageFor helper just spits out a little bit of markup. I wanted to put the error messages in boxes with white backgrounds, our site originally had a black background, and show a little nib on the side to make them look like callouts or conversation bubbles. Not realizing how much freedom there is in the styling and markup, and after reading someone else’s post, I created my own version of the ValidationMessageFor helper that took out the span and replaced it with divs. I styled the divs to produce the effect of a popup box and had a lot of trouble with sizing and such. That’s a really silly and unnecessary way to solve this problem. If you want to move your error messages around, all you have to do is move the helper. MVC doesn’t appear to care where you put it, which makes total sense when you think about it. Html.ValidationMessageFor is just spitting out a little markup using a little bit of reflection on the name you’re passing it. All you’ve got to do to style it the way you want it is to put it in whatever markup you desire. Take a look at this, for example… <div class=”my-anchor”>@Html.ValidationMessageFor( m => Model.Whatever )</div> @Html.TextBoxFor(m => Model.Whatever) Now, given that bit of HTML, consider the following CSS… <style> .my-anchor { position:relative; } .field-validation-error {    background-color:white;    border-radius:4px;    border: solid 1px #333;    display: block;    position: absolute;    top:0; right:0; left:0;    text-align:right; } </style> The my-anchor class establishes an anchor for the absolutely positioned error message. Now you can move the error message wherever you want it relative to the anchor. Using css3, there are some other tricks. For example, you can use the :not(:empty) selector to select the span and apply styles based upon whether or not the span has text in it. Keep it simple, though. Moving your elements around using absolute positioning may cause you issues on devices with screens smaller than your standard laptop or PC. While looking for something else recently, I saw someone asking how to style the output for Html.ValidationSummary.  Html.ValidationSummery is the helper that will spit out a list of property errors, general model errors, or both. Html.ValidationSummary spits out fairly simple markup as well, so you can use the techniques described above with it also. The resulting markup is a <ul><li></li></ul> unordered list of error messages that carries the class validation-summary-errors In the forum question, the user was asking how to hide the error summary when there are no errors. Their errors were in a red box and they didn’t want to show an empty red box when there aren’t any errors. Obviously, you can use the css3 selectors to apply different styles to the list when it’s empty and when it’s not empty; however, that’s not support in all browsers. Well, it just so happens that the unordered list carries the style validation-summary-valid when the list is empty. While the div rendered by the Html.ValidationSummary helper renders a visible div, containing one invisible listitem, you can always just style the whole div with “display:none” when the validation-summary-valid class is applied and make it visible when the validation-summary-errors class is applied. Or, if you don’t like that solution, which I like quite well, you can also check the model state for errors with something like this… int errors = ViewData.ModelState.Sum(ms => ms.Value.Errors.Count); That’ll give you a count of the errors that have been added to ModelState. You can check that and conditionally include markup in your page if you want to. The choice is yours. Obviously, doing most everything you can with styles increases the flexibility of the presentation of your solution, so I recommend going that route when you can. That picture of the fat guy jumping has nothing to do with the article. That’s just a picture of me on the roof and I thought it was funny. Doesn’t every post need a picture?

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  • Checking for DBNull

    - by Jim Lahman
    Using a table adapter to a SQL Server database table that returns a NULL record.  We determine the fields are NULL by comparing against System.DBNull Looking the NULL records in SQL Management studio   Using a table adapter to retrieve a record   1: try 2: { 3: this.vTrackingTableAdapter.FillByTrkZone(this.dsL1Write.vTracking, iTrkZone); 4: } 5: catch (Exception ex) 6: { 7: sLogMessage = String 8: .Format("Error getting coil number from tracking table at {0} - {1}", 9: sTrkName, 10: ex.Message); 11: throw new CannotReadTrackingTableException(sLogMessage); 12: }   Looking at the record as it returned from the table adapter:   ItemArrayObject Column [0] ChargeCoilNumber [1] HeadWeldZone [2] TailWeldZone [3] ZoneLen [4] ZoneCoilLen [5] Confirmed [6] Validated [7] EntryWidth [8] EntryThickness   Since each item in the ItemArray is an object, we can test for null   1: if (dsL1Write.vTracking.Rows[0].ItemArray[0] == System.DBNull.Value) 2: { 3: throw new NoCoilAtPORException("NULL coil found at tracking zone " + sTrkName); 4: }   If no records were returned by the table adapter 1: if (dsL1Write.vTracking.Rows.Count == 0) 2: { 3: throw new NoCoilAtPORException("No coils found at tracking zone " + sTrkName); 4: }

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  • How to attach two XNA models together?

    - by jeangil
    I go back on unsolved question I asked about attaching two models together, could you give me some help on this ? For example, If I want to attach together Model1 (= Main model) & Model2 ? I have to get the transformation matrix of Model1 and after get the Bone index on Model1 where I want to attach Model2 and then apply some transformation to attach Model2 to Model1 I wrote some code below about this, but It does not work at all !! (6th line of my code seems to be wrong !?) Model1TransfoMatrix=New Matrix[Model1.Bones.Count]; Index=Model1.bone[x].Index; foreach (ModelMesh mesh in Model2.Meshes) { foreach(BasicEffect effect in mesh.effects) { matrix model2Transform = Matrix.CreateScale(0.1.0f)*Matrix.CreateFromYawPitchRoll(x,y,z); effect.World= model2Transform *Model1TransfoMatrix[Index]; effect.view = camera.View; effect.Projection= camera.Projection; } mesh.draw(); }

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  • How to get the correct battery status?

    - by GUI Junkie
    At this moment, ever since I installed Ubuntu on this machine, the battery status says: not present. Looking at this answer, however, I find that /proc/acpi/battery/BAT1/info (sometimes its /proc/acpi/battery/BAT0/info, use tab complete to help) has the following info: present: yes design capacity: 4400 mAh last full capacity: 4400 mAh battery technology: rechargeable design voltage: 11100 mV design capacity warning: 300 mAh design capacity low: 132 mAh cycle count: 0 capacity granularity 1: 32 mAh capacity granularity 2: 32 mAh model number: BAT1 serial number: 11 battery type: 11 OEM info: 11 In accordance to this answer, I've checked the /proc/acpi/battery/BAT1/state file: present: yes capacity state: ok charging state: charged present rate: unknown remaining capacity: unknown present voltage: 10000 mV The acpi -b command returns: Battery 0: Unknown, 0%, rate information unavailable Any suggestions on getting the battery info updated?

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  • do you still get a bounce in google analytics if all the linked pages/content is loaded dyanmicly?

    - by sam
    Google analytics describes a bounce as a user that visits and leaves before after their first page. But if your site is a one page site, with content loaded dynamicly using javascript you could have a user one your site go through loads of info, text images but would that still count as a bounce ? Or once they click on an a-tag even if it is <a href="#"> can google analytics see that ? (im aware of click tracking in analytics) but i was wandering if google picks up these clicks by default..

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  • Effects of automated time tracking/monitoring [closed]

    - by user73937
    What are the effects of monitoring the developers' computer usage? (Which program they use - based on the title of the applications - and how much time in a day they use the keyboard and mouse.) Would it has any positive or negative effects on productivity, morale, motivation, etc? It will not have any direct impact on the developers' salary or their performance review it's just for curiosity. The developer and their manager will only see the results. Would it change anything if only the developer is allowed to see the results? The developer can disable the monitoring (for privacy) but it won't count as work time (in the monitoring program).

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  • Should I concentrate on writing code for money or my studies while in college?

    - by A-Cube
    I am college student of Software Engineering. My worries are that while I am concentrating on my studies, my peers are getting down with the code (e.g. HTML, ASP, PHP, etc) to earn money. Should I be worried that I am not doing coding like them? I was asked to be Microsoft Student Partner but I refused because the person what was doing before me told it was just arranging events. Nothing as such like getting with Microsoft and coding. Should I be writing code and earning money as I still am in 4th semester? I only have C++ as learning language in college. Will my job count on these projects that I do, or should I concentrate on studies for now to get maximum benefit?

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  • How to play many sounds at once in OpenAL

    - by Krom Stern
    I'm developing an RTS game and I would like to add sounds to it. My choice has landed on OpenAL. I have plenty of units which from time to time make sounds: fSound.Play(sfx_shoot, location). Sounds often repeat, e.g. when squad of archers shoots arrows, but they are not synced with each other. My questions are: What is the common design pattern to play multiple sounds in OpenAL, when some of them are duplicate? What are the hardware limitations on sounds count and tricks to overcome them?

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  • Moving from C# to Java [closed]

    - by Mike
    I worked over 5 years as C# software developer, but last time I often think, should I learn Java platform (especially Java EE)? On job sites I see that there are much more Java jobs than .NET (financial, corporate sector) and Java salaries 20-25% higher than C#. But on the opposite side I see that job count trend for C# is growing last 7 years, but Java job trend is nearly constant. Is this fact a sign that soon situation will change and C# job became more profitable? I will be grateful for any advice or your opinion! Thank you.

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  • Where is the Accessibility mouse click lock?

    - by user10133
    I've been a user of Linux on the desktop off and on again over the years. I very nearly switched my primary computer to Ubuntu prior to the release of Windows 7. There were a few, but significant issues at the time that prevented wholesale adoption, mostly tethering with my phone and lousy VPN Client. One key component I could count on was the Accessibility features. I have recently installed Ubuntu 10.10 and am considering giving it another try, but it appears Ubuntu has taken a leap backwards in that it no longer has a click lock feature for the mouse. Basically I need the ability to press and hold the left button to trigger a locking of the button so I can move the mouse by way of a trackpoint with my prosthesis. I absolutely require this feature and it is a deal breaker if it won't work. I've tried the Dwell keys but this is a chaotic control at best. I've never been able to manage a drag of any kind.

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  • The Column Prediction_Status, MDP_Matrix and Engine. How are they Related? Understand Prediction_status Values

    - by user702295
    Do you know what these values are telling you? COUNT(*) PREDICTION_STATUS DO_FORE DO_AGGRI AGGRI_98 AGGRI_99 LEVEL_ID 19854 99 1 1 1 1 3 1077 99 0 1 1 1 0 262691 99 1 1 -1 56 99 0 1 1 1 2 1 98 1 1 1 1 1 99 0 1 1 1 748796 1 1 1 4 351633 1 1 1 1 1 2 1877829 97 1 1 4 840 99 1 1 1 1 27 99 0 1 1 1 3 1 97 1 1 -1 66712 99 1 1 1 1 2 53213 1 1 1 1 1 3 2560 98 1 1 4   Check out The Column Prediction_Status, MDP_Matrix and Engine. How are they Related? Understand Prediction_status Values (Doc ID 1509754.1) This customer is adding an additional processing burden, adding no value.  The incoming data should be scrubbed to eliminate the overhead. 

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  • How to increase the amount of steps of brightness adjustment-key

    - by Koen
    The screen of my laptop (Dell Vostro 3460) supports 16 levels of brightness: Not only according to the manufacturer, but also as is clear from two OSs: Both Windows 7 and Ubuntu (dual-booted) support all levels. On Windows 7, the hotkeys for brightness adjustment support all levels. In ubuntu it is apparent when going on the brightness slidebar (see picture below) from left to right; I can count 16 different levels of brightness when doing so. When using the hotkeys (Fn+F4 and Fn+F4), however, only 5 levels are supported. How can I adjust these levels and make them in line with what my screen supports?

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  • Avoiding coupling

    - by Seralize
    It is also true that a system may become so coupled, where each class is dependent on other classes that depend on other classes, that it is no longer possible to make a change in one place without having a ripple effect and having to make subsequent changes in many places.[1] This is why using an interface or an abstract class can be valuable in any object-oriented software project. Quote from Wikipedia Starting from scratch I'm starting from scratch with a project that I recently finished because I found the code to be too tightly coupled and hard to refactor, even when using MVC. I will be using MVC on my new project aswell but want to try and avoid the pitfalls this time, hopefully with your help. Project summary My issue is that I really wish to keep the Controller as clean as possible, but it seems like I can't do this. The basic idea of the program is that the user picks wordlists which is sent to the game engine. It will pick random words from the lists until there are none left. Problem at hand My main problem is that the game will have 'modes', and need to check the input in different ways through a method called checkWord(), but exactly where to put this and how to abstract it properly is a challenge to me. I'm new to design patterns, so not sure whether there exist any might fit my problem. My own attempt at abstraction Here is what I've gotten so far after hours of 'refactoring' the design plans, and I know it's long, but it's the best I could do to try and give you an overview (Note: As this is the sketch, anything is subject to change, all help and advice is very welcome. Also note the marked coupling points): Wordlist class Wordlist { // Basic CRUD etc. here! // Other sample methods: public function wordlistCount($user_id) {} // Returns count of how many wordlists a user has public function getAll($user_id) {} // Returns all wordlists of a user } Word class Word { // Basic CRUD etc. here! // Other sample methods: public function wordCount($wordlist_id) {} // Returns count of words in a wordlist public function getAll($wordlist_id) {} // Returns all words from a wordlist public function getWordInfo($word_id) {} // Returns information about a word } Wordpicker class Wordpicker { // The class needs to know which words and wordlists to exclude protected $_used_words = array(); protected $_used_wordlists = array(); // Wordlists to pick words from protected $_wordlists = array(); /* Public Methods */ public function setWordlists($wordlists = array()) {} public function setUsedWords($used_words = array()) {} public function setUsedWordlists($used_wordlists = array()) {} public function getRandomWord() {} // COUPLING POINT! Will most likely need to communicate with both the Wordlist and Word classes /* Protected Methods */ protected function _checkAvailableWordlists() {} // COUPLING POINT! Might need to check if wordlists are deleted etc. protected function _checkAvailableWords() {} // COUPLING POINT! Method needs to get all words in a wordlist from the Word class } Game class Game { protected $_session_id; // The ID of a game session which gets stored in the database along with game details protected $_game_info = array(); // Game instantiation public function __construct($user_id) { if (! $this->_session_id = $this->_gameExists($user_id)) { // New game } else { // Resume game } } // This is the method I tried to make flexible by using abstract classes etc. // Does it even belong in this class at all? public function checkWord($answer, $native_word, $translation) {} // This method checks the answer against the native word / translation word, depending on game mode public function getGameInfo() {} // Returns information about a game session, or creates it if it does not exist public function deleteSession($session_id) {} // Deletes a game session from the database // Methods dealing with game session information protected function _gameExists($user_id) {} protected function _getProgress($session_id) {} protected function _updateProgress($game_info = array()) {} } The Game /* CONTROLLER */ /* "Guess the word" page */ // User input $game_type = $_POST['game_type']; // Chosen with radio buttons etc. $wordlists = $_POST['wordlists']; // Chosen with checkboxes etc. // Starts a new game or resumes one from the database $game = new Game($_SESSION['user_id']); $game_info = $game->getGameInfo(); // Instantiates a new Wordpicker $wordpicker = new Wordpicker(); $wordpicker->setWordlists((isset($game_info['wordlists'])) ? $game_info['wordlists'] : $wordlists); $wordpicker->setUsedWordlists((isset($game_info['used_wordlists'])) ? $game_info['used_wordlists'] : NULL); $wordpicker->setUsedWords((isset($game_info['used_words'])) ? $game_info['used_words'] : NULL); // Fetches an available word if (! $word_id = $wordpicker->getRandomWord()) { // No more words left - game over! $game->deleteSession($game_info['id']); redirect(); } else { // Presents word details to the user $word = new Word(); $word_info = $word->getWordInfo($word_id); } The Bit to Finish /* CONTROLLER */ /* "Check the answer" page */ // ?????????????????? ( http://pastebin.com/cc6MtLTR ) Make sure you toggle the 'Layout Width' to the right for a better view. Thanks in advance. Questions To which extent should objects be loosely coupled? If object A needs info from object B, how is it supposed to get this without losing too much cohesion? As suggested in the comments, models should hold all business logic. However, as objects should be independent, where to glue them together? Should the model contain some sort of "index" or "client" area which connects the dots? Edit: So basically what I should do for a start is to make a new model which I can more easily call with oneliners such as $model->doAction(); // Lots of code in here which uses classes! How about the method for checking words? Should it be it's own object? I'm not sure where I should put it as it's pretty much part of the 'game'. But on another hand, I could just leave out the 'abstraction and OOPness' and make it a method of the 'client model' which will be encapsulated from the controller anyway. Very unsure about this.

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  • Attending MySQL Connect? Your Opinion Matters.

    - by Monica Kumar
    Take the MySQL Connect 2012 Survey Thanks to everyone who is at the first ever MySQL Connect Conference in San Francisco this weekend! Don't forget to take your Conference and Session Surveys. Your opinions help shape next year's conference. Take a survey for each of the sessions you attend and be entered into a drawing for one prize for $200 American Express Gift Certificate. Fill in the daily conference survey and be entered into a drawing for one prize for a $500 American Express Gift Card Surveys are located here. Make your opinion count! Take the survey now. Congratulations to Robin Schumacher from DataStax as he is the winner of the Saturday survey!

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