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  • Microeconomical simulation: coordination/planning between self-interested trading agents

    - by Milton Manfried
    In a typical perfect-information strategy game like Chess, an agent can calculate its best move by searching the state tree for the best possible move, while assuming that the opponent will also make the best possible move (i.e. Mini-max). I would like to use this approach in a "game" modeling economic activity, where the possible "moves" would be to buy or sell for a given price, and the goal, rather than a specific class of states (e.g. Checkmate), would be to maximize some function F of the agent's state (e.g. F(money, widget) = 10*money + widget). How to handle buy/sell actions that require coordination between both parties, at the very least agreement upon a price? The cheap way out would be to set the price beforehand, maybe based upon the current supply -- but the idea of this simulation is to examine how prices emerge when freely determined by "perfectly rational" agents. A great example of what I do not want is the trading algorithm in SugarScape -- paraphrasing from Growing Artificial Societies p101-102: when a pair of agents interact to trade, they each compute their internal valuations of the goods, then a bargaining process is conducted and a price is agreed to. If this price makes both agents better off, they complete the transaction The protocol itself is beautiful, but what it cannot capture (as far as I can tell) is the ability for an agent to pay more than it might otherwise for a good, because it knows that it can sell it for even more at a later date -- what appears to be called "strategic thinking" in this pape at Google Books Multi-Agent-Based Simulation III: 4th International Workshop, MABS 2003... to get realistic behavior like that, it seems one would either (1) have to build an outrageously-complex internal valuation system which could at best only cover situations that were planned for at compile-time, or otherwise (2) have some mechanism to search the state tree... which would require some way of planning future trades. Note: The chess analogy only works as far as the state-space search goes; the simulation isn't intended to be "zero sum", so a literal mini-max search wouldn't be appropriate -- and ideally, it should work with more than two agents.

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  • Strange behavior of excel 2007 on WinXP

    - by bdecaf
    I'm on a machine that had quite some bloat ware and no update in ages. I made all the updates, removed the bloatware and cleaned using ccleaner. So far so good. Now excel shows some really strange behavior when I open .xls files through windows. The current behavior is: it opens a new excel process window which will then stay empty. One has then to drag the xls file into the window to open it. I would like to restore the default behavior. So far I have tried: running the Microsoft Office Diagnosis copied excel related registry keys from a machine with working excel and imported them had a look into the registry entry for .xls files myself - which seems correct. It was of no use and I'm out of ideas. I would try to avoid a reinstall as we have a very bureaucratic IT department and the machine then would be gone for some undetermined time period. So any idea what to do would be great.

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  • Brain picking during job interview

    - by mark
    Recently, I had a job interview at a big Silicon Valley company for a senior software developer/R&D position. I had several technical phone screens, an all day on-site interview and more technical phone screens for another position later. The interviews went really well, I have a PhD and working experience in the area I was applying for yet no offer was made. So far, so good. It was an interesting experience, I am employed, absolutely no hard feelings about this. Some of the interviewers asked really detailed questions to the point of being suspicious about new technologies I have been working on. These technologies are still in development and have not come to market yet. I know some major hardware/software companies are working on this too. I have had many interviews before and based on my former interviewing experience and the impression some of the interviewers left behind, I know now all this company wanted from me is to extract some ideas about what I did in this field. Remember, I am referring to a R&D position, not the standard software developer stuff. Has anybody encountered this situation so far? And how did you deal with it? I am not so much concerned about "stealing" ideas but more about being tricked into showing up for an interview when there is no intension to hire anyway. I am considering refusing technical interviews in the future and instead proposing a trial period in which the company can easily reconsider its hiring decision.

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  • Learning good OOP design & unlearning some bad habits

    - by Nick
    I have been mostly a C programmer so far in my career with knowledge of C++. I rely on C++ mostly for the convenience STL provides and I hardly ever focus on good design practices. As I have started to look for a new job position, this bad habit of mine has come back to haunt me. During the interviews, I have been asked to design a problem (like chess, or some other scenario) using OOP and I doing really badly at that (I came to know this through feedback from one interview). I tried to google stuff and came up with so many opinions and related books that I don't know where to begin. I need a good through introduction to OOP design with which I can learn practical design, not just theory. Can you point me to any book which meets my requirements ? I prefer C++, but any other language is fine as long as I can pick-up good practices. Also, I know that books can only go so far. I would also appreciate any good practice project ideas that helped you learn and improve your OOP concepts. Thanks.

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  • Virtual Networks in Oracle Solaris - Part 5

    - by user12616590
               A         long         time      ago in a    blogosphere   far, far away... I wrote four blog entries to describe the new network virtualization features that were in Solaris 11 Express: Part 1 introduced the concept of network virtualization and listed the basic virtual network elements. Part 2 expanded on the concepts and discussed the resource management features. Part 3 demonstrated the creation of some of these virtual network elements. Part 4 demonstrated the network resource controls. I had planned a final entry that added virtual routers to the list of virtual network elements, but Jeff McMeekin wrote a paper that discuses the same features. That paper is available at OTN. And this Jeff can't write any better than that Jeff... All of the features described in those blog entries and that paper are also available in Solaris 11. It is possible that some details have changed, but the vast majority of the content is unchanged.

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  • FBReader: How do I get it to display partial images?

    - by someguy
    I've been using FBReader so far for reading e-books, but my problem with it is how it handles images. Whenever there's an image, it isn't displayed until all of it can be displayed (i.e. it won't show if you haven't scrolled down far enough) and scrolling isn't smooth because the image is treated as one line. Is there a way to change this so that it displays the partially visible images? If there is not a way to change this, I am open to software suggestions to use as an alternative (I'm using Linux). I have already tried Calibre, but I find that it's too bloated. It takes ages to start up, and I don't want a directory for all my e-books...

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  • How do I increase the open files limit for a non-root user?

    - by iCode
    This is happening on Ubuntu Release 12.04 (precise) 64-bit Kernel Linux 3.2.0-25-virtual I'm trying to increase the number of open files allowed for a user. This is for an my ecplise java application where the current limit of 1024 is not enough. According to the posts I've found so far, I should be able to put lines into /etc/security/limits.conf like this; soft nofile 4096 hard nofile 4096 to increase the number of open files allowed for all users. But, that's not working for me, and I think the problem is not related to that file. For all users, the default limit is 1024, regardless of what is in /etc/security/limits.conf (I have been rebooting after changing that file) $ ulimit -n 1024 Now, despite the entries in /etc/security/limits.conf I can't increase that; $ ulimit -n 2048 -bash: ulimit: open files: cannot modify limit: Operation not permitted The weird part is that I can change the limit downwards, but can't change it upwards - even to go back to a number which is below the original limit; $ ulimit -n 800 $ ulimit -n 800 $ ulimit -n 900 -bash: ulimit: open files: cannot modify limit: Operation not permitted As root, I can change that limit to whatever I want, up or down. It doesn't even seem to care about the supposedly system-wide limit in /proc/sys/fs/file-max # cat /proc/sys/fs/file-max 188897 # ulimit -n 188898 # ulimit -n 188898 So far, I haven't found any way to increase the open files limit for a non-root user, and I really don't want to be running my application as root. How should I properly do this? I have looked at all the posted and tried the given options but no luck!

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  • Can I import contacts from an Exchange 2003 EDB file for a single user?

    - by Drarok
    We have recently had to reinstall a very unhappy Exchange 2003 server for a client, and whilst rebuilding their server we moved them onto a temporary one. During the course of all this, ExMerge was used due to Windows being so broken that none of the backup software could run. As a number of the user mailboxes were way over 2GB, we had to do date ranges of a few months at a time to avoid ExMerge's 2GB limit. We went back as far as 2006, as the files produced by ExMerge seemed empty that far back. Unfortunately, one of the users has reported that around 2 3rds of their contacts are missing, and that pre-2006 sounds about right for the missing items. Is there any way I can mount the old EDB file into Exchange, or otherwise read their contacts into a usable format? The server is running Windows Server 2003 SBS R2 (SP2), and Exchance 2003 (SP2, I think).

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  • With Slick, how to change the resolution during gameplay?

    - by TheLima
    I am developing a tile-based strategy game using Java and the Slick API. So far so good, but I've come to a standstill on my options menu. I have plans for the user to be able to change the resolution during gameplay (it is pretty common, after all). I can already change to fullscreen and back to windowed, this was pretty simple... //"fullScreenOption" is a checkbox-like button. if (fullScreenOption.isMouseOver(mouseX, mouseY)) { if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) { fullScreenOption.state = !fullScreenOption.state; container.setFullscreen(fullScreenOption.state); } } But the container class (Implemented by Slick, not me), contrary to my previous beliefs, does not seem to have any resolution-change functions! And that's pretty much the situation...I know it's possible, but i don't know how to do it, nor what is the class responsible! The AppGameContainer class, used on the very start of the game's initialization, is the only place with any functions for changing the display-mode that I've found so far, but it's only used at the very start, and i haven't found a way to travel back to it from my options menu. //This is my implementation of it... public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer(new Main()); // app.setTargetFrameRate(60); app.setVSync(true); app.setDisplayMode(800, 600, false); app.start(); } I can define it as a static global on the Main, but it's probably a (very) bad way to do it...

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  • What kind of physics to choose for our arcade 3D MMO?

    - by Nick
    We're creating an action MMO using Three.js (WebGL) with an arcadish feel, and implementing physics for it has been a pain in the butt. Our game has a terrain where the character will walk on, and in the future 3D objects (a house, a tree, etc) that will have collisions. In terms of complexity, the physics engine should be like World of Warcraft. We don't need friction, bouncing behaviour or anything more complex like joints, etc. Just gravity. I have managed to implement terrain physics so far by casting a ray downwards, but it does not take into account possible 3D objects. Note that these 3D objects need to have convex collisions, so our artists create a 3D house and the player can walk inside but can't walk through the walls. How do I implement proper collision detection with 3D objects like in World of Warcraft? Do I need an advanced physics engine? I read about Physijs which looks cool, but I fear that it may be overkill to implement that for our game. Also, how does WoW do it? Do they have a separate raycasting system for the terrain? Or do they treat the terrain like any other convex mesh? A screenshot of our game so far:

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  • Possible to draw a select portion of a render target? (in XNA)

    - by TheBroodian
    I'm going to try to do this in reverse fashion and skip straight to the punch line, and then give the back story afterward: Is it possible to, after drawing a scene to a RenderTarget2D, only draw a select portion of the RenderTarget2D, if I don't want the entire thing? I'm using xTile to manage world data in my game (it's a great piece of work, colinvella [xTile's author] has made an amazing product), and for the most part it works great. xTile supports parallax effects in its layers to add some wonderful depth to 2d scenes, which was great, until I implemented a dynamic split-screen system into my game. Wanted to make a co-op game that wouldn't require players to be in close proximity to each other, so I made it so that if the players separate too far apart, the singular full-screen viewport 'snaps-apart', and is replaced by two split-screen viewports, which then smoothly transition to their respective player targets. The effect is pretty smooth aside from the part where the parallax backgrounds become skewed once the viewports split, because xTile's ratio for handling parallax effects is dependent upon viewport size. This is unfortunate, because the effect would otherwise be really snazzy, but the backgrounds become pretty heavily affected when the game goes from single-viewport to multi-viewport. So, Colinvella suggests using rendertargets to record the scene at full viewport size, and then only drawing a portion of it. But as far as I can tell, that isn't even possible? That being said, I've never even used render targets before, so I'm still learning, hence the question here.

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  • Big level objects collision system for 2d game

    - by Aristarhys
    I read many variants today and get some knowledge in general, so here is a steps of mine thoughts in pictures (horrible paint.net ones). We need to develop grid system, so we check only thing near, perform simple check to cut out deep check, and at - last deep check like per-pixel collision check. Step 1 - Let p1, p2 are some sprites lets first just check with circle collision - because large distance between p1, p2 this fails and of course so we don't need test more deeply. But if we have not 2, but 20 objects, why we need to even circle test something so far outside of our view. Step 2 - Add basic column system, now we don't bother with p2 if it's in a column far from p1 column, so we even don't do circle test. But p3 is in the same col, so let do circle test, which of course will fail. Step 3 - Lets improve column system to the grid system with grid cell size just like p1, p2, p3 collision boxes, so we cut out things much top or below p1. And this is all great until comes BIG OBJs which is some kind of platforms. They are much bigger then grid cell. Circle test for will be successful, but deep check for whole big obj will fail And that the part I can't get. How do I store the grid position of big object? Like 4 grid coords for big object vertexes? And if one of them close to p1 do circle check for centre of big object then a deep one if succeed? Am I do it wrong? My possible solution:

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  • Dual Boot menu with Ubuntu and Windows 8 not showing up

    - by user180630
    I know a lot of posts have been written, and I had read most of them when I encountered the problem. None of them solved the problem. I have successfully installed Ubuntu 12.04 on top of Windows 8. Now my PC simply boots into Windows 8. If I press 'Esc' at start of BIOS, and then F9,the GRUB shows up and Ubuntu is listed at the top of the several options to boot from. I did run Boot-Repair once I logged into Ubuntu explicitly from GRUB as mentioned above. I did all said by Stormvirux in this link but was still unsuccessful. The debug info is listed here. Something which confuses me is the message which Boot-Repair stated after it did its job. You can now reboot your computer. Please do not forget to make your BIOS boot on sda (8004MB) disk! The boot files of [The OS now in use - Ubuntu 12.04.2 LTS] are far from the start of the disk. Your BIOS may not detect them. You may want to retry after creating a /boot partition (EXT4, 200MB, start of the disk). This can be performed via tools such as gParted. Then select this partition via the [Separate /boot partition:] option of [Boot Repair]. (https://help.ubuntu.com/community/BootPartition) I don't know why it says it is far from the start of the disk as I see it first in the GRUB menu which comes up at startup. One more input, when I try to place the GRUB in sda, Boot-Repair does not progress giving me the following error: GPT detected. Please create a BIOS-Boot partition (>1MB, unformatted filesystem, bios_grub flag). This can be performed via tools such as Gparted. Then try again. Alternatively, you can retry after activating the [Separate /boot/efi partition:] option. I had to select Separate /boot/efi partition: sdb2

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  • Could someone explain why my world reconstructed from depth position is incorrect?

    - by yuumei
    I am attempting to reconstruct the world position in the fragment shader from a depth texture. I pass in the 8 frustum points in world space and interpolate them across fragments and then interpolate from near to far by the depth: highp float depth = (2.0 * CameraPlanes.x) / (CameraPlanes.y + CameraPlanes.x - texture( depthTexture, textureCoord ).x * (CameraPlanes.y - CameraPlanes.x)); // Reconstruct the world position from the linear depth highp vec3 world = mix( nearWorldPos, farWorldPos, depth ); CameraPlanes.x is the near plane CameraPlanes.y is the far. Assuming that my frustum positions are correct, and my depth looks correct, why is my world position wrong? (My depth texture is of format GL_DEPTH_COMPONENT32F if that matters) Thanks! :D Update: Screenshot of world position http://imgur.com/sSlHd So you can see it looks nearly correct. However as the camera moves, the colours (positions) change, which they shouldnt. I can get this to work, if I do the following: Write this into the depth attachment in the previous pass: gl_FragDepth = gl_FragCoord.z / gl_FragCoord.w / CameraPlanes.y; and then read the depth texture like so: depth = texture( depthTexture, textureCoord ).x However this will kill the hardware z buffer optimizations.

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  • Question on business connections and page rank?

    - by Viveta
    I just want to ask this question to get a yes no answer on something that I've been wondering on lately. So regarding how there are countless numbers of sites now that use the no-follow; making it harder to get ranking for your page if your website information might be something useful and will get traffic but maybe isn't something that your business connections share content of; but I am trying to find out if the benefit to having a bunch of say "likes" to your facebook page, but all the connection to your website's content isn't passing any benefit to your main page. So are you then competing with your own website in regards to SERPs to your facebook page and that of your home page. Am I correct on this; that if you start having your facebook page doing real good as far as connections and likes (helping bump up your facebook PageRank) but if you have links on your page with certain optimized keywords, that there is no benefit to your website (other than people getting to your facebook page, and then more likely to click to your page). Hope I explained it well what I am asking. Just wanted to get a better picture of this to know what I want to focus on as far as how I'll be linking to my desired landing pages in the future.

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  • How to market R at your institute?

    - by ran2
    Okay, I admit there are lots of threads R vs. something. The strengths of R are obvious to most people here. Still though advertising R in an environment that has been preferring various kinds of other software for quite some time is not easy. Moreover, even in the limited time I´ve been dealing with R, it improved so dramatically that I would mention things among its strengths that I would not have listed when I started my personal R-evolution. So, what I am trying to do here is to collect the most recent and striking arguments that can be put in nutshell and be presented easily. What I got on my list so far is: the Springer useR series ggplot2 and its documentation open source CRAN Rapache rcpp rsocket What can you add to this list? SO threads are also very welcome as answers. EDIT: so far, though indeed very helpful, most answers are arguments (pros) why one would want to use R. Do you have some specific hints that I could include in some kind of overview presentation? EDIT2: I wanted to add this link about R's future to the list...

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  • Music player with a few specific requirements

    - by Jordan Uggla
    I am looking for a music player with a few specific requirements: Must have a search function that whittles down results as you type, searching the entire library. Must start playing a song when double clicked, and not continue to another song when that song finishes. Must be approachable and immediately usable by people completely unfamiliar with the program. I think this is mostly covered by the first two requirements being met. I've tried many players but unfortunately every one has failed to meet at least one of the requirements. Rhythmbox meets 1 and 3, but continues to the next search result after the song which was double clicked ends. Banshee is basically the same as Rhythmbox. While it has an option to "Stop when finished" this cannot (as far as I can tell) be made the default when double clicking a song. Audacious (as far as I can tell) fails at 1. Muine meets requirements 1 and 2, but unfortunately I couldn't make the search dialog always shown like it is with Rhythmbox / Banshee which, despite its very simple interface, made Muine incomprehensible to people trying to use it for the first time. Amarok I could not configure to meet requirement 1, but I think it's likely I was just missing something, and with its configurability I'm confident that I can set it up to meet requirements 2 and 3.

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  • Remote Access to Owncloud Server

    - by John
    I'm currently trying to setup my own own-cloud server, and I've got it fully installed, configured, and accessible from within my own local network. I cannot figure out how to access it from the outside. So far I've: Successfully setup port-forwarding on my local router. I've done so via 'single port forwarding' and 'port range forwarding' Ports 80, 443, 3306 (Apache-Full and MySQL) Successfully obtained my external IP address. I've also tested this magic number from within the network at #insertIPhere/owncloud and it did work. Successfully setup the server using SQLite Successfully setup the server using MySQL Created the following exceptions in my firewall: Allow In Port 80 (Apache Full) Allow In Port 443 (Apache Full) Allow In Port 3306 (MySQL) Tried connecting from several different remote networks, as to troubleshoot something on their end As far as trying to access it, I'm doing so through Google-Chrome and Mozilla Firefox trying to reach the server through #insertIPhere/owncloud using the above public IP address. So what have I missed, and how do I access my server from outside? Thanks in advance for your help and time, and I apologize in advance for what will probably result in my noobish mistake in networking. I've looked at the official documentation. And also this question here.

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  • Apache Virtual Host Configuration

    - by Carl
    I have been searching the internet for an hour now, and I was hoping for a quick hint here so that I could solve my problem a wee bit faster. My virtual server is so far only accessible through an IP address, no DNS entry yet, and so far none needed either. The problem I have is with Apache2, the virtual hosts are puzzling me. What I need is: Access to my project (based on Symfony2) from the outside with the IP address Access to my project from localhost What I have got: Access from the outside results in rendering the websites in /var/www/vhosts/htdocs/default, while from the inside results in rendering the websites in /var/www. Why the difference? What is a recommended configuration for my use case?

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  • Hosting and domain registrations for multiple clients under a single hosting account of mine?

    - by letseatfood
    I am finally getting regular work designing, developing, and deploying websites for small businesses and individuals. So far the websites utilize single-user content management systems, so the websites create, as far as I know, minimal load on the shared servers. I have always required that each of my clients purchase annual shared hosting at Dreamhost. For domain registration, I ask that they register with Dreamhost, but some already have a registered domain elsewhere and this is fine with me. I do this so the billing issues are the client's responsibility, not mine. My question is: Since I can register unlimited domains and connect them to my one shared hosting account at Dreamhost, should I not be requiring clients to individually pay for shared hosting and a domain? Should I actually be paying for one hosting account and then hosting all of my client's websites on that account? As I said before, I currently have each client buy their own hosting, because I feel that, for example, if there is high traffic to their site, there would be less a chance of the site going down than if their site was hosted with many others on one account. I am famous for being long-winded, please let me know if I can clarify at all. Thanks!

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  • Square game map rendered as sphere with OpenGL

    - by Roflha
    Okay so I have been trying to find a good way to do this for a while now and so far I have nothing. For a hobby project of mine I have created a finite voxel world (similar to minecraft), but as I said, mine is finite. When you reach the edge of it, you are sent to the other side. That is all working fine along with rendering the far side of the map, but I want to be able to render this grid as a sphere. Looking down from above, the world is a square. I basically want to be able to represent a portion of that square as a sphere, as if you were looking at a planet. Right now I am experimenting with taking a circular section of the map, and rendering that, but it look to flat (no curvature around the edges). My question then, is what would be the best way to add some curvature to the edges of a 2d circle to make it look like a hemisphere. However, I am not overly attached to this implementation so if somebody has some other idea for representing the square as a planet, I am all ears.

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  • Extracting Frustum Planes (Hartmann & Gribbs method)

    - by DAVco
    I have been grappling with the Hartmann/Gribbs method of extracting the Frustum planes for some time now, with little success. There doesn't appear to be a "definitive" topic or tutorial which combines all the necessary information, so perhaps this can be it First of all, I am attempting to do this in C# (For Playstation Mobile), using OpenGL style Column-Major matrices in a Right-Handed coordinate system but obviously the math will work in any language. My projection matrix has a Near plane at 1.0, Far plane at 1000, FOV of 45.0 and Aspect of 1.7647. I want to get my planes in World-Space, so I build my frustum from the View-Projection Matrix (that's projectionMatrix * viewMatrix). The view Matrix is the inverse of the camera's World-Transform. The problem is; regardless of what I tweak, I can't seem to get a correct frustum. I think that I may be missing something obvious. Focusing on the Near and Far planes for the moment (since they have the most obvious normals when correct), when my camera is positioned looking down the negative z-axis, I get two planes facing in the same direction, rather than opposite directions. If i strafe my camera left and right (while still looking along the z axis) the x value of the normal vector changes. Obviously, something is fundamentally wrong here; I just can't figure out what - maybe someone here can?

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  • Understanding RewriteCond in .htacces files

    - by Paulo Bu
    I'm having problems understanding how RewriteCond directive works. So far, it's pretty clear that it compares to strings to apply a RewriteRule. I have this file: <IfModule rewrite_module> RewriteEngine on RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ app_dev.php </IfModule> This works for me but I don't know why it works. So far in the RewriteCond directive I understand: if the value of REQUEST_FILENAME is NOT a file in the hard drive then allow the rule This doesn't have sense becouse app_dev.php after substituting is a file in the hard drive. Anyways, could someone enlighten me with this issue? I am having a very harsh time figuring out how this works.

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  • Compiling/executing Java on Sublime Text 2 works fine except that it cannot read user input

    - by meiryo
    I am a student learning Java and I want to compile and run some simple Java on ST2. Also Eclipse is very slow on my laptop. Here is my JavaC.sublime-build file so far: { "cmd": ["sublimejavaexec.bat", "$file"], "file_regex": "^(...*?):([0-9]*):?([0-9]*)", "selector": "source.java" } So far it can run code that does not require user input. However when I have something that uses the Java input scanner it either skips through or generates an error. Can anyone suggest a solution such as a plug-in or if ST2 actually has this kind of feature on its console? Thanks.

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  • Schedled Tasks and Environment Variables

    - by Andrew J. Brehm
    I have a scheduled task, a batch file, that uses an environment variables which is set system-wide. On server 1, the scheduled task runs under a domain account and the environment variable works. The environment variable also exists in my session and when I runas as the service account. On server 2, the scheduled task runs under a different domain account and the environment variable DOES NOT work. However, the environment variable does exist in my session and when I runas as the service account. On both servers the environment variable has been set system-wide by the same script originally. The script runs again every now and then and as far as I can see noone has tempered with the environment variable. The scheduled tasks are set up identically on the two servers (using the same XML file) and the two service accounts are identically configured (as far as I know). What am I doing wrong?

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