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  • Unreachable statement when using return in finally?

    - by abson
    this compiles class ex1 { public int show() { try { int a=10/10; return 10; } catch(ArithmeticException e) { System.out.println(e); } finally { System.out.println("Finally"); } System.out.println("hello"); return 20; } } on the other hand this doesn't class ex15 { public int show() { try { int a=10/0; return 10; } catch(ArithmeticException e) { System.out.println(e); } finally { System.out.println("Finally"); return 40; } System.out.println("hello"); return 20; } } and gives unreachable statement System.out.println("hello"); error. why is it so?

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  • How to create a rounded title border in Java Swing

    - by Stephane Grenier
    I do understand that to create a title border, you do something like: BorderFactory.createTitledBorder(" Your Title "); However this creates a rectangle border whereas I need a rectangle with curved corners. Now from what I understand you can create your own custom border by: class CustomBorder implements Border { ... } The problem is that I'm not sure how to write the code that overrides the method: public void paintBorder(Component component, Graphics g, int x, int y, int width, int height) Or better yet, is there a way to do it without implementing your own Border class? And if not, how would you write that custom Title Border? I'm ok with drawing a rectangle with rounded corners, but how do you do it so that there's space for the label too?

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  • Time complexity of a certain program

    - by HokageSama
    In a discussion with my friend i am not able to predict correct and tight time complexity of a program. Program is as below. /* This Function reads input array "input" and update array "output" in such a way that B[i] = index value of nearest greater value from A[i], A[i+1] ... A[n], for all i belongs to [1, n] Time Complexity: ?? **/ void createNearestRightSidedLargestArr(int* input, int size, int* output){ if(!input || size < 1) return; //last element of output will always be zero, since no element is present on its right. output[size-1] = -1; int curr = size - 2; int trav; while(curr >= 0){ if(input[curr] < input[curr + 1]){ output[curr] = curr + 1; curr--; continue; } trav = curr + 1; while( input[ output [trav] ] < input[curr] && output [trav] != -1) trav = output[trav]; output[curr--] = output[trav]; } } I said time complexity is O(n^2) but my friend insists that this is not correct. What is the actual time complexity?

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  • C#: Windows Forms: What could cause Invalidate() to not redraw?

    - by Rosarch
    I'm using Windows Forms. For a long time, pictureBox.Invalidate(); worked to make the screen be redrawn. However, it now doesn't work and I'm not sure why. this.worldBox = new System.Windows.Forms.PictureBox(); this.worldBox.BackColor = System.Drawing.SystemColors.Control; this.worldBox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.worldBox.Location = new System.Drawing.Point(170, 82); this.worldBox.Name = "worldBox"; this.worldBox.Size = new System.Drawing.Size(261, 250); this.worldBox.TabIndex = 0; this.worldBox.TabStop = false; this.worldBox.MouseMove += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseMove); this.worldBox.MouseDown += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseDown); this.worldBox.MouseUp += new System.Windows.Forms.MouseEventHandler(this.worldBox_MouseUp); Called in my code to draw the world appropriately: view.DrawWorldBox(worldBox, canvas, gameEngine.GameObjectManager.Controllers, selectedGameObjects, LevelEditorUtils.PREVIEWS); View.DrawWorldBox: public void DrawWorldBox(PictureBox worldBox, Panel canvas, ICollection<IGameObjectController> controllers, ICollection<IGameObjectController> selectedGameObjects, IDictionary<string, Image> previews) { int left = Math.Abs(worldBox.Location.X); int top = Math.Abs(worldBox.Location.Y); Rectangle screenRect = new Rectangle(left, top, canvas.Width, canvas.Height); IDictionary<float, ICollection<IGameObjectController>> layers = LevelEditorUtils.LayersOfControllers(controllers); IOrderedEnumerable<KeyValuePair<float, ICollection<IGameObjectController>>> sortedLayers = from item in layers orderby item.Key descending select item; using (Graphics g = Graphics.FromImage(worldBox.Image)) { foreach (KeyValuePair<float, ICollection<IGameObjectController>> kv in sortedLayers) { foreach (IGameObjectController controller in kv.Value) { // ... float scale = controller.View.Scale; float width = controller.View.Width; float height = controller.View.Height; Rectangle controllerRect = new Rectangle((int)controller.Model.Position.X, (int)controller.Model.Position.Y, (int)(width * scale), (int)(height * scale)); // cull objects that aren't intersecting with the canvas if (controllerRect.IntersectsWith(screenRect)) { Image img = previews[controller.Model.HumanReadableName]; g.DrawImage(img, controllerRect); } if (selectedGameObjects.Contains(controller)) { selectionRectangles.Add(controllerRect); } } } foreach (Rectangle rect in selectionRectangles) { g.DrawRectangle(drawingPen, rect); } selectionRectangles.Clear(); } worldBox.Invalidate(); } What could I be doing wrong here?

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  • Python equivalent of Java's compareTo()

    - by astay13
    I'm doing a project in Python (3.2) for which I need to compare user defined objects. I'm used to OOP in Java, where one would define a compareTo() method in the class that specifies the natural ordering of that class, as in the example below: public class Foo { int a, b; public Foo(int aa, int bb) { a = aa; b = bb; } public int compareTo(Foo that) { // return a negative number if this < that // return 0 if this == that // return a positive number if this > that if (this.a == that.a) return this.b - that.b; else return this.a - that.a; } } I'm fairly new to classes/objects in Python, so I'd like to know what is the "pythonic" way to define the natural ordering of a class?

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  • dynamic memory allocation in C

    - by avanish
    int main() { int p; scanf("%d",&p); fun() { int arr[p]; //isn't this similar to dynamic memory allocation?? } } //if not then what other objective is achieved using malloc and calloc?? //Someone please throw some light :-)

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  • How to merge two tables based on common column and sort the results by date

    - by techiepark
    Hello friends, I have two mysql tables and i want to merge the results of these two tables based on the common column rev_id. The merged results should be sorted by the date of two tables. Please help me. CREATE TABLE `reply` ( `id` int(3) NOT NULL auto_increment, `name` varchar(25) NOT NULL default '', `member_id` varchar(45) NOT NULL, `rev_id` int(3) NOT NULL default '0', `description` text, `post_date` timestamp NOT NULL default CURRENT_TIMESTAMP on update CURRENT_TIMESTAMP, `flag` char(2) NOT NULL default 'N', PRIMARY KEY (`id`), KEY `member_id` (`member_id`) ) ENGINE=MyISAM; CREATE TABLE `comment` ( `com_id` int(8) NOT NULL auto_increment, `rev_id` int(5) NOT NULL default '0', `member_id` varchar(50) NOT NULL, `comm_desc` text NOT NULL, `date_created` timestamp NOT NULL default CURRENT_TIMESTAMP on update CURRENT_TIMESTAMP, PRIMARY KEY (`com_id`), KEY `member_id` (`member_id`) ) ENGINE=MyISAM;

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  • Allocated memory address clash

    - by Louis
    Hi, i don't understand how this happen. This is portion of my code.. int isGoal(Node *node, int startNode){ int i; . . } When i debug this using gdb i found out that 'i' was allocated at the memory address that have been previously allocated. (gdb)print &node->path->next $26 = (struct intNode **) 0xffbff2f0 (gdb) print &i $22 = (int *) 0xffbff2f0 node-path-next has been already defined outside this function. But as u can see they share the same address which at some point make the pointer point to another place when the i counter is changed. I compiled it using gcc on solaris platform Any helps would be really appreciated..

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  • Deadlock problem

    - by DoomStone
    Hello i'm having a deadlock problem with the following code. It happens when i call the function getMap(). But i can't reealy see what can cause this. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.Drawing.Imaging; using System.Threading; using AForge; using AForge.Imaging; using AForge.Imaging.Filters; using AForge.Imaging.Textures; using AForge.Math.Geometry; namespace CDIO.Library { public class Polygon { List<IntPoint> hull; public Polygon(List<IntPoint> hull) { this.hull = hull; } public bool inPoly(int x, int y) { int i, j = hull.Count - 1; bool oddNodes = false; for (i = 0; i < hull.Count; i++) { if (hull[i].Y < y && hull[j].Y >= y || hull[j].Y < y && hull[i].Y >= y) { try { if (hull[i].X + (y - hull[i].X) / (hull[j].X - hull[i].X) * (hull[j].X - hull[i].X) < x) { oddNodes = !oddNodes; } } catch (DivideByZeroException e) { if (0 < x) { oddNodes = !oddNodes; } } } j = i; } return oddNodes; } public Rectangle getRectangle() { int x = -1, y = -1, width = -1, height = -1; foreach (IntPoint item in hull) { if (item.X < x || x == -1) x = item.X; if (item.Y < y || y == -1) y = item.Y; if (item.X > width || width == -1) width = item.X; if (item.Y > height || height == -1) height = item.Y; } return new Rectangle(x, y, width-x, height-y); } public Point[] getMap() { List<Point> points = new List<Point>(); lock (hull) { Rectangle rect = getRectangle(); for (int x = rect.X; x <= rect.X + rect.Width; x++) { for (int y = rect.Y; y <= rect.Y + rect.Height; y++) { if (inPoly(x, y)) points.Add(new Point(x, y)); } } } return points.ToArray(); } public float calculateArea() { List<IntPoint> list = new List<IntPoint>(); list.AddRange(hull); list.Add(hull[0]); float area = 0.0f; for (int i = 0; i < hull.Count; i++) { area += list[i].X * list[i + 1].Y - list[i].Y * list[i + 1].X; } area = area / 2; if (area < 0) area = area * -1; return area; } } }

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  • Reading Serial Data From C (OSX /dev/tty)

    - by Jud Stephenson
    I am trying to read data from a bluetooth barcode scanner (KDC300) using C. Here is the code I have so far, and the program successfully establishes a bluetooth connection to the scanner, but when a barcode is scanned, no input is displayed on the screen (Eventually more will be done with the data, but we have to get it working first, right). Here is the program: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <fcntl.h> #include <errno.h> #include <termios.h> #include <sys/ioctl.h> int main (int argc, const char * argv[]) { // define vars int STOP = 0; //char buf[255]; if(argv[1]) { int fd = open("/dev/tty.KDC1", O_RDONLY); if(fd == -1) { printf("%s", strcat("Unable to open /dev/tty.", argv[1])); } int res; while(STOP == 0) { while((res = read(fd,buf,255)) == 0); { if(res > 0) { buf[res]=0; printf("%s:%d\n", buf, res); if(buf[sizeof(buf)]=='\n') break; } } } } return 0; } If anyone has any ideas, I am at a loss on this so far. If it is any help, I can run screen /dev/tty.KDC1 and any barcodes scanned on the scanner appear in the terminal, I just can't do anything with the data. Jud

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  • C# Custom Dictionary Take - Convert Back From IEnumerable

    - by Goober
    Scenario Having already read a post on this on the same site, which didn't work, I'm feeling a bit stumped but I'm sure I've done this before. I have a Dictionary. I want to take the first 200 values from the Dictionary. CODE Dictionary<int,SomeObject> oldDict = new Dictionary<int,SomeObject>(); //oldDict gets populated somewhere else. Dictionary<int,SomeObject> newDict = new Dictionary<int,SomeObject>(); newDict = oldDict.Take(200).ToDictionary(); OBVIOUSLY, the take returns an IENumerable, so you have to run ToDictionary() to convert it back to a dictionary of the same type. HOWEVER, it just doesn't work, it wants some random key selector thing - or something? I have even tried just casting it but to no avail. Any ideas?

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  • Strange behavior using getchar() and -O3

    - by Eduardo
    I have these two functions void set_dram_channel_width(int channel_width){ printf("one\n"); getchar(); } void set_dram_transaction_granularity(int cacheline_size){ printf("two\n"); getchar(); } //output: one f //my keyboard input two one f //keyboard input two one f //keyboard input //No more calls Then I change the functions to: void set_dram_channel_width(int channel_width){ printf("one\n"); } void set_dram_transaction_granularity(int cacheline_size){ printf("two\n"); getchar(); } //output one two f //keyboard input //No more calls Both functions are called by an external code, the code for both programs is the same, just changing the getchar() I get those two different outputs. Is this possible or there is something that is really wrong in my code? Thanks This is the output I get with GDB** For the first code (gdb) break mem-dram.c:374 Breakpoint 1 at 0x71c810: file build/ALPHA_FS/mem/dramsim/mem-dram.c, line 374. (gdb) break mem-dram.c:381 Breakpoint 2 at 0x71c7b0: file build/ALPHA_FS/mem/dramsim/mem-dram.c, line 381. (gdb) run -d ./tmp/MyBench2/ one f [Switching to Thread 47368811512112 (LWP 17507)] Breakpoint 1, set_dram_channel_width (channel_width=64) (gdb) c Continuing. two one f Breakpoint 2, set_dram_transaction_granularity (cacheline_size=64) (gdb) c Continuing. Breakpoint 1, set_dram_channel_width (channel_width=8) 374 void set_dram_channel_width(int channel_width){ (gdb) c Continuing. two one f For the second code (gdb) break mem-dram.c:374 Breakpoint 1 at 0x71c7b6: file build/ALPHA_FS/mem/dramsim/mem-dram.c, line 374. (gdb) break mem-dram.c:380 Breakpoint 2 at 0x71c7f0: file build/ALPHA_FS/mem/dramsim/mem-dram.c, line 380. (gdb) run one two f [Switching to Thread 46985688772912 (LWP 17801)] Breakpoint 1, set_dram_channel_width (channel_width=64) (gdb) c Continuing. Breakpoint 2, set_dram_transaction_granularity (cacheline_size=64) (gdb) c Continuing. Breakpoint 1, set_dram_channel_width (channel_width=8) (gdb) c Continuing.

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  • Visualize the depth buffer

    - by Thanatos
    I'm attempting to visualize the depth buffer for debugging purposes, by drawing it on top of the actual rendering when a key is pressed. It's mostly working, but the resulting image appears to be zoomed in. (It's not just the original image, in an odd grayscale) Why is it not the same size as the color buffer? This is what I'm using the view the depth buffer: void get_gl_size(int &width, int &height) { int iv[4]; glGetIntegerv(GL_VIEWPORT, iv); width = iv[2]; height = iv[3]; } void visualize_depth_buffer() { int width, height; get_gl_size(width, height); float *data = new float[width * height]; glReadPixels(0, 0, width, height, GL_DEPTH_COMPONENT, GL_FLOAT, data); glDrawPixels(width, height, GL_LUMINANCE, GL_FLOAT, data); delete [] data; }

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  • The counter doesnt seem to increase when ever the edittext changes

    - by Mabulhuda
    Im using Edit-texts and i need when ever an edit-text is changed to increment a counter by one but the counter isnt working , I mean the app starts and everything but the counter doesnt seem to change please help here is the code public class Numersys extends Activity implements TextWatcher { EditText mark1 ,mark2, mark3,mark4,mark5,mark6 , hr1 ,hr2,hr3,hr4,hr5,hr6; EditText passed, currentavg; TextView tvnewavg ; Button calculate; double marks , curAVG , NewAVG ; String newCumAVG; int counter , hrs , curHr , NewHr; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.numersys); mark1=(EditText)findViewById(R.id.mark1n); mark2=(EditText)findViewById(R.id.mark2n); mark3=(EditText)findViewById(R.id.mark3n); mark4=(EditText)findViewById(R.id.mark4n); mark5=(EditText)findViewById(R.id.mark5n); mark6=(EditText)findViewById(R.id.mark6n); hr1=(EditText)findViewById(R.id.ethour1); hr2=(EditText)findViewById(R.id.ethour2); hr3=(EditText)findViewById(R.id.ethour3); hr4=(EditText)findViewById(R.id.ethour4); hr5=(EditText)findViewById(R.id.ethour5); hr6=(EditText)findViewById(R.id.ethour6); passed=(EditText)findViewById(R.id.etPassCn); currentavg=(EditText)findViewById(R.id.etCavgn); tvnewavg=(TextView)findViewById(R.id.tvcAVGn); mark1.addTextChangedListener(this); mark2.addTextChangedListener(this); mark3.addTextChangedListener(this); mark4.addTextChangedListener(this); mark5.addTextChangedListener(this); mark6.addTextChangedListener(this); calculate=(Button)findViewById(R.id.bAvgCalcn); @Override public void onClick(View arg0) { // TODO Auto-generated method stub switch(arg0.getId()) { case 0: break; case 1: hrs=Integer.valueOf(hr1.getText().toString()); marks=Double.valueOf(mark1.getText().toString())*Integer.valueOf(hr1.getText().toString()); curHr=Integer.valueOf(passed.getText().toString()); curAVG=Double.valueOf(currentavg.getText().toString())*curHr; NewHr= curHr+hrs; NewAVG= (marks+curAVG)/NewHr; break; case 2: hrs=Integer.valueOf(hr1.getText().toString())+Integer.valueOf(hr2.getText().toString()); marks=Double.valueOf(mark1.getText().toString())*Integer.valueOf(hr1.getText().toString()) +Double.valueOf(mark2.getText().toString())*Integer.valueOf(hr2.getText().toString()); curHr=Integer.valueOf(passed.getText().toString()); curAVG=Double.valueOf(currentavg.getText().toString())*curHr; NewHr= curHr+hrs; NewAVG= (marks+curAVG)/NewHr; break; case 3: hrs=Integer.valueOf(hr1.getText().toString())+Integer.valueOf(hr2.getText().toString()) +Integer.valueOf(hr3.getText().toString()); marks=Double.valueOf(mark1.getText().toString())*Integer.valueOf(hr1.getText().toString()) +Double.valueOf(mark2.getText().toString())*Integer.valueOf(hr2.getText().toString()) +Double.valueOf(mark3.getText().toString())*Integer.valueOf(hr3.getText().toString()); curHr=Integer.valueOf(passed.getText().toString()); curAVG=Double.valueOf(currentavg.getText().toString())*curHr; NewHr= curHr+hrs; NewAVG= (marks+curAVG)/NewHr; break; case R.id.bAvgCalcn: newCumAVG=String.valueOf(NewAVG); tvnewavg.setText(newCumAVG); } } }); } @Override public void afterTextChanged(Editable arg0) { // TODO Auto-generated method stub } @Override public void beforeTextChanged(CharSequence arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } @Override public void onTextChanged(CharSequence arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub if(mark1.hasFocus()) { counter = counter+1; } if(mark2.hasFocus()) { counter = counter+1; } if(mark3.hasFocus()) { counter = counter+1; } if(mark4.hasFocus()) { counter = counter+1; } if(mark5.hasFocus()) { counter = counter+1; } if(mark6.hasFocus()) { counter = counter+1; } }

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  • Adjusting ComboBox DropDown Width in C#

    - by Jim Fell
    Hello. I have this code that adjusts the width of a comboBox drop-down: private void comboBox_DropDown(object sender, EventArgs e) { ComboBox senderComboBox = (ComboBox)sender; int width = senderComboBox.DropDownWidth; Graphics g = senderComboBox.CreateGraphics(); Font font = senderComboBox.Font; int vertScrollBarWidth = (senderComboBox.Items.Count > senderComboBox.MaxDropDownItems) ? SystemInformation.VerticalScrollBarWidth : 0; int newWidth; foreach (string s in ((ComboBox)sender).Items) { newWidth = (int)g.MeasureString(s, font).Width + vertScrollBarWidth; if (width < newWidth) { width = newWidth; } } senderComboBox.DropDownWidth = width; } It works great, except it expands the width of the drop-down to the right, whereas I would prefer it to expand to the left because the comboBox is located on the right side of my form. Any thoughts or suggestions you may have would be appreciated. Thanks.

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  • creating executable jar file for my java application

    - by Manu
    public class createExcel { public void write() throws IOException, WriteException { WorkbookSettings wbSettings = new WorkbookSettings(); wbSettings.setLocale(new Locale("en", "EN")); WritableWorkbook workbook1 =Workbook.createWorkbook(new File(file), wbSettings); workbook1.createSheet("Niru ", 0); WritableSheet excelSheet = workbook1.getSheet(0); createLabel(excelSheet); createContent(excelSheet,list); workbook1.write(); workbook1.close(); } public void createLabel(WritableSheet sheet)throws WriteException { WritableFont times10pt = new WritableFont(WritableFont.createFont("D:\font\trebuct"),8); // Define the cell format times = new WritableCellFormat(times10pt); // Lets automatically wrap the cells times.setWrap(false); WritableFont times10ptBoldUnderline = new WritableFont( WritableFont.createFont("D:\font\trebuct"), 9, WritableFont.BOLD, false, UnderlineStyle.NO_UNDERLINE); timesBoldUnderline = new WritableCellFormat(times10ptBoldUnderline); sheet.setColumnView(0,15); sheet.setColumnView(1,13); // Write a few headers addCaption(sheet, 0, 0, "Business Date"); addCaption(sheet, 1, 0, "Dealer ID"); } private void createContent(WritableSheet sheet, ArrayList list) throws WriteException,RowsExceededException { // Write a few number for (int i = 1; i < 11; i++) { for(int j=0;j<11;j++){ // First column addNumber(sheet, i, j,1); // Second column addNumber(sheet, 1, i, i * i); } } } private void addCaption(WritableSheet sheet, int column, int row, String s) throws RowsExceededException, WriteException { Label label; label = new Label(column, row, s, timesBoldUnderline); sheet.addCell(label); } private void addNumber(WritableSheet sheet, int row,int column, Integer integer) throws WriteException, RowsExceededException { Number number; number = new Number(column,row, integer, times); sheet.addCell(number); } public static void main(String[] args) { JButton myButton0 = new JButton("Advice_Report"); JButton myButton1 = new JButton("Position_Report"); JPanel bottomPanel = new JPanel(); bottomPanel.add(myButton0); bottomPanel.add(myButton1); myButton0.addActionListener(this); myButton1.addActionListener(this); createExcel obj=new createExcel(); obj.setOutputFile("c;\\temp\\swings\\jack.xls"); try{ obj.write(); }catch(Exception e){} } and so on. it working fine. i have jxl.jar and ojdbc14.jar files(need this jar file for Excelsheet creation and DB connection )and createExcel.class(.class file) file. how to make this code as executable jar file.

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  • Invalid parameter number: number of bound variables does not match number of tokens

    - by Alex
    I have a table: 'objects' with few columns: object_id:int, object_type:int, object_status:int, object_lati:float, object_long:float My query is : $stmt = $db->query('SELECT o.object_id, o.object_type, o.object_status, o.object_lati, o.object_long FROM objects o WHERE o.object_id = 1'); $res = $stmt->fetch(); Pdo throw error: SQLSTATE[HY093]: Invalid parameter number: number of bound variables does not match number of tokens When i remove column object_lati or object_long query is work fine.

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  • My images aren't updating immediately upon changing their src in javascript

    - by Dale
    I'm using the function below to change the img src. It's an array of ten images. When going through the loop, using break points, the images don't all update on the page immediately. Some of them do. If I inspect the unchanged images on the page (while paused at a breakpoint), the src has changed, but the image hasn't changed yet. All of the unchanged images get updated correctly when the function ends. Anyone know why they don't all get updated instantly and how I can force them to update? Also, is there a way I can hold off the updates of all of them until they're all reassigned and thus have them all update on the "simultaneously"? Here's my function. function mainFunction(){ finalSet = calculateSet(); for ( var int = 0; int < finalSet.length; int++) { var fileName = "cardImg" + (int); document.getElementById(fileName).src = "images/cards/" + finalSet[int].name + ".jpg"; } } Thanks for the help. Dale

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  • What is system() in linux

    - by Satish Patel
    I am an absolute beginner with Linux Operating system and just for fun in terminal I typed system() what happened next is as below: satish@satish-Inspiron-N5010 ~ $ system() >#include<iostream> >int main() bash: syntax error near unexpected token 'int' satish@satish-Ispiron-N5010~ $ Here I want to know that what is system() ? what is it's role here? why I got error in int main() line? What can we do with C/C++ programming in terminal?

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  • Multiple Graphics2D Objects

    - by Trizicus
    I have a Graphics object of JPanel and that is working fine: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.geom.Rectangle2D; import javax.swing.JPanel; public class GraphicsTest extends JPanel { private Graphics2D g2d; private String state; private int x, y; @Override public void paintComponent(Graphics g) { super.paintComponent(g); g2d = (Graphics2D) g; g2d.setClip(0, 0, getWidth(), getHeight()); g2d.setColor(Color.BLACK); g2d.drawString("STATE: " + state, 5, 15); g2d.drawString("Mouse Position: " + x + ", " + y, 5, 30); g2d.setColor(Color.red); Rectangle2D r2d = new Rectangle2D.Double(x,y,10,10); g2d.draw(r2d); Test t = new Test(); super.add(t); repaint(); } public void setState(String state) { this.state = state; } public String getState() { return state; } public void setX(int x) { this.x = x; } public void setY(int y) { this.y = y; } } I was experimenting with a new Graphics component and when I instantiate a new Test and add it in GraphicsTest nothing happens. What is it that I am doing wrong? import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.geom.Rectangle2D; import javax.swing.JComponent; public class Test extends JComponent { private Graphics2D g2d; private String state; private int x, y; @Override public void paintComponent(Graphics g) { super.paintComponent(g); g2d = (Graphics2D) g.create(); g2d.setColor(Color.GREEN); g2d.fill(new Rectangle2D.Double(60, 60, 10, 10)); repaint(); } public void setState(String state) { this.state = state; } public String getState() { return state; } public void setX(int x) { this.x = x; } public void setY(int y) { this.y = y; } } Thanks!

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  • controlling threads flow

    - by owca
    I had a task to write simple game simulating two players picking up 1-3 matches one after another until the pile is gone. I managed to do it for computer choosing random value of matches but now I'd like to go further and allow humans to play the game. Here's what I already have : http://paste.pocoo.org/show/201761/ Class Player is a computer player, and PlayerMan should be human being. Problem is, that thread of PlayerMan should wait until proper value of matches is given but I cannot make it work this way. Logic is as follows: thread runs until matches equals to zero. If player number is correct at the moment function pickMatches() is called. After decreasing number of matches on table, thread should wait and another thread should be notified. I know I must use wait() and notify() but I can't place them right. Class Shared keeps the value of current player, and also amount of matches. public void suspendThread() { suspended = true; } public void resumeThread() { suspended = false; } @Override public void run(){ int matches=1; int which = 0; int tmp=0; Shared data = this.selectData(); String name = this.returnName(); int number = this.getNumber(); while(data.getMatches() != 0){ while(!suspended){ try{ which = data.getCurrent(); if(number == which){ matches = pickMatches(); tmp = data.getMatches() - matches; data.setMatches(tmp, number); if(data.getMatches() == 0){ System.out.println(" "+ name+" takes "+matches+" matches."); System.out.println("Winner is player: "+name); stop(); } System.out.println(" "+ name+" takes "+matches+" matches."); if(number != 0){ data.setCurrent(0); } else{ data.setCurrent(1); } } this.suspendThread(); notifyAll(); wait(); }catch(InterruptedException exc) {} } } } @Override synchronized public int pickMatches(){ Scanner scanner = new Scanner(System.in); int n = 0; Shared data = this.selectData(); System.out.println("Choose amount of matches (from 1 to 3): "); if(data.getMatches() == 1){ System.out.println("There's only 1 match left !"); while(n != 1){ n = scanner.nextInt(); } } else{ do{ n = scanner.nextInt(); } while(n <= 1 && n >= 3); } return n; } }

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  • new line in a multi-line string

    - by Zka
    Trying to override a tostring in one of my classes. return string.Format(@" name = {0} ID = {1} sec nr = {2} acc nr = {3}", string, int, int ,int); // types But the thing is, the result isn't aligned when printed out: name = test ID = 42 sec nr = 11 acc nr = 55 Trying to add \n just prints it out without formating. Guessing it has something to do with @"" which I'm using for multi-lining. Would like it to print out : name = test ID = 42 sec nr = 11 acc nr = 55

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  • Should I use uint in C# for values that can't be negative?

    - by Johannes Rössel
    I have just tried implementing a class where numerous length/count properties, etc. are uint instead of int. However, while doing so I noticed that it's actually painful to do so, like as if no one actually wants to do that. Nearly everything that hands out an integral type returns an int, therefore requiring casts in several points. I wanted to construct a StringBuffer with its buffer length defaulted to one of the fields in that class. Requires a cast too. So I wondered whether I should just revert to int here. I'm certainly not using the entire range anyway. I just thought since what I'm dealing with there simply can't be negative (if it was, it'd be an error) it'd be a nice idea to actually use uint. P.S.: I saw this question and this at least explains why the framework itself always uses int but even in own code it's actually cumbersome to stick to uint which makes me think it apparently isn't really wanted.

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  • Quering container with Linq + group by ?

    - by Prix
    public class ItemList { public int GuID { get; set; } public int ItemID { get; set; } public string Name { get; set; } public entityType Status { get; set; } public class Waypoint { public int Zone { get; set; } public int SubID { get; set; } public int Heading { get; set; } public float PosX { get; set; } public float PosY { get; set; } public float PosZ { get; set; } } public List<Waypoint> Routes = new List<Waypoint>(); } I have a list of items using the above class and now I need to group it by ItemID and join the first entry of Routes of each iqual ItemID. So for example, let's say on my list I have: GUID ItemID ListOfRoutes 1 23 first entry only 2 23 first entry only 3 23 first entry only 4 23 first entry only 5 23 first entry only 6 23 first entry only 7 23 first entry only Means I have to group entries 1 to 7 as 1 Item with all the Routes entries. So I would have one ItemID 23 with 7 Routes on it where those routes are the first element of that given GUID Routes List. My question is if it is possible using LINQ to make a statment to do something like that this: var query = from ItemList entry in myList where status.Contains(entry.Status) group entry by entry.ItemID into result select new { items = new { ID = entry.ItemID, Name = entry.Name }, routes = from ItemList m in entry group m.Routes.FirstOrDefault() by n.NpcID into m2 }; So basicly I would have list of unique IDS information with a inner list of all the first entry of each GUID route that had the same ItemID.

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  • Difference in output from use of synchronized keyword and join()

    - by user2964080
    I have 2 classes, public class Account { private int balance = 50; public int getBalance() { return balance; } public void withdraw(int amt){ this.balance -= amt; } } and public class DangerousAccount implements Runnable{ private Account acct = new Account(); public static void main(String[] args) throws InterruptedException{ DangerousAccount target = new DangerousAccount(); Thread t1 = new Thread(target); Thread t2 = new Thread(target); t1.setName("Ravi"); t2.setName("Prakash"); t1.start(); /* #1 t1.join(); */ t2.start(); } public void run(){ for(int i=0; i<5; i++){ makeWithdrawl(10); if(acct.getBalance() < 0) System.out.println("Account Overdrawn"); } } public void makeWithdrawl(int amt){ if(acct.getBalance() >= amt){ System.out.println(Thread.currentThread().getName() + " is going to withdraw"); try{ Thread.sleep(500); }catch(InterruptedException e){ e.printStackTrace(); } acct.withdraw(amt); System.out.println(Thread.currentThread().getName() + " has finished the withdrawl"); }else{ System.out.println("Not Enough Money For " + Thread.currentThread().getName() + " to withdraw"); } } } I tried adding synchronized keyword in makeWithdrawl method public synchronized void makeWithdrawl(int amt){ and I keep getting this output as many times I try Ravi is going to withdraw Ravi has finished the withdrawl Ravi is going to withdraw Ravi has finished the withdrawl Ravi is going to withdraw Ravi has finished the withdrawl Ravi is going to withdraw Ravi has finished the withdrawl Ravi is going to withdraw Ravi has finished the withdrawl Not Enough Money For Prakash to withdraw Not Enough Money For Prakash to withdraw Not Enough Money For Prakash to withdraw Not Enough Money For Prakash to withdraw Not Enough Money For Prakash to withdraw This shows that only Thread t1 is working... If I un-comment the the line saying t1.join(); I get the same output. So how does synchronized differ from join() ? If I don't use synchronize keyword or join() I get various outputs like Ravi is going to withdraw Prakash is going to withdraw Prakash has finished the withdrawl Ravi has finished the withdrawl Prakash is going to withdraw Ravi is going to withdraw Prakash has finished the withdrawl Ravi has finished the withdrawl Prakash is going to withdraw Ravi is going to withdraw Prakash has finished the withdrawl Ravi has finished the withdrawl Account Overdrawn Account Overdrawn Not Enough Money For Ravi to withdraw Account Overdrawn Not Enough Money For Prakash to withdraw Account Overdrawn Not Enough Money For Ravi to withdraw Account Overdrawn Not Enough Money For Prakash to withdraw Account Overdrawn So how does the output from synchronized differ from join() ?

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