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  • Is it possible to tie a subscription to a iTunes account with in-app purhcase?

    - by erotsppa
    We're trying to implement a subscription service with in-app purchase in our app. The problem is our service does not require a user account for the past year of service. Users simply use this service with advertisements shown. We want to give them a subscription where they can buy for say, 3 months to have the advertisement removed. How can this be done? We'll have to make it a consumable because it is a subscription. But we wouldn't know when the subscription end. We can't save the state locally because the user might reinstall the app We can't save the state on the server and tie it to their device because sometimes the user changes device We don't have a user account to tie the subscription to and we don't want to introduce a user account system which spoils the experience. Is there some way of associating the purchase with their iTunes account? So that it is carried with them when they reinstall or changes device?

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  • What's the best way to fix memory leaks on the iPhone?

    - by Anthony Glyadchenko
    I'm trying to use XCode's Leaks utility to fix some memory leaks in my code. Is there a better and more understandable way to check for leaks with explanations that pinpoint the exact line and/or offer suggestions? Another question, I'm using AVAudioRecorder in my code in one of my view controllers. Should I load the recorder in viewDidLoad or in viewWillAppear?

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  • Optimal Activity Stack Order for a Main Menu button?

    - by kefs
    I'm developing an app that starts with a main menu, and then continues through three different steps (activities) to a final activity where the task is marked complete. On this last activity, i have several additional options (add note, share, etc..) and i also have a return to main menu button. My question is.. how do i stack the activities so that calling finish() on the final activity will return back to the first activity launched? i am currently just starting the new activity via an intent, so pressing back on this screen doesn't return me to home as i would like. Sorry in advance for being so convoluted in my desc

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  • UITableViewController truncating section header title

    - by dl
    I've got an iPad app with a UITableViewController. I am setting the header titles for my table sections using - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section When the table loads, if I scroll down too quickly, when a section header appears on screen it will be truncated to the first letter and ... (ie "Holidays" is trucated to "H..."). If I keep scrolling down until the header goes off the top of the view and then scroll back up to it, the title appears correctly in full. Has anyone ever experienced this?

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  • While saving a PNG image using NSData writetofile saves corrupted data on the iphone disk

    - by jAmi
    I have a number of images (PNG,GIF and JPG) in my Application Resource Bundle. I want some images to be saved in my Documents Directory so i use : imgPath=[documentsDirectoryPath stringByAppendingPathComponent:@"myImage.png"]; if (![fileMgr fileExistsAtPath:imgPath]) { [[fileMgr contentsAtPath:[[NSBundle mainBundle] pathForResource:@"myImage"ofType:@"png"]] writeToFile:imgPath atomically:NO]; } This saves an Image file on my desired Path but this file has an Extra 300 bytes (of maybe junk data) in it which results in a corrupted image... Am i doing something wrong here? This works in the simulator but on the real device the image has some extra 300 bytes. Also a GIF image gets copied nicely and works but this problem occurs for PNG image.

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  • iPhone: How can I store a high score to disk.

    - by Robert
    I have a int which is my high score: NSInterger highScore; I want to store it persistently to disk Do I have to convert it to a string, then write the string to a file, then parse it back when I want to read it. Or is there a better way to store small amounts of data?

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  • NSDirectoryEnumerator And Subfolders

    - by Matthew Roberts
    I have an iPhone app that searches a folder, collates an an array of all the audio files, and lets them be played back. The problem is that if there is a subfolder within the folder I am searching, it will just skip over it/not go into its contents. My code is as follows: NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSDirectoryEnumerator *direnum = [[NSFileManager defaultManager] enumeratorAtPath:documentsDirectory]; NSString *pname; while (pname = [direnum nextObject]) { [musicArray addObject:[pname stringByDeletingPathExtension]]; } What I want to do is continue to search its subfolders, how would I go about doing that?

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  • How to modify XML on Objective-C?

    - by Vic
    Hi, I'm working on a project for the iPad, I need to read and write to an xml file, which is also used by the counter part of the application in windows. The problem that I have is that I've been looking around but I haven't found a way to modify an element or attribute in an xml, without having to build the whole xml again. I saw this other post, which is basically the same problem that I have, and I also end it up in the same point as the person asking the question, NSXMLParser and TouchXML are read only and do not allowed me to modify my xml. Any other suggestion about what can I use? Thanks!

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  • Error message when trying to insert method into touchesBegan

    - by Rob
    I am trying to create a new method within my TapDetectingImageView file and it's giving me a warning that it cannot find the method even though I have it declared in the .h file. The specific three warnings all point to the @end line in the .m file when I build it and they say: "Incomplete implementation of class 'TapDetectingImageView' ; 'Method definition for '-functionA:' not found" ; "Method definition for '-functionB:' not found" What am I missing? Am I not allowed to do this in a protocol file like TapDetectingImageView? In my .h file is: @interface TapDetectingImageView : UIImageView <AVAudioPlayerDelegate> { id <TapDetectingImageViewDelegate> delegate; } @property (nonatomic, assign) id <TapDetectingImageViewDelegate> delegate; -(void) functionA:(NSString*)aVariable; -(void) functionB:(NSString*)aVariable; @end In my .m file is: -(void)functionA:(NSString*)aVariable { // do stuff in this function with aVariable } -(void)functionB:(NSString*)aVariable { // do stuff in this function with aVariable }

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  • Two TableVIew in ONE ViewCOntroller

    - by senthilmuthu
    hi, i i want to activate scrolling vertically through programming for 2 UITableview at sametime?(one table view length 160,another one has 160).is it possible ?In one Viewcontroller's view i have scrollview, on that i have two tableviews(instead of one,like two column)..how can i scroll vertically both at same time?any help please?

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  • How To Read A Remote Text File

    - by XcodeDev
    Hi, I would like to read a remote text file called posts.txt on my website. An example of the insides of the posts.txt file would be this: <div style="width : 300px; position : relative"><font face="helvetica, geneva, sans serif" size="6"><b>2</b></font><font face="helvetica, geneva, sans serif" size="4"><i> scored by iSDK</i></font><br><img src="Bar.png" /></div><div style="width : 300px; position : relative"><font face="helvetica, geneva, sans serif" size="6"><b>2</b></font><font face="helvetica, geneva, sans serif" size="4"><i> scored by martin</i></font><br><img src="Bar.png" /></div> What I wanted to know is how can I get the score, and scored by text from the .txt file? The score is (in this case) the: <b>2</b>, and the scored by text in this case would be: "scored by iSDK". Any code telling me how to do this is twice as helpful! Thanks in advanced XcodeDev

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  • Two view App with root template view

    - by Tieman
    Hi I was wanted to do Application witch have a root template view with a nice logo on top or something adn load other views just below (here is what I have right now: Test App ) But I have a little problem. If I'll remove a comment in file TestAppDelegate.m on line 58 //[currentView release]; Application will crash with bunch of errors when I try to switch views. But if I comment this line Project analyzer is telling me that I have a potential leak with currentView variable. Can somebody spare some time and see in that code what I did wrong?

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  • NSUrlconnection problem receiving data from some filehosts

    - by Tammo
    hello again, i am trying to develop an downloadmanager. i can now download files from almost anywhere on linkclick. in the - (BOOL)webView:(UIWebView*)webView shouldStartLoadWithRequest:(NSURLRequest*)request navigationType:(UIWebViewNavigationType)navigationType i check if the url is a url to a binaryfile like a zipfile. than i setup a nsurlconnection NSMutableURLRequest *urlRequest = [NSMutableURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:20.0]; [urlRequest setValue:@"User-Agent" forHTTPHeaderField:@"Mozilla/5.0 (Macintosh; U; Intel Mac OS X; en) AppleWebKit/418.9 (KHTML, like Gecko) Safari/419.3"]; NSURLConnection *mainConnection = [NSURLConnection connectionWithRequest:urlRequest delegate:self]; if (nil == mainConnection) { NSLog(@"Could not create the NSURLConnection object"); } (void)connection:(NSURLConnection )connection didReceiveResponse:(NSURLResponse)response { self.tabBarController.selectedIndex=1; [receivedData setLength:0]; percent = 0; localFilename = [[[url2 absoluteString] lastPathComponent] copy]; NSLog(localFilename); NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0] ; NSString *appFile = [documentsDirectory stringByAppendingPathComponent:localFilename]; [[NSFileManager defaultManager] createFileAtPath:appFile contents:nil attributes:nil]; [downloadname setHidden:NO]; [downloadname setText:localFilename]; expectedBytes = [response expectedContentLength]; exp = [response expectedContentLength]; NSLog(@"content-length: %lli Bytes", expectedBytes); file = [[NSFileHandle fileHandleForUpdatingAtPath:appFile] retain]; if (file) { [file seekToEndOfFile]; } } (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { if (file) { [file seekToEndOfFile]; } [file writeData:data]; [receivedData appendData:data]; long long resourceLength = [receivedData length]; float res = [receivedData length]; percent = res/exp; [progress setHidden:NO]; [progress setProgress:percent]; NSLog(@"Remaining: %lli KB", (expectedBytes-resourceLength)/1024); [kbleft setHidden:NO]; [kbleft setText:[NSString stringWithFormat:@"%lli / %lli KB", expectedBytes/1024 ,(resourceLength)/1024]]; } in the connectiondidfinish loading i close the file. all working fine for nearly every hoster except hosters wich have a capture procedure before like filedude.com in the uiwebview i can surf to the downloadpage enter the captcha and get the downloadlink. when i click on it the file will be created in the documentsdir with the filename and the download starts but he dont get any data. every file has 0kb and the NSLog(@"content-length: %lli Bytes", expectedBytes); gives out something like 100-400 byte . can somebody help me solve this problem? kind regards

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  • automatically minimized chat tabs

    - by Xiang Ubao
    now I have a very urgent matter, ask for your help.Because we must call fu.init in hideFlashCallback to pause our game, When the user is in the another page to open chat tabs to our game, the game will pause automatically. Is there a method like FB API or something at the beginning of the loading game, automatically minimized chat tabs, so as to solve our problems.Hope you reply to us, help us to solve the problem. Thanks a million.

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  • Method not found: 'Void Google.Apis.Util.Store.FileDataStore..ctor(System.String)'

    - by user3732193
    I've been stuck at this for days now. I copied the exact codes from google api samples to upload files to Google Drive. Here is the code UserCredential credential = GoogleWebAuthorizationBroker.AuthorizeAsync( new ClientSecrets { ClientId = ClientId, ClientSecret = ClientSecret, }, new[] { DriveService.Scope.Drive, DriveService.Scope.DriveFile }, "user", CancellationToken.None, new FileDataStore("MyStore")).Result; But it would throw an exception at runtime: Method not found: 'Void Google.Apis.Util.Store.FileDataStore..ctor(System.String)'. I already added the necessary Google Api dlls. Or if anyone could suggest a better code for uploading files to Google Drive in a website which implements Server-Side Authorization. Any help would be greatly appreciated. UPDATE: I changed my code to this var token = new TokenResponse { RefreshToken = "1/6hnki1x0xOMU4tr5YXNsLgutzbTcRK1M-QOTEuRVxL4" }; var credentials = new UserCredential(new GoogleAuthorizationCodeFlow(new GoogleAuthorizationCodeFlow.Initializer { ClientSecrets = new ClientSecrets { ClientId = ClientId, ClientSecret = ClientSecret }, Scopes = new[] { DriveService.Scope.Drive, DriveService.Scope.DriveFile } }), "user", token); But it also throws an exception: Method not found: 'Void Google.Apis.Auth.OAuth2.Flows.GoogleAuthorizationCodeFlow..ctor(Initializer). Is the problem with the dlls?

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  • How to avoid my this facebook app api login page?

    - by user1035140
    I got a problem regrading with my apps which is once I go to my apps, it sure will show me a login page instead of allow page? it always display the login page 1st then only display allow page, I had tried other apps, if I am 1st time user, It sure will appear the allow page only, it did not show me the login page. my question is how to I avoid my login page direct go to allow page? here is my login page picture here is my apps link https://apps.facebook.com/christmas_testing/ here is my facebook php jdk api coding <?php $fbconfig['appid' ] = "XXXXXXXXXXXXX"; $fbconfig['secret'] = "XXXXXXXXXXXXX"; $fbconfig['baseUrl'] = "myserverlink"; $fbconfig['appBaseUrl'] = "http://apps.facebook.com/christmas_testing/"; if (isset($_GET['code'])){ header("Location: " . $fbconfig['appBaseUrl']); exit; } if (isset($_GET['request_ids'])){ //user comes from invitation //track them if you need header("Location: " . $fbconfig['appBaseUrl']); } $user = null; //facebook user uid try{ include_once "facebook.php"; } catch(Exception $o){ echo '<pre>'; print_r($o); echo '</pre>'; } // Create our Application instance. $facebook = new Facebook(array( 'appId' => $fbconfig['appid'], 'secret' => $fbconfig['secret'], 'cookie' => true, )); //Facebook Authentication part $user = $facebook->getUser(); $loginUrl = $facebook->getLoginUrl( array( 'scope' => 'email,publish_stream,user_birthday,user_location,user_work_history,user_about_me,user_hometown' ) ); if ($user) { try { // Proceed knowing you have a logged in user who's authenticated. $user_profile = $facebook->api('/me'); } catch (FacebookApiException $e) { //you should use error_log($e); instead of printing the info on browser d($e); // d is a debug function defined at the end of this file $user = null; } } if (!$user) { echo "<script type='text/javascript'>top.location.href = '$loginUrl';</script>"; exit; } //get user basic description $userInfo = $facebook->api("/$user"); function d($d){ echo '<pre>'; print_r($d); echo '</pre>'; } ?

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  • localize many images in Xcode at once?

    - by Sebastian
    I have this project that i need to add a translation to. I already know how to add localisation to single image files, but there are 200+ images with text on it in that project. Do i really have to click one file at a time, "get info", click "add localisation" enter the Language and click OK for every file? When i select multiple images the languages and do those steps the new language is not added :-/ Please someone have a way to save me from insanity ;-) Thanks! S

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