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  • SocketAsyncEventArgs and buffering while messages are in parts

    - by Rob
    C# socket server, which has roughly 200 - 500 active connections, each one constantly sending messages to our server. About 70% of the time the messages are handled fine (in the correct order etc), however in the other 30% of cases we have jumbled up messages and things get screwed up. We should note that some clients send data in unicode and others in ASCII, so that's handled as well. Messages sent to the server are a variable length string which end in a char3, it's the char3 that we break on, other than that we keep receiving data. Could anyone shed any light on our ProcessReceive code and see what could possibly be causing us issues and how we can solve this small issue (here's hoping it's a small issue!) Code below:

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  • Getting the location from a WebClient on a HTTP 302 Redirect?

    - by Michael Stum
    I have a URL that returns a HTTP 302 redirect, and I would like to get the URL it redirects to. The problem is that System.Net.WebClient seems to actually follow it, which is bad. HttpWebRequest seems to do the same. Is there a way to make a simple HTTP Request and get back the target Location without the WebClient following it? I'm tempted to do raw socket communication as HTTP is simple enough, but the site uses HTTPS and I don't want to do the Handshaking. At the end, I don't care which class I use, I just don't want it to follow HTTP 302 Redirects :)

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  • CakePHP 'Cake is NOT able to connect to the database'

    - by kand
    I've looked at this post about a similar issue: CakePHP: Can't access MySQL database and I've tried everything they mentioned in there including: Changing my database.php so that the 'port' attribute for both $default and $test are the location of my mysqld.sock file Changing the 'port' attribute to the actual integer that represents the port in my my.cnf mysql config Changing the mysql socket locations in php.ini to the location of my mysqld.sock file I'm using ubuntu 11.04, apache 2.2.17, mysql 5.1.54, and CakePHP 1.3.10. My install of mysql and apache don't seem to match any conventions, as in, all the config files are there, they are all just in really weird places--I'm not sure why that is, but I've tried reinstalling both programs multiple times with the same results... At any rate, I can log into mysql from the terminal and use it normally, and apache is working because I can see the CakePHP default homepage. I just can't get it to change the message 'Cake is NOT able to connect to the database'. SOLVED: Figured it out, had to change php.ini so that extension_dir pointed to the correct directory and had to add a line extension=mysql.so.

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  • How do I create a Spring 3 + Tiles 2 webapp using REST-ful URLs?

    - by Ichiro Furusato
    I'm having a heck of a time resolving URLs with Spring 3.0 MVC. I'm just building a HelloWorld to try out how to build a RESTful webapp in Spring, nothing theoretically complicated. All of the examples I've been able to find are based on configurations that pay attention to file extensions ("*.htm" or "*.do"), include an artificial directory name prefix ("/foo") or even prefix paths with a dot (ugly), all approaches that use some artificial regex pattern as a signal to the resolver. For a REST approach I want to avoid all that muck and use only the natural URL patterns of my application. I would assume (perhaps incorrectly) that in web.xml I'd set a url-pattern of "/*" and pass everything to the DispatcherServlet for resolution, then just rely on URL patterns in my controller. I can't reliably get my resolver(s) to catch the URL patterns, and in all my trials this results in a resource not found error, a stack overflow (loop), or some kind of opaque Spring 3 ServletException stack trace — one of my ongoing frustrations with Spring generally is that the error messages are not often very helpful. I want to work with a Tiles 2 resolver. I've located my *.jsp files in WEB-INF/views/ and have a single line index.jsp file at the application root redirecting to the index file set by my layout.xml (the Tiles 2 Configurer). I do all the normal Spring 3 high-level configuration: <mvc:annotation-driven /> <mvc:view-controller path="/" view-name="index"/> <context:component-scan base-package="com.acme.web.controller" /> ...followed by all sorts of combinations and configurations of UrlBasedViewResolver, InternalResourceViewResolver, UrlFilenameViewController, etc. with all manner of variantions in my Tiles 2 configuration file. Then in my controller I've trying to pick up my URL patterns. Problem is, I can't reliably even get the resolver(s) to catch the patterns to send to my controller. This has now stretched to multiple days with no real progress on something I thought would be very simple to implement. I'm perhaps trying to do too much at once, though I would think this should be a simple (almost a default) configuration. I'm just trying to create a simple HelloWorld-type application, I wouldn't expect this is rocket science. Rather than me post my own configurations (which have ranged all over the map), does anyone know of an online example that: shows a simple Spring 3 MVC + Tiles 2 web application that uses REST-ful URLs (i.e., avoiding forced URL patterns such as file extensions, added directory names or dots) and relies solely on Spring 3 code/annotations (i.e., nothing outside of Spring MVC itself) to accomplish this? Is there an easy way to do this? Thanks very much for any help.

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  • Rails: Display Maintenance Page if No Database Connection Available

    - by RobB
    I'm looking for a solution that will allow my rails app to render a user-friendly maintenance page when there is no Mysql server available to connect to. Normally a Mysql::Error is thrown from the mysql connection adapter in active_record. Something like: /!\ FAILSAFE /!\ Wed May 26 11:40:14 -0700 2010 Status: 500 Internal Server Error Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' Is there a low-overhead way to catch this error and render a maintenance page instead? I'm assuming that since connections are actually made in the active_record mysql adapter the app never makes it to the controller stack before it throws the error, so you can't catch it in a controller. Any input would be greatly appreciated.

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  • MIDI on Android: Libs and So Forth

    - by yar
    I've been contemplating (re)building an app on iPad for some time, where I would use objective-C and DSMI to send MIDI signals to a host computer. This is not bad (I mean, except for actually writing the app). Now I'm contemplating perhaps developing the app for Android tablets (TBA). In Java, what options are available for MIDI message communication? I'm quite familiar with javax.sound.midi, but then I would need a virtual MIDI port to send messages to the host. On the other hand, if the app were done in Adobe AIR, what options would I have available for communicating with MIDI? Obviously another option is to send/receive messages over a TCP/IP socket to a Java host, and talk that way, but it sounds a tad cumbersome... or perhaps not? DSMI does use a host program, after all.

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  • How is 'processing credit card data' defined (PCI)?

    - by Chris
    If i have a web application and i receive credit card data transmitted via a POST request by a web browser over HTTPS and instantly open a socket (SSL) to a remote PCI compilant card processor to forward the data and wait for a response, am i allowed to do that? or is this receiving the data with my application and forwarding it already subject of "processing credit card data"? if i create an iframe that is displayed in a client browser to enter cc data and this iframe posts the data via HTTPS to remote card processor (directly!) is this already a case of processing credit card data? even if my application code 'doesnt touch' the entered data with any event handlers? i'm interested in the definition "credit card data processing". when does it start to be a cc data processing application? can somebody maybe point me to that section in PCI-DSS standard that clearly defines when you start to 'be a processing application'? Thanks,

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  • Determining whether compiling on Windows or other system

    - by NumberFour
    Hi, Im currently developing a cross-platform C application. Is there any compiler macro which is defined only during compilation on Windows, so I can #ifdef some Windows specific #includes? Typical example is selecting between WinSock and Berkeley sockets headers: #ifdef _WINDOWS #include <winsock.h> #else #include <sys/socket.h> #include <netinet/in.h> #include <sys/un.h> #include <arpa/inet.h> #include <netdb.h> #endif So the thing Im looking for is something like that _WINDOWS macro. Thanks for any tips.

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  • TC hashing filters - single rule deletion

    - by exa
    For traffic shaping I'm currently using a setup that looks exactly like the setup from LARTC, on this page: http://lartc.org/howto/lartc.adv-filter.hashing.html I have a simple problem with that - everytime I want to modify something in the hash table (like assign a IP to different flowid), I need to delete the whole filter table and add it again filter by filter. (I actually don't do it by hand, I have a nice program that does it for me... but still...) There is a problem - I got roughly 10k filters allocated this way and deleting and refilling the whole filtertable can get pretty lengthy, which is not exactly good for traffic shaping. My program could easily manage to delete only the rules that need to be deleted (thus reducing the whole problem to several commands and miliseconds), but I simply don't know the command that deletes only the one hashing rule. My tc filter show: filter parent 1: protocol ip pref 1 u32 filter parent 1: protocol ip pref 1 u32 fh 2: ht divisor 256 filter parent 1: protocol ip pref 1 u32 fh 2:a:800 order 2048 key ht 2 bkt a flowid 1:101 match 0a0a0a0a/ffffffff at 16 filter parent 1: protocol ip pref 1 u32 fh 2:c:800 order 2048 key ht 2 bkt c flowid 1:102 match 0a0a0a0c/ffffffff at 16 filter parent 1: protocol ip pref 1 u32 fh 800: ht divisor 1 filter parent 1: protocol ip pref 1 u32 fh 800::800 order 2048 key ht 800 bkt 0 link 2: match 00000000/00000000 at 16 hash mask 000000ff at 16 The wish: 'tc filter del ...' command that removes only one specific filter (for example the 0a0a0a0a IP match (IP address 10.10.10.10)). Removal of some small subgroup would also be good - for example I could still recreate a bucket (bkt a) pretty fast. My attempts: I tried to number all the filters using prio, but with no help -- they just create something unusuable (but deletable) below, but the bucketed filters remain there after that gets deleted. Any ideas? edit - I'm adding a simplified tl;dr description of the problem: I created hash filter on some interfce just like in this http://lartc.org/howto/lartc.adv-filter.hashing.html I want to find a command that deletes one rule (e.g. 1.2.1.123) from the table, leaving the rest untouched and working.

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  • Where to place java applet policy file?

    - by makdere
    Hi all, I am working on an artificial intelligence project which is a logic game and aims two user connecting to the server on the network who acts as an Admin and then start to play one by one. In order to create connections, i have a server code which is just listening on localhost:8000 and assigning team values to the clients as they arrive. After connecting, clients make their move under Admin's control. The question is that when i try to put my code to work in the browser it fails with the following error: java.security.AccessControlException: access denied (java.net.SocketPermission 127.0.0.1:8000 connect,resolve) Even though i have created my own policy, first granting only Socket access permission to the codebase of my project folder (file:///home/xxx/projects/-), after it didnt work i granted all permissions from all codebase. I tried placing my policy file both in the home directory and in the same directory where my applet code resides. Appreciate any tips, thanks.

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  • Collision point of 2 curves in a 3d-room

    - by Frank
    Hello, i am programming a small game for quite some time. We started coding a small FPS-Shooter inside of a project at school to get a bit experience using directX. I dont know why, but i couldnt stop the project and started programming at home aswell. At the moment i am trying to create some small AI. Of cause thats definatlly not easy, but thats my personal goal anyways. The topic could prolly fill multiple books hehe. I've got the walking part of my bots done so far. They walk along a scriped path. I am not working on the "aiming" of the bots. While programming that i hit on some math problem i couldnt solve yet. I hope of your input on this to help me get further. Concepts, ideas and everything else are highly appreciated. Problem: Calculate the position (D3DXVECTOR3) where the curve of the projectile (depends on gravity, speed), hit the curved of the enemys walking path (depends on speed). We assume that the enemy walks in a constant line. Known variables: float projectilSpeed = 2000 m/s //speed of the projectile per second float gravitation = 9.81 m/s^2 //of cause the gravity lol D3DXVECTOR3 targetPosition //position of the target stored in a vector (x,y,z) D3DXVECTOR3 projectilePosition //position of the projectile D3DXVECTOR3 targetSpeed //stores the change of the targets position in the last second Variabledefinition ProjectilePosition at time of collision = ProjectilePos_t TargetPosition at time of collision = TargetPos_t ProjectilePosition at time 0, now = ProjectilePos_0 TargetPosition at time 0, now = TargetPos_0 Time to impact = t Aim-angle = theta My try: Found a formular to calculate "drop" (Drop of the projectile based on the gravity) on Wikipedia: float drop = 0.5f * gravity * t * t The speed of the projectile has a horizontal and a vertical part.. Found a formular for that on wikipedia aswell: ProjectilVelocity.x = projectilSpeed * cos(theta) ProjectilVelocity.y = projectilSpeed * sin(theta) So i would assume this is true for the projectile curve: ProjectilePos_t.x = ProjectilePos_0.x + ProjectileSpeed * t ProjectilePos_t.y = ProjectilePos_0.y + ProjectileSpeed * t + 0.5f * gravity * t * t ProjectilePos_t.z = ProjectilePos_0.z + ProjectileSpeed * t The target walk with a constant speed, so we can determine his curve by this: TargetPos_t = TargetPos_0 + TargetSpeed * D3DXVECTOR3(t, t, t) Now i dont know how to continue. I have to solve it somehow to get a hold on the time to impact somehow. As a basic formular i could use: float time = distanz / projectileSpeed But that wouldnt be truly correct as it would assume a linear "Trajectory". We just find this behaivor when using a rocket. I hope i was able to explain the problem as much as possible. If there are questions left, feel free to ask me! Greets from germany, Frank

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  • Transferring Data Directly between 2 Connections in Indy (TIdContext)

    - by killercode
    ive a sever running TIdTCPServer, and Client Using Web Browser (or any other software) to Communicate, i dunno the protocol, but what im trying to do is to Send The Data between the client and another Connection (Both Connected to the same TIdTCPServer) for example the data sent by the first client is transmitted to the second client, and the data sent by the second client is transmitted to the first client, like a proxy (i cant really use a proxy server since its just this one condition) and the TIdTCPServer should still be receiving other clients and processing their data. i stumbled upon the first line of code, since TIdContext.Connection.Socket.ReadLn requires a Delimiter, and the Client's Protocol is unknown to the server. any ideas? thanks.

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  • Exception handling in Boost.Asio

    - by Alex B
    Boost.Asio documentation suggests the following exception handling pattern: boost::asio::io_service io_service; ... for (;;) { try { io_service.run(); break; // run() exited normally } catch (my_exception& e) { // Deal with exception as appropriate. } } The problem with it is that the context of exception is lost at the point when it's handled. For example, if I have multiple socket sessions going on, I don't know which one caused the exception to be thrown. What would be a better way to handle the exceptions from asynchronous handlers without wrapping them in try/catch blocks?

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  • vmware esxi 5, cant create snapshots and consolidate fails, how to delete old or consolidate redo logs?

    - by Scott Szretter
    I have a VM that seems to be working ok, but when VMWare DR (or I) tries to create a snap shot, it fails, and when I view the summary page of the VM it has a warning at the top showing that the disks need to be consolidated. So I go to snapshot manager for the VM and choose consolidate (in snapshot manager, there are no snapshots actually listed by the way). If fails with this error: This virtual machine has 255 or more redo logs in a single branch of its snapshot tree. The maximum supported limit has been reached, creating new snapshots will not be allowed. To create new snapshots, please delete old snapshots or consolidate the redo logs. If I browse the data store (which has plenty of free space, 2 TB and this vm is under 40gb), in the vm folder, I do in fact see a bunch of files, numbered all the way to 0255: myvm-000255-ctk.vmdk myvm-000255-delta.vmdk myvm-000255.vmdk How can I clean all this up? Is there an SSH command line command or can I delete some of the files safely? Thanks!

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  • How to host your own http-like server using ServiceHost or its analog capable to host WCF services?

    - by Ole Jak
    I use ServiceHost for hosting WCF cervices. I want to host near to my WCF services my own tcp programm (like WCF service but with out WCF) for direct sockets operations (like lien to some sort of broadcasting TCP stream) I want to use ServiceHost for somehow simplyfiing proces of creating my TCP sender\listener, to somehow control namespaces (so I would be able to let my clients to send TCP streams directly into my service using some nice URLs like www.example.com:34123/myserver/stream?id=1 or www.example.com:34123/myserver/stream?id=222 and so that I will not be bothered with Idea of 1 client for 1 socket at one time moment, BTW I realy want to keep my WCF services on the same port as my own server or what it is...) Can any body please help me with this?

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  • Endianness manipulation - is there a C library for this?

    - by Malvineous
    Hi all, With the sort of programs I write (working with raw file data) I often need functions to convert between big and little endian. Usually I write these myself (which is covered by many other posts here) but I'm not that keen on doing this for a number of reasons - the main one being lack of testing. I don't really want to spend ages testing my code in a big endian emulator, and often just omit the code for big endian machines altogether. I also would rather make use of faster functions provided by various compilers, while still keeping my programs cross-platform. The only things I can find are socket calls like htons() but they require different #include files on each platform, and some GPL code like this, however that particular file, while comprehensive, seems to miss out on some of the high performance functions provided by some compilers. So, does anyone know of a library (ideally just a .h file) that is well tested and provides a standard set of functions for dealing with endianness across many compilers and platforms?

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  • Any sense to set obj = null(Nothing) in Dispose()?

    - by serhio
    Is there any sense to set custom object to null(Nothing in VB.NET) in the Dispose() method? Could this prevent memory leaks or it's useless?! Let's consider two examples: public class Foo : IDisposable { private Bar bar; // standard custom .NET object public Foo(Bar bar) { this.bar = bar; } public void Dispose() { bar = null; // any sense? } } public class Foo : RichTextBox { // this could be also: GDI+, TCP socket, SQl Connection, other "heavy" object private Bitmap backImage; public Foo(Bitmap backImage) { this.backImage = backImage; } protected override void Dispose(bool disposing) { if (disposing) { backImage = null; // any sense? } } }

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  • XmlTextReader issue

    - by Stanislav Palatnik
    I'm try to parse this xml, but c# keeps throwing an exception saying it has invalid characters. I can't copy the text from the messagebox directly, so I've screened it. http://img29.imageshack.us/img29/694/xmler.jpg Here's the code to get the string string strRetPage = System.Text.Encoding.GetEncoding(1251).GetString(RecvBytes, 0, bytes); while (bytes > 0) { bytes = socket.Receive(RecvBytes, RecvBytes.Length, 0); strRetPage = strRetPage + System.Text.Encoding.GetEncoding(1251).GetString(RecvBytes, 0, bytes); } int start = strRetPage.IndexOf("<?xml"); string servReply = strRetPage.Substring(start); servReply = servReply.Trim(); servReply = servReply.Replace("\r", ""); servReply = servReply.Replace("\n", ""); servReply = servReply.Replace("\t", ""); XmlTextReader txtRdr = new XmlTextReader(servReply);

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  • Writing asynchronously on a stream in cocoa

    - by Richard Ibarra
    Hi folks I have been trying to find any way for writing asynchronously on a stream in Cocoa. I have a set of events in my applications which will try to send data through the socket but i can't be blocked during this transmission due to design terms. I have tried setting a delegate on the output stream and check the event NSStreamEventHasSpaceAvailable but I don't know how this can be combined with the events that put data into the stream. Is there anyway for doing that? I thought using NSThread but I guess there is a better option. Cheers

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  • Optimal Sharing of heavy computation job using Snow and/or multicore

    - by James
    Hi, I have the following problem. First my environment, I have two 24-CPU servers to work with and one big job (resampling a large dataset) to share among them. I've setup multicore and (a socket) Snow cluster on each. As a high-level interface I'm using foreach. What is the optimal sharing of the job? Should I setup a Snow cluster using CPUs from both machines and split the job that way (i.e. use doSNOW for the foreach loop). Or should I use the two servers separately and use multicore on each server (i.e. split the job in two chunks, run them on each server and then stich it back together). Basically what is an easy way to: 1. Keep communication between servers down (since this is probably the slowest bit). 2. Ensure that the random numbers generated in the servers are not highly correlated.

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  • IO completion port key confusion

    - by Richard Tew
    I'm writing an IO completion port based server (source code here) using the Windows DLL API in Python using the ctypes module. But this is a pretty direct usage of the API and this question is directed at those who have a knowledge of IOCP, not Python. As I understand the documentation for CreateIoCompletionPort, you specify your "user defined" completion key when you call this function with a file handle (in my case a socket) you are associating with the created IOCP. When you get around to calling GetQueuedCompletionStatus, you get a completion key value along with a pointer to an overlapped object. The completion key should identify what overlapped object and request has completed. However, let's say I pass in 100 as the completion key in my CreateIoCompletionPort call with an overlapped object. When the same overlapped object has its IO completed and it arrives back through GetQueuedCompletionStatus, the completion key that accompanies it is much larger and bares no resemblance to the original value of 100. Am I misunderstanding how the completion key works, or must I be doing it wrong in the source code I linked above?

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  • An existing connection was forcibly closed by the remote host

    - by peter
    I am working with a commercial application which is throwing a SocketException with the message, An existing connection was forcibly closed by the remote host This happens with a socket connection between client and server. The connection is alive and well, and heaps of data is being transferred, but it then becomes disconnected out of nowhere. Has anybody seen this before? What could the causes be? I can kind of guess a few causes, but also is there any way to add more into this code to work out what the cause could be? Any comments / ideas are welcome. Thanks.

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  • C# Proxy, what is the best way to do this?

    - by Kin
    I'm writing a proxy using .NET and C#. It has a couple of functions that it needs to fulfill. I haven't done much Socket programming, and I am not sure the best way to go about it. Should I use Synchronous Sockets, Asynchronous sockets? Please help! It must... Accept Connections from the client on two different ports, and be able to receive data on both ports at the same time. When a connection is made on a port, it must immediately connect to the server, and start sending data as it receives it from the client to the server. Packets must be forwarded in the order they are received, exactly as they were received. It needs to be as low latency as possible. I don't need the ability for multiple clients to use the proxy, but it would be a nice feature if its easy to implement.

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  • How do I modify this download function in Python?

    - by TIMEX
    Right now, it's iffy. Gzip, images, sometimes it doesn't work. How do I modify this download function so that it can work with anything? (Regardless of gzip or any header?) How do I automatically "Detect" if it's gzip? I don't want to always pass True/False, like I do right now. def download(source_url, g = False, correct_url = True): try: socket.setdefaulttimeout(10) agents = ['Mozilla/4.0 (compatible; MSIE 5.5; Windows NT 5.0)','Mozilla/4.0 (compatible; MSIE 7.0b; Windows NT 5.1)','Microsoft Internet Explorer/4.0b1 (Windows 95)','Opera/8.00 (Windows NT 5.1; U; en)'] ree = urllib2.Request(source_url) ree.add_header('User-Agent',random.choice(agents)) ree.add_header('Accept-encoding', 'gzip') opener = urllib2.build_opener() h = opener.open(ree).read() if g: compressedstream = StringIO(h) gzipper = gzip.GzipFile(fileobj=compressedstream) data = gzipper.read() return data else: return h except Exception, e: return ""

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  • Lighttpd server is stopped

    - by tomaszs
    I have a Lighttpd server plus mod_fastcgi. And today I had Internal Server Error 500. I've checked my error log and it goes like this: 2010-04-22 22:59:14: (server.c.1464) server stopped by UID = 0 PID = 3332 2010-04-22 22:59:15: (mod_fastcgi.c.1768) connect failed: No such file or directory on unix:/tmp/php.socket-5 2010-04-22 22:59:15: (mod_fastcgi.c.2956) backend died; we'll disable it for 5 seconds and send the request to another backend instead: reconnects: 0 load: 1 2010-04-22 22:59:15: (mod_fastcgi.c.2709) child died somehow, waitpid failed: 10 2010-04-22 22:59:15: (server.c.1464) server stopped by UID = 0 PID = 3332 2010-04-22 22:59:15: (server.c.1464) server stopped by UID = 48 PID = 1385 2010-04-22 22:59:15: (server.c.1464) server stopped by UID = 48 PID = 1385 2010-04-22 22:59:15: (server.c.1464) server stopped by UID = 48 PID = 1385 2010-04-22 22:59:15: (server.c.1464) server stopped by UID = 48 PID = 1385 What to do to find out what can be cause of this?

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