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  • HP Laptop recognizes hard drive just long enough to install windows

    - by Joe
    I have an HP laptop, DV6500 (CTO). It refused to boot one day, so I ran some diagnostics (a friend lent me "Hirens Boot Disk", "UBCD" and "PC DR 6"). Everything passed, except for the hdd. I replaced the HDD with a used drive of unknown condition. Installed windows with no problems. Installed the wireless driver, tried to reboot ... no luck. So I went to Best Buy, bought a brand new Western Digital 320gb HDD. Put it in the machine, installed windows (vista home premium). Installed the wired networking driver. Tried to reboot. No luck. Put the first hdd back in the machine, reinstalled windows. Started to install some drivers, went to reboot, and the machine won't come back to life. Put the second hdd in the machine, rinse wash and repeat. I've replaced the memory, even though it passed diagnostics. Problem exists with both brand new memory, and old memory. The BIOS recognizes the hard drive. The computer freezes directly after the bios splash screen, and there is no hard drive activity light. I've tried two linux live distros (gentoo and ubuntu). Neither would run on this laptop, but will on a different HP laptop. UBCD and Hirens Boot Disk both ran, as did PC Doctor 6 which refuses to test anything (gets stuck at "enumerating hard disks"). Is there anything else I can try?

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  • can you use proxies to do load/stress testing on a server, with proxy serving as a sort of mirror?

    - by EndangeringSpecies
    suppose I want to test a server's and its web application's ability to handle many simultaneous connections well and show decent latency. So ideally I would want a thousand machines to bombard it with usage requests, but that's not practicable. So instead, can I just make a testing script with a thousand threads to run on the same server and have them perform the testing, connecting to the server via a geographically far-away proxy? My reasoning here is that the signal will have to travel realistically big distances to the proxy and back, so that sort of emulates the reality of real clients accessing the server. Then again, to take this one step further, are there prepackaged emulators/frameworks that could perform a similar test without using internet at all, just simulating the latency of the network, realistically creating all the socket connections and other resource intensive stuff etc?

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  • How do you encrypt data between client and server running in Flash and Java?

    - by ArmlessJohn
    We have a multiclient system where the client is written in Flash and the server is written in Java. Currently, communication is done in Flash by usage of flash.net.Socket and the protocol is written in JSON. The server uses a custom port to receive connections and then proceed to talk with each client. As expected, data is sent and received on both fronts as raw bytes, which are then decoded as needed. We would like to encrypt the communication between clients and server. I have some basic understanding about public/private key encryption, but I do not know what is the best way to exchange keys or what libraries are available (on both languages) to do this. What would be the best strategy to attack this problem and where should I start looking for libraries/methods to implement this encryption?

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  • J2ME's extra annoying HTTP permission prompt

    - by Hans Malherbe
    Some phones only prompt the user for permission the first time a connection is made. Others pop up the permission prompt whenever the MIDlet attempts to make a HTTP connection! What are the options if we want to suppress the prompt? Can we sign the JAR using only one CA (Certificate Authority) and have it work on all devices? Do we have to pay for a signature on every release? Is it an option to create our own CA certificate and tell our customers to install it on there device? Alternatively, it seems that plain socket connections do not suffer so. Is there a free implementation of HTTP on top of TCP for J2ME?

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  • help in security assignment

    - by scatman
    i have to write a program that sniffs network packets (part1-the simple part). and i have to update the program (part2) so that it will be able to terminate connections. the specific requirements are: construct raw packets by specifying data link layer and network layer information including appropriate source and destination MAC and IP addresses. These packets are intended to terminate the connection. To do so, you should used SOCK_RAW as the socket type to be able to set the header information by yourself. can anybody give me some ideas on the second part? should i hijack the session,apply a dos attack on one of the users?? all i need is some tips of how to terminate the connection. i am using c programming language. and this is a course assignment for the security course.

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  • Javascript / Flash : When exactly are flash external callback methods triggered ?

    - by felace
    I have a flash application using callbacks to javascript functions (eg. when it receives some data over a socket, it'll call a js script which would change the content of a div according to that given data). Afaik, there is no actual mutual exclusion in javascript so I'm not sure if I can/need to simulate something like : callbackFunc() { lock(mutex1) foo unlock(mutex1) } ... someOtherFunc() { lock(mutex1) bar unlock(mutex1) } So, the question is, when are those callbacks called ? Are they simply queued to be executed right after the browser finishes its task or are they triggered randomly ?

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  • Delays in .net app when connecting to oracle db using Oracle.DataAccess

    - by chris
    I have a .net desktop app that connects to an oracle database. At times, there are very noticable delays. I ran a trace on the code, and it was always in the DataReader.Read(). I turned on sql tracing, and found the following, which corresponds to the delays I'm seeing: (2128) [23-MAR-2010 13:00:07:310] nsprecv: reading from transport... (2128) [23-MAR-2010 13:00:07:310] nttrd: entry (2128) [23-MAR-2010 13:00:24:655] nttrd: socket 676 had bytes read=2047 (2128) [23-MAR-2010 13:00:24:655] nttrd: exit (2128) [23-MAR-2010 13:00:24:655] nsprecv: 2047 bytes from transport There's about a 14 second pause in there. I'm pretty sure that there's not a problem in the code, but not sure where to look at next. Is there anyone out there with experience with oracle trace that can explain what's going on?

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  • Ruby TCPSocket doesn't notice it when server is killed

    - by user303308
    I've this ruby code that connects to a TCP server (namely, netcat). It loops 20 times, and sends "ABCD ". If I kill netcat, it takes TWO iterations of the loop for an exception to be triggered. On the first loop after netcat is killed, no exception is triggered, and "send" reports that 5 bytes have been correctly written... Which in the end is not true, since of course the server never received them. Is there a way to work around this issue ? Right now I'm losing data : since I think it's been correctly transfered, I'm not replaying it. #!/usr/bin/env ruby require 'rubygems' require 'socket' sock = TCPSocket.new('192.168.0.10', 5443) sock.sync = true 20.times do sleep 2 begin count = sock.write("ABCD ") puts "Wrote #{count} bytes" rescue Exception => myException puts "Exception rescued : #{myException}" end end

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  • How do you make sure your pakcet is delivered to right client using public ip address

    - by TemporaryNickName
    So private IP addresses are 192.168.00 ~ 192.168.255.255 or 10.0.0.0 or 172.16.0.0 ~ 172.31.255.255 If I accepted a client to my serversocket, I can get the client's remoteIp address by using socket.getremotesocketaddress(); But I suspect the IP address that I'm getting from this method is only the public IP address and it must have more than one client using same public IP as this one (one like you see when you go on to the website www.whatismyip.com). So if I want to make sure that my packet is delivered to the right person using some IP address or otherthing that uniquely identifies a person, what should I have to do?

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  • recv receiving not whole data sometime

    - by milo
    hi all, i have following issue: here is the chunk of code: void get_all_buf(int sock, std::string & inStr) { int n = 1; char c; char temp[1024*1024]; bzero(temp, sizeof(temp)); n = recv(sock, temp, sizeof(temp), 0); inStr = temp; }; but sometimes recv returning not whole data (data length always less then sizeof(temp)), only it's part. write side always sends me whole data (i got it with sniffer). what matter? thx. P.S. i know, good manner suggests me to check n (if (n < 0) perror ("error while receiving data), but it doesn't matter now - it's not reason of my problem. P.S.2 i've forgot - it's blocking socket.

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  • How to get server message correctly

    - by Leo
    Problem I send the message "12345" from the socket server to the client: myPrintWriter.println("12345"); After that I read this message on client: int c; while ((c = inputStream.read( )) != -1) { byte[] buffer2 = new byte[1]; buffer2[0] = (byte) c; String symbol = new String(buffer2 , "UTF-8"); String symbolCode = Integer.toString((int)buffer2[0]); Log.v(symbol, symbolCode); } Log.v("c == -1", "Disconnected"); What I see in log: With out.println("abcrefg"); Why? I think it's line termination symbol. I need to get string "12345" or any other and next strings correctly. Help me please.

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  • Allowing AsyncTask to Manipulate Values in Different Activity Classes

    - by Matt
    Hi guys, This title may seem strange, so let me try to explain what I'm trying to do. I have several activity classes, each representing a different view in my application. My initial activity class gets loaded when the application launches. The user enters values and eventually a TCP socket is opened, and I then use AsyncTask to listen for and respond to messages from the server. I'd like for this AsyncTask class to essentially listen until the app is closed/error condition reached, and be able to update values in other activity classes after they are started. Does this make sense (it's been a long, frustrating night)? I know that static activity class references are bad practice, and touching the UI thread from other activities is bad as well, but I'm having trouble finding a clean solution to this problem. Maybe using AsyncTask is not the best approach here? Should I be using a service instead or something else entirely? Thanks in advance.

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  • How can I "interconnect" two sockets in Linux?

    - by Vi
    There are two connected sockets. How can I interconnect them? Data appeared on the one socket should be written to the other. EOF/FIN should propogate well. If one is half-closed, the other should also be half-closed. int client = get_connected_client_socket(); int proxy = get_connected_proxy_socket(); negotiate_with_proxy(proxy); iterconnect(client, proxy); // Now forgot about both client and proxy. // System should handle IO/shutdown/close. // Ideally even without any support of the user-space process. Can Linux do it? Can it be done by tricking connection tracking to change tracking status of existing connection? @related http://stackoverflow.com/questions/2673975/determine-how-much-can-i-write-into-a-filehandle-copying-data-from-one-fh-to-the

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  • playing incoming video stream

    - by mawia
    Hi! all, I am writing an application which is a kinda video streamer.The client is receiving a video stream using udp socket.Now as I am receiving the stream I want to play it simultaneous.It is different from playing local video file lying in your hard disk in which case it can be as simple as running the file using system("vlc filename").But here many issues are involved like there can be delay in receiving and player will have to wait for the incoming data.I have come to know about using vlc to run a video stream.Can you please elaborate the step for playing the stream using vlc.I am implementing my application in c++. EDIT: Can somebody give me some idea regarding VLC API which can be used to stream a given video to particular destination and receive that stream at other end play it. with regards, Mawia

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  • Android Source code download error

    - by user351850
    Hi all I have followed the instructions on the Android website on how to download the latest android source code files but it gives errors when i run this command: repo init -u git://android2.git.kernel.org/platform/manifest.git It gives the following error: Getting repo ... from git://android.git.kernel.org/tools/repo.git android.git.kernel.org[0: 199.6.1.176]: errno=Connection refused android.git.kernel.org[0: 130.239.17.12]: errno=Connection refused fatal: unable to connect a socket (Connection refused) On checking forums for its resolution, i was told that port 9418 was being blocked. I use Ubuntu 10.04 and ensured that the firewall wasnt blocking the port and also enabled the port and the above IP addresses. I also spoke to the networking peeps who ensured that no traffic from the internet is being blocked. I would be glad if i could get directions on how to proceed next. Many thanks as you respond. Saheed.

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  • n00b: receive input over TCP/IP and use it to update HTML

    - by mawg
    This has got to be a FAQ, so can someone please just direct me to a "network programming for dummies" URL? The server wants to push information to a client or broadcast to all, when an event happens - as opposed to the clients constantly polling the server "just in case". The client then updates a browser page display. How do I do that? (toldya it was a n00b question) Should I have a thread which receives info on a socket and then writes it to a database which the browser display (PHP) can process with an HTML refresh tag, or what? Sorry to sound so dumb.

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  • Design Stock Server Application in C++

    - by Avinash
    [Queston asked in ML Interview] Design an server/application which handle multiple incoming stock information ( stock symbol and values ) Server need to store the information in some cache ( need to design the data structure ), There are multiple client connected to server using tcp/ip socket. They will subscribe to particular request say stock symbol XYZ , and may be for more then one. As and when there is change the stock symbol server should broadcast the information to subscribed client. If tcp/ip write failed, server should handle the unregistration of the client. What various data structures will be used and how threading model will be ?

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  • How to difference sockaddr_in struct from same subnetwork and different IP/users

    - by user1428926
    I am developing a gaming server using the Winsock2 API from Windows, just for now until porting it to Linux. The main problem I have found is that I don't know how to differentiate gaming clients that come from the same router/network. Let´s imagine 2 gamers that are in the same network going to the Internet through the same router IP and port with, for example IP 220.100.100.100 and port 5000, how can my C/C++ server differentiate both TCP connections and know that they are two different gamers? Can I find any difference in the sockaddr_in struct that returns the socket when accept(...) returns ??

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  • How to tell the parent that the thread is done in C++ using pthreads ?

    - by milleroff
    Hi. I have a TCP Server application that serves each client in a new thread using POSIX Threads and C++. The server calls "listen" on its socket and when a client connects, it makes a new object of class Client. The new object runs in its own thread and processes the client's requests. When a client disconnects, i want some way to tell my main() thread that this thread is done, and main() can delete this object and log something like "Client disconnected". My question is, how do i tell to the main thread, that a thread is done ?

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  • C++ networking simple send and receive

    - by Wallter
    I'm trying to link 10 computers together, the program i would like to write would have one 'control' computer. From what I've looked up this computer would take all the packets sent over the network and do a echo with them... right? The other computers would need to be able to send information (then echoed to the others) to the 'control' ... is there a easy! or simple way to do this? From what I've seen i want a non-blocking socket? I have looked into sockets and such but for an armature programmer like me, this seems like a daunting task :) I'm kind-of looking for an easy class implication that has a send() and an event driven recv(). I'm not going to be sending that much information over the network.

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  • How Proxy server works with tcp/http connections?

    - by Vivek
    Since I am a beginner in the world of internet/networking, I always mess up with these kinds of doubts in my head while programming ;) .. My doubts are, While working behind a proxy, how my requests and responses work? Means my request headers and data will first reach to Proxy server- then proxy server sends it(same headers and data) to corresponding server. And server responses to it with a response header and body to the proxy server-then proxy server sends it to my computer. Wright? While using websockets we are upgrading our http connection to tcp. At this time what is happening @ Proxy server? Does the proxyserver also upgrades its connection to plain TCP? After opening such TCP connections, does the proxy server able to track/log those socket messsages? And most importantly, Is the proxy server transparent or acting like an original server infront of a client? Thanks for any answers or helpful links in advance.

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  • How to host your own http-like server using ServiceHost?

    - by Ole Jak
    I use ServiceHost for hosting WCF cervices. I want to host near to my WCF services my own tcp programm (like WCF service but with out WCF) for direct sockets operations (like lien to some sort of broadcasting TCP stream) I want to use ServiceHost for somehow simplyfiing proces of creating my TCP sender\listener, to somehow control namespaces (so I would be able to let my clients to send TCP streams directly into my service using some nice URLs like www.example.com:34123/myserver/stream?id=1 or www.example.com:34123/myserver/stream?id=222 and so that I will not be bothered with Idea of 1 client for 1 socket at one time moment, BTW I realy want to keep my WCF services on the same port as my own server or what it is...) Can any body please hrlp me with this?

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  • C# TCP First Message Delay

    - by ikurtz
    greetings, i am writng a socket program using sockets in c# (asynchronous). the issue is, when a client connects to the server it kinda happens quiet fast. then.. when the first message is sent there is a delay in responding. this only happens to the very first data being sent over the connection. and boh client and server suffers from this behaviour. what is this delay? is there a way to get rid of this? many thanks.

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  • How much memory is reserved when i declare a string?

    - by Bhagya
    What exactly happens, in terms of memory, when i declare something like: char arr[4]; How many bytes are reserved for arr? How is null string accommodated when I 'strcpy' a string of length 4 in arr? I was writing a socket program, and when I tried to suffix NULL at arr[4] (i.e. the 5th memory location), I ended up replacing the values of some other variables of the program (overflow) and got into a big time mess. Any descriptions of how compilers (gcc is what I used) manage memory?

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  • Can I use WCF NET.TCP Protocol from Silverlight 4 for a public website ?

    - by pixel3cs
    Does anyone know if the new NET.TCP feature of Silverlight 4 can be used for public websites ? From what I know, in the Silverlight 4 Beta they announced that WCF NET.TCP can only be used for intranet applications. The reason I am asking this is because I want to recode my Silverlight multiplayer chess game (build with SL 3 Sockets support) based on the new SL 4 WCF TCP communication protocol. My Socket implementation is build from scratch and have big issues with thread safe and few unsolvable bugs from my side. I am sure that SL 4 team did a great job and they simplified all hard part for me, letting us, developers, concentrate more on the game code instead on underlying communication layers.

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