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  • How to check if a checkbox in a checkbox array is checked with jquery

    - by eddy
    Hello everyone. I have a html table with a column of text boxes (mileage), all of them are disabled when the page loads, and I need that when user clicks on a check box, the text box for that column should be enabled and become a required field, and then if the user unchecks the checkbox, the textbox on that row must be disabled and the required class removed. I already have the function to enable and disable the text boxes (column mileage) when the user clicks on the corresponding checkbox, but it is written in javascript.However, for some reason it only works in IE). Here is the html code <tbody> <c:forEach items="${list}" var="item"> <tr> <td align="center"> <input type="checkbox" name="selectItems" value="<c:out value="${item.numberPlate}"/>" onchange="enableTextField(this)" /> </td> <td align="left"><c:out value="${item.numberPlate}"/></td> <td align="left"><c:out value="${item.driver.fullName}"/></td> <td align="left"><input type="text" name="mileage_<c:out value="${item.numberPlate}"/>" value="" disabled="true"/></td> </tr> </c:forEach> </tbody> And the javascript code: function enableTextField(r) { var node = r.parentNode; while( node && node.tagName !== 'TR' ) { node = node.parentNode; } var i=node.rowIndex; if(document.form1.selectItems[i-1].checked) { document.getElementById('mileage_' + document.form1.selectItems[i-1].value).disabled=false; } else { document.getElementById('mileage_' + document.form1.selectItems[i-1].value).value=""; document.getElementById('mileage_' + document.form1.selectItems[i-1].value).disabled=true; } } Now, I know that in order to add or remove dynamically validation rules I have to use: addClass('required'); o removeClass('required') ,but I don't know how to detect whether a check box is selected or not, and based on that ,enable or disable the text box for that row. I really hope you can help me out with this.

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  • How to print long bill in WPF

    - by RAJ K
    I have a WPF application for product purchase billing. My client wants that app should be able to bill and print upto 1-99 products at once. they use bill printer (mini size printer) for billing. How I can achieve this in WPF C#. Any code or link would be helpful. Thank you...

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  • How does the following regex pattern work?

    - by zSysop
    Hi all, I'm horrible with regex but i'm trying to figure out how an import function works and i came across this regex pattern. Maybe one of you can help me understand how it works. string pattern = @"^""(?<code>.*)"",""(?<last_name>.*)"",""(?<first_name>.*)"",""(?<address>.*)"",""(?<city>.*)"",""(?<state>.*)"",""(?<zip>.*)""$"; Regex re = new Regex(pattern); Match ma = re.Match(_sReader.ReadLine().Trim()); Thanks

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  • Howto query arp table on iPhone?

    - by anthony vage
    Hi, i am new on iPhone development. I want to integrate wake on lan into my app without squeezing my users to enter the computers mac adress when the ip is already known. I googled for about some hours, take the source code of apples arp tool but i don't know howto manage this on iPhone. I am grateful for any help. Thanks! anthonyvage

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  • Vimeo videos in iPhone app

    - by thomasvsundert
    Hi guys, I was wondering if there's a way to "embed" a Vimeo video in an iPhone app. For YouTube videos I'm using a webview containing the correct embed code for the YouTube video and the iPhone's native YouTube support will then transform the flash player into a YouTube button. Is there a similar way to play Vimeo videos from my app? Maybe someone knows the correct <video>-src for Vimeo videos? thanks, Thomas

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  • How does an unsharp mask work?

    - by Bob Aman
    I've been playing around with image processing lately, and I'd like to know how the unsharp mask algorithm works. I'm looking at the source code for Gimp and it's implementation, but so far I'm still in the dark about how it actually works. I need to implement it for a project I'm working on, but I'd like to actually understand the algorithm I'm using.

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  • how to solve this error in XtraReports 'invalid property or parameter class'?

    - by ahmed
    How to solve this error message in Xtrareport , I am confused. I am binding to a XrLabel and this is the code Report.DataBindings.Add(New DevExpress.XtraReports.UI.XRBinding("empid", myds, "empno")) ` where empid is the Xrlabel text and myds is datasource , and empno is the data field where this data will be displayed on XrLabel(empid). when I debug it gives me error ' invalid property or parameter class '. Any help will be appreciated. Is my question clear ?

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  • Reproduce PIPE functionality in IronPython

    - by Muppet Geoff
    Hi, I am hoping some genious out there can help me out with this... I am using sox to merge and resample a group of WAV files, and pipe the output directly to the input of NeroAACEnc for encoding to AAC format. I originally ran the process in a script, which included: sox.exe d:\audio\1.wav d:\audio\2.wav d:\audio\3.wav -c 1 -r 22050 -t wav - | neroAacEnc.exe -q 0.5 -if - -of test.m4a This worked as expected. The '-' in the comand line translates as 'Pipe/redirect input/output (stdin/stdout)' - So Sox pipes to stdout, and NeroAACEnc reads from stdin, the | joins them together. I then migrated the whole solution to Python, and the equivalent command became: from subprocess import call, Popen, PIPE runwav = Popen(['sox.exe', 'd:\audio\1.wav', 'd:\audio\2.wav', 'd:\audio\3.wav', '-c', '1', '-r', '22050', '-t', 'wav', '-'], shell=False, stdout=PIPE) runm4b = call(['neroAacEnc.exe', '-q', '0.5', '-if', '-', '-of', 'test.m4a'], shell=False, stdin=runwav.stdout) This also worked like a charm, exactly as expected. Slightly more convoluted, but hey :) Well now I have to move it to IronPython, and the Subprocess module isn't available (the partial implementation that is, doesn't have Popen/PIPE support - plus it seems silly to add a custom library when there is probably a native alternative). I should mention here, that I opted for IronPython over C#, because I am comfortable with Python now - however, there is a chance of moving it again later to C# native, and I am using IronPython to ease myself into it :) I have no C# or .net experience. So far I have the following equivalent, that sets up the 2 processes: from System.Diagnostics import Process wav = Process() wav.StartInfo.UseShellExecute = False wav.StartInfo.RedirectStandardOutput = True wav.StartInfo.FileName = 'sox.exe' wav.StartInfo.Arguments = 'd:\audio\1.wav d:\audio\2.wav d:\audio\3.wav -c 1 -r 22050 -t wav -' wav.Start() m4b = Process() m4b.StartInfo.UseShellExecute = False m4b.StartInfo.RedirectStandardInput = True m4b.StartInfo.FileName = 'neroAacEnc.exe' m4b.StartInfo.Arguments = '-q 0.5 -if - -of test.m4a' m4b.Start() I know that these 2 processes start (I can see Nero and Sox in the task manager) but what I can't figure out (for the life of me) is how to string the two output/input streams together, as with the previous two solutions. I have searched and searched, so I thought I'd ask! If anyone knows either: How to join the two streams with the same net result as the Python and Commandline versions; or A better way to acheive what I am trying to do. I would be extremely grateful! Many thanks in advance, Geoff P.S. A code sample based off the above would be awesome :) or a specific code example of a similar process that I can easily translate... this has broked my brayne.

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  • Launch Android Default Email application through btn click

    - by Rony
    Hello Experts, I posted this query here, but as usual, noone knows / no replies http://www.anddev.org/viewtopic.php?p=41513#41513 How can I launch the android default mail application through the click of a button in my code? I would also like to know, how this can be done to launch the contacts list also. Any help in this regard is appreciated, Regards, Rony

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  • How do you update your twitter status using YQL?

    - by waterfallrain
    This is the code example I am following: VALUES ('tweeting from yql!', '@your_consumer_key', '@your_consumer_secret', '@your_access_token', '@your_access_secret'); I understand the consumer key and secret part however I dont understand what to put in for the your_access_token and your_access_secret part. Are these urls I was given what I need to add for the last two items? http://twitter.com/oauth/request_token

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  • google-app-engine deploy error..

    - by zjm1126
    2010-04-20 15:33:39,421 WARNING appengine_rpc.py:399 ssl module not found. Without the ssl module, the identity of the remote host cannot be verified, and connections may NOT be secure. To fix this, please install the ssl module from http://pypi.python.org/pypi/ssl . To learn more, see http://code.google.com/appengine/kb/general.html#rpcssl . how can i do ? thanks

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  • Implementing Projectile Motion

    - by DMan
    I've scored the internet for sources and have found a lot of useful information, but they are math sites trying to tell me how to solve what angle an object has to be at to reach y location. However, I'm trying to run a simulation, and haven't found any solid equations that can be implemented to code to simulate a parabolic curve. Can those with some knowledge of physics help me on this?

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  • WPF StringFormat={0:C} showing as dollars

    - by Coesy
    Why does this line of code <TextBlock Text="{Binding Net, StringFormat=c}"/> Output the result as $xx.xx when all my regional settings are set to UK. I expect it to output it as £xx.xx. Any ideas? I have tried different variations of the stringformat including StringFormat={}{0:C} but still get the same result. Thanks for looking.

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  • Java without gc - io

    - by Dan
    Hi Guys I would like to run a Java program with garbage collection switched off. Managing memory in my own code is not so difficult. However the program needs quite a lot of I/O. Is there any way (short of using JNI for all I/O operations) that I could achieve this using pure Java? Thanks Daniel

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  • Cross-thread Winforms control editing

    - by Motig
    Hey, how can I edit the text in a windows form element if the code that is editing the text 'belongs' to a seperate thread from the one that contains the windows form? I get the exception: Cross-thread operation not valid: Control 'textBox1' accessed from a thread other than the thread it was created on. Thank you.

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  • Issues passing values to shader

    - by numerical25
    I am having issues passing values to my shader. My application compiles fine, but my cube object won't shade. Below is majority of my code. Most of my code for communicating with my shader is in createObject method myGame.cpp #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); //rotationAngleY += (float)D3DX_PI * 0.002f; //rotationAngleX += (float)D3DX_PI * 0.001f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(10.0f, 10.0f, 10.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And below is my shader effect.fx matrix Projection; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Color = Color; psInput.Normal = Normal; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } }

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  • how to override flowplayer onError message

    - by frosty
    I have the following js. If the flv url doesn't exist the onError function is called which is great. However currently it displays the alert and then proceeds to display an unfriendly error message. How can i override this message with something more user friendly. $f(videoid, "/swf/flowplayer-3.1.5.swf", { playlist: list1, wmode: 'opaque', plugins: { gatracker: { url: "/swf/flowplayer.analytics-3.1.5.swf", trackingMode: "Bridge", debug: false } }, onError: function(err) { alert('Error Code: ' + err); } });

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  • UIpopover is presenting user with a 'done' button that I can't get rid of

    - by nickthedude
    I'm not sure why this is coming up I am porting my app into an ipad version and moving one of my views which happens to be a navigation controller into a uipopover. I did have a uibarbutton item on the view im porting with a "done" button to dismiss the navcontroller but I commented out that code and its still appearing, not sure why. I remember someone mentioning some versions of xcode are wonky with uipopovers anyone know which ones? im using 3.2.3

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  • Sun Java System Portal Server 7.1

    - by vivek
    Hi , I guess I can extend the base providers to manipulate the base layout etc.Is there any place where I can get the java source code for default providers? Where are the classes for these default providers copied to ?What are list of things that I can manipulate by extending base containers? Is there a comprehensive documentation on methods that i can override? Thanks a lot for your time!! Regards, Vivek

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  • Sound/Silence in a wav file.

    - by Vivek
    Hi, I am searching for a utility/code that could detect and let me know if my 1 minute wav file contains sound or not ? Other way, if it could detect the duration of the silence(if exists) at any position in the wav file, that would also server the purpose. Does SOX support any command for that ? I tried with Java, but didnt found anything in JMF. Thanks Vivek

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  • How to dump ASP.NET Request headers to string

    - by FreshCode
    I'd like to email myself a quick dump of a GET request's headers for debugging. I used to be able to do this in classic ASP simply with the Request object, but Request.ToString() doesn't work. And the following code returned an empty string: using (StreamReader reader = new StreamReader(Request.InputStream)) { string requestHeaders = reader.ReadToEnd(); // ... // send requestHeaders here }

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  • C++ OpenSource project for beginner programmer?

    - by VeminZ
    I`m a beginner C++ programmer. And I want to pursue my career in system- and driver-programming. Can you suggest me an opensource projects to I improve my skills in low-level development? I am looking for a project with the following characteristic: - on C\C++ language based - a small project with a small amount of code, yet - UNIX-based systems designed Do you know that something like this?

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