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  • Unexplained crashs with coregraphic

    - by Ziggy
    Hello there, i'm on this bug for a week now, and i can't solve it. I have some crash with coregraphic calls, it happen randomly (sometimes after 2 mn, or just at the start), but often at the same places in the code. I have a class that just wrap a CGContext, it have a CGContextRef as member. This Object is re-created each time DrawRect() is called, so the CGContextRef is always up-to-date. The draw calls came from the main thread, only After looking for this kind of error, it appear that it should be object Release related. Here is an example of an error : #0 0x90d8a7a7 in ___forwarding___ #1 0x90d8a8b2 in __forwarding_prep_0___ #2 0x90d0d0b6 in CFRetain #3 0x95e54a5d in CGColorRetain #4 0x95e5491d in CGGStateCreateCopy #5 0x95e5486d in CGGStackSave #6 0x95e54846 in CGContextSaveGState #7 0x00073500 in CAutoContextState::CAutoContextState at Context.cpp:47 the AutoContextSave() class look like this : class CAutoContextState { private: CGContextRef m_Hdc; public: CAutoContextState(const CGContextRef& Hdc) { m_Hdc = Hdc; CGContextSaveGState(m_Hdc); } virtual ~CAutoContextState() { CGContextRestoreGState(m_Hdc); } }; It crash at CGContextSaveGState(m_Hdc). Here is what i see into GDB: * -[Not A Type retain]: message sent to deallocated instance 0x16a148b0. When i type malloc-history on the address, i have this : 0: 0x954cf10c in malloc_zone_malloc 1: 0x90d0d201 in _CFRuntimeCreateInstance 2: 0x95e3fe88 in CGTypeCreateInstanceWithAllocator 3: 0x95e44297 in CGTypeCreateInstance 4: 0x95e58f57 in CGColorCreate 5: 0x71fdd in _ZN4Flux4Draw8CContext10DrawStringERKNS_7CStringEPKNS0_5CFontEPKNS0_6CBrushERKNS_5CRectENS0_12tagAlignmentESE_NS0_17tagStringTrimmingEfiPKf at /Volumes/Sources Mac/Flux/Sources/DotFlux/Projects/../Draw/CoreGraphic/Context.cpp:1029 Which point me at this line of code : f32 components[] = {pSolidBrush->GetColor().GetfRed(), pSolidBrush->GetColor().GetfGreen(), pSolidBrush->GetColor().GetfBlue(), pSolidBrush->GetColor().GetfAlpha()}; //{ 1.0, 0.0, 0.0, 0.8 }; CGColorRef TextColor = CGColorCreate(rgbColorSpace, components); Point this func : CGColorCreate(); Any help would be appreciated, i need to finish this task very soon, but i don't know how to resolve this :( Thanks.

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  • Which SQL statements to execute with intersection / junction tables

    - by user1455103
    Here a simplified database layout One condo can hold multiple properties (flats, garage boxes, etc) - 1->n relationship One owner can have multiple properties in the same condo and properties can have more than one owner (m->n changed to 1->n with the junction table) One condo can have multiple owners - 1->n Some additional clarification: A owner is a member of a condo. A condo is made of properties belonging to owners BUT a owner is not linked to a property directly (there can be no relation between a property and a owner for a certain time BUT there will ALWAYS be a relation between a owner and a condo). Reason for this: the agent managing the condo will first create a list of owners and a list of properties. It is only later thet he will "link" each property to one or multiple owners (or inversely) I'm quite new to SQL. What SQL statements should I execute to: SELECT, for a specific condo (WHERE condition), the properties and their respective owners (all properties should be listed even if owners are null) SELECT, for a specific condo (WHERE condition), the owners along with their properties (all owners should be listed even if properties are null) UPDATE / DELETE existing owners (I'm uncertain about how to handle the operation for the junction tables. Should I first check if there is an entry in the junction table or not ?) UPDATE / DELETE existing properties (same concern) INSERT new owners (should I use two different SQL statements depending if the owner should be linked to a property or NOT - IF condition ?) INSERT new properties (same question as above) Could you be as clear and generic as possible so that it can be reused ? :-)

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  • Java Reflection, java.lang.IllegalAccessException Error

    - by rubby
    Hi all, My goal is : Third class will read the name of the class as String from console.Upon reading the name of the class, it will automatically and dynamically (!) generate that class and call its writeout method. If that class is not read from input, it will not be initialized. And I am taking java.lang.IllegalAccessException: Class deneme.class3 can not access a member of class java.lang.Object with modifiers "protected" error. And i don't know how i can fix it.. Can anyone help me? import java.io.*; import java.lang.reflect.*; class class3 { public void run() { try { BufferedReader reader= new BufferedReader(new InputStreamReader(System.in)); String line=reader.readLine(); Class c1 = Class.forName("java.lang.String"); Object obj = new Object(); Class c2 = obj.getClass(); Method writeout = null; for( Method mth : c2.getDeclaredMethods() ) { writeout = mth; break; } Object o = c2.newInstance(); writeout.invoke( o ); } catch(Exception ee) { System.out.println("ERROR! "+ee); } } public void writeout3() { System.out.println("class3"); } } class class4 { public void writeout4() { System.out.println("class4"); } } class ornek { public static void main(String[] args) { System.out.println("Please Enter Name of Class : "); class3 example = new class3(); example.run(); } }

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  • Why does one of these statements compile in Scala but not the other?

    - by Jeff
    (Note: I'm using Scala 2.7.7 here, not 2.8). I'm doing something pretty simple -- creating a map based on the values in a simple, 2-column CSV file -- and I've completed it easily enough, but I'm perplexed at why my first attempt didn't compile. Here's the code: // Returns Iterator[String] private def getLines = Source.fromFile(csvFilePath).getLines // This doesn't compile: def mapping: Map[String,String] = { Map(getLines map { line: String => val pairArr = line.split(",") pairArr(0) -> pairArr(1).trim() }.toList:_*) } // This DOES compile def mapping: Map[String,String] = { def strPair(line: String): (String,String) = { val pairArr = line.split(",") pairArr(0) -> pairArr(1).trim() } Map(getLines.map( strPair(_) ).toList:_*) } The compiler error is CsvReader.scala:16: error: value toList is not a member of (St ring) = (java.lang.String, java.lang.String) [scalac] possible cause: maybe a semicolon is missing before `value toList'? [scalac] }.toList:_*) [scalac] ^ [scalac] one error found So what gives? They seem like they should be equivalent to me, apart from the explicit function definition (vs. anonymous in the nonworking example) and () vs. {}. If I replace the curly braces with parentheses in the nonworking example, the error is "';' expected, but 'val' found." But if I remove the local variable definition and split the string twice AND use parens instead of curly braces, it compiles. Can someone explain this difference to me, preferably with a link to Scala docs explaining the difference between parens and curly braces when used to surround method arguments?

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  • A little confusion about AJAX and inserting into DOM..

    - by Gnee
    I have this working great, but I'd like a deeper understanding of what is actually going on behind the scenes. I am using Jquery's Ajax method to pull 5 blog posts (returning only the title and first photo). A PHP script grabs the blog posts' title and first photo and sticks it in an array and sends it back to my browser as JSON. Upon receiving the JSON object, Jquery grabs the first member of the JSON object and displays it's title and photo. In a gallery I made, using buttons – the user can iterate the 1-5 posts. So the actual AJAX call happens right away, and only once. I am basically using this kind of setup: $('my_div').html(json_obj[i]) and each click does a i++. So jquery is plucking these blog posts from my computers memory, my web browsers cache, or some kind of cache in the Javascript engine? One of the things it's returning is a pretty gnarly animated gif. I just wonder if it constantly running in the background (but not visible), stealing processing cycles...etc. Or Javascript just inserting (say a flash movie) into the DOM, but before hand does nothing but take up a little memory (no processing). Anyway, I'm just curious. If someone is a guru on this, I'd love to hear your take. THanks!!

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  • Better, simpler example of 'semantic conflict'?

    - by rhubbarb
    I like to distinguish three different types of conflict from a version control system (VCS): textual syntactic semantic A textual conflict is one that is detected by the merge or update process. This is flagged by the system. A commit of the result is not permitted by the VCS until the conflict is resolved. A syntactic conflict is not flagged by the VCS, but the result will not compile. Therefore this should also be picked up by even a slightly careful programmer. (A simple example might be a variable rename by Left and some added lines using that variable by Right. The merge will probably have an unresolved symbol. Alternatively, this might introduce a semantic conflict by variable hiding.) Finally, a semantic conflict is not flagged by the VCS, the result compiles, but the code may have problems running. In mild cases, incorrect results are produced. In severe cases, a crash could be introduced. Even these should be detected before commit by a very careful programmer, through either code review or unit testing. My example of a semantic conflict uses SVN (Subversion) and C++, but those choices are not really relevant to the essence of the question. The base code is: int i = 0; int odds = 0; while (i < 10) { if ((i & 1) != 0) { odds *= 10; odds += i; } // next ++ i; } assert (odds == 13579) The Left (L) and Right (R) changes are as follows. Left's 'optimisation' (changing the values the loop variable takes): int i = 1; // L int odds = 0; while (i < 10) { if ((i & 1) != 0) { odds *= 10; odds += i; } // next i += 2; // L } assert (odds == 13579) Right's 'optimisation' (changing how the loop variable is used): int i = 0; int odds = 0; while (i < 5) // R { odds *= 10; odds += 2 * i + 1; // R // next ++ i; } assert (odds == 13579) This is the result of a merge or update, and is not detected by SVN (which is correct behaviour for the VCS). int i = 1; // L int odds = 0; while (i < 5) // R { odds *= 10; odds += 2 * i + 1; // R // next i += 2; // L } assert (odds == 13579) The assert fails because odds is 37. So my question is as follows. Is there a simpler example than this? Is there a simple example where the compiled executable has a new crash? As a secondary question, are there cases of this that you have encountered in real code? Again, simple examples are especially welcome.

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  • Need help running Python app as service in Ubuntu with Upstart

    - by GreeenGuru
    I have written a logging application in Python that is meant to start at boot, but I've been unable to start the app with Ubuntu's Upstart init daemon. When run from the terminal with sudo /usr/local/greeenlog/main.pyw, the application works perfectly. Here is what I've tried for the Upstart job: /etc/init/greeenlog.conf # greeenlog description "I log stuff." start on startup stop on shutdown script exec /usr/local/greeenlog/main.pyw end script My application starts one child thread, in case that is important. I've tried the job with the expect fork stanza without any change in the results. I've also tried this with sudo and without the script statements (just a lone exec statement). In all cases, after boot, running status greeenlog returns greeenlog stop/waiting and running start greeenlog returns: start: Rejected send message, 1 matched rules; type="method_call", sender=":1.61" (uid=1000 pid=2496 comm="start) interface="com.ubuntu.Upstart0_6.Job" member="Start" error name="(unset)" requested_reply=0 destination="com.ubuntu.Upstart" (uid=0 pid=1 comm="/sbin/init")) Can anyone see what I'm doing wrong? I appreciate any help you can give. Thanks.

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  • typename resolution in cases of ambiguity

    - by parapura rajkumar
    I was playing with Visual Studio and templates. Consider this code struct Foo { struct Bar { }; static const int Bar=42; }; template<typename T> void MyFunction() { typename T::Bar f; } int main() { MyFunction<Foo>(); return 0; } When I compile this is either Visual Studio 2008 and 11, I get the following error error C2146: syntax error : missing ';' before identifier 'f' Is Visual Studio correct in this regard ? Is the code violating any standards ? If I change the code to struct Foo { struct Bar { }; static const int Bar=42; }; void SecondFunction( const int& ) { } template<typename T> void MyFunction() { SecondFunction( T::Bar ); } int main() { MyFunction<Foo>(); return 0; } it compiles without any warnings. In Foo::BLAH a member preferred over a type in case of conflicts ?

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  • How to perform a binary search on IList<T>?

    - by Daniel Brückner
    Simple question - given an IList<T> how do you perform a binary search without writing the method yourself and without copying the data to a type with build-in binary search support. My current status is the following. List<T>.BinarySearch() is not a member of IList<T> There is no equivalent of the ArrayList.Adapter() method for List<T> IList<T> does not inherit from IList, hence using ArrayList.Adapter() is not possible I tend to believe that is not possible with build-in methods, but I cannot believe that such a basic method is missing from the BCL/FCL. If it is not possible, who can give the shortest, fastest, smartest, or most beatiful binary search implementation for IList<T>? UPDATE We all know that a list must be sorted before using binary search, hence you can assume that it is. But I assume (but did not verify) it is the same problem with sort - how do you sort IList<T>? CONCLUSION There seems to be no build-in binary search for IList<T>. One can use First() and OrderBy() LINQ methods to search and sort, but it will likly have a performance hit. Implementing it yourself (as an extension method) seems the best you can do.

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  • Declare module name of classes for logging

    - by Space_C0wb0y
    I currently am adding some features to our logging-library. One of these is the possibility to declare a module-name for a class that automatically gets preprended to any log-messages writing from within that class. However, if no module-name is provided, nothing is prepended. Currently I am using a trait-class that has a static function that returns the name. template< class T > struct ModuleNameTrait { static std::string Value() { return ""; } }; template< > struct ModuleNameTrait< Foo > { static std::string Value() { return "Foo"; } }; This class can be defined using a helper-macro. The drawback is, that the module-name has to be declared outside of the class. I would like this to be possible within the class. Also, I want to be able to remove all logging-code using a preprocessor directive. I know that using SFINAE one can check if a template argument has a certain member, but since other people, that are not as friendly with templates as I am, will have to maintain the code, I am looking for a much simpler solution. If there is none, I will stick with the traits approach. Thanks in advance!

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  • ACL architechture for a Software As a service in Sprgin 3.0

    - by geoaxis
    I am making a software as a service using Spring 3.0 (Spring MVC, Spring Security, Spring Roo, Hibernate) I have to come up with a flexible access control list mechanism.I have three different kinds of users System (who can do any thing to the system, includes admin and internal daemons) Operations (who can add and delete users, organizations, and do maintenance work on behalf of users and organizations) End Users (they belong to one or more organization, for each organization, the user can have one or more roles, like being organization admin, or organization read-only member) (role like orgadmin can also add users for that organization) Now my question is, how should i model the entity of User? If I just take the End User, it can belong to one or more organizations, so each user can contain a set of references to its organizations. But how do we model the users role for each organization, So for example User UX belongs to organizations og1, og2 and og3, and for og1 he is both orgadmin, and org-read-only-user, where as for og2 he is only orgadmin and for og3 he is only org-read-only-user I have the possibility of making each user belong to one organization alone, but that's making the system bounded and I don't like that idea (although i would still satisfy the requirement) If you have a better extensible ACL architecture, please suggest it. Since its a software as a service, one would expect that alot of different organizations would be part if the same system. I had one concern that it is not a good idea to keep og1 and og2 data on the same DB (if og1 decides to spawn a 100 reports on the system, og2 should not suffer) But that is some thing advanced for now and is not directly related to ACL but to the physical distribution of data and setup of services based on those ACLs This is a community Wiki question, please correct any thing which you wish to do so. Thanks

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  • How can I store an inventory-like list of numbers?

    - by Rachel
    I've got a list of number that I need to keep track of. The numbers are loosely related, but represent distinctly different items. I'd like to keep a list of the numbers but be able to refer to them by name so that I can call them and use them where needed easily. Kind of like an inventory listing, where the numbers all refer to a part ID and I'd like to call them idPart1, idPart2, idPart3 so their purpose is easily identifiable when they are used. What would be the best way to do this? 1)Define a structure. Say, PartIds. A number of int members will be included, part1, part2 etc. To use, an instance of the structure will be created, values assigned to the members, and the numbers will be used by saying struct.member as needed. 2)Define an enumeration. Use part1, part2 as the enum literals. Store the actual values in a vector or list, each one at the index corresponding to the value of the number's name within the enum. Use the enum literals to retrieve the values, list[enumLit]. 3)Something completely different There's nothing else I need to do with the numbers - just look them up every once in a while. Since there's no processing, I kind of think a new class for them is overkill, but I'm willing to be convinced otherwise. Any suggestions?

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  • How do I set up FirePHP version 1.0?

    - by jay
    I love FirePHP and I've been using it for a while, but they've put out this massive upgrade and I'm completely flummoxed trying to get it to work. I think I'm copying the "Quick Start" code (kind of guessing at whatever changes are necessary for my server configuration), but for some reason, FirePHP's "primary" function, FirePHP::to() isn't doing anything. Can anyone please help me figure out what I'm doing wrong? Thanks. <?php define('INSIGHT_IPS', '*'); define('INSIGHT_AUTHKEYS', '290AA9215205F24E5104F48D61B60FFC'); define('INSIGHT_PATHS', __DIR__); define('INSIGHT_SERVER_PATH', '/doc_root/hello_firephp2.php'); set_include_path(get_include_path . ":/home8/jayharri/php/FirePHP/lib"); // path to FirePHP library require_once('FirePHP/Init.php'); $inpector = FirePHP::to('page'); var_dump($inspector); $console = $inspector->console(); $console->log('hello firephp'); ?> Output: NULL Fatal error: Call to a member function console() on a non-object in /home8/jayharri/public_html/if/doc_root/hello_firephp2.php on line 14

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  • Added buttons, webview, added outlets, but can't play with them in the code...

    - by Tom
    Hi! I made a toolbar with two buttons on it. I then created two outlets in my class controller. Then I hooked the the controller to the buttons and selected the outlets. Finally I rewritten the class files (that added: IBOutlet id next; IBOutlet id previous; to my .h file). So now, everything looks okay. But then I try somewhere in the code to change the state of one of my button like this: next.enabled = YES; I tried with self. too but unfortunately I receive this error message: error: request for member 'enabled' in something not a structure or union Do you have any idea of what's happening there? And yes I have: #import <UIKit/UIKit.h> :) Using: [next setEnabled:YES]; gives me no error but still doesn't work... And finally, for documenting purposes here's the whole method: - (void)viewDidLoad { [super viewDidLoad]; if (!self.currentLevel) { self.currentLevel = @"1"; } NSArray *etape = [self.etapes objectForKey:self.currentLevel]; if ([etape count] > 0) { self.navigationItem.title = [etape objectAtIndex:1]; if ([etape count] > 1) { [next setEnabled:YES]; } } else { self.navigationItem.title = @"Aucune étape"; } } When I do: NSLog(@"%@", [next class]); It returns (null) ... I guess it is supposed to be UIBarButtonItem... It seems that it is impossible to play with any outlets even if I don't receive any errors while playing with them...

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  • What is a good approach to preloading data?

    - by Bob Horn
    Are there best practices out there for loading data into a database, to be used with a new installation of an application? For example, for application foo to run, it needs some basic data before it can even be started. I've used a couple options in the past: TSQL for every row that needs to be preloaded: IF NOT EXISTS (SELECT * FROM Master.Site WHERE Name = @SiteName) INSERT INTO [Master].[Site] ([EnterpriseID], [Name], [LastModifiedTime], [LastModifiedUser]) VALUES (@EnterpriseId, @SiteName, GETDATE(), @LastModifiedUser) Another option is a spreadsheet. Each tab represents a table, and data is entered into the spreadsheet as we realize we need it. Then, a program can read this spreadsheet and populate the DB. There are complicating factors, including the relationships between tables. So, it's not as simple as loading tables by themselves. For example, if we create Security.Member rows, then we want to add those members to Security.Role, we need a way of maintaining that relationship. Another factor is that not all databases will be missing this data. Some locations will already have most of the data, and others (that may be new locations around the world), will start from scratch. Any ideas are appreciated.

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  • Predicate crashing iPhone App!

    - by DVG
    To preface, this is a follow up to an inquiry made a few days ago: http://stackoverflow.com/questions/2981803/iphone-app-crashes-when-merging-managed-object-contexts Short Version: EXC_BAD_ACCESS is crashing my app, and zombie-mode revealed the culprit to be my predicate embedded within the fetch request embedded in my Fetched Results Controller. How does an object within an object get released without an explicit command to do so? Long Version: Application Structure Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller When a row gets clicked on the Platforms view, it sets an instance variable in Games View for that platform, then the Games Fetched Results Controller builds a fetch request in the normal way: - (NSFetchedResultsController *)fetchedResultsController{ if (fetchedResultsController != nil) { return fetchedResultsController; } //build the fetch request for Games NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Game" inManagedObjectContext:context]; [request setEntity:entity]; //predicate NSPredicate *predicate = [NSPredicate predicateWithFormat:@"platform == %@", selectedPlatform]; [request setPredicate:predicate]; //sort based on name NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; //fetch and build fetched results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [sortDescriptor release]; [sortDescriptors release]; [predicate release]; [request release]; [aFetchedResultsController release]; return fetchedResultsController; } At the end of this method, the fetchedResultsController's _fetch_request - _predicate member is set to an NSComparisonPredicate object. All is well in the world. By the time - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section gets called, the _predicate is now a Zombie, which will eventually crash the application when the table attempts to update itself. I'm more or less flummoxed. I'm not releasing the fetched results controller or any of it's parts, and the only part getting dealloc'd is the predicate. Any ideas?

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  • Force a view change from a button when using UITabBarController

    - by user342197
    Hello - When using a UITabBarController, when the user enters some data on View1 and presses a button, I need to perform some calculations and present the results on View2. I have an AppDelegate, View1Controller, View2Controller, and View3Controller (View3 is a basically static view). My AppDelgate declares UITabBarController *rootController; On View1, I have the calculations being performed in an IBAction for buttonPressed; however, I can't seem to force the view to switch to View2 programmatically. I have done a lot of searching for similar problems, and think I should be doing something like "self.rootController.selectedIndex = 1"; however,when I do this from within buttonPressed on my View1Controller, I get an error "request for member rootController in something not in a structure or union". I think I'm missing something basic here... probably need do do something with my AppDelegate, but I'm banging my head against the wall. Can anyone provide some guidance in this situation...like key things I should do in View1Controller header and implementation with reference to my AppDelgate? Thank you!

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  • Why do bind1st and bind2nd require constant function objects?

    - by rlbond
    So, I was writing a C++ program which would allow me to take control of the entire world. I was all done writing the final translation unit, but I got an error: error C3848: expression having type 'const `anonymous-namespace'::ElementAccumulator<T,BinaryFunction>' would lose some const-volatile qualifiers in order to call 'void `anonymous-namespace'::ElementAccumulator<T,BinaryFunction>::operator ()(const point::Point &,const int &)' with [ T=SideCounter, BinaryFunction=std::plus<int> ] c:\program files (x86)\microsoft visual studio 9.0\vc\include\functional(324) : while compiling class template member function 'void std::binder2nd<_Fn2>::operator ()(point::Point &) const' with [ _Fn2=`anonymous-namespace'::ElementAccumulator<SideCounter,std::plus<int>> ] c:\users\****\documents\visual studio 2008\projects\TAKE_OVER_THE_WORLD\grid_divider.cpp(361) : see reference to class template instantiation 'std::binder2nd<_Fn2>' being compiled with [ _Fn2=`anonymous-namespace'::ElementAccumulator<SideCounter,std::plus<int>> ] I looked in the specifications of binder2nd and there it was: it took a const AdaptibleBinaryFunction. So, not a big deal, I thought. I just used boost::bind instead, right? Wrong! Now my take-over-the-world program takes too long to compile (bind is used inside a template which is instantiated quite a lot)! At this rate, my nemesis is going to take over the world first! I can't let that happen -- he uses Java! So can someone tell me why this design decision was made? It seems like an odd decision. I guess I'll have to make some of the elements of my class mutable for now...

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  • Why does GCC need extra declarations in templates when VS does not?

    - by Kyle
    template<typename T> class Base { protected: Base() {} T& get() { return t; } T t; }; template<typename T> class Derived : public Base<T> { public: Base<T>::get; // Line A Base<T>::t; // Line B void foo() { t = 4; get(); } }; int main() { return 0; } If I comment out lines A and B, this code compiles fine under Visual Studio 2008. Yet when I compile under GCC 4.1 with lines A and B commented, I get these errors: In member function ‘void TemplateDerived::foo()’: error: ‘t’ was not declared in this scope error: there are no arguments to ‘get’ that depend on a template parameter, so a declaration of ‘get’ must be available Why would one compiler require lines A and B while the other doesn't? Is there a way to simplify this? In other words, if derived classes use 20 things from the base class, I have to put 20 lines of declarations for every class deriving from Base! Is there a way around this that doesn't require so many declarations?

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  • Prototypal inheritance should save memory, right?

    - by Techpriester
    Hi Folks, I've been wondering: Using prototypes in JavaScript should be more memory efficient than attaching every member of an object directly to it for the following reasons: The prototype is just one single object. The instances hold only references to their prototype. Versus: Every instance holds a copy of all the members and methods that are defined by the constructor. I started a little experiment with this: var TestObjectFat = function() { this.number = 42; this.text = randomString(1000); } var TestObjectThin = function() { this.number = 42; } TestObjectThin.prototype.text = randomString(1000); randomString(x) just produces a, well, random String of length x. I then instantiated the objects in large quantities like this: var arr = new Array(); for (var i = 0; i < 1000; i++) { arr.push(new TestObjectFat()); // or new TestObjectThin() } ... and checked the memory usage of the browser process (Google Chrome). I know, that's not very exact... However, in both cases the memory usage went up significantly as expected (about 30MB for TestObjectFat), but the prototype variant used not much less memory (about 26MB for TestObjectThin). I also checked: The TestObjectThin instances contain the same string in their "text" property, so they are really using the property of the prototype. Now, I'm not so sure what to think about this. The prototyping doesn't seem to be the big memory saver at all. I know that prototyping is a great idea for many other reasons, but I'm specifically concerned with memory usage here. Any explanations why the prototype variant uses almost the same amount of memory? Am I missing something?

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  • MS CRM 4.0 Remove inactive account from another list

    - by Ekaterina
    Hi, I have the following problem, on which I can't seem to find an answer... I have a CRM 4.0 system and I want to achieve the following: When I have a contact/account that's inactive to remove it from another list, for example the Marketing list. So I already have everything, up to the removing part. I have a collection with the inactive accounts/contacts (The ID's(GUID)), I just need to remove somehow the member from the list. So there is a class RemoveMemberListRequest which looks like the correct one, the only problem is, somehow I can't get it to work. foreach (Guid currentMember in inactiveMembers) { RemoveMemberListRequest req = new RemoveMemberListRequest(); req.ListId = context.PrimaryEntityId; req.EntityId = currentMember ; RemoveMemberListResponse rmlResp = (RemoveMemberListResponse)crmService.Execute(req); } When It tries to Execute, the request it fails, with very generic error, that it was unable to execute the request. I am also not sure if that's the correct way of doing it... There is another class that seems to have a property that might be useful: QualifyMemberListRequest With property: OverrideorRemove But I don't really understand how this one works, and I couldn't find enough information. Anybody?

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  • ApplicationPoolIdentity permissions on Temporary Asp.Net files

    - by Anton
    Hi all, at work I am struggling a bit with the following situation: We have a web application that runs on a WIndows Server 2008 64 bits machine. The app's ApplicationPool is running under the ApplicationPoolIdentity and configured for .net 2 and Classic pipeline mode. This works fine up to the moment that XmlSerialization requires creation of Serializer assemblies where MEF is being used to create a collection of knowntypes. To remedy this I was hoping that granting the ApplicationPoolIdentity rights to the ASP.Net Temporary Files directory would be enough, but alas... What I did was the run the following command from a cmd prompt: icacls "c:\windows\microsoft.net\framework64\v2.0.50727\Temporary ASP.NET Files" /grant "IIS AppPool\MyAppPool":(M) Obviously this did not work, otherwise you would not be reading this :) Strange thing is that whenever I grant the Users or even more specific, the Authenticated Users Group those permissions, it works. What's weird as well (in my eyes) is that before I started granting access the ApplicationPoolIdentity was already a member of IIS_IUSRS which does have Modify rights for the temporary asp files directory. And now I'm left wondering why this situation requires Modify rights for the Authenticated Users group. I thought it could be because the apppool account was missing additional rights (googling for this returned some results, so I tried those), but granting the ApplicationPoolIdentity modification rights to the Windows\Temp directory and/or the application directory itself did not fix it. For now we have a workaround, but I hate that I don't know what is exactly going on here, so I was hoping any of you guys could shed some light on this. Thanx in advance!

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  • Issue calling superclass method in subclass constructor

    - by stormin986
    I get a NullPointerException calling a Superclass Method in Subclass Inner Class Constructor... What's the Deal? In my application's main class (subclass of Application), I have a public inner class that simply contains 3 public string objects. In the parent class I declare an object of that inner class. public class MainApplication extends Application { public class Data { public String x; public String y; public String z; } private Data data; MainApplication() { data = new Data() data.x = SuperClassMethod(); } } After I instantiate the object in the constructor, I get a runtime error when I try to assign a value in the inner class with a superclass method. Any idea what's up here?? Can you not call superclass methods in the subclass constructor? ** Edit ** Original question was about inner class member assignment in outer class constructor. Turned out the issue was with calling a superclass method in the class's constructor. It was giving me a null pointer exception. Thus, the question has changed.

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  • Linq is returning too many results when joined

    - by KallDrexx
    In my schema I have two database tables. relationships and relationship_memberships. I am attempting to retrieve all the entries from the relationship table that have a specific member in it, thus having to join it with the relationship_memberships table. I have the following method in my business object: public IList<DBMappings.relationships> GetRelationshipsByObjectId(int objId) { var results = from r in _context.Repository<DBMappings.relationships>() join m in _context.Repository<DBMappings.relationship_memberships>() on r.rel_id equals m.rel_id where m.obj_id == objId select r; return results.ToList<DBMappings.relationships>(); } _Context is my generic repository using code based on the code outlined here. The problem is I have 3 records in the relationships table, and 3 records in the memberships table, each membership tied to a different relationship. 2 membership records have an obj_id value of 2 and the other is 3. I am trying to retrieve a list of all relationships related to object #2. When this linq runs, _context.Repository<DBMappings.relationships>() returns the correct 3 records and _context.Repository<DBMappings.relationship_memberships>() returns 3 records. However, when the results.ToList() executes, the resulting list has 2 issues: 1) The resulting list contains 6 records, all of type DBMappings.relationships(). Upon further inspection there are 2 for each real relationship record, both are an exact copy of each other. 2) All relationships are returned, even if m.obj_id == 3, even though objId variable is correctly passed in as 2. Can anyone see what's going on because I've spent 2 days looking at this code and I am unable to understand what is wrong. I have joins in other linq queries that seem to be working great, and my unit tests show that they are still working, so I must be doing something wrong with this. It seems like I need an extra pair of eyes on this one :)

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  • In C++, what is the scope resolution ("order of precedence") for shadowed variable names?

    - by Emile Cormier
    In C++, what is the scope resolution ("order of precedence") for shadowed variable names? I can't seem to find a concise answer online. For example: #include <iostream> int shadowed = 1; struct Foo { Foo() : shadowed(2) {} void bar(int shadowed = 3) { std::cout << shadowed << std::endl; // What does this output? { int shadowed = 4; std::cout << shadowed << std::endl; // What does this output? } } int shadowed; }; int main() { Foo().bar(); } I can't think of any other scopes where a variable might conflict. Please let me know if I missed one. What is the order of priority for all four shadow variables when inside the bar member function?

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