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  • No Unity after ubuntu 12.10 upgrade

    - by Aivaras
    After I upgraded to Ubuntu 12.10 from 12.04, there was low graphics and no Unity. Just the mouse and the wallpaper. So, I got into the terminal via Ctrl+Alt+T, launched Chrome and searched for a solution. As a result, I tried this: sudo sh amd-driver-installer-12.6-legacy-x86.x86_64.run It did not work. Then I tried this: sudo add-apt-repository ppa:makson96/fglrx sudo apt-get update sudo apt-get upgrade sudo apt-get install fglrx-legacy It did not work too. I removed the repository, got back the the xorg version to 1.13, and tried this: sudo sh /usr/share/ati/fglrx-uninstall.sh sudo apt-get remove --purge fglrx fglRx_* fglrx-amdcccle* fglrx-dev* xorg-driver-fglrx sudo apt-get remove --purge xserver-xorg-video-ati xserver-xorg-video-radeon sudo apt-get install xserver-xorg-video-ati sudo apt-get install --reinstall libgl1-mesa-glx libgl1-mesa-dri xserver-xorg-core It did return the screen resolution back, but still no Unity. Is there something what could I do? My graphics card is: lspci | grep VGA 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RV620 [Mobility Radeon HD 3400 Series]

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  • Game Development

    - by Sundareswaran Senthilvel
    I'm planning to write a game from scratch (a BIG Game, for commercial purpose). I'm aware that there are certain compute libraries like OpenCL, AMD APP SDK, C++ AMP as well as DirectCompute - both from MS (NOT interested in CUDA) are available in the market. I'm planning to write the game from the scratch, which includes the following engines... 1.Physics Engine 2.AI Engine 3.Main Game Engine (... and if anything is missed). I'm aware that, there are some free physics engine libraries in the market. Not sure about free AI engine libraries. I'm bit confused in choosing between the OpenCL, AMD APP SDK, and C++ AMP libraries (as already mentioned i'm NOT interested in CUDA). I want my game to be published in Windows/Android/Mac OSX. It means it should be a cross-platform game. I will be having "one source code" that i'll compile for various platforms like Windows/Android/Mac OSX, and any others if i missed. Note: Since I'm NOT a Java guy, kindly do NOT suggest me the Java Language. For Graphics language should i use OpenGL or DirectX 11? I have heard that OpenGL runs on a single core, and not sure of DirectX 11. Between OpenGL and DirectX which one should i follow? or else, are there any other graphics language that i need to start with? I want to make use of the parallelism in GPU as well as CPU.

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  • Why most people change from being a contractor to full time at my companies, but not the other way around?

    - by ????
    I have seen most people changed from being a contractor to being a full time employee, but not the other way around. And that happened in startups that had maybe 20% chance of IPO or being acquired, and another that had maybe a 50% chance. As far as I know, the rate (even for a 3 year experience graphics designer, or a programmer), can be $75 to $80 an hour. While a programmer with 15 years of experience may get $120,000 per year. So, the programmer with 15 years of programming experience earns $10,000 per month. At the same time, the programmer with 3 year of experience or the graphics designer will get $14,000 per month ($80 x 22 days x 8 hours). I know I have to buy my own insurance, but I can't imagine buying those for $4,000 each month... maybe $200, $300 at most. I probably need to pay Social Security (FICA) both way (myself and as self-employed = $210 x 2), but still, each month there will be extra $3,000 of income. So is the above calculation correct? But most often, I do see contractors wanting or becoming full time, but not full time employees becoming a contractor. Does somebody know what the reason is?

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  • png image store in database and retrieve in android 1.5

    - by hany
    hai, I am new to android. I have problem. This is my code but it will not work, the problem is in view binder. Please correct it. // this is my activity package com.android.Fruits2; import java.util.ArrayList; import java.util.HashMap; import android.app.ListActivity; import android.database.Cursor; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.widget.SimpleAdapter; import android.widget.SimpleCursorAdapter; import android.widget.SimpleAdapter.ViewBinder; public class Fruits2 extends ListActivity { private DBhelper mDB; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // setContentView(R.layout.main); mDB = new DBhelper(this); mDB.Reset(); Bitmap img = BitmapFactory.decodeResource(getResources(), R.drawable.icon); mDB.createPersonEntry(new PersonData(img, "Harsha", 24,"mca")); String[] columns = {mDB.KEY_ID, mDB.KEY_IMG, mDB.KEY_NAME, mDB.KEY_AGE, mDB.KEY_STUDY}; String table = mDB.PERSON_TABLE; Cursor c = mDB.getHandle().query(table, columns, null, null, null, null, null); startManagingCursor(c); SimpleCursorAdapter adapter = new SimpleCursorAdapter(this, R.layout.data, c, new String[] {mDB.KEY_IMG, mDB.KEY_NAME, mDB.KEY_AGE, mDB.KEY_STUDY}, new int[] {R.id.img, R.id.name, R.id.age,R.id.study}); adapter.setViewBinder( new MyViewBinder()); setListAdapter(adapter); } } //my viewbinder package com.android.Fruits2; import android.database.Cursor; import android.graphics.BitmapFactory; import android.view.View; import android.widget.ImageView; import android.widget.SimpleCursorAdapter; public class MyViewBinder implements SimpleCursorAdapter.ViewBinder { public boolean setViewValue(View view, Cursor cursor, int columnIndex) { if( (view instanceof ImageView) ) { ImageView iv = (ImageView) view; byte[] img = cursor.getBlob(columnIndex); iv.setImageBitmap(BitmapFactory.decodeByteArray(img, 0, img.length)); return true; } return false; } } // data package com.android.Fruits2; import android.graphics.Bitmap; public class PersonData { private Bitmap bmp; private String name; private int age; private String study; public PersonData(Bitmap b, String n, int k, String v) { bmp = b; name = n; age = k; study = v; } public Bitmap getBitmap() { return bmp; } public String getName() { return name; } public int getAge() { return age; } public String getStudy() { return study; } } //dbhelper package com.android.Fruits2; import java.io.ByteArrayOutputStream; import android.content.ContentValues; import android.content.Context; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteOpenHelper; import android.graphics.Bitmap; import android.provider.BaseColumns; public class DBhelper { public static final String KEY_ID = BaseColumns._ID; public static final String KEY_NAME = "name"; public static final String KEY_AGE = "age"; public static final String KEY_STUDY = "study"; public static final String KEY_IMG = "image"; private DatabaseHelper mDbHelper; private SQLiteDatabase mDb; private static final String DATABASE_NAME = "PersonalDB"; private static final int DATABASE_VERSION = 1; public static final String PERSON_TABLE = "Person"; private static final String CREATE_PERSON_TABLE = "create table "+PERSON_TABLE+" (" +KEY_ID+" integer primary key autoincrement, " +KEY_IMG+" blob not null, " +KEY_NAME+" text not null , " +KEY_AGE+" integer not null, " +KEY_STUDY+" text not null);"; private final Context mCtx; private boolean opened = false; private static class DatabaseHelper extends SQLiteOpenHelper { DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } public void onCreate(SQLiteDatabase db) { db.execSQL(CREATE_PERSON_TABLE); } public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { db.execSQL("DROP TABLE IF EXISTS "+PERSON_TABLE); onCreate(db); } } public void Reset() { openDB(); mDbHelper.onUpgrade(this.mDb, 1, 1); closeDB(); } public DBhelper(Context ctx) { mCtx = ctx; mDbHelper = new DatabaseHelper(mCtx); } private SQLiteDatabase openDB() { if(!opened) mDb = mDbHelper.getWritableDatabase(); opened = true; return mDb; } public SQLiteDatabase getHandle() { return openDB(); } private void closeDB() { if(opened) mDbHelper.close(); opened = false; } public void createPersonEntry(PersonData about) { openDB(); ByteArrayOutputStream out = new ByteArrayOutputStream(); about.getBitmap().compress(Bitmap.CompressFormat.PNG, 100, out); ContentValues cv = new ContentValues(); cv.put(KEY_IMG, out.toByteArray()); cv.put(KEY_NAME, about.getName()); cv.put(KEY_AGE, about.getAge()); cv.put(KEY_STUDY, about.getStudy()); mDb.insert(PERSON_TABLE, null, cv); closeDB(); } } //data.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content"> <ImageView android:id = "@+id/img" android:layout_width = "wrap_content" android:layout_height = "wrap_content" > </ImageView> <TextView android:id = "@+id/name" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:textSize="15dp" android:textColor="#ff0000" > </TextView> <TextView android:id = "@+id/age" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:textSize="15dp" android:textColor="#ff0000" /> <TextView android:id = "@+id/study" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:textSize="15dp" android:textColor="#ff0000" /> </LinearLayout> When I run this in android 1.6 and 2.1, it works. But when I run in android 1.5, not work. My application is android 1.5. Please correct and send code to me. Thank you.

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  • count specific values in a multidimensional array

    - by user1680701
    I have an odd set of arrays that I need to count how many times specific values show in the results. Currently I have this bit of code. $nested_arrays = shopp_orders( '2011-11-30 00:00:00', '2012-11-30 12:59:59', false, '', 2 ); print_r($nested_arrays); This code pulls multiple arrays (serialized data) from the database and outputs like this Array ( [30] => Purchase Object ( [purchased] => Array ( ) [columns] => Array ( ) [message] => Array ( ) [data] => Array ( ) [invoiced] => [authorized] => [captured] => [refunded] => [voided] => [balance] => 0 [downloads] => [shipable] => [shipped] => [stocked] => [_position:DatabaseObject:private] => 0 [_properties:DatabaseObject:private] => Array ( ) [_ignores:DatabaseObject:private] => Array ( [0] => _ ) [_map:protected] => Array ( ) [_table] => wp_shopp_demo_shopp_purchase [_key] => id [_datatypes] => Array ( [id] => int [customer] => int [shipping] => int [billing] => int [currency] => int [ip] => string [firstname] => string [lastname] => string [email] => string [phone] => string [company] => string [card] => string [cardtype] => string [cardexpires] => date [cardholder] => string [address] => string [xaddress] => string [city] => string [state] => string [country] => string [postcode] => string [shipname] => string [shipaddress] => string [shipxaddress] => string [shipcity] => string [shipstate] => string [shipcountry] => string [shippostcode] => string [geocode] => string [promos] => string [subtotal] => float [freight] => float [tax] => float [total] => float [discount] => float [fees] => float [taxing] => list [txnid] => string [txnstatus] => string [gateway] => string [paymethod] => string [shipmethod] => string [shipoption] => string [status] => int [data] => string [secured] => string [created] => date [modified] => date ) [_lists] => Array ( [taxing] => Array ( [0] => exclusive [1] => inclusive ) ) [id] => 30 [customer] => 12 [shipping] => 23 [billing] => 23 [currency] => 0 [ip] => 24.125.58.205 [firstname] => test [lastname] => test [email] => [email protected] [phone] => 1234567890 [company] => [card] => 1111 [cardtype] => Visa [cardexpires] => 1420070400 [cardholder] => test [address] => 123 Any Street [xaddress] => [city] => Danville [state] => VA [country] => US [postcode] => 24541 [shipname] => [shipaddress] => 123 Any Street [shipxaddress] => [shipcity] => Danville [shipstate] => VA [shipcountry] => US [shippostcode] => 24541 [geocode] => [promos] => Array ( ) [subtotal] => 49.37 [freight] => 9.98 [tax] => 9.874 [total] => 69.22 [discount] => 0 [fees] => 0 [taxing] => exclusive [txnid] => [txnstatus] => authed [gateway] => TestMode [paymethod] => credit-card-test-mode [shipmethod] => ItemRates-0 [shipoption] => Fast Shipping [status] => 0 [secured] => [created] => 1354096946 [modified] => 1354096946 ) [29] => Purchase Object ( [purchased] => Array ( ) [columns] => Array ( ) [message] => Array ( ) [data] => Array ( ) [invoiced] => [authorized] => [captured] => [refunded] => [voided] => [balance] => 0 [downloads] => [shipable] => [shipped] => [stocked] => [_position:DatabaseObject:private] => 0 [_properties:DatabaseObject:private] => Array ( ) [_ignores:DatabaseObject:private] => Array ( [0] => _ ) [_map:protected] => Array ( ) [_table] => wp_shopp_demo_shopp_purchase [_key] => id [_datatypes] => Array ( [id] => int [customer] => int [shipping] => int [billing] => int [currency] => int [ip] => string [firstname] => string [lastname] => string [email] => string [phone] => string [company] => string [card] => string [cardtype] => string [cardexpires] => date [cardholder] => string [address] => string [xaddress] => string [city] => string [state] => string [country] => string [postcode] => string [shipname] => string [shipaddress] => string [shipxaddress] => string [shipcity] => string [shipstate] => string [shipcountry] => string [shippostcode] => string [geocode] => string [promos] => string [subtotal] => float [freight] => float [tax] => float [total] => float [discount] => float [fees] => float [taxing] => list [txnid] => string [txnstatus] => string [gateway] => string [paymethod] => string [shipmethod] => string [shipoption] => string [status] => int [data] => string [secured] => string [created] => date [modified] => date ) [_lists] => Array ( [taxing] => Array ( [0] => exclusive [1] => inclusive ) ) [id] => 29 [customer] => 13 [shipping] => 26 [billing] => 25 [currency] => 0 [ip] => 70.176.223.40 [firstname] => Bryan [lastname] => Crawford [email] => [email protected] [phone] => 4802323049 [company] => ggg [card] => 1111 [cardtype] => Visa [cardexpires] => 1356998400 [cardholder] => ggg [address] => 1300 W Warner Rd [xaddress] => [city] => Gilbert [state] => AZ [country] => US [postcode] => 85224 [shipname] => [shipaddress] => 1300 W Warner Rd [shipxaddress] => [shipcity] => Gilbert [shipstate] => AZ [shipcountry] => US [shippostcode] => 85224 [geocode] => [promos] => Array ( ) [subtotal] => 29.95 [freight] => 9.98 [tax] => 0 [total] => 39.93 [discount] => 0 [fees] => 0 [taxing] => exclusive [txnid] => [txnstatus] => authed [gateway] => TestMode [paymethod] => credit-card-test-mode [shipmethod] => ItemRates-0 [shipoption] => Fast Shipping [status] => 0 [secured] => [created] => 1353538691 [modified] => 1353538691 ) ) This is order data from only two orders. I need to count how many times each state, each city, shipmethod, etc occur in the array. I tried the following but it only counted the 2 large arrays. function count_nested_array_keys(array &$a, array &$res=array()) { $i = 0; foreach ($a as $key=>$value) { if (is_array($value)) { $i += count_nested_array_keys($value, &$res); } else { if(!isset($res[$key])) $res[$key] = 0; $res[$key]++; $i++; } } return $i; } $total_item_count = count_nested_array_keys($nested_arrays, $count_per_key); echo "count per key: ", print_r($count_per_key), "\n"; If someone could show me how to count how many times each state value occurs, example, VA = 2 NC = 1 I can take it from there. Thank You.

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  • Creating Descriptive Flex Field (DFF) Bean in OAF

    - by Manoj Madhusoodanan
    In this blog I will explain how to add a custom DFF in a custom OAF page.I am using XXCUST_DFF_DEMO table to store the DFF values.Also I am using custom DFF named XXCUST_PERSON_DFF.  Following steps needs to be performed to create this solution. 1) Register the custom table in Oracle Application2) Register the DFF3) Define the segments of DFF4) Create BC4J components for OAF and OA Page which holds the DFF I will explain the steps in detail below. Register the custom table in Oracle Application I am using custom DFF here so I have to register the custom table which I am going to capture the values.Please click here to see the table script. I am using the AD_DD package to register the custom table.Please click here to see the table registration script. Please verify the table has registered successfully. Navigation: Application Developer > Application > Database > Table Table has registered successfully. Register the DFF Next step is to register the DFF. Navigate to Application Developer > Flex Field > Descriptive > Register. Give details as below. Click on Reference Fields and set the Reference Field as ATTRIBUTE_CATEGORY. Click on the Columns button to verify that the columns ATTRIBUTE_CATEGORY,ATTRIBUTE1 .... ATTRIBUTE30 are enabled. DFF has registered successfully. Define the segments of DFF Here I am going to define the segments of the DFF.Navigate to Application Developer > Flex Field > Descriptive > Segments.Query for "XXCUST - Person DFF". Uncheck "Freeze Flexfield Definition". In my DFF the reference field I want to display a value set which has values "Permanent" and "Contractor". So define a value set  XXCUST_EMPLOYMENT_TYPE. Navigation: Application Developer > Flex Field > Descriptive > Validation > Sets After that assign the values to above created value sets. Navigation: Application Developer > Flex Field > Descriptive > Validation > Values Assign XXCUST_EMPLOYMENT_TYPE to Context Field Valueset. Setup the Context Field Values based on below table. Context Code Segments Global Data Elements Phone Number Email Fax Contractor Manager Extension Number CSP Name Permanent Extension Number Access Card Number Phone Number,Email and Fax displays always.When user choose Context Value as "Contractor" Manager Extension Number and CSP Name will show.In case of "Permanent" Extension Number and Access Card Number will show.  Assign value set also as follows. For Global Data Elements following are the segments. For "Contractor" following are the segments. For "Permanent" following are the segments. Check the "Freeze Flexfield Definition" check box and save.Standard concurrent program "Flexfield View Generator" will generate XXCUST_DFF_DEMO_DFV view which we mentioned in the DFF registration step.  Now the DFF has created successfully and ready to use. Create BC4J components for OAF and OA Page which holds the DFF Create the BC4J components ( EO,VO and AM) appropriately.Create the page based on the created VO.For DFF create an item of type "flex" with following property.  Note: You cannot create a flex item directly under a messageComponentLayout region, but you can create a messageLayout region under the messageComponentLayout region and add the flex item under the messageLayout region. In the Segment List property give the segment names which you want to display.The syntax of this is Global Data Elements|SEGMENT 1|...|SEGMENT N||[Context Code1]|SEGMENT 1|...|SEGMENT N||[Context Code2]|SEGMENT 1|...|SEGMENT N||... Eg: Global Data Elements|Phone Number|Email|Fax||Contractor|Manager Extension Number|CSP Name||Permanent|Extension Number|Access Card Number When you change the Context Value corresponding segments will display automatically by PPR in the page. You can attach partial action to the DFF bean programmatically so that you can identify the action related to DFF. pageContext.getParameter(EVENT_PARAM) will return "FLEX_CONTEXT_CHANGEDPersonDFF" when you change the DFF Context. Page is ready and you can test. When you choose "Contract" following output you can see. When you choose "Permanent" following output you can see.  Give proper values and press Apply.You can see values populated in the table.

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  • Silverlight 5 &ndash; What&rsquo;s New? (Including Screenshots &amp; Code Snippets)

    - by mbcrump
    Silverlight 5 is coming next year (2011) and this blog post will tell you what you need to know before the beta ships. First, let me address people saying that it is dead after PDC 2010. I believe that it’s best to see what the market is doing, not the vendor. Below is a list of companies that are developing Silverlight 4 applications shown during the Silverlight Firestarter. Some of the companies have shipped and some haven’t. It’s just great to see the actual company names that are working on Silverlight instead of “people are developing for Silverlight”. The next thing that I wanted to point out was that HTML5, WPF and Silverlight can co-exist. In case you missed Scott Gutherie’s keynote, they actually had a slide with all three stacked together. This shows Microsoft will be heavily investing in each technology.  Even I, a Silverlight developer, am reading Pro HTML5. Microsoft said that according to the Silverlight Feature Voting site, 21k votes were entered. Microsoft has implemented about 70% of these votes in Silverlight 5. That is an amazing number, and I am crossing my fingers that Microsoft bundles Silverlight with Windows 8. Let’s get started… what’s new in Silverlight 5? I am going to show you some great application and actual code shown during the Firestarter event. Media Hardware Video Decode – Instead of using CPU to decode, we will offload it to GPU. This will allow netbooks, etc to play videos. Trickplay – Variable Speed Playback – Pitch Correction (If you speed up someone talking they won’t sound like a chipmunk). Power Management – Less battery when playing video. Screensavers will no longer kick in if watching a video. If you pause a video then screensaver will kick in. Remote Control Support – This will allow users to control playback functions like Pause, Rewind and Fastforward. IIS Media Services 4 has shipped and now supports Azure. Data Binding Layout Transitions – Just with a few lines of XAML you can create a really rich experience that is not using Storyboards or animations. RelativeSource FindAncestor – Ancestor RelativeSource bindings make it much easier for a DataTemplate to bind to a property on a container control. Custom Markup Extensions – Markup extensions allow code to be run at XAML parse time for both properties and event handlers. This is great for MVVM support. Changing Styles during Runtime By Binding in Style Setters – Changing Styles at runtime used to be a real pain in Silverlight 4, now it’s much easier. Binding in style setters allows bindings to reference other properties. XAML Debugging – Below you can see that we set a breakpoint in XAML. This shows us exactly what is going on with our binding.  WCF & RIA Services WS-Trust Support – Taken from Wikipedia: WS-Trust is a WS-* specification and OASIS standard that provides extensions to WS-Security, specifically dealing with the issuing, renewing, and validating of security tokens, as well as with ways to establish, assess the presence of, and broker trust relationships between participants in a secure message exchange. You can reduce network latency by using a background thread for networking. Supports Azure now.  Text and Printing Improved text clarity that enables better text rendering. Multi-column text flow, Character tracking and leading support, and full OpenType font support.  Includes a new Postscript Vector Printing API that provides control over what you print . Pivot functionality baked into Silverlight 5 SDK. Graphics Immediate mode graphics support that will enable you to use the GPU and 3D graphics supports. Take a look at what was shown in the demos below. 1) 3D view of the Earth – not really a real-world application though. A doctor’s portal. This demo really stood out for me as it shows what we can do with the 3D / GPU support. Out of Browser OOB applications can now create and manage childwindows as shown in the screenshot below.  Trusted OOB applications can use P/Invoke to call Win32 APIs and unmanaged libraries.  Enterprise Group Policy Support allow enterprises to lock down or up the sandbox capabilities of Silverlight 5 applications. In this demo, he tore the “notes” off of the application and it appeared in a new window. See the black arrow below. In this demo, he connected a USB Device which fired off a local Win32 application that provided the data off the USB stick to Silverlight. Another demo of a Silverlight 5 application exporting data right into Excel running inside of browser. Testing They demoed Coded UI, which is available now in the Visual Studio Feature Pack 2. This will allow you to create automated testing without writing any code manually. Performance: Microsoft has worked to improve the Silverlight startup time. Silverlight 5 provides 64-bit browser support.  Silverlight 5 also provides IE9 Hardware acceleration.   I am looking forward to Silverlight 5 and I hope you are too. Thanks for reading and I hope you visit again soon.  Subscribe to my feed CodeProject

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  • Searching for the Perfect Developer&rsquo;s Laptop.

    - by mbcrump
    I have been in the market for a new computer for several months. I set out with a budget of around $1200. I knew up front that the machine would be used for developing applications and maybe some light gaming. I kept switching between buying a laptop or a desktop but the laptop won because: With a Laptop, I can carry it everywhere and with a desktop I can’t. I searched for about 2 weeks and narrowed it down to a list of must-have’s : i7 Processor (I wasn’t going to settle for an i5 or AMD. I wanted a true Quad-core machine, not 2 dual-core fused together). 15.6” monitor SSD 128GB or Larger. – It’s almost 2011 and I don’t want an old standard HDD in this machine. 8GB of DDR3 Ram. – The more the better, right? 1GB Video Card (Prefer NVidia) – I might want to play games with this. HDMI Port – Almost a standard on new Machines. This would be used when I am on the road and want to stream Netflix to the HDTV in the Hotel room. Webcam Built-in – This would be to video chat with the wife and kids if I am on the road. 6-Cell Battery. – I’ve read that an i7 in a laptop really kills the battery. A 6-cell or 9-cell is even better. That is a pretty long list for a budget of around $1200. I searched around the internet and could not buy this machine prebuilt for under $1200. That was even with coupons and my company’s 10% Dell discount. The only way that I would get a machine like this was to buy a prebuilt and replace parts. I chose the  Lenovo Y560 on Newegg to start as my base. Below is a top-down picture of it.   Part 1: The Hardware The Specs for this machine: Color :  GrayOperating System : Windows 7 Home Premium 64-bitCPU Type : Intel Core i7-740QM(1.73GHz)Screen : 15.6" WXGAMemory Size : 4GB DDR3Hard Disk : 500GBOptical Drive : DVD±R/RWGraphics Card : ATI Mobility Radeon HD 5730Video Memory : 1GBCommunication : Gigabit LAN and WLANCard slot : 1 x Express Card/34Battery Life : Up to 3.5 hoursDimensions : 15.20" x 10.00" x 0.80" - 1.30"Weight : 5.95 lbs. This computer met most of the requirements above except that it didn’t come with an SSD or have 8GB of DDR3 Memory. So, I needed to start shopping except this time for an SSD. I asked around on twitter and other hardware forums and everyone pointed me to the Crucial C300 SSD. After checking prices of the drive, it was going to cost an extra $275 bucks and I was going from a spacious 500GB drive to 128GB. After watching some of the SSD videos on YouTube I started feeling better. Below is a pic of the Crucial C300 SSD. The second thing that I needed to upgrade was the RAM. It came with 4GB of DDR3 RAM, but it was slow. I decided to buy the Crucial 8GB (4GB x 2) Kit from Newegg. This RAM cost an extra $120 and had a CAS Latency of 7. In the end this machine delivered everything that I wanted and it cost around $1300. You are probably saying, well your budget was $1200. I have spare parts that I’m planning on selling on eBay or Anandtech.  =) If you are interested then shoot me an email and I will give you a great deal mbcrump[at]gmail[dot]com. 500GB Laptop 7200RPM HDD 4GB of DDR3 RAM (2GB x 2) faceVision HD 720p Camera – Unopened In the end my Windows Experience Rating of the SSD was 7.7 and the CPU 7.1. The max that you can get is a 7.9. Part 2: The Software I’m very lucky that I get a lot of software for free. When choosing a laptop, the OS really doesn’t matter because I would never keep the bloatware pre-installed or Windows 7 Home Premium on my main development machine. Matter of fact, as soon as I got the laptop, I immediately took out the old HDD without booting into it. After I got the SSD into the machine, I installed Windows 7 Ultimate 64-Bit. The BIOS was out of date, so I updated that to the latest version and started downloading drivers off of Lenovo’s site. I had to download the Wireless Networking Drivers to a USB-Key before I could get my machine on my wireless network. I also discovered that if the date on your computer is off then you cannot join the Windows 7 Homegroup until you fix it. I’m aware that most people like peeking into what programs other software developers use and I went ahead and listed my “essentials” of a fresh build. I am a big Silverlight guy, so naturally some of the software listed below is specific to Silverlight. You should also check out my master list of Tools and Utilities for the .NET Developer. See a killer app that I’m missing? Feel free to leave it in the comments below. My Software Essential List. CPU-Z Dropbox Everything Search Tool Expression Encoder Update Expression Studio 4 Ultimate Foxit Reader Google Chrome Infragistics NetAdvantage Ultimate Edition Keepass Microsoft Office Professional Plus 2010 Microsoft Security Essentials 2  Mindscape Silverlight Elements Notepad 2 (with shell extension) Precode Code Snippet Manager RealVNC Reflector ReSharper v5.1.1753.4 Silverlight 4 Toolkit Silverlight Spy Snagit 10 SyncFusion Reporting Controls for Silverlight Telerik Silverlight RadControls TweetDeck Virtual Clone Drive Visual Studio 2010 Feature Pack 2 Visual Studio 2010 Ultimate VS KB2403277 Update to get Feature Pack 2 to work. Windows 7 Ultimate 64-Bit Windows Live Essentials 2011 Windows Live Writer Backup. Windows Phone Development Tools That is pretty much it, I have a new laptop and am happy with the purchase. If you have any questions then feel free to leave a comment below.  Subscribe to my feed

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  • How to Play PC Games on Your TV

    - by Chris Hoffman
    No need to wait for Valve’s Steam Machines — connect your Windows gaming PC to your TV and use powerful PC graphics in the living room today. It’s easy — you don’t need any unusual hardware or special software. This is ideal if you’re already a PC gamer who wants to play your games on a larger screen. It’s also convenient if you want to play multiplayer PC games with controllers in your living rom. HDMI Cables and Controllers You’ll need an HDMI cable to connect your PC to your television. This requires a TV with HDMI-in, a PC with HDMI-out, and an HDMI cable. Modern TVs and PCs have had HDMI built in for years, so you should already be good to go. If you don’t have a spare HDMI cable lying around, you may have to buy one or repurpose one of your existing HDMI cables. Just don’t buy the expensive HDMI cables — even a cheap HDMI cable will work just as well as a more expensive one. Plug one end of the HDMI cable into the HDMI-out port on your PC and one end into the HDMI-In port on your TV. Switch your TV’s input to the appropriate HDMI port and you’ll see your PC’s desktop appear on your TV.  Your TV becomes just another external monitor. If you have your TV and PC far away from each other in different rooms, this won’t work. If you have a reasonably powerful laptop, you can just plug that into your TV — or you can unplug your desktop PC and hook it up next to your TV. Now you’ll just need an input device. You probably don’t want to sit directly in front of your TV with a wired keyboard and mouse! A wireless keyboard and wireless mouse can be convenient and may be ideal for some games. However, you’ll probably want a game controller like console players use. Better yet, get multiple game controllers so you can play local-multiplayer PC games with other people. The Xbox 360 controller is the ideal controller for PC gaming. Windows supports these controllers natively, and many PC games are designed specifically for these controllers. Note that Xbox One controllers aren’t yet supported on Windows because Microsoft hasn’t released drivers for them. Yes, you could use a third-party controller or go through the process of pairing a PlayStation controller with your PC using unofficial tools, but it’s better to get an Xbox 360 controller. Just plug one or more Xbox controllers into your PC’s USB ports and they’ll work without any setup required. While many PC games to support controllers, bear in mind that some games require a keyboard and mouse. A TV-Optimized Interface Use Steam’s Big Picture interface to more easily browse and launch games. This interface was designed for using on a television with controllers and even has an integrated web browser you can use with your controller. It will be used on the Valve’s Steam Machine consoles as the default TV interface. You can use a mouse with it too, of course. There’s also nothing stopping you from just using your Windows desktop with a mouse and keyboard — aside from how inconvenient it will be. To launch Big Picture Mode, open Steam and click the Big Picture button at the top-right corner of your screen. You can also press the glowing Xbox logo button in the middle of an Xbox 360 Controller to launch the Big Picture interface if Steam is open. Another Option: In-Home Streaming If you want to leave your PC in one room of your home and play PC games on a TV in a different room, you can consider using local streaming to stream games over your home network from your gaming PC to your television. Bear in mind that the game won’t be as smooth and responsive as it would if you were sitting in front of your PC. You’ll also need a modern router with fast wireless network speeds to keep up with the game streaming. Steam’s built-in In-Home Streaming feature is now available to everyone. You could plug a laptop with less-powerful graphics hardware into your TV and use it to stream games from your powerful desktop gaming rig. You could also use an older desktop PC you have lying around. To stream a game, log into Steam on your gaming PC and log into Steam with the same account on another computer on your home network. You’ll be able to view the library of installed games on your other PC and start streaming them. NVIDIA also has their own GameStream solution that allows you to stream games from a PC with powerful NVIDIA graphics hardware. However, you’ll need an NVIDIA Shield handheld gaming console to do this. At the moment, NVIDIA’s game streaming solution can only stream to the NVIDIA Shield. However, the NVIDIA Shield device can be connected to your TV so you can play that streaming game on your TV. Valve’s Steam Machines are supposed to bring PC gaming to the living room and they’ll do it using HDMI cables, a custom Steam controller, the Big Picture interface, and in-home streaming for compatibility with Windows games. You can do all of this yourself today — you’ll just need an Xbox 360 controller instead of the not-yet-released Steam controller. Image Credit: Marco Arment on Flickr, William Hook on Flickr, Lewis Dowling on Flickr

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  • Reference Data Management and Master Data: Are Relation ?

    - by Mala Narasimharajan
    Submitted By:  Rahul Kamath  Oracle Data Relationship Management (DRM) has always been extremely powerful as an Enterprise Master Data Management (MDM) solution that can help manage changes to master data in a way that influences enterprise structure, whether it be mastering chart of accounts to enable financial transformation, or revamping organization structures to drive business transformation and operational efficiencies, or restructuring sales territories to enable equitable distribution of leads to sales teams following the acquisition of new products, or adding additional cost centers to enable fine grain control over expenses. Increasingly, DRM is also being utilized by Oracle customers for reference data management, an emerging solution space that deserves some explanation. What is reference data? How does it relate to Master Data? Reference data is a close cousin of master data. While master data is challenged with problems of unique identification, may be more rapidly changing, requires consensus building across stakeholders and lends structure to business transactions, reference data is simpler, more slowly changing, but has semantic content that is used to categorize or group other information assets – including master data – and gives them contextual value. In fact, the creation of a new master data element may require new reference data to be created. For example, when a European company acquires a US business, chances are that they will now need to adapt their product line taxonomy to include a new category to describe the newly acquired US product line. Further, the cross-border transaction will also result in a revised geo hierarchy. The addition of new products represents changes to master data while changes to product categories and geo hierarchy are examples of reference data changes.1 The following table contains an illustrative list of examples of reference data by type. Reference data types may include types and codes, business taxonomies, complex relationships & cross-domain mappings or standards. Types & Codes Taxonomies Relationships / Mappings Standards Transaction Codes Industry Classification Categories and Codes, e.g., North America Industry Classification System (NAICS) Product / Segment; Product / Geo Calendars (e.g., Gregorian, Fiscal, Manufacturing, Retail, ISO8601) Lookup Tables (e.g., Gender, Marital Status, etc.) Product Categories City à State à Postal Codes Currency Codes (e.g., ISO) Status Codes Sales Territories (e.g., Geo, Industry Verticals, Named Accounts, Federal/State/Local/Defense) Customer / Market Segment; Business Unit / Channel Country Codes (e.g., ISO 3166, UN) Role Codes Market Segments Country Codes / Currency Codes / Financial Accounts Date/Time, Time Zones (e.g., ISO 8601) Domain Values Universal Standard Products and Services Classification (UNSPSC), eCl@ss International Classification of Diseases (ICD) e.g., ICD9 à IC10 mappings Tax Rates Why manage reference data? Reference data carries contextual value and meaning and therefore its use can drive business logic that helps execute a business process, create a desired application behavior or provide meaningful segmentation to analyze transaction data. Further, mapping reference data often requires human judgment. Sample Use Cases of Reference Data Management Healthcare: Diagnostic Codes The reference data challenges in the healthcare industry offer a case in point. Part of being HIPAA compliant requires medical practitioners to transition diagnosis codes from ICD-9 to ICD-10, a medical coding scheme used to classify diseases, signs and symptoms, causes, etc. The transition to ICD-10 has a significant impact on business processes, procedures, contracts, and IT systems. Since both code sets ICD-9 and ICD-10 offer diagnosis codes of very different levels of granularity, human judgment is required to map ICD-9 codes to ICD-10. The process requires collaboration and consensus building among stakeholders much in the same way as does master data management. Moreover, to build reports to understand utilization, frequency and quality of diagnoses, medical practitioners may need to “cross-walk” mappings -- either forward to ICD-10 or backwards to ICD-9 depending upon the reporting time horizon. Spend Management: Product, Service & Supplier Codes Similarly, as an enterprise looks to rationalize suppliers and leverage their spend, conforming supplier codes, as well as product and service codes requires supporting multiple classification schemes that may include industry standards (e.g., UNSPSC, eCl@ss) or enterprise taxonomies. Aberdeen Group estimates that 90% of companies rely on spreadsheets and manual reviews to aggregate, classify and analyze spend data, and that data management activities account for 12-15% of the sourcing cycle and consume 30-50% of a commodity manager’s time. Creating a common map across the extended enterprise to rationalize codes across procurement, accounts payable, general ledger, credit card, procurement card (P-card) as well as ACH and bank systems can cut sourcing costs, improve compliance, lower inventory stock, and free up talent to focus on value added tasks. Change Management: Point of Sales Transaction Codes and Product Codes In the specialty finance industry, enterprises are confronted with usury laws – governed at the state and local level – that regulate financial product innovation as it relates to consumer loans, check cashing and pawn lending. To comply, it is important to demonstrate that transactions booked at the point of sale are posted against valid product codes that were on offer at the time of booking the sale. Since new products are being released at a steady stream, it is important to ensure timely and accurate mapping of point-of-sale transaction codes with the appropriate product and GL codes to comply with the changing regulations. Multi-National Companies: Industry Classification Schemes As companies grow and expand across geographies, a typical challenge they encounter with reference data represents reconciling various versions of industry classification schemes in use across nations. While the United States, Mexico and Canada conform to the North American Industry Classification System (NAICS) standard, European Union countries choose different variants of the NACE industry classification scheme. Multi-national companies must manage the individual national NACE schemes and reconcile the differences across countries. Enterprises must invest in a reference data change management application to address the challenge of distributing reference data changes to downstream applications and assess which applications were impacted by a given change. References 1 Master Data versus Reference Data, Malcolm Chisholm, April 1, 2006.

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  • Trying to implement fling events on an object

    - by Adam Short
    I have a game object, well a bitmap, which I'd like to "fling". I'm struggling to get it to fling ontouchlistener due to it being a bitmap and not sure how to proceed and I'm struggling to find the resources to help. Here's my code so far: https://github.com/addrum/Shapes GameActivity class: package com.main.shapes; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.os.Bundle; import android.view.GestureDetector; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View.OnTouchListener; import android.view.Window; public class GameActivity extends Activity { private GestureDetector gestureDetector; View view; Bitmap ball; float x, y; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //Remove title bar this.requestWindowFeature(Window.FEATURE_NO_TITLE); view = new View(this); ball = BitmapFactory.decodeResource(getResources(), R.drawable.ball); gestureDetector = new GestureDetector(this, new GestureListener()); x = 0; y = 0; setContentView(view); ball.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(android.view.View v, MotionEvent event) { // TODO Auto-generated method stub return false; } }); } @Override protected void onPause() { super.onPause(); view.pause(); } @Override protected void onResume() { super.onResume(); view.resume(); } public class View extends SurfaceView implements Runnable { Thread thread = null; SurfaceHolder holder; boolean canRun = false; public View(Context context) { super(context); holder = getHolder(); } public void run() { while (canRun) { if (!holder.getSurface().isValid()) { continue; } Canvas c = holder.lockCanvas(); c.drawARGB(255, 255, 255, 255); c.drawBitmap(ball, x - (ball.getWidth() / 2), y - (ball.getHeight() / 2), null); holder.unlockCanvasAndPost(c); } } public void pause() { canRun = false; while (true) { try { thread.join(); } catch (InterruptedException e) { e.printStackTrace(); } break; } thread = null; } public void resume() { canRun = true; thread = new Thread(this); thread.start(); } } } GestureListener class: package com.main.shapes; import android.view.GestureDetector.SimpleOnGestureListener; import android.view.MotionEvent; public class GestureListener extends SimpleOnGestureListener { private static final int SWIPE_MIN_DISTANCE = 120; private static final int SWIPE_THRESHOLD_VELOCITY = 200; @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { if (e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { //From Right to Left return true; } else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { //From Left to Right return true; } if (e1.getY() - e2.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) { //From Bottom to Top return true; } else if (e2.getY() - e1.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) { //From Top to Bottom return true; } return false; } @Override public boolean onDown(MotionEvent e) { //always return true since all gestures always begin with onDown and<br> //if this returns false, the framework won't try to pick up onFling for example. return true; } }

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  • Trying to detect collision between two polygons using Separating Axis Theorem

    - by Holly
    The only collision experience i've had was with simple rectangles, i wanted to find something that would allow me to define polygonal areas for collision and have been trying to make sense of SAT using these two links Though i'm a bit iffy with the math for the most part i feel like i understand the theory! Except my implementation somewhere down the line must be off as: (excuse the hideous font) As mentioned above i have defined a CollisionPolygon class where most of my theory is implemented and then have a helper class called Vect which was meant to be for Vectors but has also been used to contain a vertex given that both just have two float values. I've tried stepping through the function and inspecting the values to solve things but given so many axes and vectors and new math to work out as i go i'm struggling to find the erroneous calculation(s) and would really appreciate any help. Apologies if this is not suitable as a question! CollisionPolygon.java: package biz.hireholly.gameplay; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import biz.hireholly.gameplay.Types.Vect; public class CollisionPolygon { Paint paint; private Vect[] vertices; private Vect[] separationAxes; CollisionPolygon(Vect[] vertices){ this.vertices = vertices; //compute edges and separations axes separationAxes = new Vect[vertices.length]; for (int i = 0; i < vertices.length; i++) { // get the current vertex Vect p1 = vertices[i]; // get the next vertex Vect p2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; // subtract the two to get the edge vector Vect edge = p1.subtract(p2); // get either perpendicular vector Vect normal = edge.perp(); // the perp method is just (x, y) => (-y, x) or (y, -x) separationAxes[i] = normal; } paint = new Paint(); paint.setColor(Color.RED); } public void draw(Canvas c, int xPos, int yPos){ for (int i = 0; i < vertices.length; i++) { Vect v1 = vertices[i]; Vect v2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; c.drawLine( xPos + v1.x, yPos + v1.y, xPos + v2.x, yPos + v2.y, paint); } } /* consider changing to a static function */ public boolean intersects(CollisionPolygon p){ // loop over this polygons separation exes for (Vect axis : separationAxes) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // loop over the other polygons separation axes Vect[] sepAxesOther = p.getSeparationAxes(); for (Vect axis : sepAxesOther) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // if we get here then we know that every axis had overlap on it // so we can guarantee an intersection return true; } /* Note projections wont actually be acurate if the axes aren't normalised * but that's not necessary since we just need a boolean return from our * intersects not a Minimum Translation Vector. */ private Vect minMaxProjection(Vect axis) { float min = axis.dot(vertices[0]); float max = min; for (int i = 1; i < vertices.length; i++) { float p = axis.dot(vertices[i]); if (p < min) { min = p; } else if (p > max) { max = p; } } Vect minMaxProj = new Vect(min, max); return minMaxProj; } public Vect[] getSeparationAxes() { return separationAxes; } public Vect[] getVertices() { return vertices; } } Vect.java: package biz.hireholly.gameplay.Types; /* NOTE: Can also be used to hold vertices! Projections, coordinates ect */ public class Vect{ public float x; public float y; public Vect(float x, float y){ this.x = x; this.y = y; } public Vect perp() { return new Vect(-y, x); } public Vect subtract(Vect other) { return new Vect(x - other.x, y - other.y); } public boolean overlap(Vect other) { if( other.x <= y || other.y >= x){ return true; } return false; } /* used specifically for my SAT implementation which i'm figuring out as i go, * references for later.. * http://www.gamedev.net/page/resources/_/technical/game-programming/2d-rotated-rectangle-collision-r2604 * http://www.codezealot.org/archives/55 */ public float scalarDotProjection(Vect other) { //multiplier = dot product / length^2 float multiplier = dot(other) / (x*x + y*y); //to get the x/y of the projection vector multiply by x/y of axis float projX = multiplier * x; float projY = multiplier * y; //we want to return the dot product of the projection, it's meaningless but useful in our SAT case return dot(new Vect(projX,projY)); } public float dot(Vect other){ return (other.x*x + other.y*y); } }

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  • Why does calling CreateDXGIFactory prevent my program from exiting?

    - by smoth190
    I'm using CreateDXGIFactory to get the graphics adapters and display modes. When I call it, it works fine and I get all the data. However, when I exit my program, the main Win32 thread exits, but something stays open because it keeps debugging. Does CreateDXGIFactory create an extra thread and I'm not closing it? I don't understand. The only thing I would suspect is that in the documentation it says it doesn't work if it's called from DllMain. It is in a DLL, but it's not called from DllMain. And it doesn't fail, either. I'm using DirectX 11. Here is the function that initializes DirectX. I haven't gotten past retrieving the refresh rate because of this problem. I commented everything out to pinpoint the problem. bool CGraphicsManager::InitDirectX(HWND hWnd, int width, int height) { HRESULT result; IDXGIFactory* factory; IDXGIOutput* output; IDXGIAdapter* adapter; DXGI_MODE_DESC* displayModes; DXGI_ADAPTER_DESC adapterDesc; unsigned int modeCount = 0; unsigned int refreshNum = 0; unsigned int refreshDen = 0; //First, we need to get the monitors refresh rater result = CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory); //if(FAILED(result)) //{ //MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to create DXGI factory\nError:\n%s"), DXGetErrorDescription(result)); //return false; //} /*//Create a graphics card adapter result = factory->EnumAdapters(0, &adapter); if(FAILED(result)) { MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to get graphics adapters\nError:\n%s"), DXGetErrorDescription(result)); return false; } //Get the output result = adapter->EnumOutputs(0, &output); if(FAILED(result)) { MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to get adapter output\nError:\n%s"), DXGetErrorDescription(result)); return false; } //Get the modes result = output->GetDisplayModeList(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_ENUM_MODES_INTERLACED, &modeCount, 0); if(FAILED(result)) { MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to get mode count\nError:\n%s"), DXGetErrorDescription(result)); return false; } displayModes = new DXGI_MODE_DESC[modeCount]; result = output->GetDisplayModeList(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_ENUM_MODES_INTERLACED, &modeCount, displayModes); if(FAILED(result)) { MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to get display modes\nError:\n%s"), DXGetErrorDescription(result)); return false; } //Now we need to find one for our screen size for(unsigned int i = 0; i < modeCount; i++) { if(displayModes[i].Width == (unsigned int)width) { if(displayModes[i].Height == (unsigned int)height) { refreshNum = displayModes[i].RefreshRate.Numerator; refreshDen = displayModes[i].RefreshRate.Denominator; break; } } } //Store the video card data result = adapter->GetDesc(&adapterDesc); if(FAILED(result)) { MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to get adapter description\nError:\n%s"), DXGetErrorDescription(result)); return false; } m_videoCard = new CVideoCard(); MemoryUtil::CreateGameObject(m_videoCard); m_videoCard->VideoCardMemory = (unsigned int)(adapterDesc.DedicatedVideoMemory); wcstombs_s(0, m_videoCard->VideoCardDescription, 128, adapterDesc.Description, 128);*/ //ReleaseCOM(output); //ReleaseCOM(adapter); ReleaseCOM(factory); //DeletePointerArray(displayModes); return true; } Also, I don't know if this means anything, but this is some of the output log when the function is commented out: //... 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\msvcr100d.dll', Symbols loaded. 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\imm32.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\msctf.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\uxtheme.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Program Files (x86)\Common Files\microsoft shared\ink\tiptsf.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\ole32.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\oleaut32.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\clbcatq.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\oleacc.dll', Cannot find or open the PDB file The program '[6560] LostRock.exe: Native' has exited with code 0 (0x0). And when it isn't commented out... //... 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\devobj.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\wintrust.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\crypt32.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\msasn1.dll', Cannot find or open the PDB file 'LostRock.exe': Unloaded 'C:\Windows\SysWOW64\setupapi.dll' 'LostRock.exe': Unloaded 'C:\Windows\SysWOW64\devobj.dll' 'LostRock.exe': Unloaded 'C:\Windows\SysWOW64\cfgmgr32.dll' 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\clbcatq.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\oleacc.dll', Cannot find or open the PDB file The thread 'Win32 Thread' (0xb94) has exited with code 0 (0x0). The program '[8096] LostRock.exe: Native' has exited with code 0 (0x0). //This is called when I click "Stop Debugging" P.S. I know it is CreateDXGIFactory because if I comment it out, the program exits correctly.

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  • How do I cleanly design a central render/animation loop?

    - by mtoast
    I'm learning some graphics programming, and am in the midst of my first such project of any substance. But, I am really struggling at the moment with how to architect it cleanly. Let me explain. To display complicated graphics in my current language of choice (JavaScript -- have you heard of it?), you have to draw graphical content onto a <canvas> element. And to do animation, you must clear the <canvas> after every frame (unless you want previous graphics to remain). Thus, most canvas-related JavaScript demos I've seen have a function like this: function render() { clearCanvas(); // draw stuff here requestAnimationFrame(render); } render, as you may surmise, encapsulates the drawing of a single frame. What a single frame contains at a specific point in time, well... that is determined by the program state. So, in order for my program to do its thing, I just need to look at the state, and decide what to render. Right? Right. But that is more complicated than it seems. My program is called "Critter Clicker". In my program, you see several cute critters bouncing around the screen. Clicking on one of them agitates it, making it bounce around even more. There is also a start screen, which says "Click to start!" prior to the critters being displayed. Here are a few of the objects I'm working with in my program: StartScreenView // represents the start screen CritterTubView // represents the area in which the critters live CritterList // a collection of all the critters Critter // a single critter model CritterView // view of a single critter Nothing too egregious with this, I think. Yet, when I set out to flesh out my render function, I get stuck, because everything I write seems utterly ugly and reminiscent of a certain popular Italian dish. Here are a couple of approaches I've attempted, with my internal thought process included, and unrelated bits excluded for clarity. Approach 1: "It's conditions all the way down" // "I'll just write the program as I think it, one frame at a time." if (assetsLoaded) { if (userClickedToStart) { if (critterTubDisplayed) { if (crittersDisplayed) { forEach(crittersList, function(c) { if (c.wasClickedRecently) { c.getAgitated(); } }); } else { displayCritters(); } } else { displayCritterTub(); } } else { displayStartScreen(); } } That's a very much simplified example. Yet even with only a fraction of all the rendering conditions visible, render is already starting to get out of hand. So, I dispense with that and try another idea: Approach 2: Under the Rug // "Each view object shall be responsible for its own rendering. // "I'll pass each object the program state, and each can render itself." startScreen.render(state); critterTub.render(state); critterList.render(state); In this setup, I've essentially just pushed those crazy nested conditions to a deeper level in the code, hiding them from view. In other words, startScreen.render would check state to see if it needed actually to be drawn or not, and take the correct action. But this seems more like it only solves a code-aesthetic problem. The third and final approach I'm considering that I'll share is the idea that I could invent my own "wheel" to take care of this. I'm envisioning a function that takes a data structure that defines what should happen at any given point in the render call -- revealing the conditions and dependencies as a kind of tree. Approach 3: Mad Scientist renderTree({ phases: ['startScreen', 'critterTub', 'endCredits'], dependencies: { startScreen: ['assetsLoaded'], critterTub: ['startScreenClicked'], critterList ['critterTubDisplayed'] // etc. }, exclusions: { startScreen: ['startScreenClicked'], // etc. } }); That seems kind of cool. I'm not exactly sure how it would actually work, but I can see it being a rather nifty way to express things, especially if I flex some of JavaScript's events. In any case, I'm a little bit stumped because I don't see an obvious way to do this. If you couldn't tell, I'm coming to this from the web development world, and finding that doing animation is a bit more exotic than arranging an MVC application for handling simple requests - responses. What is the clean, established solution to this common-I-would-think problem?

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  • Error in my Separating Axis Theorem collision code

    - by Holly
    The only collision experience i've had was with simple rectangles, i wanted to find something that would allow me to define polygonal areas for collision and have been trying to make sense of SAT using these two links Though i'm a bit iffy with the math for the most part i feel like i understand the theory! Except my implementation somewhere down the line must be off as: (excuse the hideous font) As mentioned above i have defined a CollisionPolygon class where most of my theory is implemented and then have a helper class called Vect which was meant to be for Vectors but has also been used to contain a vertex given that both just have two float values. I've tried stepping through the function and inspecting the values to solve things but given so many axes and vectors and new math to work out as i go i'm struggling to find the erroneous calculation(s) and would really appreciate any help. Apologies if this is not suitable as a question! CollisionPolygon.java: package biz.hireholly.gameplay; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import biz.hireholly.gameplay.Types.Vect; public class CollisionPolygon { Paint paint; private Vect[] vertices; private Vect[] separationAxes; int x; int y; CollisionPolygon(Vect[] vertices){ this.vertices = vertices; //compute edges and separations axes separationAxes = new Vect[vertices.length]; for (int i = 0; i < vertices.length; i++) { // get the current vertex Vect p1 = vertices[i]; // get the next vertex Vect p2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; // subtract the two to get the edge vector Vect edge = p1.subtract(p2); // get either perpendicular vector Vect normal = edge.perp(); // the perp method is just (x, y) => (-y, x) or (y, -x) separationAxes[i] = normal; } paint = new Paint(); paint.setColor(Color.RED); } public void draw(Canvas c, int xPos, int yPos){ for (int i = 0; i < vertices.length; i++) { Vect v1 = vertices[i]; Vect v2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; c.drawLine( xPos + v1.x, yPos + v1.y, xPos + v2.x, yPos + v2.y, paint); } } public void update(int xPos, int yPos){ x = xPos; y = yPos; } /* consider changing to a static function */ public boolean intersects(CollisionPolygon p){ // loop over this polygons separation exes for (Vect axis : separationAxes) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // loop over the other polygons separation axes Vect[] sepAxesOther = p.getSeparationAxes(); for (Vect axis : sepAxesOther) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // if we get here then we know that every axis had overlap on it // so we can guarantee an intersection return true; } /* Note projections wont actually be acurate if the axes aren't normalised * but that's not necessary since we just need a boolean return from our * intersects not a Minimum Translation Vector. */ private Vect minMaxProjection(Vect axis) { float min = axis.dot(new Vect(vertices[0].x+x, vertices[0].y+y)); float max = min; for (int i = 1; i < vertices.length; i++) { float p = axis.dot(new Vect(vertices[i].x+x, vertices[i].y+y)); if (p < min) { min = p; } else if (p > max) { max = p; } } Vect minMaxProj = new Vect(min, max); return minMaxProj; } public Vect[] getSeparationAxes() { return separationAxes; } public Vect[] getVertices() { return vertices; } } Vect.java: package biz.hireholly.gameplay.Types; /* NOTE: Can also be used to hold vertices! Projections, coordinates ect */ public class Vect{ public float x; public float y; public Vect(float x, float y){ this.x = x; this.y = y; } public Vect perp() { return new Vect(-y, x); } public Vect subtract(Vect other) { return new Vect(x - other.x, y - other.y); } public boolean overlap(Vect other) { if(y > other.x && other.y > x){ return true; } return false; } /* used specifically for my SAT implementation which i'm figuring out as i go, * references for later.. * http://www.gamedev.net/page/resources/_/technical/game-programming/2d-rotated-rectangle-collision-r2604 * http://www.codezealot.org/archives/55 */ public float scalarDotProjection(Vect other) { //multiplier = dot product / length^2 float multiplier = dot(other) / (x*x + y*y); //to get the x/y of the projection vector multiply by x/y of axis float projX = multiplier * x; float projY = multiplier * y; //we want to return the dot product of the projection, it's meaningless but useful in our SAT case return dot(new Vect(projX,projY)); } public float dot(Vect other){ return (other.x*x + other.y*y); } }

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  • OpenGL 3 and the Radeon HD 4850x2

    - by rotard
    A while ago, I picked up a copy of the OpenGL SuperBible fifth edition and slowly and painfully started teaching myself OpenGL the 3.3 way, after having been used to the 1.0 way from school way back when. Making things more challenging, I am primarily a .NET developer, so I was working in Mono with the OpenTK OpenGL wrapper. On my laptop, I put together a program that let the user walk around a simple landscape using a couple shaders that implemented per-vertex coloring and lighting and texture mapping. Everything was working brilliantly until I ran the same program on my desktop. Disaster! Nothing would render! I have chopped my program down to the point where the camera sits near the origin, pointing at the origin, and renders a square (technically, a triangle fan). The quad renders perfectly on my laptop, coloring, lighting, texturing and all, but the desktop renders a small distorted non-square quadrilateral that is colored incorrectly, not affected by the lights, and not textured. I suspect the graphics card is at fault, because I get the same result whether I am booted into Ubuntu 10.10 or Win XP. I did find that if I pare the vertex shader down to ONLY outputting the positional data and the fragment shader to ONLY outputting a solid color (white) the quad renders correctly. But as SOON as I start passing in color data (whether or not I use it in the fragment shader) the output from the vertex shader is distorted again. The shaders follow. I left the pre-existing code in, but commented out so you can get an idea what I was trying to do. I'm a noob at glsl so the code could probably be a lot better. My laptop is an old lenovo T61p with a Centrino (Core 2) Duo and an nVidia Quadro graphics card running Ubuntu 10.10 My desktop has an i7 with a Radeon HD 4850 x2 (single card, dual GPU) from Saphire dual booting into Ubuntu 10.10 and Windows XP. The problem occurs in both XP and Ubuntu. Can anyone see something wrong that I am missing? What is "special" about my HD 4850x2? string vertexShaderSource = @" #version 330 precision highp float; uniform mat4 projection_matrix; uniform mat4 modelview_matrix; //uniform mat4 normal_matrix; //uniform mat4 cmv_matrix; //Camera modelview. Light sources are transformed by this matrix. //uniform vec3 ambient_color; //uniform vec3 diffuse_color; //uniform vec3 diffuse_direction; in vec4 in_position; in vec4 in_color; //in vec3 in_normal; //in vec3 in_tex_coords; out vec4 varyingColor; //out vec3 varyingTexCoords; void main(void) { //Get surface normal in eye coordinates //vec4 vEyeNormal = normal_matrix * vec4(in_normal, 0); //Get vertex position in eye coordinates //vec4 vPosition4 = modelview_matrix * vec4(in_position, 0); //vec3 vPosition3 = vPosition4.xyz / vPosition4.w; //Get vector to light source in eye coordinates //vec3 lightVecNormalized = normalize(diffuse_direction); //vec3 vLightDir = normalize((cmv_matrix * vec4(lightVecNormalized, 0)).xyz); //Dot product gives us diffuse intensity //float diff = max(0.0, dot(vEyeNormal.xyz, vLightDir.xyz)); //Multiply intensity by diffuse color, force alpha to 1.0 //varyingColor.xyz = in_color * diff * diffuse_color.xyz; varyingColor = in_color; //varyingTexCoords = in_tex_coords; gl_Position = projection_matrix * modelview_matrix * in_position; }"; string fragmentShaderSource = @" #version 330 //#extension GL_EXT_gpu_shader4 : enable precision highp float; //uniform sampler2DArray colorMap; //in vec4 varyingColor; //in vec3 varyingTexCoords; out vec4 out_frag_color; void main(void) { out_frag_color = vec4(1,1,1,1); //out_frag_color = varyingColor; //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, varyingTexCoords.st); //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, vec3(varyingTexCoords.st, 0)); //out_frag_color = vec4(varyingColor, 1) * texture2DArray(colorMap, varyingTexCoords); }"; Note that in this code the color data is accepted but not actually used. The geometry is outputted the same (wrong) whether the fragment shader uses varyingColor or not. Only if I comment out the line varyingColor = in_color; does the geometry output correctly. Originally the shaders took in vec3 inputs, I only modified them to take vec4s while troubleshooting.

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  • Why won't USB 3.0 external hard drive run at USB 3.0 speeds?

    - by jgottula
    I recently purchased a PCI Express x1 USB 3.0 controller card (containing the NEC USB 3.0 controller) with the intent of using a USB 3.0 external hard drive with my Linux box. I installed the card in an empty PCIe slot on my motherboard, connected the card to a power cable, strung a USB 3.0 cable between one of the new ports and my external HDD, and connected the HDD to a wall socket for power. Booting the system, the drive works 100% as intended, with the one exception of throughput: rather than using SuperSpeed 4.8 Gbps connectivity, it seems to be falling back to High Speed 480 Mbps USB 2.0-style throughput. Disk Utility shows it as a 480 Mbps device, and running a couple Disk Utility and dd benchmarks confirms that the drive fails to exceed ~40 MB/s (the approximate limit of USB 2.0), despite it being an SSD capable of far more than that. When I connect my USB 3.0 HDD, dmesg shows this: [ 3923.280018] usb 3-2: new high speed USB device using ehci_hcd and address 6 where I would expect to find this: [ 3923.280018] usb 3-2: new SuperSpeed USB device using xhci_hcd and address 6 My system was running on kernel 2.6.35-25-generic at the time. Then, I stumbled upon this forum thread by an individual who found that a bug, which was present in kernels prior to 2.6.37-rc5, could be the culprit for this type of problem. Consequently, I installed the 2.6.37-generic mainline Ubuntu kernel to determine if the problem would go away. It didn't, so I tried 2.6.38-rc3-generic, and even the 2.6.38 nightly from 2010.02.01, to no avail. In short, I'm trying to determine why, with USB 3.0 support in the kernel, my USB 3.0 drive fails to run at full SuperSpeed throughput. See the comments under this question for additional details. Output that might be relevant to the problem (when booting from 2.6.38-rc3): Relevant lines from dmesg: [ 19.589491] xhci_hcd 0000:03:00.0: PCI INT A -> GSI 17 (level, low) -> IRQ 17 [ 19.589512] xhci_hcd 0000:03:00.0: setting latency timer to 64 [ 19.589516] xhci_hcd 0000:03:00.0: xHCI Host Controller [ 19.589623] xhci_hcd 0000:03:00.0: new USB bus registered, assigned bus number 12 [ 19.650492] xhci_hcd 0000:03:00.0: irq 17, io mem 0xf8100000 [ 19.650556] xhci_hcd 0000:03:00.0: irq 47 for MSI/MSI-X [ 19.650560] xhci_hcd 0000:03:00.0: irq 48 for MSI/MSI-X [ 19.650563] xhci_hcd 0000:03:00.0: irq 49 for MSI/MSI-X [ 19.653946] xHCI xhci_add_endpoint called for root hub [ 19.653948] xHCI xhci_check_bandwidth called for root hub Relevant section of sudo lspci -v: 03:00.0 USB Controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 03) (prog-if 30) Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at f8100000 (64-bit, non-prefetchable) [size=8K] Capabilities: [50] Power Management version 3 Capabilities: [70] MSI: Enable- Count=1/8 Maskable- 64bit+ Capabilities: [90] MSI-X: Enable+ Count=8 Masked- Capabilities: [a0] Express Endpoint, MSI 00 Capabilities: [100] Advanced Error Reporting Capabilities: [140] Device Serial Number ff-ff-ff-ff-ff-ff-ff-ff Capabilities: [150] #18 Kernel driver in use: xhci_hcd Kernel modules: xhci-hcd Relevant section of sudo lsusb -v: Bus 012 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 3.00 bDeviceClass 9 Hub bDeviceSubClass 0 Unused bDeviceProtocol 3 bMaxPacketSize0 9 idVendor 0x1d6b Linux Foundation idProduct 0x0003 3.0 root hub bcdDevice 2.06 iManufacturer 3 Linux 2.6.38-020638rc3-generic xhci_hcd iProduct 2 xHCI Host Controller iSerial 1 0000:03:00.0 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 25 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0xe0 Self Powered Remote Wakeup MaxPower 0mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 9 Hub bInterfaceSubClass 0 Unused bInterfaceProtocol 0 Full speed (or root) hub iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0004 1x 4 bytes bInterval 12 Hub Descriptor: bLength 9 bDescriptorType 41 nNbrPorts 4 wHubCharacteristic 0x0009 Per-port power switching Per-port overcurrent protection TT think time 8 FS bits bPwrOn2PwrGood 10 * 2 milli seconds bHubContrCurrent 0 milli Ampere DeviceRemovable 0x00 PortPwrCtrlMask 0xff Hub Port Status: Port 1: 0000.0100 power Port 2: 0000.0100 power Port 3: 0000.0100 power Port 4: 0000.0100 power Device Status: 0x0003 Self Powered Remote Wakeup Enabled Full, non-verbose lsusb: Bus 012 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 011 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 010 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 009 Device 003: ID 04d9:0702 Holtek Semiconductor, Inc. Bus 009 Device 002: ID 046d:c068 Logitech, Inc. G500 Laser Mouse Bus 009 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 006: ID 174c:5106 ASMedia Technology Inc. Bus 003 Device 004: ID 0bda:0151 Realtek Semiconductor Corp. Mass Storage Device (Multicard Reader) Bus 003 Device 002: ID 058f:6366 Alcor Micro Corp. Multi Flash Reader Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 006: ID 1687:0163 Kingmax Digital Inc. Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 002: ID 046d:081b Logitech, Inc. Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Full output: full dmesg full lspci full lsusb

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • iPhone - How do you make a resizable rectangle for cropping images?

    - by 0SX
    Hi everyone, I'm having a trouble making a re-sizable rectangle for cropping my images. I'm trying to achieve something like this picture: http://img192.imageshack.us/img192/8930/customcropbox.jpg Well, the only problem is I have no clue where to actually start. I need some advice to how I can achieve this effect of cropping. What documentation should I read up on? Core Graphics or Quartz 2d? Both? I've been coding for the iPhone since it's release date but I've never actually used core graphics and etc. Any help or advice would be much appreciated. I'll throw my code up here as I progress to show how it's done when I achieve it. :-) Also, this rectangular box is moveable across the screen in a UIImageView which just makes it more interesting. Thanks for the help and I look forward to achieving this goal.

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  • How to export pdf page as a image using pdfsharp .net library ?

    - by vi.su.
    How to export a pdf page as an image using pdfsharp .net library, for pixel level manipulation ? for example, something like, System.Drawing.BitMap.GetPixel() I am trying to find out empty area (all white, or of any colour) inside a pdf document, to write some graphics / image. 09, June 2010: I have tried this, but it is not working. why the following code is not working as expected ? Bitmap.GetPixel always returns 0. // // PdfSharp.Pdf.PdfDocument // PdfSharp.Pdf.PdfPage // PdfSharp.Drawing.XGraphics // System.Drawing.Bitmap // string srcPDF = @"C:\hcr\test\tmp\file1.pdf"; PdfDocument pdfd = PdfReader.Open(srcPDF); XGraphics xgfx = XGraphics.FromPdfPage(pdfd.Pages[0]); Bitmap b = new Bitmap((int) pdfp.Width.Point, (int) pdfp.Height.Point, xgfx.Graphics); int rgb = b.GetPixel(0, 0).ToArgb();

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  • Android Packaging Problem: resources.ap_ does not exist

    - by Galip
    I am trying to fix a problem in Eclipse for like 3 hours and I haven't made any progress. Tomorrow is the customer coming to look at my app, and I have no time left. This is really frustrating! This morning when I was coding and I wanted to run my app on my device Eclipse crashed all of a sudden. 'aapt.exe has stopped working' After this Eclipse wasn't starting anymore. It froze at the splash image. I looked on the internet and tried different solutions like going back to Java SE 6 update 20, changing .ini file etc. in the end reinstalling Eclipse did the job. Shortly after that the 'aapt.exe has stopped working' returned. I found a solution by changing my projects target. 1.5, 1.6, 2.2 doesn't matter, as long as it's different than the one before. Now I get the Error generating final archive: java.io.FileNotFoundException: C:\xxx\bin\resources.ap_ does not exist error. I tried clean but that doesn't work. Deleting and automatically regenarting R.java also didn't work. I ran the same code in Netbeans with the Android plugin and there it gives me the 'aapt.exe has stopped working' again :( Please guys, how can I fix this? Edit: I think I may have found the reason. These are the error lines in the console: org.xmlpull.v1.XmlPullParserException: Binary XML file line #3: <bitmap> requires a valid src attribute at android.graphics.drawable.BitmapDrawable.inflate(BitmapDrawable.java:341) at android.graphics.drawable.Drawable.createFromXmlInner(Drawable.java:779) at android.graphics.drawable.Drawable.createFromXml(Drawable.java:720) at com.android.layoutlib.bridge.ResourceHelper.getDrawable(ResourceHelper.java:150) at com.android.layoutlib.bridge.BridgeTypedArray.getDrawable(BridgeTypedArray.java:668) at android.view.View.<init>(View.java:1846) at android.view.View.<init>(View.java:1795) at android.view.ViewGroup.<init>(ViewGroup.java:282) at java.lang.reflect.Method.invoke(Unknown Source) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574) at org.eclipse.equinox.launcher.Main.run(Main.java:1407) at org.eclipse.equinox.launcher.Main.main(Main.java:1383) [2011-01-17 16:37:20 - gegevens.xml] Unable to resolve drawable "com.android.layoutlib.utils.ResourceValue@267e33de" in attribute "background" The file it's talking about is 'bg.png'. It's a small png file which I repeat in a .xml file. <?xml version="1.0" encoding="utf-8"?> <bitmap xmlns:android="http://schemas.android.com/apk/res/android" android:src="@drawable/bg" android:tileMode="repeat" /> This file has worked from the first time without any problems. I deleted it from the drawable folder, waited for an error message, and then added it back. The red x next to the foldername got away, but still nothing different...

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  • Crop and Resize Image to Specific Dimensions

    - by Crunchy
    I need some help cropping and resizing images using CSharp.net. My goal here is to take an image and reduce it to 50px by 50px. The following code I found here will do that, however it's scaling the image as well. Ideally I want to scale the image down to as close to 50px by 50px as possible and then remove the parts of the image that are outside 50px by 50px. public Image ResizeImage(Image img, int width, int height) { Bitmap b = new Bitmap(width, height); using (Graphics g = Graphics.FromImage((Image)b)) { g.DrawImage(img, 0, 0, width, height); } return (Image)b; }

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  • Can we move shape (Diamond) in C#

    - by Ani
    I want to move a Diamond Shape in the form(for example 2 pixels every 200ms) horizantally. I used the following code in From_Paint Event. private void Form1_Paint(object sender, PaintEventArgs e) { Graphics g = e.Graphics; Point p1 = new Point(5,0); Point p2 = new Point(10, 5); Point p3 = new Point(5, 10); Point p4 = new Point(0, 5); Point[] ps = { p1, p2, p3, p4, p1 }; g.DrawLines(Pens.Black, ps);} I know how to move a picturebox but how to do with shape. Thanks, Ani

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  • How to use Win32 SetCursor() with WPF resource and HwndHost

    - by Hank
    We have an HwndHost UIElement in our WPF application which is used to display Direct3d graphics, and the only way I have found to set a cursor for the HwndHost UIElment is to call the Win32 API SetCursor(). All of our cursors are resources in managed assemblies, and I would prefer to not change that, but I have not been able to find a way to load one of these cursors via any Win32 APIs like LoadImage(). Does anybody know how to get a handle(hCursor) to a cursor which is a resource in a managed assembly? Or, is there another way to set a cursor on an HwndHost displaying Direct3D graphics?

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  • What would you do if you just had this code dumped in your lap?

    - by chickeninabiscuit
    Man, I just had this project given to me - expand on this they say. This is an example of ONE function: <?php //500+ lines of pure wonder. function page_content_vc($content) { global $_DBH, $_TPL, $_SET; $_SET['ignoreTimezone'] = true; lu_CheckUpdateLogin(); if($_SESSION['dash']['VC']['switch'] == 'unmanned' || $_SESSION['dash']['VC']['switch'] == 'touchscreen') { if($content['page_name'] != 'vc') { header('Location: /vc/'); die(); } } if($_GET['l']) { unset($_SESSION['dash']['VC']); if($loc_id = lu_GetFieldValue('ID', 'Location', $_GET['l'])) { if(lu_CheckPermissions('vc', $loc_id)) { $timezone = lu_GetFieldValue('Time Zone', 'Location', $loc_id, 'ID'); if(strlen($timezone) > 0) { $_SESSION['time_zone'] = $timezone; } $_SESSION['dash']['VC']['loc_ID'] = $loc_id; header('Location: /vc/'); die(); } } } if($_SESSION['dash']['VC']['loc_ID']) { $timezone = lu_GetFieldValue('Time Zone', 'Location', $_SESSION['dash']['VC']['loc_ID'], 'ID'); if(strlen($timezone) > 0) { $_SESSION['time_zone'] = $timezone; } $loc_id = $_SESSION['dash']['VC']['loc_ID']; $org_id = lu_GetFieldValue('record_ID', 'Location', $loc_id); $_TPL->assign('loc_id', $loc_id); $location_name = lu_GetFieldValue('Location Name', 'Location', $loc_id); $_TPL->assign('LocationName', $location_name); $customer_name = lu_GetFieldValue('Customer Name', 'Organisation', $org_id); $_TPL->assign('CustomerName', $customer_name); $enable_visitor_snap = lu_GetFieldValue('VisitorSnap', 'Location', $loc_id); $_TPL->assign('EnableVisitorSnap', $enable_visitor_snap); $lacps = explode("\n", lu_GetFieldValue('Location Access Control Point', 'Location', $loc_id)); array_walk($lacps, 'trim_value'); if(count($lacps) > 0) { if(count($lacps) == 1) { $_SESSION['dash']['VC']['lacp'] = $lacps[0]; } else { if($_GET['changeLACP'] && in_array($_GET['changeLACP'], $lacps)) { $_SESSION['dash']['VC']['lacp'] = $_GET['changeLACP']; header('Location: /vc/'); die(); } else if(!in_array($_SESSION['dash']['VC']['lacp'], $lacps)) { $_SESSION['dash']['VC']['lacp'] = $lacps[0]; } $_TPL->assign('LACP_array', $lacps); } $_TPL->assign('current_LACP', $_SESSION['dash']['VC']['lacp']); $_TPL->assign('showContractorSearch', true); /* if($contractorStaff = lu_GetTableRow('ContractorStaff', $org_id, 'record_ID', 'record_Inactive != "checked"')) { foreach($contractorStaff['rows'] as $contractor) { $lacp_rights = lu_OrganiseCustomDataFunctionMultiselect($contractor[lu_GetFieldName('Location Access Rights', 'ContractorStaff')]); if(in_array($_SESSION['dash']['VC']['lacp'], $lacp_rights)) { $_TPL->assign('showContractorSearch', true); } } } */ } $selectedOptions = explode(',', lu_GetFieldValue('Included Fields', 'Location', $_SESSION['dash']['VC']['loc_ID'])); $newOptions = array(); foreach($selectedOptions as $selOption) { $so_array = explode('|', $selOption, 2); if(count($so_array) > 1) { $newOptions[$so_array[0]] = $so_array[1]; } else { $newOptions[$so_array[0]] = "Both"; } } if($newOptions[lu_GetFieldName('Expected Length of Visit', 'Visitor')]) { $alert = false; if($visitors = lu_OrganiseVisitors( lu_GetTableRow('Visitor', 'checked', lu_GetFieldName('Checked In', 'Visitor'), lu_GetFieldName('Location for Visit', 'Visitor').'="'.$_SESSION['dash']['VC']['loc_ID'].'" AND '.lu_GetFieldName('Checked Out', 'Visitor').' != "checked"'), false, true, true)) { foreach($visitors['rows'] as $key => $visitor) { if($visitor['expected'] && $visitor['expected'] + (60*30) < time()) { $alert = true; } } } if($alert == true) { $_TPL->assign('showAlert', 'red'); } else { //$_TPL->assign('showAlert', 'green'); } } $_TPL->assign('switch', $_SESSION['dash']['VC']['switch']); if($_SESSION['dash']['VC']['switch'] == 'touchscreen') { $_TPL->assign('VC_unmanned', true); } if($_GET['check'] == 'in') { if($_SESSION['dash']['VC']['switch'] == 'touchscreen') { lu_CheckInTouchScreen(); } else { lu_CheckIn(); } } else if($_GET['check'] == 'out') { if($_SESSION['dash']['VC']['switch'] == 'touchscreen') { lu_CheckOutTouchScreen(); } else { lu_CheckOut(); } } else if($_GET['switch'] == 'unmanned') { $_SESSION['dash']['VC']['switch'] = 'unmanned'; if($_GET['printing'] == true && (lu_GetFieldValue('Printing', 'Location', $_SESSION['dash']['VC']['loc_ID']) != "No" && lu_GetFieldValue('Printing', 'Location', $_SESSION['dash']['VC']['loc_ID']) != "")) { $_SESSION['dash']['VC']['printing'] = true; } else { $_SESSION['dash']['VC']['printing'] = false; } header('Location: /vc/'); die(); } else if($_GET['switch'] == 'touchscreen') { $_SESSION['dash']['VC']['switch'] = 'touchscreen'; if($_GET['printing'] == true && (lu_GetFieldValue('Printing', 'Location', $_SESSION['dash']['VC']['loc_ID']) != "No" && lu_GetFieldValue('Printing', 'Location', $_SESSION['dash']['VC']['loc_ID']) != "")) { $_SESSION['dash']['VC']['printing'] = true; } else { $_SESSION['dash']['VC']['printing'] = false; } header('Location: /vc/'); die(); } else if($_GET['switch'] == 'manned') { if($_POST['password']) { if(md5($_POST['password']) == $_SESSION['dash']['password']) { unset($_SESSION['dash']['VC']['switch']); //setcookie('email', "", time() - 3600); //setcookie('location', "", time() - 3600); header('Location: /vc/'); die(); } else { $_TPL->assign('switchLoginError', 'Incorrect Password'); } } $_TPL->assign('switchLogin', 'true'); } else if($_GET['m'] == 'visitor') { lu_ModifyVisitorVC(); } else if($_GET['m'] == 'enote') { lu_ModifyEnoteVC(); } else if($_GET['m'] == 'medical') { lu_ModifyMedicalVC(); } else if($_GET['print'] == 'label' && $_GET['v']) { lu_PrintLabelVC(); } else { unset($_SESSION['dash']['VC']['checkin']); unset($_SESSION['dash']['VC']['checkout']); $_TPL->assign('icon', 'GroupCheckin'); if($_SESSION['dash']['VC']['switch'] != 'unmanned' && $_SESSION['dash']['VC']['switch'] != 'touchscreen') { $staff_ids = array(); if($staffs = lu_GetTableRow('Staff', $_SESSION['dash']['VC']['loc_ID'], 'record_ID')) { foreach($staffs['rows'] as $staff) { $staff_ids[] = $staff['ID']; } } if($_GET['view'] == "tomorrow") { $dateStart = date('Y-m-d', mktime(0, 0, 0, date("m") , date("d")+1, date("Y"))); $dateEnd = date('Y-m-d', mktime(0, 0, 0, date("m") , date("d")+1, date("Y"))); } else if($_GET['view'] == "month") { $dateStart = date('Y-m-d', mktime(0, 0, 0, date("m"), date("d"), date("Y"))); $dateEnd = date('Y-m-d', mktime(0, 0, 0, date("m"), date("d")+30, date("Y"))); } else if($_GET['view'] == "week") { $dateStart = date('Y-m-d', mktime(0, 0, 0, date("m"), date("d"), date("Y"))); $dateEnd = date('Y-m-d', mktime(0, 0, 0, date("m"), date("d")+7, date("Y"))); } else { $dateStart = date('Y-m-d'); $dateEnd = date('Y-m-d'); } if(lu_GetFieldValue('Enable Survey', 'Location', $_SESSION['dash']['VC']['loc_ID']) == 'checked' && lu_GetFieldValue('Add Survey', 'Location', $_SESSION['dash']['VC']['loc_ID']) == 'checked') { $_TPL->assign('enableSurvey', true); } //lu_GetFieldName('Checked In', 'Visitor') //!= "checked" //date('d/m/Y'), lu_GetFieldName('Date of Visit', 'Visitor') if($visitors = lu_OrganiseVisitors(lu_GetTableRow('Visitor', $_SESSION['dash']['VC']['loc_ID'], lu_GetFieldName('Location for Visit', 'Visitor'), lu_GetFieldName('Checked In', 'Visitor').' != "checked" AND '.lu_GetFieldName('Checked Out', 'Visitor').' != "checked" AND '.lu_GetFieldName('Date of Visit', 'Visitor').' >= "'.$dateStart.'" AND '.lu_GetFieldName('Date of Visit', 'Visitor').' <= "'.$dateEnd.'"'))) { foreach($visitors['days'] as $day => $visitors_day) { foreach($visitors_day['rows'] as $key => $visitor) { $visitors['days'][$day]['rows'][$key]['visiting'] = lu_GetTableRow('Staff', $visitor['record_ID'], 'ID'); $visitors['days'][$day]['rows'][$key]['visiting']['notify'] = $_DBH->getRow('SELECT * FROM lu_notification WHERE ent_ID = "'.$visitor['record_ID'].'"'); } } //array_dump($visitors); $_TPL->assign('visitors', $visitors); } if($_GET['conGroup']) { if($_GET['action'] == 'add') { $_SESSION['dash']['VC']['conGroup'][$_GET['conGroup']] = $_GET['conGroup']; } else { unset($_SESSION['dash']['VC']['conGroup'][$_GET['conGroup']]); } } if(count($_SESSION['dash']['VC']['conGroup']) > 0) { if($conGroupResult = lu_GetTableRow('ContractorStaff', '1', '1', ' ID IN ('.implode(',', $_SESSION['dash']['VC']['conGroup']).')')) { if($_POST['_submit'] == 'Check-In Group >>') { $form = lu_GetForm('VisitorStandard'); $standarddata = array(); foreach($form['items'] as $key=>$item) { $standarddata[$key] = $_POST[lu_GetFieldName($item['name'], 'Visitor')]; } foreach($conGroupResult['rows'] as $conStaff) { $data = $standarddata; foreach($form['items'] as $key=>$item) { if($key != 'ID' && $key != 'record_ID' && $conStaff[lu_GetFieldName(lu_GetNameField($key, 'Visitor'), 'ContractorStaff')]) { $data[$key] = $conStaff[lu_GetFieldName(lu_GetNameField($key, 'Visitor'), 'ContractorStaff')]; } } $data['record_ID'] = $data[lu_GetFieldName('Visiting', 'Visitor')]; $data[lu_GetFieldName('Date of Visit', 'Visitor')] = date('Y-m-d'); $data[lu_GetFieldName('Time of Visit', 'Visitor')] = date('H:i'); $data[lu_GetFieldName('Checked In', 'Visitor')] = 'checked'; $data[lu_GetFieldName('Location for Visit', 'Visitor')] = $_SESSION['dash']['VC']['loc_ID']; $data[lu_GetFieldName('ConStaff ID', 'Visitor')] = $conStaff['ID']; $data[lu_GetFieldName('From', 'Visitor')] = lu_GetFieldValue('Legal Name', 'Contractor', $conStaff[lu_GetFieldName('Contractor', 'ContractorStaff')]); $id = lu_UpdateData($form, $data); lu_VisitorCheckIn($id); //array_dump($data); //array_dump($id); } unset($_SESSION['dash']['VC']['conGroup']); header('Location: /vc/'); die(); } if(count($conGroupResult['rows'])) { foreach($conGroupResult['rows'] as $key => $cstaff) { $conGroupResult['rows'][$key]['contractor'] = lu_GetTableRow('Contractor', $cstaff[lu_GetFieldName('Contractor', 'ContractorStaff')], 'ID'); } $_TPL->assign('conGroupResult', $conGroupResult); } $conGroupForm = lu_GetForm('VisitorConGroup'); $conGroupForm = lu_OrganiseVisitorForm($conGroupForm, $_SESSION['dash']['VC']['loc_ID'], 'Contractor'); $secure_options_array = lu_GetSecureOptions($org_id); if($secure_options_array[$_SESSION['dash']['VC']['loc_ID']]) { $conGroupForm['items'][lu_GetFieldName('Secure Area', 'Visitor')]['options']['values'] = $secure_options_array[$_SESSION['dash']['VC']['loc_ID']]; $conGroupForm['items'][lu_GetFieldName('Secure Area', 'Visitor')]['name'] = 'Secure Area'; } else { unset($conGroupForm['items'][lu_GetFieldName('Secure Area', 'Visitor')]); } if($secure_options_array) { $form['items'][lu_GetFieldName('Secure Area', 'Visitor')]['options']['values'] = $secure_options_array; $form['items'][lu_GetFieldName('Secure Area', 'Visitor')]['name'] = 'Secure Area'; } else { unset($form['items'][lu_GetFieldName('Secure Area', 'Visitor')]); } $_TPL->assign('conGroupForm', $conGroupForm); $_TPL->assign('hideFormCancel', true); } } if($_GET['searchVisitors']) { $_TPL->assign('searchVisitorsQuery', $_GET['searchVisitors']); $where = ''; if($_GET['searchVisitorsIn'] == 'Yes') { $where .= ' AND '.lu_GetFieldName('Checked In', 'Visitor').' = "checked"'; $_TPL->assign('searchVisitorsIn', 'Yes'); } else { $where .= ' AND '.lu_GetFieldName('Checked In', 'Visitor').' != "checked"'; $_TPL->assign('searchVisitorsIn', 'No'); } if($_GET['searchVisitorsOut'] == 'Yes') { $where = ''; $where .= ' AND '.lu_GetFieldName('Checked Out', 'Visitor').' = "checked"'; $_TPL->assign('searchVisitorsOut', 'Yes'); } else { $where .= ' AND '.lu_GetFieldName('Checked Out', 'Visitor').' != "checked"'; $_TPL->assign('searchVisitorsOut', 'No'); } if($searchVisitors = lu_OrganiseVisitors(lu_GetTableRow('Visitor', $_GET['searchVisitors'], '#search#', lu_GetFieldName('Location for Visit', 'Visitor').'="'.$_SESSION['dash']['VC']['loc_ID'].'"'.$where))) { foreach($searchVisitors['rows'] as $key => $visitor) { $searchVisitors['rows'][$key]['visiting'] = lu_GetTableRow('Staff', $visitor['record_ID'], 'ID'); } $_TPL->assign('searchVisitors', $searchVisitors); } else { $_TPL->assign('searchVisitorsNotFound', true); } } else if($_GET['searchStaff']) { if($_POST['staff_id']) { if(lu_CheckPermissions('staff', $_POST['staff_id'])) { $_DBH->query('UPDATE '.lu_GetTableName('Staff').' SET '.lu_GetFieldName('Current Location', 'Staff').' = "'.$_POST['current_location'].'" WHERE ID="'.$_POST['staff_id'].'"'); } } $locations = lu_GetTableRow('Location', $org_id, 'record_ID'); if(count($locations['rows']) > 1) { $_TPL->assign('staffLocations', $locations); } $loc_ids = array(); foreach($locations['rows'] as $location) { $loc_ids[] = $location['ID']; } // array_dump($locations); // array_dump($_POST); $_TPL->assign('searchStaffQuery', $_GET['searchStaff']); $where = ' AND record_Inactive != "checked"'; if($_GET['searchStaffIn'] == 'Yes' && $_GET['searchStaffOut'] != 'Yes') { $where .= ' AND ('.lu_GetFieldName('Staff Status', 'Staff').' = "" OR '.lu_GetFieldName('Staff Status', 'Staff').' = "On-Site")'. $_TPL->assign('searchStaffIn', 'Yes'); $_TPL->assign('searchStaffOut', 'No'); } else if($_GET['searchStaffOut'] == 'Yes' && $_GET['searchStaffIn'] != 'Yes') { $where .= ' AND ('.lu_GetFieldName('Staff Status', 'Staff').' != "" AND '.lu_GetFieldName('Staff Status', 'Staff').' != "On-Site")'. $_TPL->assign('searchStaffOut', 'Yes'); $_TPL->assign('searchStaffIn', 'No'); } else { $_TPL->assign('searchStaffOut', 'Yes'); $_TPL->assign('searchStaffIn', 'Yes'); } if($searchStaffs = lu_GetTableRow('Staff', $_GET['searchStaff'], '#search#', 'record_ID IN ('.implode(',', $loc_ids).')'.$where, lu_GetFieldName('First Name', 'Staff').','.lu_GetFieldName('Surname', 'Staff'))) { $_TPL->assign('searchStaffs', $searchStaffs); } else { $_TPL->assign('searchStaffNotFound', true); } } else if($_GET['searchContractor']) { $_TPL->assign('searchContractorQuery', $_GET['searchContractor']); //$where = ' AND '.lu_GetTableName('ContractorStaff').'.record_Inactive != "checked"'; $where = ' '; if($_GET['searchContractorIn'] == 'Yes' && $_GET['searchContractorOut'] != 'Yes') { $where .= ' AND ('.lu_GetFieldName('Onsite Status', 'ContractorStaff').' = "Onsite")'; $_TPL->assign('searchContractorIn', 'Yes'); $_TPL->assign('searchContractorOut', 'No'); } else if($_GET['searchContractorOut'] == 'Yes' && $_GET['searchContractorIn'] != 'Yes') { $where .= ' AND ('.lu_GetFieldName('Onsite Status', 'ContractorStaff').' != "Onsite")'. $_TPL->assign('searchContractorOut', 'Yes'); $_TPL->assign('searchContractorIn', 'No'); } else { $_TPL->assign('searchContractorOut', 'Yes'); $_TPL->assign('searchContractorIn', 'Yes'); } $join = 'LEFT JOIN '.lu_GetTableName('Contractor').' ON '.lu_GetTableName('Contractor').'.ID = '.lu_GetTableName('ContractorStaff').'.'.lu_GetFieldName('Contractor', 'ContractorStaff'); $extrasearch = array ( lu_GetTableName('Contractor').'.'.lu_GetFieldName('Legal Name', 'Contractor') ); if($searchContractorResult = lu_GetTableRow('ContractorStaff', $_GET['searchContractor'], '#search#', lu_GetTableName('ContractorStaff').'.record_ID = "'.$org_id.'" '.$where, lu_GetFieldName('First Name', 'ContractorStaff').','.lu_GetFieldName('Surname', 'ContractorStaff'), $join, $extrasearch)) { /* foreach($searchContractorResult['rows'] as $key=>$contractor) { $lacp_rights = lu_OrganiseCustomDataFunctionMultiselect($contractor[lu_GetFieldName('Location Access Rights', 'ContractorStaff')]); if(!in_array($_SESSION['dash']['VC']['lacp'], $lacp_rights)) { unset($searchContractorResult['rows'][$key]); } } */ if(count($searchContractorResult['rows'])) { foreach($searchContractorResult['rows'] as $key => $cstaff) { /* if($cstaff[lu_GetFieldName('Onsite_Status', 'Contractor')] == 'Onsite')) { if($visitor['rows'][0][lu_GetFieldName('ConStaff ID', 'Visitor')]) { $_DBH->query('UPDATE '.lu_GetTableName('ContractorStaff').' SET '.lu_GetFieldName('Onsite Status', 'ContractorStaff').' = "" WHERE ID="'.$visitor['rows'][0][lu_GetFieldName('ConStaff ID', 'Visitor')].'"'); } } */ if($cstaff[lu_GetFieldName('SACN Expiry Date', 'ContractorStaff')] != '0000-00-00') { if(strtotime($cstaff[lu_GetFieldName('SACN Expiry Date', 'ContractorStaff')]) < time()) { $searchContractorResult['rows'][$key]['sacn_expiry'] = true; } else { $searchContractorResult['rows'][$key]['sacn_expiry'] = false; } } else { $searchContractorResult['rows'][$key]['sacn_expiry'] = false; } if($cstaff[lu_GetFieldName('Induction Valid Until', 'ContractorStaff')] != '0000-00-00') { if(strtotime($cstaff[lu_GetFieldName('Induction Valid Until', 'ContractorStaff')]) < time()) { $searchContractorResult['rows'][$key]['induction_expiry'] = true; } else { $searchContractorResult['rows'][$key]['induction_expiry'] = false; } } else { $searchContractorResult['rows'][$key]['induction_expiry'] = false; } $searchContractorResult['rows'][$key]['contractor'] = lu_GetTableRow('Contractor', $cstaff[lu_GetFieldName('Contractor', 'ContractorStaff')], 'ID'); } $_TPL->assign('searchContractorResult', $searchContractorResult); } else { $_TPL->assign('searchContractorNotFound', true); } } else { $_TPL->assign('searchContractorNotFound', true); } } $occupancy = array(); $occupancy['staffNumber'] = $_DBH->getOne('SELECT count(*) FROM '.lu_GetTableName('Staff').' WHERE record_ID = "'.$_SESSION['dash']['VC']['loc_ID'].'" AND record_Inactive != "checked" AND '.lu_GetFieldName('Ignore Counts', 'Staff').' != "checked"'); $occupancy['staffNumberOnsite']= $_DBH->getOne( 'SELECT count(*) FROM '.lu_GetTableName('Staff').' WHERE ( (record_ID = "'.$_SESSION['dash']['VC']['loc_ID'].'" AND ('.lu_GetFieldName('Staff Status', 'Staff').' = "" OR '.lu_GetFieldName('Staff Status', 'Staff').' = "On-Site")) OR '.lu_GetFieldName('Current Location', 'Staff').' = "'.$_SESSION['dash']['VC']['loc_ID'].'") AND record_Inactive != "checked" AND '.lu_GetFieldName('Ignore Counts', 'Staff').' != "checked"'); $occupancy['visitorsOnsite'] = $_DBH->getOne('SELECT count(*) FROM '.lu_GetTableName('Visitor').' WHERE '.lu_GetFieldName('Location for Visit', 'Visitor').' = "'.$_SESSION['dash']['VC']['loc_ID'].'" AND '.lu_GetFieldName('Checked In', 'Visitor').' = "checked" AND '.lu_GetFieldName('Checked Out', 'Visitor').' != "checked"'); $_TPL->assign('occupancy', $occupancy); if($enotes = lu_GetTableRow('Enote', $org_id, 'record_ID', lu_GetFieldName('Note Emailed', 'Enote').' = "0000-00-00" AND '.lu_GetFieldName('Note Passed On', 'Enote').' != "Yes"')) { $_TPL->assign('EnoteNotice', true); } if($medical = lu_GetTableRow('MedicalRoom', $_SESSION['dash']['VC']['loc_ID'], 'record_ID', 'record_Inactive != "Yes"')) { $_TPL->assign('MedicalNotice', true); } if(lu_GetFieldValue('Printing', 'Location', $_SESSION['dash']['VC']['loc_ID']) != "No" && lu_GetFieldValue('Printing', 'Location', $_SESSION['dash']['VC']['loc_ID']) != "") { $_TPL->assign('UnmannedPrinting', true); } } else { if($_SESSION['dash']['VC']['printing'] == true) { $_TPL->assign('UnmannedPrinting', true); } } // enable if contractor check-in buttons should be enabled if(lu_GetFieldValue('Enable Contractor Check In', 'Location', $_SESSION['dash']['VC']['loc_ID']) == "checked") { $_TPL->assign('ContractorCheckin', true); } } if($_SESSION['dash']['entity_id'] && $_GET['fixupCon'] == 'true') { $conStaffs = lu_GetTableRow('ContractorStaff', $_SESSION['dash']['ModifyConStaffs']['org_ID'], 'record_ID', '', lu_GetFieldName('First Name', 'ContractorStaff').','.lu_GetFieldName('Surname', 'ContractorStaff')); foreach($conStaffs['rows'] as $key => $cstaff) { if($cstaff[lu_GetFieldName('Site Access Card Number', 'ContractorStaff')] && $cstaff[lu_GetFieldName('Site Access Card Type', 'ContractorStaff')]) { echo $cstaff['ID'].' '; $_DBH->query('UPDATE '.lu_GetTableName('Visitor').' SET '.lu_GetFieldName('Site Access Card Number', 'Visitor').' = "'.$cstaff[lu_GetFieldName('Site Access Card Number', 'ContractorStaff')].'", '.lu_GetFieldName('Site Access Card Type', 'Visitor').' = "'.$cstaff[lu_GetFieldName('Site Access Card Type', 'ContractorStaff')].'" WHERE '.lu_GetFieldName('ConStaff ID', 'Visitor').'="'.$cstaff['ID'].'"'); } } } } else { if($_SESSION['dash']['staffs']) { foreach($_SESSION['dash']['staffs']['rows'] as $staff) { if($staff[lu_GetFieldName('Reception Manager', 'Staff')] == 'checked') { $loc_id = $staff['record_ID']; unset($_SESSION['dash']['VC']); if($loc_id = lu_GetFieldValue('ID', 'Location', $loc_id)) { $_SESSION['dash']['VC']['loc_ID'] = $loc_id; header('Location: /vc/'); die(); } } } } $_TPL->assign('mode', 'public'); } $content['page_content'] = $_TPL->fetch('modules/vc.htm'); return $content; } ?> die();die();die();die();die(); This question will probably be closed - i just need some support from my coding brothers and sisters. *SOB*

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