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  • How can I delete faster? Word boundary backspace?

    - by Yuji Tomita
    I like to type fast. I'm a chronic delete-keyer. I will type first, re-think the output later and hit delete. It seems I'm addicted to always doing something fast. Anyways, I have to tap the delete button very often. Is there a way to do a backspace to word boundary that's native? In a chat box, I can use alt+shift+left to get a word, cmd shift left to get the whole line, etc. but I can't do that in a python shell for example. Any ideas?

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  • Converting a WIndows Store App to Android

    - by pm_2
    I cross posted this from SO I'm very new to Xamarin. I have a few published Windows Store apps and want to convert them to Android. I'm attempting to use Xamarin for this. I'm just using the free version of Xamarin. Here's where I am so far: I am trying two apps - one was build with Monogame and one is just build on the WinRT framework. I have managed to get them both into Xamarin studio, basically by hacking the csproj files. I'm getting build errors because it's missing references. There does appear to be some equivalent Mono / .Net4 libraries, but things like Microsoft.Xna.Framework seem to be missing. So, my question is: am I going about this the right way and, if so, am I missing a step ("convert dependencies" or something)? If I'm not going about this the right way then how should I be doing this (I found very few online resources on this subject)?

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  • Xorg and three button mouse: emulate more than scroll alone

    - by drumfire
    I'm happy with my three-button mouse. But it could have more functions. When I press the middle button (button 2) and move the mouse, I can scroll up/down and left/right. xev shows me that when I drag the mouse with button 2 pressed it actually emulates button 4 (scroll up), 5 (down), 6 (left) and 7 (right). But can we take this further? For example, I would like to emulate button 8 if I press button 1 and 2 together, and button 9 if i press button 2 and 3. This would allow me to have the 'back' and 'forward' functionality in my browser. It would also be nice to get more functionality by pressing, for example, shift+mouse1, alt+mouse2. You could have a whole new set of emulated keys. Can this be done and if yes, then how?

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  • Windows Azure v1.7 Spring Release Today&ndash;New Management Dashboard

    - by ToStringTheory
    Today, Microsoft will be publicly releasing a new version of Azure for public consumption.  The web conference, at http://www.meetwindowsazure.com will be airing at 1 PM PST.  They have already released an update to the Service Dashboard that can be accessed by going to http://manage.windowsazure.com.  I have some images of the new dashboard here that I have gathered and removed any PII from.  Let me know what you think! Images You should be able to click any of the images for a full resolution image. Tutorial The first thing you get after signing in is the tutorial: Landing After the tutorial completes, you get a screen with services that are active on your account on the left, and a list of ALL services (db/blob/SQL Azure) on the right.  I like the quick access to services across any of my subscriptions: Service Information These are images from a running web site with several roles.  I love how easy they have made many of the features: SQL Azure They have given some great quick functionality for looking at your DB information: Storage Here is the basic information that they give you for any storage accounts you have: Adding Services Super quick and easy to add services with the new UI: Conclusion I am EXCITED!  As you may have seen in the left side of my blog, I am an MCPD in Azure Development, and I must say that I am excited to see Microsoft moving forward with the technology and not letting it stagnate.  After as much as I have fought the other Azure dashboard, I like the friendliness and fluidity of this one. The important thing to note about ALL of the images above: this is HTML, not Silverlight.  The responsiveness is FAST on all of the actions I completed, and I believe that this is a big step forward for Azure… So, what do you think?

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  • OOW 12: Hardware and Software Engineered to Work Together

    - by kellsey.ruppel
    If you were among the thousands of folks that filled the Moscone Center Hall D last night to hear Larry Ellison’s keynote, this will be old news to you.  If you weren’t able to catch the session, Larry covered Oracle’s fundamentally different approach to delivering technology that is engineered to work together to give customers extreme performance, simplicity, and cost savings. As you many know, innovating for growth requires the right investments and the right technology. And Oracle is equipped and ready. If you are attending Oracle OpenWorld, you’ll want to be sure you don’t miss out on any of the following activities! Oracle OpenWorld Music Festival Oracle WebCenter Customer Appreciation Reception | Tues, Oct 2 | 6:30pm-9:30pm | RSVP Oracle WebCenter Strategy & Vision | Mon, Oct 1 | 10:45am-11:45am Oracle WebCenter Focus On Guide | Events, Activities, Hands on Labs & More!

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  • Soccer Game only with National Team names (country names) what about player names? [duplicate]

    - by nightkarnation
    This question already has an answer here: Legal issues around using real players names and team emblems in an open source game 2 answers Ok...this question hasn't been asked before, its very similar to some, but here's the difference: I am making a soccer/football simulator game, that only has national teams (with no official logos) just the country names and flags. Now, my doubt is the following...can I use real player names (that play or played on that national team?) From what I understand if I use a player name linked to a club like Barcelona FC (not a national team) I need the right from the club and the association that club is linked to, right? But If I am only linking the name just to a country...I might just need the permission of the actual player (that I am using his name) and not any other associations, correct? Thanks a lot in advance! Cheers, Diego.

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  • Broadcom 4313 Signal strength very low on an HP Pavilion dv4

    - by thegreyspot
    I have a HP pavilion dv4 4141US laptop running fresh ubuntu 11.10. This laptop has a broadcom 4313gn chipset for the network card. The network card is using the brcmsmac driver. Which, I heard else where on askUbuntu that its the best driver to be using for this card. I can connect to my network, however I have extremely low network signal. Right now I am right in front of the router, and I only get 72%. If i go to the room directly behind the router's wall, i get no signal, where as with windows 7 I get a nice 70% percent. UPDATE: I use WEP at home and an open wireless connection at work. Both have same result. Both are completely different routers. Also you G What can i do?

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  • How can I define custom keyboard mappings to resize, move, and manage windows?

    - by fumon
    I just returned to ubuntu (13.04) after a year using OS X exclusively. I love the improvements that have come to ubuntu and unity, and I'm glad to be back. There's just one thing, though... Slate is a simple OS X tool that allows users to quickly create powerful keyboard macros and really take advantage of their screen space. I have to say I was spoiled by it. Even on a tiny laptop, my workflow was never interrupted by changing workspaces or leaving the keyboard to adjust a window, because perfect adjustment was a keystroke or two away. For example: bind h:ctrl;alt;cmd resize -10% +0 # this increases the window's left width by 10% bind h:shift;alt nudge -10% +0 # this moves the window left by 10% You make a big config file, and like vim, tmux, and everything else, it just becomes muscle memory. I can't seem to find a way to achieve anything close to this in linux or ubuntu. I've tried to make do with compiz window settings and the built-in stuff Ubuntu offers, but it's not even in the same realm. Although to be fair, this level of tuning isn't something most people care about. Thanks, guys. :) Any feedback would be appreciated.

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  • How to open the terminal? (Mis-configured the profile)

    - by JiminP
    I am quite new to Ubuntu. (I started to use Ubuntu about a year ago, but I don't know how to use things like terminal well. All I used by console was easy things like ls or cd, to use gcc.) Today, I found 'profile' property of the terminal, and I created a new profile. Then, I changed some properties like font color and opacity. Soon, I found something like 'command', and for test, I set that to ls. I closed and re-opened the terminal. However, the terminal terminates right after it appeared. I soon remembered that there was option like 'close right after the command is executed'. Therefore, I can't use Gnome Terminal D: ... I found Konsole at Ubuntu software center, but that's just not my style (especially cursor, its position is little weird...). Question : How to change the profile of Gnome Terminal, without opening it?

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  • In 2011, what are the reasons to stick with plain text mails?

    - by Aaron Digulla
    People entering college today have never known a world without an Internet. HTML was invented 1980, that's more than thirty years ago or 1.5 generations. But plain text mails are still common despite all their problems: Encoding issues Wrapped code segments No links No way to use the "a picture says more than a thousand words" lore Most of the security risks are now handled by the underlying browser engine and smart settings like: Don't allow JavaScript in mails Don't execute attachments Don't download external resources (like web bugs) On top of that, only very few people still read mail only in command line tools like Mutt. Knowing Mutt myself, I'm pretty sure you can configure it to display HTML mail with, say, w3m. On top of that, most HTML mail capable clients send two versions of the mail (pure text with an HTML attachment). I'm not sure if there are any people left on the planet which still use a 56kbit modem to access their mail accounts. So what reasons are left to stick with plain text mails in 2011?

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  • Acer Aspire One 725 - missing graphic card driver for Radeon HD 6290?

    - by Melon
    Recently I bought an Acer Aspire One 725 Netbook and installed Ubuntu 12.10 on it. I bought it, because it can run HD movies and has Full HD on external VGA port. However, movies from youtube have a really slow framerate. If you open three tabs in Opera (for example g-mail, youtube and askubuntu) it gets really laggy. My suspicion is that the driver for graphic card is missing. When I check the System->Details->Graphics the driver is unknown. After running lspci | grep VGA I get this output: 00:01.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Device 980a From what I see, I have a AMD C70 processor integrated with (or something similar) AMD Radeon HD 6290. Has anyone had the same problem? Do you know which drivers need to be installed for the graphics to work properly? On official Acer page there are only drivers for Win7 and Win8... Update: I have tried installing fglrx but I get the following error (either I don't have libraries or someone didn't make a clean build before release ;) /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c: In function ‘KCL_MEM_AllocLinearAddrInterval’: /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:2124:5: error: implicit declaration of function ‘do_mmap’ [-Werror=implicit-function-declaration] /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:2124:13: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c: In function ‘kasInitExecutionLevels’: /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:4159:5: error: ‘cpu_possible_map’ undeclared (first use in this function) /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:4159:5: note: each undeclared identifier is reported only once for each function it appears in /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:4159:5: warning: left-hand operand of comma expression has no effect [-Wunused-value] Update 2: After fixing the erros in compilation, ubuntu acts bizarre and unstable (no left icon panel, no upper panel, cannot run any programs, I only see desktop)

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  • Fixing/Extending Standard Windows File Open/Save Dialog [closed]

    - by scunliffe
    Possible Duplicate: Change left side link of the Save As Dialog for a DropBox one? Almost every time I use the standard Windows (XP) File Open/Save Dialog I get frustrated in how long it takes me to navigate to where I want to go. :-( (I won't even get into the MS Office dialog that makes things even worse) This is the dialog I'm referring to (with some notes) Notes: Wouldn't a Drive list be handy in here? C:\, D:\, E:\, etc. What about a breadcrumb URI? (the magenta list of links) Why isn't Program Files one of the icons on the left? (green) I'm always going in there for something Why can't I type "../../../" to navigate up multiple directories in the File name box? (blue) There has got to be some utilities out there that can "hijack" or "overwrite" this core windows dialog to provide a much better set of options. I'm looking for any/all solutions to help fix this dialog.

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  • How does one switch tracks in Windows 8.1's XBox Music app?

    - by XBone
    XBox Music Now Playing In the XBox Music app (both app and Windows completely updated) I tried playing a folder full of MP3s from a USB HDD. In the screenshot above the track Sometimes is currently playing (indicated by the small green spectrum analyzer icon to the left). Now suppose I want to start playing the sixth track So Hard, how do I do it without pressing the Next Track button five times? Double-clicking (using touch) doesn't work and selecting the track by swiping left or right doesn't show any Play Now option in the bar that pops up from the bottom. Cannot believe the default music player app is so bad! :o

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  • Package version updates policy

    - by Sandman4
    Not sure if here it's the right place to ask, if not - please point me to the right direction. Let's say there's a package, for the sake of real-world example - bind9. In Precise and in Quantal it's version 9.8.1. The original developer (ISC) currently provide versions 9.8.4 which is a bugfix release in the 9.8 line, and 9.9.2 which is a "new features" branch. It looks like when a security issue is encountered, the specific bugfix is backported into 9.8.1. Now the question: Why maintainers don't just update to the latest bugfix release ? Why to backport only certain patches ? Is it intentionally or just there's no maintaner who would take the effort to update to the latest bugfix release ?

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric (2D) game with moderate-scale multiplayer - 20-30 players. I've had some difficulty getting a good movement prediction implementation in place. Right now, clients are authoritative for their own position. The server performs validation and broad-scale cheat detection, and I fully realize that the system will never be fully robust against cheating. However, the performance and implementation tradeoffs work well for me right now. Given that I'm dealing with sprite graphics, the game has 8 defined directions rather than free movement. Whenever the player changes their direction or speed (walk, run, stop), a "true" 3D velocity is set on the entity and a packet it sent to the server with the new movement state. In addition, every 250ms additional packets are transmitted with the player's current position for state updates on the server as well as for client prediction. After the server validates the packet, it gets automatically distributed to all of the other "nearby" players. Client-side, all entities with non-zero velocity (ie/ moving entities) are tracked and updated by a rudimentary "physics" system - basically nothing more than changing the position by the velocity according to the elapsed time slice (40ms or so). What I'm struggling with is how to implement clean movement prediction. I have the nagging suspicion that I've made a design mistake somewhere. I've been over the Unreal, Half-life, and all other movement prediction/lag compensation articles I could find, but they all seam geared toward shooters: "Don't send each control change, send updates every 120ms, server is authoritative, client predicts, etc". Unfortunately, that style of design won't work well for me - there's no 3D environment so each individual state change is important. 1) Most of the samples I saw tightly couple movement prediction right into the entities themselves. For example, storing the previous state along with the current state. I'd like to avoid that and keep entities with their "current state" only. Is there a better way to handle this? 2) What should happen when the player stops? I can't interpolate to the correct position, since they might need to walk backwards or another strange direction if their position is too far ahead. 3) What should happen when entities collide? If the current player collides with something, the answer is simple - just stop the player from moving. But what happens if two entities take up the same space on the server? What if the local prediction causes a remote entity to collide with the player or another entity - do I stop them as well? If the prediction had the misfortune of sticking them in front of a wall that the player has gone around, the prediction will never be able to compensate and once the error gets to high the entity will snap to the new position.

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  • Xterm is not completely erasing field lines

    - by user26367
    We have a SSH tunnel to a remote unix box from Windows clients using Cygwin. It launches a terminal program from the unix box locally on the Windows box for data input. The xterm window is launched as follows xterm -fn 10x20 -bg DodgerBlue4 -fg white -cr white -ls -geometry 90x30 -e program When a screen goes from read only mode to edit mode, the edit fields have ____. When going back to read only mode, a single pixel artifact is left behind for each field. *readonly* User: *edit* User: ___________ *after edit exit* User: . <- this dot is left behind Any idea what we need to change to fix this?

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  • How to achieve 'forward' movement (into the screen) using Cocos2D?

    - by lemikegao
    I'm interested in creating a 2.5D first-person shooter (like Doom) and I currently don't understand how to implement the player moving forward. The player will also be able to browse around the world (left, right, up, down) via gyroscope control. I plan to only use 2D sprites and no 3D models. My first attempt was to increase the scale of layers to make it appear as if the player was moving toward the objects but I'm not sure how to make it seem as if the player is passing around the objects (instead of running into them). If there are extensions that I should take a look at (like Cocos3D), please let me know. Thanks for the help! Note: I've only created 2D games so was hoping to get guided into the right direction

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  • How determine keyboard variation when manufacturer changes it

    - by Maksee
    When I decided to purchase Toshiba Z830, I specially noticed at photos that the keyboard was good for me (wide Enter, Left Shift, Backspace), you can query it at images.google.com, on most photos they're all wide. When I finally bought it (Z830-A2S), the keyboard was different, the Enter is narrow and the left Shift is "split" into Shift and backslash keys (probably 5% of photos at images.google.com). Is it normal for manufacturers to change this during the production cycle or this can be variations from different contractors? But the main point, is it possible to determine this from the full model name or somewhere else without visiting a store?

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  • The Properties dialog box not working for any Start Menu Program Lubuntu 14.04

    - by user236378
    When Lubuntu 14.04 first came out, the Properties dialog was present for all Start Menu Programs but did not work when right-clicked on as nothing happened and no other box popped up the the Start Menu Program information, such as the executable info, etc. Then the issue was fixed. Now the issue has returned when I upgraded to Lubuntu 14.04.1. Is there any way to retrieve the Properties info pop-up box via a configuration file? Does the issue have to do with a faulty LXShortcut? I noticed when I uninstalled the LXShortcut the Properties tab disappeared. When I re-installed the Properties tab returned however once again when you right-click on the Properties tab nothing happens. Any assistance would be greatly appreciated. Thank you.

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  • Glm Vector Transformations [duplicate]

    - by Reanimation
    This question already has an answer here: Car-like Physics - Basic Maths to Simulate Steering 2 answers I have a cube rendered on the screen which represents a car (or similar). Using Projection/Model matrices and Glm I am able to move it back and fourth along the axes and rotate it left or right. I'm having trouble with the vector mathematics to make the cube move forwards no matter which direction it's current orientation is. (ie. if I would like, if it's rotated right 30degrees, when it's move forwards, it travels along the 30degree angle on a new axes). I hope I've explained that correctly. This is what I've managed to do so far in terms of using glm to move the cube: glm::vec3 vel; //velocity vector void renderMovingCube(){ glUseProgram(movingCubeShader.handle()); GLuint matrixLoc4MovingCube = glGetUniformLocation(movingCubeShader.handle(), "ProjectionMatrix"); glUniformMatrix4fv(matrixLoc4MovingCube, 1, GL_FALSE, &ProjectionMatrix[0][0]); glm::mat4 viewMatrixMovingCube; viewMatrixMovingCube = glm::lookAt(camOrigin, camLookingAt, camNormalXYZ); vel.x = cos(rotX); vel.y=sin(rotX); vel*=moveCube; //move cube ModelViewMatrix = glm::translate(viewMatrixMovingCube,globalPos*vel); //bring ground and cube to bottom of screen ModelViewMatrix = glm::translate(ModelViewMatrix, glm::vec3(0,-48,0)); ModelViewMatrix = glm::rotate(ModelViewMatrix, rotX, glm::vec3(0,1,0)); //manually turn glUniformMatrix4fv(glGetUniformLocation(movingCubeShader.handle(), "ModelViewMatrix"), 1, GL_FALSE, &ModelViewMatrix[0][0]); //pass matrix to shader movingCube.render(); //draw glUseProgram(0); } keyboard input: void keyboard() { char BACKWARD = keys['S']; char FORWARD = keys['W']; char ROT_LEFT = keys['A']; char ROT_RIGHT = keys['D']; if (FORWARD) //W - move forwards { globalPos += vel; //globalPos.z -= moveCube; BACKWARD = false; } if (BACKWARD)//S - move backwards { globalPos.z += moveCube; FORWARD = false; } if (ROT_LEFT)//A - turn left { rotX +=0.01f; ROT_LEFT = false; } if (ROT_RIGHT)//D - turn right { rotX -=0.01f; ROT_RIGHT = false; } Where am I going wrong with my vectors? I would like change the direction of the cube (which it does) but then move forwards in that direction.

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  • Collision Detection Problems

    - by MrPlosion
    So I'm making a 2D tile based game but I can't quite get the collisions working properly. I've taken the code from the Platformer Sample and implemented it into my game as seen below. One problem I'm having is when I'm on the ground for some strange reason I can't move to the left. Now I'm pretty sure this problem is from the HandleCollisions() method because when I stop running it I can smoothly move around with no problems. Another problem I'm having is when I'm close to a tile the character jitters very strangely. I will try to post a video if necessary. Here is the HandleCollisions() method: Thanks. void HandleCollisions() { Rectangle bounds = BoundingRectangle; int topTile = (int)Math.Floor((float)bounds.Top / World.PixelTileSize); int bottomTile = (int)Math.Ceiling((float)bounds.Bottom / World.PixelTileSize) - 1; int leftTile = (int)Math.Floor((float)bounds.Left / World.PixelTileSize); int rightTile = (int)Math.Ceiling((float)bounds.Right / World.PixelTileSize) - 1; isOnGround = false; for(int x = leftTile; x <= rightTile; x++) { for(int y = topTile; y <= bottomTile; y++) { if(world.Map[y, x].Collidable == true) { Rectangle tileBounds = new Rectangle(x * World.PixelTileSize, y * World.PixelTileSize, World.PixelTileSize, World.PixelTileSize); Vector2 depth = RectangleExtensions.GetIntersectionDepth(bounds, tileBounds); if(depth != Vector2.Zero) { if(Math.Abs(depth.Y) < Math.Abs(depth.X)) { isOnGround = true; position = new Vector2(position.X, position.Y + depth.Y); } else { position = new Vector2(position.X + depth.X, position.Y); } bounds = BoundingRectangle; } } } }

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  • javaf, problem...plz help someone...urgent [closed]

    - by innovative_aj
    i have made a word guessing game, when i click myButton to check if the guessed word is right or wrong, ball1 is moved into the "container" if its right, i want that when i click the button again and if the typed word is right, the 2nd ball should move into the container too... means one ball per correct answer...plz help me someone and provide me with the code that i can implement, its quite urgent... controller class coding /* * To change this template, choose Tools | Templates * and open the template in the editor. */ package project3; import java.net.URL; import java.util.ResourceBundle; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; import javafx.scene.control.Label; import javafx.scene.control.TextField; import javafx.scene.layout.StackPane; import javafx.scene.shape.Circle; /** * FXML Controller class * * @xxx */ public class MyFxmlController implements Initializable { @FXML // fx:id="ball1" private Circle ball1; // Value injected by FXMLLoader @FXML // fx:id="ball2" private Circle ball2; // Value injected by FXMLLoader @FXML // fx:id="ball3" private Circle ball3; // Value injected by FXMLLoader @FXML // fx:id="ball4" private Circle ball4; // Value injected by FXMLLoader @FXML // fx:id="container" private Circle container; // Value injected by FXMLLoader @FXML // fx:id="myButton" private Button myButton; // Value injected by FXMLLoader @FXML // fx:id="myLabel1" private Label myLabel1; // Value injected by FXMLLoader @FXML // fx:id="myLabel2" private Label myLabel2; // Value injected by FXMLLoader @FXML // fx:id="pane" private StackPane pane; // Value injected by FXMLLoader @FXML // fx:id="txt" private TextField txt; // Value injected by FXMLLoader @Override // This method is called by the FXMLLoader when initialization is complete public void initialize(URL fxmlFileLocation, ResourceBundle resources) { assert ball1 != null : "fx:id=\"ball1\" was not injected: check your FXML file 'MyFxml.fxml'."; assert ball2 != null : "fx:id=\"ball2\" was not injected: check your FXML file 'MyFxml.fxml'."; assert ball3 != null : "fx:id=\"ball3\" was not injected: check your FXML file 'MyFxml.fxml'."; assert ball4 != null : "fx:id=\"ball4\" was not injected: check your FXML file 'MyFxml.fxml'."; assert container != null : "fx:id=\"container\" was not injected: check your FXML file 'MyFxml.fxml'."; assert myButton != null : "fx:id=\"myButton\" was not injected: check your FXML file 'MyFxml.fxml'."; assert myLabel1 != null : "fx:id=\"myLabel1\" was not injected: check your FXML file 'MyFxml.fxml'."; assert myLabel2 != null : "fx:id=\"myLabel2\" was not injected: check your FXML file 'MyFxml.fxml'."; assert pane != null : "fx:id=\"pane\" was not injected: check your FXML file 'MyFxml.fxml'."; assert txt != null : "fx:id=\"txt\" was not injected: check your FXML file 'MyFxml.fxml'."; // initialize your logic here: all @FXML variables will have been injected myButton.setOnAction(new EventHandler<ActionEvent>(){ @Override public void handle(ActionEvent event) { int count = 0; String guessed=txt.getText(); boolean result; result=MyCode.check(guessed); if(result) { ball1.setTranslateX(600); ball1.setTranslateY(250-container.getRadius()); //ball2.setTranslateX(600); // ball2.setTranslateY(250-container.getRadius()); } else System.out.println("wrong"); } }); } } word guessing logic public class MyCode { static String x="Netbeans"; static String y[]={"net","beans","neat","beat","bet"}; //static int counter; // public MyCode() { // counter++; //} static boolean check(String guessed) { int count=0; boolean result=false; //counter++; //System.out.println("turns"+counter); for(count=0;count<5;count++) { if(guessed.equals(y[count])) { result=true; break; } } if(result) System.out.println("Right"); else System.out.println("Wrong"); return result; } }

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  • Dual-Monitor layout and primary display with Nvidia in Gnome-Shell

    - by java4fun
    I have installed Ubuntu 14.04.1 with gnome-shell version 3.10.4. I can attach a second monitor to my laptop and it is recognized. If I configure it with the nvidia-settings at the right of my laptop then all works fine (the extention of the display works as an extention on the right, not dual). Now what I want is to have the second monitor configured over the laptop-display. When I'm not using gnome-shell, it works correct (I can drag an application from the bottom display to the top normally) but with gnome-shell I have to press Ctrl+Shift+ mouse help, and resize properly the application size. This is for me an enforcing. Is there a way to make that gnome-shell work properly with a bottom/top monitor?

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  • iterm2 emacsclient keybindings

    - by Zach
    I have just switched from using Emacs.app to emacsserver and emacsclient in terminal mode using iterm2 as my terminal emulator. I am having some trouble with some keybindings though. Particularly M-left arrow prints the character D, M-right arrow prints C, M-up arrow prints A, and M-down arrow prints B. I am using the xterm defaults for keys in iterm2 and have the left and right option keys bound to +Esc. This is particularly annoying in org-mode. Am I going to have to just rebind the keys in my .emacs? How would I go about doing that?

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