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  • how to raise warning if return value is disregarded - gcc or static code check?

    - by Drakosha
    I'd like to see all the places in my code (C++) which disregard return value of a function. How can I do it - with gcc or static code analysis tool? Bad code example: int f(int z) { return z + (z*2) + z/3 + z*z + 23; } int main() { int i = 7; f(i); ///// <<----- here I disregard the return value return 1; } Update: it should work even if the function and its use are in different files free static check tool

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  • operator overloading and inheritance

    - by user168715
    I was given the following code: class FibHeapNode { //... // These all have trivial implementation virtual void operator =(FibHeapNode& RHS); virtual int operator ==(FibHeapNode& RHS); virtual int operator <(FibHeapNode& RHS); }; class Event : public FibHeapNode { // These have nontrivial implementation virtual void operator=(FibHeapNode& RHS); virtual int operator==(FibHeapNode& RHS); virtual int operator<(FibHeapNode& RHS); }; class FibHeap { //... int DecreaseKey(FibHeapNode *theNode, FibHeapNode& NewKey) { FibHeapNode *theParent; // Some code if (theParent != NULL && *theNode < *theParent) { //... } //... return 1; } }; Much of FibHeap's implementation is similar: FibHeapNode pointers are dereferenced and then compared. Why does this code work? (or is it buggy?) I would think that the virtuals here would have no effect: since *theNode and *theParent aren't pointer or reference types, no dynamic dispatch occurs and FibHeapNode::operator< gets called no matter what's written in Event.

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  • How to make MySQL utilize available system resources, or find "the real problem"?

    - by anonymous coward
    This is a MySQL 5.0.26 server, running on SuSE Enterprise 10. This may be a Serverfault question. The web user interface that uses these particular queries (below) is showing sometimes 30+, even up to 120+ seconds at the worst, to generate the pages involved. On development, when the queries are run alone, they take up to 20 seconds on the first run (with no query cache enabled) but anywhere from 2 to 7 seconds after that - I assume because the tables and indexes involved have been placed into ram. From what I can tell, the longest load times are caused by Read/Update Locking. These are MyISAM tables. So it looks like a long update comes in, followed by a couple 7 second queries, and they're just adding up. And I'm fine with that explanation. What I'm not fine with is that MySQL doesn't appear to be utilizing the hardware it's on, and while the bottleneck seems to be the database, I can't understand why. I would say "throw more hardware at it", but we did and it doesn't appear to have changed the situation. Viewing a 'top' during the slowest times never shows much cpu or memory utilization by mysqld, as if the server is having no trouble at all - but then, why are the queries taking so long? How can I make MySQL use the crap out of this hardware, or find out what I'm doing wrong? Extra Details: On the "Memory Health" tab in the MySQL Administrator (for Windows), the Key Buffer is less than 1/8th used - so all the indexes should be in RAM. I can provide a screen shot of any graphs that might help. So desperate to fix this issue. Suffice it to say, there is legacy code "generating" these queries, and they're pretty much stuck the way they are. I have tried every combination of Indexes on the tables involved, but any suggestions are welcome. Here's the current Create Table statement from development (the 'experimental' key I have added, seems to help a little, for the example query only): CREATE TABLE `registration_task` ( `id` varchar(36) NOT NULL default '', `date_entered` datetime NOT NULL default '0000-00-00 00:00:00', `date_modified` datetime NOT NULL default '0000-00-00 00:00:00', `assigned_user_id` varchar(36) default NULL, `modified_user_id` varchar(36) default NULL, `created_by` varchar(36) default NULL, `name` varchar(80) NOT NULL default '', `status` varchar(255) default NULL, `date_due` date default NULL, `time_due` time default NULL, `date_start` date default NULL, `time_start` time default NULL, `parent_id` varchar(36) NOT NULL default '', `priority` varchar(255) NOT NULL default '9', `description` text, `order_number` int(11) default '1', `task_number` int(11) default NULL, `depends_on_id` varchar(36) default NULL, `milestone_flag` varchar(255) default NULL, `estimated_effort` int(11) default NULL, `actual_effort` int(11) default NULL, `utilization` int(11) default '100', `percent_complete` int(11) default '0', `deleted` tinyint(1) NOT NULL default '0', `wf_task_id` varchar(36) default '0', `reg_field` varchar(8) default '', `date_offset` int(11) default '0', `date_source` varchar(10) default '', `date_completed` date default '0000-00-00', `completed_id` varchar(36) default NULL, `original_name` varchar(80) default NULL, PRIMARY KEY (`id`), KEY `idx_reg_task_p` (`deleted`,`parent_id`), KEY `By_Assignee` (`assigned_user_id`,`deleted`), KEY `status_assignee` (`status`,`deleted`), KEY `experimental` (`deleted`,`status`,`assigned_user_id`,`parent_id`,`date_due`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 And one of the ridiculous queries in question: SELECT users.user_name assigned_user_name, registration.FIELD001 parent_name, registration_task.status status, registration_task.date_modified date_modified, registration_task.date_due date_due, registration.FIELD240 assigned_wf, if(LENGTH(registration_task.description)>0,1,0) has_description, registration_task.* FROM registration_task LEFT JOIN users ON registration_task.assigned_user_id=users.id LEFT JOIN registration ON registration_task.parent_id=registration.id where (registration_task.status != 'Completed' AND registration.FIELD001 LIKE '%' AND registration_task.name LIKE '%' AND registration.FIELD060 LIKE 'GN001472%') AND registration_task.deleted=0 ORDER BY date_due asc LIMIT 0,20; my.cnf - '[mysqld]' section. [mysqld] port = 3306 socket = /var/lib/mysql/mysql.sock skip-locking key_buffer = 384M max_allowed_packet = 100M table_cache = 2048 sort_buffer_size = 2M net_buffer_length = 100M read_buffer_size = 2M read_rnd_buffer_size = 160M myisam_sort_buffer_size = 128M query_cache_size = 16M query_cache_limit = 1M EXPLAIN above query, without additional index: +----+-------------+-------------------+--------+--------------------------------+----------------+---------+------------------------------------------------+---------+-----------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------------------+--------+--------------------------------+----------------+---------+------------------------------------------------+---------+-----------------------------+ | 1 | SIMPLE | registration_task | ref | idx_reg_task_p,status_assignee | idx_reg_task_p | 1 | const | 1067354 | Using where; Using filesort | | 1 | SIMPLE | registration | eq_ref | PRIMARY,gbl | PRIMARY | 8 | sugarcrm401.registration_task.parent_id | 1 | Using where | | 1 | SIMPLE | users | ref | PRIMARY | PRIMARY | 38 | sugarcrm401.registration_task.assigned_user_id | 1 | | +----+-------------+-------------------+--------+--------------------------------+----------------+---------+------------------------------------------------+---------+-----------------------------+ EXPLAIN above query, with 'experimental' index: +----+-------------+-------------------+--------+-----------------------------------------------------------+------------------+---------+------------------------------------------------+--------+-----------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------------------+--------+-----------------------------------------------------------+------------------+---------+------------------------------------------------+--------+-----------------------------+ | 1 | SIMPLE | registration_task | range | idx_reg_task_p,status_assignee,NewIndex1,tcg_experimental | tcg_experimental | 259 | NULL | 103345 | Using where; Using filesort | | 1 | SIMPLE | registration | eq_ref | PRIMARY,gbl | PRIMARY | 8 | sugarcrm401.registration_task.parent_id | 1 | Using where | | 1 | SIMPLE | users | ref | PRIMARY | PRIMARY | 38 | sugarcrm401.registration_task.assigned_user_id | 1 | | +----+-------------+-------------------+--------+-----------------------------------------------------------+------------------+---------+------------------------------------------------+--------+-----------------------------+

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  • Why doesn't g++ pay attention to __attribute__((pure)) for virtual functions?

    - by jchl
    According to the GCC documentation, __attribute__((pure)) tells the compiler that a function has no side-effects, and so it can be subject to common subexpression elimination. This attribute appears to work for non-virtual functions, but not for virtual functions. For example, consider the following code: extern void f( int ); class C { public: int a1(); int a2() __attribute__((pure)); virtual int b1(); virtual int b2() __attribute__((pure)); }; void test_a1( C *c ) { if( c->a1() ) { f( c->a1() ); } } void test_a2( C *c ) { if( c->a2() ) { f( c->a2() ); } } void test_b1( C *c ) { if( c->b1() ) { f( c->b1() ); } } void test_b2( C *c ) { if( c->b2() ) { f( c->b2() ); } } When compiled with optimization enabled (either -O2 or -Os), test_a2() only calls C::a2() once, but test_b2() calls b2() twice. Is there a reason for this? Is it because, even though the implementation in class C is pure, g++ can't assume that the implementation in every subclass will also be pure? If so, is there a way to tell g++ that this virtual function and every subclass's implementation will be pure?

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  • How do I tell if the master volume is muted?

    - by John_Sheares
    I am using the following to mute/unmute the master audio on my computer. Now, I am looking for a way to determine the mute state. Is there a just as easy way to do this in C#? private const int APPCOMMAND_VOLUME_MUTE = 0x80000; private const int WM_APPCOMMAND = 0x319; [DllImport("user32.dll")] public static extern IntPtr SendMessageW(IntPtr hWnd, int Msg, IntPtr wParam, IntPtr lParam);

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  • Issues with dynamically allocating a string array

    - by Jason Block
    Brand new to C. I am trying to dynamically allocate the array frags2 of size numberOfFrags and copy over the contents of the original array to it. I have tried numerous approaches and searching and do not understand what is going wrong here. Sizeof on the new array returns 0 instead of what I thought I malloc'd. Any help would be much appreciated! int main(int argc, const char* argv[]) { char* frags[MAX_FRAG_COUNT]; FILE* fp = fopen(argv[1], "r"); int numberOfFrags = ReadAllFragments(fp, frags, MAX_FRAG_COUNT); fclose(fp); char** frags2 = (char**)malloc(numberOfFrags * sizeof(char*)); for (int i = 0; i < numberOfFrags; i++) { frags2[i] = frags[i]; } qsort(frags2, sizeof(frags2) / sizeof(char *), sizeof(char*), cstring_cmp);

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  • C++ enum casting and templates

    - by JP
    I get the following error with VS2008: Conversion to enumeration type requires an explicit cast (static_cast, C-style cast or function-style cast) When casting a down casting a ClassA to ClassA_1 and ClassA_1 is a templated class that received an enum for parameter such as: ClassA { virtual ~ClassA(){}; } template <class Param1> ClassA_1 : public ClassA { public: //constructor ClassA_1(Param1 p1) { _p1 = p1; } Param1 _p1; } So I have a upcasted ClassA a = new ClassA_1<myenum>(); When I need to do this: ClassA_1<myenum> a1 = (ClassA_1<myenum> a); // This fails ... The only way it works is: ClassA_1<int> a1 = (ClassA_1<int> a); but this break my template as it must always deal with int... How to properly cast a enum that is now a int, back into the enum?

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  • How can I convert a byte array into a double and back?

    - by user350005
    For converting a byte array to a double I found this: //convert 8 byte array to double int start=0;//??? int i = 0; int len = 8; int cnt = 0; byte[] tmp = new byte[len]; for (i = start; i < (start + len); i++) { tmp[cnt] = arr[i]; //System.out.println(java.lang.Byte.toString(arr[i]) + " " + i); cnt++; } long accum = 0; i = 0; for ( int shiftBy = 0; shiftBy < 64; shiftBy += 8 ) { accum |= ( (long)( tmp[i] & 0xff ) ) << shiftBy; i++; } return Double.longBitsToDouble(accum); But I could not find anything which would convert a double into a byte array.

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  • Problem with default member functions of class in C++ (constructor, destructor, operator=, copy cons

    - by Narek
    We know that compiler generates some member functions for user-defined class if that member functions are not defined but used, isn't it. So I have this kind of code: class AA { }; void main() { AA a; AA b(a); a = b; } This code works fine. I mean no compiler error. But the following code.... class AA { int member1; int member2; }; But this code gives an run time error, because variable "a" is used without being iniltialized!!! So my question is this: when we instantiate an int, it has a value. So why the default constructer doesn't work and by using those two int numbers initializes variable "a"??

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  • 2 dimensional arrays passed to a function in c++

    - by John Marcus
    I'm working on doing calculations in a two dimensional array but keep getting a nasty error. i call the function by : if(checkArray(array)) and try to pass it in like this: bool checkArray(double array[][10]) //or double *array[][10] to no avail the error is error: cannot convert ‘double ()[(((unsigned int)(((int)n) + -0x00000000000000001)) + 1)]’ to ‘double’ for argument ‘1’ to ‘bool checkArray(double*)’ code snippet //array declaration int n = 10; double array[n][n]; //function call to pass in array while(f != 25) { cout<<endl; cout<<endl; if(checkArray(array)) //this is the line of the error { cout<<"EXIT EXIT EXIT"<<endl; } f++; } //function declaration bool checkArray(double *array)//, double newArray[][10]) { double length = sizeof(array); for(int i = 0; i < length; i++) for(int j = 0; j < length;j++) { double temp = array[i][j]; } }

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  • What is user gcc's purpose in requesting code possibly like this?

    - by James Morris
    In the question between syntax, are there any equal function the user gcc is requesting only what I can imagine to be the following code: #include <stdio.h> #include <string.h> /* estimated magic values */ #define MAXFUNCS 8 #define MAXFUNCLEN 3 int the_mainp_compare_func(char** mainp) { char mainp0[MAXFUNCS][MAXFUNCLEN] = { 0 }; char mainp1[MAXFUNCS][MAXFUNCLEN] = { 0 }; char* psrc, *pdst; int i = 0; int func = 0; psrc = mainp[0]; printf("scanning mainp[0] for functions...\n"); while(*psrc) { if (*psrc == '\0') break; else if (*psrc == ',') ++psrc; else { mainp0[func][0] = *psrc++; if (*psrc == ',') { mainp0[func][1] = '\0'; psrc++; } else if (*psrc !='\0') { mainp0[func][1] = *psrc++; mainp0[func][2] = '\0'; } printf("function: '%s'\n", mainp0[func]); } ++func; } printf("\nscanning mainp[1] for functions...\n"); psrc = mainp[1]; func = 0; while(*psrc) { if (*psrc == '\0') break; else if (*psrc == ',') ++psrc; else { mainp1[func][0] = *psrc++; if (*psrc == ',') { mainp1[func][1] = '\0'; psrc++; } else if (*psrc !='\0') { mainp1[func][1] = *psrc++; mainp1[func][2] = '\0'; } printf("function: '%s'\n", mainp1[func]); } ++func; } printf("\ncomparing functions in '%s' with those in '%s'\n", mainp[0], mainp[1] ); int func2; func = 0; while (*mainp0[func] != '\0') { func2 = 0; while(*mainp1[func2] != '\0') { printf("comparing %s with %s\n", mainp0[func], mainp1[func2]); if (strcmp(mainp0[func], mainp1[func2++]) == 0) return 1; /* not sure what to return here */ } ++func; } /* no matches == failure */ return -1; /* not sure what to return on failure */ } int main(int argc, char** argv) { char* mainp[] = { "P,-Q,Q,-R", "R,A,P,B,F" }; if (the_mainp_compare_func(mainp) == 1) printf("a match was found, but I don't know what to do with it!\n"); else printf("no match found, and I'm none the wiser!\n"); return 0; } My question is, what is it's purpose?

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  • Elegant solution to retrieve custom date and time?

    - by kefs
    I am currently using a date and time picker to retrieve a user-submitted date and time, and then I set a control's text to the date and time selected. I am using the following code: new DatePickerDialog(newlog3.this, d, calDT.get(Calendar.YEAR), calDT.get(Calendar.MONTH), calDT.get(Calendar.DAY_OF_MONTH)).show(); new TimePickerDialog(newlog3.this, t, calDT.get(Calendar.HOUR_OF_DAY), calDT.get(Calendar.MINUTE), true).show(); optCustom.setText(fmtDT.format(calDT.getTime())); Now, while the above code block does bring up the date and time widgets and sets the text, the code block is being executed in full before the user can select the date.. ie: It brings up the date box first, then the time box over that, and then updates the text, all without any user interaction. I would like the date widget to wait to execute the time selector until the date selection is done, and i would like the settext to execute only after the time widget is done. How is this possible? Or is there is a more elegant solution that is escaping me? Edit: This is the code for DatePickerDialog/TimePickerDialog which is located within the class: DatePickerDialog.OnDateSetListener d=new DatePickerDialog.OnDateSetListener() { public void onDateSet(DatePicker view, int year, int monthOfYear, int dayOfMonth) { calDT.set(Calendar.YEAR, year); calDT.set(Calendar.MONTH, monthOfYear); calDT.set(Calendar.DAY_OF_MONTH, dayOfMonth); //updateLabel(); } }; TimePickerDialog.OnTimeSetListener t=new TimePickerDialog.OnTimeSetListener() { public void onTimeSet(TimePicker view, int hourOfDay, int minute) { calDT.set(Calendar.HOUR_OF_DAY, hourOfDay); calDT.set(Calendar.MINUTE, minute); //updateLabel(); } }; Thanks in advance

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  • Regular Expression to parse SQL Structure

    - by user351429
    I am trying to parse the MySQL data types returned by "DESCRIBE [TABLE]". It returns strings like: int(11) float varchar(200) int(11) unsigned float(6,2) I've tried to do the job using regular expressions but it's not working. PHP CODE: $string = "int(11) numeric"; $regex = '/(\w+)\s*(\w+)/'; var_dump( preg_split($regex, $string) );

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  • Interview question : What is the fastest way to generate prime number recursively ?

    - by hilal
    Generation of prime number is simple but what is the fastest way to find it and generate( prime numbers) it recursively ? Here is my solution. However, it is not the best way. I think it is O(N*sqrt(N)). Please correct me, if I am wrong. public static boolean isPrime(int n) { if (n < 2) { return false; } else if (n % 2 == 0 & n != 2) { return false; } else { return isPrime(n, (int) Math.sqrt(n)); } } private static boolean isPrime(int n, int i) { if (i < 2) { return true; } else if (n % i == 0) { return false; } else { return isPrime(n, --i); } } public static void generatePrimes(int n){ if(n < 2) { return ; } else if(isPrime(n)) { System.out.println(n); } generatePrimes(--n); } public static void main(String[] args) { generatePrimes(200); }

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  • Are there drawbacks to altering MySQL table data types?

    - by Tower
    Hi, I'm wondering that how much worried I should be about data types. I can easily jump from TINYINT to SMALLINT and from SMALLINT to INT, but are there any drawbacks to this? Obviously situations like from text to int will have consequences, but I'm talking about situations like INT-BIGINT, TINYTEXT-TEXT, etc.

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  • How to reliably specialize template with intptr_t in 32 and 64 bit environments?

    - by vava
    I have a template I want to specialize with two int types, one of them plain old int and another one is intptr_t. On 64 bit platform they have different sizes and I can do that with ease but on 32 bit both types are the same and compiler throws an error about redefinition. What can I do to fix it except for disabling one of definitions off with preprocessor? Some code as an example: template<typename T> type * convert(); template<> type * convert<int>() { return getProperIntType(sizeof(int)); } template<> type * convert<intptr_t>() { return getProperIntType(sizeof(intptr_t)); } //this template can be specialized with non-integral types as well, // so I can't just use sizeof() as template parameter. template<> type * convert<void>() { return getProperVoidType(); }

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  • Finding the Largest and Smallest Integers In A Set- Basic

    - by Ka112324
    I'm kind of on the right track, however my output is not quite right. The program asks for the number of integers you have and then it asks for those numbers. For an example is says please enter the number of integers, you can put 3. And then you enter 3 numbers. I can't use arrays because I am a beginner student and we have not learned those yet. Using count is the only way that allows me to input integers. What do I need to add to my program? Again I am a general computer science student so I can't use anything advanced. I used include iostream, namespace int main and all that you just cant see it int data; int num; int count=0; int max=0; do { cout<<"Enter the number of intergers"<<endl; cin>>num; while (count<num) { cout<<"Please enter a number"<<endl; cin>>data; count++; if (data<min) { min=data; } if (data>max) { max=data; } } cout<<"Smallest integer:"<<min<<endl; cout<<"Largest integer:"<<max<<endl; cout<<"Would you like to continue?"<<endl; cin>>ans; } while ((ans=='y')||(ans=='Y')); return 0; }

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  • Using function arguments as local variables

    - by Rubys
    Something like this (yes, this doesn't deal with some edge cases - that's not the point): int CountDigits(int num) { int count = 1; while (num >= 10) { count++; num /= 10; } return count; } What's your opinion about this? That is, using function arguments as local variables. Both are placed on the stack, and pretty much identical performance wise, I'm wondering about the best-practices aspects of this. I feel like an idiot when I add an additional and quite redundant line to that function consisting of int numCopy = num, however it does bug me. What do you think? Should this be avoided?

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  • converting a UTC time to a local time zone in Java

    - by aloo
    I know this subject has been beaten to death but after searching for a few hours to this problem I had to ask. My Problem: do calculations on dates on a server based on the current time zone of a client app (iphone). The client app tells the server, in seconds, how far away its time zone is away from GMT. I would like to then use this information to do computation on dates in the server. The dates on the server are all stored as UTC time. So I would like to get the HOUR of a UTC Date object after it has been converted to this local time zone. My current attempt: int hours = (int) Math.floor(secondsFromGMT / (60.0 * 60.0)); int mins = (int) Math.floor((secondsFromGMT - (hours * 60.0 * 60.0)) / 60.0); String sign = hours > 0 ? "+" : "-"; Calendar now = Calendar.getInstance(); TimeZone t = TimeZone.getTimeZone("GMT" + sign + hours + ":" + mins); now.setTimeZone(t); now.setTime(someDateTimeObject); int hourOfDay = now.get(Calendar.HOUR_OF_DAY); The variables hour and mins represent the hour and mins the local time zone is away from GMT. After debugging this code - the variables hour, mins and sign are correct. The problem is hourOfDay does not return the correct hour - it is returning the hour as of UTC time and not local time. Ideas?

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  • Why is my custom view not appearing?

    - by user351469
    When I comment out setContentView(boardView); in my Game.java my custom view in BoardView works fine and displays everything nicely... but onSizeChanged never gets called in BoardView.java... so I can't read the device width and height at runtime. If I leave setContentView uncommented onSizeChanged works... but the screen is blank! I want to be able to read the screen width and height at runtime and set the sizes of my ImageViews at creation so they are the optimal size. public class Game extends Activity implements OnClickListener{ private BoardView boardView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); boardView = new BoardView(this); setContentView(boardView); // when this line disabled, it looks ok boardView.requestFocus(); } public class BoardView extends View { private final Game game; private float width; // width of one unit private float height; // height of one unit public BoardView(Context context){ super(context); this.game = (Game)context; setFocusable(true); setFocusableInTouchMode(true); LinearLayout maincontainer = new LinearLayout(game); maincontainer.setLayoutParams(new LinearLayout.LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT)); maincontainer.setGravity(Gravity.CENTER); maincontainer.setOrientation(LinearLayout.VERTICAL); maincontainer.setBackgroundColor(Color.BLACK); LinearLayout innercontainer = new LinearLayout(game); innercontainer.setLayoutParams(new LinearLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT)); innercontainer.setGravity(Gravity.CENTER); innercontainer.setOrientation(LinearLayout.HORIZONTAL); // declare a new table TableLayout layout = new TableLayout(game); layout.setLayoutParams(new TableLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT)); // build a grid of ImageViews in a TableLayout for (int f=1; f<=7; f++) { TableRow tr = new TableRow(game); for (int c=1; c<=7; c++) { ImageView b = new ImageView(game); b.setImageResource(R.drawable.neworb); b.setOnClickListener(game); tr.addView(b, 30,30); // I'd like to not use fixed values here } // for layout.addView(tr); } // for innercontainer.addView(layout); maincontainer.addView(innercontainer); game.setContentView(maincontainer); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh){ width = w/9f; height = width; super.onSizeChanged(w, h, oldw, oldh); } }

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  • Optimizing C++ Tree Generation

    - by cam
    Hi, I'm generating a Tic-Tac-Toe game tree (9 seconds after the first move), and I'm told it should take only a few milliseconds. So I'm trying to optimize it, I ran it through CodeAnalyst and these are the top 5 calls being made (I used bitsets to represent the Tic-Tac-Toe board): std::_Iterator_base::_Orphan_me std::bitset<9::test std::_Iterator_base::_Adopt std::bitset<9::reference::operator bool std::_Iterator_base::~_Iterator_base void BuildTreeToDepth(Node &nNode, const int& nextPlayer, int depth) { if (depth > 0) { //Calculate gameboard states int evalBoard = nNode.m_board.CalculateBoardState(); bool isFinished = nNode.m_board.isFinished(); if (isFinished || (nNode.m_board.isWinner() > 0)) { nNode.m_winCount = evalBoard; } else { Ticboard tBoard = nNode.m_board; do { int validMove = tBoard.FirstValidMove(); if (validMove != -1) { Node f; Ticboard tempBoard = nNode.m_board; tempBoard.Move(validMove, nextPlayer); tBoard.Move(validMove, nextPlayer); f.m_board = tempBoard; f.m_winCount = 0; f.m_Move = validMove; int currPlay = (nextPlayer == 1 ? 2 : 1); BuildTreeToDepth(f,currPlay, depth - 1); nNode.m_winCount += f.m_board.CalculateBoardState(); nNode.m_branches.push_back(f); } else { break; } }while(true); } } } Where should I be looking to optimize it? How should I optimize these 5 calls (I don't recognize them=.

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  • gcc -Wshadow is too strict?

    - by idimba
    In the following example: class A { int len(); void setLen(int len) { len_ = len; } // warning at this line int len_; }; gcc with -Wshadow issue a warning: main.cpp:4: warning: declaration of `len' shadows a member of `this' function len and integer len are of different type. Why the warning?

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  • Randomised objects are assigning themselves to more than one array location

    - by Thaddeus Aid
    this.size = 9; this.populationSize = 10; Random rand = new Random(); Integer[][] easy1 = new Integer[size][size]; easy1 = this.initializeEasy1(easy1); this.sudokuArray = new Sudoku[this.populationSize]; for (int i = 0; i < this.sudokuArray.length; i++){ long seed = rand.nextLong(); System.out.println("" + seed); this.sudokuArray[i] = new Sudoku(easy1, this.size, seed); } I am building an evolutionary sudoku solver and I am having a problem where the last Sudoku object is overwriting all the other objects in the array. Where in the code did I mess up? /edit here is the constructor of the class public Sudoku(Integer[][] givensGrid, int s, long seed){ this.size = s; this.givens = givensGrid; this.grid = this.givens.clone(); Random rand = new Random(seed); System.out.println("Random " + rand.nextInt()); // step though each row of the grid for (int i = 0; i < size; i++){ ArrayList<Integer> numbers = new ArrayList<Integer>(); numbers = this.makeNumbers(numbers); // step through each column to find the givens and remove from numbers for (int j = 0; j < size; j++){ if (this.grid[i][j] != 0){ numbers.remove(this.grid[i][j]); } } // go back through the row and assign the numbers randomly for (int j = 0; j < size; j++){ if (this.grid[i][j] == 0){ int r = rand.nextInt(numbers.size()); this.grid[i][j] = numbers.get(r); numbers.remove(r); } } } System.out.println("============="); System.out.println(this.toString()); }

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