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  • select tag sits one pixel lower in Firefox than it does in Chrome

    - by sepoto
    #allday { width: 180px; height: 20px; margin-top: 2px !important; margin-right: 0px; padding: 0px; -webkit-appearance: menulist; box-sizing: border-box; -webkit-box-align: center; border: 1px solid; border-image: initial; white-space: pre; -webkit-rtl-ordering: logical; color: black; background-color: white; cursor: default; } I inspected the element in both browsers but I'm not really seeing where the discrepancy is. Has anyone been through this before with the select tag?

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  • How do I get FEATURE_LEVEL_9_3 to work with shaders in Direct3D11?

    - by Dominic
    Currently I'm going through some tutorials and learning DX11 on a DX10 machine (though I just ordered a new DX11 compatible computer) by means of setting the D3D_FEATURE_LEVEL_ setting to 10_0 and switching the vertex and pixel shader versions in D3DX11CompileFromFile to "vs_4_0" and "ps_4_0" respectively. This works fine as I'm not using any DX11-only features yet. I'd like to make it compatible with DX9.0c, which naively I thought I could do by changing the feature level setting to 9_3 or something and taking the vertex/pixel shader versions down to 3 or 2. However, no matter what I change the vertex/pixel shader versions to, it always fails when I try to call D3DX11CompileFromFile to compile the vertex/pixel shader files when I have D3D_FEATURE_LEVEL_9_3 enabled. Maybe this is due to the the vertex/pixel shader files themselves being incompatible for the lower vertex/pixel shader versions, but I'm not expert enough to say. My shader files are listed below: Vertex shader: cbuffer MatrixBuffer { matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; PixelInputType LightVertexShader(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Calculate the normal vector against the world matrix only. output.normal = mul(input.normal, (float3x3)worldMatrix); // Normalize the normal vector. output.normal = normalize(output.normal); return output; } Pixel Shader: Texture2D shaderTexture; SamplerState SampleType; cbuffer LightBuffer { float4 ambientColor; float4 diffuseColor; float3 lightDirection; float padding; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; float4 LightPixelShader(PixelInputType input) : SV_TARGET { float4 textureColor; float3 lightDir; float lightIntensity; float4 color; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor = shaderTexture.Sample(SampleType, input.tex); // Set the default output color to the ambient light value for all pixels. color = ambientColor; // Invert the light direction for calculations. lightDir = -lightDirection; // Calculate the amount of light on this pixel. lightIntensity = saturate(dot(input.normal, lightDir)); if(lightIntensity > 0.0f) { // Determine the final diffuse color based on the diffuse color and the amount of light intensity. color += (diffuseColor * lightIntensity); } // Saturate the final light color. color = saturate(color); // Multiply the texture pixel and the final diffuse color to get the final pixel color result. color = color * textureColor; return color; }

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  • Getting FEATURE_LEVEL_9_3 to work in DX11

    - by Dominic
    Currently I'm going through some tutorials and learning DX11 on a DX10 machine (though I just ordered a new DX11 compatible computer) by means of setting the D3D_FEATURE_LEVEL_ setting to 10_0 and switching the vertex and pixel shader versions in D3DX11CompileFromFile to "vs_4_0" and "ps_4_0" respectively. This works fine as I'm not using any DX11-only features yet. I'd like to make it compatible with DX9.0c, which naively I thought I could do by changing the feature level setting to 9_3 or something and taking the vertex/pixel shader versions down to 3 or 2. However, no matter what I change the vertex/pixel shader versions to, it always fails when I try to call D3DX11CompileFromFile to compile the vertex/pixel shader files when I have D3D_FEATURE_LEVEL_9_3 enabled. Maybe this is due to the the vertex/pixel shader files themselves being incompatible for the lower vertex/pixel shader versions, but I'm not expert enough to say. My shader files are listed below: Vertex shader: cbuffer MatrixBuffer { matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; PixelInputType LightVertexShader(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Calculate the normal vector against the world matrix only. output.normal = mul(input.normal, (float3x3)worldMatrix); // Normalize the normal vector. output.normal = normalize(output.normal); return output; } Pixel Shader: Texture2D shaderTexture; SamplerState SampleType; cbuffer LightBuffer { float4 ambientColor; float4 diffuseColor; float3 lightDirection; float padding; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; float4 LightPixelShader(PixelInputType input) : SV_TARGET { float4 textureColor; float3 lightDir; float lightIntensity; float4 color; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor = shaderTexture.Sample(SampleType, input.tex); // Set the default output color to the ambient light value for all pixels. color = ambientColor; // Invert the light direction for calculations. lightDir = -lightDirection; // Calculate the amount of light on this pixel. lightIntensity = saturate(dot(input.normal, lightDir)); if(lightIntensity > 0.0f) { // Determine the final diffuse color based on the diffuse color and the amount of light intensity. color += (diffuseColor * lightIntensity); } // Saturate the final light color. color = saturate(color); // Multiply the texture pixel and the final diffuse color to get the final pixel color result. color = color * textureColor; return color; }

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  • convert pixels into image

    - by Zeta Op
    what i am trying to do is to convert a pixel from a video cam, into an image to expalin it better imagine a 3d model so.. the pixels would be each polying, and i want to do is to conver each polyigon into an image. what i have so far is this ** import processing.video.*; PImage hoja; Capture cam; boolean uno, dos, tres, cuatro; import ddf.minim.*; Minim minim; AudioPlayer audio; float set; void setup() { //audio minim = new Minim(this); // audio = minim.loadFile("audio"); // audio.loop(); // uno=false; dos=false; tres=false; cuatro=true; size(640, 480); hoja=loadImage("hoja.gif"); cam = new Capture(this, width, height); cam.start(); } void draw() { if (cam.available() == true) { cam.read(); if (uno==true) { filtroUno(); image(cam, 0, 0, 640, 480); } if (dos==true) { filtroDos(); } if(tres==true){ filtroTres(); } if(cuatro==true){ filtroCuatro(); image(cam, set, 0,640,480); } } // The following does the same, and is faster when just drawing the image // without any additional resizing, transformations, or tint. //set(0, 0, cam); } void filtroUno() { cam.loadPixels(); hoja.loadPixels(); for (int i=0;i<cam.pixels.length;i++) { if (brightness(cam.pixels[i])>110) { cam.pixels[i]=color(0, 255, 255); } else { cam.pixels[i]=color(255, 0, 0); } } for (int i=0;i<cam.width;i+=10) { for (int j=0;j<cam.height;j+=10) { int loc=i+(j*cam.width); if (cam.pixels[loc]==color(255, 0, 0)) { for (int x=i;x<i+10;x++) { for (int y=j;y<j+10;y++) { // println("bla"); int locDos=i+(j*cam.width); cam.pixels[locDos]=hoja.get(x, y); } } } } } cam.updatePixels(); } ** the broblem is that each pixel is creating me a matrix, so.. is not recreating what id that to do. i had the method filtroUno but it wasn't showing ok.. and was the result void filtroUno() { cam.loadPixels(); hoja.loadPixels(); for (int i=0;i<cam.pixels.length;i++) { if (brightness(cam.pixels[i])>110) { cam.pixels[i]=color(0, 255, 255); } else { cam.pixels[i]=color(255, 0, 0); } } for (int i=0;i<cam.width;i+=10) { for (int j=0;j<cam.height;j+=10) { int loc=i+j*hoja.width*10; if (cam.pixels[loc]==color(255, 0, 0)) { for (int x=i;x<i+10;x++) { for (int y=j;y<j+10;y++) { // println("bla"); int locDos=x+y*hoja.height*10; cam.pixels[locDos]=hoja.get(x, y); } } } } } cam.updatePixels(); } i hope you can help me thanks note: each red pixel should be the gif image the imge size is 10x10

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  • Hadoop WordCount example stuck at map 100% reduce 0%

    - by Abhinav Sharma
    [hadoop-1.0.2] ? hadoop jar hadoop-examples-1.0.2.jar wordcount /user/abhinav/input /user/abhinav/output Warning: $HADOOP_HOME is deprecated. ****hdfs://localhost:54310/user/abhinav/input 12/04/15 15:52:31 INFO input.FileInputFormat: Total input paths to process : 1 12/04/15 15:52:31 WARN util.NativeCodeLoader: Unable to load native-hadoop library for your platform... using builtin-java classes where applicable 12/04/15 15:52:31 WARN snappy.LoadSnappy: Snappy native library not loaded 12/04/15 15:52:31 INFO mapred.JobClient: Running job: job_201204151241_0010 12/04/15 15:52:32 INFO mapred.JobClient: map 0% reduce 0% 12/04/15 15:52:46 INFO mapred.JobClient: map 100% reduce 0% I've set up hadoop on a single node using this guide (http://www.michael-noll.com/tutorials/running-hadoop-on-ubuntu-linux-single-node-cluster/#run-the-mapreduce-job) and I'm trying to run a provided example but I'm getting stuck at map 100% reduce 0%. What could be causing this?

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  • SQL Server: Database stuck in "Restoring" state

    - by Ian Boyd
    i backed up a data: BACKUP DATABASE MyDatabase TO DISK = 'MyDatabase.bak' WITH INIT --overwrite existing And then tried to restore it: RESTORE DATABASE MyDatabase FROM DISK = 'MyDatabase.bak' WITH REPLACE --force restore over specified database And now the database is stuck in the restoring state. Some people have theorized that it's because there was no log file in the backup, and it needed to be rolled forward using: RESTORE DATABASE MyDatabase WITH RECOVERY Except that, of course, fails: Msg 4333, Level 16, State 1, Line 1 The database cannot be recovered because the log was not restored. Msg 3013, Level 16, State 1, Line 1 RESTORE DATABASE is terminating abnormally. And exactly what you want in a catastrophic situation is a restore that won't work. The backup contains both a data and log file: RESTORE FILELISTONLY FROM DISK = 'MyDatabase.bak' Logical Name PhysicalName ============= =============== MyDatabase C:\Program Files\Microsoft SQL Server\MSSQL.1\MSSQL\DATA\MyDatabase.mdf MyDatabase_log C:\Program Files\Microsoft SQL Server\MSSQL.1\MSSQL\DATA\MyDatabase_log.LDF

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  • Why is Visual Studio 2008 stuck in debug mode when compiling

    - by Mark
    I have a .NET project that for some reason gets stuck in debug mode. I've changed the compile mode from debug to release in the toolbar, but my project ends up in the debug directory anyway. Seems like VS is not updating the SLN file or something. Please help! The reason I am asking about this is because it seems that there are weak references "ENCList" clogging up memory when my program runs, and they seem to be created when .NET apps are compiled in debug (or so says other sources I've found online). -Mark

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  • Websphere MQ using JMS, closed connections stuck on the MQ

    - by Ahmad
    I have a simple JMS application deployed on OC4J under AIX server, in my application I'm listening to some queues and sending to other queues on a Websphere MQ deployed under AS400 server. The problem is that my connections to these queues are terminated/closed when it stays idle for some time with the error MQJMS1016 (this is not the problem), and when that happens I attempt to recover the connection and it works, however, the old connection is stuck at the MQ and would not terminate until it is terminated manually. The recovery code goes as follows: public void recover() { cleanup(); init(); } public void cleanup(){ if (session != null) { try { session .close(); } catch (JMSException e) { } } if (connection != null) { try { connection.close(); } catch (JMSException e) { } } } public void init(){ // typical initialization of the connection, session and queue... }

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  • What file format can represent an uncompressed raster image at 48 or 64 bits per pixel?

    - by finnw
    I am creating screenshots under Windows and using the LockBits function from GDI+ to extract the pixel data, which will then be written to a file. To maximise performance I am also: Using the same PixelFormat as the source bitmap, to avoid format conversion Using the ImageLockModeUserInputBuf flag to extract the pixel data into a pre-allocated buffer This pre-allocated buffer (pointed to by BitmapData::Scan0) is part of a memory-mapped file (to avoid copying the pixel data again.) I will also be writing the code that reads the file, so I can use (or invent) any format I wish. However I would prefer to use a well-known format that existing programs (ideally web browsers) are able to read, because that means I can visually confirm that the images are correct before writing the code for the other program (that reads the image.) I have implemented this successfully for the PixelFormat32bppRGB format, which matches the format of a 32bpp BMP file, so if I extract the pixel data directly into the memory-mapped BMP file and prefix it with a BMP header I get a valid BMP image file that can be opened in Paint and most browsers. Unfortunately one of the machines I am testing on returns pixels in PixelFormat64bppPARGB format (presumably this is influenced by the video adapter driver) and there is no corresponding BMP pixel format for this. Converting to a 16, 24 or 32bpp BMP format slows the program down considerably (as well as being lossy) so I am looking for a file format that can use this pixel format without conversion, so I can extract directly into the memory-mapped file as I have done with the 32bpp format. What raster image file formats support 48bpp and/or 64bpp?

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  • Program occasionally stuck when writing to ldap

    - by djerry
    hey guys, I have 2 databases for my program : mysql and ldap. All transactions happen to mysql, but i need ldap to connect to ip-phones. There's an option to synchronise the ldap database. So when the ldap is brand new, and mysql contains like 200+ records, it may want to update. But when inserting all those entries, it "freezes". It never happens at the same record, it's very random. Sometimes after 70 records, sometimes at 200 the program quits inserting, and gets stuck. This is very annoying. My best guess is that ldap can't handle that much inserts in a short time. Code isn't the problem, as it is a random problem. Does this seem familiar to somebody or is it just me? Thanks in advance.

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  • Blackberry: Simulator stuck up launching through JDE 5.x

    - by user187532
    Hi, When i try to build my project in Blackberry JDE 5.0.0.25. It built successfully. And then when i click on Debug menu "Go" button, simulator is launching and stuck up lanching itself forever, does't come up the simulator screen normally and visible with apps showing. When i built the same project in Blackberry JDE 4.7, it built successfully and then click on "Go", launched the simulator normally and showed the app to play with it. Could someone guide me what should be problem? Do i need to set any settings specific to BB JDE 5.x? I have just the basic hello world empty screen in my project, so don't provide any code here. Thanks.

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  • Magento Installation stuck at configuration

    - by itsandy
    Hi Everyone, I am not sure what is going wrong when I am trying to install magento to my local ubuntu machine. I did all the steps mentionsed in the magento wiki. Everything goes well until I reach the point where I am here which is the magento config page. When I try and continue after entering the necessary details like host, database name and user name and submit it comes back to the same page. I checked for everything like db in my phomyadmin panel and it still gets stuck there. What is the possible reason for that. Thanks

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  • [Simple] Beginner AJAX script not working, stuck on opening XMLHttpRequest

    - by Julian H. Lam
    Hopefully, this question isn't too juvenile to ask - but here goes: I'm trying to learn AJAX, and I'm stuck on a simple content-fetch. Here is my code: request = getHTTPObject(); function useHttpResponse() { if (request.readyState == 4) { document.getElementById("p").innerHTML = request.responseText; } } function update_p() { request.open("GET",content.html,true); request.onreadystatechange = useHttpResponse; } getHTTPObject is correctly defined, and returns a proper XMLHttpObject. As you probably guessed from the excerpt, the element I am trying to update is id'd "p". It calls the script correctly when a button is clicked, no problem there. The script seems to stop at line 8, at request.open. There's no error, and the script silently ignores anything afterward. I don't think I've missed anything, but of course, I probably did. Where did I go wrong? Thanks!

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  • Magento connect stuck while installing

    - by itsandy
    Hi Everyone, I am facing this problem while installing extensions, themes basically anything from magento connect. When I enter the extension key and click install It just gets stuck and even when it says done and I try and go back on admin page it says "There are PEAR processes running. If you will close the window or navigate away from the page, installation will be interrupted. " Has anyone faced this problem. I am working on ubuntu 9.1 and having magento 1.4. Any help would be highly appreciated. Cheers

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  • messages stuck permanently in session

    - by Tim Whitlock
    I am getting Drupal messages stuck permanently in session, so that after being displayed they are not cleared. The unsetting code in function drupal_get_messages in bootstrap.inc is firing - It's as if the session is sleeping (i.e. serializing to disk) before the messages array is cleared. Have you witnessed such a thing? UPDATE The call that commits the session starts from drupal_page_footer at the bottom of index.php - for some reason this is executing twice per request! once with the emptied messages and then again with the messages back in the array.

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  • Avoid stuck calling callback

    - by andlomba
    Hello all, This is a question about generic c++ event driven applications design. Lets assume that we have two threads, a "Dispatcher" (or "Engine"...) and a "Listener" (or "Client"...). Let's assume that I write the Dispatcher code, and release it as a library. I also write the Listener interface, of course. When the Dispatcher executes (after Listener registration) listenerInstance.onSomeEvent(); the event handling code will actually be executed by the Dispatcher thread, so if the person that implements the Listener writes something like void Listener::onSomeEvent() { while(true) ; } The Dispatcher will stuck forever. Is there a "plain old c++" (I mean no boost or libsigc++) way to "decouple" the two classes, so I can be sure that my Dispatcher will work fine whatever the Listeners does in the callbacks? bye and thanks in advance, Andrea

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  • finditem() doesn't find menu, stuck with NullPointerException

    - by fdansv
    I'm stuck while changing some properties on my options menu at onCreateOptionsMenu(). It seems like findItem() returns null, even though I'm pretty sure that the reference to the menu item is correct. My code looks as follows: @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_profile, menu); MenuItem leftie = menu.findItem(R.id.menu_profile); leftie.setIcon(R.drawable.ic_menu_mapmode); leftie.setTitle(R.string.back_map); leftie.setIntent(authIntent); return true; } I really don't know what can be wrong there. Thanks in advance :) EDIT: I forgot to include the actual problem.

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  • WebLogic stuck thread protection

    - by doublep
    By default WebLogic kills stuck threads after 15 min (600 s), this is controlled by StuckThreadMaxTime parameter. However, I cannot find more details on how exactly "stuckness" is defined. Specifically: What is the point at which 15 min countdown begins. Request processing start? Last wait()-like method? Something else? Does this apply only to request-processing threads or to all threads? I.e. can a request-processing thread "escape" this protection by spawning a worker thread for a long task? Especially, can it delegate response writing to such a worker without 15 min countdown? My usecase is download of huge files through a permission system. Since a user needs to be authenticated and have permissions to view a file, I cannot (or at least don't know how) leave this to a simple HTTP server, e.g. Apache. And because files can be huge, download could (at least in theory) take more than 15 minutes.

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  • Windows Azure WebRole stuck in a deployment loop

    - by Rob G
    I've been struggling with this one for a couple of days now. My current Windows Azure WebRole is stuck in a loop where the status keeps changing between Initializing, Busy, Stopping and Stopped. It never goes live, and I can can never see the website as a result. The WebRole is an "out of the box" MVC 2 application with Copy Local set to true on the Mvc dll and I haven't even tried hooking up a storage or WorkerRole yet, and there is nothing really happening inside the Start method that I can see would crash. I've really tried going back to basics to ensure nothing can complicate the process and the website launches without a problem on the Dev Fabric and yes it looks just like the standard "Home", "About" MVC app - just can't get it running in the cloud! Funny thing is, a few days ago, this exact package worked on the staging area in the cloud, and I could even see it in the browser - but could never get it swapped over to production, so I deleted everything and started from scratch, and now I can't even get it running on staging... Does anyone have any ideas on what I could do to diagnose this problem myself because since logging this problem on the forums 2 days ago, there has been no improvement or feedback. Any help appreciated, Regards, Rob G

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  • Website (jQuery) consistently crashes Internet Explorer (REALLY STUCK!)

    - by Bradley Bell
    Hey Guys. I posted this question yesterday, but haven't had a response. Basically, I'm totally stuck and clueless over crashing in Internet Explorer. The website now works fine in all browsers except internet explorer. The website is heavily reliant on jQuery and as far as I'm aware, I cant spot anything wrong with the script. Internet Explorer displays no errors and I don't know what I can possibly change. It displays fine, which would suggest that its nothing up with the CSS or HTML? I'm fairly sure it has to be the script, because it only crashes when you hover over one of the mouseover links. I'm already over the deadline and time is ticking! Its driving me crazy. I've uploaded it onto a test directory here: www.openyourheart.org.uk/test/index.html (I'll add the script/css links below as a comment, It wont let me post more than one here!) I would reaaly, really appreciate any help on this. I can also send the website compressed and post scripts here if required/preferred. Thanks in advance, Bradley

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  • Beginner python - stuck in a loop

    - by Jeremy
    I have two begininer programs, both using the 'while' function, one works correctly, and the other gets me stuck in a loop. The first program is this; num=54 bob = True print('The guess a number Game!') while bob == True: guess = int(input('What is your guess? ')) if guess==num: print('wow! You\'re awesome!') print('but don\'t worry, you still suck') bob = False elif guess>num: print('try a lower number') else: print('close, but too low') print('game over')`` and it gives the predictable output of; The guess a number Game! What is your guess? 12 close, but too low What is your guess? 56 try a lower number What is your guess? 54 wow! You're awesome! but don't worry, you still suck game over However, I also have this program, which doesn't work; #define vars a = int(input('Please insert a number: ')) b = int(input('Please insert a second number: ')) #try a function def func_tim(a,b): bob = True while bob == True: if a == b: print('nice and equal') bob = False elif b > a: print('b is picking on a!') else: print('a is picking on b!') #call a function func_tim(a,b) Which outputs; Please insert a number: 12 Please insert a second number: 14 b is picking on a! b is picking on a! b is picking on a! ...(repeat in a loop).... Can someone please let me know why these programs are different? Thank you!

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  • why am I stuck on "Initiating update" when deploying to google

    - by michelle
    I've have not had any trouble deploying through eclipse until now. I'm guessing it might have to do with all the stuff I've added today a folder of .pdf and .tex files (in war/web-inf directory) a bit of JDO stuff and a servlet that reads the files in the directory and indexes them into the JDO Is there any way to find out what exactly is the problem? I currently get stuck at "Initiating update" and the stack trace say "ConnectionReset" Any helkp of imput will be appreciated, I really need to deploy this today, thanks! here's the deploy trace: Unable to update: java.net.SocketException: Connection reset at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at sun.net.www.protocol.http.HttpURLConnection.getChainedException(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at java.net.HttpURLConnection.getResponseCode(Unknown Source) at com.google.appengine.tools.admin.ServerConnection.getAuthCookie(ServerConnection.java:315) at com.google.appengine.tools.admin.ServerConnection.authenticate(ServerConnection.java:219) at com.google.appengine.tools.admin.ServerConnection.send(ServerConnection.java:145) at com.google.appengine.tools.admin.ServerConnection.post(ServerConnection.java:81) at com.google.appengine.tools.admin.AppVersionUpload.send(AppVersionUpload.java:427) at com.google.appengine.tools.admin.AppVersionUpload.beginTransaction(AppVersionUpload.java:241) at com.google.appengine.tools.admin.AppVersionUpload.doUpload(AppVersionUpload.java:98) at com.google.appengine.tools.admin.AppAdminImpl.update(AppAdminImpl.java:56) at com.google.appengine.eclipse.core.proxy.AppEngineBridgeImpl.deploy(AppEngineBridgeImpl.java:271) at com.google.appengine.eclipse.core.deploy.DeployProjectJob.runInWorkspace(DeployProjectJob.java:148) at org.eclipse.core.internal.resources.InternalWorkspaceJob.run(InternalWorkspaceJob.java:38) at org.eclipse.core.internal.jobs.Worker.run(Worker.java:55) Caused by: java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at java.io.BufferedInputStream.fill(Unknown Source) at java.io.BufferedInputStream.read1(Unknown Source) at java.io.BufferedInputStream.read(Unknown Source) at sun.net.www.http.HttpClient.parseHTTPHeader(Unknown Source) at sun.net.www.http.HttpClient.parseHTTP(Unknown Source) at sun.net.www.http.HttpClient.parseHTTP(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getHeaderFieldKey(Unknown Source) at com.google.appengine.tools.util.ClientCookieManager.readCookies(ClientCookieManager.java:123) at com.google.appengine.tools.admin.ServerConnection.connect(ServerConnection.java:340) at com.google.appengine.tools.admin.ServerConnection.getAuthCookie(ServerConnection.java:314) ... 11 more

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  • Ruby on Rails Mongrel web server stuck when MySQL service is running

    - by Marcos Buarque
    Hi, I am a Ruby on Rails newbie and already have a problem. I have started the Mongrel web server and it works fine when MySQL service isn't running. But when MySQL is on, Mongrel stucks. It ceases from serving the pages. So far, I have tested the localhost:3000 URL. When MySQL is off, it serves the page. When I click "about application's environment", I get the messasge (of course) "Can't connect to MySQL server on 'localhost' (10061)". After starting the MySQL service and refreshing, I get no more answer and Mongrel does not serve the webpage. It gets stuck with no answer to the browser. Then I have to stop the webserver and restart it. I have installed mysql2 gem with the command gem install mysql2. I was able to create the _test and _development databases with the command line rake db:create. I have tested with MySQL root user and blank password and also tried with a superuser user I have created. No success. Here is the server log: ======================== Started GET "/rails/info/properties" for 127.0.0.1 at Fri Dec 24 17:41:25 -0200 2010 Mysql2::Error (Can't connect to MySQL server on 'localhost' (10061)): Rendered C:/Ruby187/lib/ruby/gems/1.8/gems/actionpack-3.0.3/lib/action_dispatch/middleware/templates/rescues/_trace.erb (1.0ms) Rendered C:/Ruby187/lib/ruby/gems/1.8/gems/actionpack-3.0.3/lib/action_dispatch/middleware/templates/rescues/_request_and_response.erb (5.0ms) Rendered C:/Ruby187/lib/ruby/gems/1.8/gems/actionpack-3.0.3/lib/action_dispatch/middleware/templates/rescues/diagnostics.erb within rescues/layout (35.0ms) ================= I am running on a Windows 7 environment with firewall down.

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