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  • How to draw an RGB pixel with bare hands ? (no extra document just a browser)

    - by Rocket Surgeon
    In the browser tools, say in debugging (any browser will do, but IE9 preferred) how can I access things like html5 canvas and modify individual pixels by typing commands from prompt ? I know, it is possible to accomplish in miriad normal ways with preparing the markup and loading the page, but what is the shortest path ? The browser is running with some content, then I hit F12-Console- what exactly should I type to cause a canvas to change ? Thank you

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  • How to remove an email which is stuck in the outbox of the Windows 8 Mail app

    - by hcl
    It's already the second time, I have an E-Mail in the outbox of the Mail-app of Windows 8 which is stuck. I don't see the exact reason why this happens (I have no big files attached to the mails and the recipient is valid). The first time I have had this problem, I have not found a simple way to remove the stucked email. I solved the Problem by removing the accounts from the mail app and then adding the same accounts newly to the app. However I'm wondering if there is a more simple way of doing this? Does someone know how to remove an email which is stuck in the outbox?

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  • Discovering path through unknown territory

    - by TravisG
    Let's say all the AI knows about it's surroundings is a pixel-map that it has which clearly shows walkable terrain and obstacles. I want the AI to be able to traverse this terrain until it finds an exit point. There are some restrictions: There is always a way to the exit in the entire map that the AI walks around in, but there may be dead ends. The path to the exit is always pretty random, meaning that if you stand at crossroads, nothing indicates which direction would be the right one to go. It doesn't matter if the AI reaches a dead end, but it has to be able walk back out of it to a previously not inspected location and continue its search there. Initially, the AI starts out knowing only the starting area of the whole map. As it walks around, new points will be added to the pixel-map as the AI corresponding to the AIs range of sight (think of it like the AI is clearing the fog of war) The problem is in 2D space. All I have is the pixel map. There are no paths in the pixel map which are "too narrow". The AI fits through everything. It shouldn't be a brute force solution. E.g. it would be possible to simply find a path to each pixel in the pixel map that is yet undiscovered (with A*, for example), which will lead to the AI discovering new pixels. This could be repeated until the end is reached. The path doesn't have to be the shortest path (this is impossible without knowing the entire map beforehand), but when movements within the visible area are calculated, the shortest and from a human standpoint most logical path should be taken (e.g. if you can see a way out of your room into a hallway, you would obviously go there instead of exploring the corner of your current room). What kind of approaches to solve this problem are there?

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  • Fixing "Lock wait timeout exceeded; try restarting transaction" for a 'stuck" Mysql table?

    - by Tom
    From a script I sent a query like this thousands of times to my local database: update some_table set some_column = some_value I forgot to add the where part, so the same column was set to the same a value for all the rows in the table and this was done thousands of times and the column was indexed, so the corresponding index was probably updated too lots of times. I noticed something was wrong, because it took too long, so I killed the script. I even rebooted my computer since them, but something stuck in the table, because simple queries take a very long time to run and when I try dropping the relevant index it fails with this message: Lock wait timeout exceeded; try restarting transaction It's an innodb table, so stuck the transaction is probably implicit. How can I fix this table and remove the stuck transaction from it?

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  • Windows update stuck. Fixt it stuck. So is KB947821. What should I do?

    - by Jim Thio
    I installed a new computer. After I installed I update everything and let the computer runs for days. Then I don't know what my daughter do. The computer stop responding. Windows update no longer work. People said to run fix it. Fix it run and after that the problem still persist and it still doesn't work. The problem changes though. Before there is some error code. Now windows update simply "updating" never end. So I downloaded KB947821. It's been 3 hour and it's still installing. Looks like it hit firewall or something. i don't see windows update on firewall exception list. However, I've never heard that this is an issue. Firewall only protect against incoming transaction, not outgoing right? Or what am I missing. What should I do?

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  • Is there a program that compares image files and reports if they are exactly the same pixel-wise?

    - by Nathaniel Drake
    I'm making a regression testing suite for some rendering software. I need to be able to load an image file (PNG or TGA, ideally) and compare the pixel values to a standard approved image. I'd like it to be command line driven too, so I can make a batch file to run all the tests. All the compare utilities I have found so far either show differences (I just need it to fail if they are different) or compare all the bytes, meaning that meta-data will trigger a fail. Anyone got any suggestions? I am not a coder, and can only barely cobble a batch script together. Thanks for any suggestions.

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  • Rails + AMcharts (with export image php script) - PHP script converted to controller?

    - by Elliot
    Hey Guys, This one might be a little confusing. I'm using AMCharts with rails. Amcharts comes with a PHP script to export images called "export.php" I'm trying to figure out how to take the code in export.php and put it into a controller. Here is the code: <?php // amcharts.com export to image utility // set image type (gif/png/jpeg) $imgtype = 'jpeg'; // set image quality (from 0 to 100, not applicable to gif) $imgquality = 100; // get data from $_POST or $_GET ? $data = &$_POST; // get image dimensions $width = (int) $data['width']; $height = (int) $data['height']; // create image object $img = imagecreatetruecolor($width, $height); // populate image with pixels for ($y = 0; $y < $height; $y++) { // innitialize $x = 0; // get row data $row = explode(',', $data['r'.$y]); // place row pixels $cnt = sizeof($row); for ($r = 0; $r < $cnt; $r++) { // get pixel(s) data $pixel = explode(':', $row[$r]); // get color $pixel[0] = str_pad($pixel[0], 6, '0', STR_PAD_LEFT); $cr = hexdec(substr($pixel[0], 0, 2)); $cg = hexdec(substr($pixel[0], 2, 2)); $cb = hexdec(substr($pixel[0], 4, 2)); // allocate color $color = imagecolorallocate($img, $cr, $cg, $cb); // place repeating pixels $repeat = isset($pixel[1]) ? (int) $pixel[1] : 1; for ($c = 0; $c < $repeat; $c++) { // place pixel imagesetpixel($img, $x, $y, $color); // iterate column $x++; } } } // set proper content type header('Content-type: image/'.$imgtype); header('Content-Disposition: attachment; filename="chart.'.$imgtype.'"'); // stream image $function = 'image'.$imgtype; if ($imgtype == 'gif') { $function($img); } else { $function($img, null, $imgquality); } // destroy imagedestroy($img); ?>

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  • Zooming in isometric engine using XNA

    - by Yheeky
    I´m currently working on an isometric game engine and right now I´m looking for help concerning my zoom function. On my tilemap there are several objects, some of them are selectable. When a house (texture size 128 x 256) is placed on the map I create an array containing all pixels (= 32768 pixels). Therefore each pixel has an alpha value I check if the value is bigger than 200 so it seems to be a pixel which belongs to the building. So if the mouse cursor is on this pixel the building will be selected - PixelCollision. Now I´ve already implemented my zooming function which works quite well. I use a scale variable which will change my calculation on drawing all map items. What I´m looking for right now is a precise way to find out if a zoomed out/in house is selected. My formula works for values like 0,5 (zoomed out) or 2 (zoomed in) but not for in between. Here is the code I use for the pixel index: var pixelIndex = (int)(((yPos / (Scale * Scale)) * width) + (xPos / Scale) + 1); Example: Let´s assume my mouse is over pixel coordinate 38/222 on the original house texture. Using the code above we get the following pixel index. var pixelIndex = ((222 / (1 * 1)) * 128) + (38 / 1) + 1; = (222 * 128) + 39 = 28416 + 39 = 28455 If we now zoom out to scale 0,5, the texture size will change to 64 x 128 and the amount of pixels will decrease from 32768 to 8192. Of course also our mouse point changes by the scale to 19/111. The formula makes it easy to calculate the original pixelIndex using our new coordinates: var pixelIndex = ((111 / (0.5 * 0.5)) * 64) + (19 / 0.5) + 1; = (444 * 64) + 39 = 28416 + 39 = 28455 But now comes the problem. If I zoom out just to scale 0.75 it does not work any more. The pixel amount changes from 32768 to 18432 pixels since texture size is 96 x 192. Mouse point is transformed to point 28/166. The formula gives me a wrong pixelIndex. var pixelIndex = ((166 / (0.75 * 0.75)) * 96) + (28 / 0.75) + 1; = (295.11 * 96) + 38.33 = 28330.66 + 38.33 = 28369 Does anyone have a clue what´s wrong in my code? Must be the first part (28330.66) which causes the calculation problem. Thanks! Yheeky

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  • Problems implementing a screen space shadow ray tracing shader

    - by Grieverheart
    Here I previously asked for the possibility of ray tracing shadows in screen space in a deferred shader. Several problems were pointed out. One of the most important problem is that only visible objects can cast shadows and objects between the camera and the shadow caster can interfere. Still I thought it'd be a fun experiment. The idea is to calculate the view coordinates of pixels and cast a ray to the light. The ray is then traced pixel by pixel to the light and its depth is compared with the depth at the pixel. If a pixel is in front of the ray, a shadow is casted at the original pixel. At first I thought that I could use the DDA algorithm in 2D to calculate the distance 't' (in p = o + t d, where o origin, d direction) to the next pixel and use it in the 3D ray equation to find the ray's z coordinate at that pixel's position. For the 2D ray, I would use the projected and biased 3D ray direction and origin. The idea was that 't' would be the same in both 2D and 3D equations. Unfortunately, this is not the case since the projection matrix is 4D. Thus, some tweak needs to be done to make this work this way. I would like to ask if someone knows of a way to do what I described above, i.e. from a 2D ray in texture coordinate space to get the 3D ray in screen space. I did implement a simple version of the idea which you can see in the following video: video here Shadows may seem a bit pixelated, but that's mostly because of the size of the step in 't' I chose. And here is the shader: #version 330 core uniform sampler2D DepthMap; uniform vec2 projAB; uniform mat4 projectionMatrix; const vec3 light_p = vec3(-30.0, 30.0, -10.0); noperspective in vec2 pass_TexCoord; smooth in vec3 viewRay; layout(location = 0) out float out_AO; vec3 CalcPosition(void){ float depth = texture(DepthMap, pass_TexCoord).r; float linearDepth = projAB.y / (depth - projAB.x); vec3 ray = normalize(viewRay); ray = ray / ray.z; return linearDepth * ray; } void main(void){ vec3 origin = CalcPosition(); if(origin.z < -60) discard; vec2 pixOrigin = pass_TexCoord; //tex coords vec3 dir = normalize(light_p - origin); vec2 texel_size = vec2(1.0 / 600.0); float t = 0.1; ivec2 pixIndex = ivec2(pixOrigin / texel_size); out_AO = 1.0; while(true){ vec3 ray = origin + t * dir; vec4 temp = projectionMatrix * vec4(ray, 1.0); vec2 texCoord = (temp.xy / temp.w) * 0.5 + 0.5; ivec2 newIndex = ivec2(texCoord / texel_size); if(newIndex != pixIndex){ float depth = texture(DepthMap, texCoord).r; float linearDepth = projAB.y / (depth - projAB.x); if(linearDepth > ray.z + 0.1){ out_AO = 0.2; break; } pixIndex = newIndex; } t += 0.5; if(texCoord.x < 0 || texCoord.x > 1.0 || texCoord.y < 0 || texCoord.y > 1.0) break; } } As you can see, here I just increment 't' by some arbitrary factor, calculate the 3D ray and project it to get the pixel coordinates, which is not really optimal. Hopefully, I would like to optimize the code as much as possible and compare it with shadow mapping and how it scales with the number of lights. PS: Keep in mind that I reconstruct position from depth by interpolating rays through a full screen quad.

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  • My neural network gets "stuck" while training. Is this normal?

    - by Vivin Paliath
    I'm training a XOR neural network via back-propagation using stochastic gradient descent. The weights of the neural network are initialized to random values between -0.5 and 0.5. The neural network successfully trains itself around 80% of the time. However sometimes it gets "stuck" while backpropagating. By "stuck", I mean that I start seeing a decreasing rate of error correction. For example, during a successful training, the total error decreases rather quickly as the network learns, like so: ... ... Total error for this training set: 0.0010008071327708653 Total error for this training set: 0.001000750550254843 Total error for this training set: 0.001000693973929822 Total error for this training set: 0.0010006374037948094 Total error for this training set: 0.0010005808398488103 Total error for this training set: 0.0010005242820908169 Total error for this training set: 0.0010004677305198344 Total error for this training set: 0.0010004111851348654 Total error for this training set: 0.0010003546459349181 Total error for this training set: 0.0010002981129189812 Total error for this training set: 0.0010002415860860656 Total error for this training set: 0.0010001850654351723 Total error for this training set: 0.001000128550965301 Total error for this training set: 0.0010000720426754587 Total error for this training set: 0.0010000155405646494 Total error for this training set: 9.99959044631871E-4 Testing trained XOR neural network 0 XOR 0: 0.023956746649767453 0 XOR 1: 0.9736079194769579 1 XOR 0: 0.9735670067093437 1 XOR 1: 0.045068688874314006 However when it gets stuck, the total errors are decreasing, but it seems to be at a decreasing rate: ... ... Total error for this training set: 0.12325486644721295 Total error for this training set: 0.12325486642503929 Total error for this training set: 0.12325486640286581 Total error for this training set: 0.12325486638069229 Total error for this training set: 0.12325486635851894 Total error for this training set: 0.12325486633634561 Total error for this training set: 0.1232548663141723 Total error for this training set: 0.12325486629199914 Total error for this training set: 0.12325486626982587 Total error for this training set: 0.1232548662476525 Total error for this training set: 0.12325486622547954 Total error for this training set: 0.12325486620330656 Total error for this training set: 0.12325486618113349 Total error for this training set: 0.12325486615896045 Total error for this training set: 0.12325486613678775 Total error for this training set: 0.12325486611461482 Total error for this training set: 0.1232548660924418 Total error for this training set: 0.12325486607026936 Total error for this training set: 0.12325486604809655 Total error for this training set: 0.12325486602592373 Total error for this training set: 0.12325486600375107 Total error for this training set: 0.12325486598157878 Total error for this training set: 0.12325486595940628 Total error for this training set: 0.1232548659372337 Total error for this training set: 0.12325486591506139 Total error for this training set: 0.12325486589288918 Total error for this training set: 0.12325486587071677 Total error for this training set: 0.12325486584854453 While I was reading up on neural networks I came across a discussion on local minimas and global minimas and how neural networks don't really "know" which minima its supposed to be going towards. Is my network getting stuck in a local minima instead of a global minima?

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  • Have you been stuck with the math in a Flash project?

    - by VideoDnd
    Have you been stuck with the math in a Flash project? It's a loose design pattern my director formulated. My goal is to keep the project object oriented, and get 'non Flash obstacles' off my plate. XML values going to AS3, updating a changing acceleration formula. I don't hate math, but it just doesn't seem OOP or good project planning to have the math stuck in Flash. Your comments are welcome.

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  • How to retrieve a pixel in a tiff image (loaded with JAI)?

    - by Ed Taylor
    I'm using a class (DisplayContainer) to hold a RenderedOp-image that should be displayed to the user: RenderedOp image1 = JAI.create("tiff", params); DisplayContainer d = new DisplayContainer(image1); JScrollPane jsp = new JScrollPane(d); // Create a frame to contain the panel. Frame window = new Frame(); window.add(jsp); window.pack(); window.setVisible(true); The class DisplayContainer looks like this: import java.awt.event.MouseEvent; import java.awt.geom.AffineTransform; import javax.media.jai.RenderedOp; import com.sun.media.jai.widget.DisplayJAI; public class DisplayContainer extends DisplayJAI { private static final long serialVersionUID = 1L; private RenderedOp img; // Affine tranform private final float ratio = 1f; private AffineTransform scaleForm = AffineTransform.getScaleInstance(ratio, ratio); public DisplayContainer(RenderedOp img) { super(img); this.img = img; addMouseListener(this); } public void mouseClicked(MouseEvent e) { System.out.println("Mouseclick at: (" + e.getX() + ", " + e.getY() + ")"); // How to retrieve the RGB-value of the pixel where the click took // place? } // OMISSIONS } What I would like to know is how the RGB value of the clicked pixel can be obtained?

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  • Populating a color array with every 8th pixel in an image. C#

    - by Piper
    I have an image that is 512x280 pixels. I want to populate a 64x35 array with every 8th pixel in the matrix. Here is what I have right now: Color[,] imgArray = new Color[b.Width, b.Height]; for (int y = 0; y < 35; y++) { for (int x = 0; x < 64; x++) { imgArray[x, y] = b.GetPixel(x, y); } } But that will get just the top corner of the image. How would I change the loop so it grabs every 8th pixel to fill the array with? edit: I think I may have gotten it. Can someone read this and assure me that it is correct? Color[,] imgArray = new Color[64, 35]; for (int y = 0; y < 280; y+=8) { for (int x = 0; x < 512; x+=8) { imgArray[x, y] = b.GetPixel(x, y); } }

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  • After re-installing ubuntu 13.10, stuck at GRUB Rescue, Boot-Repair didn't work!

    - by user205691
    Because i could not get the WiFi login work, i thought i will reinstall ubuntu, with internet connection to have updated drivers for wireless & graphics etc. I have deleted earlier linux partitions usings gparted and re-installed ubuntu 13.10, exactly following the same steps as i did earlier, making a 100GB /home on dev/sda and pointing root to /dev/sdb (SSD) and swap on dev/sda/ . Installing boot on /dev/sdb. But, somehow i think the grub is either corrupted or removed because i am unable to boot the laptop to any OS now. I get the following message: "no such device" xxxxx followed by huge HEX number GRUB rescue when i type ls on Grub rescue prompt, i can see hd0 & hd1, but thats about it. i tried Boot-repair but it is unable to fix the problem. The following log is generated via boot-repair create log: Boot-repair log I am unable to boot into windows or linux at the moment and need help to fix the grub so i can boot !!

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  • Turning laptop into WAP using netgear WNA1100? (stuck at hostapd)

    - by Vivek Sharma
    I have a Netgear WNA1100 usb wifi adapter. I have installed Atheros driver from Forum Details (btw name of the file is ath9k_htc-installer.1.0.1-maverick-fixed.deb). I wish to make a setup like connectify(windows) on ubuntu, so that I can connect my phone wirelessly to my laptop via Netgear WNA1100 (behaving as AP) and eventually use internet via my wired lan. I have installed the above mentioned driver, hostapd and hostap-utils. Following is my hostapd.conf file. ssid=vks interface=wlan1 # The interface name of the card driver=ath9k_htc # The card driver macaddr_acl=0 accept_mac_file=/etc/hostapd.accept deny_mac_file=/etc/hostapd.deny ieee80211x=1 # Use 802.1X authentication auth_algs=1 ignore_broadcast_ssid=0 wpa=2 wpa_passphrase=88888888 wpa_key_mgmt=WPA-PSK wpa_pairwise=TKIP rsn_pairwise=CCMP When i run sudo hostapd /etc/hostapd/hostapd.conf I get an error invalid/unknown driver 'ath9k_htc # The card driver I think the driver is installed fine, as i can see the blue led blinking on the netgear adapter, which was not blinking earlier. Can someone please guide me how to achieve this setup? I will appreciate an example hostapd.conf file with a simple wpa_psk security setup. Please be detailed and descriptive with commands. How to run and end it. Following is output from lsmod, i have only pasted the entries which had ath and ath related info. Which driver shall i use. Module Size Used by ath9k_htc 42903 0 ath9k_common 2563 1 ath9k_htc ath9k_hw 285176 2 ath9k_htc,ath9k_common ath 13001 2 ath9k_htc,ath9k_hw cfg80211 139811 3 ath9k_htc,mac80211,ath compat 4020 1 cfg80211 led_class 2633 3 ath9k_htc,thinkpad_acpi,sdhci Thanks.

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  • Installer gets stuck with a grayed out forward button.

    - by TRiG
    I have a CD with Ubuntu 10.10 and a laptop with Ubuntu 8.10. The laptop had all sorts of crud on it, and anything I wanted to keep was backed up on an external drive, so I was happy to do a wipe and reinstall instead of an update. So after a bit of faffing about trying to work out how to get the thing to boot from the CD drive, I did that. So the screen comes up with the choice: the options are Try Ubuntu and Install Ubuntu. I choose to install and to overwrite my current installation. So far so good. I then get a progress bar labelled something like copying files (I forget the exact wording) and further options to fill in for my location, keyboard locale, username and password. On each of these screens there are forward and back buttons. On the last screen (password), the forward button is greyed out. Well, I think to myself, no doubt it will become active when that copying files progress bar completes. The progress bar never completes. It hangs. And the label changes from copying files to the chirpy ready when you are. The forward button remains greyed out. The back button is as unhelpful as you'd expect it to be. And there's nothing else to click. We have reached an impasse. I tried restarting the laptop, to test whether it actually was properly installed. It wasn't. I tried to run Ubuntu live from the CD, to test whether the disk was damaged. That wouldn't work either, but I suspect it's just because the laptop is old and has a slow disk drive. I'm typing this question on another computer using the Ubuntu live CD and it's working fine. So there's nothing wrong with the CD.

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  • When attempting to install ubuntu 12.04 from CD, I am stuck on black streen with "loading bootlogo..."

    - by Jessica K
    I downloaded Ubuntu 12.04 to my desktop and burned to a CD using Infra Recorder and instructions on ubuntu website. Restarted PC to boot from CD receive black screen with "Loading bootlogo..." then nothing happens and I have to restart with windows. The CD seems to be correct. Folders include .disk, boot, casper, dists, install, isolinux, pics, pool, preseed, autorun file, md5sum text file, readme.diskdefines file, wubi app. System Information Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.120824-0336) System Manufacturer: TOSHIBA System Model: Satellite L305 BIOS: Default System BIOS Processor: Intel(R) Pentium(R) Dual CPU T2390 @ 1.86GHz (2 CPUs), ~1.9GHz Memory: 3062MB RAM Page File: 1553MB used, 4772MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found DxDiag Version: 7.00.6002.18107 32bit Unicode Drive: D: Model: PIONEER DVD-RW DVRKD08L ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (English), 4/11/2009 00:39:17, 67072 bytes

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  • Deleted entire harddisk. Now my laptop won't boot anything and stuck at grub rescue!

    - by Jahan
    My laptop is Dell Inspiron N4030. I used to use Ubuntu 12.04 and it was on the entire hard drive. I tried to install windows 7 but my laptop couldn't install it. So, I decided to delete the entire hard drive and do a fresh install of Windows 7. But after deletion I immediately removed the gparted live usb which I was using to delete the partitions of my hard drive. And then tried booting from windows 7 cd, didn't work, tried ubuntu live cd, didn't work, tried hiren's boot cd, didn't work, tried super grub disk, didn't work. Probably I'm not doing it right. Help needed badly.

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  • Dropbox install stuck at 99%, how do I fix it? (and any dpkg errors)

    - by John
    I tried to install Dropbox using How to install Dropbox?, or with apt-get install nautilus-dropbox. Dropbox loads until 99% and then hangs, causing the system to go to 100% cpu usage. If I reboot or close the terminal, I sometimes get dpkg errors which prevent me from using apt-get or Software Center to perform any package management functions. I would like to resolve all these and just get Dropbox working. How do I do that? Note: This question is possibly answered in two parts: The accepted answer tells you how to install Dropbox. But if you have dpkg errors, see this answer before you use answer 1 to install Dropbox.

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  • ATI Radeon HD7000 Series (Laptop) - Switch Mode Between ATI & Intel Integrated GPU. Stuck on Boot Screen On Intel GPU Selection Mode

    - by Monkey Drone
    Laptop Specs: HP Pavilion G6-2020SE GPUs 1) ATI HD7000 Series 2) Intel Integrated OS Installed: x) Ubuntu 12.04 (64 bit) i) ATI Graphics Card Drivers Installed From AMD website. Note: Graphics Card Drivers are Working Fine in 3D Mode. It runs a little Hot as it should since its a GPU. Observation) AMD Catalyst Control Centre Lets me Choose If I want to run the system in HIGH-END (ATI GPU) OR Intel Integrated (Better battery life) While I am on High End GPU Choice, Ubuntu works fine. Problem) But when I switch to Intel Mode in the AMD CCC and reboot the Machine. Ubuntu goes into 'Low Graphics Mode'. The problem is not that it goes into low graphics mode, it is completely expected since I am no longer using the ATI GPU but the integrated Intel GPU. Problem starts with the 'Selection' of the options. During that screen, I have no mouse on the screen (even tried plugging in an external USB mouse) & No Keyboard functionality. Thus I am left completely disabled to choose any option and load into Ubuntu. The Only thing I can do is switch to a terminal and enable ATI GPU through command-line and Ubuntu works Fine again. Is it a bug that there is no mouse/keyboard available to me during the startup of Ubuntu when its launched in Low-Graphics Mode? Any suggestions on how to pass through that? My palms are sweating as I write this down because the ATI GPU is really heating up my laptop. I dont want to boot into Windows or keep it around any longer than necessary. Please advise with help and directions. Sincerely, MonkeyD Edit1: The Answer by Celso has helped me switch to Intel, thus giving me sufficient battery power. Kudos to Celso. Now I can at least use my laptop for the time being without having it burn hair off my skin. I am still looking for answer to my original question of, 'why is lightdm not working properly when I switch to Intel GPU using ATI HD7000 series official drivers provided by AMD'.

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  • Live CD installer gets stuck with a grayed out forward button.

    - by TRiG
    I have a CD with Ubuntu 10.10 and a laptop with Ubuntu 8.10. The laptop had all sorts of crud on it, and anything I wanted to keep was backed up on an external drive, so I was happy to do a wipe and reinstall instead of an update. So after a bit of faffing about trying to work out how to get the thing to boot from the CD drive, I did that. So the screen comes up with the choice: the options are Try Ubuntu and Install Ubuntu. I choose to install and to overwrite my current installation. So far so good. I then get a progress bar labelled something like copying files (I forget the exact wording) and further options to fill in for my location, keyboard locale, username and password. On each of these screens there are forward and back buttons. On the last screen (password), the forward button is greyed out. Well, I think to myself, no doubt it will become active when that copying files progress bar completes. The progress bar never completes. It hangs. And the label changes from copying files to the chirpy ready when you are. The forward button remains greyed out. The back button is as unhelpful as you'd expect it to be. And there's nothing else to click. We have reached an impasse. I tried restarting the laptop, to test whether it actually was properly installed. It wasn't. I tried to run Ubuntu live from the CD, to test whether the disk was damaged. That wouldn't work either, but I suspect it's just because the laptop is old and has a slow disk drive. I'm typing this question on another computer using the Ubuntu live CD and it's working fine. So there's nothing wrong with the CD.

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  • Why am I stuck at 640x480 on an Optimus hybrid-graphics system?

    - by exilada
    I have Intel HD 3000 graphics card onboard and nvidia 520 mx optimus techolonogy card. I was try to install Nvidia driver but it was failure. Now I cant use anything. Have one resolution 640x480 every media disconnected and I cant connect $ xrandr Screen 0: minimum 320 x 200, current 640 x 480, maximum 8192 x 8192 LVDS1 connected 640x480+0+0 (normal left inverted right x axis y axis) 344mm x 194mm 640x480 59.9* VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 disconnected (normal left inverted right x axis y axis) DP1 disconnected (normal left inverted right x axis y axis) lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09 ) glxinfo | grep vendor server glx vendor string: SGI client glx vendor string: Mesa Project and SGI OpenGL vendor string: Tungsten Graphics, Inc Blockquote something wrong here I guess I try to some solutions but didnt work even it cant nvidia-xconfig file after these By the way system get eror sometimes about xorg Sorry for my English thaks for help.

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  • Why does my flash video get stuck? (not lag?)

    - by Sk606
    After moving to Ubuntu 10.10 Netbook Edition, I've noticed a strange problem that manifests itself most obviously with streaming videos like youtube and hulu. The video will load and begin playing fine and eventually stop, as though it is buffering. However, it usually happens between 40 and 60 seconds into the clip. The loading indication however shows that it actually isn't buffering anymore of the data, and will just sit there. If I force the clip forward (e.g. click to start the movie somewhere ahead of the stall point) the clip will usually reload quickly and begin playing as expected. Because of the quick load times, and the consistent stop of video, I don't think the problem is related to hardware performance or network throughput. Also, I have none of these problems in 10.04. Rebooting into 10.04 makes the problem disappear. However, one more clue, I also have noticed a higher occurrence of web pages that simply "stop loading" - say, 1/10 clicks while browsing I have to hit "reload" to get the page to load because the page timed out part of the way through. This seems strangely related to the video problem, though is a lot less infuriating. Help! Where do I begin to look with a problem like this?

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