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  • Using packages (gems, eggs, etc.) to create decoupled architectures

    - by Juan Carlos Coto
    The main issue Seeing the good support most modern programming platforms have for package management (think gem, npm, pip, etc), does it make sense to design an application or system be composed of internally developed packages, so as to promote and create a loosely coupled architecture? Example An example of this would be to create packages for database access, as well as for authentication and other components of the system. These, of course, use external packages as well. Then, your system imports and uses these packages - instead of including their code within its own code base. Considerations To me, it seems that this would promote code decoupling and help maintainability, almost in a Web-based-vs.-desktop-application kind of way (updates are applied almost automatically, single code base for single functionality, etc.). Does this seem like a rational and sane design concept? Is this actually used as a standard way of structuring applications today? Thanks very much!

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  • Pooling (Singleton) Objects Against Connection Pools

    - by kolossus
    Given the following scenario A canned enterprise application that maintains its own connection pool A homegrown client application to the enterprise app. This app is built using Spring framework, with the DAO pattern While I may have a simplistic view of this, I think the following line of thinking is sound: Having a fixed pool of DAO objects, holding on to connection objects from the pool. Clearly, the pool should be capable of scaling up (or down depending on need) and the connection objects must outnumber the DAOs by a healthy margin. Good Instantiating brand new DAOs for every request to access the enterprise app; each DAO will attempt to grab a connection from the pool and release it when it's done. Bad Since these are service objects, there will be no (mutable) state held by the objects (reduced risk of concurrency issues) I also think that with #1, there should be little to no resource contention, while in #2, there'll almost always be a DAO waiting to be serviced. Is my thinking correct and what could go wrong?

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  • How do I find the dependencies for a program before trying to compile it?

    - by Ubuntu_beginner
    I was trying to cross-compile a program for ARM. While compiling I was very much irritated as I had to look for a number of dependencies e.g fatal error: abc/xyz.h: No such file or directory compilation terminated. After ensuring that compiler gets the missing files, when I recompiled, I got same error for about 30 files. I have no idea if that is normal behaviour. If it is normal, is there a method which can help the compiler find the dependencies on its own? If that is not normal, then please explain what I'm doing wrong.

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  • What Design Pattern is seperating transform converters

    - by RevMoon
    For converting a Java object model into XML I am using the following design: For different types of objects (e.g. primitive types, collections, null, etc.) I define each its own converter, which acts appropriate with respect to the given type. This way it can easily extended without adding code to a huge if-else-then construct. The converters are chosen by a method which tests whether the object is convertable at all and by using a priority ordering. The priority ordering is important so let's say a List is not converted by the POJO converter, even though it is convertable as such it would be more appropriate to use the collection converter. What design pattern is that? I can only think of a similarity to the command pattern.

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  • Check if the vector is behind another or maybe opposite directions?

    - by Gilson
    I'm doing a network game and on the client side, i interpolate the client position with the server sent extrapolated position. The client has its own physics simulation wich is corrected by the server in steps. The problem is when it laggs and i 'kick' the ball, the server gets a delayed message and sends me the position backwards of the client position wich makes the ball goes back and forth. I want to ignore those and maybe compensate that on the server, not sure though. The problem is the clock difference on those case are 0.07ms or 0.10 ms wich isn't that high to ignore the message i guess. When i get the server position, i extrapolate with the clock interval * serverBallVelocity Can i check if my new ball server position is behind my actual ball vector position? I tried to use the dot product after normalized the two vectors to check if they are opposite but it ain't working properly. Any suggestions on checking that?

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  • How do I configure the default applications on the launcher on a LiveCD?

    - by stlsaint
    How can one edit unity bar default apps within a livecd? In other words if you boot ubuntu 12.04 livecd you will see in the unity bar, firefox, libreoffice, Ubuntu software center, etc. Well I need to customize a 12.04 livecd so that upon boot you will see my own selected apps ie: chromium, ubuntu-tweak, etc. Please dont link me to remastersys or myunity or ubuntu-tweak or ccsm. No graphical applications to be used. The iso is being built via chroot meaning i need the actual file(s) location: /usr/share/unity-2d.....something along those lines.

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  • Apple Gets the Message About Centralized Notifications on Mobile

    - by ultan o'broin
    Yep, looks like iOS5 introduces a centralized messaging system: the Notification Center. Wonder where they got that idea from? Seriously, way to go though; this matches and probably betters what I really like about Android’s notifications system. I’ll have to check it out myself, though. Application UX's own research confirmed the centralized approach as something users wanted in research last year. This feature will really help the iOS in the enterprise user market too. Up to now, iOS is pretty dismal in the notifications space IMO.

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  • Would there be any reason not to use github (or any open source hosting site) for my code?

    - by Jetti
    So I just created my first github repo and started to wonder if there would be any reason why somebody shouldn't post their code. I don't mean the obvious, such as code that is IP of somebody else or any other possible legal situation; I'm talking about a newbie posting their own, albeit terrible, code. I've heard several times on this site that one of the things that a some of the hiring managers do is check out the person on Github (or similar site), so what if the code is lacking? Would the position desired matter? (ex Junior Developer vs Senior)?

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  • Redirect from domain to other one

    - by Michal
    I deal with the following problem. I am customer of one domain reseller, which has fair prices, fine administration, and I have all my domains registered by it. Recently I've created a new webpage using a free web service (those sites where you can create a simple webpages with some template after few clicks). This new web page has default address in the following form: "pagename.provider.cz", but I want to use my own domain "pagename.cz". And that is the problem, because the provider would assign domain name to my presentation only if I registered mentioned domain by him. That wouldn't be a problem, but he is three times more expensive then my favorite one. So I am thinking about registering domain "pagename.cz" under my favorite registrator and then making 301 PHP redirect from it to "pagename.provider.cz". Shall this affect (negatively) my domain ranking? Are there any catches which I shoud care about?

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  • Thread count in Java game

    - by Taylor Hill
    I'm just curious as to what a reasonable number of threads is for a simple 2D mmo in Java. Is it reasonable to have two threads per connection, one for the input stream and one for the output stream? The reason I ask is because I use a blocking method on the input stream, and a workaround seems unnecessarily complex if I were to try to get around it without adding threads. This is mostly for my own edification; I don't expect to have 5 million people playing it ever, or even 5, but I'm wondering what a good scalable solution is, and if this is reasonable for a small server (<30 connections).

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  • Email forwarding to gmail accounts instead of maintaining a mail server?

    - by user01
    I want to set up 4-5 email addresses on my newly purchased domain(from namecheap.com), for team size of just 2-3 people. But I really don't want to maintain my own mail server(don't have the experience as well as want to avoid the expenses involved, may be I could have kept the mail server alongside my webapp on the web server, but I would avoid). So I came across a workaround option to forward the emails. Thus I could setup email forwarding from namecheap's management console to my free gmail accounts. So all my emails would come to gmail account, convenient & familiar interface as well free. Are there any serious drawbacks of this approach ?

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  • How should I license code written for a startup without a contract?

    - by andijcr
    I wrote a fair amount of code for a startup, but I haven't signed a contract before doing so. The only document that I signed with them does not mention the fact that I have to pass the rights on the code to them, and after a consulting with a lawyer it seems that I own the full rights. Now I want to preemptively correct this situation by giving them some sort of exclusive license. Is there an existing license for closed-source, exclusive use that is used in these cases or I simply write somewhere "I grant exclusive license to use and modify this piece of code to FooBar-inc at the followings conditions: bla bla bla signed me, them"?

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  • How to build completely modular web applications

    - by Webnet
    In the coming months we're going to begin a project where we take a system we've built for a client (v1) and rebuild it from scratch. Our goal with v2 is to make it modular, so that this specific client will have their own set of modules they use, then another client may use a different set of modules altogether. The trick here is that Company A might have a series of checkout and user modules that change how that system works. Company B might stick with the standard checkout procedure but customize how products are browsed. What are some good approaches to application architecture when you're building an application from scratch that you want to have a Core that's shared among all clients while still maintaining the flexability for anything to be modified specifically for a client? I've seen CodeIgniter's hooks and don't think that's a good solution as we could end up with 250 hooks and it's still not flexible enough. What are some other solutions? Ideally we won't need to draw a line in the sand.

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  • Reusing elements in StandardStyles.xaml

    - by nmarun
    In one of my previous blogs (second point) , I mentioned not to modify the StandardStyles.xaml, but instead to create your own resource dictionary. I also mentioned how to declare your custom styles dictionary in the App.xaml file. If you want to reference or build upon from an existing style in the StandardStyles.xaml file, do the following: 1. Remove the entry for StandardStyles.xaml in the App.xaml file 2. Add your custom resource dictionary in the App.xaml file 1: <!-- App.xaml --> 2: <...(read more)

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  • What are some concise and comprehensive introductory guide to unit testing for a self-taught programmer [closed]

    - by Superbest
    I don't have much formal training in programming and I have learned most things by looking up solutions on the internet to practical problems I have. There are some areas which I think would be valuable to learn, but which ended up both being difficult to learn and easy to avoid learning for a self-taught programmer. Unit testing is one of them. Specifically, I am interested in tests in and for C#/.NET applications using Microsoft.VisualStudio.TestTools in Visual Studio 2010 and/or 2012, but I really want a good introduction to the principles so language and IDE shouldn't matter much. At this time I'm interested in relatively trivial tests for small or medium sized programs (development time of weeks or months and mostly just myself developing). I don't necessarily intend to do test-driven development (I am aware that some say unit testing alone is supposed to be for developing features in TDD, and not an assurance that there are no bugs in the software, but unit testing is often the only kind of testing for which I have resources). I have found this tutorial which I feel gave me a decent idea of what unit tests and TDD looks like, but in trying to apply these ideas to my own projects, I often get confused by questions I can't answer and don't know how to answer, such as: What parts of my application and what sorts of things aren't necessarily worth testing? How fine grained should my tests be? Should they test every method and property separately, or work with a larger scope? What is a good naming convention for test methods? (since apparently the name of the method is the only way I will be able to tell from a glance at the test results table what works in my program and what doesn't) Is it bad to have many asserts in one test method? Since apparently VS2012 reports only that "an Assert.IsTrue failed within method MyTestMethod", and if MyTestMethod has 10 Assert.IsTrue statements, it will be irritating to figure out why a test is failing. If a lot of the functionality deals with writing and reading data to/from the disk in a not-exactly trivial fashion, how do I test that? If I provide a bunch of files as input by placing them in the program's directory, do I have to copy those files to the test project's bin/Debug folder now? If my program works with a large body of data and execution takes minutes or more, should my tests have it do the whole use all of the real data, a subset of it, or simulated data? If latter, how do I decide on the subset or how to simulate? Closely related to the previous point, if a class is such that its main operation happens in a state that is arrived to by the program after some involved operations (say, a class makes calculations on data derived from a few thousands of lines of code analyzing some raw data) how do I test just that class without inevitably ending up testing that class and all the other code that brings it to that state along with it? In general, what kind of approach should I use for test initialization? (hopefully that is the correct term, I mean preparing classes for testing by filling them in with appropriate data) How do I deal with private members? Do I just suck it up and assume that "not public = shouldn't be tested"? I have seen people suggest using private accessors and reflection, but these feel like clumsy and unsuited for regular use. Are these even good ideas? Is there anything like design patterns concerning testing specifically? I guess the main themes in what I'd like to learn more about are, (1) what are the overarching principles that should be followed (or at least considered) in every testing effort and (2) what are popular rules of thumb for writing tests. For example, at one point I recall hearing from someone that if a method is longer than 200 lines, it should be refactored - not a universally correct rule, but it has been quite helpful since I'd otherwise happily put hundreds of lines in single methods and then wonder why my code is so hard to read. Similarly I've found ReSharpers suggestions on member naming style and other things to be quite helpful in keeping my codebases sane. I see many resources both online and in print that talk about testing in the context of large applications (years of work, 10s of people or more). However, because I've never worked on such large projects, this context is very unfamiliar to me and makes the material difficult to follow and relate to my real world problems. Speaking of software development in general, advice given with the assumptions of large projects isn't always straightforward to apply to my own, smaller endeavors. Summary So my question is: What are some resources to learn about unit testing, for a hobbyist, self-taught programmer without much formal training? Ideally, I'm looking for a short and simple "bible of unit testing" which I can commit to memory, and then apply systematically by repeatedly asking myself "is this test following the bible of testing closely enough?" and then amending discrepancies if it doesn't.

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  • Data structures for a 3D array

    - by Smallbro
    Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and can now have much larger maps. The only issue I'm having now is that it seems that my tiles cannot occupy the same space as a tile on the same z level. My current structure means that each block has its own z variable. This is what it used to look like: map.blockData[x][y][z] = new Block(); however now it works like this map.blockData[x][y] = new Block(z); I'm not sure why but if I decide to use the same space on say the floor below it wont allow me to. Does anyone have any ideas on how I can add a z-axis to my 2D array? I'm using java but I reckon the concept carries across different languages.

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  • How to build the SQL community

    - by simonsabin
    I’ve been running SQLBits for 5 years and have always had a desire to make the SQL community better. I’ve often thought about running for the board but have never stood up Just over a year ago I was at a meeting with some SQL leaders about growing PASS globally. At that meeting a friend of offered to help the board from an international perspective. I thought he was mad. James runs his own business, has been managing the sponsors for SQLBits and has 3 kids to look after, no way would he have the...(read more)

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  • Friday Spotlight: A Webcast You Do Not Want To Miss!

    - by Chris Kawalek
    Happy Friday! Today's Spotlight is about what promises to be an information packed webcast next week. We're really excited about it and hope that you are, too! Oracle Managed Cloud Services uses Oracle VM to serve up thousands of Oracle applications to thousands of end users every day. To do this, they utilize nearly 20,000 instances of Oracle VM. It's an amazing story of high availability in an unrelenting customer environment, and it's all powered by Oracle. You can leverage this team's experience in your own deployments to gain valuable insight and best practices. If you'd like to understand how well Oracle VM can scale for your organization, you do not want to miss this webcast. It is coming up this Tuesday at 10AM Pacific Time. Click the banner below to register and we hope to see you there! Oracle VM: Design Considerations for Enterprise-Scale Deployment  Tuesday, June 10, 2014 10:00 AM PDT / 1:00 PM EDT

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  • How to deal with readers requesting free advice / support on my blog? [closed]

    - by russau
    I have a handful of popular articles on my blog (nothing huge), and they attract the occasional developer who wants help implementing some code grabbed from my blog. Now I'm getting people who haven't made any attempt to learn the code, email me their code, and expect me to trace it through for them. I'm sure anyone with a half-popular blog gets similar requests. What's the best way to deal with this scenario? I want to put together a boilerplate response including these points: How far have you gone with this on your own? (is it any benefit for anyone if I say they are being imposing) I'm happy to help with any problems you find in my code Point them to other forms of help such as stackoverflow, diagnostic tools relevant to the topic.

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  • Where to go from here, how to improve / learn more

    - by bExplosion
    I finished University around 4 years ago double degree in Software Eng/Comp Sci. Got my first job at a startup in my final year, was with them for 2.5 years then started my own business. So far everything is going great, lots of clients and stead work etc, but coming right out of uni and into a start up I never had any form or senior software engineer guiding my work or suggesting improvements etc... Whats the best way for me to improve & learn more? Books? MS Exams? Other? I develop in C#, ASP.NET/MVC. Update The problem isn't really with releasing products, I've released quite a few which are up and running with customers happy. It's more with quality of code, best practices, how do I know something I am code is correct, it may work but there may be ways of coding it much more efficiently or by adhering to some kind of standard Cheers for any responses! Matt

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  • APress deal of the day 13/Sep/2012 - Beginning C# Object-Oriented Programming

    - by TATWORTH
    Today's $10 deal of the day from APress at http://www.apress.com/9781430235309 is Beginning C# Object-Oriented Programming"Beginning C# Object-Oriented Programming brings you into the modern world of development, as you master the fundamentals of programming with C# and learn to develop efficient, reusable, elegant code through the object-oriented programming (OOP) methodology."  Here is a summary of my earlier review:This is a good book to learn C# by doing something practical. The book provides an excellent series of hands-on activities.So should you get a copy for your trainee C# programmers? Yes!Do I recommend it for people learning C# 2010 on their own? Yes!Those of you who have written to me for training in C# (assuming the messages were not from BOTS!), should you buy this book - YES!

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  • How do I get a Line6 UX1 soundcard to work?

    - by the_drow
    I own a Line6 UX1 soundcard and I would like to make it work for Ubuntu. I have followed the instructions here and it worked. But at some point I upgraded my kernel version (not sure what uname -a prints but it's related) and it stopped working. Here's what uname -a prints: Linux ubuntu 2.6.32-29-generic #58-Ubuntu SMP Fri Feb 11 20:52:10 UTC 2011 x86_64 GNU/Linux I figured out that maybe it's installed per version so I used svn update and hit make again. My guess was right as it copied the relevant files to the new version's folder. I restarted and still nothing. Should I revert to an older version? Or is there a solution here?

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  • Windows 7 Tips and Tricks: Tweaking the Interface

    By default the look of Windows 7 is an improvement over its predecessors in the Windows operating system lineup. Windows 7 s interface not only looks better it also seems to be more user-friendly with the various features it affords its users. While you can enjoy the latest Windows OS without making any adjustments to it there are plenty of tweaks that can help you change and improve its appearance. This multi-part series will offer up some of the tweaks that you can easily apply to your own PC.... Comcast? Business Class - Official Site Sign Up For Comcast Business Class, Make Your Business a Fast Business

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  • One man software developer product success stories? [on hold]

    - by EugeneKr
    I've got a bad feeling that this question is not appropriate here.. Hopefully you can point me to the right place to ask such a thing (not google though, been there). I want to create my own product, but for some reason have no ideas, so decided to see what people have already done. I would like to start by myself too. I don't mind expanding, but at later stages when it is absolutely necessary. Anyway, to give you an example. There is a guy who created bingo card generation software, then somebody made a wedding planner software and they seem to be doing pretty fine. I would like to know more such cases to draw inspiration from. Do you know such people or maybe you are one of them? Also, if there are places on the net where they dwell, don't hesitate to tell me :) Thanks!

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  • Using Copyrighted Images

    - by TMP
    I was thinking about developing a sidescrolling platformer very similar to an old Mario and Luigi game for NES. To start out I was thinking about taking the images from a site like this: http://www.mariouniverse.com/sprites/nes/smb3 Which clearly states a copyright. I was wondering how far I am allowed to take these images. I figure I'm probably allowed to use it for personal development, but what if I publish the game as an exe file and send it to some friends? I figured a definite no-no would be selling the game with the copyrighted images included. A secondary question would be whether or not I would be allowed to modify them slightly and then call them my own.

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