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  • Simple script - execute command on selected file

    - by askmoo
    I want to make a script that will execute .jar file on selected file. Later I will add that script to right-click menu via the tool Nautilus Actions or just place it into nautilus-scripts folder. I have a problem creating script. When I am in a usual console screen and want to execute this jar file on any other file, I use this syntax myfile.jar ./someotherfile.xml and the jar file will write the output to the console screen. So I created a file script.sh, added lines in it #!/bin/bash /home/username/myfile.jar $1 But it does not output anything. I know I am doing something wrong. Please help. To sum, I need a script that will use selected file as a parameter, open the gnome-terminal, inside that terminal it will start JAR file and pass it the selected file. I am confident that this is a very simple procedure, but I am total newbie with shell scripting.

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  • Windows Phone 8 Launch Event Summary

    - by Tim Murphy
    Today was the official coming out party for Windows Phone 8.  Below is a summary of the launch event.  There is a lot here to stay with me. They started with a commercial staring Joe Belfiore show how his Windows Phone 8 was personal too him which highlights something I think Microsoft has done well over the last couple of event: spotlight how Windows Phone is a different experience from other smartphones.  Joe actually called iPhone and Android “tired old metaphors" and explained that the idea around Windows Phone was to “reinvent the smartphone around you” as “the most personal smartphone operating system”.  The is the message that they need to drive home in their adds. The only real technical aspect we found out was that they have optimized the operating system around the dual core Qualcomm Snapdragon chip set.  It seems like all of the other hardware goodies had already been announced.  The remainder of the event was centered around new features of the OS and app announcements. So what are we getting?  The integrated features included lock screen live tile, Data Sense, Rooms and Kids corner.  There wasn’t a lot of information about it, but Joe also talked about apps not just having live tiles, but being live apps that could integrate with wallet and the hub. The lock screen will now be able to be personalized with live tile data or even a photo slide show.  This gives the lock screen an even better ability to give you the information you want to know before you even unlock the phone. The Kids Corner allows you as a parent to setup an area on your phone that you kids can go into an use it without disturbing your apps.  They can play games or use apps that you have designated and will only see those apps.  It even has a special lock screen gesture just for the kids corner. Rooms allow you to organize your phone around the groups of people in your life.  You get a shared calendar, a room wall as well as shared notes beyond just being able to send messages to a group.  You can also invite people not on the Windows Phone platform to access an online version of the room. Data Sense is a new feature that gives you better control and understanding of your data plan usage.  You can see which applications are using data and it can automatically adjust they way your phone behaves as you get close to your data limit. Add to these features the fact that the entire Windows ecosystem is integrated with SkyDrive and you have an available anywhere experience that is unequaled by any other platform.  Your document, photos and music are available on your Windows Phone, Window 8 device and Xbox.  SkyDrive also doesn’t limit how long you can keep files like the competing cloud platforms and give more free storage. It was interesting the way they made the launch event more personal.  First Joe brought out his own kids to demo the Kids Corner.  They followed this up by bringing out Jessica Alba to discuss her experience on the Windows Phone 8.  They need to keep putting a face on the product instead of just showing features as a cold list. Then we get to apps.  We knew that the new Skype was coming, but we found out that it was created in such a way that it can receive calls without running consistently in the background which would eat up battery.  This announcement was follow by the coming Facebook app that is optimized for Windows Phone 8.  As a matter of fact they indicated that just after launch the marketplace would have 46 out of the top 50 apps used by all smartphone platforms.  In a rational world this tide with over 120,000 apps currently in the marketplace there should be no more argument about the Windows Phone ecosystem. For those of us who develop for Windows Phone and weren’t on the early adoption program will finally get access to the SDK tomorrow after an announcement at Build (more waiting).  Perhaps we will get a few new features then. In the end I wouldn’t say there were any huge surprises, but I am really excited about getting my hands on the devices next month and starting to develop.  Stay tuned. del.icio.us Tags: Windows Phone,Windows Phone 8,Winodws Phone 8 Launch,Joe Belfiore,Jessica Alba

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  • Are code screening services worthwhile?

    - by Robert Klubenspies
    I've seen websites that screen programmers by their ability to write code. It's a service that you enter a programming question into and then send out a link. Job candidates program their solution to the question as they are timed and recorded. The person who posted the question can then playback a video of their candidate programming the script. This video allows them to see how quickly and neatly their job candidate can code. Are these types of services worth it? What caveats and hangups are there to using such things to screen potential hires?

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  • Event Driven Programming 101

    - by JHarley1
    Good Morning, I previously asked the Q. of how Event Handlers Work (which I got a great answer for). I would now like to understand the basics of how are events are associated with on-screen objects? An explanation of how Events are associated with on Screen Objects: The application registers the Event, the Event Handler and the Component with the GUI Server. When an Event is detected the GUI Server has to link an Event to a Window and then to a Component, it then consults the Event / Component Table to identify which Handler (s) to be executed. I am having problems finding resources/papers that have mention of this process - especially of a Event / Component Table - can anyone clarify?

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  • Viewport.Unproject - Checking if a model intersects a large sprite

    - by Fibericon
    Let's say I have a sprite, drawn like this: spriteBatch.Draw(levelCannons[i].texture, levelCannons[i].position, null, alpha, levelCannons[i].rotation, Vector2.Zero, scale, SpriteEffects.None, 0); Picture levelCannon as being a laser beam that goes across the entire screen. I need to see if my 3d model intersects with the screen space inhabited by the sprite. I managed to dig up Viewport.Unproject, but that seems to only be useful when dealing with a single point in 2d space, rather than an area. What can I do in my case?

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  • Panning a 3d viewport in 2d direction with rotated camera

    - by Noob Game Developer
    I am using below code to pan the viewport (action script 3 code using flare3d framework) _mainCamera.x-= Input3D.mouseXSpeed; _mainCamera.z+= Input3D.mouseYSpeed; Where as Input3D.mouse[X|Y]Speed gives the displacement of the mouse on the X/Y axis starting from the position of the last frame. This works perfect if my camera is not rotated. However, if I rotate the camera (x by 30, y by 60) and pan the camera then it goes wrong. Which is actually correctly panning according to the code. But this is not desired and I know I need to do some math to get the correct x/y which I am not aware of it. Can some one help me achieving it? Update: I am getting an Idea but I am not sure how to do it :( Get the mouseX/Y deltas (xd,yd) Get the current camera coords (pos3d) Convert to screen coords (pos2d) Add deltas to screen coords (pos2d+ (xd,yd)) Convert above coords to 3d coords

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  • Shader Model 3.0 not available

    - by Romy
    I have Acer 4745G with ATI HD 5650 1GB VRAM. After I installed the COD Black Ops trough Wine Playonlinux and successfully installed, and I play the game and then appear message "Shader Model 3.0 not available". I have installed ATI driver 11.8 when I trying this game. And then I'm trying to install the driver from menu "System Administration Additional Driver, it doesn't work. I cannot log in, in the screen appear only the text for log in. And then I uninstall it trough recovery mode. And then I download ATI driver 11.11 from official ATI/AMD website, and then I restart my computer and my screen appearing only text again. I'm using Ubuntu (Ultimate Edition) 11.04. How to overcome this problem?

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  • how to modify another user's .profile from the recovery console?

    - by Pinpin
    Pretty much everything is in the title, really! ;) I installed a few components to compile go programs, and the last step was to add the go directory to the path. Being a total ubuntu noob, I added the line PATH="Path/To/Folder", after the one that was already there. After the first reboot I can no longer log into ubuntu (the screen black-out for a while and then I'm back to the login screen, and the same chime greets me.) I've been able to boot in recovery mode, open the root's profile with vi, but I cant find my other user's profile, nor pretty much anything.. Any hint would be greatly appreciated! Pascal

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  • uswsusp won't hibernate with freeplane and some websites open

    - by Richard
    I installed uswsusp on my laptop to hibernate faster, which works most of the time, but whenever I have freeplane (and some websites in firefox...can't recall which ones but can probably find some) it fails. In order to hibernate, I have to resort to closing the offending program or webpage - but this kinda ruins the point of hibernating... It fails when I try sudo s2disk in a terminal with freeplane open, but strangely works with sudo s2ram --force. When it fails, it simply switches to the black screen with s2disk: Snapshotting system but then returns to the login screen. When I enter my password, the hibernating indicator continues flashing but goes back to the desktop I left when trying to hibernate. When it works, it works as expected from hibernate, shutdown and resume. I saw another thread discuss fglrx modules and to include it in MODULE="fglrx" in /etc/default/acpi-support, but that hasn't helped me. I'm using Ubuntu 11.10 with an ATI graphics card on an Acer Aspire 6920.

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  • How do I get to the maintenace shell?

    - by Narida
    I'm asking this because initially, my problem was this (power failure during installation, so I typed the following instructions in the maintenance shell: sudo mount -o remount,rw / sudo dpkg --configure a sudo mount -o remount,ro / sudo sync sudo reboot The first three lines worked, afterwards, my computer (a Dell Inspiron 530) got stalled for several hours, so I unplugged it. When I turned it on, the log in screen appeared, and after I try to write my password, it leads me back to the log screen. I must note that when I typed the first three lines during the maintenance shell mode, it said that the errors which were encountered during processing were: initscripts bluez gnome-bluetooth So, what do I have to do in order to get back to the maintenance shell so I can type code again? And, what code do I have to write in order to restore my computer? Thank you for your attention.

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  • Using Ubuntu to recover data from a crashed Windows install

    - by user289391
    I was using Windows on my laptop when suddenly the blue screen of death appeared and then laptop restarted and wrote for me this : Intel UNDI, PXE-2.1 (built 083) Copyright (C) 1997-200 Intel Corporation This Product is covered by one or more of the following patents: US5,307459, US5,434,872, US5732,094, US6579,884, US6115,776 and US6,327,625 Realtek PCIe FE Family Controller Series v120 (01/26/10) PXE-M0F: ExitingPXEROM. reboot failed I have Ubuntu on an external disk so I have now booted to that. Two questions: Any theories on what happened? How can I use Ubuntu to recovers my data from Windows install?

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  • How to prevent "underwater sight" in games

    - by CPP_Person
    In many games where the player can go underwater, it seems like when you look where the top half of the screen is in the air, and the bottom half the screen is in the water, it's almost like the water doesn't exist and the player is... flying slowly with water sounds? Is there a logical way to solve this? An algorithm? Doesn't seem like any solution has come up yet since many games still have this. I don't want to make the same mistake.

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  • BURG broken by Windows

    - by Sallée
    I have successfully installed, using Super Boot Manager, BURG in a computer at my work. After I boot into Windows XP, BURG is no longer operational. The machine just boots to the BIOS screen, goes black, and then boots to the BIOS screen again ad infinitum. The only way to recover I have found so far is to use a Boot-Repair USB, which restores either GRUB2 or MBR, not BURG. Everything works fine under GRUB2, but I prefer the improved look of BURG to make things easier on my students.

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  • kubuntu 12.04 won't start

    - by daker
    I have dual boot config with kubuntu 12.04 and Windows7. My problem started this morning when I tried to boot kubuntu. Everything worked fine a couple of days ago and I have not done any mayor system configurations since then. Choosing kubuntu options from grub gives me this screen A couple of minutes later this screen is shown And then it gets stuck. Have been waiting for ~5mins without anything happening. I have tried running fsck from recovery menu without any errors. I have also tried booting in failsafex mode which gives me "Fatal server error: no screens found". apt-get update gives me "Duplicate sources.list entry". I have also tried fixing broken packages from recovery menu. What should I do next?

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  • Official Ubuntu 10.10 Manual Now Available [Free PDF Download]

    - by Asian Angel
    Do you know someone who is still learning about Ubuntu or is considering trying it out for the first time? Then here is the perfect book to help get them on their way. The Ubuntu Manual Team has recently completed and made available for download their comprehensive 158 page guide on the Ubuntu 10.10 release. If you would like to purchase a regular print copy of the manual click on the left side of the screen (Star Button). For the free PDF version use the right side of the screen (Download Now Button). Download the Getting Started With Ubuntu 10.10 PDF Manual [via Softpedia] Bonus You can also download PDF copies of the manual for Ubuntu 10.04 (First and Second Editions) on the alternate downloads page! Ubuntu Manual Project Alternate Downloads How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)

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  • System locks up at login after latest update on 12.04

    - by RCD
    For starters, I am a noob when it comes to Ubuntu and Linux...but I am hopeful that I have the "light" and the error of my past MS ways :) ..... After a recent update last week from 12.04 to 12.04.1 my system now locks up at the login screen. Before the update the system would run but must admit it ran EXTREMELY slow. I have installed 12.04 on a Dell P4 2.4 Ghz, 2 GB DDR Ram, 80 GB IDE HD and an integrated Intel 3D Extreme Graphics. Any ideas on why now the system locking up at login screen? Appreciate any ideas and/or tips Thanks

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  • How can I add missing Fn-key controls?

    - by Alex Ball
    I have a Toshiba NB200 netbook. The majority of the Fn-key controls come through fine and are recognized by my OS (I'm running Kubuntu 12.04/KDE 4.9) but according to the markings on my keyboard there are a few more that xev isn't detecting, i.e. Fn + F9 (touchpad toggle) Fn + 1 (increase screen resolution) Fn + 2 (decrease screen resolution) Fn + Space (zoom) Now, I don't particularly need those last three but I thought it would be quite useful to remap them to, say, Media Previous, Media Next, and Media Play, but I can't do that if the signals aren't getting through. Is there any way for me to persuade the OS to recognize these keystrokes? I've tried using acpi_listen to detect scancodes but it doesn't pick up any of function-related Fn-key strokes (like Audio Mute, which does work by the way).

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  • Why can't I get into my repositories?

    - by ken1943
    Upgraded from 10.04 to 10.10 by mistake and am having problems with some of my programs. They either don't work or they disappear from view on the screen. The Repositories menu item in Synaptic Packages Manager is a case in point. The computer does nothing when I choose this item. I am locked out of unless I edit /etc/apt/sources.list. The rest of the application seems to work, however. Update Manager just flashes on screen then disappears without doing, as does Printing. How do I downgrade from a higher to a lower level repository? I need to downgrade from 10.10 to 10.04. Each time Ubuntu upgrades to 10.10 evil things happen and the operating system really gets messed up. I really do not want to have to erase and install my operating system all over again if I can help it.

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  • Is there an equivalent of RDP?

    - by detly
    The "Desktop Sharing" settings that come installed by default seem to use VNC. VNC is a bit of a bandwidth hog, can only work at the resolution of whatever screen is attached to the host, and mirrors every action on the host. (It also seems to work poorly with compositing, but maybe that's been fixed.) I know about X tunnelling, but that's annoying to use and doesn't always work properly (or, more accurately, some apps don't work properly). Is there any kind of protocol in between the two, similar to RDP used for Windows? Specifically, something that can run at a different resolution to the host screen and is a little lighter on the network? (Ideally, the more the protocol could have in common with RDP, the better.)

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  • Reliability Monitor is the Best Windows Troubleshooting Tool You Aren’t Using

    - by The Geek
    When it comes to hidden gems in Windows, nothing beats the Reliability monitor tool, hidden behind a link inside of another tool that you don’t use either. Why Microsoft doesn’t shine more light on this really useful troubleshooting tool, we’ll never know. Reliability Monitor tracks the history of your computer — any time an application crashes, hangs, or Windows gives you a blue screen of death. It also tracks other important events, like when software is installed, or Windows Updates loads a new patch. It’s an extremely useful tool. And yes, it’s in Windows 7 and 8… and even 8.1. It might be in Vista, but who uses that anymore?    

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  • FBO rendering different result between Glaxay S2 and S3

    - by BruceJones
    I'm working on a pong game and have recently set up FBO rendering so that I can apply some post-processing shaders. This proceeds as so: Bind texture A to framebuffer Draw balls Bind texture B to framebuffer Draw texture A using fade shader on fullscreen quad Bind screen to framebuffer Draw texture B using normal textured quad shader Neither texture A or B are cleared at any point, this way the balls leave trails on screen, see below for the fade shader. Fade Shader private final String fragmentShaderCode = "precision highp float;" + "uniform sampler2D u_Texture;" + "varying vec2 v_TexCoordinate;" + "vec4 color;" + "void main(void)" + "{" + " color = texture2D(u_Texture, v_TexCoordinate);" + " color.a *= 0.8;" + " gl_FragColor = color;" + "}"; This works fine with the Samsung Galaxy S3/ Note2, but cause a strange effect doesnt work on Galaxy S2 or Note1. See pictures: Galaxy S3/Note2 Galaxy S3/Note2 Galaxy S2/Note Galaxy S2/Note Can anyone explain the difference?

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  • Are Modern Computers Still Vulnerable to Damage via Magnets?

    - by Jason Fitzpatrick
    It’s such an oft repeated warning that it’s firmly embedded in nerd lore: bring a magnet anywhere near your precious computer and suffer the dire consequences. But is true? Is your computer one run in with a novelty magnet away from digital death? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • How can I support scrolling when using batched rendering for my tiles?

    - by dardanel
    I have tiled map 100*75 and tiles are 32*32 pixel.I want to use batching for performance .I don't figure it out , because of my game needs scrolling and every frame i draw 22*16 tiles (my screen is 20*16 tile) .I thought that batching tiles for every frame .Is it good or any suggestion? edit :to more clarify I want to use occlusion culling and batching at the same time.I thought that drawing only visible areas and batching them together .But there is a something i couldn't figure out .When scrolling screen with translate matrix , if one row become invisible , I bind new row and batch them again.Every batched objects needs to buffer again.So I batch tiles and buffer to VBO every time when one row become invisible .I don't know these way is efficient or not .This is my question .And i am open to any suggestions.

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  • How are OpenGL ES 1 framebuffers and textures sized?

    - by jens
    I am trying to draw to a texture using a framebuffer using OpenGL ES 1.1 on Android, Java. Afterwords I want to overlay this texture full-screen over my game. In theory, this works like a charm, but somehow the coordinates are off. For testing I drew something at (0,0) with width and height 200, and it partly is off-screen. This is how I create the framebuffer: fb = new int[1]; depthRb = new int[1]; renderTex = new int[1]; gl11ep.glGenFramebuffersOES(1, fb, 0); gl11ep.glGenRenderbuffersOES(1, depthRb, 0); // the depth buffer gl.glGenTextures(1, renderTex, 0);// generate texture gl.glBindTexture(GL10.GL_TEXTURE_2D, renderTex[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); texBuffer = ByteBuffer.allocateDirect(buf.length*4).order(ByteOrder.nativeOrder()).asIntBuffer(); gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_LUMINANCE, texW, texH, 0, GL10.GL_LUMINANCE, GL10.GL_UNSIGNED_BYTE, texBuffer); gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, texW, texH); Before I draw, I do this: gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, fb[0]); gl.glClearColor(0f, 0f, 0f, 0f); // specify texture as color attachment gl11ep.glFramebufferTexture2DOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D, renderTex[0], 0); // attach render buffer as depth buffer gl11ep.glFramebufferRenderbufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_DEPTH_ATTACHMENT_OES, GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); I set texW = 1024 and texH = 512. When rendering this texture fullscreen, with a lightmask (size 200x200) placed at (0, 0) and (texW/2, texH/2). You can see that it seems like the coordinate system doesnt start at (0,0) as that light overlaps the screen and the images are not drawn as squares (my lightcone-texture is a circle, not an ellipse). So, how is the coordinate system of this offscreen-drawn texture defined? Thanks

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