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  • How are OpenGL ES 1 framebuffers and textures sized?

    - by jens
    I am trying to draw to a texture using a framebuffer using OpenGL ES 1.1 on Android, Java. Afterwords I want to overlay this texture full-screen over my game. In theory, this works like a charm, but somehow the coordinates are off. For testing I drew something at (0,0) with width and height 200, and it partly is off-screen. This is how I create the framebuffer: fb = new int[1]; depthRb = new int[1]; renderTex = new int[1]; gl11ep.glGenFramebuffersOES(1, fb, 0); gl11ep.glGenRenderbuffersOES(1, depthRb, 0); // the depth buffer gl.glGenTextures(1, renderTex, 0);// generate texture gl.glBindTexture(GL10.GL_TEXTURE_2D, renderTex[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); texBuffer = ByteBuffer.allocateDirect(buf.length*4).order(ByteOrder.nativeOrder()).asIntBuffer(); gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_LUMINANCE, texW, texH, 0, GL10.GL_LUMINANCE, GL10.GL_UNSIGNED_BYTE, texBuffer); gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, texW, texH); Before I draw, I do this: gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, fb[0]); gl.glClearColor(0f, 0f, 0f, 0f); // specify texture as color attachment gl11ep.glFramebufferTexture2DOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D, renderTex[0], 0); // attach render buffer as depth buffer gl11ep.glFramebufferRenderbufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_DEPTH_ATTACHMENT_OES, GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); I set texW = 1024 and texH = 512. When rendering this texture fullscreen, with a lightmask (size 200x200) placed at (0, 0) and (texW/2, texH/2). You can see that it seems like the coordinate system doesnt start at (0,0) as that light overlaps the screen and the images are not drawn as squares (my lightcone-texture is a circle, not an ellipse). So, how is the coordinate system of this offscreen-drawn texture defined? Thanks

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  • SDL - Getting a single keypress event instead of a keystate?

    - by MrKatSwordfish
    Right now I'm working on a simple SDL project, but I've hit an issue when trying to get a single keypress event to skip past a splash screen. Right now, there are 4 start-up splash screens that I would like to be able to skip with a single keypress (of any key). My issue is that, as of now, if I hold down a key, it skips through each splash screen to the very last one immediately. The splash screens are stored as an array of SDL surfaces which are all loaded at the initialization of the state. I have an variable called currentSplashImage that controls which element of the array is being rendered on the screen. I've set it up so that whenever there's a SDL_KEYDOWN event, it triggers a single incrementation of the currentSplashImage variable. So, I'm really not sure why my code isn't working correctly. For some reason, when I hold down a button, it seems to be treating the held button as a new key press event every time it ticks through the code. Does anyone know how I can go about fixing this issue? [Here's a snippet of code that I've been using...] void SplashScreenState::handleEvents() { SDL_PollEvent( &localEvent ); if ( localEvent.type == SDL_KEYDOWN ) { if ( currentSplashImage < 3 && currentSplashImage >= 0) { currentSplashImage++; } } else if ( localEvent.type == SDL_QUIT ) { smgaEngine.setRunning(false); } } I should also mention that the SDL_Event 'localEvent' is part of the GameState parent class, while this event handling code is part of a SplashScreenState subclass. If anyone knows why this is happening, or if there is any way to improve my code, It'd be helpful to me! :D I'm still a very new programmer, trying to learn. UPDATE: I added a std::cout line to that the code runs multiple times with a single KEYDOWN event. I also tried disabling SDL_EnableKeyRepeat, but it didn't fix the issue. void SplashScreenState::handleEvents() { SDL_PollEvent( &localEvent ); if ( localEvent.type == SDL_KEYDOWN ) { if ( currentSplashImage < 3 && currentSplashImage >= 0) { currentSplashImage++; std::cout << "KEYDOWN.."; //<---- test cout line } } else if ( localEvent.type == SDL_QUIT ) { smgaEngine.setRunning(false); } } This prints out "KEYDOWN..KEYDOWN..KEYDOWN.." in the cout stream when a button is held.

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  • I`ve got some problems with new Acer Aspire S3

    - by xcariba
    I just got a new Acer Aspire S3 Laptop, and I've installed Ubuntu on it. Here is some problems: 1. Bluetooth (AR3012) can't find any devices. rfkill shows that everything is fine, but I still can't connect to any device. (Maybe it was turned off in stock windows?) 2. Can't change screen brightness (I've tried Timex's solution with new 3.2-rc kernel and some grub options, touchpad works fine,but I still can`t use Fn+Right/Left) 3. 720p video in all players(VLC, mplayer and totem) works wrong. I found some similar problems on intel video chips with vblank sync or something like that. Video plays as it should, but i always see a line which appears on action scenes (looks like some parts of a screen updates faster) Maybe there are some solutions from similar laptops that I can find? PS I've tried ubuntu 11.04 with old kernel and linux mint 12-rc with 3.2-rc2 kernel.

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  • Lost volume control OSD for Ubuntu

    - by Vultan
    I've been happily chugging along with Ubuntu 14.04 (love it), and something I must have done removed the on screen notification when I change the volume via keyboard buttons. When I change the volume via the keyboard, it works, I can hear the alert telling me I've done it, and the small volume indicator in the panel does show the change, but I used to see a pop up rounded rectangle in the top right of the screen that showed me clearer feedback when I changed volume via the keyboard. It's now gone. Can anyone offer any help in bringing it back?

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  • mplayer does not disable screensaver

    - by psychok7
    so i have upgraded to Ubuntu 12.10 and i installed smplayer from the repositories. The thing is when i play a movie (even in full screen) the screen saver comes up. I have to disable screensaver enabled in smplayer but it doesn't seem to work apt-cache policy mplayer mplayer: Installed: 2:1.0~rc4.dfsg1+svn34540-1ubuntu2 Candidate: 2:1.0~rc4.dfsg1+svn34540-1ubuntu2 Version table: *** 2:1.0~rc4.dfsg1+svn34540-1ubuntu2 0 500 http://pt.archive.ubuntu.com/ubuntu/ quantal/universe amd64 Packages 100 /var/lib/dpkg/status apt-cache policy gnome-screensaver gnome-screensaver: Installed: 3.6.0-0ubuntu2 Candidate: 3.6.0-0ubuntu2 Version table: *** 3.6.0-0ubuntu2 0 500 http://pt.archive.ubuntu.com/ubuntu/ quantal-updates/main amd64 Packages 100 /var/lib/dpkg/status 3.6.0-0ubuntu1 0 500 http://pt.archive.ubuntu.com/ubuntu/ quantal/main amd64 Packages Any ideas?

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  • Problem with Ubuntu 12.04 boot

    - by Etienne
    I'm having a problem as stated in the title regarding bootup. What happens basically is that after grub is loaded the system doesn't boot. I get a black screen with cursor blinking then the screen darkens ( switches off ) and keyboard is unresponsive. Today I have re-installed everything on a new hard drive and it happened again. This has been observed when running kernel 3.5.0-30 and 3.5.0-28. System is an HP6550b. Can someone help me on this please ? Many Thanks!

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  • How to enable Start Button in Windows 8?

    - by Gopinath
    Microsoft taken a bold move in removing Start button in Windows 8 operating system and replacing it with Metro styled Start screen. Since the early days of Microsoft Windows, all the PC users are used to Start button and missing it all of sudden in Windows 8 may disappointed many. If you are one among the users who is disappointed with missing Windows 8 button, here is a quick way to enable it back To restore Start menu in Windows 8 all you have to do is to download and install ViStart application. This freeware application magically brings back the missing Start orbit and also when you press Windows Key, it opens up the Start menu instead of switching to Windows 8 Start Screen. Note: While installation the application may ask you to install toolbars and third party application, I suggest you to uncheck them as they may change your search settings and default browser.  They may not be harmful but effects your browsing experience.

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  • Wubi doesn't install Ubuntu

    - by Nick
    I've tried 4 times on 2 different computers. After downloading wubi, and installing Ubuntu inside Windows XP, I restart and get the dual boot screen. I choose Ubuntu, and then nothing, my screen flashes for a few minutes with the Ubuntu colors. I restart and go to Ubuntu recovery, where it says "shadow passwords now on" and "clock off by a day-Fixed". I restart to only get the same thing, but Xubuntu, in stalled on one, but it's Ubuntu I want to try. Any thoughts ??

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  • Ubuntu Screensaver Freezes?

    - by user11833
    I am using ubuntu 10.04. Over the last couple of days, I am having a weird problem: once the machine gets into screen saver, it is impossible to get it "out". I do see the mouse cursor move as I move the mouse, but the login popup (with user / password) does not show up and the screen remains "frozen". Any idea what might be going wrong? For the time being, I have no choice but to restart the computer in order to be able to resume work. Thanks.

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  • Angry Birds and Star Wars Join Forces for an Awesome New Edition [Plus Wallpaper!]

    - by Asian Angel
    Are you ready for a new version of Angry Birds? Then rejoice, you are less than a month away from an awesome new release of everyone’s favorite bird-slinging, pig smashing game! Prepare for a journey to a galaxy far, far away… From the blog post: From the deserts of Tatooine to the depths of the Death Star – the game and merchandise will feature the Angry Birds characters starring as the iconic heroes of the beloved Saga. In the coming weeks, fans can expect additional new videos, characters, and much more exciting content to be revealed. The game will be available on iOS, Android, Amazon Kindle Fire, Mac, PC, Windows Phone and Windows 8. Here is the first of the promo videos for the new version. Also, make sure to download the first official wallpaper (linked to below)! How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems 7 Ways To Free Up Hard Disk Space On Windows

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  • box2d and constant movement

    - by Arnas
    i'm developing a game with a top down view, the players body is a circle. To move the character you need to tap on the screen and it moves to the spot. To achieve this i'm saving the coordinate of the touch and call a method every frame which applies linear velocity to the body with a vector of the direction the body should go _body->SetLinearVelocity(b2Vec2((a.x - currPos.x)/SPEED_RATIO,(size.height - a.y - currPos.y)/SPEED_RATIO)); //click position - current position, screen height - click position (since the y axis is flipped, (0,0) is in the bottom left ) - current position = vector of the direction we want to go now the problem with this is that the body slows down until it finally stops when getting closer to the point we want it to go, since the closer we are to that point the lenght of the vector gets smaller. Besides that i've read that it's bad practice to set linear velocity in box2d and i should use apply force instead, but that way the forces would add up and overshoot the target where it's supposed to stop. So what i'm asking is how to move a box2d body to a coordinate in constant speed.

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  • Ubuntu dual-boot errors in 13.10

    - by Charlie
    Specs: Lenovo U530, 500 GB HDD, 8 GB RAM, 64-bit, i7 Intel Processor with integrated graphics I'm trying to dual-boot Ubuntu but I have the following problems: After booting from live DVD, the GRUB loads but with the following errors: "Could not open '\EFI\BOOT\fallback.efi': 14" and "error: variable 'root' isn't set. I have disabled Fast Startup and SecureBoot before booting the disc. Also, after trying to "Try Ubuntu without installing" my screen, and DVD Drive shutoff momentarily but then my drive boots up but my screen remains black and sometimes flashes but doesn't display anything. I will greatly appreciate any help. P.S. I don't have any previous version of Ubuntu installed so this is NOT an upgrade from a previous version.

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  • Cannot boot from K/Ubuntu install disk on my UEFI system

    - by user93241
    I just got a new system and have been trying to get it set up w/ Win7 & Kubuntu dual-boot, but I've got a major problem. The BIOS of my motherboard (an Asus Crosshair 990FX) is strictly UEFI -- there is no legacy support mode available. I've been reading up on how to get Kubuntu installed in UEFI mode but no matter what I try I cannot seem to even boot into my install CD/USB key properly. I can get as far as the selection screen ("Try Kubuntu", "Install Kubuntu"...) but this screen starts off not appearing correctly. If I try moving the cursor around it sometimes seems to correct itself and show me my choices. But once I select "Try Kubuntu" it starts loading, the screen goes black and then proceeds to flicker -- about once every 5-10 seconds or so. This continues indefinitely. I've tried this with both Kubuntu & Ubuntu installation media, even the AMD64+Mac Ubuntu variety that is supposed to be a lot more flexible w.r.t. UEFI. The only hint I've had that the system might have booted correctly is a little drum sound that plays when booting from the Ubuntu install disk. Well, that and the fact that when I hit my system's power button it seems to shut down correctly, even ejecting the CD at the end. This might be a video driver issue; my system has two nVidia 550's, one of which is attached to my primary monitor. (The secondary isn't hooked up yet.) I'll keep looking over similar questions but any advice would be greatly appreciated. UPDATE: I've tried booting into my 12.04 install CD twice now, each time using two different options supplied by my BIOS. One seemed to offer the ability to boot into my CD under UEFI mode -- this didn't even produce the initial boot menu. The other method offers the ability to boot into my CD NOT under UEFI mode. This DOES produce the boot menu, but after this point it seems I still cannot get to a proper video mode to see what's going on.

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  • How do I add Different Screens to my C#/XNA Game?

    - by Ramses Brown
    I'm working on a Pong clone in XNA. Gameplay-wise, I have it where I want it to be. I want to add a title screen and some other screens to it like a menu, as well as a screen for the Winning/Losing results. I've tried the Game State Management Example on the App Hub site, but It's very complicated and I haven't been able to make sense of it. Is there a simpler way? I'm hoping for a solution that can be used in other projects too. Plus I'd like to know how to actually create menu items (basically, how do I display the different options on it, and highlight them, etc).

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  • desktop problems in 12.04

    - by joe
    I recently upgraded from 11.10 (i think that was the last version that was out) to 12.04 and ever since i have been unable to start my computer (hp pavillion dv2815nr) in the "normal" mode, but have had to start it using previous versions. Every time I go to start it, it has a plain red screen (which it does in the previous versions as well) and the desktop icons will not respond. Also, the task bar at top is essentially missing, only having a thin black line there, and also missing the icon bar that "pops out" when you scroll along the left side of the screen. Essentially, I'm locked out in normal mode. Nothing will respond.

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  • Change the scale-policy of OpenGL ES in Android?

    - by wanting252
    I currently develop a game for Android in OpenGL ES 1.0, use libgdx library. I target the 720x480 screen size. For example, I design only one arts pack for 720x480. And what will happen in Android phones with screen-size smaller or bigger than it, 480x320 for instance? Could you please tell me how to change the scale-policy of OpenGL ES in Android? Or in libgdx specially? Is there anything like "Resample Image" like photoshop?(Nearest Neighbor, Bilinear, Bicubic etc..) for libgdx? Edit: I found some tutorials about texture filter in OpenGL, test it with Linear and Nearest. Linear is good for scaling but slow down the game, and Nearest is on the contrary. What should I do to get a balance between those?

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  • How do i get my taskbar back?

    - by tarrasch
    when i restarted my Ubuntu workstation after a crash of firefox my taskbar disappeared. what program do i need to start to get it back? what could be the reason for this? thanks edit: I mean the bar at the bottom of the screen, where the programs that are currently open are displayed. Also i remember i could switch from one virtual screen to the next one there. At the very right, there was a button on it that would minimize all windows and show the desktop.

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  • configuring separate X screens instead of TwinView

    - by fimre
    My Sony Vaio laptop is connected to an external Samsung monitor and my nVidia driver is configured in TwinView mode. Everything is OK with this, however, I can not adjust my displays individually so at the moment my external display is a little bit darker which disturbs me a lot. I tried the Separate X Screen mode but after restart, my laptop display was white with a black x sign mouse pointer and the external display normal desktop. Is it a bug or something I missed? The idea is that using Separate X Screen mode, I could adjust my displays individually. I would really appreciate someone would guide me out of this situation. Thanx in adv..

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  • Server 13.10 Install Hangs

    - by noloader
    I'm trying to install Server 13.10 on some old hardware for testing (HP/Compaq dc5850, with Athlon X2 2.3 GHz dual core, 4GB RAM). The third screen is "Select Language" and the machine appears to hang. Ath e selection screen, the keyboard and mouse does not work. I integrity checked the CD and it checked out OK. I also performed a second ISO download and it cross checked with my initial download: $ md5 Desktop/ubuntu-13.10-server-amd64.iso Downloads/ubuntu-13.10-server-amd64.iso MD5 (Desktop/ubuntu-13.10-server-amd64.iso) = 4d1a8b720cdd14b76ed9410c63a00d0e MD5 (Downloads/ubuntu-13.10-server-amd64.iso) = 4d1a8b720cdd14b76ed9410c63a00d0e I was able to install Server 12.04 on the same machine. The problem with 12.04 is the OpenStack packages are too old, and I wanted to try something with fresher packages. My problem appears similar to I cannot install Ubuntu Server 12.10. The Installer hangs at the language selection, but my ISOs appear to be good and the disc appears to be good. Any ideas?

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  • How do I script to open a set of programs each on specific desktop?

    - by Jahn
    I looked around for a while and could not figure out the answer to my following problem: I have a setup of six desktops on Ubuntu 12.04 with Unity. On start up, every morning, I go through a routine of opening the same five or six programs. I open each on a specific desktop. I would like to have this automated. Is there a way to script or configure this? Additional question: To further complicate the matter, I am running two screens in twin view mode. I actually need to start each program on a specific screen, preferably in full screen. Thanks in advance, Jahn

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  • FBO rendering different result between Galaxy S2 and S3

    - by BruceJones
    I'm working on a pong game and have recently set up FBO rendering so that I can apply some post-processing shaders. This proceeds as so: Bind texture A to framebuffer Draw balls Bind texture B to framebuffer Draw texture A using fade shader on fullscreen quad Bind screen to framebuffer Draw texture B using normal textured quad shader Neither texture A or B are cleared at any point, this way the balls leave trails on screen, see below for the fade shader. Fade Shader private final String fragmentShaderCode = "precision highp float;" + "uniform sampler2D u_Texture;" + "varying vec2 v_TexCoordinate;" + "vec4 color;" + "void main(void)" + "{" + " color = texture2D(u_Texture, v_TexCoordinate);" + " color.a *= 0.8;" + " gl_FragColor = color;" + "}"; This works fine with the Samsung Galaxy S3/ Note2, but cause a strange effect doesnt work on Galaxy S2 or Note1. See pictures: Galaxy S3/Note2 Galaxy S3/Note2 Galaxy S2/Note Galaxy S2/Note Can anyone explain the difference?

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  • Dual Screens not working nVidia

    - by user91396
    So I'm very much an Ubuntu noob, in fact I just install Ubuntu to my P.C. and I started it up with both my screens plugged into my nVidia's dvi and vga ports and logged in, change the skin to classic gnome, because that's how it was when I last used Ubuntu (8.1), and both screens were working separately. The trouble is that I got a notification saying there was nVidia drivers to be installed, so I install them and restart my P.C., as it told me to, and when I get back on only one of my screens is working and when I go into Displays (All Settings, Displays) it doesn't register my other screen at all, and it calls my working screen "Laptop". I've tried looking through several pages of Google but I see no answer. I did try to find the nvidia-settings to see if that had the answers but sadly I couldn't locate it. Thanks in advance for any help, but please remember, I am very new to Ubuntu.

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  • TX 1000 Nvidia driver problem

    - by Marduk
    Hello i installed the news ubuntu the other day and istalled all the drivers and then restart the laptop. then i get the login screen with no problem then when i login the black screen in about 10 mins a window popup saying that the application compiz has closed unexpectedly i relunch the app. and then it happens again. i have uninstalled nvidia driver then restarted and the OS works fine.. tryed older driver and still the same problem. anyone out there can help would be great.

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  • Does CSS Positioning Affect SEO [duplicate]

    - by etangins
    This question is an exact duplicate of: Make Offscreen Sliding Content Without Hurting SEO [duplicate] If I positioned the very first content that appears in my code below the fold, would that content be given less weight and therefore be less effective with SEO? In addition, if I had a large image that took up most of the top of the screen and resulting in my content being below the fold or toward the bottom of the screen, would that content be given less weight? Note This is content that occurs early on in my code. I'm not talking about having a ton of content and if the content that occurs later would be given less weight, but if content that occurs early on put ends up below the fold would be given less weight.

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