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  • Why is UDP + a software reliable ordering system faster than TCP?

    - by Ricket
    Some games today use a network system that transmits messages over UDP, and ensures that the messages are reliable and ordered. For example, RakNet is a popular game network engine. It uses only UDP for its connections, and has a whole system to ensure that packets can be reliable and ordered if you so choose. My basic question is, what's up with that? Isn't TCP the same thing as ordered, reliable UDP? What makes it so much slower that people have to basically reinvent the wheel?

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  • Buzz Management Tools recommendations?

    - by ctabordamd
    Anyone out there use a "buzz management tool"? such as buzzstream? Which do you recommend? I am trying to find some alternatives to Buzzstream, I found one a few days ago but completely forgot the name. I remember the examples it had used Nike as reference for Buzz. Hope you guys can give me a hand! Thanks.

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  • atheros wireless device driver

    - by Rolo Susie
    I got a new laptop recently, and have been having trouble with it dropping wifi since I got it, the card is Qualcomm Atheros ar9485wb-eg. I've updated to the latest available drivers, currently 10.0.0.263, and tried other suggestions on the lenovo website, including uninstalling the driver and letting it install again. One thing I've noticed is when I look at the troubleshooting log, it gives the device driver number as 10.0.0.209. Does this mean the update isn't applying properly? Any help appreciated, Thanks

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  • DataOutputStream, does it lose some bits

    - by user308806
    hello, I'm writing a client server application, but I don't receive the same bytes at the client side when they are sent from the server side. At the server side I used .write(bytes[]) method. At the client side, I used .readFully(byte[]) method. Do you have any idea ?

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  • Making many network shares appear as one

    - by jimbojw
    Givens: disk is cheap, and there's plenty lying around on various computers around the corporate intranet redundant contiguous large storage volumes are expensive Problem: It would be fantastic to have a single entry point (drive letter, network path) that presents all this space as one contiguous filesystem, effectively abstracting the disk and network architecture from the paths presented to users. Does anyone know how to implement such a solution? I'm open to Windows and non-windows solutions, free and proprietary.

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  • twisted .loseConnection does not immediately lose connection?

    - by Claudiu
    I have a server with a few clients connected to it. When CTRL+C is hit (that is, reactor starts shutting down), I want to close all my connections, wait until they are cleanly closed, and then stop. I do this by going through the connected clients' transports and calling .loseConnection(). On the ones that are connected locally, they immediately disconnect. However, on one that is connected through the internet, the connection is not immediately lost. Communication stops - and closing the client program no longer even tells the server that the connection has died, although it does before calling .loseConnection() - but the connection is not deemed 'lost' until a few minutes later after I send a few heartbeat requests from the server. I understand that if a connection dies, there's no way for the server to know unless it tries to send some data. But if I specifically ask for a connection to be closed, why does it not just close/disconnect immediately? Am I calling the wrong function?

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  • java multiple connections between server and one client

    - by user1507128
    I'm trying to make like a skype-instant messager, my idea for it is to have one server which handles multiple connections for the clients. What I now have is a friend list etc, but now I want to create Threads both for server and client to handle a conversation. The problem is that I need multiple connections between a server and one client for every conversation(I think). but i dont think it's possible. Does someone have another way for doing this or maybe a way to make multiple connections between the server and a client? Thanks for helping me out PS: English is not my main language so please excuse me for my grammar.

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  • how to check computer's state using QT ?

    - by kaycee
    i'm trying to get computer's state in my LAN... thought about using QTcpSocket but it's not realy effective since port also should be inserted as: socket->connectToHost("hostName", portNumber); if (socket->waitForConnected(1000)) qDebug("Connected!"); can anyone demonstare me a better way to check if computer is responding ?

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  • can ping but cannot browse.Can you help

    - by user231465
    Hi all I have winxp with the latest service pack on my old laptop. I have a situation where I can Ping and status says connected but cannot browse. I have seen various post on the net proposing solutions that works for some and not for others I have tried reseting winsock but nothing. If I vpn to my work then I can browse. I would like to avoid reformatting the computer and not take such a drastic action. Any suggestions?

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  • TCP Connection Persistent State

    - by TripShock
    Is there any field/option/anything that I can put in a TCP packet (be it a syn or an ack or just plain data) that I can be sure will be returned by the other end intact? For eg. I want to "tag" a particular connection (src, srcport, dst, dstport) with a number that I can always read from a packet belonging to that connection. That means I can identify the connection without using the 4-tuple (as given above).

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  • Verfiying the network connection using Qt 4.4

    - by user249490
    Hi, I have an application which runs a tool that requires network connection. Now my aim is to check whether the user has a network connection, if he don't have one, i can straight away display an error without proceeding further. If he has, he can continue working with my application. So my basic need is to check whether the user has a network connection or not. How i can achieve through Qt 4.4? I am using Windows XP.

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  • Automatically detect a new computer connected to the network

    - by Ian
    Hi All, Is there an elegant way to make a program detect a new computer that is connected to the network? I would like my program to "auto-sense" a new computer being connected on the network (they're on the same network). Like a USB device being connected to the computer. What I'm doing now is to save a list of all computers in the network from time to time. Another approach is to PING all available IPs on the subnet. Are there any other elegant approaches? Thanks!

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  • Get machine name for remote computer on local network

    - by durza
    Hi, I've 2 machines with names Comp1, Comp2. There is a DNS name for them, that mask them as one, let say DNSName. I get IP addresses for both machines via Dns.GetHostEntry("DNSName"). But when I try get Dns.GetHostEntry(ipAddress) entry.HostName always contains DNSName. I found some way to get name through WMI. But our policy doesn't allow WMI on remote machines. I can do parsing of nbstat -a output, but I would like to do some clean aproach to this. Is there some way?

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  • WinSock best accept() practices

    - by Meta
    Imagine you have a server which can handle only one client at a time. The server uses WSAAsyncSelect to be notified of new connections. In this case, what is the best way of handling FD_ACCEPT messages: A Accept the connection attempt right away but queue the client until its turn? B Do not accept the next connection attempt until we are done serving the currently connected client? What do you guys think is the most efficient?

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  • Sending information down a socket in C#

    - by markyoung1984
    I have built two programs in C# and I am sending simple strings through the sockets. This is fine for the moment but in the near future I will need to send more complicated items, such as objects down the sockets and eventually files. What steps would I take to do this? What purpose do the buffers serve for the sockets/streams? Apologies if I am a little vague.

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  • How the clients (client sockets) are identified?

    - by Roman
    To my understanding by serverSocket = new ServerSocket(portNumber) we create an object which potentially can "listen" to the indicated port. By clientSocket = serverSocket.accept() we force the server socket to "listen" to its port and to "accept" a connection from any client which tries to connect to the server through the port associated with the server. When I say "client tries to connect to the server" I mean that client program executes "nameSocket = new Socket(serverIP,serverPort)". If client is trying to connect to the server, the server "accepts" this client (i.e. creates a "client socket" associated with this client). If a new client tries to connect to the server, the server creates another client socket (associated with the new client). But how the server knows if it is a "new" client or an "old" one which has already its socket? Or, in other words, how the clients are identified? By their IP? By their IP and port? By some "signatures"? What happens if an "old" client tries to use Socket(serverIP,serverIP) again? Will server create the second socket associated with this client?

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  • What is this type of programming called (creating an online network)?

    - by Byron S
    For practice purposes, I am looking to build an application that is capable of connecting multiple devices through the internet. It will be similar to craigslist, but I want to make this as an iOS application. I have very little experience with web services, as the most I've done is pulled an RSS feed onto the screen. How are these things normally done? If it's similar to a message board, is it as simple as having a database in a server/cloud, and giving all users access to it? Or is it more complicated than that? How should I begin to learn more about the backend? What kind of services are usually used in this kind of thing? The only database I've used is Core Data.

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  • What does it mean to flush a socket?

    - by User4748402
    I don't really know much about sockets except how to read and write to them as if they were files. I know a little about using socket selectors. I don't get why you have to flush a socket, what's actually happening there? The bits just hang out somewhere in memory until they get pushed off? I read some things online about sockets, but it's all very abstract and high level. What's actually happening here?

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