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  • Test first subnode from node.

    - by Kalinin
    XML: <cont> <mode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> </mode> <mode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> </mode> <mode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> <submode>lorem ipsum</submode> </mode> </cont> How to test first <submode> from each <mode> in such construction: <xsl:template match="submode"> <xsl:if test="(parent::mode) and (...what?...)"> ... </xsl:if> ... </xsl:template> I do not understand how use position() here.

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable? EDIT: To clarify, the display is 8x8 for a total of 64 pixels, not 64x64.

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  • Is there a portal dedicated to HTML5 games?

    - by Bane
    Just to get something straight; by "portal", I mean a website that frequently publishes a certain type of games, has a blog, some articles, maybe some tutorials and so on. All of these things are not required (except the game publishing part, of course), for example, I consider Miniclip to be a flash game portal. The reason for defining this term is because I'm not sure if other people use it in this context. I recently (less than a year ago) got into HTML5 game development, nothing serious, just my own small projects that I didn't really show to a lot of people, and that certainly didn't end up somewhere on the web (although, I am planning to make a website for my next game). I am interested in the existence of an online portal where indie devs (or non-indie ones, doesn't really matter that much) can publish their own games, sort of like "by devs for devs", also a place where you can find some simple tutorials on basic HTML5 game development and so on... I doubt something like this exists for several reasons: You can't really commercialize an HTML5 game without a strong server-side and microtransactions The code can be easily copied HTML5 is simply new, and things need time to get their own portals somewhere... If a thing like this does not exist, I think I might get into making one some day...

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable?

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  • Has anyone else read "Programming video games for the Evil Genius"

    - by Martin
    I bought this book called "Programming Video Games for the Evil Genius" by Ian Cinnamon. If there is anyone who has read or is familiar with this book I am wondering if they think it is worth reading. I am interested in making video games. I have already taken intro courses in C++, Java and Python and got through okay. I've been going through this book for about a month now(SLOWLY). All I have to do is type the code exactly in the book, BUT a lot of the code is not clearly explained. I do some research online but I usually still have some trouble answering my questions. Then I found stack overflow. It's been a ton of help. Right now I am trying to make a racing game right out of this book and I got to a point where the author left a bunch of errors in his code. One of the members of this website fixed it up for me, but added some stuff that I'm having trouble understanding. I spend more time trying to figure out the authors errors and fix them or get someone to help me fix them than I actually do learning code. I REALLY want to learn how to do this and I am ready and willing to put in the time, but I'm not sure if my time would be better spent learning from a different source. Are there any veterans out there that are familiar with this book and think it's worth it/not worth it? Should I try to move onto another book? Any advice for a fresh start for someone who wants to learn some video game programming?

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  • Updating games for iOS 6 and new iPhone/iPod Touch

    - by SundayMonday
    Say I have a game that runs full-screen on iPhone 4S and older devices. The balance of the game is just right for the 480 x 320 screen and associated aspect ratio. Now I want to update my game to run full-screen on the new iPhone/iPod Touch where the aspect ratio of the screen is different. It seems like this can be challenging for some games in terms of maintaining the "balance". For example if the extra screen space was just tacked onto the right side of Jet Pack Joyride the balance would be thrown off since the user now has more time to see and react to obstacles. Also it could be challenging in terms of code maintenance. Perhaps Jet Pack Joyride would slightly increase the speed of approaching obstacles when the game is played on newer devices. However this quickly becomes messy when extra conditional statements are added all over the code. One solution is to have some parameters that are set in once place at start-up depending on the device type. What are some strategies for updating iOS games to run on the new iPhone and iPod Touch?

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  • Designing rules to fight smallpox in Civ-style TBS games

    - by Williham Totland
    TL;DR: How do you design a ruleset for a Civ-style TBS game that prevents city smallpox from being a profitable or viable strategy? Long version: Civ-style games are pretty great. Bringing a civilization from cradle to grave is a great endeavor, and practicing diplomacy with hard-line human players is fun and challenging. In theory. In practice, however, many of these games has, especially in multiplayer, exactly one viable strategy: City smallpox, a.k.a. infinite city spread, a.k.a. covering all available space with 1-citizen cities, packed as tight as they will go. I suppose this could count as emergent gameplay, but still; it could hardly be considered to be in the spirit of the class of game. The Civilization series, of course, is stuck in their more or less fixed rule sets, established with Civilization. Yes, there have been major changes in some respects, but the rules pertaining to city building and maintenance have stayed pretty similar. So the question, then: If you build a ruleset for a TBS from the ground up; what rules should be in place to prevent Infinite City Sprawl from being a viable strategy? Or should ICS be a viable strategy?

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  • Cleaning Up Online Games with Positive Enforcement

    - by Jason Fitzpatrick
    Anyone who has played online multiplayer games, especially those focused on combat, can attest to how caustic other players can be. League of Legends creators are fighting that, rather successfully, with a positive-reinforcement honor system. The Mary Sue reports: Here’s the background: Six months ago, Riot established Team Player Behavior — affectionately called Team PB&J — a group of experts in psychology, neuroscience, and statistics (already, I am impressed). At the helm is Jeffrey Lin, better known as Dr. Lyte, Riot’s lead designer of social systems. As quoted in a recent article at Polygon: We want to show other companies and other games that it is possible to tackle player behavior, and with certain systems and game design tools, we can shape players to be more positive. Which brings us to the Honor system. Honor is a way for players to reward each other for good behavior. This is divvied up into four categories: Friendly, Helpful, Teamwork, and Honorable Opponent. At the end of a match, players can hand out points to those they deem worthy. These points are reflected on players’ profiles, but do not result in any in-game bonuses or rewards (though this may change in the future). All Honor does is show that you played nicely. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Kickstarter and 2D smartphone games

    - by mm24
    I am about to launch a Kickstarter project as, after 14 months of full time development on my first iOS game, I run out of money. I developed an iOS game that needs few more months to be ready (the game structure is there but haven't yet worked on balancing the difficulty of the various levels). I have a feeling that most of the computer games founded on Kickstarter are for console, PC or Mac and not for smartphones. The category that many people seem to like is RPG style games. I have done tons of work over a year and collaborated with musicians and illustrators to get top quality graphics and music. The game looks cool to be an iOS 2D game but, compared to what I've seen on Kickstarter, I feel so little and humbled. I have searched for smartphone game projects on Kickstarter but haven't found many. I believe that the reason is that people are not keen in backing an APP that is normally sold for 0.99$ as they perceive is not something big. Am I the only one having this feeling? Could anyone please share a list of references to some successfully backed kickstarter smartphone game projects? (In this way the question will not become a "chat" and will fulfill the requirements to be a gamedev question). Any other article or authoritative answer will be welcome.

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  • Bad Performance With Games Under Wine in Ubuntu 12.04

    - by Pandem
    I'm somewhat new to Linux. I've dabbled with it before but never more than just experimentation in a VM or dual boot where I almost always reverted back to Windows soon after (more due to a lack of commitment than a dislike for the OS). Anyway my problem is that in the two games (Guild Wars and Team Fortress 2) I've tried so far I get fairly bad performance. Despite both games having a "Platinum" rating I've still been forced to run both in DirectX 8, otherwise they either crash, have texture defects or the UI is missing. By "bad performance" I mean sub-30 FPS where there are some players and regular large framerate drops with video settings on low. Currently in my mind I believe the performance issues are just a problem with the drivers because my graphics card is a AMD 7850 which is virtually brand new and probably not properly supported yet but I'm unsure and would appreciate advice or tips to improve things. I have Ubuntu 12.04 installed and I am usually logged in a Gnome Classic session. I have installed AMD's proprietary drivers (Catalyst version 12.4) and have Wine 1.4 installed. I have used Winetricks to install DX9/DX10 dlls and other things.

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  • Normalized class design and code first

    - by dc7a9163d9
    There are the following two classes. public class Employee { int EmployeeId { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string Street { get; set; } public string Street2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } public class Company { int CompanyId { get; set; } public string Name { get; set; } public string Street { get; set; } public string Street2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } In a DDD seminar, the speaker said the better design should be, class PersonName { public string FirstName { get; set; } public string LastName { get; set; } } class Address { public string Street { get; set; } public string Street2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } public class Employee { int EmployeeId { get; set; } public PersonName Name { get; set; } [ForeignKey("EmployerAddress")] public int EmployerAddressId { get; set; } public virtual Address EmployerAddress { get; set; } } public class Company { int CompanyId { get; set; } public string Name { get; set; } [ForeignKey("CompanyAddress")] public int CompanyAddressId { get; set; } public virtual Address CompanyAddress { get; set; } } Is it the optimized design? How the code first generate the PersonName table and link it to Employee?

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  • how many types of code signing certificates do I need?

    - by gerryLowry
    in Canada, website SSL certificates can be had for as low as US$10. unfortunately, code signing certificates cost about 10 time as much, one website mentions Vista compatibility ... this seems strange because my assumption is they must support XP, Vista, Windows 7, Server 2003, and Server 2008 or they would be useless. https://secure.ksoftware.net/code_signing.html US$99 Support Platforms Microsoft Authenticode. Sign any Microsoft executable format (32 and 64 bit EXE, DLL, OCX, DLL or any Active X control). Signing hardware drivers is not currently supported. Abode AIR. Sign any Adobe AIR application. Java. Sign any JAR applet Microsoft Office. Sign any MS Office Macro or VBA (Visual Basic for Applications) file. Mozilla. Sign any Mozilla Object file. The implication is that a single code signing certificate can do ALL of the above. ksoftware actually discounts Commodo certificates and the Commode website is unclear. QUESTION: Will ONE code signing certificate be enough or do I need one for Microsoft executables, and a second for things like Word and Excel macros? my main goal is to sign things like vs2008 code snippets so that I can export them securely; however, I would like to be able to use the same code signing certificate for signing other items too. Thank you ~~ regards, Gerry (Lowry)

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  • EF Code First to SQL Azure

    - by Predrag Pejic
    I am using EF Code First to create a database on local .\SQLEXPRESS. Among others. I have these 2 classes: public class Shop { public int ShopID { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a name!")] [MaxLength(25, ErrorMessage = "Name must be 25 characters or less")] public string Name { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter an address!")] [MaxLength(30, ErrorMessage = "Address must be 30 characters or less")] public string Address { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a valid city name!")] [MaxLength(30, ErrorMessage = "City name must be 30 characters or less")] public string City { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a phone number!")] [MaxLength(14, ErrorMessage = "Phone number must be 14 characters or less")] public string Phone { get; set; } [MaxLength(100, ErrorMessage = "Description must be 50 characters or less")] public string Description { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a WorkTime!")] public DateTime WorkTimeBegin { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a WorkTime!")] public DateTime WorkTimeEnd { get; set; } public DateTime? SaturdayWorkTimeBegin { get; set; } public DateTime? SaturdayWorkTimeEnd { get; set; } public DateTime? SundayWorkTimeBegin { get; set; } public DateTime? SundayWorkTimeEnd { get; set; } public int ShoppingPlaceID { get; set; } public virtual ShoppingPlace ShoppingPlace { get; set; } public virtual ICollection<Category> Categories { get; set; } } public class ShoppingPlace { [Key] public int ShopingplaceID { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a name!")] [MaxLength(25, ErrorMessage = "Name must be 25 characters or less")] public string Name { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter an address!")] [MaxLength(50, ErrorMessage = "Address must be 50 characters or less")] public string Address { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a city name!")] [MaxLength(30, ErrorMessage = "City must be 30 characters or less")] public string City { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a valid phone number!")] [MaxLength(14, ErrorMessage = "Phone number must be 14 characters or less")] public string Phone { get; set; } public int ShoppingCenterID { get; set; } public virtual ShoppingCenter ShoppingCenter { get; set; } public virtual ICollection<Shop> Shops { get; set; } } and a method in DbContext: modelBuilder.Entity<Item>() .HasRequired(p => p.Category) .WithMany(a => a.Items) .HasForeignKey(a => a.CategoryID) .WillCascadeOnDelete(false); modelBuilder.Entity<Category>() .HasRequired(a => a.Shop) .WithMany(a => a.Categories) .HasForeignKey(a => a.ShopID) .WillCascadeOnDelete(false); modelBuilder.Entity<Shop>() .HasOptional(a => a.ShoppingPlace) .WithMany(a => a.Shops) .HasForeignKey(a => a.ShoppingPlaceID) .WillCascadeOnDelete(false); modelBuilder.Entity<ShoppingPlace>() .HasOptional(a => a.ShoppingCenter) .WithMany(a => a.ShoppingPlaces) .HasForeignKey(a => a.ShoppingCenterID) .WillCascadeOnDelete(false); Why I can't create Shop without creating and populating ShopingPlace. How to achieve that? EDIT: Tried with: modelBuilder.Entity<Shop>() .HasOptional(a => a.ShoppingPlace) .WithOptionalPrincipal(); modelBuilder.Entity<ShoppingPlace>() .HasOptional(a => a.ShoppingCenter) .WithOptionalPrincipal(); and it passed, but what is the difference? And why in SQL Server i am allowed to see ShoppingPlaceID and ShoppingPlace_ShopingPlaceID when in the case of Item and Category i see only one?

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  • Is there any tool to standardize format of C++ code?

    - by BillyONeal
    Hello, all :) I'm looking for a tool that works on Windows to reformat some C++ code in my codebase. Essentially, I've got some code I wrote a while ago that I'd like to use, but it doesn't match the style I'm using in a more recent project. What's the best way to reformat C++ code in a standard manner? Billy3

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  • New release of Microsoft All-In-One Code Framework is available for download - March 2011

    - by Jialiang
    A new release of Microsoft All-In-One Code Framework is available on March 8th. Download address: http://1code.codeplex.com/releases/view/62267#DownloadId=215627 You can download individual code samples or browse code samples grouped by technology in the updated code sample index. If it’s the first time that you hear about Microsoft All-In-One Code Framework, please read this Microsoft News Center article http://www.microsoft.com/presspass/features/2011/jan11/01-13codeframework.mspx, or watch the introduction video on YouTube http://www.youtube.com/watch?v=cO5Li3APU58, or read the introduction on our homepage http://1code.codeplex.com/. -------------- New Silverlight code samples CSSLTreeViewCRUDDragDrop Download: http://1code.codeplex.com/releases/view/62253#DownloadId=215808 The code sample was created by Amit Dey. It demonstrates a custom TreeView with added functionalities of CRUD (Create, Read, Update, Delete) and drag-and-drop operations. Silverlight TreeView control with CRUD and drag & drop is a frequently asked programming question in Silverlight  forums. Many customers also requested this code sample in our code sample request service. We hope that this sample can reduce developers' efforts in handling this typical programming scenario. The following blog article introduces the sample in detail: http://blogs.msdn.com/b/codefx/archive/2011/02/15/silverlight-treeview-control-with-crud-and-drag-amp-drop.aspx. CSSL4FileDragDrop and VBSL4FileDragDrop Download: http://1code.codeplex.com/releases/view/62253#DownloadId=215809 http://1code.codeplex.com/releases/view/62253#DownloadId=215810 The code sample demonstrates the new drag&drop feature of Silverlight 4 to implement dragging picures from the local file system to a Silverlight application.   Sometimes we want to change SiteMapPath control's titles and paths according to Query String values. And sometimes we want to create the SiteMapPath dynamically. This code sample shows how to achieve these goals by handling SiteMap.SiteMapResolve event. CSASPNETEncryptAndDecryptConfiguration, VBASPNETEncryptAndDecryptConfiguration Download: http://1code.codeplex.com/releases/view/62253#DownloadId=215027 http://1code.codeplex.com/releases/view/62253#DownloadId=215106 In this sample, we encrypt and decrypt some sensitive information in the config file of a web application by using the RSA asymmetric encryption. This project contains two snippets. The first one demonstrates how to use RSACryptoServiceProvider to generate public key and the corresponding private key and then encrypt/decrypt string value on page. The second part shows how to use RSA configuration provider to encrypt and decrypt configuration section in web.config of web application. connectionStrings section in plain text: Encrypted connectionString:  Note that if you store sensitive data in any of the following configuration sections, we cannot encrypt it by using a protected configuration provider <processModel> <runtime> <mscorlib> <startup> <system.runtime.remoting> <configProtectedData> <satelliteassemblies> <cryptographySettings> <cryptoNameMapping> CSASPNETFileUploadStatus Download: http://1code.codeplex.com/releases/view/62253#DownloadId=215028 I believe ASP.NET programmers will like this sample, because in many cases we need customers know the current status of the uploading files, including the upload speed and completion percentage and so on. Under normal circumstances, we need to use COM components to accomplish this function, such as Flash, Silverlight, etc. The uploading data can be retrieved in two places, the client-side and the server-side. For the client, for the safety factors, the file upload status information cannot be got from JavaScript or server-side code, so we need COM component, like Flash and Silverlight to accomplish this, I do not like this approach because the customer need to install these components, but also we need to learn another programming framework. For the server side, we can get the information through coding, but the key question is how to tell the client results. In this case, We will combine custom HTTPModule and AJAX technology to illustrate how to analyze the HTTP protocol, how to break the file request packets, how to customize the location of the server-side file caching, how to return the file uploading status back to the client and so on . CSASPNETHighlightCodeInPage, VBASPNETHighlightCodeInPage Download: http://1code.codeplex.com/releases/view/62253#DownloadId=215029 http://1code.codeplex.com/releases/view/62253#DownloadId=215108 This sample imitates a system that needs display the highlighted code in an ASP.NET page . As a matter of fact, sometimes we input code like C# or HTML in a web page and we need these codes to be highlighted for a better reading experience. It is convenient for us to keep the code in mind if it is highlighted. So in this case, the sample shows how to highlight the code in an ASP.NET page. It is not difficult to highlight the code in a web page by using String.Replace method directly. This  method can return a new string in which all occurrences of a specified string in the current instance are replaced with another specified string. However, it may not be a good idea, because it's not extremely fast, in fact, it's pretty slow. In addition, it is hard to highlight multiple keywords by using String.Replace method directly. Sometimes we need to copy source code from visual studio to a web page, for readability purpose, highlight the code is important while set the different types of keywords to different colors in a web page by using String.Replace method directly is not available. To handle this issue, we need to use a hashtable variable to store the different languages of code and their related regular expressions with matching options. Furthermore, define the css styles which used to highlight the code in a web page. The sample project can auto add the style object to the matching string of code. A step-by-step guide illustrating how to highlight the code in an ASP.NET page: 1. the HighlightCodePage.aspx page Choose a type of language in the dropdownlist control and paste the code in the textbox control, then click the HighLight button. 2.  Display the highlighted code in an ASP.NET page After user clicks the HighLight button, the highlighted code will be displayed at right side of the page.        CSASPNETPreventMultipleWindows Download: http://1code.codeplex.com/releases/view/62253#DownloadId=215032 This sample demonstrates a step-by-step guide illustrating how to detect and prevent multiple windows or tab usage in Web Applications. The sample imitates a system that need to prevent multiple windows or tabs to solve some problems like sharing sessions, protect duplicated login, data concurrency, etc. In fact, there are many methods achieving this goal. Here we give a solution of use JavaScript, Sample shows how to use window.name property check the correct links and throw other requests to invalid pages. This code-sample use two user controls to make a distinction between base page and target page, user only need drag different controls to appropriate web form pages. so user need not write repetitive code in every page, it will make coding work lightly and convenient for modify your code.  JSVirtualKeyboard Download: http://1code.codeplex.com/releases/view/62253#DownloadId=215093 This article describes an All-In-One framework sample that demonstrates a step-by-step guide illustrating how to build a virtual keyboard in your HTML page. Sometimes we may need to offer a virtual keyboard to let users input something without their real keyboards. This scenario often occurs when users will enter their password to get access to our sites and we want to protect the password from some kinds of back-door software, a Key-logger for example, and we will find a virtual keyboard on the page will be a good choice here. To create a virtual keyboard, we firstly need to add some buttons to the page. And when users click on a certain button, the JavaScript function handling the onclick event will input an appropriated character to the textbox. That is the simple logic of this feature. However, if we indeed want a virtual keyboard to substitute for the real keyboard completely, we will need more advanced logic to handle keys like Caps-Lock and Shift etc. That will be a complex work to achieve. CSASPNETDataListImageGallery Download: http://1code.codeplex.com/releases/view/62261#DownloadId=215267 This code sample demonstrates how to create an Image Gallery application by using the DataList control in ASP.NET. You may find the Image Gallery is widely used in many social networking sites, personal websites and E-Business websites. For example, you may use the Image Gallery to show a library of personal uploaded images on a personal website. Slideshow is also a popular tool to display images on websites. This code sample demonstrates how to use the DataList and ImageButton controls in ASP.NET to create an Image Gallery with image navigation. You can click on a thumbnail image in the Datalist control to display a larger version of the image on the page. This sample code reads the image paths from a certain directory into a FileInfo array. Then, the FileInfo array is used to populate a custom DataTable object which is bound to the Datalist control. This code sample also implements a custom paging system that allows five images to be displayed horizontally on one page. The following link buttons are used to implement a custom paging system:   •     First •     Previous •     Next •     Last Note We recommend that you use this method to load no more than five images at a time. You can also set the SelectedIndex property for the DataList control to limit the number of the thumbnail images that can be selected. To indicate which image is selected, you can set the SelectedStyle property for the DataList control. VBASPNETSearchEngine Download: http://1code.codeplex.com/releases/view/62253#DownloadId=215112 This sample shows how to implement a simple search engine in an ASP.NET web site. It uses LIKE condition in SQL statement to search database. Then it highlights keywords in search result by using Regular Expression and JavaScript. New Windows General code samples CSCheckEXEType, VBCheckEXEType Downloads: http://1code.codeplex.com/releases/view/62253#DownloadId=215045 http://1code.codeplex.com/releases/view/62253#DownloadId=215120 The sample demonstrates how to check an executable file type.  For a given executable file, we can get 1 whether it is a console application 2 whether it is a .Net application 3 whether it is a 32bit native application. 4 The full display name of a .NET application, e.g. System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL New Internet Explorer code samples CSIEExplorerBar, VBIEExplorerBar Downloads: http://1code.codeplex.com/releases/view/62253#DownloadId=215060 http://1code.codeplex.com/releases/view/62253#DownloadId=215133 The sample demonstrates how to create and deploy an IE Explorer Bar which could list all the images in a web page. CSBrowserHelperObject, VBBrowserHelperObject Downloads: http://1code.codeplex.com/releases/view/62253#DownloadId=215044 http://1code.codeplex.com/releases/view/62253#DownloadId=215119 The sample demonstrates how to create and deploy a Browser Helper Object,  and the BHO in this sample is used to disable the context menu in IE. New Windows Workflow Foundation code samples CSWF4ActivitiesCorrelation Download: http://1code.codeplex.com/releases/view/62253#DownloadId=215085 Consider that there are two such workflow instances:       start                                   start          |                                           | Receive activity      Receive activity         |                                           | Receive2 activity      Receive2 activity         |                                           | A WCF request comes to call the second Receive2 activity. Which one should take care of the request? The answer is Correlation. This sample will show you how to correlate two workflow service to work together. -------------- New ASP.NET code samples CSASPNETBreadcrumbWithQueryString Download: http://1code.codeplex.com/releases/view/62253#DownloadId=215022

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  • How do you overcome your own coding biases when handed legacy code?

    - by Bryan M.
    As programmers, we often take incredible pride in our skills and hold very strong opinions about what is 'good' code and 'bad' code. At any given point in our careers, we've probably had some legacy system dropped in our laps, and thought 'My god, this code sucks!' because it didn't fit into our notion of what good code should be, despite the fact that it may have well been perfectly functional, maintainable code. How do you prepare yourself mentally when trying to get your head around another programmer's work?

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  • How to select the first property with unknown name and first item from array in JSON

    - by Oscar Godson
    I actually have two questions, both are probably simple, but for some odd reason I cant figure it out... I've worked with JSON 100s of times before too! but here is the JSON in question: {"69256":{ "streaminfo":{ "stream_ID":"1025", "sourceowner_ID":"2", "sourceowner_avatar":"http:\/\/content.nozzlmedia.com\/images\/sourceowner_avatar2.jpg", "sourceownertype_ID":"1", "stream_name":"Twitter", "streamtype":"Social media" "appsarray":[] }, "item":{ "headline":"Charboy", "main_image":"http:\/\/content.nozzlmedia.com\/images\/author_avatar173212.jpg", "summary":"ate a tomato and avocado for dinner...", "nozzl_captured":"2010-05-12 23:02:12", "geoarray":[{ "state":"OR", "county":"Multnomah", "city":"Portland", "neighborhood":"Downtown", "zip":"97205", "street":"462 SW 11th Ave", "latitude":"45.5219", "longitude":"-122.682" }], "full_content":"ate a tomato and avocado for dinner tonight. such tasty foods. just enjoyable.", "body_text":"ate a tomato and avocado for dinner tonight. such tasty foods. just enjoyable.", "author_name":"Charboy", "author_avatar":"http:\/\/content.nozzlmedia.com\/images\/author_avatar173212.jpg", "fulltext_url":"http:\/\/twitter.com\/charboy\/statuses\/13889868936", "leftovers":{ "twitter_id":"tag:search.twitter.com,2005:13889868936", "date":"2010-05-13T02:59:59Z", "location":"iPhone: 45.521866,-122.682262" }, "wordarray":{ "0":"ate", "1":"tomato", "2":"avocado", "3":"dinner", "4":"tonight", "5":"tasty", "6":"foods", "7":"just", "8":"enjoyable", "9":"Charboy", "11":"Twitter", "13":"state:OR", "14":"county:Multnomah, OR", "15":"city:Portland, OR", "16":"neighborhood:Downtown", "17":"zip:97205" } } } } Question 1: How do I loop through each item (69256) when the number is random? e.g. item 1 is 123, item2 is 646? Like, for example, a normal JSON feed would have something like: {'item':{'blah':'lorem'},'item':{'blah':'ipsum'}} the JS would be like console.log(item.blah) to return lorem then ipsum in a loop How do I do it when i dont know the first item of the object? Question 2: How do I select items from the geoarray object? I tried: json.test.item.geoarray.latitude and json.test.item.geoarray['latitude']

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  • My first c# app and first null object exception

    - by Fresheyeball
    Total noob here. This is my first c# attempt, its a console application that simulates a drinking game called 'Left Right Center'. In the console I receive the following: CONSOLE Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at LeftRightCenter.MainClass.Main (System.String[] args) [0x00038] in /Users/apple/Projects/LearningC/LearningC/Main.cs:80 [ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object at LeftRightCenter.MainClass.Main (System.String[] args) [0x00038] in /Users/apple/Projects/LearningC/LearningC/Main.cs:80 C# using System; namespace LeftRightCenter { class Player { //fields private int _quarters = 4; public int Quarters { get{ return _quarters; } set{ _quarters += value; } } public Player (string name) { } } class Dice { Random random = new Random(); public int Roll () { random = new Random (); int diceSide; diceSide = random.Next (0, 6); diceSide = (diceSide > 2) ? 3 : diceSide; return diceSide; } } class MainClass { static int activePlayer = 0; static int theCup = 0; static Player[] thePlayers = { new Player ("Jessica"), new Player ("Isaac"), new Player ("Ed"), new Player ("Bella"), new Player ("Elisa"), new Player ("Fake RedHead"), new Player ("Linda"), new Player ("MJ"), new Player ("Irene"), new Player("Devin") }; static Dice[] theDice = new Dice[2]; private static void MoveQuarter (int direction) { int numberOfPlayers = thePlayers.Length - 1; switch (direction) { case 0: thePlayers [activePlayer].Quarters = -1; theCup++; break; case 1: thePlayers [activePlayer].Quarters = -1; int leftPlayer = (activePlayer == 0) ? numberOfPlayers : activePlayer - 1; thePlayers [leftPlayer].Quarters = +1; break; case 2: thePlayers [activePlayer].Quarters = -1; int rightPlayer = (activePlayer == numberOfPlayers) ? 0 : activePlayer + 1; thePlayers [rightPlayer].Quarters = +1; break; } } public static void Main (string[] args) { int cupEndPoint = thePlayers.Length * 4 - 1; while (theCup < cupEndPoint) { foreach (Dice rattle in theDice) { if (thePlayers [activePlayer].Quarters > 0) { MoveQuarter (rattle.Roll ()); // this line seems to be the problem } } Console.WriteLine ("{0} Quarters In the Cup", theCup); } } } } I have no idea what the problem is or why, and my googling have proven more use confusing than helpful.

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  • How do I do Collisions in my JavaScript Game Code Below?

    - by Henry
    I'm trying to figure out how would I add collision detection to my code so that when the "Man" character touches the "RedHouse" the RedHouse disappears? Thanks. By the way, I'm new to how things are done on this site, so thus, if there is anything else needed or so, let me know. <title>HMan</title> <body style="background:#808080;"> <br> <canvas id="canvasBg" width="800px" height="500px"style="display:block;background:#ffffff;margin:100px auto 0px;"></canvas> <canvas id="canvasRedHouse" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasEnemy" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasEnemy2" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <canvas id="canvasMan" width="800px" height="500px" style="display:block;margin:-500px auto 0px;"></canvas> <script> var isPlaying = false; var requestAnimframe = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.msRequestAnimationFrame || window.oRequestAnimationFrame; var canvasBg = document.getElementById('canvasBg'); var ctxBg = canvasBg.getContext('2d'); var canvasRedHouse = document.getElementById('canvasRedHouse'); var ctxRedHouse = canvasRedHouse.getContext('2d'); var House1; House1 = new RedHouse(); var canvasMan = document.getElementById('canvasMan'); var ctxMan = canvasMan.getContext('2d'); var Man1; Man1 = new Man(); var imgSprite = new Image(); imgSprite.src = 'SpritesI.png'; imgSprite.addEventListener('load',init,false); function init() { drawBg(); startLoop(); document.addEventListener('keydown',checkKeyDown,false); document.addEventListener('keyup',checkKeyUp,false); } function drawBg() { var SpriteSourceX = 0; var SpriteSourceY = 0; var drawManOnScreenX = 0; var drawManOnScreenY = 0; ctxBg.drawImage(imgSprite,SpriteSourceX,SpriteSourceY,800,500,drawManOnScreenX, drawManOnScreenY,800,500); } function clearctxBg() { ctxBg.clearRect(0,0,800,500); } function Man() { this.SpriteSourceX = 10; this.SpriteSourceY = 540; this.width = 40; this.height = 115; this.DrawManOnScreenX = 100; this.DrawManOnScreenY = 260; this.speed = 10; this.actualFrame = 1; this.speed = 2; this.isUpKey = false; this.isRightKey = false; this.isDownKey = false; this.isLeftKey = false; } Man.prototype.draw = function () { clearCtxMan(); this.updateCoors(); this.checkDirection(); ctxMan.drawImage(imgSprite,this.SpriteSourceX,this.SpriteSourceY+this.height* this.actualFrame, this.width,this.height,this.DrawManOnScreenX,this.DrawManOnScreenY, this.width,this.height); } Man.prototype.updateCoors = function(){ this.leftX = this.DrawManOnScreenX; this.rightX = this.DrawManOnScreenX + this.width; this.topY = this.DrawManOnScreenY; this.bottomY = this.DrawManOnScreenY + this.height; } Man.prototype.checkDirection = function () { if (this.isUpKey && this.topY > 240) { this.DrawManOnScreenY -= this.speed; } if (this.isRightKey && this.rightX < 800) { this.DrawManOnScreenX += this.speed; } if (this.isDownKey && this.bottomY < 500) { this.DrawManOnScreenY += this.speed; } if (this.isLeftKey && this.leftX > 0) { this.DrawManOnScreenX -= this.speed; } if (this.isRightKey && this.rightX < 800) { if (this.actualFrame > 0) { this.actualFrame = 0; } else { this.actualFrame++; } } if (this.isLeftKey) { if (this.actualFrame > 2) { this.actualFrame = 2; } function checkKeyDown(var keyID = e.keyCode || e.which; if (keyID === 38) { Man1.isUpKey = true; e.preventDefault(); } if (keyID === 39 ) { Man1.isRightKey = true; e.preventDefault(); } if (keyID === 40 ) { Man1.isDownKey = true; e.preventDefault(); } if (keyID === 37 ) { Man1.isLeftKey = true; e.preventDefault(); } } function checkKeyUp(e) { var keyID = e.keyCode || e.which; if (keyID === 38 || keyID === 87) { Man1.isUpKey = false; e.preventDefault(); } if (keyID === 39 || keyID === 68) { Man1.isRightKey = false; e.preventDefault(); } if (keyID === 40 || keyID === 83) { Man1.isDownKey = false; e.preventDefault(); } if (keyID === 37 || keyID === 65) { Man1.isLeftKey = false; e.preventDefault(); } } function clearCtxMan() { ctxMan.clearRect(0,0,800,500); } function RedHouse() { this.srcX = 135; this.srcY = 525; this.width = 265; this.height = 245; this.drawX = 480; this.drawY = 85; } RedHouse.prototype.draw = function () { clearCtxRedHouse(); ctxRedHouse.drawImage(imgSprite,this.srcX,this.srcY, this.width,this.height,this.drawX,this.drawY,this.width,this.height); }; function clearCtxRedHouse() { ctxRedHouse.clearRect(0,0,800,500); } function loop() { if (isPlaying === true){ Man1.draw(); House1.draw(); requestAnimframe(loop); } } function startLoop(){ isPlaying = true; loop(); } function stopLoop(){ isPlaying = false; } </script> <style> .top{ position: absolute; top: 4px; left: 10px; color:black; } .top2{ position: absolute; top: 60px; left: 10px; color:black; } </style> <div class="top"> <p><font face="arial" color="black" size="4"><b>HGame</b><font/><p/> <p><font face="arial" color="black" size="3"> My Game Here <font/><p/> </div> <div class="top2"> <p><font face="arial" color="black" size="3"> It will start now <font/><p/> </div>

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  • Difference between Breadth First Search, and Iterative deepening

    - by theraven
    I understand BFS, and DFS, but for the life of me cannot figure out the difference between iterative deepening and BFS. Apparently Iterative deepening has the same memory usage as DFS, but I am unable to see how this is possible, as it just keeps expanding like BFS. If anyone can clarify that would be awesome. tree to work on if required: A / \ B C / / \ D E F

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  • Test-First development tool for SQL Server 2005?

    - by Jeff Jones
    For several years I have been using a testing tool called qmTest that allows me to do test-driven database development for some Firebird databases. I write a test for a new feature (table, trigger, stored procedure, etc.) until it fails, then modify the database until the test passes. If necessary, I do more work on the test until it fails again, then modify the database until the test passes. Once the test for the feature is complete and passes 100% of the time, I save it in a suite of other tests for the database. Before moving on to another test or a deployment, I run all the tests as a suite to make sure nothing is broken. Tests can have dependencies on other tests, and the results are recorded and displayed in a browser. Nothing new here, I am sure. Our shop is aiming toward standardizing on MSSQLServer and I want to use the same procedure for developing our databases. Does anyone know of tools that allow or encourage this kind of development? I believe the Team System does, but we do not own that at this point, and probably will not for some time. I am not opposed to scripting, but would welcome a more graphical environment. Any suggestions?

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  • Accessing a Class Member from a First-Class Function

    - by dbyrne
    I have a case class which takes a list of functions: case class A(q:Double, r:Double, s:Double, l:List[(Double)=>Double]) I have over 20 functions defined. Some of these functions have their own parameters, and some of them also use the q, r, and s values from the case class. Two examples are: def f1(w:Double) = (d:Double) => math.sin(d) * w def f2(w:Double, q:Double) = (d:Double) => d * q * w The problem is that I then need to reference q, r, and s twice when instantiating the case class: A(0.5, 1.0, 2.0, List(f1(3.0), f2(4.0, 0.5))) //0.5 is referenced twice I would like to be able to instantiate the class like this: A(0.5, 1.0, 2.0, List(f1(3.0), f2(4.0))) //f2 already knows about q! What is the best technique to accomplish this? Can I define my functions in a trait that the case class extends? EDIT: The real world application has 7 members, not 3. Only a small number of the functions need access to the members. Most of the functions don't care about them.

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  • Question on First Order Logic formula

    - by none
    Hi, Can someone validate the following. I am supposed to 'write a formula asserting that for every number there's a unique next number...true for integers for instance' L(x,y) means x is smaller than y the intended Domain is the Integer numbers Can I give ∀x ∀y [ x<y ⇒ ( ∃z : z<x ∨ y<z ) ] Thanks

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  • Save VM properties with EF code first

    - by Julien
    I thought this would be simple but can't find any good examples. public Class BookVm : ImplementsPropertyChanged { public int BookId {get;set;} private bool _favorite; public bool Favorite { get { return _favorite; } set { _favorite = value; OnPropertyChanged("Favorite"); MyDbContext.SaveChanges() // this does not work } } Then in my XAML bound to Book <CheckBox Content="Favorite" IsChecked="{Binding Favorite}" /> How and when do I call SaveChanges() on my DatabaseContext? I don't want to implement a save button. If I intercept the PropertyChange event and call SaveChanges, nothing seems to happen. My object is modified in memory but the database does not see a change. My BookVm class is created on application startup like so: foreach (var book in MyDbContext.Books) Books.Add(book); Where Books is an ObservableCollection<Book> in my MainWindowVm

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  • Which things instantly ring alarm bells when looking at code? [closed]

    - by FinnNk
    I attended a software craftsmanship event a couple of weeks ago and one of the comments made was "I'm sure we all recognize bad code when we see it" and everyone nodded sagely without further discussion. This sort of thing always worries me as there's that truism that everyone thinks they're an above average driver. Although I think I can recognize bad code I'd love to learn more about what other people consider to be code smells as it's rarely discussed in detail on people's blogs and only in a handful of books. In particular I think it'd be interesting to hear about anything that's a code smell in one language but not another. I'll start off with an easy one: Code in source control that has a high proportion of commented out code - why is it there? was it meant to be deleted? is it a half finished piece of work? maybe it shouldn't have been commented out and was only done when someone was testing something out? Personally I find this sort of thing really annoying even if it's just the odd line here and there, but when you see large blocks interspersed with the rest of the code it's totally unacceptable. It's also usually an indication that the rest of the code is likely to be of dubious quality as well.

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