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  • Minimize Windows Live Mail to the System Tray in Windows 7

    - by Asian Angel
    Are you frustrated that you can not minimize Windows Live Mail to the system tray in Windows 7? With just a few tweaks you can make Live Mail minimize to the system tray just like in earlier versions of Windows. Windows Live Mail in Windows Vista In Windows Vista you could minimize Windows Live Mail to the system tray if desired using the context menu… Windows Live Mail in Windows 7 In Windows 7 you can minimize the app window but not hide it in the system tray. The Hide window when minimized menu entry is missing from the context menu and all you have is the window icon taking up space in your taskbar. How to Add the Context Menu Entry Back Right click on the program shortcut(s) and select properties. When the properties window opens click on the compatibility tab and enable the Run this program in compatibility mode for setting. Choose Windows Vista (Service Pack 2) from the drop-down menu and click OK. Once you have restarted Windows Live Mail you will have access to the Hide window when minimized menu entry again. And just like that your taskbar is clear again when Windows Live Mail is minimized. If you have wanted the ability to minimize Windows Live Mail to the system tray in Windows 7 then this little tweak will fix the problem. Similar Articles Productive Geek Tips Make Windows Live Messenger Minimize to the System Tray in Windows 7Move Live Messenger Icon to the System Tray in Windows 7Backup Windows Mail Messages and Contacts in VistaTurn off New Mail Notification for PocoMail Junk Mail FolderPut Your PuTTY in the System Tray TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Know if Someone Accessed Your Facebook Account Shop for Music with Windows Media Player 12 Access Free Documentaries at BBC Documentaries Rent Cameras In Bulk At CameraRenter Download Songs From MySpace Steve Jobs’ iPhone 4 Keynote Video

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  • Day 2 - Game Design Documentation

    - by dapostolov
    So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because I wanted to get my ideas on paper and today I just did that.  Today, I began to jot down notes about the game and how I felt the visual elements would interact with each other. Unlike my workplace, my personal level of documentation is nothing more than a task list or a mind map of my ideas; it helps me streamline my solutions quiet effectively and circumvent the long process of articulating each thought to the n-th degree. I truly dislike documentation (because I have an extremely hard time articulating my thought and solutions); however, because I tend to do a really good job with documentation I tend to get stuck writing the buggers. But as a generalist remark: 'No Developer likes documentation.' For now let's stick with my basic notes and call this post a living document. Here are my notes, fresh, from after watching the new first episode of Merlin second season! Actually, a quick recommendation to anyone who is reading this (if anyone is): I truly recommend you envelope yourself in the medium or task you're trying to tackle. Be one with moment and feel it! For instance: Are you writing a fantasy script / game? What would the music of the genre sound like? For me the Conan the Barbarian soundtrack by Basil Poledouris is frackin awesome. There are many other good CD's out there, which I listen to (some who even use medival instruments, but Conan I keep returning to. It's a creative trigger for me. Ask yourself what would the imagery look like? Time to surf google for artist renditions of fantasy! What would the game feel like? Start playing some of your favorite games that inspire you, be wary though, have some self control and don't let it absorb your time. Anyhow, onto the documentation... Screens, Scenes, and Sprites. Oh My! (groan...) The first thing that came to mind were the screens, I thought the following would suffice: Menu Screen Character Customisation Screen Loading Screen? Battle Ground The Menu Screen Ok. So, the thought here is when the game loads a huge title is displayed: Wizard Wars. The player is prompted with 3 menu items: 1 Player Game, 2 Player Game, and Exit. Since I'm targetting the PC platform, as a non-networked game to start, I picture myself running my mouse over each menu option and the visual element of the menu item changes, along with a sound to indicate that I am over a curent menu item. And as I move my mouse away, it changes back, and possibly an exit mouse sound. Maybe on the screen somewhere is a brazier alit with a magical tome open right beside it, OR, maybe the tome is the menu! I hear the menu music as mellow, not obtrusive or piercing. On a menu item select, a confirmation sound bellows to indicate the players selection. The Esc key will always return me to the previous screens or desktop. The menu screen must feel...dark, like a really important ritual is about to happen and thus the music should build up. 1 Player Game - > Customize Character(s) 2 Player Game - > Customize Character(s) Exit - > Back to Windows Notes: So the first thing I pick up here are a couple things: First and foremost, my artistic abilities suck crap, so I may have to hire an artist (now that i've said that, lets get techy) graphical objects will be positioned within a scene on each screen / window. Menu items will be represented grapically, possibly animated, and have sound / animation effects triggered by user input or a time line. I have an animated scene involving a brazier or fire on a stick IF I was to move this game to the xbox, I'd have to track which menu item is currently selected (unless I do a mouse pointer type thing.) WindowObject has a scene A Scene has many GameObjects GameObject has a position graphic or animation MenuObject is a GameObject which has a mouse in, mouse out, and click event which either does something graphically (animation), does something with sound, or moves to another screen.  Character Customisation Screen With either the 1 or 2 player option selected, both selections will come to this screen; a wizard requires a name, powers, and vestements of course! Player one will configure his character first and then player two. I considered a split screen for PC but to have two people fighting over a keyboard would probably suck. For XBox, a split screen could work; maybe when I get into the networking portion (phase 2 blog?) of this game I will remove the 2 player option for PC and provide only multiplayer and I will leave 2 player for xbox...hmm... Anyhow...I picture the creation process as follows: Name: (textbox / keyboard entry) - for xbox, this would have to be different. Robe Color: (color box, or something) Stats: Speed, Oomph, and Health. (as sliders) 1 as minimum and 10 as maximum. Ok, Back, and Cancel buttons / options. Each stat has a benefit which are listed below. The idea is the player decides if he wants his wizard to run fast, be a tank and ... hit with a purse.Regardless, the player will have a pool of 12 points to use. Ideally, A balanced wizard will have 5 in each attribute. Spells? The only spell of choice is a ball of fire which comes without question. The music and screen should still feel like a ritual. The Character Speed Basically, how fast your character moves and casts. Oomph (Best Monster Truck Voice): PURE POWAH!!! The damage output of your fireball. Health How much damage you can take. Notes: I realise the game dynamics may sound uninteresting at the moment; but I think after a couple releases, we could have some other grand ideas such as: saved profiles, gold to upgrade arsenal of spells, talents, etc...but for now...a vanilla fireball thrower mage will suffice for this experiment. OK. So... a MenuObject  may need to be loosely coupled to allow future items such as networking? may be a button? a CharacterObject has a name speed oomph health and a funky robe color. cap on the three stats (1-10) an arsenal of 1 spell (possibly could expand this) The Loading Screen As is. The Battleground Screen For now, I'm keeping the screen as max resolution for the PC. The screen isn't going to move or even be a split screen. I'm not aiming high here because I want to see what level of change is involved when new features / concepts are added to game content. I'm interested to find out if we could apply techniques such as MVC or MVVM to this type of development or is it too tightly coupled? This reminds me when when my best friend and I were brainstorming our game idea (this is going back a while...1994, 6?) and he cringed at the thought of bringing business technology into games, especially when I suggested a database to store character information and COM / DCOM as the medium, but it seems I wasn't far off (reflecting); just like his implementation of a xml "config file" for dynamic direct-x menus back before .net in 1999...anyhow...i digress... The Battle One screen, two characters lobing balls of fire at each other...It doesn't get better than that. Every so often a scroll appears...and the fireballs bounce off walls, or the wizard has rapid fire, or even scrolls of healing! The scroll options are endless. Two bars at the top, each the color of the wizard (with their name beside the bar) indicate how much health they have. Possibly the appearance of the scrolls means the battle is taking too long? I'm thinking 1 player controls: up, down, left, right and space to fire the button. Or even possibly, mouse click and shift - mouse button to fire a spell in the direction they are facing. Two player controls: a, s, d, f and space AND arrows (up, down, left, right) and Del key or Crtl. The game ends when a player has 0 health and a dialog box appears asking for a rematch / reconfigure / exit. Health goes down when a fireball (friendly or not), connects with a wizard. When a wizard connects with a scroll, a countdown clock / icon appears near the health bar and the wizard begins to glow. For the most part, a wizard can have only scroll 1 effect on him at a time. Notes: Ok, there's alot to cover here. a CharacterObject is a GameObject it travels at a set velocity it travels in a direction it has sounds (walking, running, casting, impact, dying, laughing, whistling, other?) it has animations (walking, running, casting, impact, dying, laughing, idle, other?) it has a lifespan (determined by health) it is alive or dead it has a position a ScrollObject is a GameObject it carries a transferance of points "damage" (or healing, bad scroll effect?) (determinde by caster) it carries a transferance of "other" it is stationary it has a sound on impact it has a stationary animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by game) it is alive or dead it has a position a WallObject is a GameObject it has a sound on fireball impact? it is a still image / stationary it has an impact animation / or transfers an impact animation it is dead it has a position A FireBall is a GameObject it carries a transferance of poinst "damage" (or healing, bad scroll effect?) (determinde by caster) it travels at a set velocity it travels in a direction it has a sound it has a travel animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by caster) it is alive or dead it has a position As I look at this, I can see some common attributes in each object that I can carry up to the GameObject. I think I'm going to end the documentation here, it's taken me a bit of time to type this all out, tomorrow. I'll load up my IDE and my paint studio to get some good old fashioned cowboy hacking going!   D.

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  • "Translator by Moth"

    - by Daniel Moth
    This article serves as the manual for the free Windows Phone 7 app called "Translator by Moth". The app is available from the following link (browse the link on your Window Phone 7 phone, or from your PC with zune software installed): http://social.zune.net/redirect?type=phoneApp&id=bcd09f8e-8211-e011-9264-00237de2db9e   Startup At startup the app makes a connection to the bing Microsoft Translator service to retrieve the available languages, and also which languages offer playback support (two network calls total). It populates with the results the two list pickers ("from" and "to") on the "current" page. If for whatever reason the network call fails, you are informed via a message box, and the app keeps trying to make a connection every few seconds. When it eventually succeeds, the language pickers on the "current" page get updated. Until it succeeds, the language pickers remain blank and hence no new translations are possible. As you can guess, if the Microsoft Translation service add more languages for textual translation (or enables more for playback) the app will automatically pick those up. "current" page The "current" page is the main page of the app with language pickers, translation boxes and the application bar. Language list pickers The "current" page allows you to pick the "from" and "to" languages, which are populated at start time. Until these language get populated with the results of the network calls, they remain empty and disabled. When enabled, tapping on either of them brings up on a full screen popup the list of languages to pick from, formatted as English Name followed by Native Name (when the latter is known). The "to" list, in addition to the language names, indicates which languages have playback support via a * in front of the language name. When making a selection for the "to" language, and if there is text entered for translation, a translation is performed (so there is no need to tap on the "translate" application bar button). Note that both language choices are remembered between different launches of the application.   text for translation The textbox where you enter the translation is always enabled. When there is nothing entered in it, it displays (centered and in italics) text prompting you to enter some text for translation. When you tap on it, the prompt text disappears and it becomes truly empty, waiting for input via the keyboard that automatically pops up. The text you type is left aligned and not in italic font. The keyboard shows suggestions of text as you type. The keyboard can be dismissed either by tapping somewhere else on the screen, or via tapping on the Windows Phone hardware "back" button, or via taping on the "enter" key. In the latter case (tapping on the "enter" key), if there was text entered and if the "from" language is not blank, a translation is performed (so there is no need to tap on the "translate" application bar button). The last text entered is remembered between application launches. translated text The translated text appears below the "to" language (left aligned in normal font). Until a translation is performed, there is a message in that space informing you of what to expect (translation appearing there). When the "current" page is cleared via the "clear" application bar button, the translated text reverts back to the message. Note a subtle point: when a translation has been performed and subsequently you change the "from" language or the text for translation, the translated text remains in place but is now in italic font (attempting to indicate that it may be out of date). In any case, this text is not remembered between application launches. application bar buttons and menus There are 4 application bar buttons and 4 application bar menus. "translate" button takes the text for translation and translates it to the translated text, via a single network call to the bing Microsoft Translator service. If the network call fails, the user is informed via a message box. The button is disabled when there is no "from" language available or when there is not text for translation entered. "play" button takes the translated text and plays it out loud in a native speaker's voice (of the "to" language), via a single network call to the bing Microsoft Translator service. If the network call fails, the user is informed via a message box. The button is disabled when there is no "to" language available or when there is no translated text available. "clear" button clears any user text entered in the text for translation box and any translation present in the translated text box. If both of those are already empty, the button is disabled. It also stops any playback if there is one in flight. "save" button saves the entire translation ("from" language, "to" language, text for translation, and translated text) to the bottom of the "saved" page (described later), and simultaneously switches to the "saved" page. The button is disabled if there is no translation or the translation is not up to date (i.e. one of the elements have been changed). "swap to and from languages" menu swaps around the "from" and "to" languages. It also takes the translated text and inserts it in the text for translation area. The translated text area becomes blank. The menu is disabled when there is no "from" and "to" language info. "send translation via sms" menu takes the translated text and creates an SMS message containing it. The menu is disabled when there is no translation present. "send translation via email" menu takes the translated text and creates an email message containing it (after you choose which email account you want to use). The menu is disabled when there is no translation present. "about" menu shows the "about" page described later. "saved" page The "saved" page is initially empty. You can add translations to it by translating text on the "current" page and then tapping the application bar "save" button. Once a translation appears in the list, you can read it all offline (both the "from" and "to" text). Thus, you can create your own phrasebook list, which is remembered between application launches (it is stored on your device). To listen to the translation, simply tap on it – this is only available for languages that support playback, as indicated by the * in front of them. The sound is retrieved via a single network call to the bing Microsoft Translator service (if it fails an appropriate message is displayed in a message box). Tap and hold on a saved translation to bring up a context menu with 4 items: "move to top" menu moves the selected item to the top of the saved list (and scrolls there so it is still in view) "copy to current" menu takes the "from" and "to" information (language and text), and populates the "current" page with it (switching at the same time to the current page). This allows you to make tweaks to the translation (text or languages) and potentially save it back as a new item. Note that the action makes a copy of the translation, so you are not actually editing the existing saved translation (which remains intact). "delete" menu deletes the selected translation. "delete all" menu deletes all saved translations from the "saved" page – there is no way to get that info back other than re-entering it, so be cautious. Note: Once playback of a translation has been retrieved via a network call, Windows Phone 7 caches the results. What this means is that as long as you play a saved translation once, it is likely that it will be available to you for some time, even when there is no network connection.   "about" page The "about" page provides some textual information (that you can view in the screenshot) including a link to the creator's blog (that you can follow on your Windows Phone 7 device). Use that link to discover the email for any feedback. Other UI design info As you can see in the screenshots above, "Translator by Moth" has been designed from scratch for Windows Phone 7, using the nice pivot control and application bar. It also supports both portrait and landscape orientations, and looks equally good in both the light and the dark theme. Other than the default black and white colors, it uses the user's chosen accent color (which is blue in the screenshot examples above). Feedback and support Please report (via the email on the blog) any bugs you encounter or opportunities for performance improvements and they will be fixed in the next update. Suggestions for new features will be considered, but given that the app is FREE, no promises are made. If you like the app, don't forget to rate "Translator by Moth" on the marketplace. Comments about this post welcome at the original blog.

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  • Unable to install updates on 14.04 LTS

    - by Mike
    I have been getting update notifications for a few weeks now but whenever I attempt to install them I get this message; The upgrade needs a total of 74.6 M free space on disk '/boot'. Please free at least an additional 29.8 M of disk space on '/boot'. Empty your trash and remove temporary packages of former installations using 'sudo apt-get clean'. First of all I don't have permission to access /boot (don't know why as its a standalone machine and i'm the only user). Secondly, I emptied the trash; Thirdly, I launched Terminal and entered sudo apt-get clean I was a asked for a sudo password. I entered my system password. Re-entered sudo apt-get clean. The cursor stopped blinking - I assumed it was doing it's "thing". I let it go for about 10 minutes then exited Terminal. Tried to install the updates but just got the same message. Is there something i'm ignorant of? This is the output I get from the command df -h and I have no idea what it all means! @Tim, What's bash and why am I denied access to fstab and /boot? mike@mike-MS-7800:~$ /etc/fstab bash: /etc/fstab: Permission denied mike@mike-MS-7800:~$ df -h Filesystem Size Used Avail Use% Mounted on /dev/mapper/ubuntu--vg-root 913G 11G 856G 2% / none 4.0K 0 4.0K 0% /sys/fs/cgroup udev 1.7G 4.0K 1.7G 1% /dev tmpfs 335M 1.6M 333M 1% /run none 5.0M 4.0K 5.0M 1% /run/lock none 1.7G 14M 1.7G 1% /run/shm none 100M 52K 100M 1% /run/user /dev/sda2 237M 182M 43M 81% /boot /dev/sda1 487M 3.4M 483M 1% /boot/efi /dev/sr1 31M 31M 0 100% /media/mike/Optus Mobile mike@mike-MS-7800:~$ I ran this from the terminal and all is now working. dpkg -l 'linux-*' | sed '/^ii/!d;/'"$(uname -r | sed "s/\(.*\)-\([^0-9]\+\)/\1/")"'/d;s/^[^ ]* [^ ]* \([^ ]*\).*/\1/;/[0-9]/!d' | xargs sudo apt-get -y purge

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  • Handling multiple Scene in AndEngine

    - by Asad
    I am Developing a game in AndEngine Gles2. I have splash scene, loading scene, menu scene and Level1 scene. I am using a Screen Manager to manage all scenes through which i can easily switch between splash, loading and menu scene, the level1 scene is also loaded from menu perfectly but problem occur when i go back to menu scene on the completion of level, screen turned to black and nothing shown after that. I think the problem is with unloading the resources of Level1 because the switching between other scene is perfect. I can't give complete code, as it is to much lengthy. I am using bitmapTexture region, Sprites, bodies, physics Word, hud and fixtures etc. here is my unload method.. 1 more thing when i loaded the menu scene at the end of level 1 screen turn to black, but the music played and all logs are showed in logcat which i set in menu scene. unload(){ setChildrenIgnorUpdate(); clearChildScene(); clearEntityModifier(); clearTouchAreas(); clearUpdateHandler(); BitmapTextureManager.getInstance().destroyInstance(); destroyPhysics(); } Please Any help...

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  • Unattended grub configuration after kernel upgrade

    - by bouke
    Today I have been working on automatic deployment of an ubuntu server. I got stuck on automatic updating of the server using apt-get upgrade trying to upgrade to a new kernel. The log looks like this: Setting up linux-image-3.2.0-24-generic (3.2.0-24.39) ... Testing for an existing GRUB menu.lst file ... found: /boot/grub/menu.lst (...) Then a question is presented: Package configuration +---------------------------------¦ +---------------------------------+ ¦ A new version of /boot/grub/menu.lst is available, but the version ¦ ¦ installed currently has been locally modified. ¦ ¦ ¦ ¦ What would you like to do about menu.lst? ¦ ¦ ¦ ¦ install the package maintainer's version ¦ ¦ keep the local version currently installed ¦ ¦ show the differences between the versions ¦ ¦ show a side-by-side difference between the versions ¦ ¦ show a 3-way difference between available versions ¦ ¦ do a 3-way merge between available versions (experimental) ¦ ¦ start a new shell to examine the situation ¦ ¦ ¦ ¦ ¦ ¦ <Ok> ¦ ¦ ¦ +----------------------------------------------------------------------+ The desired outcome would be to select the first option and to continue: Replacing config file /run/grub/menu.lst with new version Updating /boot/grub/menu.lst ... done After running the upgrade by hand, I used debconf-get-selections to inspect the correct answer for the question (see other settings). It seems like update_grub_changeprompt_threeway is the question that should be answered. However, setting this using debconf-set-selections presented me with the same question: debconf-set-selections <<< "grub grub/update_grub_changeprompt_threeway select install_new" apt-get -y dist-upgrade How can this question be automated?

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  • Can't install or update Ubuntu after using parameter acpi_osi = Linux

    - by Lucas Leitão
    I recently had an issue with my acer 4736z notebook because I was having a blank screen after booting the OS, then someone told me to use the parameter GRUB_CMDLINE_LINUX_DEFAULT = "quiet splash acpi_osi = Linux" after quiet splash inside the grub. It worked for me, but since then I can't install a thing or update anything on Linux because it says Removing linux-image-extra-3.5.0-17-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.5.0-17-generic /boot/vmlinuz-3.5.0-17-generic update-initramfs: Deleting /boot/initrd.img-3.5.0-17-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.5.0-17-generic /boot/vmlinuz-3.5.0-17-generic /usr/sbin/grub-mkconfig: 11: /etc/default/grub: GRUB_CMDLINE_LINUX_DEFAULT: not found run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 127 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-extra-3.5.0-17-generic.postrm line 328. dpkg: erro ao processar linux-image-extra-3.5.0-17-generic (--remove): sub-processo script post-removal instalado retornou estado de saída de erro 1 Removendo linux-image-3.5.0-17-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.5.0-17-generic /boot/vmlinuz-3.5.0-17-generic update-initramfs: Deleting /boot/initrd.img-3.5.0-17-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.5.0-17-generic /boot/vmlinuz-3.5.0-17-generic /usr/sbin/grub-mkconfig: 11: /etc/default/grub: GRUB_CMDLINE_LINUX_DEFAULT: not found run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 127 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-3.5.0-17-generic.postrm line 328. dpkg: erro ao processar linux-image-3.5.0-17-generic (--remove): sub-processo script post-removal instalado retornou estado de saída de erro 1 Erros foram encontrados durante o processamento de: linux-image-extra-3.5.0-17-generic linux-image-3.5.0-17-generic E: Sub-process /usr/bin/dpkg returned an error code (1) I already tried to remove older kernels but it gives me the same message. Do you have a clue about what should I do?

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  • Ubuntu 13.04 to 13.10: Filesystem check or mount failed

    - by SamHuckaby
    I attempted to upgrade from Ubuntu 13.04 to 13.10 today, and mid upgrade the system started flaking out, and eventually locked up entirely. I was forced to restart the computer, and am now unable to get the computer to boot up at all. When I boot currently, it takes me to the GRUB menu, and I can choose to boot normally, or boot in an older version. I have tried several things, which I list below, but no matter what, when I try to finish booting into Ubuntu, I receive the following error: Filesystem check or mount failed. A maintenance shell will now be started. CONTROL-D will terminate this shell and continue booting after re-trying filesystems. Any further errors will be ignored root@ubuntu-computername:~# I have fun fsck -f and everything appears correct, no errors are reported. and it passes all 5 checks. If I run fdisk -l then I get the following information: Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 4096 bytes / 4096 bytes Disk identifier: 0x00010824 Device Boot Start End Blocks Id System /dev/sda1 * 2048 608456703 304227328 83 Linux /dev/sda2 608458750 625141759 8341505 5 Extended Partition 2 does not start on physical sector boundary. /dev/sda5 608458752 625141759 8341504 82 Linux swap / Solaris Disk /dev/sdb: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x0fb4b7e8 Device Boot Start End Blocks Id System /dev/sdb1 8192 625139711 312565760 7 HPFS/NTFS/exFAT I am considering just installing a new OS on the other disk, that currently has nothing on it, and then just attempting to scrape my data off the old disk (thankfully I didn't encrypt the files). Really my question is this: Can I salvage this Ubuntu install, or should I give up and just reinstall?

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  • Ubuntu 13.10, kernel 3.11 blank screen issue with hybrid graphics

    - by Lagerbaer
    On my HP Envy, which has both an Intel on-chip graphics card and an Nvidia Geforce: *-display UNCLAIMED description: 3D controller product: GK208M [GeForce GT 740M] vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:01:00.0 version: a1 width: 64 bits clock: 33MHz capabilities: cap_list configuration: latency=0 resources: memory:d2000000-d2ffffff memory:a0000000-afffffff memory:b0000000-b1ffffff ioport:5000(size=128) memory:b2000000-b207ffff *-display description: VGA compatible controller product: 4th Gen Core Processor Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 06 width: 64 bits clock: 33MHz capabilities: vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:46 memory:d3000000-d33fffff memory:c0000000-cfffffff ioport:6000(size=64) I have trouble with all newer kernels. I basically had to install 12.04 LTS and use their 3.5 kernel family to get the system to boot. The 3.8 from 12.10 or the newest 3.11 from Ubuntu 13.10 leave me with a black screen upon boot. On one occasion I did hear the "log in" sound, but the screen did not display anything. I have purged all nvidia drivers so I guess it should just use the intel drivers, but apparently this is all messed up with newer kernel versions. This is different from the other "nvidia boots into blank screen" bug in that I don't rely solely on an nvidia card. Surely the intel on-chip card should be supported and leave me with something different from a blank screen? Again, it only works with kernel versions 3.5.0-41-generic, not with the 3.11.0-12 one that ships with Ubuntu 13.10. When I go into the grub menu and change the boot options from 'quiet splash' to 'nomodeset' I am able to boot the system, but then I don't get any graphics and trying 'sudo service lightdm start' doesn't succeed (I get 100% CPU for apport, but this doesn't do anything either, so I kill it). Help, I'm all out of ideas. EDIT: Let me add that I'm using the EFI boot system and have a dual-boot installation with Windows 8.

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  • Android - Barcode Scanning, Options? Zxing?

    - by Donal Rafferty
    I want to create an application for Android that will be able to scan barcodes, get the information contained within the barcode and then be able to use that information in some way. I have no idea how to create a barcode scanner so I went Googling and it seems Zxing is the most commonly used way to implement a barcode scanner in an app. Some Links: http://code.google.com/p/zxing/ http://awalkingcity.com/blog/2008/08/25/qr-codes-made-easy-in-android/ http://stackoverflow.com/questions/2050263/using-zxing-to-create-an-android-barcode-scanning-app However the samples I found on zxing involved having to prompt the user to go to the market and install the zxing barcode scanner so that my app can then call the barcode scanner when its needed and the barcode scanner will then return the info to my app. While this would be a good starting point for me I was wondering is there any other options that would allow me to have a barcode scanner embedded in my own application without having to prompt the user to download a secondary application?

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  • DBD::CSV: How can I generate different behavior with the two f_ext-options ".csv" and ".csv/r"?

    - by sid_com
    This is from the DBD::File-documentation: f_ext This attribute is used for setting the file extension where (CSV) files are opened. There are several possibilities. DBI:CSV:f_dir=data;f_ext=.csv In this case, DBD::File will open only table.csv if both table.csv and table exist in the datadir. The table will still be named table. If your datadir has files with extensions, and you do not pass this attribute, your table is named table.csv, which is probably not what you wanted. The extension is always case-insensitive. The table names are not. DBI:CSV:f_dir=data;f_ext=.csv/r In this case the extension is required, and all filenames that do not match are ignored. It was not possible for me to generate different behavior with the two options ".csv/r" and ".csv". Could someone show me an example, where I can see the difference between ".csv/r" and ".csv"?

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  • Automatically find compiler options for fastest exe on given machine?

    - by dehmann
    Is there a method to automatically find the best compiler options (on a given machine), which result in the fastest possible executable? Naturally, I use g++ -O3, but there are additional flags that may make the code run faster, e.g. -ffast-math and others, some of which are hardware-dependent. Does anyone know some code I can put in my configure.ac file (GNU autotools), so that the flags will be added to the Makefile automatically by the ./configure command? In addition to automatically determining the best flags, I would be interested in some useful compiler flags that are good to use as a default for most optimized executables.

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  • Calling linux utilities with options from within a Bash script.

    - by Kyle
    This is my first Bash script so forgive me if this question is trivial. I need to count the number of files within a specified directory $HOME/.junk. I thought this would be simple and assumed the following would work: numfiles= find $HOME/.junk -type f | wc -l echo "There are $numfiles files in the .junk directory." Typing find $HOME/.junk -type f | wc -l at the command line works exactly how I expected it to, simply returning the number of files. Why is this not working when it is entered within my script? Am I missing some special notation when it comes to passing options to the utilities? Thank you very much for your time and help.

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  • Software developer trying to charge us $4,000 for a quoted project of $1,600. What options do I have

    - by Tom Jones
    This is totally out in left field... but I'm grasping at straws here... We hired a software developer and later found out he lives in Pakistan. He quoted us $1,600 for a project… and now that the project is done, he sent us a bill for $4,000. He didn't let us know he went over the quote… he just continued working without notifying us. Now he expects us to pay the $4,000 when he originally told us, via email, that it would NOT be more than $1,600. What options do I have?

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  • Kindle Fire: PopupMenu$OrientationChangeListener leak

    - by dokkaebi
    I have a little popup menu that anchors on a button in the action bar. This works well on 3.0/3.1 Xoom and Galaxy tabs, and a 4.1 Nexus 7. However, on a 7" Fire HD (this one), I get an error about a leaked intent receiver when exiting the application. The error occurs only if the menu was not opened during that run. There is no mention of OrientationChangeListener in the one copy of the source I've found; I suspect Amazon has a different implementation. Questions: Has anyone encountered this? Does anyone know of a workaround or a fix? (Where) can I find Amazon's source code? Finally, (shudder) how important is it that I don't leak a receiver on application exit? Here is the menu xml: <?xml version="1.0" encoding="utf-8"?> <menu xmlns:android="http://schemas.android.com/apk/res/android"> <item android:id="@+id/menu_profile" android:title="@string/menu_item_profile" ></item> <item android:id="@+id/menu_logout" android:title="@string/menu_item_logout" ></item> </menu> This is where I register it: @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.main_menu, menu); MenuItem login = menu.findItem(R.id.menu_login); Button button = (Button) login.getActionView().findViewById(R.id.login); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { profileMenu.show(); } }); // profileMenu is an instance field profileMenu = new PopupMenu(this, button); inflater.inflate(R.menu.profile_menu, profileMenu.getMenu()); profileMenu.setOnMenuItemClickListener(new PopupMenu.OnMenuItemClickListener() { public boolean onMenuItemClick(MenuItem item) { // there was code here, but I removed it all and the problem persists return false; } }); return true; } Here is the full stack trace: 10-21 20:55:28.461: E/ActivityThread(4526): Activity **.app.ListActivity has leaked IntentReceiver android.widget.PopupMenu$OrientationChangeListener@422d77e0 that was originally registered here. Are you missing a call to unregisterReceiver()? 10-21 20:55:28.461: E/ActivityThread(4526): android.app.IntentReceiverLeaked: Activity **.app.ListActivity has leaked IntentReceiver android.widget.PopupMenu$OrientationChangeListener@422d77e0 that was originally registered here. Are you missing a call to unregisterReceiver()? 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.LoadedApk$ReceiverDispatcher.<init>(LoadedApk.java:826) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.LoadedApk.getReceiverDispatcher(LoadedApk.java:621) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.ContextImpl.registerReceiverInternal(ContextImpl.java:1072) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.ContextImpl.registerReceiver(ContextImpl.java:1059) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.ContextImpl.registerReceiver(ContextImpl.java:1053) 10-21 20:55:28.461: E/ActivityThread(4526): at android.content.ContextWrapper.registerReceiver(ContextWrapper.java:357) 10-21 20:55:28.461: E/ActivityThread(4526): at android.widget.PopupMenu.<init>(PopupMenu.java:81) 10-21 20:55:28.461: E/ActivityThread(4526): at **.app.ListActivity.onCreateOptionsMenu(ListActivity.java:350) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.Activity.onCreatePanelMenu(Activity.java:2558) 10-21 20:55:28.461: E/ActivityThread(4526): at com.android.internal.policy.impl.PhoneWindow.preparePanel(PhoneWindow.java:398) 10-21 20:55:28.461: E/ActivityThread(4526): at com.android.internal.policy.impl.PhoneWindow.invalidatePanelMenu(PhoneWindow.java:883) 10-21 20:55:28.461: E/ActivityThread(4526): at com.android.internal.policy.impl.PhoneWindow$2.run(PhoneWindow.java:3008) 10-21 20:55:28.461: E/ActivityThread(4526): at android.os.Handler.handleCallback(Handler.java:605) 10-21 20:55:28.461: E/ActivityThread(4526): at android.os.Handler.dispatchMessage(Handler.java:92) 10-21 20:55:28.461: E/ActivityThread(4526): at android.os.Looper.loop(Looper.java:137) 10-21 20:55:28.461: E/ActivityThread(4526): at android.app.ActivityThread.main(ActivityThread.java:4491) 10-21 20:55:28.461: E/ActivityThread(4526): at java.lang.reflect.Method.invokeNative(Native Method) 10-21 20:55:28.461: E/ActivityThread(4526): at java.lang.reflect.Method.invoke(Method.java:511) 10-21 20:55:28.461: E/ActivityThread(4526): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) 10-21 20:55:28.461: E/ActivityThread(4526): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) 10-21 20:55:28.461: E/ActivityThread(4526): at dalvik.system.NativeStart.main(Native Method)

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  • Servlet receives OPTIONS instead of GET requests from jQuery?

    - by Urs
    All I want to achieve is to implement a servlet providing a json feed for my fullcalendar application. When I inspect http://arshaw.com/js/fullcalendar/examples/json.html with Bugzilla, I see that GET-requests are sent to receive the json feed. However, when I use this example within my scenario, fullcalendar seems to send OPTIONS-requests. The only difference is that I replaced "events: "json-events.php" with "http://localhost:8080/CalendarServletTest/HelloWorldServlet" (the url of my servlet). What do I miss? Or is this really a bug?

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  • Can we Make a checkboxList using jquery like we fill the options in select tag of html?

    - by SAHIL SINGLA
    Can we Make a checkboxList using jquery like we fill the options in select tag of html? I am confused how to make a checkboxlist using Jquery in Html? I have seen Method for creating option tag in select tag of HTML But I dont know how to create a checkbox list? $.fn.fillSelect = function(data) { return this.clearSelect().each(function() { if (this.tagName == 'SELECT') { var dropdownList = this; $.each(data, function(index, optionData) { var option = new Option(optionData.Text, optionData.Value); if ($.browser.msie) { dropdownList.add(option); } else { dropdownList.add(option, null); } }); } }); } any link of article that contains little bit this type?

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  • how to pass a string value from one controller to another

    - by shreedevi
    I have a login controller ,and after the successful login i want to pass some string value to the menu page.however it does not work.the application crashes. I have tried possible suggesstion of Ihuk and SAM from the link below http://stackoverflow.com/questions/1685964/how-to-pass-a-string-value-from-one-view-controller-to-another-view-controller loginController.h: #import <UIKit/UIKit.h> @class RootViewController; @class Menu; @interface LoginController : UIViewController { UIButton *login_Button; UITextField *username_TextField; UITextField *password_TextField; RootViewController *mc1; UINavigationController *navigationController; Menu *mv1; } @property(nonatomic,retain) IBOutlet UIButton *login_Button; @property(nonatomic,retain) IBOutlet UITextField *username_TextField; @property(nonatomic,retain) IBOutlet UITextField *password_TextField; @property(nonatomic,retain) RootViewController *mc1; @property (nonatomic, retain) IBOutlet UINavigationController *navigationController; @property(nonatomic,retain)Menu *mv1; - (IBAction)Login_Method:(id)sender; -(id)initWithUserName:(NSString *)name ; @end loginController.m #import "LoginController.h" #import "Menu.h" #import "ViewController.h" #import "RootViewController.h" @implementation LoginController @synthesize mc1,mv1; @synthesize login_Button,username_TextField,password_TextField; @synthesize navigationController; // Implement viewDidLoad to do additional setup after // loading the view, typically from a nib. - (void)viewDidLoad { if (![self.navigationController isNavigationBarHidden]) [self.navigationController setNavigationBarHidden:YES animated:NO]; //[self presentModalViewController:navigationController animated:YES]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (IBAction)Login_Method:(id)sender { Menu *mv2 = [[Menu alloc] initWithUserName:@"Menu" bundle:nil]; //mv2.l1.text=@"aa"; //i tried this, but not work,so created initWithUserName self.mv1=mv2; [self presentModalViewController:mv1 animated:YES]; // [RootViewController release]; } -(id)initWithUserName:(NSString *)name { self = [super init]; if (nil == self) { return nil; } // display or store login info somewhere [mv1.l1 setText:name]; return self; } -(BOOL)textFieldShouldReturn:(UITextField *)theTextField { [theTextField resignFirstResponder]; return YES; } - (void)dealloc { [username_TextField release]; [password_TextField release]; [super dealloc]; } @end Menu.h #import <UIKit/UIKit.h> @class Menu; @interface Menu : UIViewController { UILabel *l1; UIButton *AccountSummary_Button; UIButton *PayOffQuote_Button; UIButton *PayBill_Button; UIButton *Logout_Button; UINavigationController *nv1; } @property(nonatomic,retain) IBOutlet UILabel *l1; @property(nonatomic,retain) IBOutlet UIButton *AccountSummary_Button; @property(nonatomic,retain) IBOutlet UIButton *PayOffQuote_Button; @property(nonatomic,retain) IBOutlet UIButton *PayBill_Button; @property(nonatomic,retain) IBOutlet UIButton *Logout_Button; @property (nonatomic, retain) IBOutlet UINavigationController *nv1; -(IBAction)ViewAccountSummary_method:(id)sender; -(IBAction)ViewPayOffQuote_method:(id)sender; -(IBAction)ViewPayBill_method:(id)sender; -(IBAction)Logout_method:(id)sender; @end Menu.m

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  • Is there a variable I could use to identify the project directory at the command line options in the

    - by J. Pablo Fernández
    In Visual Studio 2008 when you go to properties of a project (an ASP.NET MVC one at least) you have the option to run an external program. There are three parts for it: the path to the program, the command line options, the working directory. I need to pass the root of my web application as a command line argument. I don't want to hardcode the path in my machine in that directory. Is there some sort of (environment) variable I could use? Background: I'm trying to run UltiDev Cassini because VS' Cassini is 32bit only. I think this is the right way to run it, is it?

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  • Compile Flex application without debug? Optimisation options for flex compiler?

    - by maoanz
    I have created a simple test application with the following code var i : int; for (i=0; i<3000000; i++){ trace(i); } When I run the application, it's very slow to load, which means the "trace" is running. I check the flash player by right-clicking, the debugger option is not enable. So I wonder if there is an option to put in compiler to exclude the trace. Otherwise, I have to remove manually all the trace in the program. Are there any other options of compiler to optimize the flex application in a maximum way? Thanks

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  • How can I invoke the dialog to set printer options manually?

    - by FromTheMountain
    I'm using WPF and need to let users set some print related options like printer and printer properties (e.g. papertray, landscape/portrait, duplex, etc). I'm aware of the PrintDialog class to get a PrintQueue and PrintTicket object. However I need to create I custom solution and can not show the PrintDialog. I manage to get the available PrintQueue objects and let users select a printer. I'm struggling with the printer properties. My question is: how can I show the dialog in which a user can set the printer properties for the selected PrintQueue (the dialog that is shown when a user clicks on the Properties button in the WPF PrintDialog).

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  • What in-client caching options work well with Cassandra and Java?

    - by sanity
    I'm currently architecting a system that must be capable of dealing with tens of thousands of writes per second. I am more-or-less settled on using Apache Cassandra for the persistence layer, and will be using Java for the application layer, but there are situations where I need to quickly access data in a way that picks up any changes within seconds. Hitting Cassandra every single time I need to check this data for changes will be too slow, which means I need to use some kind of application layer caching. To ensure that the cached data remains current, ideally it would support some kind of multicast-based cache invalidation. What are my options?

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  • query to return three records for each customer application based on the options declared in the pre

    - by kumarreddy
    tables look like this table1---customer application columns--- application id--primary key, name, ssn, ... ... table2----balance(actually its a view) columns--- amount balance, application id ...... ...... table3 ---- options columns--- optionid, option value(1,2,3,4), ...... ........ .... table4 ----- ratios columns--- ratios id, option value, ratio value, applicationid(have to think about it), ........ table 4(detail) option value, Ratios 1 ----- 30 1 ----- 40 1 ----- 30 2 ---- 100 2 ----- 0 2 ------ 0 3 ---- 60 3 ------ 30 3 ----- 10 4 ---- 50 4 ----- 30 4 ----- 20 as is the case...now i need to get three records for each customer application with varying balances in proportion of ratios declared in table 4 corresponding to option values...... plz let me know where i was unclear about returning records thanks in advance

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  • What configure options were used when building gcc / libstdc++?

    - by OK
    After reading about the problem of passing empty std::string objects between DLLs and EXEs, I am concerned about the configure options used to build my gcc / libstdc++. More specific I want to know if --enable-fully-dynamic-string was used during ./configure. I'm using MinGW 4.4.0 on Windows XP. Does anybody know the configuration used to build this release? Is there a general way to find this information for any installation of GNU gcc? The gcc manual gives me no hint on this topic. Thanks for your input!

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  • Is it possible to implement a lightweight database using Blackberry Persistance options?

    - by Tobias
    First I would like to explain why I want to use alternate Blackberry Persistance options rather than a Blackberry database itself, say SQLite. The reason is that the application i'm designing, I want it to be used in all the previous versions of Blackberry rather than just the ones having OS 5.0 or greater. Now, coming back to the actual question, I have got a database that I want to replicate to be used in the Blackberry application. The database has 8 tables and each table has approximately 12 different columns. One of the table has 1000 rows. Now if I was to implement this DB for a Blackberry application , keeping in mind that it will work on all the versions of Blackberry, what would be the best way to implement it?

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