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  • Kernel thread exit in linux

    - by Raffo
    Hi guys, I'm here to ask you the difference between a process and a thread in linux. I know that a thread for linux is just a "task", which shares with the father process things that they need to have in common (the address space and other important informations). I also know that the two are creating calling the same function ('clone()'), but there's still something that I'm missing: what really happens when a thread exit? What function is called inside the linux kernel? I know that when a process exits calls the do_exit function, but here or somewhere else there should be a way to understand if it is just a thread exiting or a whole process. Can you explain me this thing or redirect to some textbook?? I tried 'Understanding the linux kernel' but I was not satisfied with it. I'm asking this thing because a need to add things to the task_struct struct, but I need to discriminate how to manage those informations for a process and its children. Thank you.

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  • How to properly implement the Strategy pattern in a web MVC framework?

    - by jboxer
    In my Django app, I have a model (lets call it Foo) with a field called "type". I'd like to use Foo.type to indicate what type the specific instance of Foo is (possible choices are "Number", "Date", "Single Line of Text", "Multiple Lines of Text", and a few others). There are two things I'd like the "type" field to end up affecting; the way a value is converted from its normal type to text (for example, in "Date", it may be str(the_date.isoformat())), and the way a value is converted from text to the specified type (in "Date", it may be datetime.date.fromtimestamp(the_text)). To me, this seems like the Strategy pattern (I may be completely wrong, and feel free to correct me if I am). My question is, what's the proper way to code this in a web MVC framework? In a client-side app, I'd create a Type class with abstract methods "serialize()" and "unserialize()", override those methods in subclasses of Type (such as NumberType and DateType), and dynamically set the "type" field of a newly-instantiated Foo to the appropriate Type subclass at runtime. In a web framework, it's not quite as straightforward for me. Right now, the way that makes the most sense is to define Foo.type as a Small Integer field and define a limited set of choices (0 = "Number", 1 = "Date", 2 = "Single Line of Text", etc.) in the code. Then, when a Foo object is instantiated, use a Factory method to look at the value of the instance's "type" field and plug in the correct Type subclass (as described in the paragraph above). Foo would also have serialize() and unserialize() methods, which would delegate directly to the plugged-in Type subclass. How does this design sound? I've never run into this issue before, so I'd really like to know if other people have, and how they've solved it.

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  • submitting data via email to websystem

    - by tnriverfish
    I'm working on a task system and I'd like to be able to submit a task to the system by emailing it to a particular address. I'm thinking I could set my user by the sender, the task subject by the subject and the task comments by the text of the email. Not sure the version of Exchange we have available if that matters but I'm running .net 3.5 and using C#. Any direction would be appreciated. Thanks, Charlie

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  • How to pass an IFRAME SESSION to the parent page?

    - by JohnJon
    Is it possible to pass a SESSION variable from am embedded IFRAME to the parent page? Meaning: <form> <iframe> upload image to fake AJAX. With PHP, set $_SESSION to be the location of the temporary uploaded photo </iframe> <input type="submit" /> // will this form submit have the $_SESSION variable set from the IFRAME? </form>

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  • Creating avatar from uploaded image

    - by mamu
    We are using asp.net with .net 4.0 We want to allow users to upload any image and we want to create tiny avatar for uploaded image? What is the best way to convert uploaded images for avatar? We want to keep the same height width ratio if we can convert gif, bmp, jpg, png to one standard format it would be greate. Which could be the best format to convert it to? i think converting gif would be best option. am i correct? any open source option i can look at

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  • Reason for monolithic data files

    - by Ali Lown
    Primarily this seems to be a technique used by games, where they have all the sounds in one file, textures in another etc. With these files commonly reaching the GB size. What is the reason behind doing this over maintaining it all in subdirectories as small files - one per texture which many small games use this, with the monolithic system being favoured by larger companies? Is there some file system overhead with lots of small files? Are they trying to protect their property - although most just seem to be a compressed file with a new extension?

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  • What is the benefit of using ONLY OpenID authentication on a site?

    - by Peter
    From my experience with OpenID, I see a number of significant downsides: Adds a Single Point of Failure to the site It is not a failure that can be fixed by the site even if detected. If the OpenID provider is down for three days, what recourse does the site have to allow its users to login and access the information they own? Takes a user to another sites content and every time they logon to your site Even if the OpenID provider does not have an error, the user is re-directed to their site to login. The login page has content and links. So there is a chance a user will actually be drawn away from the site to go down the Internet rabbit hole. Why would I want to send my users to another company's website? [ Note: my provider no longer does this and seems to have fixed this problem (for now).] Adds a non-trivial amount of time to the signup To sign up with the site a new user is forced to read a new standard, chose a provider, and signup. Standards are something that the technical people should agree to in order to make a user experience frictionless. They are not something that should be thrust on the users. It is a Phisher's Dream OpenID is incredibly insecure and stealing the person's ID as they log in is trivially easy. [ taken from David Arno's Answer below ] For all of the downside, the one upside is to allow users to have fewer logins on the Internet. If a site has opt-in for OpenID then users who want that feature can use it. What I would like to understand is: What benefit does a site get for making OpenID mandatory?

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  • JSP template inheritance

    - by Ryan
    Coming from a background in Django, I often use "template inheritance", where multiple templates inherit from a common base. Is there an easy way to do this in JSP? If not, is there an alternative to JSP that does this (besides Django on Jython that is :) base template <html> <body> {% block content %} {% endblock %} </body> <html> basic content {% extends "base template" %} {% block content %} <h1>{{ content.title }} <-- Fills in a variable</h1> {{ content.body }} <-- Fills in another variable {% endblock %} Will render as follows (assuming that conten.title is "Insert Title Here", and content.body is "Insert Body Here") <html> <body> <h1>Insert title Here <-- Fills in a variable</h1> Insert Body Here <-- Fills in another variable </body> <html>

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  • [C#][XNA] Draw() 20,000 32 by 32 Textures or 1 Large Texture 20,000 Times

    - by Rudi
    The title may be confusing - sorry about that, it's a poor summary. Here's my dilemma. I'm programming in C# using the .NET Framework 4, and aiming to make a tile-based game with XNA. I have one large texture (256 pixels by 4096 pixels). Remember this is a tile-based game, so this texture is so massive only because it contains many tiles, which are each 32 pixels by 32 pixels. I think the experts will definitely know what a tile-based game is like. The orientation is orthogonal (like a chess board), not isometric. In the Game.Draw() method, I have two choices, one of which will be incredibly more efficient than the other. Choice/Method #1: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { SpriteBatch.Draw( MyLargeTexture, // One large 256 x 4096 texture new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(x, y, 32, 32), // Notice the source rectangle 'cuts out' 32 by 32 squares from the texture corresponding to the loop Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the first method is referencing one large texture many many times, each time using a small rectangle of this large texture to draw the appropriate tile image. Choice/Method #2: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { Texture2D tileTexture = map.GetTileTexture(x, y); // Getting a small 32 by 32 texture (different each iteration of the loop) SpriteBatch.Draw( tileTexture, new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(0, 0, tileTexture.Width, tileTexture.Height), // Notice the source rectangle uses the entire texture, because the entire texture IS 32 by 32 Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the second method is drawing many small textures many times. The Question: Which method and why? Personally, I would think it would be incredibly more efficient to use the first method. If you think about what that means for the tile array in a map (think of a large map with 2000 by 2000 tiles, let's say), each Tile object would only have to contain 2 integers, for the X and Y positions of the source rectangle in the one large texture - 8 bytes. If you use method #2, however, each Tile object in the tile array of the map would have to store a 32by32 Texture - an image - which has to allocate memory for the R G B A pixels 32 by 32 times - is that 4096 bytes per tile then? So, which method and why? First priority is speed, then memory-load, then efficiency or whatever you experts believe.

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  • Proxy object references in MVC code

    - by krystan honour
    Hi there, I am just figuring out best practice with MVC now I have a project where we have chosen to use it in anger. My question is. If creating a list view which is bound to an IEnumerable is this bad practise? Would it be better to seperate the code generated by the WCF Service reference into a datastructure which essentially holds the same data but abstracts further from the service, meaning that the UI is totally unaware of the service implementation beneath. or do people just bind to the proxy object types and have done with it ? My personal feeling is to create an abstraction but this seems to violate the DRY principle.

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  • What combination of project-management software will meet my just-started project's needs?

    - by taz
    Hello all, I have a got couple of software projects that I want to run with my friends(max 10 persons) privately(at least for now). But I'm kind of lost between software management systems. I am not even sure about the definitions of my needs. Dear all, what is the definition/name of the system/software that meets my needs listed below? Continuous Integration? And please suggest me a good ALL-IN-ONE instance of it: project roadmap/planning project resource(people) allocation project issue&bug tracking project mailing list project forum project wiki source control server source control client repository change notifier client build system(like scons) nightly build automation IDE integration(VS) Note: I tried Redmine and liked it, but found it kind of slow. All-in-one kind ones will be the most appreciated but if your suggestion includes more than 3 softwares, please suggest me the ones that work together painlessly. thanks in advance..

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  • Generic documentation guide-lines for implementation details

    - by mgj
    Hi..:) For documentation and presentation purposes, we often find professionals/students creating SRS, coding guidelines etc. for these things there is some kind of a checklist which one could use to appropriately match what could relate to a specific case and accordingly one does a documentation for each. On those grounds could you please give me some sort of a checklist( any points/guidelines) one could use for going about Implementation( in the form of Implementation Details) in Python and C++ . Although this might sound specific as the query is "Implementation Details" and is different for different cases as one goes about the REAL implementation, I just want a SET of guidelines one should follow ( Preferably In Python, C++ specific, even for any other language is Welcome) if this( Implementation Details ) has to also be documented or presented. Hope the question is clear, I am sorry if it still sounds ambiguous, I guess this is the best I could do to frame my query. Thank you for your time...:)

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  • Killing Mysql processes staying in sleep command.

    - by Shino88
    Hey I am connecting a MYSQL database through hibernate and i seem to have processes that are not being killed after they are finished in the session. I have called flush and close on each session but when i check the server the last processes are still there with a sleep command. This is a new problem which i am having and was not the case yesterday. Is there any way i can ensure the killng of theses processes when i am done with a session. Below is an example of one of my classes. public JSONObject check() { //creates a new session needed to add elements to a database Session session = null; //holds the result of the check in the database JSONObject check = new JSONObject(); try{ //creates a new session needed to add elements to a database SessionFactory sessionFactory = new Configuration().configure().buildSessionFactory(); session = sessionFactory.openSession(); if (justusername){ //query created to select a username from user table String hquery = "Select username from User user Where username = ? "; //query created Query query = session.createQuery(hquery); //sets the username of the query the values JSONObject contents query.setString(0, username); // executes query and adds username string variable String user = (String) query.uniqueResult(); //checks to see if result is found (null if not found) if (user == null) { //adds false to Jobject if not found check.put("indatabase", "false"); } else { check.put("indatabase", "true"); } //adds check to Jobject to say just to check username check.put("justusername", true); } else { //query created to select a username and password from user table String hquery = "Select username from User user Where username = :user and password = :pass "; Query query = session.createQuery(hquery); query.setString("user", username); query.setString("pass", password); String user = (String) query.uniqueResult(); if(user ==null) { check.put("indatabase", false); } else { check.put("indatabase", true); } check.put("justusername", false); } }catch(Exception e){ System.out.println(e.getMessage()); //logg.log(Level.WARNING, " Exception", e.getMessage()); }finally{ // Actual contact insertion will happen at this step session.flush(); session.close(); } //returns Jobject return check; }

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  • How to get started with embedded systems in the aircraft or submarine industries?

    - by Jason
    Hi, Not 100% sure how to frame this question but here goes... I currently work as a Rails developer but want to work on more substancial / "meaty" projects and have always been very interested in embedded systems, especially systems that run on aircraft and especially submarines.....I know strange combination. I have been doing some searching & found lockheed martin produces a lot of underwater systems for various navys around the world e.g. http://www.naval-technology.com/projects/nssn/ However, there is very little information about what software is used within these systems, what OS's they use or anything else "technical", presume there is a lot of C / C++ involved but that is just a guess... so its hard to know where to even begin learning what is required to potential work in these areas. Just wondering if anyone has any experiance working with or more information about embeddeed systems in either the airline (onboard flight systems) or especially submarine systems? Thanks!

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  • Why function callback of Connection is not handled with Yahoo UI ?

    - by quilovnic
    I use Yahoo UI with Grails (so grailsui) and I try to upload a file with Ajax and get a JSON response from the server : The response is correctly returned by my controller but a popup is displayed to save the file but it's not a file it's a JSON result. My Yahoo Code is : callback = { success: function(o){alert('success');}, failure: function(o){alert('failure');} } YAHOO.util.Connect.asyncRequest('POST', '/my/url', callback); The http response is the JSON result. What's hell is wrong ? Why does I have dialog box to download the file ? Thanks a lot.

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  • Source control system for single developer

    - by kaiz.net
    What's the recommended source control system for a very small team (one developer)? Price does not matter. Customer would pay :-) I'm working on Vista32 with VS 2008 in C++ and later in C# and with WPF. Setting up an extra (physical) server for this seems overkill to me. Any opinions?

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  • Python Game using pyGame with Window Menu elements

    - by Zoja
    Here's the deal. I'm trying to write an arkanoid clone game and the thing is that I need a window menu like you get in pyGTK. For example File-(Open/Save/Exit) .. something like that and opening an "about" context where the author should be written. I'm already using pyGame for writting the game logic. I've tried pgu to write the GUI but that doesn't help me, altough it has those menu elements I'm taking about, you can't include the screen of the game in it's container. Does anybody know how to include such window menus with the usage of pyGame ?

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  • Which templating languages output HTML *as a tree of nodes*?

    - by alamar
    HTML is a tree of nodes, before all. It's not just a text. However, most templating engines handle their input and output as it was just a text; they don't care what happens around their tags, their {$foo}'s and <% bar() %>'s; also they don't care about what are they outputting. Sometimes they happen to produce a correct html, but that's just a coincidence; they didn't aim for that, all they wanted is to replace some funny marks in the text stream with their evaluation. There are a few templating engines which do treat their output as a set of nodes; XSLT and Haml come to mind. For some tasks, this has advantages: for example, you can automatically reformat (like, delete all empty text nodes; auto-indent; word-wrap). The result is guaranteed to be a correct xml/sgml unless you use a strict subset of operations that can break that. Also, such templating engine would automatically quote strings, differently in text nodes and in attributes, because it strictly knows whether you're writing an attribute or a text node. Moreover, it can conditionally remove a node from output because it knows where it does begin and end, which is useful, and do other non-trivial node operations. You might not like XSLT for its verbosiness or functionalness, but it's damn helps that your template is xmllint-able XML, and your output is a good sgml/xml. So the question is: Which template engines do you know that treat their output as a set of correct nodes, not just an unstructured text? I know XSLT, Haml and some obscure python-based one. Moar!

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  • Making a Javascript game, Having a little problem with scrolling.

    - by RobertWHurst
    I have a #wrapper div and a #grid div nested inside. currently I can scroll around with this function below. getCursorPos : function(){ // set the empty cursor object var cursor = {}; //get the offset from the left of the grid container var grid //offset loop $(function getCursorPos(){ grid = $('#grid').offset(); setTimeout(getCursorPos, game.loopSpeed); }); //continuosly get the position var that = this; $(document).mousemove(function(e){ //if game mode is menu exit if(game.mode === 'menu'){ return; } // NOTE: this looks a litle over done but don't remove anything // its like this because javascript uses floating points // and so in order to line up to the nearest hunderedth I // had to make the cursor and div position intergers by // muliplying by ten. one the two are added I reduced them // and rounded them. that.x = Math.round(((e.pageX * 10) - (grid.left * 10)) / 10); that.y = Math.round(((e.pageY * 10) - (grid.top * 10)) / 10); }); }, the problem is that the mouse coordinates only update when the mouse moves. is there any way to get the coordinates with out moving the mouse?

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