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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • Negative number representation across multiple architechture

    - by Donotalo
    I'm working with OKI 431 micro controller. It can communicate with PC with appropriate software installed. An EEPROM is connected in the I2C bus of the micro which works as permanent memory. The PC software can read from and write to this EEPROM. Consider two numbers, B and C, each is two byte integer. B is known to both the PC software and the micro and is a constant. C will be a number so close to B such that B-C will fit in a signed 8 bit integer. After some testing, appropriate value for C will be determined by PC and will be stored into the EEPROM of the micro for later use. Now the micro can store C in two ways: The micro can store whole two byte representing C The micro can store B-C as one byte signed integer, and can later derive C from B and B-C I think that two's complement representation of negative number is now universally accepted by hardware manufacturers. Still I personally don't like negative numbers to be stored in a storage medium which will be accessed by two different architectures because negative number can be represented in different ways. For you information, 431 also uses two's complement. Should I get rid of the headache that negative number can be represented in different ways and accept the one byte solution as my other team member suggested? Or should I stick to the decision of the two byte solution because I don't need to deal with negative numbers? Which one would you prefer and why?

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  • Why is my JavaScript function "a" not defined?

    - by 4l3x
    When I call my JavaScript function B, the javascript console in firefox said that function A is not defined, but on chrome browser if defined. And when I call function "A" in body segment: <input type="button" onclick="A()" value=" ..A.. "> , firefox said that function B is not defined? :S <html> <head> <script language="javascript" type="text/javascript"> function B(){ alert(" hi B "); document.write('<br><br><input type="button" onClick="A()" value=" ..A..">'); }; function A(){ alert(" hi A"); document.write('<br><br><input type="button" onclick="B()" value=" ..b..">'); if (window.WebCL == undefined) { alert("Unfortunately your system does not support WebCL. "); return false; } } </script> </head> <body> <input type="button" onclick="B()" value=" ..B.. "> </body> </html>

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  • How can I paste an image from the clipboard into a web form?

    - by dr. squid
    I found this question, but the question is about how to get an image from the clip board into a wyziwyg editor! My question is "How can I paste an image from the clipboard into a field (what field is not that big issue as long as it works)", and then sent to the server. Jira has this functionality, so it should be possible! Any ideas on how to do this? Just to explain the complete workflow; I would like to have a plave to multi upload images, where the paste from clipboard also is an option. The upload will be some ajax of some sort, bt is not important in this context! Thanks

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  • "requiresuniqueemail=true" implementation in asp.net site

    - by domineer
    Hi people I got a social networking site that is running live right now.The first time I launched my site I let requiresuniqueemail=false set-up on my web.config inorder for me to create dummy accounts for testing purposes and to start up the site you know.However the site is kind of stable right now w/ almost 5k members.So I would like to set-up the requiresuniqueemail to true so that users cannot reuse their existing email address and for me to make it sure that there will be unique email ad for each site user.I know the site got like 100 users with the same email address.My question is what could be the problem I'm going to face if I do this right now(requiresuniqueemail="true") and how to do this efficiently(without errors and if possible sitewide say in the global assax)?I tested and I already got an error if I logout an account.Like say a user try to click log-out this code runs: Dim d As DateTime = DateTime.Now.AddMinutes(-1 * Membership.UserIsOnlineTimeWindow) Dim theuser As MembershipUser = Membership.GetUser() theuser.LastActivityDate = d Membership.UpdateUser(theuser) If Not Cache(Page.User.Identity.Name.ToLower() + "currentstatus") Is Nothing Then Cache.Remove(Page.User.Identity.Name.ToLower() + "currentstatus") End If Then an exception occured on updateuser() function saying System.Configuration.Provider.ProviderException: The E-mail supplied is invalid. This is just one instance I know that I encountered a problem. Hoping to hear your ideas guys.....

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  • What is the preferred way of loading browser-specific CSS files?

    - by Yuval A
    What is the best way to handle browser-specific CSS file loading? Assume you are running in the context of a proper MVC framework. Here are some options, you are free to discuss the pros and cons of these options as well as any other methods you know of, and prefer: Server-side solution: use the controller (e.g. servlet) to analyze the user-agent header in the request and return the proper CSS file in the view. Use browser specific hacks to load files, such as: <!--[if IE]> ... <![endif]--> Load CSS files asynchronously in client side by inspecting user-agent and adding respective files Use a client side framework to handle browser-specifics (such as jQuery browser-specific css rules)

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  • Debugging a Browser Redirect Loop

    - by just_wes
    Hi all, I am using CakePHP with the Auth and ACL components. My page loads fine for non-registered users, but if I try to log in as a registered user I get an infinite redirect loop in the browser. I am sure that this is some sort of permissions problem, but the problem exists even for users who have permissions for everything. The only way to prevent this behavior is to allow '*' in my AppController's beforeFilter method. What is the best way to debug this sort of problem? Thanks!

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  • How can a large number of developers write software without either a cumbersome process or poor qual

    - by Mark Robinson
    I work at a company with hundreds of people writing software for essentially the same product. The quality of the software has to be high because so many people depend on it (not least the developers themselves). Because of this every major issue has resulted in a new check - either automated or manual. As a result the process of delivering software is becoming ever more burdensome. So that requires more developers which... well you can see it is a vicious circle. We now have a problem with releasing software quickly - the lead time even to change one line of code for a very serious issue is at least one day. What techniques do you use to speed up the delivery of software in a large organization, while still maintaining software quality?

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  • Can I reuse my existing TCP-Server?

    - by Helper Method
    At the moment I have an existing application which basically consists of a desktop GUI and a TCP server. The client connects to the server, and the server notifies the client if something interesting happens. Now I'm supposed to replace the desktop GUI by a web GUI, and I'm wondering if I have to rewrite the server to send http packets instead of tcp packets or if I can somehow use some sort of proxy to grab the tcp packets and forward them to the web client? Do I need some sort of comet server?

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  • How do I sort feeds returned from Google Reader?

    - by Ed Marty
    When I query Google Reader for the list of subscriptions for a user, it seems to be returned in a fixed order, no matter what the order is as shown at google.com/reader. (see http://www.google.com/reader/api/0/subscription/list for the list I'm talking about) Each subscription returns a 'sortid', which Google Reader uses when the user rearranges subscriptions, by sending back a concatenation of all sortids in the new order after rearranging is finished. However, that sortid never changes. So my question is this: How do I actually get the order the subscriptions are supposed to be in? I've been using http://code.google.com/p/pyrfeed/wiki/GoogleReaderAPI as a reference, but it is lacking in this department, and I haven't found anything anywhere else either.

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  • Dynamically loading jQuery library from a custom component and ensuring only one instance.

    - by Paul Lucas
    Say I have a web component that uses jQuery and I want to distribute it as a packaged component. I need a way to ensure that the jQuery library is available on or after the page loads, but I also want to check that the containing html page, or another unknown component that may reference jQuery hasn't already added the library to the page. At the moment the best example I've seen is this http://www.squidoo.com/load-jQuery-dynamically It would need a little tweaking, but I was wondering if there were any other best practices.

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  • Where do current (not HTML5) browsers stand on clipboard support for non-text data?

    - by John
    I don't really know where the line is between the browser itself and HTML/JS here. But let's say I want to write a web-app where I can copy a chunk of data from MSPaint (select, CTRL+c) and paste it into a web-page in some way... ultimately the point is the data goes to the server without me having to save it as a file first. Where are the problems here - browsers or client-side technologies? For instance if JS can't do it, could Flex/Silverlight? Advice on future technology welcome, but doesn't really answer the question - where are we right now with IE/FF/Chrome and JS/Flex/SL?

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  • Is there a Joomla Plugin for Aptana IDE ?

    - by google
    I use Aptana for 2 or 3 months now and i'm very happy with it. But since i need to work with Joomla! and to write some modules, compenents, etc... I'd have like to know if there is a joomla plugin for Aptana ? I would just like to have autocompletion, autosuggest, links to methods and class of the Joomla API Any ideas ? Thanks

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  • Patching this Code to apply dynamic (iPhone) background position

    - by Brian
    I posted a question previously that got off topic, I'm reposting with better code that I have VERIFIED is compatible with iPhone (it works with mine anyway!) I just want to apply background-position coordinates to the body element and call the script conditionally for iPhone, iPod, & iPad. Here's my conditional call for those devices: var deviceAgent = navigator.userAgent.toLowerCase(); var agentID = deviceAgent.match(/(iphone|ipod|ipad)/); if (agentID) { // do something } else { //do this } Now, I've found this excellent script that sets the "top: x" dynamically on the basis of scroll position. Everyone has told me (and ALL of the tutorials and Google search results as well) that it's impossible to set scroll position dynamically for iPhone because of the viewport issue. HOWEVER, they are wrong because if you scroll to the bottom of the page and view this javascript demo on iPhone, you can scroll and the <div style="background-position: fixed; top: x (variable)"></div> div DOES stay centered on iPhone. I really hope this question helps alot of people, I thought it was impossible, but it's NOT... I just need help stitching it together! The original code (you can test it on iPhone yourself) is here: http://stevenbenner.com/2010/04/calculate-page-size-and-view-port-position-in-javascript/ So I just need help getting the following code to apply the dynamic "background-position: 0 x" to the BODY tag where x is centered and relative to the viewport position. Also, needs to be nested inside the above code that is conditional for iPhone and similar devices. // Page Size and View Port Dimension Tools // http://stevenbenner.com/2010/04/calculate-page-size-and-view-port-position-in-javascript/ if (!sb_windowTools) { var sb_windowTools = new Object(); }; sb_windowTools = { scrollBarPadding: 17, // padding to assume for scroll bars // EXAMPLE METHODS // center an element in the viewport centerElementOnScreen: function(element) { var pageDimensions = this.updateDimensions(); element.style.top = ((this.pageDimensions.verticalOffset() + this.pageDimensions.windowHeight() / 2) - (this.scrollBarPadding + element.offsetHeight / 2)) + 'px'; element.style.left = ((this.pageDimensions.windowWidth() / 2) - (this.scrollBarPadding + element.offsetWidth / 2)) + 'px'; element.style.position = 'absolute'; }, // INFORMATION GETTERS // load the page size, view port position and vertical scroll offset updateDimensions: function() { this.updatePageSize(); this.updateWindowSize(); this.updateScrollOffset(); }, // load page size information updatePageSize: function() { // document dimensions var viewportWidth, viewportHeight; if (window.innerHeight && window.scrollMaxY) { viewportWidth = document.body.scrollWidth; viewportHeight = window.innerHeight + window.scrollMaxY; } else if (document.body.scrollHeight > document.body.offsetHeight) { // all but explorer mac viewportWidth = document.body.scrollWidth; viewportHeight = document.body.scrollHeight; } else { // explorer mac...would also work in explorer 6 strict, mozilla and safari viewportWidth = document.body.offsetWidth; viewportHeight = document.body.offsetHeight; }; this.pageSize = { viewportWidth: viewportWidth, viewportHeight: viewportHeight }; }, // load window size information updateWindowSize: function() { // view port dimensions var windowWidth, windowHeight; if (self.innerHeight) { // all except explorer windowWidth = self.innerWidth; windowHeight = self.innerHeight; } else if (document.documentElement && document.documentElement.clientHeight) { // explorer 6 strict mode windowWidth = document.documentElement.clientWidth; windowHeight = document.documentElement.clientHeight; } else if (document.body) { // other explorers windowWidth = document.body.clientWidth; windowHeight = document.body.clientHeight; }; this.windowSize = { windowWidth: windowWidth, windowHeight: windowHeight }; }, // load scroll offset information updateScrollOffset: function() { // viewport vertical scroll offset var horizontalOffset, verticalOffset; if (self.pageYOffset) { horizontalOffset = self.pageXOffset; verticalOffset = self.pageYOffset; } else if (document.documentElement && document.documentElement.scrollTop) { // Explorer 6 Strict horizontalOffset = document.documentElement.scrollLeft; verticalOffset = document.documentElement.scrollTop; } else if (document.body) { // all other Explorers horizontalOffset = document.body.scrollLeft; verticalOffset = document.body.scrollTop; }; this.scrollOffset = { horizontalOffset: horizontalOffset, verticalOffset: verticalOffset }; }, // INFORMATION CONTAINERS // raw data containers pageSize: {}, windowSize: {}, scrollOffset: {}, // combined dimensions object with bounding logic pageDimensions: { pageWidth: function() { return sb_windowTools.pageSize.viewportWidth > sb_windowTools.windowSize.windowWidth ? sb_windowTools.pageSize.viewportWidth : sb_windowTools.windowSize.windowWidth; }, pageHeight: function() { return sb_windowTools.pageSize.viewportHeight > sb_windowTools.windowSize.windowHeight ? sb_windowTools.pageSize.viewportHeight : sb_windowTools.windowSize.windowHeight; }, windowWidth: function() { return sb_windowTools.windowSize.windowWidth; }, windowHeight: function() { return sb_windowTools.windowSize.windowHeight; }, horizontalOffset: function() { return sb_windowTools.scrollOffset.horizontalOffset; }, verticalOffset: function() { return sb_windowTools.scrollOffset.verticalOffset; } } };

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  • Multiple Payment options within the same order

    - by Rob Y
    I have a requirement to be able to accept different forms of payment within the same order - ie not just the usual credit card or paypal for the whole thing, but perhaps paypal for one item, cheque for another. I know this sounds quite crazy, but there is a good business reason for the requirement so I can't just push back. The best way I can think of implementing it at the moment is to have kind of a hub page, where you can "launch off" into multiple flows for each of the payments by opening new windows. I can't figure out a way of doing this in a linear flow as for example you can't guarantee that a user will come back from paypal, so you'd then lose the user completely. Is there a neater way of doing this that anyone can think of, or can anyone point me to an example of a site that does somethign similar for inspiration?

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  • Is it possible to reference a linkbotton outside an update panel as the update trigger?

    - by Selase
    I have a page based on a master page and as such i can only see the content place holders i used in the master page showing up in the aspx pages based on the master page. the source code shown below: <%@ Page Title="" Language="C#" MasterPageFile="~/Site.Master" AutoEventWireup="true" CodeBehind="CaseAdmin.aspx.cs" Inherits="Prototype4.CaseAdmin" %> <%@PreviousPageType VirtualPath="~/Account/Login.aspx"%> <asp:Content ID="Content1" ContentPlaceHolderID="HeadContent" runat="server"> </asp:Content> <asp:Content ID="CaseRightNews" ContentPlaceHolderID="RightNewsItem" runat="server"> </asp:Content> <asp:Content ID="CaseLeftNav" ContentPlaceHolderID="LeftNavigation" runat="server"> <div style="margin-top:20px; margin-bottom:20px;"> <p class="actionButton"> <asp:LinkButton ID="OpenCaseLinkButton" runat="server" onclick="OpenCaseLinkButton_Click">Open Case</asp:LinkButton> </p> <p class="actionButton"><asp:LinkButton ID="RegisterExhibitLinkButton" runat="server" onclick="RegisterExhibitLinkButton_Click">Register Exhibit</asp:LinkButton> </p> </div> </asp:Content> <asp:Content ID="CaseMainContnt" ContentPlaceHolderID="MainContent" runat="server"> <asp:ScriptManager ID="ScriptManager" runat="server" /> <asp:UpdatePanel ID="CaseMainCntntUpdatePanel" UpdateMode="Conditional" runat="server"> <Triggers> <asp:AsyncPostBackTrigger ControlID="" eventname="Click"/> </Triggers> <ContentTemplate> <%--Some text here to inform user to click on the open case botton to display open case form--%> </ContentTemplate> </asp:UpdatePanel> <asp:UpdatePanel runat="server" id="UpdatePanel1" updatemode="Conditional"> <Triggers> <asp:AsyncPostBackTrigger ControlID="" eventname="Click"/> </Triggers> <ContentTemplate> <%--some text here to inform users to click on the add exhibit botton to display add exhibit form--%> </ContentTemplate> </asp:UpdatePanel> </asp:Content> the section of the entire page i wish to change upon update is the (this is the main content of the page). for this reason i placed the updatepanel inside the content place holder since it cant be sitting outside and not wrapped in a content place holder. However, the buttons that i wish to apply the trigger that fires the update to, are in another content place holder(). How can i possibly get those buttons to act as the trigger while changing only what appears in the main content area. Plus, i tried getting the updatepanel to work just so i could see if it does the update well but it turned out really bad. i added some linkbottons in the content template area and used them as the triggers for testing reasons. i tested and the changes took over the entire page in contrast to just appearing in the content area. I actually just wanted to load a form that is created in another asp. page into the main content area... I seriously need help with this... Every little help, detail and information is dearly appreciated... thanks so much in advance

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  • Browser Detection

    - by Jrgns
    What's the best / simplest / most accurate way to detect the browser of a user? Ease of extendability and implementation is a plus. The less technologies used, the better. The solution can be server side, client side, or both. The results should eventually end up at the server, though. The solution can be framework agnostic. The solution will only be used for reporting purposes.

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  • How Does WordPress Block Search Engines?

    - by Sarfraz
    Hello, If you go to wordpress admin and then settings-privacy, there are two options asking you whether you want to allow your blog to be searched though by seach engines and this option: I would like to block search engines, but allow normal visitors How does wordpress actually block search bots/crawlers from searching through this site when the site is live?

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