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  • hibernate c3p0 broken pipe

    - by raven_arkadon
    Hi, I'm using hibernate 3 with c3p0 for a program which constantly extracts data from some source and writes it to a database. Now the problem is, that the database might become unavailable for some reasons (in the simplest case: i simply shut it down). If anything is about to be written to the database there should not be any exception - the query should wait for all eternity until the database becomes available again. If I'm not mistaken this is one of the things the connection pool could do for me: if there is a problem with the db, just retry to connect - in the worst case for infinity. But instead i get a broken pipe exception, sometimes followed by connection refused and then the exception is passed to my own code, which shouldn't happen. Even if I catch the exception, how could i cleanly reinitialize hibernate again? (So far without c3p0 i simply built the session factory again, but i wouldn't be surprised if that could leak connections (or is it ok to do so?)). The database is Virtuoso open source edition. My hibernate.xml.cfg c3p0 config: <property name="hibernate.connection.provider_class">org.hibernate.connection.C3P0ConnectionProvider</property> <property name="hibernate.c3p0.breakAfterAcquireFailure">false</property> <property name="hibernate.c3p0.acquireRetryAttempts">-1</property> <property name="hibernate.c3p0.acquireRetryDelay">30000</property> <property name="hibernate.c3p0.automaticTestTable">my_test_table</property> <property name="hibernate.c3p0.initialPoolSize">3</property> <property name="hibernate.c3p0.minPoolSize">3</property> <property name="hibernate.c3p0.maxPoolSize">10</property> btw: The test table is created and i get tons of debug output- so it seems it actually reads the config.

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  • Long running transactions with Spring and Hibernate?

    - by jimbokun
    The underlying problem I want to solve is running a task that generates several temporary tables in MySQL, which need to stay around long enough to fetch results from Java after they are created. Because of the size of the data involved, the task must be completed in batches. Each batch is a call to a stored procedure called through JDBC. The entire process can take half an hour or more for a large data set. To ensure access to the temporary tables, I run the entire task, start to finish, in a single Spring transaction with a TransactionCallbackWithoutResult. Otherwise, I could get a different connection that does not have access to the temporary tables (this would happen occasionally before I wrapped everything in a transaction). This worked fine in my development environment. However, in production I got the following exception: java.sql.SQLException: Lock wait timeout exceeded; try restarting transaction This happened when a different task tried to access some of the same tables during the execution of my long running transaction. What confuses me is that the long running transaction only inserts or updates into temporary tables. All access to non-temporary tables are selects only. From what documentation I can find, the default Spring transaction isolation level should not cause MySQL to block in this case. So my first question, is this the right approach? Can I ensure that I repeatedly get the same connection through a Hibernate template without a long running transaction? If the long running transaction approach is the correct one, what should I check in terms of isolation levels? Is my understanding correct that the default isolation level in Spring/MySQL transactions should not lock tables that are only accessed through selects? What can I do to debug which tables are causing the conflict, and prevent those tables from being locked by the transaction?

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  • Updating progress dialog in Activity from AsyncTask

    - by Laimoncijus
    In my app I am doing some intense work in AsyncTask as suggested by Android tutorials and showing a ProgressDialog in my main my activity: dialog = ProgressDialog.show(MyActivity.this, "title", "text"); new MyTask().execute(request); where then later in MyTask I post results back to activity: class MyTask extends AsyncTask<Request, Void, Result> { @Override protected Result doInBackground(Request... params) { // do some intense work here and return result } @Override protected void onPostExecute(Result res) { postResult(res); } } and on result posting, in main activity I hide the dialog: protected void postResult( Result res ) { dialog.dismiss(); // do something more here with result... } So everything is working fine here, but I would like to somehow to update the progress dialog to able to show the user some real progress instead just of dummy "Please wait..." message. Can I somehow access the progress dialog from MyTask.doInBackground, where all work is done? As I understand it is running as separate Thread, so I cannot "talk" to main activity from there and that is why I use onPostExecute to push the result back to it. But the problem is that onPostExecute is called only when all work is already done and I would like to update progress the dialog in the middle of doing something. Any tips how to do this?

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  • Scanner error that I can't figure out: NoSuchElementException

    - by iaacp
    It's crashing on the third line inside the do-while loop, and doesn't wait for my input: input = kb.nextInt(); Stack trace: Exception in thread "main" java.util.NoSuchElementException at java.util.Scanner.throwFor(Unknown Source) at java.util.Scanner.next(Unknown Source) at java.util.Scanner.nextInt(Unknown Source) at java.util.Scanner.nextInt(Unknown Source) at main.MainDriver.main(MainDriver.java:50) Relevant code: do { displayFullMenu(); System.out.print("Selection: "); input = kb.nextInt(); switch (input) { //Create new survey case 1: currentSurvey = new Survey(); break; //Display current survey case 2: currentSurvey.display(); break; //Save current survey case 3: saveSurvey(currentSurvey); break; //Load a survey case 4: currentSurvey = loadSurvey(); break; //Modify a survey case 5: currentSurvey.modify(); break; /*******************Test Functions*******************/ //Create new test case 6: currentSurvey = new Test(); break; //Display current test case 7: currentSurvey.display(); break; //Save current test case 8: saveSurvey(currentSurvey); break; //Load a test case 9: currentSurvey = loadTest(); break; //Modify a test case 10: currentSurvey.modify(); default: System.out.println("Invalid choice. Please make a valid choice: "); input = kb.nextInt(); System.out.println(); } } while (input != 99); kb.close(); It crashes after I choose option 9. It saves the file correctly, then goes back to the top of the loop, and crashes at the previously mentioned line. I want it to ask for more input. What gives?

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  • Incompatible types when assigning to type 'struct compartido'

    - by user1660559
    I have one problem with this code. I should create one structure and share it across 5 new process created from the father: #include <stdio.h> #include <stdlib.h> #include <sys/wait.h> #include <unistd.h> #include <sys/types.h> #include <sys/ipc.h> #include <sys/shm.h> #include <sys/sem.h> #include <time.h> struct compartido { int pid1, pid2, pid3, pid4, pid5; int propietario; int contador; int pidpadre; }; struct compartido var; int main(int argc, char *argv[]) { key_t llave1,llavesem; int idmem,idsem; llave1=ftok("/tmp",'a'); idmem=shmget(llave1,sizeof(int),IPC_CREAT|0600); if (idmem==-1) { perror ("shmget"); return 1; } var=shmat(idmem,0,0); /*This line is giving the error*/ /*rest of the code*/ } The exact error is giving is: error: incompatible types when assigning to type 'struct compartido' from type 'void *' I need to put this structure in the shared variable to be able to see and modify all those data from the 6 process (5 children and the father). What I'm doing bad? Thanks in advance and best regards,

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  • Diagnosing IIS Shutdowns

    - by Tom Ritter
    Symptoms: I attach a debugger, I wait a little while, it automatically detaches I watch the event log during normal operation - after a single request comes in, it waits a little bit, the shuts down Disagnosing. I've followed the following steps for logging shutdowns in IIS: http://weblogs.asp.net/scottgu/archive/2005/12/14/433194.aspx http://blogs.msdn.com/tess/archive/2006/08/02/asp-net-case-study-lost-session-variables-and-appdomain-recycles.aspx I know these are working because... What I see in the Event Logs when I change the web.config: The description for Event ID 0 from source ASP.NET 2.0.50727.0 cannot be found. Either the component that raises this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the local computer. If the event originated on another computer, the display information had to be saved with the event. The following information was included with the event: _shutdownMessage=IIS configuration change HostingEnvironment initiated shutdown CONFIG change CONFIG change HostingEnvironment caused shutdown _shutdownStack= at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at System.Web.Hosting.HostingEnvironment.InitiateShutdownInternal() at System.Web.Hosting.HostingEnvironment.InitiateShutdown() at System.Web.Hosting.PipelineRuntime.StopProcessing() the message resource is present but the message is not found in the string/message table But it doesn't help because the mysetery error doesn't tell me anything. I see the same thing as from before I added this extra logging: The description for Event ID 0 from source ASP.NET 2.0.50727.0 cannot be found. Either the component that raises this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the local computer. If the event originated on another computer, the display information had to be saved with the event. The following information was included with the event: _shutdownMessage=HostingEnvironment initiated shutdown HostingEnvironment caused shutdown _shutdownStack= at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at System.Web.Hosting.HostingEnvironment.InitiateShutdownInternal() at System.Web.Hosting.HostingEnvironment.InitiateShutdown() at System.Web.Hosting.PipelineRuntime.StopProcessing() the message resource is present but the message is not found in the string/message table Anyone have any ideas for more debugging?

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  • EasyHook Windows Hooking problem/.dll injection

    - by Tom
    Ok can someone try and find the error with this code, it should produce all the registry keys every time something accesses them but i keep getting: System.MissingMethodException: The given method does not exist at EasyHook.LocalHook.GetProcAdress(String InModule, String InChannelName) An example code can be found here: http://www.codeproject.com/KB/DLL/EasyHook64.aspx I can get the CcreateFileW example to work! My code is here: public class Main : EasyHook.IEntryPoint { FileMon.FileMonInterface Interface; LocalHook LocalHook; Stack<String> Queue = new Stack<String>(); public Main(RemoteHooking.IContext InContext,String InChannelName) { // connect to host... Interface = RemoteHooking.IpcConnectClient<FileMon.FileMonInterface>(InChannelName); Interface.Ping(); } public void Run(RemoteHooking.IContext InContext,String InChannelName) { // install hook... try { LocalHook localHook = LocalHook.Create(LocalHook.GetProcAddress("Advapi32.dll", "RegOpenKeyExW"),new DMyRegOpenKeyExW(MyRegOpenKeyExW),this); localHook.ThreadACL.SetExclusiveACL(new int[] { }); } catch (Exception ExtInfo) { Interface.ReportException(ExtInfo); return; } Interface.IsInstalled(RemoteHooking.GetCurrentProcessId()); RemoteHooking.WakeUpProcess(); // wait for host process termination... try { while (true) { Thread.Sleep(500); // transmit newly monitored file accesses... if (Queue.Count > 0) { String[] Package = null; lock (Queue) { Package = Queue.ToArray(); Queue.Clear(); } Interface.OnCreateFile(RemoteHooking.GetCurrentProcessId(), Package); } else Interface.Ping(); } } catch { // Ping() will raise an exception if host is unreachable } } [DllImport("Advapi32.dll", CharSet = CharSet.Unicode, SetLastError = true, CallingConvention = CallingConvention.StdCall)] static extern int RegOpenKeyExW(UIntPtr hKey,string subKey,int ulOptions,int samDesired,out UIntPtr hkResult); [UnmanagedFunctionPointer(CallingConvention.StdCall, CharSet = CharSet.Unicode, SetLastError = true)] delegate int DMyRegOpenKeyExW(UIntPtr hKey,string subKey,int ulOptions,int samDesired,out UIntPtr hkResult); int MyRegOpenKeyExW(UIntPtr hKey,string subKey,int ulOptions,int samDesired,out UIntPtr hkResult) { Console.WriteLine(string.Format("Accessing: {0}", subKey)); return RegOpenKeyExW(hKey, subKey, ulOptions, samDesired, out hkResult); } }

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  • What to do when ServerSocket throws IOException and keeping server running

    - by s5804
    Basically I want to create a rock solid server. while (keepRunning.get()) { try { Socket clientSocket = serverSocket.accept(); ... spawn a new thread to handle the client ... } catch (IOException e) { e.printStackTrace(); // NOW WHAT? } } In the IOException block, what to do? Is the Server socket at fault so it need to be recreated? For example wait a few seconds and then serverSocket = ServerSocketFactory.getDefault().createServerSocket(MY_PORT); However if the server socket is still OK, then it is a pity to close it and kill all previously accepted connections that are still communicating. EDIT: After some answers, here my attempt to deal with the IOException. Would the implementation be guaranteeing keeping the server up and only re-create server socket when only necessary? while (keepRunning.get()) { try { Socket clientSocket = serverSocket.accept(); ... spawn a new thread to handle the client ... bindExceptionCounter = 0; } catch (IOException e) { e.printStackTrace(); recreateServerSocket(); } } private void recreateServerSocket() { while (keepRunning) { try { logger.info("Try to re-create Server Socket"); ServerSocket socket = ServerSocketFactory.getDefault().createServerSocket(RateTableServer.RATE_EVENT_SERVER_PORT); // No exception thrown, then use the new socket. serverSocket = socket; break; } catch (BindException e) { logger.info("BindException indicates that the server socket is still good.", e); bindExceptionCounter++; if (bindExceptionCounter < 5) { break; } } catch (IOException e) { logger.warn("Problem to re-create Server Socket", e); e.printStackTrace(); try { Thread.sleep(30000); } catch (InterruptedException ie) { logger.warn(ie); } } } }

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  • Remotely connecting two non-local computers with sockets

    - by Velizar Hristov
    This question seems like something very obvious to ask, and yet I spent more than an hour trying to find an answer. First I host and wait for someone to connect. Then, from another instance of the application, I try to connect with a socket - for the constructor, I use InetAddress, port. The port is always right, and everything works if I use "localhost" for the address. However, if I type my IP, I get an IOException. I even sent the application to someone else, gave him my IP, and it didn't work. The aim of the application is to connect two computers. It's in Java. Here is the relevant code. Server: ServerSocket serverSocket = new ServerSocket(port); Socket clientSocket = serverSocket.accept(); Client: InetAddress a = InetAddress.getByName(ip); Socket s = new Socket(a, port); I don't get past that. Obviously, the values of int port and String ip are taken from text fields. Edit: the purpose of my application is to connect two non-local computers.

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  • 1k of Program Space, 64 bytes of RAM. Is 1 wire communication possible?

    - by Earlz
    (If your lazy see bottom for TL;DR) Hello, I am planning to build a new (prototype) project dealing with physical computing. Basically, I have wires. These wires all need to have their voltage read at the same time. More than a few hundred microseconds difference between the readings of each wire will completely screw it up. The Arduino takes about 114 microseconds. So the most I could read is 2 or 3 wires before the latency would skew the accuracy of the readings. So my plan is to have an Arduino as the "master" of an array of ATTinys. The arduino is pretty cramped for space, but it's a massive playground compared to the tinys. An ATTiny13A has 1k of flash ROM(program space), 64 bytes of RAM, and 64 bytes of (not-durable and slow) EEPROM. (I'm choosing this for price as well as size) The ATTinys in my system will not do much. Basically, all they will do is wait for a signal from the Master, and then read the voltage of 1 or 2 wires and store it in RAM(or possibly EEPROM if it's that cramped). And then send it to the Master using only 1 wire for data.(no room for more than that!). So far then, all I should have to do is implement trivial voltage reading code (using built in ADC). But this communication bit I'm worried about. Do you think a communication protocol(using just 1 wire!) could even be implemented in such constraints? TL;DR: In less than 1k of program space and 64 bytes of RAM(and 64 bytes of EEPROM) do you think it is possible to implement a 1 wire communication protocol? Would I need to drop to assembly to make it fit? I know that currently my Arduino programs linking to the Wiring library are over 8k, so I'm a bit concerned.

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  • Packet fragmentation when sending data via SSLStream

    - by Ive
    When using an SSLStream to send a 'large' chunk of data (1 meg) to a (already authenticated) client, the packet fragmentation / dissasembly I'm seeing is FAR greater than when using a normal NetworkStream. Using an async read on the client (i.e. BeginRead()), the ReadCallback is repeatedly called with exactly the same size chunk of data up until the final packet (the remainder of the data). With the data I'm sending (it's a zip file), the segments happen to be 16363 bytes long. Note: My receive buffer is much bigger than this and changing it's size has no effect I understand that SSL encrypts data in chunks no bigger than 18Kb, but since SSL sits on top of TCP, I wouldn't think that the number of SSL chunks would have any relevance to the TCP packet fragmentation? Essentially, the data is taking about 20 times longer to be fully read by the client than with a standard NetworkStream (both on localhost!) What am I missing? EDIT: I'm beginning to suspect that the receive (or send) buffer size of an SSLStream is limited. Even if I use synchronous reads (i.e. SSLStream.Read()), no more data ever becomes available, regardless of how long I wait before attempting to read. This would be the same behavior as if I were to limit the receive buffer to 16363 bytes. Setting the Underlying NetworkStream's SendBufferSize (on the server), and ReceiveBufferSize (on the client) has no effect.

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  • 500 Worker Threads, what kind of thread pool?

    - by Submerged
    I am wondering if this is the best way to do this. I have about 500 threads that run indefinitely, but Thread.sleep for a minute when done one cycle of processing. ExecutorService es = Executors.newFixedThreadPool(list.size()+1); for (int i = 0; i < list.size(); i++) { es.execute(coreAppVector.elementAt(i)); //coreAppVector is a vector of extends thread objects } The code that is executing is really simple and basically just this class aThread extends Thread { public void run(){ while(true){ Thread.sleep(ONE_MINUTE); //Lots of computation every minute } } } I do need a separate threads for each running task, so changing the architecture isn't an option. I tried making my threadPool size equal to Runtime.getRuntime().availableProcessors() which attempted to run all 500 threads, but only let 8 (4xhyperthreading) of them execute. The other threads wouldn't surrender and let other threads have their turn. I tried putting in a wait() and notify(), but still no luck. If anyone has a simple example or some tips, I would be grateful! Well, the design is arguably flawed. The threads implement Genetic-Programming or GP, a type of learning algorithm. Each thread analyzes advanced trends makes predictions. If the thread ever completes, the learning is lost. That said, I was hoping that sleep() would allow me to share some of the resources while one thread isn't "learning"

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  • How to append to a log file in powershell?

    - by Mark Allison
    Hi there, I am doing some parallel SQL Server 2005 database restores in powershell. The way I have done it is to use cmd.exe and start so that powershell doesn't wait for it to complete. What I need to do is to pipe the output into a log file with append. If I use Add-Content, then powershell waits, which is not what I want. My code snippet is foreach ($line in $database_list) { <snip> # Create logins sqlcmd.exe -S $instance -E -d master -i $loginsFile -o $logFile # Read commands from a temp file and execute them in parallel with sqlcmd.exe cmd.exe /c start "Restoring $database" /D"$pwd" sqlcmd.exe -S $instance -E -d master -i $tempSQLFile -t 0 -o $logFile [void]$logFiles.Add($logFile) } The problem is that sqlcmd.exe -o overwrites. I've tried doing this to append: cmd.exe /c start "Restoring $database" /D"$pwd" sqlcmd.exe -S $instance -E -d master -i $tempSQLFile -t 0 >> $logFile But it doesn't work because the output stays in the SQLCMD window and doesn't go to the file. Any suggestions? Thanks, Mark.

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  • Advanced All In One .NET Framework

    - by alfredo dobrekk
    Hi, i m starting a new project that would basically take input from user and save them to database among about 30 screens, and i would like to find a framework that will allow the maximum number of these features out of the box : .net c#. windows form. unit testing continuous integration screens with lists, combo boxes, text boxes, add, delete, save, cancel that are easy to update when you add a property to your classes or a field to your database. auto completion on controls to help user find its way use of an orm like nhibernate easy multithreading and display of wait screens for user easy undo redo tabbed child windows search forms ability to grant access to some functionnalities according to user profiles mvp/mvvm or whatever design patterns either some code generation from database to c# classe or generation of database schema from c# classes some kind of database versioning / upgrade to easily update database when i release patches to application once in production automatic control resizing code metrics analysis some code generator i can use against my entities that would generate some rough form i can rearrange after code documentation generator ... Any ideas ? I know its lot but i really would like to use existing code to build upon so i can focus on business rules. Could splitting the requirements on 3 or 4 existing open source framework be possible ? Do u have any suggestion to add to the list before starting ? What open source tools would u use to achieve these ?

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  • Python's asyncore to periodically send data using a variable timeout. Is there a better way?

    - by Nick Sonneveld
    I wanted to write a server that a client could connect to and receive periodic updates without having to poll. The problem I have experienced with asyncore is that if you do not return true when dispatcher.writable() is called, you have to wait until after the asyncore.loop has timed out (default is 30s). The two ways I have tried to work around this is 1) reduce timeout to a low value or 2) query connections for when they will next update and generate an adequate timeout value. However if you refer to 'Select Law' in 'man 2 select_tut', it states, "You should always try to use select() without a timeout." Is there a better way to do this? Twisted maybe? I wanted to try and avoid extra threads. I'll include the variable timeout example here: #!/usr/bin/python import time import socket import asyncore # in seconds UPDATE_PERIOD = 4.0 class Channel(asyncore.dispatcher): def __init__(self, sock, sck_map): asyncore.dispatcher.__init__(self, sock=sock, map=sck_map) self.last_update = 0.0 # should update immediately self.send_buf = '' self.recv_buf = '' def writable(self): return len(self.send_buf) > 0 def handle_write(self): nbytes = self.send(self.send_buf) self.send_buf = self.send_buf[nbytes:] def handle_read(self): print 'read' print 'recv:', self.recv(4096) def handle_close(self): print 'close' self.close() # added for variable timeout def update(self): if time.time() >= self.next_update(): self.send_buf += 'hello %f\n'%(time.time()) self.last_update = time.time() def next_update(self): return self.last_update + UPDATE_PERIOD class Server(asyncore.dispatcher): def __init__(self, port, sck_map): asyncore.dispatcher.__init__(self, map=sck_map) self.port = port self.sck_map = sck_map self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.bind( ("", port)) self.listen(16) print "listening on port", self.port def handle_accept(self): (conn, addr) = self.accept() Channel(sock=conn, sck_map=self.sck_map) # added for variable timeout def update(self): pass def next_update(self): return None sck_map = {} server = Server(9090, sck_map) while True: next_update = time.time() + 30.0 for c in sck_map.values(): c.update() # <-- fill write buffers n = c.next_update() #print 'n:',n if n is not None: next_update = min(next_update, n) _timeout = max(0.1, next_update - time.time()) asyncore.loop(timeout=_timeout, count=1, map=sck_map)

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  • Resolve php endless recursion issue

    - by Matt
    Hey all, I'm currently running into an endless recursion situation. I'm implementing a message service that calls various object methods.. it's quite similar to observer pattern.. Here's whats going on: Dispatcher.php class Dispatcher { ... public function message($name, $method) { // Find the object based on the name $object = $this->findObjectByName($name); // Slight psuedocode.. for ease of example if($this->not_initialized($object)) $object = new $object(); // This is where it locks up. } return $object->$method(); ... } class A { function __construct() { $Dispatcher->message("B", "getName"); } public function getName() { return "Class A"; } } class B { function __construct() { // Assume $Dispatcher is the classes $Dispatcher->message("A", "getName"); } public function getName() { return "Class B"; } } It locks up when neither object is initialized. It just goes back and forth from message each other and no one can be initialized. I'm looking for some kind of queue implementation that will make messages wait for each other.. One where the return values still get set. I'm looking to have as little boilerplate code in class A and class B as possible Any help would be immensely helpful.. Thanks! Matt Mueller

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  • What setting needs to be made to make .Net Automation responsive?

    - by Greg
    Have an app that is looking for application windows being created on the desktop using class Unresponsive { private StructureChangedEventHandler m_UIAeventHandler = new StructureChangedEventHandler(OnStructureChanged); public Unresponsive() { Automation.AddStructureChangedEventHandler(AutomationElement.RootElement, TreeScope.Children, m_UIAeventHandler); } private void OnStructureChanged(object sender, StructureChangedEventArgs e) { Debug.WriteLine("Change event"); } } You can see the same issue using UISpy.exe, selecting the desktop and configuring scope for children and just the structure changed event. The problem I'm trying to resolve is that the events are not raised in a timely manner, there seems to be some grouping/delay which makes the app appear to be non responsive. If you start a new app with 1 window and wait a second you get the event, seems alright. If you start the same app several times without delay (say clicking on quickstart), it's not until all of the instances of the app get 'initialised' by the AutomationProxies that you get the notice for the first app (and in short order the other apps/windows). I've sat watching task manager as each instance of the app starts to grow as it is initialised, waiting until the last app is done and then seeing the events all come in. Similarly any time any apps are starting windows within a timeframe there seems to be some blocking. I can't see how to configure this timeframe, or get each structure changed event to be sent on as soon as it happens. Also, this process of listening for structure changed events seems to be leaking, just by listening there is a leak in native memory. (visible in UISpy and my app)

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  • Using ZLib unit to compress files vs using ZipForge

    - by user193655
    There are many questions on zipping in Delphi, anyway this is not a duplicate. I am using ZipForge for zip/unzip capability in my application. Currently I use 2 features of ZipForge: 1) zip and unzip (!) 2) password protect the archives Now I am removing the password from all the archives so I need only to zip and unzip files. I zip them just for minimizing bandwith when uploading/downloading files from the server. So my idea is to process all files once for unzipping them (with password) and rezipping them without password. I have nothing against ZipForge, anyway it is an extra component, every time I upgrade to a newest Delphi version I have to wait for the new IDE support and moreover the more components the more problems during the installation. So since what I do is very simple I'd like to replace ZipForge with 2 simple functinos using the ZLib unit. I found (and tested) the functions here on Torry's. What do you think of using Zlib unit? Do you see any potential problem that I would not have with ZipForge? Can you comment on speed?

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  • How to build a Django form which requires a delay to be re-submitted ?

    - by pierre-guillaume-degans
    Hey, In order to avoid spamming, I would like to add a waiting time to re-submit a form (i.e. the user should wait a few seconds to submit the form, except the first time that this form is submitted). To do that, I added a timestamp to my form (and a security_hash field containing the timestamp plus the settings.SECRET_KEY which ensures that the timestamp is not fiddled with). This look like: class MyForm(forms.Form): timestamp = forms.IntegerField(widget=forms.HiddenInput) security_hash = forms.CharField(min_length=40, max_length=40, widget=forms.HiddenInput) # + some other fields.. # + methods to build the hash and to clean the timestamp... # (it is based on django.contrib.comments.forms.CommentSecurityForm) def clean_timestamp(self): """Make sure the delay is over (5 seconds).""" ts = self.cleaned_data["timestamp"] if not time.time() - ts > 5: raise forms.ValidationError("Timestamp check failed") return ts # etc... This works fine. However there is still an issue: the timestamp is checked the first time the form is submitted by the user, and I need to avoid this. Any idea to fix it ? Thank you ! :-)

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  • "pushModalScreen called by a non-event thread" thrown on event thread

    - by JGWeissman
    I am trying to get my Blackberry application to display a custom modal dialog, and have the opening thread wait until the user closes the dialog screen. final Screen dialog = new FullScreen(); ...// Fields are added to dialog Application.getApplication().invokeAndWait(new Runnable() { public void run() { Application.getUiApplication().pushModalScreen(dialog); } }); This is throwing an Exception which says "pushModalScreen called by a non-event thread" despite the fact that I am using invokeAndWait to call pushModalScreen from the event thread. Any ideas about what the real problem is? Here is the code to duplicate this problem: package com.test; import net.rim.device.api.ui.*; import net.rim.device.api.ui.component.*; import net.rim.device.api.ui.container.*; public class Application extends UiApplication { public static void main(String[] args) { new Application(); } private Application() { new Thread() { public void run() { Application.this.enterEventDispatcher(); } }.start(); final Screen dialog = new FullScreen(); final ButtonField closeButton = new ButtonField("Close Dialog"); closeButton.setChangeListener(new FieldChangeListener() { public void fieldChanged(Field field, int context) { Application.getUiApplication().popScreen(dialog); } }); dialog.add(closeButton); Application.getApplication().invokeAndWait(new Runnable() { public void run() { try { Application.getUiApplication().pushModalScreen(dialog); } catch (Exception e) { // To see the Exception in the debugger throw new RuntimeException(e.getMessage()); } } }); System.exit(0); } } I am using Component Package version 4.5.0.

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  • Raising events and object persistence in Django

    - by Mridang Agarwalla
    Hi, I have a tricky Django problem which didn't occur to me when I was developing it. My Django application allows a user to sign up and store his login credentials for a sites. The Django application basically allows the user to search this other site (by scraping content off it) and returns the result to the user. For each query, it does a couple of queries of the other site. This seemed to work fine but sometimes, the other site slaps me with a CAPTCHA. I've written the code to get the CAPTCHA image and I need to return this to the user so he can type it in but I don't know how. My search request (the query, the username and the password) in my Django application gets passed to a view which in turn calls the backend that does the scraping/search. When a CAPTCHA is detected, I'd like to raise a client side event or something on those lines and display the CAPTCHA to the user and wait for the user's input so that I can resume my search. I would somehow need to persist my backend object between calls. I've tried pickling it but it doesn't work because I get the Can't pickle 'lock' object error. I don't know to implement this though. Any help/ideas? Thanks a ton.

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  • Canceling a WSK I/O operation when driver is unloading

    - by eaducac
    I've been learning how to write drivers with the Windows DDK recently. After creating a few test drivers experimenting with system threads and synchronization, I decided to step it up a notch and write a driver that actually does something, albeit something useless. Currently, my driver connects to my other computer using Winsock Kernel and just loops and echoes back whatever I send to it until it gets the command "exit", which causes it to break out of the loop. In my loop, after I call WskReceive() to get some data from the other computer, I use KeWaitForMultipleObjects() to wait for either of two SynchronizationEvents. BlockEvent gets set by my IRP's CompletionRoutine() to let my thread know that it's received some data from the socket. EndEvent gets set by my DriverUnload() routine to tell the thread that it's being unloaded and it needs to terminate. When I send the "exit" command, the thread terminates with no problems, and I can safely unload the driver afterward. If I try to stop the driver while it's still waiting on data from the other computer, however, it blue screens with the error DRIVER_UNLOADED_WITHOUT_CANCELLING_PENDING_OPERATIONS. After I get the EndEvent but before I exit the loop, I've tried canceling the IRP with IoCancelIrp() and completing it with IoCompleteRequest(), but both of those give me DRIVER_IRQL_NOT_LESS_OR_EQUAL errors. I then tried calling WskDisconnect(), hoping that would cause the receive operation to complete, but that took me back to the CANCELLING_PENDING_OPERATIONS error. How do I cancel my pending I/O operation from my WSK socket at the IRQL I'm running at when the driver is unloaded?

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  • How to solve the problem of not being informed of successful payments by the 3rd party system used b

    - by user68759
    I have a subscription based website that interacts with a 3rd party system to handle the payments. The steps to process a new subscriber registration are as follow: The subscriber enters his/her details in the subscription form and click on the submit button. Assuming the details specified are valid, a new record is created in the database to store these details. The subscriber is then redirected to the website of the 3rd party system (similar to paypal) to process the payment. Once the payment is succesful, the 3rd party website then redirect the subscriber back to our website. At this time, I know that the payment was succesful, so the record in the database is updated to indicate that payment has been made successfully. A problem that I have found occurring quite often is that if a subscriber pays but does not complete the process correctly (e.g. uses the back browser, closes the window), his/her record in the database doesn't get updated about this. Accordingly, I don't know if s/he has paid by just looking the record and need to wait for the report from the 3rd party system to find this out. How do you solve this problem? PS. One of the main reasons to store their details into the database before the payment process is done is so they can come back to complete the payment without re-entering their details again. For example, when their credit cards were rejected by the 3rd party system and they need to sort this out with their financial institution which may take a while.

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  • Delphi - Help calling threaded dll function from another thread

    - by cloudstrif3
    I'm using Delphi 2006 and have a bit of a problem with an application I'm developing. I have a form that creates a thread which calls a function that performs a lengthy operation, lets call it LengthyProcess. Inside the LengthyProcess function we also call several Dll functions which also create threads of their own. The problem that I am having is that if I don't use the Synchronize function of my thread to call LengthyProcess the thread stops responding (the main thread is still responding fine). I don't want to use Synchronize because that means the main thread is waiting for LengthyProcess to finish and therefore defeats the purpose of creating a separate thread. I have tracked the problem down to a function inside the dll that creates a thread and then calls WaitFor, this is all done using TThread by the way. WaitFor checks to see if the CurrentThreadID is equal to the MainThreadID and if it is then it will call CheckSychronization, and all is fine. So if we use Synchronize then the CurrentThreadID will equal the MainThreadID however if we do not use Synchronize then of course CurrentThreadID < MainThreadID, and when this happens WaitFor tells the current thread (the thread I created) to wait for the thread created by the DLL and so CheckSynchronization never gets called and my thread ends up waiting forever for the thread created in the dll. I hope this makes sense, sorry I don't know any better way to explain it. Has anyone else had this issue and knows how to solve it please?

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  • OpenGL Calls Lock/Freeze

    - by Necrolis
    I am using some dell workstations(running WinXP Pro SP 2 & DeepFreeze) for development, but something was recenlty loaded onto these machines that prevents any opengl call(the call locks) from completing(and I know the code works as I have tested it on 'clean' machines, I also tested with simple opengl apps generated by dev-cpp, which will also lock on the dell machines). I have tried to debug my own apps to see where exactly the gl calls freeze, but there is some global system hook on ZwQueryInformationProcess that messes up calls to ZwQueryInformationThread(used by ExitThread), preventing me from debugging at all(it causes the debugger, OllyDBG, to go into an access violation reporting loop or the program to crash if the exception is passed along). the hook: ntdll.ZwQueryInformationProcess 7C90D7E0 B8 9A000000 MOV EAX,9A 7C90D7E5 BA 0003FE7F MOV EDX,7FFE0300 7C90D7EA FF12 CALL DWORD PTR DS:[EDX] 7C90D7EC - E9 0F28448D JMP 09D50000 7C90D7F1 9B WAIT 7C90D7F2 0000 ADD BYTE PTR DS:[EAX],AL 7C90D7F4 00BA 0003FE7F ADD BYTE PTR DS:[EDX+7FFE0300],BH 7C90D7FA FF12 CALL DWORD PTR DS:[EDX] 7C90D7FC C2 1400 RETN 14 7C90D7FF 90 NOP ntdll.ZwQueryInformationToken 7C90D800 B8 9C000000 MOV EAX,9C the messed up function + call: ntdll.ZwQueryInformationThread 7C90D7F0 8D9B 000000BA LEA EBX,DWORD PTR DS:[EBX+BA000000] 7C90D7F6 0003 ADD BYTE PTR DS:[EBX],AL 7C90D7F8 FE ??? ; Unknown command 7C90D7F9 7F FF JG SHORT ntdll.7C90D7FA 7C90D7FB 12C2 ADC AL,DL 7C90D7FD 14 00 ADC AL,0 7C90D7FF 90 NOP ntdll.ZwQueryInformationToken 7C90D800 B8 9C000000 MOV EAX,9C So firstly, anyone know what if anything would lead to OpenGL calls cause an infinite lock,and if there are any ways around it? and what would be creating such a hook in kernal memory ? Update: After some more fiddling, I have discovered a few more kernal hooks, a lot of them are used to nullify data returned by system information calls(such as the remote debugging port), I also managed to find out the what ever is doing this is using madchook.dll(by madshi) to do this, this dll is also injected into every running process(these seem to be some anti debugging code). Also, on the OpenGL side, it seems Direct X is fine/unaffected(I ran one of the DX 9 demo's without problems), so could one of these kernal hooks somehow affect OpenGL?

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