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  • Java: file write on finalize method

    - by sowrov
    In my understanding a singleton object will destroy only when the application is about to terminate. So in C++ I write a Singleton class to log my application and in that Singleton logger's destructor I log the time when my application was terminated. Things worked perfectly in C++. Now I want to have that same logger in Java, as in java there is no destructor so I implemented the finalize method for that singleton logger. But it seem that finalize method actually never get called. So, I add that System.runFinalizersOnExit(true); line, somewhere in my code (though I know it is deprecated) and that finalize method get called every time before termination of the app. But still there is a problem! If I try to write anything on file in that finalize method, It does not work, though System.out work without any problem! :( Can you guys help me on this problem? Here is a sample code of what I am try to do: Singleton Logger Class: public class MyLogger { FileWriter writer; private MyLogger() { try { this.writer = new FileWriter("log.txt"); } catch (IOException ex) { } } public static MyLogger getInstance() { return MyLoggerHolder.INSTANCE; } private static class MyLoggerHolder { private static final MyLogger INSTANCE = new MyLogger(); } @Override protected void finalize () { try { super.finalize(); System.out.println("Here"); //worked correctly. this.writer.write(new Date().toString()+System.getProperty("line.separator")); this.writer.write("End"); this.writer.flush(); //does not work! this.writer.close(); } catch (Throwable ex) { } } public synchronized void log(String str) { try { this.writer.write(new Date().toString()+System.getProperty("line.separator")); this.writer.write(str+"\n"); this.writer.flush(); } catch (IOException ex) { } } } Main: public class Main { public static void main(String[] args) { System.runFinalizersOnExit(true); MyLogger logger = MyLogger.getInstance(); logger.log("test"); } }

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  • How to reload different objects by applicationsettingsbase?

    - by younevertell
    // TestASettingsString and TestBSettingsString are byte[] // TestASettings and TestBSettings are two objects to be saved My question is how to recover TestASettings and TestBSettings from TestASettingsString and TestASettingsString seperately in loadsavedsettings? Thanks private void SettingsSaving(object sender, CancelEventArgs e) { try { var stream = new MemoryStream(); var formatter = new BinaryFormatter(); formatter.Serialize(stream, TestASettings); // TestASettingsString and TestBSettingsString are byte[] TestASettingsString = stream.ToArray(); stream.Flush(); formatter.Serialize(stream, TestBSettings); TestBSettingsString = stream.ToArray(); stream.Close(); } catch (Exception ex) { Debug.WriteLine(ex); } } private void LoadSavedSettings() { Reload(); // how to get TestASettings and TestBSettings from TestASettingsString and // TestASettingsString seperately? }

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  • ASP.NET Application Level vs. Session Level and Global.asax...confused

    - by contactmatt
    The following text is from the book I'm reading, 'MCTS Self-Paced Training Kit (Exam 70-515) Web Applications Development with ASP.NET 4". It gives the rundown of the Application Life Cycle. A user first makes a request for a page in your site. The request is routed to the processing pipeline, which forwards it to the ASP.NET runtime. The ASP.NET runtime creates an instance of the ApplicationManager class; this class instance represents the .NET framework domain that will be used to execute requests for your application. An application domain isolates global variables from other applications and allows each application to load and unload separately, as required. After the application domain has been created, an instance of the HostingEnvironment class is created. This class provides access to items inside the hosting environment, such as directory folders. ASP.NET creates instances of the core objects that will be used to process the request. This includes HttpContext, HttpRequest, and HttpResponse objects. ASP.NET creates an instance of the HttpApplication class (or an instance is reused). This class is also the base class for a site’s Global.asax file. You can use this class to trap events that happen when your application starts or stops. When ASP.NET creates an instance of HttpApplication, it also creates the modules configured for the application, such as the SessionStateModule. Finally, ASP.NET processes request through the HttpApplication pipleline. This pipeline also includes a set of events for validating requests, mapping URLs, accessing the cache, and more. The book then demonstrated an example of using the Global.asax file: <script runat="server"> void Application_Start(object sender, EventArgs e) { Application["UsersOnline"] = 0; } void Session_Start(object sender, EventArgs e) { Application.Lock(); Application["UsersOnline"] = (int)Application["UsersOnline"] + 1; Application.UnLock(); } void Session_End(object sender, EventArgs e) { Application.Lock(); Application["UsersOnline"] = (int)Application["UsersOnline"] - 1; Application.UnLock(); } </script> When does an application start? Whats the difference between session and application level? I'm rather confused on how this is managed. I thought that Application level classes "sat on top of" an AppDomain object, and the AppDomain contained information specific to that Session for that user. Could someone please explain how IIS manages Applicaiton level classes, and how an HttpApplication class sits under an AppDomain? Anything is appreciated.

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  • how to get mxml file in ActionScript class

    - by nemade-vipin
    hello friend I want to refer my mxml file into Actionscript class.My code is :- Mxml file is :- var User:Authentication; User = new Authentication(); User.authentication(); } ]] <mx:Panel width="100%" height="100%" layout="absolute"> <mx:TabNavigator width="100%" height="100%" id="viewstack2"> <mx:Form label="Login Form" id="loginform"> <mx:FormItem label="Mobile no:" creationPolicy="all"> <mx:TextInput id="mobileno"/> </mx:FormItem> <mx:FormItem label="Password:" creationPolicy="all"> <mx:TextInput displayAsPassword="true" id="password" /> </mx:FormItem> <mx:FormItem> <mx:Button label="Login" click="authentication()"/> </mx:FormItem> </mx:Form> <mx:Form label="Child List"> <mx:Label width="100%" color="blue" text="Select Child."/> </mx:Form> </mx:TabNavigator> </mx:Panel> Action script class is package SBTSBusineesObject { import generated.webservices.*; import mx.collections.ArrayCollection; import mx.controls.Alert; import mx.rpc.events.FaultEvent; public class Authentication { [Bindable] private var childName:ArrayCollection; [Bindable] private var childId:ArrayCollection; private var photoFeed:ArrayCollection; private var arrayOfchild:Array; private var newEntry:GetSBTSMobileAuthentication; public var user:SBTSWebService; public var mxmlobj:SBTS =null; public function authentication():void { user = new SBTSWebService(); mxmlobj = new SBTS(); if(user!=null) { user.addSBTSWebServiceFaultEventListener(handleFaults); user.addgetSBTSMobileAuthenticationEventListener(authenticationResult); newEntry = new GetSBTSMobileAuthentication(); if(newEntry!=null) { if(mxmlobj != null) { newEntry.mobile = mxmlobj.mobileno.text ; newEntry.password=mxmlobj.password.text; } user.getSBTSMobileAuthentication(newEntry); } } } public function handleFaults(event:FaultEvent):void { Alert.show("A fault occured contacting the server. Fault message is: " + event.fault.faultString); } public function authenticationResult(event:GetSBTSMobileAuthenticationResultEvent):void { if(event.result != null && event.result._return>0) { if(event.result._return > 0) { var UserId:int = event.result._return; if(mxmlobj != null) { mxmlobj.loginform.enabled = false; mxmlobj.viewstack2.selectedIndex=1; } } else { Alert.show("Authentication fail"); } } } } }

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  • CellTable + AsyncListViewAdapter<T>, stuck at 'loading' when paging

    - by Jaroslav Záruba
    Hi I'm trying to make CellTable, AsyncListViewAdapter<T> and SimplePager<T> working together. I managed to display my data, but whenever I click either "go to start" or "go to end" button I get that 'loading' indicator which stays there till the end of days. ( AsyncListViewAdapter<T>.onRangeChanged doesn't even get called this time.) As I have only single row in my data those two buttons should be (and appear to be) disabled. I went through the code-snippets in this thread, but I can't see nothing suspicions in what I've been doing. Is there some obvious answer to a rookie mistake? I shrinked my variable names, hopefully it won't wrap too much. protected class MyAsyncAdapter extends AsyncListViewAdapter<DTO> { @Override protected void onRangeChanged(ListView<DTO> v) { // doesn't get called on go2start/go2end :( Range r = v.getRange(); fetchData(r.getStart(), r.getLength()); } } private void addTable() { // table: CellTable<DTO> table = new CellTable<DTO>(10); table.addColumn(new Column<DTO, String>(new TextCell()) { @Override public String getValue(DTO namespace) { return namespace.getName(); } }, "Name"); // pager: SimplePager<DTO> pager = new SimplePager<DTO>(table); table.setPager(pager); adapter = new MyAsyncAdapter(); adapter.addView(table); // does not make any difference: // adapter.updateDataSize(0, false); // adapter.updateDataSize(10, true); VerticalPanel vPanel = new VerticalPanel(); vPanel.add(table); vPanel.add(pager); RootLayoutPanel.get().add(vPanel); } // success-handler of my fetching AsyncCallback @Override public void onSuccess(List<DTO> data) { // AsyncCallback<List<DTO>> has start field adapter.updateViewData(start, data.size(), data); if(data.size() < length) adapter.updateDataSize(start + data.size(), true); } Regards J. Záruba

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  • iPhone Gps logging inaccurate

    - by Martijn
    I'm logging gps points during a walk. Below it shows the function that the coordinates are saved each 5 seconds. i Did several tests but i cannot get the right accuracy i want. (When testing the sky is clear also tests in google maps shows me that the gps signal is good). here is the code: -(void)viewDidAppear:(BOOL)animated{ if (self.locationManager == nil){ self.locationManager = [[[CLLocationManager alloc] init] autorelease]; locationManager.delegate = self; // only notify under 100 m accuracy locationManager.distanceFilter = 100.0f; locationManager.desiredAccuracy= kCLLocationAccuracyBest; [locationManager startUpdatingLocation]; } } - start logging [NSTimer scheduledTimerWithTimeInterval:5 target:self selector:@selector(getData) userInfo:nil repeats:YES]; </code> <code> -(void)getData{ int distance; // re-use location. if ([ [NSString stringWithFormat:@"%1.2f",previousLat] isEqualToString:@"0.00"]){ // if previous location is not available, do nothing distance = 0; }else{ CLLocation *loc1 = [[CLLocation alloc] initWithLatitude:previousLat longitude:previousLong]; CLLocation *loc2 = [[CLLocation alloc] initWithLatitude:latGlobal longitude:longGlobal]; distance = [loc1 getDistanceFrom: loc2]; } // overwrite latGlobal with new variable previousLat = latGlobal; previousLong = longGlobal; // store location and save data to database // this part goes ok } - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { // track the time to get a new gps result (for gps indicator orb) lastPointTimestamp = [newLocation.timestamp copy]; // test that the horizontal accuracy does not indicate an invalid measurement if (newLocation.horizontalAccuracy < 0) return; // test the age of the location measurement to determine if the measurement is cached // don't rely on cached measurements NSTimeInterval locationAge = -[newLocation.timestamp timeIntervalSinceNow]; if (locationAge > 5.0) return; latGlobal = fabs(newLocation.coordinate.latitude); longGlobal= fabs(newLocation.coordinate.longitude); } I have taken a screenshot of the plot results (the walk takes 30 minutes) and an example of what i'am trying to acomplish: http://www.flickr.com/photos/21258341@N07/4623969014/ i really hope someone can put me in the right direction.

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  • How can i do the same thing with Gallery in Android

    - by Maxood
    I am navigating images with the clicks of next and previous buttons.Here is my code: package com.myapps.imagegallery; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; public class ImageGallery extends Activity { /** Called when the activity is first created. */ int imgs[] = {R.drawable.bluehills,R.drawable.lilies,R.drawable.sunset,R.drawable.winter}; String desc[] = {"Blue Hills", "Lillies", "Sunset", "Winter" }; int counter=0; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); final ImageView imgView = (ImageView)findViewById(R.id.ImageView01); imgView.setImageResource(imgs[counter]); final TextView tvDesc = (TextView)findViewById(R.id.tvDesc); Button btnNext = (Button)findViewById(R.id.btnNext); btnNext.setOnClickListener(new View.OnClickListener(){ @Override public void onClick(View arg0) { try{ // TODO Auto-generated method stub if (counter < desc.length -1) counter++; imgView.setImageResource(imgs[counter]); tvDesc.setText(desc[counter]); }catch(Exception e) { Toast.makeText(ImageGallery.this, e.toString(), Toast.LENGTH_SHORT).show(); } } }); Button btnPrev = (Button)findViewById(R.id.btnPre); btnPrev.setOnClickListener(new View.OnClickListener(){ @Override public void onClick(View arg0) { // TODO Auto-generated method stub try{ // TODO Auto-generated method stub if (counter > 0) counter--; imgView.setImageResource(imgs[counter]); tvDesc.setText(desc[counter]); }catch(Exception e) { Toast.makeText(ImageGallery.this, e.toString(), Toast.LENGTH_SHORT).show(); } }}); } } <?xml version="1.0" encoding="utf-8"?> <AbsoluteLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ImageView android:id="@+id/ImageView01" android:layout_x="70dip" android:layout_width="200px" android:layout_height="200px" android:layout_y="90dip" > </ImageView> <TextView android:id="@+id/tvDesc" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" android:layout_x="90px" android:layout_y="300px" /> <Button android:layout_x="47dip" android:layout_height="wrap_content" android:text="Previous" android:layout_width="100px" android:id="@+id/btnPre" android:layout_y="341dip"> </Button> <Button android:layout_x="190dip" android:layout_height="wrap_content" android:text="Next" android:layout_width="100px" android:id="@+id/btnNext" android:layout_y="341dip"> </Button> </AbsoluteLayout>

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  • set different volumes inside app

    - by blacksheep
    i'd lioke to set the volume inside the touchesBegan action on half the volume of the IBAction. (void) awakeFromNib { [super awakeFromNib]; engine = [[Finch alloc] init]; E = [[RevolverSound alloc] initWithFile:PATH(@"E.wav")rounds:9]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:self.view]; if(CGRectContainsPoint(Edrop.frame,location)){ [E play]; } } (IBAction)bass:(id)sender { if(CGRectIntersectsRect(finga.frame,e.frame)){ if(finga.center.y <= e.center.y) [E play]; } } thanx, blacksheep

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  • set/unset checkboxes in JSF

    - by mykola
    Hello, i've got one problem with checkboxes in JSF. I want them to behave dependently on each other, e.g., when i check a box which belongs to some object that has children then all checkboxes that belong to these children components must be checked either. And also when i uncheck one of child's checkbox the parent should be unchecked too. It's pretty simple with plain HTML/javascript, but i can't do anything with this under JSF. For some reason i can't set ID's for them because all checkboxes are rendered dynamically in a treetable and it prevents me from setting my own ID's, i.e. whatever i set in ID property only constant part will apply, all dynamic data that i pass is ignored. I tried to do it through valueChangeListener or validator but in both cases after i set needed values something sets them back! I don't know who does it and i can't do anything with this. Here's some code (i use OpenFaces treeTable): <o:treeTable id="instTreeTable" var="inst" ...> <...> <o:column id="isGranted" width="10%"> <f:facet name="header"> <h:outputText value="#{msg.access_granted}" /> </f:facet> <h:selectBooleanCheckbox value="#{inst.assignedToUser}" styleClass="treeTableText" valueChangeListener="#{MbUserInstitutions.onAccessGrantedChanged}" > <a4j:support event="onchange" reRender="instTreeTable"/> </h:selectBooleanCheckbox> </o:column> <...> </o:treeTable> MbUserInstitutions: public void onAccessGrantedChanged(ValueChangeEvent event) { Boolean granted = (Boolean) event.getNewValue(); Institution inst = getInstitution(); if (granted.booleanValue() && inst.hasChildren()) { setChildrenInsts(inst); } else if (!granted.booleanValue() && inst.getParentId() != null){ unsetParentInst(inst); } } private Institution getInstitution() { return (Institution) Faces.var("inst"); } private void setChildrenInsts(Institution parent) { for (Institution child: parent.getChildren()) { child.setAssignedToUser(true); if (child.hasChildren()) { setChildrenInsts(child); } } } private void unsetParentInst(Institution child) { child.setAssignedToUser(false); for (Institution inst: coreInsts) { if (inst.getId().equals(child.getParentId())) { unsetParentInst(inst); break; } } }

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  • How to get Firefox to not continue to show "Transferring data from..." in browser status bar after a

    - by Edward Tanguay
    The following silverlight demo loads and displays a text file from a server. However, in Firefox (but not Explorer or Chrome) after you click the button and the text displays, the status bar continues to show "Transferring data from test.development..." which erroneously gives the user the belief that something is still loading. I've noticed that if you click on another Firefox tab and then back on the original one, the message goes away, so it seems to be just a Firefox bug that doesn't clear the status bar automatically. Is there a way to clear the status bar automatically in Firefox? or a way to explicitly tell it that the async loading is finished so it can clear the status bar itself? XAML: <UserControl x:Class="TestLoad1111.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <StackPanel Margin="10"> <StackPanel HorizontalAlignment="Left" Orientation="Horizontal" Margin="0 0 0 10"> <Button Content="Load Text" Click="Button_LoadText_Click"/> </StackPanel> <TextBlock Text="{Binding Message}" /> </StackPanel> </UserControl> Code Behind: using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.ComponentModel; namespace TestLoad1111 { public partial class MainPage : UserControl, INotifyPropertyChanged { #region ViewModelProperty: Message private string _message; public string Message { get { return _message; } set { _message = value; OnPropertyChanged("Message"); } } #endregion public MainPage() { InitializeComponent(); DataContext = this; } private void Button_LoadText_Click(object sender, RoutedEventArgs e) { WebClient webClientTextLoader = new WebClient(); webClientTextLoader.DownloadStringAsync(new Uri("http://test.development:111/testdata/test.txt?" + Helpers.GetRandomizedSuffixToPreventCaching())); webClientTextLoader.DownloadStringCompleted += new DownloadStringCompletedEventHandler(webClientTextLoader_DownloadStringCompleted); } void webClientTextLoader_DownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e) { Message = e.Result; } #region INotifiedProperty Block public event PropertyChangedEventHandler PropertyChanged; protected void OnPropertyChanged(string propertyName) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) { handler(this, new PropertyChangedEventArgs(propertyName)); } } #endregion } public static class Helpers { private static Random random = new Random(); public static int GetRandomizedSuffixToPreventCaching() { return random.Next(10000, 99999); } } }

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  • Finding the average of two number using classes and methods

    - by Have alook
    I want to use methods inside class. Q: find the average of two number using classes and methods. import java.util.*; class aaa { int a,b,sum,avrg; void average() { System.out.println("The average is ="+avrg); avrg=(sum/2); } } class ave { public static void main(String args[]){ aaa n=new aaa(); Scanner m=new Scanner(System.in); System.out.println("write two number"); n.a=m.nextInt(); n.b=m.nextInt(); n.average(); } }

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  • NSUndoManager won't undo editing of a NSMutableDictionary

    - by xon1c
    Hi, I'm experiencing problems with the undo operation. The following code won't undo an removeObjectForKey: operation but the redo operation setObject:ForKey: works. - (void) insertIntoDictionary:(NSBezierPath *)thePath { [[[window undoManager] prepareWithInvocationTarget:self] removeFromDictionary:thePath]; if(![[window undoManager] isUndoing]) [[window undoManager] setActionName:@"Save Path"]; NSLog(@"Object id is: %d and Key id is: %d", [currentPath objectAtIndex:0], thePath); [colorsForPaths setObject:[currentPath objectAtIndex:0] forKey:thePath]; } - (void) removeFromDictionary:(NSBezierPath *)thePath { [[[window undoManager] prepareWithInvocationTarget:self] insertIntoDictionary:thePath]; if(![[window undoManager] isUndoing]) [[window undoManager] setActionName:@"Delete Path"]; NSLog(@"Object id is: %d and Key id is: %d", [[colorsForPaths allKeys] objectAtIndex:0], thePath); [colorsForPaths removeObjectForKey:thePath]; } The output on the console looks like: // Before setObject:ForKey: Object id is: 1184384 and Key id is: 1530016 // Before removeObjectForKey: UNDO Object id is: 2413664 and Key id is: 1530016 I don't get why the Object id is different although the Key id remains the same. Is there some special undo/redo handling of NSMutableDictionary objects? thx xonic

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  • Web image loaded by thread in android

    - by Bostjan
    I have an extended BaseAdapter in a ListActivity: private static class RequestAdapter extends BaseAdapter { and some handlers and runnables defined in it // Need handler for callbacks to the UI thread final Handler mHandler = new Handler(); // Create runnable for posting final Runnable mUpdateResults = new Runnable() { public void run() { loadAvatar(); } }; protected static void loadAvatar() { // TODO Auto-generated method stub //ava.setImageBitmap(getImageBitmap("URL"+pic)); buddyIcon.setImageBitmap(avatar); } In the getView function of the Adapter, I'm getting the view like this: if (convertView == null) { convertView = mInflater.inflate(R.layout.messageitem, null); // Creates a ViewHolder and store references to the two children views // we want to bind data to. holder = new ViewHolder(); holder.username = (TextView) convertView.findViewById(R.id.username); holder.date = (TextView) convertView.findViewById(R.id.dateValue); holder.time = (TextView) convertView.findViewById(R.id.timeValue); holder.notType = (TextView) convertView.findViewById(R.id.notType); holder.newMsg = (ImageView) convertView.findViewById(R.id.newMsg); holder.realUsername = (TextView) convertView.findViewById(R.id.realUsername); holder.replied = (ImageView) convertView.findViewById(R.id.replied); holder.msgID = (TextView) convertView.findViewById(R.id.msgID_fr); holder.avatar = (ImageView) convertView.findViewById(R.id.buddyIcon); holder.msgPreview = (TextView) convertView.findViewById(R.id.msgPreview); convertView.setTag(holder); } else { // Get the ViewHolder back to get fast access to the TextView // and the ImageView. holder = (ViewHolder) convertView.getTag(); } and the image is getting loaded this way: Thread sepThread = new Thread() { public void run() { String ava; ava = request[8].replace(".", "_micro."); Log.e("ava thread",ava+", username: "+request[0]); avatar = getImageBitmap(URL+ava); buddyIcon = holder.avatar; mHandler.post(mUpdateResults); //holder.avatar.setImageBitmap(getImageBitmap(URL+ava)); } }; sepThread.start(); Now, the problem I'm having is that if there are more items that need to display the same picture, not all of those pictures get displayed. When you scroll up and down the list maybe you end up filling all of them. When I tried the commented out line (holder.avatar.setImageBitmap...) the app sometimes force closes with "only the thread that created the view can request...". But only sometimes. Any idea how I can fix this? Either option.

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  • How to document thrown exceptions in c#/.net

    - by Arnold Zokas
    I am currently writing a small framework that will be used internally by other developers within the company. I want to provide good Intellisense information, but I am not sure how to document thrown exceptions. In the following example: public void MyMethod1() { MyMethod2(); // also may throw InvalidOperationException } public void MyMethod2() { System.IO.File.Open(somepath...); // this may throw FileNotFoundException // also may throw DivideByZeroException } I know the markup for documenting exceptions is: /// <exception cref="SomeException">when things go wrong.</exception> What I don't understand is how to document exceptions thrown by code called by MyMethod1()? Should I document exceptions thrown by MyMethod2() Should I document exceptions thrown by File.Open() ? What would be the best way to document possible exceptions?

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  • How are exceptions allocated on the stack caught beyond their scope?

    - by John Doe
    In the following code, the stack-based variable 'ex' is thrown and caught in a function beyond the scope in which ex was declared. This seems a bit strange to me, since (AFAIK) stack-based variables cannot be used outside the scope in which they were declared (the stack is unwound). void f() { SomeKindOfException ex(...); throw ex; } void g() { try { f(); } catch (SomeKindOfException& ex) { //Handling code... } } I've added a print statement to SomeKindOfException's destructor and it shows that ex is destructed once it goes out of scope in f() but then it's caught in g() and destructed again once it goes out of scope there as well. Any help?

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  • C# Hotkey, Help?

    - by Di4g0n4leye
    namespace WebBrowser { public partial class MainForm : Form { public MainForm() { InitializeComponent(); } int GetPixel(int x, int y) { Bitmap bmp = new Bitmap(1, 1, PixelFormat.Format32bppPArgb); Graphics grp = Graphics.FromImage(bmp); grp.CopyFromScreen(new Point(x,y), Point.Empty, new Size(1,1)); grp.Save(); return bmp.GetPixel(0, 0).ToArgb(); } void Button1Click(object sender, EventArgs e) { int x = Cursor.Position.X; int y = Cursor.Position.Y; int pixel = GetPixel(x,y); textBox1.Text = pixel.ToString(); } void MainFormLoad(object sender, EventArgs e) { webBrowser1.Navigate("http://google.com"); } } } } How i want to add a hotkey that call Button1 on Press? How can that be done?

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  • iPhone RSS thumbnail

    I have a simple RSS reader. Stories are downloaded, put into a UITableView, and when you click it, each story loads in a UIWebView. It works great. Now though, I'd like to incorporate an image on the left side (like you'd see in the YouTube app). However, since my app pulls from an RSS feed, I can't simply specify image X to appear in row X because row X will be row Y tomorrow, and things will get out of order, you know? I am currently pulling from a YouTube RSS feed, and can get the video title, description, publication date, but I'm stuck as to how to pull the little thumbnail besides each entry in the feed. As you can probably tell, I'm a coding newbie (this being my first application other than a Hello World app) and I'm getting so frustrated by my own lack of knowledge. Thanks! BTW, here's some sample code: - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName attributes:(NSDictionary *)attributeDict{ //NSLog(@"found this element: %@", elementName); if (currentElement) { [currentElement release]; currentElement = nil; } currentElement = [elementName copy]; if ([elementName isEqualToString:@"item"]) { // clear out our story item caches... item = [[NSMutableDictionary alloc] init]; currentTitle = [[NSMutableString alloc] init]; currentDate = [[NSMutableString alloc] init]; currentSummary = [[NSMutableString alloc] init]; currentLink = [[NSMutableString alloc] init]; } } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName{ //NSLog(@"ended element: %@", elementName); if ([elementName isEqualToString:@"item"]) { // save values to an item, then store that item into the array... [item setObject:currentTitle forKey:@"title"]; [item setObject:currentLink forKey:@"link"]; [item setObject:currentSummary forKey:@"summary"]; [item setObject:currentDate forKey:@"date"]; [stories addObject:[item copy]]; NSLog(@"adding story: %@", currentTitle); } } - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string{ //NSLog(@"found characters: %@", string); // save the characters for the current item... if ([currentElement isEqualToString:@"title"]) { [currentTitle appendString:string]; } else if ([currentElement isEqualToString:@"link"]) { [currentLink appendString:string]; } else if ([currentElement isEqualToString:@"description"]) { [currentSummary appendString:string]; } else if ([currentElement isEqualToString:@"pubDate"]) { [currentDate appendString:string]; } }

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  • How to load a configuration file at startup within tomcat

    - by Alex
    I want to be able to load my configuration for the webapp at startup of tomcat (apache commons configuration library) is this a possible way: public class MyAppCfg implements javax.servlet.ServletContextListener { private ServletContext context = null; @Override public void contextInitialized(ServletContextEvent event) { try{ this.context = event.getServletContext(); XMLConfiguration config = new XMLConfiguration("cfg.xml"); config.setReloadingStrategy(new FileChangedReloadingStrategy()); this.context.setAttribute("mycfg", config); } catch (Exception e) { e.printStackTrace(); } } @Override public void contextDestroyed(ServletContextEvent arg0) { this.context = null; } } web.xml <listener> <listener-class>mypackage.MyAppCfg</listener-class> </listener> and later acces them in the webapp via this.cfg = (XMLConfiguration) servletRequest.getAttribute("mycfg");

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  • setting actionscript 3 superclass variables

    - by jedierikb
    In AS3, if I have a class such: public class dude { //default value for a dude protected var _strength:Number = 1; public function dude( ):void { super( ); //todo... calculate abilities of a dude based on his strength. } } and a subclass public class superDude extends dude { public function superDude( ):void { _strength = 100; super( ); trace( "strength of superDude: " + _strength ); } } This will trace strength of superDude is 1. I expected the variable I set in the subclass (prior to calling the superclass constructor) to remain. Is there a way to assign class variables in subclass constructors which are not over-written by the superclass construtor? Or should I pass them up as constructor variables?

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  • sql statement "into outfile" not working with jdbc

    - by Celeste Berus
    I am attempting to add an "export to CSV" feature to a webapp that displays data from a MySQL database. I have a written a "queryExecuter" class to execute queries from my servlet. I have used this to successfully execute insert queries so I know the connection works etc however queries with the "into outfile" statement are simply not executing. Here is my code, the java class... import java.sql.Connection; import java.sql.DriverManager; import java.sql.Statement; import java.sql.ResultSet; public class queryExecuter { public void exportToCSV(String query) { DBase db = new DBase(); Connection conn = db.connect( mydatabaseurl ,"myusername","mypassword"); db.exportData(conn,query); } } class DBase { public DBase() { } public Connection connect(String db_connect_str, String db_userid, String db_password) { Connection conn; try { Class.forName("com.mysql.jdbc.Driver").newInstance(); conn = DriverManager.getConnection(db_connect_str, db_userid, db_password); } catch(Exception e) { e.printStackTrace(); conn = null; } return conn; } public void exportData(Connection conn,String query) { Statement stmt; try { stmt = conn.createStatement(ResultSet.TYPE_SCROLL_SENSITIVE, ResultSet.CONCUR_UPDATABLE); stmt.execute(query); } catch(Exception e) { e.printStackTrace(); stmt = null; } } }; The servlet... import java.io.IOException; import java.io.PrintWriter; import java.sql.SQLException; import java.util.logging.Level; import java.util.logging.Logger; import javax.servlet.ServletException; import javax.servlet.http.HttpServlet; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import javax.servlet.*; import javax.servlet.http.*; import java.io.*; public class MyExportServlet extends HttpServlet { public void doPost(HttpServletRequest request, HttpServletResponse response) throws IOException, ServletException { String query = "select into outfile 'theoutfile.txt' * from mytable;"; request.setAttribute("query", query); queryExecuter mydata = new queryExecuter(); mydata.exportToCSV(query); RequestDispatcher view = request.getRequestDispatcher("ConfirmationPage.jsp"); view.forward(request, response); } } Any help would be greatly appreciated. Thank you

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  • How to use command bindings in user controls in wpf?

    - by Sam
    In MainWindow the commandbinding works fine. In UserControl1 it doesnt work. Note the datacontext is set correctly as is evidenced by the content of the button which is the result of a binding. I am not trying to bind the command in the usercontrol to a command in mainwindow or any other such trickery. I am just trying to replicate what I did in MainWindow in UserControl1. // MainWindow xaml <StackPanel> <Button Content="Click Here" Command="{Binding ClickHereCommand}" Height="25" Width="90"></Button> <local:UserControl1></local:UserControl1> </StackPanel> // MainWindow public partial class MainWindow : Window { public static RoutedCommand ClickHereCommand { get; set; } public MainWindow() { InitializeComponent(); this.DataContext = this; ClickHereCommand = new RoutedCommand(); CommandBindings.Add(new CommandBinding(ClickHereCommand, ClickHereExecuted)); } public void ClickHereExecuted(object sender, ExecutedRoutedEventArgs e) { System.Windows.MessageBox.Show("hello"); } } // UserControl1 xaml <UserControl x:Class="CommandBindingTest.UserControl1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="300" x:Name="root"> <Grid DataContext="{Binding ElementName=root}" > <Button Content="{Binding ButtonContent}" Command="{Binding ClickHereCommand}" Height="25" Width="90"></Button> </Grid> </UserControl> // UserControl1 public partial class UserControl1 : UserControl, INotifyPropertyChanged { private string _ButtonContent; public string ButtonContent { get { return _ButtonContent; } set { if (_ButtonContent != value) { _ButtonContent = value; OnPropertyChanged("ButtonContent"); } } } public static RoutedCommand ClickHereCommand { get; set; } public UserControl1() { InitializeComponent(); ClickHereCommand = new RoutedCommand(); CommandBindings.Add(new CommandBinding(ClickHereCommand, ClickHereExecuted)); ButtonContent = "Click Here"; } public void ClickHereExecuted(object sender, ExecutedRoutedEventArgs e) { System.Windows.MessageBox.Show("hello from UserControl1"); } #region INotifyPropertyChanged Members public event PropertyChangedEventHandler PropertyChanged; public void OnPropertyChanged(string name) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(name)); } } #endregion }

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  • Can I make ungetc unblock a blocking fgetc call?

    - by Paul Beckingham
    I would like to stuff an 'A' character back into stdin using ungetc on receipt of SIGUSR1. Imagine that I have a good reason for doing this. When calling foo(), the blocking read in stdin is not interrupted by the ungetc call on receipt of the signal. While I didn't expect this to work as is, I wonder if there is a way to achieve this - does anyone have suggestions? void handler (int sig) { ungetc ('A', stdin); } void foo () { signal (SIGUSR1, handler); while ((key = fgetc (stdin)) != EOF) { ... } }

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  • Order of calls to set functions when invoking a flex component

    - by Jason
    I have a component called a TableDataViewer that contains the following pieces of data and their associated set functions: [Bindable] private var _dataSetLoader:DataSetLoader; public function get dataSetLoader():DataSetLoader {return _dataSetLoader;} public function set dataSetLoader(dataSetLoader:DataSetLoader):void { trace("setting dSL"); _dataSetLoader = dataSetLoader; } [Bindable] private var _table:Table = null; public function set table(table:Table):void { trace("setting table"); _table = table; _dataSetLoader.load(_table.definition.id, "viewData", _table.definition.id); } This component is nested in another component as follows: <ve:TableDataViewer width="100%" height="100%" paddingTop="10" dataSetLoader="{_openTable.dataSetLoader}" table="{_openTable.table}"/> Looking at the trace in the logs, the call to set table is coming before the call to set dataSetLoader. Which is a real shame because set table() needs dataSetLoader to already be set in order to call its load() function. So my question is, is there a way to enforce an order on the calls to the set functions when declaring a component?

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  • OpenGL + cgFX Alpha Blending failure

    - by dopplex
    I have a shader that needs to additively blend to its output render target. While it had been fully implemented and working, I recently refactored and have done something that is causing the alpha blending to not work anymore. I'm pretty sure that the problem is somewhere in my calls to either OpenGL or cgfx - but I'm currently at a loss for where exactly the problem is, as everything looks like it is set up properly for alpha blending to occur. No OpenGL or cg framework errors are showing up, either. For some context, what I'm doing here is taking a buffer which contains screen position and luminance values for each pixel, copying it to a PBO, and using it as the vertex buffer for drawing GL_POINTS. Everything except for the alpha blending appears to be working as expected. I've confirmed both that the input vertex buffer has the correct values, and that my vertex and fragment shaders are outputting the points to the correct locations and with the correct luminance values. The way that I've arrived at the conclusion that the Alpha blending was broken is by making my vertex shader output every point to the same screen location and then setting the pixel shader to always output a value of float4(0.5) for that pixel. Invariably, the end color (dumped afterwards) ends up being float4(0.5). The confusing part is that as far as I can tell, everything is properly set for alpha blending to occur. The cgfx pass has the two following state assignments (among others - I'll put a full listing at the end): BlendEnable = true; BlendFunc = int2(One, One); This ought to be enough, since I am calling cgSetPassState() - and indeed, when I use glGets to check the values of GL_BLEND_SRC, GL_BLEND_DEST, GL_BLEND, and GL_BLEND_EQUATION they all look appropriate (GL_ONE, GL_ONE, GL_TRUE, and GL_FUNC_ADD). This check was done immediately after the draw call. I've been looking around to see if there's anything other than blending being enabled and the blending function being correctly set that would cause alpha blending not to occur, but without any luck. I considered that I could be doing something wrong with GL, but GL is telling me that blending is enabled. I doubt it's cgFX related (as otherwise the GL state wouldn't even be thinking it was enabled) but it still fails if I explicitly use GL calls to set the blend mode and enable it. Here's the trimmed down code for starting the cgfx pass and the draw call: CGtechnique renderTechnique = Filter->curTechnique; TEXUNITCHECK; CGpass pass = cgGetFirstPass(renderTechnique); TEXUNITCHECK; while (pass) { cgSetPassState(pass); cgUpdatePassParameters(pass); //drawFSPointQuadBuff((void*)PointQuad); drawFSPointQuadBuff((void*)LumPointBuffer); TEXUNITCHECK; cgResetPassState(pass); pass = cgGetNextPass(pass); }; and the function with the draw call: void drawFSPointQuadBuff(void* args) { PointBuffer* pointBuffer = (PointBuffer*)args; FBOERRCHECK; glClear(GL_COLOR_BUFFER_BIT); GLERRCHECK; glPointSize(1.0); GLERRCHECK; glEnableClientState(GL_VERTEX_ARRAY); GLERRCHECK; glEnable(GL_POINT_SMOOTH); if (pointBuffer-BufferObject) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, (unsigned int)pointBuffer-BufData); glVertexPointer(pointBuffer-numComp, GL_FLOAT, 0, 0); } else { glVertexPointer(pointBuffer-numComp, GL_FLOAT, 0, pointBuffer-BufData); }; GLERRCHECK; glDrawArrays(GL_POINTS, 0, pointBuffer-numElem); GLboolean testBool; glGetBooleanv(GL_BLEND, &testBool); int iblendColor, iblendDest, iblendEquation, iblendSrc; glGetIntegerv(GL_BLEND_SRC, &iblendSrc); glGetIntegerv(GL_BLEND_DST, &iblendDest); glGetIntegerv(GL_BLEND_EQUATION, &iblendEquation); if (iblendEquation == GL_FUNC_ADD) { cerr << "Correct func" << endl; }; GLERRCHECK; if (pointBuffer-BufferObject) { glBindBufferARB(GL_ARRAY_BUFFER_ARB,0); } GLERRCHECK; glDisableClientState(GL_VERTEX_ARRAY); GLERRCHECK; }; Finally, here is the full state setting of the shader: AlphaTestEnable = false; DepthTestEnable = false; DepthMask = false; ColorMask = true; CullFaceEnable = false; BlendEnable = true; BlendFunc = int2(One, One); FragmentProgram = compile glslf std_PS(); VertexProgram = compile glslv bilatGridVS2();

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