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  • Storing C++ templated objects as same type

    - by JaredC
    I have a class that is a core component of a performance sensitive code path, so I am trying to optimize it as much as possible. The class used to be: class Widget { Widget(int n) : N(n) {} .... member functions that use the constant value N .... const int N; // just initialized, will never change } The arguments to the constructor are known at compile time, so I have changed this class to a template, so that N can be compiled into the functions: template<int N> class Widget { .... member functions that use N .... } I have another class with a method: Widget & GetWidget(int index); However, after templating Widget, each widget has a different type so I cannot define the function like this anymore. I considered different inheritance options, but I'm not sure that the performance gain from the template would outweigh the cost of inherited function invocations. SO, my question is this: I am pretty sure I want the best of both worlds (compile-time / run-time), and it may not be possible. But, is there a way to gain the performance of knowing N at compile time, but still being able to return Widgets as the same type? Thanks!

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  • IS operator behaving a bit strangely

    - by flockofcode
    1) According to my book, IS operator can check whether expression E (E is type) can be converted to the target type only if E is either a reference conversion, boxing or unboxing. Since in the following example IS doesn’t check for either of the three types of conversion, the code shouldn’t work, but it does: int i=100; if (i is long) //returns true, indicating that conversion is possible l = i; 2) a) B b; A a = new A(); if (a is B) b = (B)a; int i = b.l; class A { public int l = 100; } class B:A { } The above code always causes compile time error “Use of unassigned variable”. If condition a is B evaluates to false, then b won’t be assigned a value, but if condition is true, then it will. And thus by allowing such a code compiler would have no way of knowing whether the usage of b in code following the if statement is valid or not ( due to not knowing whether a is b evaluates to true or false) , but why should it know that? Intsead why couldn’t runtime handle this? b) But if instead we’re dealing with non reference types, then compiler doesn’t complain, even though the code is identical.Why? int i = 100; long l; if (i is long) l = i; thank you

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  • Most Efficient way to deal with multiple CCSprites?

    - by nardsurfer
    I have four different types of objects within my environment(box2d), each type of object having multiple instances of itself, and would like to find the most efficient way to deal with adding and manipulating all the CCSprites. The sprites are all from different files, so would it be best to create each sprite and add it to a data structure (NSMutableArray) or would I use a CCSpriteBatchNode even though each CCSprite file is different (for each type of object)? Thanks. @interface LevelScene : CCLayer { b2World* world; GLESDebugDraw *m_debugDraw; CCSpriteBatchNode *ballBatch; CCSpriteBatchNode *blockBatch; CCSpriteBatchNode *springBatch; CCSprite *goal; } +(id) scene; // adds a new sprite at a given coordinate -(void) addNewBallWithCoords:(CGPoint)p; // loads the objects (blocks, springs, and the goal), returns the Level Object -(Level) loadLevel:(int)level; @end or using NSMutableArray objects within the Level object... @interface zLevel : zThing { NSMutableArray *springs; NSMutableArray *blocks; NSMutableArray *balls; zGoal *goal; int levelNumber; } @property(nonatomic,retain)NSMutableArray *springs; @property(nonatomic,retain)NSMutableArray *blocks; @property(nonatomic,retain)NSMutableArray *balls; @property(nonatomic,retain)zGoal *goal; @property(nonatomic,assign)int levelNumber; -(void)initWithLevel:(int)level; -(void)loadLevelThings; @end

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  • C++ - my loop keeps on adding up to 0

    - by user1756913
    so far here's my code #include <iostream> using namespace std; int main () { int num1 = 0; int num2 = 0; int sum = 0; for(num2 = num1; num1 <= num2; num1 +=2) sum += num1; num1 = num1 / 2 == 0? num1 : num1 + 1; num2 = num2 / 2 == 0? num2 : num2 - 1; cout << "Enter the First Number:" << endl; cin >> num1; cout << "Enter the Second Number:" << endl; cin >> num2; cout << "Total Sum: " << sum << endl; } //end for but the sum keeps on adding up to 0 :/ here's the problem. Create a program that displays the sum of the even numbers between and including two numbers entered by the user. In other words, if the user enters an even number, that number should be included in the sum. For example, if the user enters the integers 2 and 7, the sum is 12 (2 + 4 + 6). If the user enters the integers 2 and 8, the sum is 20 (2 + 4 + 6 + 8 ). Display an error message if the first integer entered by the user is greater than the second integer.

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  • Can a member struct be zero-init from the constructor initializer list without calling memset?

    - by selbie
    Let's say I have the following structure declaration (simple struct with no constructor). struct Foo { int x; int y; int z; char szData[DATA_SIZE]; }; Now let's say this struct is a member of a C++ class as follows: class CFoobar { Foo _foo; public: CFoobar(); }; If I declare CFoobar's constructor as follows: CFoobar::CFoobar() { printf("_foo = {%d, %d, %d}\n", _foo.x, _foo.y,_foo.z); for (int x = 0; x < 100; x++) printf("%d\n", _foo.szData[x]); } As you would expect, when CFoobar's constructor runs, garbage data gets printed out Obviously, the easy fix is to memset or ZeroMemory &_foo. It's what I've always done... However, I did notice that if add _foo to the constructor's initialization list with no parameters as follows: CFoobar::CFoobar() : _foo() { That this appears to zero-out the member variables of _foo. At least that was the case with g++ on linux. Now here's my question: Is this standard C++, or is this compiler specific behavior? If it's standard behavior, can someone quote me a reference from an official source? Any "gotchas" in regards to implicit zero-init behavior with more complicated structs and classes?

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  • How i can fix the increasing order summation code?

    - by user2971559
    I want from the java to reads all numbers from the user as long as the number entered by user is bigger than the previous number. But i could write it for only positive numbers. How i can fix code below if all numbers included. If it is possible please write the solution for beginners because its my first year in computer science in college and I haven't learn a lot yet. import acm.program.*; public class IncreasingOrder extends ConsoleProgram { public void run() { int previousNumber = 0; int total = 0; int count = 0; while(true) { int n = readInt("Enter > "); if (n <= previousNumber) break; total += n; count++; previousNumber = n; } println("You have entered " + count + " numbers in increasing order."); println("Sum of these " + count + " numbers is " + total + "."); } }

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  • Know the row with max characters (C)

    - by l_core
    I have wrote a program in C, to find the row with the max number of characters. Here is the code #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <string.h> int main (int argc, char *argv[]) { char c; /* used to store the character with getc */ int c_tot = 0, c_rig = 0, c_max = 0; /* counters of characters*/ int r_tot = 0; /* counters of rows */ FILE *fptr; fptr = fopen(argv[1], "r"); if (fptr == NULL || argc != 2) { printf ("Error opening the file %s\n'", argv[1]); exit(EXIT_FAILURE); } while ( (c = getc(fptr)) != EOF) { if (c != ' ' && c != '\n') { c_tot++; c_rig++; } if (c == '\n') { r_tot++; if (c_rig > c_max) c_max = c_rig; c_rig = 0; } } printf ("Total rows: %d\n", r_tot); printf ("Total characters: %d\n", c_tot); printf ("Total characters in a row: %d\n", c_max); printf ("Average number of characters on a row: %d\n", (c_tot/r_tot)); printf ("The row with max characters is: %s\n", ??????) return 0; } I can easily find the row with the highest number of characters but how can i print that out? Thank You Folks

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  • setImageViewResource Sometimes loads image and sometimes it doesn't.

    - by Niv
    Hi All, I'm writing a simple widget which has an imageview widget that is supposed to load an image dynamically. To do this, I'm starting a service in the onUpdate method of the service. I validated that the service is running, however, the image is loaded only once every 10 times. Here is the code: (In the Original extends AppWidgetProvider) @Override public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { Log.d(LOG_TAG, "onUpdate(): Starting Service..1"); context.startService(new Intent(context, UpdateService.class)); } (The service:) @Override public void onStart(Intent intent, int startId) { Log.d(LOG_TAG, "(OnStart) In On Start..!"); AppWidgetManager appWidgetManager = AppWidgetManager.getInstance(this); int[] appWidgetIds = appWidgetManager.getAppWidgetIds(new ComponentName(this, Original.class)); for (int appWidgetId : appWidgetIds) { RemoteViews remoteView = new RemoteViews(this.getPackageName(), R.layout.widget); remoteView.setImageViewResource(R.id.widgetImage, R.drawable.let02); remoteView.setTextViewText(R.id.widget_textview_month, "aaa"); Log.d(LOG_TAG, "(OnUpdate) Set All Fields!"); appWidgetManager.updateAppWidget(appWidgetId, remoteView); } //super.onStart(intent, startId); return; }

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  • Why does the order of the loops affect performance when iterating over a 2D array? [closed]

    - by Mark
    Possible Duplicate: Which of these two for loops is more efficient in terms of time and cache performance Below are two programs that are almost identical except that I switched the i and j variables around. They both run in different amounts of time. Could someone explain why this happens? Version 1 #include <stdio.h> #include <stdlib.h> main () { int i,j; static int x[4000][4000]; for (i = 0; i < 4000; i++) { for (j = 0; j < 4000; j++) { x[j][i] = i + j; } } } Version 2 #include <stdio.h> #include <stdlib.h> main () { int i,j; static int x[4000][4000]; for (j = 0; j < 4000; j++) { for (i = 0; i < 4000; i++) { x[j][i] = i + j; } } }

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  • lock statement not working when there is a loop inside it?

    - by Ngu Soon Hui
    See this code: public class multiply { public Thread myThread; public int Counter { get; private set; } public string name { get; private set; } public void RunConsolePrint() { lock(this) { RunLockCode("lock"); } } private void RunLockCode(string lockCode) { Console.WriteLine("Now thread "+lockCode+" " + name + " has started"); for (int i = 1; i <= Counter; i++) { Console.WriteLine(lockCode+" "+name + ": count has reached " + i + ": total count is " + Counter); } Console.WriteLine("Thread " + lockCode + " " + name + " has finished"); } public multiply(string pname, int pCounter) { name = pname; Counter = pCounter; myThread = new Thread(new ThreadStart(RunConsolePrint)); } } And this is the test run code: static void Main(string[] args) { int counter = 50; multiply m2 = new multiply("Second", counter); multiply m1 = new multiply("First", counter); m1.myThread.Start(); m2.myThread.Start(); Console.ReadLine(); } I would expect that m2 must execute from start to finish before m1 starts executing, or vice versa, because of the lock statement. But the result I found was the call to lock first and lock second was intermingled together, i.e., something like this Now thread lock First has started Now thread lock Second has started lock First: Count has reached 1: total count is 50 lock First: Count has reached 2: total count is 50 lock Second: Count has reached 1: total count is 50 What did I do wrong?

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  • Name lookup for names not dependent on template parameter in VC++2008 Express. Is it a bug?

    - by Maciej H
    While experimenting a bit with C++ templates I managed to produce this simple code, for which the output is different, than I expected according to my understanding of C++ rules. void bar(double d) { std::cout << "bar(double) function called" << std::endl; } template <typename T> void foo(T t) { bar(3); } void bar(int i) { std::cout << "bar(int) function called" << std::endl; } int main() { foo(3); return 0; } When I compile this code is VC++2008 Express function bar(int) gets called. That would be the behaviour I would expect if bar(3);in the template body was dependent on the template parameter. But it's not. The rule I found here says "The C++ standard prescribes that all names that are not dependent on template parameters are bound to their present definitions when parsing a template function or class". Am I wrong, that "present definition" of bar when parsing the template function foo is the definition of void bar(double d);? Why it's not the case if I am wrong. There are no forward declarations of bar in this compilation unit.

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  • Output error in comparing characters from two strings

    - by Andrew Martin
    I'm stuck with my a piece of code I'm creating. My IDE is Eclipse and when I use its debugging feature, to trace what's happening on each line, it outputs perfectly. However, when I click the "run" project, it just outputs a blank screen: public static void compareInterests(Client[] clientDetails) { int interests = 0; for (int p = 0; p < numberOfClients; p++) { for (int q = 0; q < numberOfClients; q++) { String a = clientDetails[p].getClientInterests(); String b = clientDetails[q].getClientInterests(); int count = 0; while (count < a.length()) { if (a.charAt(count) == b.charAt(count)) interests++; count++; } if ((interests >= 3) && (clientDetails[p].getClientName() != clientDetails[q].getClientName())) System.out.print (clientDetails[p].getClientName() + " is compatible with " + clientDetails[q].getClientName()); interests = 0; } } } The code is designed to import an object array which contains information on a client's name and a client's interests. The client's interests are stored in the format "01010", where each 1 means they are interested in that activity, each 0 means they are not. My code compares each character of every client's string with every other client's string and outputs the results for all client's that don't have the same name and have three or more interests in common. When I run this code through Java's debugger, it outputs fine - but when I click run project or compile, I just get a blank screen. Any ideas?

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  • Java Swing: How to add a CellRenderer for displaying a Date?

    - by HansDampf
    I have a Table: public class AppointmentTableModel extends AbstractTableModel { private int columns; private int rows; ArrayList<Appointment> appointments;... So each row of the table contains one Appointment. public class Appointment { private Date date; private Sample sample; private String comment; private ArrayList<Action> history; public Appointment(Date date, Sample sample, String comment) { this.date = date; this.sample = sample; this.comment = comment; this.history = new ArrayList<Action>(); } public Object getByColumn(int columnIndex) { switch (columnIndex) { case 0: return date;//Date: dd:mm:yyyy case 1: return date;//Time mm:hh case 2: return sample;//sample.getID() int (sampleID) case 3: return sample;//sample.getNumber string (telephone number) case 4: return sample;//sample.getName string (name of the person) case 5: return history;//newst element in history as a string case 6: return comment;//comment as string } return null; I added in comments what this one is going to mean. How would I create CellRenderers to display it like this. table.getColumnModel().getColumn(1).setCellRenderer(new DateRenderer()); I also want to add the whole row to be painted in red when the date is later then the current date. And then another column that holds a JButton to open up another screen with the corresponding Appointment as parameter.

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  • C++ Using a class from a header within a class

    - by Kotsuzui
    I'm having a bit of trouble with classes used within classes, from header files. I have an class time in time.h: class Time { private: int hour, second, minute; public: . . . int getHour(int h); etc. setHour(); etc. void print24hour(); // Prints time in 24 hour format } And then, main.cpp: #include "time.h" class Class { private: string name; double grade; Time startTime; Time endTime; public: Class(); ~Class(); void setName(); void setGrade(); etc. } int main() { //Need to print time in 24 hour format, but I don't know how. class[i].startTime.print24(getStartTime()); // ??? I'm rather lost } I get quite a few "hour, second, minute, etc." are private errors, I'm guessing I'm doing something simple in a rather wrong way. Please help.

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  • copy rows with special condition

    - by pooria_googooli
    I have a table with a lot of columns. For example I have a table with these columns : ID,Fname,Lname,Tel,Mob,Email,Job,Code,Company,...... ID column is auto number column. I want to copy all rows in this table to this table and change the company column value to 12 in this copied row. I don't want to write name all of the columns because I have a lot of table with a lot of columns. I tried this code but I had this error : declare @c int; declare @i int; select * into CmDet from CmDet; select @C= count(id) from CmDet; while @i < @C begin UPDATE CmDet SET company =12 WHERE company=11 set @i += 1 end error : Msg 2714, Level 16, State 6, Line 3 There is already an object named 'CmDet' in the database. I changed the code to this declare @c int declare @i int insert into CmDet select * from CmDet; select @C= count(id) from CmDet; while @i < @C begin UPDATE CmDet SET company =12 WHERE company=11 set @i += 1 end and I had this error : Msg 8101, Level 16, State 1, Line 3 An explicit value for the identity column in table 'CmDet' can only be specified when a column list is used and IDENTITY_INSERT is ON. What should I do ?

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  • C++ STL 101: Overload function causes build error

    - by Sidjal
    Trivial code that works if I do not overload myfunc. void myfunc(int i) { std::cout << "calling myfunc with arg " << i << std::endl; } void myfunc(std::string s) { std::cout << "calling myfunc with arg " << s << std::endl; } void testalgos() { std::vector<int> v; v.push_back(1); v.push_back(2); std::vector<std::string> s; s.push_back("one"); s.push_back("two"); std::for_each( v.begin(), v.end(), myfunc); std::for_each( s.begin(), s.end(), myfunc); return; } int _tmain(int argc, _TCHAR* argv[]) { std::cout << "Hello World" << std::endl; testalgos(); return 0; } The following build errors repeat for both for_each calls. error C2914: 'std::for_each' : cannot deduce template argument as function argument is ambiguous error C2784: '_Fn1 std::for_each(_InIt,_InIt,_Fn1)' : could not deduce template argument for '_InIt' from 'std::_Vector_iterator<_Ty,_Alloc'. It does work if I do not overload myfunc.Can someone explain what is happening here. TIA

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  • Need some help understanding a weird C behavior

    - by mike
    This part of my code works fine: #include <stdio.h> int main(){ //char somestring[3] = "abc"; int i, j; int count = 5; for((i=0) && (j=0); count > 0; i++ && j++){ printf("i = %d and j = %d\n", i, j); count--; } return 0; } The output as expected: i : 0 and j : 0 i : 1 and j : 1 i : 2 and j : 2 i : 3 and j : 3 i : 4 and j : 4 Things get weird when I uncomment the char string declaration on the first line of the function body. #include <stdio.h> int main(){ char somestring[3] = "abc"; ... } The output: i : 0 and j : 4195392 i : 1 and j : 4195393 i : 2 and j : 4195394 i : 3 and j : 4195395 i : 4 and j : 4195396 What's the logic behind this? I'm using gcc 4.4.1 on Ubuntu 9.10.

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  • Database Tutorial: The method open() is undefined for the type MainActivity.DBAdapter

    - by user2203633
    I am trying to do this database tutorial on SQLite Eclipse: https://www.youtube.com/watch?v=j-IV87qQ00M But I get a few errors at the end.. at db.ppen(); i get error: The method open() is undefined for the type MainActivity.DBAdapter and similar for insert record and close. MainActivity: package com.example.studentdatabase; import java.io.File; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import android.app.Activity; import android.app.ListActivity; import android.content.Intent; import android.database.Cursor; import android.os.Bundle; import android.util.Log; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.Button; import android.widget.Toast; public class MainActivity extends Activity { /** Called when the activity is first created. */ //DBAdapter db = new DBAdapter(this); @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); Button addBtn = (Button)findViewById(R.id.add); addBtn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent i = new Intent(MainActivity.this, addassignment.class); startActivity(i); } }); try { String destPath = "/data/data/" + getPackageName() + "/databases/AssignmentDB"; File f = new File(destPath); if (!f.exists()) { CopyDB( getBaseContext().getAssets().open("mydb"), new FileOutputStream(destPath)); } } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } DBAdapter db = new DBAdapter(); //---add an assignment--- db.open(); long id = db.insertRecord("Hello World", "2/18/2012", "DPR 224", "First Android Project"); id = db.insertRecord("Workbook Exercises", "3/1/2012", "MAT 100", "Do odd numbers"); db.close(); //---get all Records--- /* db.open(); Cursor c = db.getAllRecords(); if (c.moveToFirst()) { do { DisplayRecord(c); } while (c.moveToNext()); } db.close(); */ /* //---get a Record--- db.open(); Cursor c = db.getRecord(2); if (c.moveToFirst()) DisplayRecord(c); else Toast.makeText(this, "No Assignments found", Toast.LENGTH_LONG).show(); db.close(); */ //---update Record--- /* db.open(); if (db.updateRecord(1, "Hello Android", "2/19/2012", "DPR 224", "First Android Project")) Toast.makeText(this, "Update successful.", Toast.LENGTH_LONG).show(); else Toast.makeText(this, "Update failed.", Toast.LENGTH_LONG).show(); db.close(); */ /* //---delete a Record--- db.open(); if (db.deleteRecord(1)) Toast.makeText(this, "Delete successful.", Toast.LENGTH_LONG).show(); else Toast.makeText(this, "Delete failed.", Toast.LENGTH_LONG).show(); db.close(); */ } private class DBAdapter extends BaseAdapter { private LayoutInflater mInflater; //private ArrayList<> @Override public int getCount() { return 0; } @Override public Object getItem(int arg0) { return null; } @Override public long getItemId(int arg0) { return 0; } @Override public View getView(int arg0, View arg1, ViewGroup arg2) { return null; } } public void CopyDB(InputStream inputStream, OutputStream outputStream) throws IOException { //---copy 1K bytes at a time--- byte[] buffer = new byte[1024]; int length; while ((length = inputStream.read(buffer)) > 0) { outputStream.write(buffer, 0, length); } inputStream.close(); outputStream.close(); } public void DisplayRecord(Cursor c) { Toast.makeText(this, "id: " + c.getString(0) + "\n" + "Title: " + c.getString(1) + "\n" + "Due Date: " + c.getString(2), Toast.LENGTH_SHORT).show(); } public void addAssignment(View view) { Intent i = new Intent("com.pinchtapzoom.addassignment"); startActivity(i); Log.d("TAG", "Clicked"); } } DBAdapter code: package com.example.studentdatabase; public class DBAdapter { public static final String KEY_ROWID = "id"; public static final String KEY_TITLE = "title"; public static final String KEY_DUEDATE = "duedate"; public static final String KEY_COURSE = "course"; public static final String KEY_NOTES = "notes"; private static final String TAG = "DBAdapter"; private static final String DATABASE_NAME = "AssignmentsDB"; private static final String DATABASE_TABLE = "assignments"; private static final int DATABASE_VERSION = 2; private static final String DATABASE_CREATE = "create table if not exists assignments (id integer primary key autoincrement, " + "title VARCHAR not null, duedate date, course VARCHAR, notes VARCHAR );"; private final Context context; private DatabaseHelper DBHelper; private SQLiteDatabase db; public DBAdapter(Context ctx) { this.context = ctx; DBHelper = new DatabaseHelper(context); } private static class DatabaseHelper extends SQLiteOpenHelper { DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { try { db.execSQL(DATABASE_CREATE); } catch (SQLException e) { e.printStackTrace(); } } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS contacts"); onCreate(db); } } //---opens the database--- public DBAdapter open() throws SQLException { db = DBHelper.getWritableDatabase(); return this; } //---closes the database--- public void close() { DBHelper.close(); } //---insert a record into the database--- public long insertRecord(String title, String duedate, String course, String notes) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_TITLE, title); initialValues.put(KEY_DUEDATE, duedate); initialValues.put(KEY_COURSE, course); initialValues.put(KEY_NOTES, notes); return db.insert(DATABASE_TABLE, null, initialValues); } //---deletes a particular record--- public boolean deleteContact(long rowId) { return db.delete(DATABASE_TABLE, KEY_ROWID + "=" + rowId, null) > 0; } //---retrieves all the records--- public Cursor getAllRecords() { return db.query(DATABASE_TABLE, new String[] {KEY_ROWID, KEY_TITLE, KEY_DUEDATE, KEY_COURSE, KEY_NOTES}, null, null, null, null, null); } //---retrieves a particular record--- public Cursor getRecord(long rowId) throws SQLException { Cursor mCursor = db.query(true, DATABASE_TABLE, new String[] {KEY_ROWID, KEY_TITLE, KEY_DUEDATE, KEY_COURSE, KEY_NOTES}, KEY_ROWID + "=" + rowId, null, null, null, null, null); if (mCursor != null) { mCursor.moveToFirst(); } return mCursor; } //---updates a record--- public boolean updateRecord(long rowId, String title, String duedate, String course, String notes) { ContentValues args = new ContentValues(); args.put(KEY_TITLE, title); args.put(KEY_DUEDATE, duedate); args.put(KEY_COURSE, course); args.put(KEY_NOTES, notes); return db.update(DATABASE_TABLE, args, KEY_ROWID + "=" + rowId, null) > 0; } } addassignment code: package com.example.studentdatabase; public class addassignment extends Activity { DBAdapter db = new DBAdapter(this); @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.add); } public void addAssignment(View v) { Log.d("test", "adding"); //get data from form EditText nameTxt = (EditText)findViewById(R.id.editTitle); EditText dateTxt = (EditText)findViewById(R.id.editDuedate); EditText courseTxt = (EditText)findViewById(R.id.editCourse); EditText notesTxt = (EditText)findViewById(R.id.editNotes); db.open(); long id = db.insertRecord(nameTxt.getText().toString(), dateTxt.getText().toString(), courseTxt.getText().toString(), notesTxt.getText().toString()); db.close(); nameTxt.setText(""); dateTxt.setText(""); courseTxt.setText(""); notesTxt.setText(""); Toast.makeText(addassignment.this,"Assignment Added", Toast.LENGTH_LONG).show(); } public void viewAssignments(View v) { Intent i = new Intent(this, MainActivity.class); startActivity(i); } } What is wrong here? Thanks in advance.

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  • Different output between release and Debug

    - by AthomSfere
    I can't figure this one out. I have a c++ Application that works in Debug mode exactly as expected: #include "stdafx.h" #include <string> #include <Windows.h> #include <iostream> using namespace std; void truncateServer(std::string inString); int _tmain(int argc, char *argv[]) { char* server = argv[1]; truncateServer(server); } void truncateServer(std::string inString) { std::string server = ""; int whackCount = 0; for (unsigned int i = 0; i < inString.length(); i++) { char c = inString[i]; if (whackCount < 3) { if (c == '\\') whackCount++; else server += c; } } cout << server; } For example if I call the server I want via its UNC path \\serverName\Share\ in the debug it gives me exactly what I want: servername However, if I use the release build I get nothing: I deleted the release output folder, but the issue is exactly the same. I can only assume there is some other difference between the release and build applications that is exposing a major issue with my code? Or another difference between the outputs I need to account for. What do I need to do to get the expected output?

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  • Placing and removing element on array trough object

    - by Chris
    Hello, Lets assume i have 2 methods 1 that places a element on the array and one that removes it. const int Max = 10; int[] table= new int[Max]; I would like to call it up like this: s1.Place(5); // 5 0 0 0 0 0 0 0 0 0 0 s1.Place(9); // 5 9 0 0 0 0 0 0 0 0 0 s1.Remove(9); // 5 0 0 0 0 0 0 0 0 0 0 I would only like to use : using system for this. The result i get right now when i run the program is s1 = "nameofprogram" "name of class object" Normally i should get 0 0 0 0 0 0 0 0 0 0 to begin with. Any ideas how i can exactly add or remove those elements on the array? public void Place(int g) { if (top == Max) { throw new Exception("Stack overflow..."); } else { table[top] = g; top++; } .... Best Regards.

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  • Saving image to server with php

    - by salmon
    Hey i have the following script, basicaly a flash file sends it some data and it creates a image and then opens a save as dialog box for the user so that they can save the image to there system.Here the problem comes in, how would i go about also saving the image to my server? <?php $to = $_POST['to']; $from = $_POST['from']; $fname = $_POST['fname']; $send = $_POST['send']; $data = explode(",", $_POST['img']); $width = $_POST['width']; $height = $_POST['height']; $image=imagecreatetruecolor( $width ,$height ); $background = imagecolorallocate( $image ,0 , 0 , 0 ); //Copy pixels $i = 0; for($x=0; $x<=$width; $x++){ for($y=0; $y<=$height; $y++){ $int = hexdec($data[$i++]); $color = ImageColorAllocate ($image, 0xFF & ($int >> 0x10), 0xFF & ($int >> 0x8), 0xFF & $int); imagesetpixel ( $image , $x , $y , $color ); } } //Output image and clean #header("Content-Disposition: attachment; filename=test.jpg" ); header("Content-type: image/jpeg"); ImageJPEG( $image ); imagedestroy( $image ); ?> Help would be greatly appreciated!

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  • Exposing a C++ API to C#

    - by Siyfion
    So what I have is a C++ API contained within a *.dll and I want to use a C# application to call methods within the API. So far I have created a C++ / CLR project that includes the native C++ API and managed to create a "bridge" class that looks a bit like the following: ManagedBridge.h namespace ManagedAPIWrapper { public ref class Bridge { public: int bridge_test(void); int bridge_test2(api_struct* temp); } } ManagedBridge.cpp int Bridge::bridge_test(void) { return test(); } int Bridge::bridge_test2(api_struct* temp) { return test2(temp); } I also have a C# application that has a reference to the C++/CLR "Bridge.dll" and then uses the methods contained within. I have a number of problems with this: I can't figure out how to call bridge_test2 within the C# program, as it has no knowledge of what a api_struct actually is. I know that I need to marshal the object somewhere, but do I do it in the C# program or the C++/CLR bridge? This seems like a very long-winded way of exposing all of the methods in the API, is there not an easier way that I'm missing out? (That doesn't use P/Invoke!)

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  • Running Boggle Solver takes over an hour to run. What is wrong with my code?

    - by user1872912
    So I am running a Boggle Solver in java on the NetBeans IDE. When I run it, i have to quit after 10 minutes or so because it will end up taking about 2 hour to run completely. Is there something wrong with my code or a way that will make is substantially faster? public void findWords(String word, int iLoc, int jLoc, ArrayList<JLabel> labelsUsed){ if(iLoc < 0 || iLoc >= 4 || jLoc < 0 || jLoc >= 4){ return; } if(labelsUsed.contains(jLabels[iLoc][jLoc])){ return; } word += jLabels[iLoc][jLoc].getText(); labelsUsed.add(jLabels[iLoc][jLoc]); if(word.length() >= 3 && wordsPossible.contains(word)){ wordsMade.add(word); } findWords(word, iLoc-1, jLoc, labelsUsed); findWords(word, iLoc+1, jLoc, labelsUsed); findWords(word, iLoc, jLoc-1, labelsUsed); findWords(word, iLoc, jLoc+1, labelsUsed); findWords(word, iLoc-1, jLoc+1, labelsUsed); findWords(word, iLoc-1, jLoc-1, labelsUsed); findWords(word, iLoc+1, jLoc-1, labelsUsed); findWords(word, iLoc+1, jLoc+1, labelsUsed); labelsUsed.remove(jLabels[iLoc][jLoc]); } here is where I call this method from: public void findWords(){ ArrayList <JLabel> labelsUsed = new ArrayList<JLabel>(); for(int i=0; i<jLabels.length; i++){ for(int j=0; j<jLabels[i].length; j++){ findWords(jLabels[i][j].getText(), i, j, labelsUsed); //System.out.println("Done"); } } } edit: BTW I am using a GUI and the letters on the board are displayed by using a JLabel.

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  • C++: Calculate probability percentage during each iteration

    - by Mur Quirk
    Can't seem to get this to work. The idea is to calculate the percentage of heads and tails after each count, accumulating after each iteration. Except I keep getting nan% for my calculations. Anybody see what I'm doing wrong? void flipCoin(time_t seconds, int flipCount){ vector<int> flips; float headCount = 0; float tailCount = 0; double headProbability = double((headCount/(headCount + tailCount))*100); double tailProbability = double((tailCount/(headCount + tailCount))*100); for (int i=0; i < flipCount; i++) { int flip = rand() % (HEADS - TAILS + 1) + TAILS; flips.push_back(flip); if (flips[i] == 1) { tailCount++; cout << "Tail Percent: " << tailProbability << "%" << endl; }else{ headCount++; cout << "Head Percent: " << headProbability << "%" << endl; } } }

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  • A question on getting number of nodes in a Binary Tree

    - by Robert
    Dear all, I have written up two functions (pseudo code) for calculation the number of nodes and the tree height of a Binary Tree,given the root of the tree. Most importantly,the Binary Tree is represented as the First chiled/next sibling format. so struct TreeNode { Object element; TreeNode *firstChild; TreeNode *nextSibling; } Calculate the # of nodes: public int countNode(TreeNode root) { int count=0; while(root!=null) { root= root.firstChild; count++; } return count; } public int countHeight(TreeNode root) { int height=0; while(root!=null) { root= root.nextSibling; height++; } return height; } This is one of the problem I saw on an algorithm book,and my solution above seems to have some problems,also I didn't quite get the points of using this First Child/right sibling representation of Binary Tree,could you guys give me some idea and feedback,please? Cheers!

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