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  • Composite Views and View Controllers

    - by BillyK
    Hi, I'm somewhat new to Android and am in the process of designing an application with a couple fairly complex views. One of the views is intended to involve a complex view displaying information associated with model objects and segregated into several different views; the navigation of which is meant to be achieved using sliding effects (i.e. sliding one's finger across the screen to traverse from one screen to the next, etc). The view itself will be used to host multiple sets of views for varying types of model objects, but with a general structure that is reused between them all. As a rough example, the view might come up to display information about a person (the model object), displaying several details views: a view for general information, a view displaying a list of hobbies, and a view displaying a list of other individuals associated with their social network. The same general view, when given a model object representing a particular car would give several different views: A general view with details, A view containing photo images for that vehicle, a view representing locations which it could be purchased from, and a view providing a list of related cars. (NOTE: This is not the real data involved, but is representative of the general intent for the view). The subviews will NOT cover the entire screen real-estate and other features within the view should be both visible and able to be interacted with by the user. The idea here is that there is a general view structure that is reusable and which will manage a set of subviews dynamically generated based upon the type of model object handed to the view. I'm trying to determine the appropriate way to leverage the Android framework in order to best achieve this without violating the integrity of the framework. Basically, I'm trying to determine how to componentize this larger view into reusable units (i.e. general view, model-specific sub-view controllers, and individual detail views). To be more specific, I'm trying to determine if this view is best designed as a composite of several custom View classes or a composite of several Activity classes. I've seen several examples of custom composite views, but they typically are used to compose simple views without complex controllers and without attention to the general Activity lifecycle (i.e. storing and retrieving data related to the model objects, as appropriate). On the other hand, the only real example I've seen regarding a view comprised of a composite of Activities is the TabActivity itself, and that isn't customizable in the fashion that would be necessary for this. Does anyone have any suggestions as to the appropriate way to structure my view to achieve the application framework I'm looking for? Views? Activities? Something else? Any guidance would be appreciated. Thanks in advance.

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  • Is there a way to change the maximum width of a window without using the WM_GETMINMAXINFO message?

    - by David
    I want to change the imposed Windows maximum width that a window can be resized to, for an external application's window (not my C#/WinForms program's window). The documentation of GetSystemMetrics for SM_CXMAXTRACK says: "The default maximum width of a window that has a caption and sizing borders, in pixels. This metric refers to the entire desktop. The user cannot drag the window frame to a size larger than these dimensions. A window can override this value by processing the WM_GETMINMAXINFO message." Is there a way to modify this SM_CXMAXTRACK value (either system wide or for one particular window), without processing the WM_GETMINMAXINFO message? Maybe an undocumented function, a registry setting, etc.? (Or: The documentation for MINMAXINFO.ptMaxTrackSize says: "This value is based on the size of the virtual screen and can be obtained programmatically from the system metrics SM_CXMAXTRACK and SM_CYMAXTRACK." Maybe there is a way to change the size of the virtual screen?) Thank you

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  • Problem in VS2010 IDE in analog monitor in a dual-monitor setup

    - by Samik R.
    I am using VS2010 Premium with a dual-window setup. One of the monitors is on a digital (DVI) cable and other one is on an analog (VGA) cable. I have noticed that when I put VS2010 in the analog monitor, there are garbled texts and refresh problems while coding and/or scrolling. This does not seem to be the case when I put VS2010 in the digital monitor. Note that, I am not expanding VS IDE to use 2 screens, just making it 1 full screen, either analog or digital. Has anyone else experienced this problem? I also work with VS2008 and have not seen this problem in either screen. VS IDE has started using WPF from the 2010 release, not sure if this has something to do with it.

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  • presentModalViewController NOT animating when showing a TTMessageController

    - by wgpubs
    I have a subclass of TTMessageController that shows ... BUT it is not animated even though it should be. The code that displays the modal view looks like this (where PostToWebMessageController is the subclass of TTMessageController: if (self.toWebMsgController == nil) { self.toWebMsgController = [[PostToWebMessageController alloc] init]; } UINavigationController *navController = [[UINavigationController alloc] init]; [navController pushViewController:self.toWebMsgController animated:NO]; [self presentModalViewController:navController animated:YES]; What happens though is this: The screen goes black ... the keyboard scrolls up into view ... and THEN the TTMessageController view shows up (not animated). When I dismiss the view via a Cancel button the screen goes black and then just disappears (no animation again). Any ideas why this is happening? I've this with a number of other TT* controllers and I can't get one to animate right with showing modally. Thanks

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  • Line break in the mailto onclick

    - by malaki1974
    The code below works great except the email has all the text on one line like this: Height: 60 | Diagonal: 123 | Width: 107 | Total SF: 13.92 | Cost Per SF: 450 | Total Cost: $6,264.00 I would like to break after each so it looks like this: Height: 60 Diagonal: 123 Width: 107 Total SF: 13.92 Cost Per SF: 450 Total Cost: $6,264.00 I tried \n \r \n\r etc but none of them work. Any ideas? <a class="emailText" href="mailto:?subject=Screen Dimensions" onclick="this.href='mailto:?subject=Screen Dimensions&body='+'Height: '+document.forms.myform.high.value+' | '+'Diagonal: '+document.forms.myform.diagonal.value+' | '+'Width: '+document.forms.myform.wide.value+' | '+'Total SF: '+document.forms.myform.sf.value+' | '+'Cost Per SF: '+document.forms.myform.csf.value+' | '+'Total Cost: '+document.forms.myform.tc.value">Email</a>

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Developing "Command Line" in .NET?

    - by Sergey Malyan
    Imagine a "search box" on the right top side of the UI Windows Application. When user types a desired action, a matching functionality is executed. Screen gets opened, or action gets performed. For example: user types "create" and intellisence offered next word options "client"/"product", user picks "client", and "Create New Client" screen opens up. So what I am looking for if there is a framework support for this. I assume that framework shall bind together text commands names, commands and show in intellisense. Same framework possibly could have been used in alternative "Command Line interface". I recall Microsoft had some recent framework that helps to setup "command Line Interface" environmental. It is hard to search on web for this keywords, so relying on intelligent help from you guys. Thanks in advance.

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  • Ignore carriage returns in scanf before data.... to keep layout of console based graphics with conio

    - by volting
    I have the misfortune of having use conio.h in vc++ 6 for a college assignment, My problem is that my graphic setup is in the center of the screen... e.g. gotoxy( getcols()/2, getrows()/2); printf("Enter something"); scanf( "%d", &something ); now if someone accidentally hits enter before they enter the "something", then the cursor gets reset to the left of the screen on the next line. Iv tried flushing the keyboard and bios buffers with fflush(stdin) and getchar(), which like I expected didn't work! Any help/ideas would be appreciated, Thanks, V

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  • I am not able launch JNLP aaplications using "Java Web Start"?

    - by akjain
    Up until recently, I was able to launch/open JNLP files in Firefox using Java web start. Don't know what happened all of a sudden JNLP files stopped launching, a splash screen appears saying Java Starting... and then nothing happens. Even the Java Console in the browser and javacpl.cpl applet doesn't open. Tried all possibilities: removed all older version and installed the latest JRE (java version "1.6.0_17"), still it doesn't work. Done some googling for this problem, people suggested to start javaws.exe with -viewer option but same behavior (a splash screen appears saying "Java Starting..." and then disappears) The problem is that I don't know any place (logs etc.) to look for to see what is causing the problem. I am using WinXP SP3, and some of the screenshots below shows further info about my system. I can provide any other detail if required but please help me solve this problem. Update: Although this question is bit old, Following solution fixed above issue for me (indeed this was the actual cause)

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  • WPF - Listbox bound to collection acts as one item

    - by user553765
    Hi, I have a listbox with the ItemsControl binding the ItemsSource to a readonly collection of strings. The ItemTemplate then declares the DataTemplate as a checkbox where its content is that of the name of the particular item in the collection and IsChecked bound to a property to determine whether or not the item is selected (it's just a listbox of checkboxes) This works fine with one exception - MouseOver the ListBox and it acts as if the collection of Strings is a single item; the whole box acts as if selected. This wouldn't be as much of a problem were it not for this also affecting the scrollbars where they won't get enabled - presumably because it considers the one item as being visible on the screen even though it in actual facts is x+ with only x-y showing on the screen. How do I get the listbox to act as if each individual string is its own item. I assume it acts this way because I declared a datatemplate in order to get a listbox of checkboxes?? Any help would be much appreciated!

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  • How to prevent modal view controllers flashing when changing

    - by KP Overflow
    I have three view controllers, let's call them A, B and C. When a button is pressed on view A, view B is shown using presentModalViewController:animated: When the finish button is pressed on screen B, it dismisses itself. View A is notified whereupon it immediately shows view C, again using presentModalViewController:animated: The problem is that view A's content is momentarily flashed on the screen between view B closing and view C opening. I can get around this by making view A blank and moving it's current content to a new view, D. (For various reasons, I don't want view B to own view C, that's why it's not opening it) Am I over-complicating this? I'm sure there is a smarter way to go? ThanksT

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  • Qt for Symbian - Detecting touch/non-touch devices...

    - by Nikos
    I'm porting a game for Symbian which supports both a touch & non-touch UI. I need to be able to tell if the device has a touch screen on start-up so I can enable the appropriate mode. After googling for hours and going though the Qt Docs I found QSysInfo but this merely provides the version of the Symbian device. Is there a way to get the actual capabilities of the device? There must be a way to tell if the device has a touch screen...! I'm using the latest QtCreator with the NokiaSDK. Thank you in advance, Nikos.

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  • How do I give a jQuery Element a fixed position on the page. In other words absolute positioning of a jQuery element.

    - by Stephanie
    <script type="text/javascript"> $(function() { $('a.StackedSystem').hover(function(e) { var html = '<div id="StackedSysteminfo">'; html += '<div id="StackedSystemTxt"> ETTER utilizes the latest technologies for our booster systems, including PLC-Based controls complete with touch-screen panel user interfaces (HMI). The base package includes the gray scale screen as shown; color screens are also available. The PLC not only provides a cleaner interface but provides additional features like automatic logging and time/date stamping of all alarms and shut-downs. Great for trouble-shooting.'; html += ''; $('body').append(html).children('#info').hide().fadeIn(400); }, function() { $('#StackedSysteminfo').remove(); }); });

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  • How to show and hide preferences on Android dynamically?

    - by Japtar
    Is there a way to dynamically show and hide preferences? In my case, I have a checkbox preference that would disable or enable one of 2 preference groups ("with-" and "without-handicap" groups). While this would be the ideal GUI in a desktop environment, the "with-handicap" takes up nearly the whole screen, while the other, "without-handicap" takes up only a small portion of the screen. Rather than showing both groups at the same time, I'd like to show only one of them at a time, and dynamically show or hide the 2 groups when the checkbox changes. Is there a way to do this?

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  • Right method to build a online whiteboard - JAVA

    - by Nikhar Sharma
    I am building a whiteboard, which would have a server(teacher) and clients(students). Teacher would draw something on his side, which will be shown exactly same to the students. I want to know which component i should use to do the drawing? i am currently drawing on JPanel . I want the screen of Server gets copied on the clients, so for that what could be the right method to do this? option1: i save the JPanel as image, and send thru socket, and loads it on the screen of client, also it always saves the background image only, not what the user has drawn onto it. OR option2: both server and client JPanel dimensions are same, so i just send the new coordinates drawn everytime thru socket, with some protocol to understand whether it is rubber or pencil.. Any help would be appreciated.

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  • Basic Android Layout Question

    - by jonhobbs
    Hi, I'm new to android but I've been working my way through the tutoials. Still trying to get my head round layouts in a non-html world and was wondering how to achieve the following.... 1) I'd like to set a tiled background to fill the screen behind the whole activity 2) I'd like to place a graphic and a button underneath it centred in the middle of the screen. 3) When the user clicks the button I'd like to start a new activity and presumably I have to do something to the current activity so the user can use the back button to get back to it. Sorry for the newbie question. Jon

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  • Question about A Sketching Website on the IPAD, Dragging and Touching

    - by pfunc
    I've been testing out the new functionality of html5 and js to create a sketching site. I've been looking into this for a possible client that wants their site to be ipad accessible, but also have drawing features on it. So i created a rough experiment where you can drag your mouse across a screen to draw lines. I went to test it on an ipad and realized this doesn't work. Why? because dragging on an ipad is reserved for actually dragging the screen around. Is there something you can do to get around this? I'm sure this could be done if made for an app, but what about just a normal website.

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  • How to restrict html body width when not displayed on iPhone?

    - by Curyous
    I have set up a web page to look good on the small screen of an iPhone, but when viewed on the desktop, and going right across the width of the browser, it looks terrible. Is there a way I can restrict the width to say, 480px when viewed on a big screen? I tried body { margin-left:auto; margin-right:auto; max-width:480px; } but it seems to just set the width at 480px, even on an iPhone on portrait mode.

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  • How to change the order of toolbar buttons in Internet Explorer?

    - by Rick
    I know I can simply write to the CommandBandLayout regkey but since I don't know what format it is I'm having doubts if that is safe. Also, this answer suggest it's the wrong solution: http://stackoverflow.com/questions/1239266/how-to-modify-commandbandlayout-reg-key-value But how can I change the order a bit? I have written an Internet Explorer Add-on and I've registered it by putting it in HKCU but by default it falls off the screen so users are having trouble finding it. I would like to make the bar wider or move the button back in the screen.

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  • iOS: How to access the `UIKeyboard`?

    - by MattDiPasquale
    I want to get a pointer reference to UIKeyboard *keyboard to the keyboard on screen so that I can add a transparent subview to it, covering it completely, to achieve the effect of disabling the UIKeyboard without hiding it. In doing this, can I assume that there's only one UIKeyboard on the screen at a time? I.e., is it a singleton? Where's the method [UIKeyboard sharedInstance]. Brownie points if you implement that method via a category. Or, even more brownie points if you convince me why it's a bad idea to assume only one keyboard and give me a better solution.

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  • PreferenceActivity used as main activity has strange animation

    - by Tobia Loschiavo
    Hi, I have a preference screen (subclass of PreferenceActivity) set as main activity (opened when the application starts). Anyway the animation android uses to open this activity is different from standard activity. It seems that two types of animation run concurrently: the usual fade animation and the right to left one. This is the code of the onCreate() method: getPreferenceManager().setSharedPreferencesName("app"); addPreferencesFromResource(R.xml.preferences); screen = getPreferenceScreen(); How can fix this glitch? Thanks

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  • Alignment of View Elements within a LinearLayout

    - by Adam
    I hate to ask this question; for some reason I can't figure it out on my own. I have a vertical LinearLayout that contains a custom View that I've defined in my app and and a TextView. I'd like my custom View to be aligned on the top of the screen and the TextView to be aligned at the bottom of the screen. Unfortunately, no matter what changes I make to the attributes of the XML file, my custom View always seems to be centered vertically when I run the emulator. The xml is like the following: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="top"> <CustomView android:id="@+id/customID" android:layout_width="wrap_content" android:layout_height="wrap_content" tileSize="24" android:focusableInTouchMode="true" android:layout_gravity="top"/> <TextView android:id="@+id/text" android:text="@string/droidtactoe_layout_text" android:visibility="visible" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center_horizontal" android:textSize="24sp" android:textColor="#00000000" android:layout_gravity="bottom"/> </LinearLayout>

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  • How to limit number of displayed items in html.dropdownlist?

    - by Remnant
    I have a html.dropdownlist on my webpage as follows: <%=Html.DropDownList("MyDropDown", Model.Data, new { @class = "dropdown"})%> I am populating the dropdown with ~80 items. The issue is that when I click the dropdown the list of items is rendered from the top of the screen to the bottom of the screen. How can I set up the dropdownlist so that it only displays a maximum of 20 items when the dropdown menu is clicked (i.e. user needs to scroll down to see items 21 - 80)? I was anticipating (!) that there would be a html.dropdownlist property to control the number of displayed items that would allow something like the following e.g.: <% =Html.DropDownList("MyDropDown", Model.Data, new { @class = "dropdown", rows ="20"}) %> From research I have been doing on the msdn website it appears that there is no such property and that each browser has its own rules of how many items are displayed in a dropdownlist (?). I am using IE6 and IE7.

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