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  • WindowStartupLocation.CenterScreen is opening my window on the wrong display

    - by chaiguy
    According to the documentation, CenterScreen should open the window in the center of the screen that contains the mouse cursor, however this is not happening. I have a dual monitor setup, with my secondary monitor appearing to the left of my primary monitor (the one with the task bar). When the user clicks a link in my interface on the primary (right-most) monitor, and I open a new window with WindowStartupLocation set to CenterScreen, the window appears in the center of the screen of the left monitor. This is not where the mouse is and I am lost as to why it is picking that display. Has anyone experienced this before or have any ideas for a workaround? If I can't get the proper behavior using WindowStartupLocation, I will just manually move the window to the proper display (I still have to figure that out though).

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  • Python: Why Does a Method Behave Differently with an Added Parameter?

    - by SteveStifler
    I have a method in a Pygame Sprite subclass, defined as such: def walk(self): """move across screen""" displacement = self.rect.move((self.move, 0)) if self.rect.left < self.area.left or self.rect.right > self.area.right: self.move = -self.move displacement = self.rect.move((self.move, 0)) self.rect = displacement I modified it, adding a parameter speed_x, and now the program is broken. def walk(self, speed_x): """move across screen""" displacement = self.rect.move((speed_x, 0)) if self.rect.left < self.area.left or self.rect.right > self.area.right: speed_x = -speed_x displacement = self.rect.move((speed_x, 0)) self.rect = displacement Before I called the method like this: def update(self): self.walk() Now I do: def update(self): self.walk(self.move) Why doesn't this work?

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  • Cocoa window position anomaly

    - by Marius
    Hello everyone, I have a weird problem with positioning a window on screen. I want to center the window on the screen, but i don't know how to do that. Here's what i've got. The window is created from nib by the main controller: IdentFormController *ftf = [[IdentFormController alloc] initWithWindowNibName:@"IdentForm"]; [[ftf window] makeKeyAndOrderFront:self]; Now the IdentFormController has awakeFromNib() method in which it tries to position the window. For the sake of simplicity i've just tried to do setFrameOrigin(NSMakePoint(0, 0)). What happens is as follows: The first time i create this window, everything works as expected. But if i create it again after releasing the previous, it starts appearing at random positions. Why does it do that?

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  • How to stop an Android Service ONLY when there are no other activities in my app running?

    - by johnrock
    Is there a way I can test if there are any other activities in my app still alive? I am looking to stop a service in an onDestroy method, but only want to do this if there are no other activities from my app still alive on the stack. I have the call stop the service in the main activity's onDestroy() method. This works perfect EXCEPT that if a user launches my app, then launches a few activities in my app, then hits the home screen and RELAUNCHES my app, they will subvert my order and the main activity will now be above other activities of my app. From this state, if they hit the back button and 'back out' of my home screen they will trigger the onDestroy() method and kill the service even though there are other activities open on the stack. I want to avoid this by stopping the service ONLY if I am sure there are no other activities of mine open on the stack. Possible?

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  • C# - Sending keyboard events to (last) selected window

    - by Mil
    Hi guys, I want to use virtual keyboard assembly found here http://www.codeproject.com/KB/miscctrl/touchscreenkeyboard.aspx like on screen keyboard (OSK.exe) in Windows. Can someone please tell me how can I use it so that it always stays on top and yet for user to be able to select other windows on dekstop for keyboard input, just like "on screen keyboard" in Windows, specifically I don't know how to select last selected window (can't use GetForegroundWindow or GetFocus only, because when user clicks on virtual keyboard it gets focused and I get handle of keyboard window itself)? This is very urgent to me so any advice would be greatly appreciated. Thanks in advance.

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  • Flash CS5 projects panel totally gone?

    - by Jesse
    So, I popped open up Flash CS5 just now, and I couldn't find my projects panel. I was working on a dual screen set up previously, so my windows were everywhere anyways (sans external). I switched over to a smaller screen workspace, and popped opened the projects panel. Oddly enough, the code snippets panel came up instead. So, I switched off the code snippets, and tried again. I've been trying different ways of opening this panel for about 15 minutes, and I'm totally stumped. Some thorough googling didn't present any relevant results, so, StackOverflow, I turn to you. Is this a known issue? is there a secret backdoor way to open this panel? Am I totally missing something?

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  • Including tax in total sale price.

    - by Frank Computer
    INFORMIX-SQL 7.3 Perform Screen: Suppose I have a customer who wants to pay a $100 (7% tax included), what logic can I use so that when the cashier clerk enters $100 in the tax included sale amount, it will calculate the sale price and tax so that it adds up to $100. I have the folllowing 3 field tags in my perform screen: sprice = transaction.sale_price; stax = transaction.sale_tax; stotal = transaction.sale_total; after editadd of transaction.sale_price ? ? ?

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  • Blurred PNGs on UIView, using Interface Builder

    - by Christopher Stamper
    Hey everyone, I've added some UIImageViews with png images to my view, using interface builder. Initially they are added off-screen. Later, I animate them onto the screen with CoreAnimation, like so: [UIView beginAnimations:@"slide" context:nil]; [UIView setAnimationDuration:0.1f]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDelegate:self]; image.frame = CGRectMake(81+1, 390, 150, 80); [UIView commitAnimations]; Once they appear onscreen, they look really blurred or fuzzy. I've heard of this happening before. Does anyone have any idea how to fix it?

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  • What is the best way to manage application screens in SWT?

    - by parxier
    I'm creating a standalone SWT desktop application that has around 10 different screens (few wizards, help, forms, etc). Some elements on screen don't change at all (like header, background, etc) and there is a working area that changes depending on what is clicked, etc. What is the best way to manage application screens? Do I need to create all screen at startup and then show/hide them depending on what is clicked? Or do I need to create those screens dynamically? Also, I couldn't find any way to show/hide a Composite, do I need to dispose it and then create again? What is the best practice? I'm new to SWT developing outside of Eclipse so any help would be beneficial.

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  • Generating Source Info For Flex BitmapData.

    - by Joshua
    Instead of populating the BitmapData class from an IMAGE. I would like to (within Actionscript) GENERATE some new BitmapData by capturing the Bitmap representing say, a TextArea component on the stage. In other words, sort of take a "screen capture" or "screenshot" of one of the components, and convert that into an image. Am I silly to even wonder if such a thing is feasible? Can an Air/Flex app "look at itself" in this way? Can it turn a datagrid or a canvas or a textinput into the corresponding image AS IF via screen capture? Even a hint in the right direction would be appreciated, Thanks In Advance.

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  • Adding configChanges ="locale" programatically

    - by chrisonline
    I use configChanges="locale" on my activities. Without this options in AndroidManifest.xml in 2.x i get flickering screens. It works in all my activities excepting in the preferences screen i add programatically. I have one Preference Activity -- it works after setting configChanges="locale" to the AndroidManifest.xml. Inside of the Preference Activity i add programatically a new preferencescreen. For this new PreferenceScreen i dont have an activity in the AndroidManifest.xml! So i cannot add the configChanges="locale" and the screen flickers on 2.x !! How can i add the attribute configChanges="locale" programatically?

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  • onTextChanged Event for many Textboxes c#

    - by Alan Bennett
    Hi, I am currently building a prototype for a new system screen, and i am using c# to build this. The question i have is, i currently have 14 textboxes which are filled from a condition from a couple of other controls on the screen. these 14 textboxes all add up to a total shown in another textbox. as these textboxes are editable (in case the client wishes to increase the value) (cant go into to much detail but they will) I need to have a firable ontextchange event for when the values change so the total box updates. however i have a feeling there must be a way of not having to create 14 different events, is there a way that i can have 1 event which fires if any of the 14 text boxes are fired? thanks Alan

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  • Resize div on browser resize

    - by danit
    I have a <div> which I want to display full screen, but I also need to incorporate a 60px high <div> and a 10px high <div> at the top of the document. The size of the main div will need to re-size as the browser window is re-sized to keep it full screen. <div id="div1" style="height: 60px"> </div> <div id="div2" style="height: 10px"> </div> <div id="fullscreen"> </div> So: fullscreen height = document size - (#div1 + #div2) On re-size recalculate the above value.

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  • getItemIdAtPosition() problem in Android?

    - by Praveen Chandrasekaran
    I am using the getItemIdAtPosition() to get the Basecoulmns id of the record in Sqlite Database. the code is below: protected void onListItemClick(ListView l, View v, int position, long id) { Cursor cursor = managedQuery(Constants.CONTENT_URI, PROJECTION, BaseColumns._ID + "=" + l.getItemIdAtPosition(position), null, null); } But its does not retrieves the id correctly. Is this method depends some thing at the time of setting adapter or creation of DB? I have no idea. why it shows the position of the listview. Any Idea?

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  • Can't get precise layout on Nexus One

    - by Johnny
    I want to use precise layout on Nexus One, my code is like this: <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="90px"> <ImageView android:layout_width="5px" android:layout_height="fill_parent" android:src="@drawable/d10" /> <ImageView android:layout_width="94px" android:layout_height="fill_parent" android:src="@drawable/d5" /> <ImageView android:layout_width="94px" android:layout_height="fill_parent" android:src="@drawable/d6" /> <ImageView android:layout_width="94px" android:layout_height="fill_parent" android:src="@drawable/d7" /> <ImageView android:layout_width="94px" android:layout_height="fill_parent" android:src="@drawable/d8" /> <ImageView android:layout_width="94px" android:layout_height="fill_parent" android:src="@drawable/d9" /> <ImageView android:layout_width="5px" android:layout_height="fill_parent" android:src="@drawable/d10" /> But it turns out on Nexus One, the screen width is not 480 px. So this LinearLayout will exceed the screen width. How should I fix this?

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  • Manually force touch points to reset in Windows 8?

    - by loyalpenguin
    Hi I developed a HTML5/JAVASCRIPT app that is supported using advertisement for the Win8 store. I just by chance happened to notice that if you touch the screen, drag your finger over the advertisement, and release your finger on top of the advertisement that the specific touch is not released and instead when you touch again it registers as a separate touch. This has caused my app to behave expectantly when the user interacts with the app using touch. I wanted to know if it was possible to force the touches to reset so that when the user touches the screen again it is always using "Touch(0)".

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  • Is there an optimal way to render images in cocoa? Im using setNeedsDisplay

    - by Edward An
    Currently, any time I manually move a UIImage (via handling the touchesMoved event) the last thing I call in that event is [self setNeedsDisplay], which effectively redraws the entire view. My images are also being animated, so every time a frame of animation changes, i have to call setNeedsDisplay. I find this to be horrific since I don't expect iphone/cocoa to be able to perform such frequent screen redraws very quickly. Is there an optimal, more efficient way that I could be doing this? Perhaps somehow telling cocoa to update only a particular region of the screen (the rect region of the image)?

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  • Problem with notification bar in fullscreen app

    - by Mathias Lin
    I run an app in fullscreen mode where fullscreen is defined as a theme in xml for the entire app. <style name="AskTingTingTheme" parent="android:Theme"> <item name="android:windowNoTitle">true</item> <item name="android:windowFullscreen">true</item> <item name="android:windowBackground">@null</item> </style> Generally it works ok, but there are some issues in some cases: 1) when I open the search dialog via search button - Screenshot: http://tinyurl.com/3xzadft 2) when I open spinner widgets that are very long and fill the screen (so that the list is usually scrollable) - Screenshot: http://tinyurl.com/39q5ya2 The problem is that when I open the search dialog or spinner widget, the system notification bar occurs for a few millisecs and then scrolls off the screen again. Please see the screenshots linked above. I'm currently on 2.2 with NexusOne, but same thing happened on 2.1update1 (esp. case 2) as well before.

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  • 3D Math: Calculate Bank (Roll) angle from Look and Up orthogonal vectors

    - by 742
    I hope this is the proper location to ask this question which is the same as this one, but expressed as pure math instead of graphically (at least I hope I translated the problem to math correctly). Considering: two vectors that are orthogonal: Up (ux, uy, uz) and Look (lx, ly, lz) a plane P which is perpendicular to Look (hence including Up) Y1 which is the projection of Y (vertical axis) along Look onto P Question: what is the value of the angle between Y1 and Up? As mathematicians will agree, this is a very basic question, but I've been scratching my head for at least two weeks without being able to visualize how to project Y onto P... maybe now too old for finding solutions to school exercises. I'm looking for the trigonometric solution, not a solution using a matrix. Thanks.

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  • Pure CSS Dropline Menu - second level menu items sit below their parent - but sometimes extend off s

    - by Simon
    Hi, I'm working on a pure css menu that consists of four levels Level 1 and 2 are a dropline menu in style Levels 3+ are dropdown menus When you hover over a level 1 menu item, the level 2 menu displays directly below menu item you are currently hovering over. However if there are lots of menu items on level 2 then the level 2 menu goes off the screen and you see a horizontal scroll bar. What I want to happen is that if the menu is going to go off the screen I want it to get pushed to the left. For example, if the menu was 300px long, but there was only 250px between the level 1 menu item and the edge of the page, then the level 2 menu should not be placed directly under the level 1 parent, instead it should be 50px to the left. I use a nested unordered list for the menu.

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  • how to change orientation of the iphone /ipod ?

    - by Balraj
    HI All i am using the device orientation for some functionality like as in stating the as we run the app it should be in the landscape mode and in this mode if we orientate the phone in 90 angle than it should play some video than problem comes video play by default in the landscape mode but we need it in the portrait mode than for playing video in the portrait mode we put the code [ mPlayer setOrientation:UIDeviceOrientationPortrait animated:NO]; like this even this method show a warning but it do work for playing the video in the portrait mode. now what is the problem :-as we start the app the screen we were showing in the starting of the app just comes and disaapper and it just starts playing the video and not come to that screen we even use the default rotation function to make it usable but it doesn't work any suggestion thanks Balraj Verma

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  • How to stop/override a Jquery TimeOut function?

    - by Tom
    Hi, I have a small jquery snippet that displays notification message at the top of the screen in response to user actions on a page. The notification is often displayed after Ajax actions with dynamic content inside it. For example: $("#mini-txt").html("Thank you!"); $("#mini").fadeIn("fast"); setTimeout(function() {$("#mini").animate({height: "hide", opacity: "hide"}, "medium");}, 3000); The notification works well, except when a user does two or more actions in rapid succession, in which case the TimeOut function will confuse itself and the second message appears to come inside the previous 3000 milliseconds. Is there a way to "kill" the previous notification if a new action is performed. I've got no problem with the actions/selectors, just the TimeOut function.... either stopping it or overriding it somehow. Or perhaps there's a better alternative for getting the message to linger on the screen for a few seconds before disappearing? Thank you.

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  • Problem with onscreen keyboard on Droid

    - by mudit
    Hi all i am developing an application which has a general text entry form. So while testing on my moto droid, i am facing a strange issue-- when i touch an input field ( which is at lower end of the screen) -- the on screen keyboard pops up and hides the input field. So user have to enter blindly. So is this a sdk issue OR it is particular for droids OR am i doing something wrong??? I have tested this same form on G1, Hero..i see no issues at all. Please help...

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  • Bitmap Confusion Android

    - by Farhan
    I am getting an image from gallery in onActivityResult() through intent.getdata(). Now i get the data and set it to a bitmap, its size is 716x716 and its setting to full screen. (ImageView's width and height is set to wrap content). Now i created another bitmap after scaling the original through Bitmap.CreateScaledBitmap(orgBitmap,30,30,false); After this, i make sure these things(width,height n size) and they happen as they should be but the problem is that the image is still taking the full screen... rather it should only take 30dp x 30dp. Anyone have an idea what might be the problem??? Thanx

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